Factorio: 8 advanced dragon's-teeth designs tested

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  • Опубликовано: 12 дек 2021
  • Hello, I am back again with some more advanced dragon's-teeth tests!! This time with a death-world accurate mixture of biter sizes -- and flame turrets. :)
    Each wave of enemies includes:
    ----------------------------------------------------
    378 - Behemoth biters
    255 - Big biters
    129 - Medium biters
    Design notes:
    ----------------------------------------------------
    Wall #1 - Control group. Not very effective.
    Wall #2 - Slightly more effective than control, but easily tilable in the X and Y axis.
    Wall #3 - Very effective and easily tilable in both the X and Y axis -- creates corners very easily. Biters only make it about mid way through the design in this test with hundreds of biters. Very good.
    Wall #4 - Very effective, but only tileable on the X axis (and when you hit a corner it turns to hell). Biters also have a rare chance to path quickly on the diagonal causing problems sometimes.
    Wall #5 - By far the most effective design, but has the tendency to incur more damage than most when under large scale attack.
    Wall #6 - Decently effective. An attempt by my to relieve some of the stress wall #5 was experiencing. It works somewhat.
    Wall #7 - Not super effective. Catches biters decently, but disperses them a little too much for flame turrets to be fully utilized maybe?
    Wall #8 - Very effective, but only tileable on the X axis, and corners might get a little complicated. This design plays into the flame turrets very nicely. Probably the most resilient under very very large scale attacks.

Комментарии • 220

  • @Trupen
    @Trupen 2 года назад +895

    this is dope comparison :D

  • @omaba
    @omaba Год назад +253

    Number 4 seems to be the best design in terms of upkeep since the biters didnt even try to damage the walls. (But at this stage you should have construction bots coverage to repair.) And in terms of stopping power number 5 seems to be the best since the biters only reached the 3rd layer walls.
    Edit: The fact that the biters are not attacking the walls in design 4 also means that construction bots wont die to flamethrower crossfire when attempting to repair the walls.

    • @kowatello3793
      @kowatello3793 Год назад +10

      I also came up to the fourth desighn independently when experimenting with walls that don't get bitten by biters, but slows them enough for flamethrowers to be effective. But corners are pain.

    • @F.M671
      @F.M671 Год назад +1

      It's a small sample but it seems like "5" makes the biter AI spread somewhat equally

  • @Zinic_
    @Zinic_ 2 года назад +424

    Finally a "dragon's teeth" design I've seen that doesn't include a final, unpassable wall. I've been experimenting myself (on my own world, so not much testing) for a design that inhibit biter movement, involves minimal wall damage, and one that I can freely leave and enter without having to temporarily remove walls. So I think my favorite designs are 2 and 7. Plus it looks like making corners is easy.

    • @Hawk7886
      @Hawk7886 2 года назад +54

      What's wrong with gates? It's pretty uncommon to frequently leave through random points, usually you'll have just a few you'll gravitate toward. You can also have a Spidertron follow you around and just hop in to cross otherwise inconvenient spots.

    • @gfan83
      @gfan83 2 года назад +11

      According to test 5 th version show the best. 4 less impressive but also not bad.

    • @jeffreyfulkerson9684
      @jeffreyfulkerson9684 Год назад +11

      @@Hawk7886 Yall can just use the decostruction planner. Drag over, run through, then shift+drag over to undo the deconstruction

    • @Coecoo
      @Coecoo Год назад +5

      It is still nowhere a proper realistic presentation. 50% of the mobs just hump the unpassable walls above (due to a confused constrained pathfinding) and to the side instead while you also have stuff like corner designs to consider.

    • @idiokrat
      @idiokrat Год назад +25

      @@Hawk7886 If you close the walls, the spitters will attack them and you have to constantly repair them. When open, they only try to attack the weapons. Thus, an open construction needs much less maintenance.

