Taking on PotatoMcWhiskey's OpenTTD 100 Year City Growing Challenge

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  • Опубликовано: 8 июн 2024
  • I take on PotatoMcWhiskey's OpenTTD 100 Year City Growing Challenge. Enjoy!
    ► Video Links
    • PotatoMcWhiskey's Video: • I spent 100 Years buil... 7
    • OpenTTD: fantasticfreegames.com/index....
    • OpenTTD Tutorial: • OpenTTD Quick Start Tu...
    • OpenTTD 100 Year City Growing Challenge Map: masterhellish.net/downloads/c...
    • Modded City Growing Challenge Map: masterhellish.net/s10
    ► My Links
    • MasterHellish.net/HellishPlaces ◄ Steaming Places, Video Locations, Discord, Social Media, Contact, In-Game and more
    • www.MasterHellish.net ◄ News, Events, Schedule, Info, Downloads etc
    • MasterHellish.net/ViewerPlus ◄ Viewer+, Giveaways, Game servers, Chats, Extra Videos and more
    0:00 - Video Intro
    0:10 - Challenge Intro
    1:54 - Start of the Challenge
    2:09 - Starting with Roads
    4:20 - First Stations
    5:45 - First Vehicles
    8:05 - Info about Master Hellish and OpenTTD
    8:36 - Money Making Planning
    11:45 - First Railway Line
    19:31 - Upgrading the railway line
    26:40 - City Growth
    30:50 - Small Setback
    31:24 - Airports
    36:00 - Replacing Trains
    44:33 - 100 Years
    45:45 - Results
    46:46 - Other Challenges
    47:55 - Outro
    OpenTTD is a business simulation game in which players try to earn money via transporting passengers and freight by road, rail, water and air. It is an open-source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe.
    OpenTTD duplicates most features of Transport Tycoon Deluxe and has many additions, including a range of map sizes, support for many languages, custom (user-made) artificial intelligence (AI), downloadable customisations, ports for several widely used operating systems, and a more user-friendly interface. OpenTTD also supports local area network (LAN) and Internet multiplayer, co-operative and competitive, for up to 255 players.
    OpenTTD is free and open-source software licensed under the GNU General Public License version 2.0 and is under ongoing development. According to a study of the 61,154 open-source projects on SourceForge in the period between 1999 and 2005, OpenTTD ranked 8th most active open-source project to receive patches and contributions. In 2003 or 2004, development moved to their own server. Since 2018, the project uses GitHub for its source repository and bug tracker.
    "Welcome to the Show" Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    creativecommons.org/licenses/b...
    All other music by Jason Shaw on Audionautix.com
  • ИгрыИгры

Комментарии • 251

  • @MasterHellish-Gaming
    @MasterHellish-Gaming  7 месяцев назад +184

    Post your results on my discord to have your name added to the list...
    DP: 1,821,838
    zxtej: 1,794,572
    Beaux Guss: 1,742,436
    billboein: 1,690,294
    McBorer: 1,623,034
    Gilgames: 1,607,997
    SalyT: 1,595,368
    Wizard_Brandon: 1,567,740
    Untraceable Smurf: 1,480,580
    Master Hellish: 1,467,659
    Edvard: 1,467,049
    JayJay-Stitch Embroidery: 1,441241
    PotatoMcWhiskey: 294,489
    The Spiffing Brit: 140,000 ish

  • @PotatoMcWhiskey
    @PotatoMcWhiskey 6 месяцев назад +399

    Amazing stuff! I'll have to come back and see if I can even top what you managed!

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  6 месяцев назад +54

      Thank you. I have pinned a comment with my viewers efforts and they have got to the 2 million mark. It's a good challenge. I think I am going to create a "OpenTTD 100 year city Growing challenge HARD MODE" map soon. Thanks again. (PS dropped you an email)

    • @Dark.Syndicate
      @Dark.Syndicate 5 месяцев назад +1

      how do I get to play with you? have been playing on and off for the past 15+ years@@MasterHellish-Gaming

  • @yannick6303
    @yannick6303 7 месяцев назад +189

    When a 10 minute drive turns into a 3 hour drive

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 месяцев назад +49

      With 21,000 road tiles that would be a road about 10,000 football stadiums long. Might take more than 3h

    • @True_NOON
      @True_NOON 7 месяцев назад +1

      It just arrived @~@

    • @sabrewolfe2956
      @sabrewolfe2956 6 месяцев назад +9

      @@MasterHellish-Gaming could you please convert that into ford f150 super duties for us American viewers? Thanks.

