Things I Did Wrong In Spiffs OpenTTD Event
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- Опубликовано: 28 июн 2024
- ► Tutorial series: • OpenTTD Quick Start Tu...
► Season 10 Let's Play: • Hellish City - 🚦 OpenT...
► My Info: masterhellish.net
► Spiffs OpenTTD Stream: • Breaking Open TTD WORL...
► Part 2: • Part 2 - Things I Did ...
00:00 Intro
00:13 Background Info
00:59 1 Playing the long game
02:20 2 Bad signal spacing
03:33 3 Running out of trains
04:33 4 Forgetting diagonals
05:58 5 Building on farm land
06:50 6 Starting electric
08:01 7 Poor depot placement
09:03 8 Adding useless roads
09:43 9 Not doing mail
10:29 10 That train crash
11:32 Conclusion
12:50 Ending
OpenTTD is a business simulation game in which players try to earn money via transporting passengers and freight by road, rail, water and air. It is an open-source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe.
OpenTTD duplicates most features of Transport Tycoon Deluxe and has many additions, including a range of map sizes, support for many languages, custom (user-made) artificial intelligence (AI), downloadable customisations, ports for several widely used operating systems, and a more user-friendly interface. OpenTTD also supports local area network (LAN) and Internet multiplayer, co-operative and competitive, for up to 255 players.
OpenTTD is free and open-source software licensed under the GNU General Public License version 2.0 and is under ongoing development. According to a study of the 61,154 open-source projects on SourceForge in the period between 1999 and 2005, OpenTTD ranked 8th most active open-source project to receive patches and contributions. In 2003 or 2004, development moved to their own server. Since 2018, the project uses GitHub for its source repository and bug tracker.
"Welcome to the Show" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
creativecommons.org/licenses/b...
All other music by Jason Shaw on Audionautix.com - Игры
Huzzah my master plan of crashing the server to defeat him paid off!
I need to know how Mr. DP AKKA PERFECTLY BALANCED bus exploit works... right now!!!!!! .. OR I WILL DIE IN AGONY! SOMEONE HELP!!! PLEASE!
I know how DP did that. But keeping it quiet for now. I can say it's another level of crazy. It may get fixed in v14
Thank you Spiff for introducing us to Master Hellish & his fantastic tutorials. I started learning & playing OpenTTD now!
You also baited him into using electric trains lol.
when more OTTD?
Great honest recap of the livestream :) it would be awesome to see a head to head with you and Spiff in OpenTTD and even Factorio :P
it was soo good seeing you in the livestream getting the praise and attention you deserve, keep doing what your doing Hellish
Thank you. I am just glad people enjoy the content I make.
This sort of challenge was great for pushing you out of your comfort zone. The cargo payment rate is also a reason not to use forced depots during competitive games with breakdowns on. The vehicle limit forces you to prepare for longer trains, and thus reserve space for longer platforms when setting up.
Working with the terrain is a master level move that powers up your game. As a line reaches capacity, you have to remember to go back and double up anywhere there are slowdowns like bridges or climbing a hill. As long as each section of the double up are exactly the same length, it works like a flip flop gate - one goes left, one goes right. You don't need to double both sides of the track - just the one that is climbing at the time. Just like in real life, you save more money by only going up hills if you absolutely have to and can't go round, though in the long run, the shortest route pays best so it's a early-mid-game route upgrade.
I've never got used to building diagonal junctions. They can be tricky.
Assuming the vehicle limit is on trains rather than engines, as trains get lengthened to increase capacity, you can add more engines to keep the tractive effort up and keep it moving at full speed.
Most of these tips make sense at the beginning of a long play, too; unless you want to start slower than you otherwise could, or add extra rules to handicap yourself.
It's hard for me to imagine forgetting these rules, but I guess I've rarely done a long play. I like the fast pace of starting over.
I always find it interesting to see different people's play styles. Myself, I have a couple of different play styles depending on the sort of game that I'm playing
to copy a vehicle with shared orders you should press copy, hold ctrl and click on the vehicle you wish to copy
Best, non-noob openTDD skill
The humility is awesome, and I love your way of describing everything!
Thanks. Glad you like it
I like how relaxed and calm your videos are, its really pleasing
If you want someone running around shouting bro you are in the wrong place 🤣
@@MasterHellish-Gaming Yea, i know but thats exactly why im here
OpenTTD is a chill, relaxing game
I was there! Was a blast, thanks for joining in on it!