  • @user-sg6zh6vr7h
    @user-sg6zh6vr7h Год назад +154

    5th version did the best, mostly thanks to the side protrusions preventing the biters from moving to the next line of wall, 6th was also good but the removal of some "thorns" made it less effective at containing biters

    • @joezhou3639
      @joezhou3639 Год назад +2

      I guess the 5th reason is the best is that they also force the bugs to go back in order to get further, however their AI may not be able to do that calculation...Due to that 5th's wall may have a higher possibility to be damaged because they can't find the way.

    • @nikelsad
      @nikelsad Год назад

      The 6th has the snake-like paths through the defence that are too straightened. Very similar paths to the 7th ones, just more sparse.

  • @bugologist2
    @bugologist2 Год назад +459

    Byfar the most effective one was the one that performed the best.

    • @nevelis
      @nevelis Год назад +122

      phd level 900 iq genius #1 most underrated comment on the internet right here

    • @jozefuhasis1338
      @jozefuhasis1338 Год назад +79

      This man could take a sip of liquid shit and conclude it's not mint mouthwash.

    • @davisdf3064
      @davisdf3064 Год назад +33

      Truly, one of the comments of all time

    • @ungabungalunga1002
      @ungabungalunga1002 Год назад +2

      @@jozefuhasis1338 lmaooo

    • @maelglorious
      @maelglorious Год назад +5

      Byfar the most informative comment about the effectiveness of the one that performed the best.

  • @Vastin
    @Vastin Год назад +37

    In terms of absolute effectiveness, #5 seemed the best - but I'd probably go with #4 in most cases as it was nearly as effective, but far simpler to arrange and the biters made no effort to damage it, so both placement and upkeep are minimal effort affairs.

  • @chainsawplayin
    @chainsawplayin Год назад +30

    It's like a pachinko machine but with flamethrowers and lasers

  • @krinkrin5982
    @krinkrin5982 Год назад +16

    Didn't expect the brick pattern to be so effective.

  • @Coolguydudeness1234
    @Coolguydudeness1234 Год назад +5

    Loving the pilotredsun soundtrack

  • @benjamincasatimcintosh2918
    @benjamincasatimcintosh2918 Год назад +14

    I think the best design would be one that forces the largest amount of biters trough the same hole so that the flamers do the maximum damage. There's definitely a way to maximize unit superposition, would like to see a few different desings

  • @benjytom7371
    @benjytom7371 2 года назад +48

    I'm very new to the idea of dragon's teeth walls. I saw a complicated design a while back, and while playing a few days ago, I remembered that, and tried to do a very simple design. As it turns out, it is exactly the same as design 4. I noticed that it took a bit more damage than I would care for, and instead of doing the 7 long wall lines, I did 5 long wall lines. I haven't used them long enough to know if they are overly superior, but so far, they have seemed to take less damage. That being said, they aren't being hit with attacks as large as you're simulating. I really found this video interesting, and hope you make more, and I'd love to see which is better, the 5-wall lines or the 7-wall lines.
    Outside of that, I hope you could make a diagonal dragon's teeth wall comparison. I don't know if many designs exist for diagonal walls, but a simple wall design I made from scratch consists of a 9-wall right angle (so it looks like _| and is made of 9 walls) and then you take that and put another one diagonally from it. Then, you rotate it to flip (upside down and backwards) and put it so it's one wall away from the others, and nested within. It's hard to describe with words, but I hope you understand. In practice, it looks like nested zig-zags, without walls in the very corners, so there's just enough space to walk through, but only some of the corners (the innermost corners of one zig-zag, then the outermost of the next, and repeat) so that you can't just walk through them, but you are funneled into a hole, then walk backwards kind of, then you walk into a hole, and then you are funneled, and so on.

    • @harrygenderson6847
      @harrygenderson6847 2 года назад +4

      It's worth noting that 2-wide gaps horizontally (but keeping 1-wide gaps between vertical layers) can reduce the chance of biters attacking the walls. However this may require further testing with 6- and 8- wall segments.