    • @Roblox-Transportation
      @Roblox-Transportation 6 месяцев назад +2

      @@sabrewolfe2956 Yeah I can;'t understand that writing...

    • @shanewaslost4283
      @shanewaslost4283 5 месяцев назад +4

      @@sabrewolfe2956 245,145 and 3 fifths super duties, or 3.72 million kilograms of carbon dioxide per mile for the TRUE american math.

  • @mantha6912
    @mantha6912 6 месяцев назад +113

    I first discovered this channel thanks to Spiffing Brit's TTD battle royale. I heard that you were "the sole TTD RUclipsr on the whole site" and immediately decided I was gonna root for you- and you won! It got scary there but you did it! Congrats!
    ...this comment is entirely unrelated to the actual video it's on but oh well

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  6 месяцев назад +27

      There are a couple of other people doing open TTD videos as well but I don't think there's anybody who's done as much as me especially in English. Thanks for coming by I hope you enjoy

    • @NineEyeRon
      @NineEyeRon 5 месяцев назад +2

      Marcel Vos! If you love this you will love that.

  • @zsaida9424
    @zsaida9424 7 месяцев назад +13

    Jan '55 - 63,620 growing every 3 day, 6.8mil in bank
    Jan '65 - 233,522 growing every 1 day, 6.7mil in bank
    Jan 200 - 1,085,887, 1day 44.5 mil in bank
    Jan 2030 - 1,541,910, 1day, 58 mil in bank
    My city stopped/slowed its growing dramatically for the 10 to 15 years before the end of the challenge. No idea why. I tried several approaches, but fussing with the other resources like goods was a waste of effort towards growing the city. Funding building was important, but again - once the population growth stalled, I think that benefit also shrank in value.
    By the way, this was fun. Thank you for it!

  • @merrja
    @merrja 7 месяцев назад +71

    I've always enjoyed the spiral solution to city expansion, as a common problem in older games is their simplistic route-finding systems.
    I remember first stumbling across this with the old city building games (I think it was with Caesar, but I'm not sure) and it absolutely blowing my socks off.
    The only way to upgrade buildings was with the architect, but he took a random direction at each intersection, so if you built your city in a massive looping spiral that'd guarantee everything the architect visited every building.
    Nice to see that it still holds up as the dominant strategy, even thirty years later. OpenTTD might have beaten the infinite money through buffer underflow cheekiness, but they can't beat the spiral!

  • @Lundarian1
    @Lundarian1 7 месяцев назад +64

    Thank you Master Hellish for making the 2 hex-wide spiral pattern!
    I *think* the only thing to optimize a non-funding bonus challenge like this would be putting the stations closer together, and maybe turning the airports so that the runway doesn't end right next to a scyscraper ;D

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 месяцев назад +10

      I was thinking part way you could change the road so that it has a "shortcut" to the outer parts of the spiral

    • @Lundarian1
      @Lundarian1 7 месяцев назад +5

      @@MasterHellish-Gaming true, since the mechanism does give up after a certain time has passed, and no buildable location, or building can be upgraded at that point, at least, to my understanding.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 месяцев назад +4

      I think it would depend if the max length of in investigation was the same each time or not

    • @sportsfreak33393
      @sportsfreak33393 7 месяцев назад +3

      If the max length of investigation became a limiting factor; where your starting road ran north-east:south-west. You could probably early on purchase land in a north-west:south-east line from the center to straight line out of town & resume the spiral past the max length.
      Fantastic video by the way!

    • @SGresponse
      @SGresponse 6 месяцев назад

      @@sportsfreak33393
      just purchase 4 spots of land (2 per side), prep a dent for a tunnel and a road breakoff there. Break the spiral, tunnel outwards and link up, so that it's still one road that goes from the center, tunnels out and spirals right back into town.

  • @markhirsch6301
    @markhirsch6301 7 месяцев назад +23

    I only recently got openTTD installed again (i completely forgot its on Steam) so these videos and your tutorials helped me relearn my love for this game

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 месяцев назад +4

      Fantastic. Hope you enjoy. If you want a challenge I recommend my S10.