My main failure was level crossings on my tracks to save time ,causing a lot of spaghetti and halts
Oh ya, avoid level crossings if you can. Glad you enjoyed it.
Nice! I finally caught up :) Learnt about you in said stream and started to watch S10 and your amazing tutorials while learning the game in almost every free minute I had since^^ I really enjoy the way you do what you do and look forward to join the next live stream and to engage in this seemingly amazing community of yours.
See you all there, cheers.
Thank you. I am so pleased you are enjoying the videos. I am lucky to have a fab community too.
I'm a teahead. When you said on stream you were going to make this video I knew I'd end up here eventually. Thank the youtube algorithm for this view 😅
Sorry I wont be a permanent viewer, not my type of game and I'm not big on trains. Hopefully spiff will do another ottd and you'll be there
haha, thanks for popping by
catching up on the OpenTTD game, started from Spiff's channel, glad to find this feed and video :) i hope I'll find helpfull tutorials ad insights to ramp up on OpenTTD, being a former TTDLX player
Lots of tutorials on my channel
What a comment on modern society today...mail paying more than passengers speaks towards the notion that people would rather send a text than meet up in person!
Although this IS based off a 25 year old game. Have you seen the price of stamps now!
Mail can be compacted more. Each unit of mail is far more than one letter.
For those depots you can also make a priority signal system, a channel named LugnutsK has made some good content on how to do that
This would let the trains that are not going through the depot keep moving without having to stop for the train trying to merge back
Ya deffo recommend LugnutsK for advanced signals
I wonder how he's doing btw, hasnt posted in years
@@lexingtonbrython1897 Yeah I do too, It's really sad he just disappeared :/
Thank you, thank you, thank youuuuuu.... !!! Luv ur gameplay!!!
Glad you enjoyed it
Loved it. Want to see the rumble in the jungle between you and spiff.
Quick question, how did one competitor make so much money on the live stream with busses?
It was a bug/exploit
Congratulations on your win, was a good idea of Spiff's. How might you have rated the rest of the field? No names, no pack drill...
I would say there was a very wide spectrum of abilities
Not gonna lie this helps me out a lot, I'm new to the game and my friends and I are absolutely eating this game up!
Some of my tips videos in my tutorial playlist might be interesting to you then. Thanks.
Little shame in making errors.
Some shame in not learning from them.
No shame at all in letting others learn from them!
👍
Most of them are legit criticism, avoiding farms are not always an option. Specially that mail and farm is the best paying services to begin with! But ppl don't do passenger trains! Do mail trains and add passenger trains later when you got a few delivery done. Oh, and crash while live is a lot more often then offline! Not worry about that
Avoiding farms for laying tracks, not for services. And only for the early game really. Haha, crash happen eh
*cough cough* spread stations *cough cough*
Ie you can add road truck stations in the farm catchment, and link your rail station to the truck stop as a spread station at the edge of the truck station's catchment, and often the catchment'll move you mostly off the farmland. At the very least, you'll use a lot less. The truck station needs to *just* have the farm in its catchment - to be as far away from the farm whilst still accepting livestock and grain.
@@RustyWalker yes i am aware of that. However i rarely bother doing it. i usually dont start with farms. and 3 year later it doest matter at all. this game is not about the money! except in a short multiplayer game. so thats that
What is the name of the modpack you guys used for the livestream?
For my series the mods are listed in the video description. For Spiff's events it is a completely custom version of the game.
Excuse me Mr hellish do you know how to boost an industry
Perhaps try this video: ruclips.net/video/oesqMKv11hI/видео.html
Hellish Inc. Vs Spiffing Britt Hell Ya do it
Would be fun. Give each community £10,000,000 and one company to start
Wtf, i am watching your videos for weeks now and i haven't subscribed yet!!! Oh my, please forgive me Master!
Ha ha. Glad you are enjoying them
cool
Thanks
Master Hellish how that bus exploit made by a guy called Mr. DP works? i tried to reproduce here.. but failed miserably.
It is an exploit that involves a modified client.
😎👌
:)
Co-op would never happen based on the fact spiff has never been faithful to a game without exploiting/breaking others or the game itself 😂
Not so sure. They worked well as a team in the recent Jingle Jam
You should add more services, so you can add even more shameless plugs ;)
Got to get a few quick plugs in
11:50 he mostly would win.
Maybe.... Competitive gameplay is not my strongest area
bruh im first
Yep