  • @reda29100
    @reda29100 Год назад

    You can't believe how many great ideas this wall stuff gave me! I did design a hole-in-wall design in 0.16 but that was a while ago.

  • @narancs5
    @narancs5 4 месяца назад +1

    An important factor can be which of them requires less walls.
    Thank you for this demonstration. I was using basic designs so far - the cross pattern and a compressed version of the no.1

  • @lordilluminati5836
    @lordilluminati5836 2 года назад +48

    #5 seems to be the best

    • @egerlachca
      @egerlachca 2 года назад +11

      I don't agree. 5 and 6 both took damage, which I think means the biters were lost enough to attack. The ideal is to have them slowed down but not to attack. 2, 3, 4, 7 and 8 did that. 3 & 4 also seemed to do the best at preventing biter advances.

    • @knoop7102
      @knoop7102  2 года назад +45

      @@egerlachca Since I was only using biters and not spitters, this test isnt entirely accurate to a real scenario. Spitters seem to damage any design no matter what if they really feel like it. So a little damage is expected to matter the design. The upkeep of a few extra stone walls can definitely be worth the protection it provides, but its entirely dependant on your scenario and situation. I feel like every design offers something a little different.

    • @irek1394
      @irek1394 2 года назад +4

      @@knoop7102 what is the name of the song used in the video?

    • @migueeeelet
      @migueeeelet 2 года назад +4

      @@egerlachca True. 5 in a way is one of the best since it screws up with the pathfinding as they have to move away in order to go further ahead.
      But if that screw up ends up making them attack the walls, then it's not as effective as one that simply slows them down

    • @samuels1123
      @samuels1123 Год назад

      @@knoop7102 The purpose of dragons teeth is to make the biters slow down before attacking, if walls are broken then the design failed or spans too far

  • @themenagerie5622
    @themenagerie5622 2 месяца назад +1

    I'm a big fan of 5, looks really cool and I'll probably use it for the walls on my ribbon world I've been playing lately

  • @hansdampf640
    @hansdampf640 2 года назад +14

    my favourite was 4 for quite a while now,guess i try 5 from now on.
    amazing work!

  • @dadbear5316
    @dadbear5316 Год назад +1

    5 definitely gonna be my favorite, thank you for this

  • @abndmt
    @abndmt Год назад +8

    Warsaw by Pilotredsun

  • @matchley500
    @matchley500 Год назад +2

    From the concept to the way the unit testing was done ...to how it was presented. I think I enjoy the people that tend to play Factorio...more than I love Factorio

    • @followingtheroe1952
      @followingtheroe1952 Год назад +1

      The game really is a Rorschach test to see how people approach design. Like I have noticed through general comparison that I am very heuristic and intuition based, and that I like to build my factory from the outside in, to allow more complex iterations to proceed closer to a central location

  • @prolbononsence6602
    @prolbononsence6602 Год назад +3

    I like samples 4, 5 and 8. 4th looks super simple and very efficient, 5th shows unparalleled stopping power, 8 seems to be able to compress all the pests in tight spots which allows flamethrowers to roast them all in one place.

  • @elliejohnson2786
    @elliejohnson2786 2 года назад +16

    Music is dope!

    • @katiehesse6578
      @katiehesse6578 Год назад +1

      It's by pilotredsun I think

    • @jayst
      @jayst Год назад

      @@katiehesse6578 Warsaw by Pilotredsun. That whole album is amazing

  • @pafnutiytheartist
    @pafnutiytheartist Год назад +21

    My problem with dragon teeth designs is that biters will deal minor damage to outer walls and robots will try to repair right away, ignoring the fact that the whole area is still very much on fire. And replacing bots is more expensive than walls.