  • @wolfywolves
    @wolfywolves 6 месяцев назад +11

    I know you named the city after your channel but it's also kinda funny because this city would be quite hellish to live in

  • @simondanielssonmusic
    @simondanielssonmusic 6 месяцев назад +7

    You're a giant nerd and I absolutely love your channel!
    I'm so happy that there's quality youtube content about this ancient game with its niche community.
    I'm a student and so I don't get much time to play videogames, but when I do its often OpenTTD and OpenRCT2. Lovely stuff!

  • @aaronallblacks
    @aaronallblacks 7 месяцев назад +12

    Another banger! I'm glad I've stayed subscribed the past few years, you and Marcel Vos kill it with keeping these oldie goldies alive

  • @StewartForsyth
    @StewartForsyth 7 месяцев назад +15

    That was great, not just as a challenge but also as an explanation of so much of the game.

  • @AtomicLee
    @AtomicLee 6 месяцев назад +7

    Found you through PotatoMcWhiskey and SpiffingBrit's videos, and have only been loving your stuff dude! Really enjoy the way you explain what you're doing

  • @hkayrad
    @hkayrad 7 месяцев назад +19

    *Quintuples the previous record* Yeah challenge complete, HERE IS THE REAL CHALLENGE *Proceeds to give one of the hardest city growth script as a challenge*
    Jokes aside It's a solid record, can't wait to try and break it without funding new buildings.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 месяцев назад +4

      I know my S10 Simple City Builder + FIRS challenge is really tough for the average player but it would not be a challenge if not eh ;) Hope you enjoy which ever challenge you choose

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines 3 месяца назад +3

    Well, I learnt a lot from this one! Thanks & great job :-)

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  3 месяца назад +1

      Glad it was useful. Thanks for stopping by. I see you have done an OpenTTD video, I will check it out

  • @fr34k0o
    @fr34k0o Месяц назад +2

    Always awesome to see someone enjoy this golden classic in this day and age!

  • @RedSaint83
    @RedSaint83 4 месяца назад +3

    I love that the map is shared in the description as well. OpenTTD challenges are the best!
    EDIT: PS: A trick I use to not 'waste' time and money while building, is to set the turbo button to the lowest possible simulation factor in settings, so instead of speeding up time when using the turbo button, it goes into slowmotion. Really great for building.
    EDIT2: PPS: Another trick is to have "pumpers" (as I call them), a series of 4 or more (spread out-scheduled) trains that deliver from a combined station near the coal mine to a separate mine just outside the reach of the first station. This way you tell the coal mine that there is a lot of demand for the coal which increases the chance of the coal mine increasing output down the road.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  4 месяца назад +1

      Ya, it's something often I forget. The fast forward feature can be used to slow down time. But at that point you may as well enable the build while paused setting

  • @rosariobono438
    @rosariobono438 7 месяцев назад +10

    It is so frustrating that the road isn’t connected at 29:05 AND you fast forwarded, causing half the spiral to not get built. You eve zoomed in on it a few seconds later and didn’t notice the city expanding everywhere except that side..

    • @korenn9381
      @korenn9381 5 месяцев назад

      the missing bit of track at his coal loading station meaning trains can't travel between the second platform and the depot is also quit vexing :D

  • @JayEmSea
    @JayEmSea 7 месяцев назад +3

    Hey man, was just recommended this vid and it's great! Will defo be checking out the rest of your stuff.

  • @BRUHDESTROYER
    @BRUHDESTROYER 7 месяцев назад +8

    Very entertaining video. Lugnutsk should try this challenge as well he might grow bigger city XD

    • @labsendeyshent
      @labsendeyshent 7 месяцев назад +1

      Would be very cool

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 месяцев назад +4

      Because I didn't do any town funding it should be quite easy to beat my score here

  • @nameless5413
    @nameless5413 5 месяцев назад +2

    i think it'd be worth at least mentioning Chris Sawyer in the "what is this game". because it was Chri's clever idea to make the transport tycoon in 93-ish for 8 bits and deLuxe for DOS machines around 94. Yes same Sawyer who did Railroad Tycoon and Rollercoaster tycoon and one of many amazing programmers of the era that for various reasons congregated within MicroProse.
    I consider the game and consequently openTTD to be still at absolute pinnacle of transport games, the cross section between apparent simplicity (when using default industries, vehicles maybe with added light railways - trams) and potential for complexity at larger scale.
    What i mean is that you just need to connect coal mines to power stations if you want to keep things simple but can, if you desire ferry iron ore to steel mill, steel to factory and goods to town as part of one chain, you can see how things can get complex if you say happen to have a farm somwhere in there as well.