    • @bluedrache
      @bluedrache 8 месяцев назад +2

      Have a switch operating on the level in an accumulator that powers the laser. As soon as it drops to 25 percent on the "A" signal, connect power to the main grid to fill the accumulators. Once your accumulators are full, send another signal to something to release the bots for repair.

    • @otavioambrozio5940
      @otavioambrozio5940 2 дня назад

      ​@@bluedrache, could u explain in video, please?

    • @bluedrache
      @bluedrache 2 дня назад

      @@otavioambrozio5940 It's just a hysterisis circuit (Schmitt Trigger) controlling the switch.

  • @benhawk9936
    @benhawk9936 2 года назад +14

    That's good science.

    • @jnzsblzs1
      @jnzsblzs1 2 года назад +1

      Not really, without repetition it's not. But it's still useful, and it's a great representation of some ideas, and since the video maker didn't try to make a scientific assessment, it more than accomplishes its goals.

    • @wesleysmith5275
      @wesleysmith5275 2 года назад

      @@jnzsblzs1 Buzzkillington has entered the chat

    • @davisdf3064
      @davisdf3064 Год назад

      *"Reconstructing Science" starts playing*

  • @giin97
    @giin97 Год назад +5

    Dude! 5 is so similar to what I came with and use, nice to see some validation 😁

  • @nospamallowed4890
    @nospamallowed4890 Год назад +4

    I tried pattern 6. Worked great... until I was attacked by a wave of large spitters that stayed out of range of lasers and flamethrowers while it attacked the outer layer of the wall.
    Is there a minimum opening size to make the large spitters ignore the wall?

  • @anxstxsia9184
    @anxstxsia9184 Год назад +7

    5 is smart, forces them to move backwards else they cannot get further in

  • @mathiusj74
    @mathiusj74 Год назад +1

    I feel really silly. Dragons teeth as a wall defense never occurred to me. Thanks !

  • @knoop7102
    @knoop7102  Год назад +3

    Music: Pilotredsun - Warsaw
    ruclips.net/video/u1mUiAjHzAI/видео.html

  • @wyhiobcarlile4879
    @wyhiobcarlile4879 Год назад +9

    you should do this again with spitters.

  • @ScouperGaming
    @ScouperGaming Год назад

    Only the spittars will be split up and come to their range but its nice with his enemies don't attack in one place and are more spread out you can do in the middle flamethrowers and on the outsides machine turrets or energy it safes way more resources

  • @Jaqbasd
    @Jaqbasd Год назад

    Music used is Pilotredsun - Warsaw

  • @G33KST4R
    @G33KST4R Год назад +4

    the bitters that are going the "wrong way" just know what's going on and they don't want to be burned alive 😢

  • @Spoodertron
    @Spoodertron 2 года назад +4

    yoo pilotredsun music epic

  • @jayst
    @jayst 2 года назад +5

    Yo that pilotredsun

  • @Wilson_Kelly
    @Wilson_Kelly Год назад

    Nice music, love pilotredsun!

  • @Oliepolie
    @Oliepolie Год назад +1

    take your time :3

  • @dentingwind3148
    @dentingwind3148 2 месяца назад

    Take your time :3

  • @edomeindertsma6669
    @edomeindertsma6669 Год назад +3

    The flamethrowers were not in the same positions for each section, so sometimes an extra flamethrower may help.
    You should also run more tests to decrease randomness, as some biters ran away pretty soon.

    • @followingtheroe1952
      @followingtheroe1952 Год назад

      I agree, but there is a caveat that the whole point of these designs is meant to exploit pathfinding. Essentially each design is introducing "noise" to the biters behavior which is exploited by the turrets.

    • @patrickgoode4230
      @patrickgoode4230 Год назад

      I agree, sample size was low and margin of error seemed really high. It was insightful, but not conclusive.
      A cost comparison of walls per unit length also would have been nice.