    • @AnkitD3541
      @AnkitD3541 4 месяца назад +1

      Agreed with this being the pinnacle of transport games. Every other game since has been judged against TTD/OpenTTD and not quite hit the mark -- even Chris' own attempt - Locomotion didn't give you the same satisfaction. Railroad Tycoon 2/3, Industry GIant 1/2, Railway Empire 1/2 were great but they were more an economic sim than a transport/city building network.
      Transport Fever 2 comes close but the rail network design satisfaction is not quite there. The scaling of trains relative to the world map is an issue there.

  • @RubyandtheEmeralds
    @RubyandtheEmeralds 7 месяцев назад +5

    potato with the grid, hellish with the hypno city

  • @pille.mehrnicht.9531
    @pille.mehrnicht.9531 5 месяцев назад +1

    Thank you so much for all your OpenTTD content! I am so happy that I found you, the game itself and a free to play edition on steam. This was the first game I ever played and I loved it back than, though I didn't understand half as much as I do today. But one question do I have: How come that your city algorithm doesn't build roads instead of houses? Mine is doing that all the time and I am constantly deleting newly created road connections between the spiral arms.

  • @luskito
    @luskito Месяц назад +1

    Thank you for inspiring me. I've made 98 capa small town on the desert and grew it onto 1,35M in 100years. It is chalanging tho as you need to deliver water and food every month to keep growth.

  • @PointyHairedJedi
    @PointyHairedJedi 7 месяцев назад +7

    Now I'm wondering if you could pull of something similar in Simutrans - given that pops and goods have specific destinations, I have a feeling it would be a lot harder.

  • @protheu5
    @protheu5 17 часов назад +1

    I was looking at the gap in the spiral since the moment it appeared and chewed my lips in terror, as Master was about to speedup with that gap still there, anxiously waiting for him to notice and fix.
    It's not great, but it could've been way way worse.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  3 часа назад +1

      I'm glad I caught it when I did. Like you said it could have been much worse

  • @theyedmeister6981
    @theyedmeister6981 7 месяцев назад +4

    Urbanization in the 1980s summed up

  • @tangentfox4677
    @tangentfox4677 6 дней назад +1

    I've been playing this game for years and never knew there was an interface for replacing locomotives. I always manually replaced every single one.

  • @The_Haruspex
    @The_Haruspex 2 месяца назад +1

    Navigating this city would be absolutely awful if you're in a car lol.
    "Ok, where do we have to go today?"
    *loads up GPS, sees point is dead in the center of town*
    "Oh.... oh no."
    *GPS has "make a left" queued over 500 times*
    "Now I know why they call it Hellish City"

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  2 месяца назад +1

      It would be even worse if you wanted to go to the road behind or in front of you. You would have to go to the middle and back again

  • @marxmeesterlijk
    @marxmeesterlijk 7 месяцев назад +3

    can you imagine a town with a hunderd people living in one house with 5 bus stops, but only a soccer stadion or church to go to. :P

  • @KevindeB93
    @KevindeB93 7 месяцев назад +3

    I have recently started playing OpenTTD again. My biggest struggle currently is actually being able to see the graphics properly. How do you have them so clearly in your video? Do you use a mod to improve the readability of the texts etc?
    Fun video. I was really not awaire that there were also OpenTTD RUclipsrs :)

    • @went_missing
      @went_missing 7 месяцев назад +1

      there is a video in his channel to change fonts and all.. its actually really helpful if u have a 20 inches or more moniter

  • @matthewrease2376
    @matthewrease2376 4 месяца назад +1

    Plane crash while fast forwarding
    Dismisses popup immediately

  • @carlsoll
    @carlsoll Месяц назад

    Heyy *Great* Stroytelling! Stopped by from ‘Potato McWhiskeys’ Channel, Cool Work!

  • @alukata9763
    @alukata9763 2 месяца назад +1

    On the positive side, without crossroads there are no red lights :D

  • @hendrikno6658
    @hendrikno6658 5 месяцев назад +2

    24:41 i guess the train 2 decided to go to the depot for service. And unfortunately the closest one at that moment of decision was the one next to the mine, not next to the power plant. So it went all the way down to the next turning point and drove back all the way again.
    At least this is my assumption based on old memories playing ottd and dealing with such struggles.
    Can anyone confirm or correct this theory?
    And very nice video of course! I enjoyed it a lot.

  • @gharrison4301
    @gharrison4301 5 месяцев назад +2

    So I'm a couple months late... 🤷 Anyway figured I’d try and help with a small boo-boo 🤓 I noticed that with the two train stations near the coal mine, any train coming out of the depot was unable to cross over to the far-side station. While this may seem like an insignificant thing, because you only had two depots, one at each end, on a long distance line, the likeliness of a train coming from the power plant, going into the depot prior to entering the station was reasonably high, it then being unable to exit the depot because the near-side station, the only one it could access, was already occupied by another train, probably had a large impact on your Efficiency Rating of the train system. ✌

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  5 месяцев назад +1

      Yes, there is a small bit of track missing there. Not really an impact on the challenge. Notrnaly on a proper networking I would have more depots and also not next to the stations in that manner ether. Good spot!

  • @coqui5555
    @coqui5555 7 месяцев назад +1

    Insane! I love it.

  • @AlTiri-rd7ly
    @AlTiri-rd7ly 5 месяцев назад

    Glad you're recording again.

  • @jurassiccraft883
    @jurassiccraft883 6 месяцев назад +7

    imagine living on the outskirts of the city and needing to get into the city centre for work 💀

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  6 месяцев назад +4

      Or even worse you want to go to the street behind or in front of you then you have to travel all the way to the city centre through and back down the other arm of the spiral

  • @designator7402
    @designator7402 7 месяцев назад +1

    "It's all about the spiral."
    I think I read that manga before.

  • @microx69
    @microx69 3 месяца назад +1

    pretty cool. gonna try that later

  • @Nurk0m0rath
    @Nurk0m0rath 4 месяца назад +1

    Fun session. Was not expecting to discover discussion about impressions walker mechanics. Kinda makes me wish for roadblocks though to control the flow of traffic.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  4 месяца назад +1

      If you do one way roads in both directions on a single bit of road then it becomes a blocked road

    • @Nurk0m0rath
      @Nurk0m0rath 3 месяца назад

      @@MasterHellish-Gaming Huh. Think you could use that to make a bypass through the spiral and then unlock it later?

  • @PlatinumSpoons
    @PlatinumSpoons 2 месяца назад +1

    I like how even in these ridiculous challenges, coal is still GOAT

  • @funky6399
    @funky6399 7 месяцев назад +2

    In terms of mathmatics and assuming that growth is exponential, that mistake of not having the road connecting could be detrimental to a proper number. As can be seen in function f(x)=e^(xt). Now this is assuming growth in OpenTTD is exponential, so I could be just straightup wrong.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 месяцев назад +2

      I don't know the exact formula but I don't actually think it's exponential because the town growth actually seems to tail off after a while. There could be a number of factors to this

  • @fabiandekock2245
    @fabiandekock2245 7 месяцев назад +3

    I watched potato's video last week and wondered if anyone else was gonna do it

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 месяцев назад +1

      I have been wanting to do this for a while. Looking forward to more like it in the future

    • @Gil-games
      @Gil-games 7 месяцев назад

      Yeah, I did it too, about 2 months ago. Got to 1.3 something million in 70 years, then I got bored with it.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 месяцев назад

      @@Gil-gamesDid you do funding with that?

    • @Gil-games
      @Gil-games 7 месяцев назад

      @@MasterHellish-Gaming Yesm im pretty sure I did. Thats a powerfull tool. its uploadod on my channel.

  • @RichardvanderCraats
    @RichardvanderCraats 7 месяцев назад

    I like this. I actually designed a map, uploaded it to the open TTD maps, and played it, while recording it. I did not get the time to upload the video yet.
    Just checked the savegame. I came up to 695,609 population

  • @MrDainemudda
    @MrDainemudda 6 месяцев назад +2

    You know what they say: " All the road leads to road"

  • @thfreakinacage
    @thfreakinacage 13 дней назад +1

    These challenges are going to cause religious wars. The grids vs the spirals 😂

  • @wizardbrandon3544
    @wizardbrandon3544 7 месяцев назад +2

    ive heard if you click the fund button every second or so it will grow super fast. its called "power funding" or something

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 месяцев назад +1

      I would have to double check but I think it's every 2 days

  • @AQJ_DK
    @AQJ_DK 7 месяцев назад +2

    Just imagine the drive to get to your backyard neighbors house...

  • @MrROTD
    @MrROTD 7 месяцев назад +1

    Theres a way to make the railways more efficient, make one main line that loops around the whole map and have the trains go only clockwise or anti clockwise with branch lines to whatever resouces or destinations. you have to have one way signals to do this.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 месяцев назад +1

      I did something like this in my series three let's play. It's not actually any more efficient and later on you will reach throughput issues with so many different services using one line. As much as I love making integrated networks it's actually better to have the dedicated line for each service

  • @OszkarFulop
    @OszkarFulop 5 месяцев назад +2

    the spiral must grow

  • @ontdekkingszeiler1114
    @ontdekkingszeiler1114 5 месяцев назад +1

    fun addition to the little webcam screen you made is if you were to ping it maybe?, so it "wouldn't be closed", I don't see the pin active

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  4 месяца назад +1

      It's very old too. I think i made it back in the 720p days. Maybe we need a new version

  • @PineappleDealer37
    @PineappleDealer37 3 месяца назад +1

    Oh no, you make your trains run on the left, terrifying.

  • @OsamaBinLooney
    @OsamaBinLooney 2 месяца назад +1

    im a super noob at openttd ive only played about 16 hours in it
    but this seems like a fun challenge
    i replicated the map somewhat, but divided it into 4 corners with each corner being basically the same, so i can try playin with with my brothers

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  2 месяца назад +1

      That is a good idea. Hope you remembered to turn off the local authority building roads

  • @tyguy104
    @tyguy104 4 месяца назад +1

    Did you learn everything you needed from Cities Skylines? Yeah, that's the leader in city simulators now. Still haven't tried Cities Skylines 2, but from what I've seen it may hold some promise. I think there are more manual controls, that might more resemble this in the movement of freight or utilities? In the first one, the movement of freight was relatively automatic (it might come in via highway, boat, train; but you didn't know which one and you couldn't pick which one you prefer). I don't know if that even matters, I guess it does

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  4 месяца назад +2

      Played this game for 20 years before Cities Skyline was ever a thing. But I do have a live let's play of #2 on my channel at the moment

  • @woobilicious.
    @woobilicious. 7 месяцев назад +1

    I believe vehicle age affects rating of stations, which might improve city growth, Extremely tedious to replace all of them all the time though.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 месяцев назад +2

      Vehicle age will affect the rating. However, I don't see how that would affect city growth.

  • @ornji
    @ornji 4 месяца назад +1

    wonder if a hilbert curve would have any significantly different behaviour over a regular spiral

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  4 месяца назад +1

      I don't think it would make a difference. As long as it was done in a way where it started from the middle and worked it's way out

  • @landsgevaer
    @landsgevaer 5 месяцев назад +1

    For city-growth, I make the roads more like in a "spoke-like" pattern: like a spiral that splits up radially here and there. That still means there are no closed loops, but the distance to the edge of the city is a lot shorter.
    Any comments or suggestions on that idea?

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  4 месяца назад +1

      Yep that is a good way of doing it too. There have been a few interesting ways people have managed to push the population even more

  • @KevinSiebert
    @KevinSiebert 7 месяцев назад +1

    Very good urban planning

  • @Wim.V0nk
    @Wim.V0nk 7 месяцев назад +2

    Hello, I really enjoyed it! Thank you.
    I got a population of 1.12 million on my first try.
    There was a piece of road left behind after a mistake, that was stopping the buildingprogress on one of the two "arms" of the spiral. Where not was build on, it became was green, nice for the people living there, but not for me.
    When I removed the piece of road, it filled the "green streets" with buidings. But it never catched up with the other side of the spiral.
    I removed the airports and tunnels, flattened the land and connected the roads again. It filled up with buildings fast.
    More people👍
    Am I right? Was it in your game not possible to drive directly from the traindepot to the "lower track" at the coalstation?
    Was that possibly the reason why a train would not come out of the depot earlier in the game?
    Did you miss a piece, or are my eyes a bit tired 🤓
    Greatings, Wim

    • @korenn9381
      @korenn9381 5 месяцев назад

      yes he missed a piece of track and a piece of road on the spiral.

  • @moenbase1
    @moenbase1 7 месяцев назад +3

    Would be fun to do Spiral canals game. Call it Venice or Amsterdam. :)

  • @2nd_ndr
    @2nd_ndr 4 месяца назад

    Hottest diss track of 2023

  • @pieterpost563
    @pieterpost563 7 месяцев назад +2

    What a build wicked

  • @renjoker5442
    @renjoker5442 7 месяцев назад +1

    My cities just add more and more additional roads regardless of how long the spiral is
    I haven't changed any settings or is the scenario using a different road building algorithm?

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 месяцев назад +3

      In the scenario the option for the local authority to build it's own roads is disabled

  • @J.F.K.O
    @J.F.K.O 7 месяцев назад +1

    i remember having a truck loading and unloading at the train station constantly to increase demand. Not actually sure that really worked. And the last time i played i found a glitch with offshore oil rigs where you could fill the ships as fast as you could get them there. Lets just say my back then modern Intel xeon cpu was struggling at the vehicle cap

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 месяцев назад

      Having something loading constantly doesn't increase demand but what it does do is increase your ratings and the better your ratings the better percentage share of the goods you get from whatever you're picking up. However the speed of the vehicle also affects the ratings too so it might be better just have more trains than actually have any trucks loading there as well

    • @J.F.K.O
      @J.F.K.O 7 месяцев назад

      @@MasterHellish-Gaming ohh okay it must have been something my dad told me back in the first transport tycoon.

  • @Roblox-Transportation
    @Roblox-Transportation 6 месяцев назад +1

    Welp. Gotta wait a few days for my plane... they said it was overbooked?

  • @ajoc8190
    @ajoc8190 5 месяцев назад +1

    Sorry noob question (from someone who first played this game 25years ago 😅) how do you stop the city building its own roads breaking the spiral in the process?

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  5 месяцев назад +2

      There is a game setting for that. Something like: "local authority allowed to construct roads"

    • @ajoc8190
      @ajoc8190 4 месяца назад

      @@MasterHellish-Gaming Thanks

  • @manuelaanders2797
    @manuelaanders2797 6 месяцев назад

    4 minutes in "It's all about the spiral"
    My brain instantly playing Lateralus by Tool on repeat.
    "...spiral out, keep going..."

  • @puddlejumper3259
    @puddlejumper3259 4 месяца назад +1

    I just played to 2050 because I forgot the starting year and that's when the score screen shows up... Nice. So my results for the 120 year challenge are 1.5 million.

  • @MichaPawelec-tz4ub
    @MichaPawelec-tz4ub 2 месяца назад +1

    I'm not doing the challenge, I just have a question about the city growth mechanic. In my standard games I get my cities to about 9k pop and they stop to grow. Is this 5 stations mechanic specific only to this scenario?

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  2 месяца назад +1

      Nope. The base game is up to five stations. I have a city growing video in my tutorial series if you are looking for more info

    • @MichaPawelec-tz4ub
      @MichaPawelec-tz4ub 2 месяца назад

      @@MasterHellish-Gaming Ok. So I placed 5 bus stations in a new city, set 1 bus (it took 40 days to do entire route) and the city didn't grow, I added another bus and city didn't grow, I added another 3 to 5 total busses and city didn't grow. Once I added 2 mail trucks the city started to grow, and it grew to just above 1k and then it stopped again and in the city panel there was this info "goods undelivered". I don't have any mods installed.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  2 месяца назад

      @@MichaPawelec-tz4ub the game save, scenario file or server you are playing with does have a mod, that is not vanilla behaviour

  • @Paul-ph7zb
    @Paul-ph7zb 2 месяца назад +1

    What are the settings needed for the city to follow the spiral grid and not build roads inbetween ?

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  2 месяца назад +1

      There is a game setting. I think it's called "local authority can build roads" or something similar

    • @Paul-ph7zb
      @Paul-ph7zb 2 месяца назад

      @@MasterHellish-Gaming Nice, thanks a lot. Made it to 1.6M

  • @jimskywaker4345
    @jimskywaker4345 5 месяцев назад

    Love the spiral live the spiral

  • @brohvakiindova4452
    @brohvakiindova4452 5 месяцев назад +1

    5:48 the freedom of choice in communism summed up nicely

  • @tenchimuyo69
    @tenchimuyo69 4 месяца назад +1

    To be fair, a grid system for a real system is a traffic disaster waiting to happen if you rely on it exclusively. We literally call these problems gridlocking for a reason.
    Uh, granted the irl solution isn't a complete road spiral pattern lol.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  4 месяца назад +1

      Tell me about it. I have enough traffic trouble in my Cities skylines 2 let's play

  • @edwardlewsey3954
    @edwardlewsey3954 6 месяцев назад +1

    Took me a while to notice you'd put your face in a vehicle info box! That is excellent 👌

  • @alexb4918
    @alexb4918 5 месяцев назад +1

    Where have you been 25 years ago when I started my first company :D

  • @UseroneGaming
    @UseroneGaming 6 месяцев назад +1

    What would happen if one were to click the “send to depo” button on your facecam window? 😂

  • @harryp829
    @harryp829 6 месяцев назад +1

    It would take days to drive to the neighbouring street💀

  • @NineEyeRon
    @NineEyeRon 5 месяцев назад

    “Press tab and the year is gone” just like 2023

  • @iGleeson
    @iGleeson 6 месяцев назад

    Not calling your currency "Hells' Bells" was a missed opportunity 😂

  • @jonnybb
    @jonnybb 7 месяцев назад +3

    A bit bad for the environment, this spiral!
    Those poor rivers.

  • @stevieinselby
    @stevieinselby 4 месяца назад +1

    I want to know how many people were waiting at the bus stops by the end of the game!

  • @True_NOON
    @True_NOON 7 месяцев назад

    Opinion on UKRS??

  • @darksaiyan2006
    @darksaiyan2006 7 месяцев назад +2

    Instead of making end point bus stations to make the busses change direction in the spiral, you can just make a t-junction tile on that spiral past the in-line station.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 месяцев назад +1

      I think that would be bad for the algorithm. One way road tiles is a good way to solve that

  • @Theshockmaster5eva
    @Theshockmaster5eva 7 месяцев назад +1

    Thats an absurd amount of signals on that coal line.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 месяцев назад +1

      The more signals the closer the trains can run and the greater the throughputs

    • @Theshockmaster5eva
      @Theshockmaster5eva 6 месяцев назад

      @@MasterHellish-Gaming Idk if that's the game's default but you have so many signals that for one train length you have three signals in place. I'm certainly no master of this game but even for my busiest of lines I would have excellent throughput with signals 10-15 tiles apart which I think also just looks better

  • @khatagi3090
    @khatagi3090 6 месяцев назад

    The Biggest City population I've made on the map size 64x64 is 841k. No time limit.

  • @deecee6695
    @deecee6695 2 месяца назад +1

    S P I R A L
    S P I R A L
    S P I R A L
    S P I R A L
    S P I R A L

  • @knfczae
    @knfczae 2 месяца назад

    openttd: the junji ito playthrough

  • @gentlefush8020
    @gentlefush8020 2 месяца назад +2

    My guess: 57000 hellish points

  • @AndySunstealerLive
    @AndySunstealerLive 7 месяцев назад +2

    😎👌

  • @detroix23
    @detroix23 7 месяцев назад +1

    omg why did i didnt know sooner that i can share orders

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 месяцев назад +2

      Shared orders are one of the most important non beginner things to learn. Happy OpenTTDing

  • @Venser420
    @Venser420 7 месяцев назад +1

    Damn youtube and its copywrite strikes. Would have been perfect to have Lateralus as the filler music when building the spiral!

  • @nazywamsie2304
    @nazywamsie2304 2 месяца назад

    👌🏻

  • @lisanderviaene9877
    @lisanderviaene9877 5 месяцев назад +1

    I think the first coal train will make 285k!

  • @blablaproducties
    @blablaproducties 7 месяцев назад +1

    The coal train will make 52.3k and 20p

  • @jeffjefferson5095
    @jeffjefferson5095 7 месяцев назад +1

    When I was watching this, I suddenly remembered the last chapter of Uzumaki. Can’t wait for the next video where the entire city gets sucked into the eldritch monstrosity from a time before time at the center of the spiral.

  • @kommo1
    @kommo1 7 месяцев назад +1

    So.... anyone want to fill the enitre map with a single city?

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  7 месяцев назад +1

      I am not sure you could here. The growth gets limited past 1.4mill

  • @BobMcBobJr
    @BobMcBobJr Месяц назад

    Your currency should have been "Souls"

  • @dr.paulwilliam7447
    @dr.paulwilliam7447 5 месяцев назад +1

    Sir, why does your city grow so fast? Our city has multiple industries and loads of jobs, but it hardly expands. -- Look, people come to us because in winter they can sit in the warm bus…