  • @MrHics
    @MrHics Год назад

    Imagine the watch time % on this video. I've watched it through 3 times straight and added to my blueprints bookmarks folder for many later references

  • @kalacaptain4818
    @kalacaptain4818 6 месяцев назад

    good taste in music

  • @Space-Forest_YT
    @Space-Forest_YT 3 дня назад

    Oh i like music, its very good! Pls say where i can get full version?

  • @Alexander_Sannikov
    @Alexander_Sannikov Год назад +6

    i want to try a design made of H blocks interlocked in a staggered fashion

    • @giin97
      @giin97 Год назад +1

      That's like what I do, quite similar to design 5, but without the middle spikes.

  • @atomspalter2090
    @atomspalter2090 Год назад +1

    thanks

  • @awetails
    @awetails Год назад

    I know that I am asking for a lot of work... but did you do repeat testing to make sure these situations were on a fluke?

  • @user-kb5qr2ns7p
    @user-kb5qr2ns7p Год назад +3

    None of the options are suitable for real gameplay. The first priority is to ensure that Behemoth and Big Spitters cannot destroy the wall with impunity while staying out of range of turrets. Then, an optimal balance needs to be found between the time and materials required for construction and minimizing bot casualties during wall repairs during an attack.
    All of the proposed options fail to meet even the first criterion.

    • @knoop7102
      @knoop7102  Год назад

      It's true I tried this design in game and the biters just attack the wall

  • @TheHuntermj
    @TheHuntermj Год назад

    What if you used big rectangular blocks of wall to form large corridors with a flame turret at the end so the rest of the hoard would have to pass through the residual flames.

  • @wikidude445
    @wikidude445 2 года назад +23

    Not enough factories, 0/10

  • @FurryEskimo
    @FurryEskimo Год назад +2

    So what’s the advantage here, co pared to a solid wall? My wall’s just three thick but bugs have never made it through. Is this so fewer turrets can be used?

    • @raz3465
      @raz3465 Год назад +5

      Since the biters can actually pathfind to the threats (turrets) they will ignore the walls, meaning upkeep is vastly reduced in comparison to solid walls

    • @FurryEskimo
      @FurryEskimo Год назад +2

      @@raz3465 Thanks.
      I seem to recall fire burning walls, perhaps I was mistaken.

    • @josephshreeves8192
      @josephshreeves8192 Год назад +2

      3 layer thick walls can also start to fail when you increase default size of swarms. Its not usually an issue until you start clearing stuff out with artillery

    • @FurryEskimo
      @FurryEskimo Год назад

      @@josephshreeves8192 If I edit the game then yes, the effectiveness of my defenses would change, but are these walls just, unbeatable? The bugs seemed to really struggle against some. My only concern would be the size of these walls. They have a wide footprint.

    • @josephshreeves8192
      @josephshreeves8192 Год назад +2

      @@FurryEskimo defenses are always resource intensive. The bonus of this design is less turrets (and power) and easier movement. If you don't have the space and plenty of power, solid walls and turret lines still work excellent on default settings

  • @slowpnir
    @slowpnir 11 месяцев назад

    What about "Peano curve" one? Will they pathfind through?

  • @tristen9736
    @tristen9736 Год назад

    The only issues I have with dragons teeth is the random single spitter that is just our of range of everything and will constantly attack 1 or 2 walls

  • @movax20h
    @movax20h Год назад +19

    Wait. Flamethrowers do not destroy stone walls?
    My mind is blown. I was playing defense game wrong for so many years.
    Still I just use solid wall with enormous amount of lasers. Good enough for late game, but in the mid game, flamethrowers are op.

    • @charlescourtwright2229
      @charlescourtwright2229 Год назад +2

      flame throwers will constantly hold their own, due to the dot burn

    • @matsv201
      @matsv201 Год назад

      The issue is that flamethrower will kill construction bots. And if you have a close wall (that most poeple do) spitters will attack the wall from range, and damage them. When the construction boot come around to repair the wall. If the flaimthrower try to kill biters at the wall, it will also kill the boot.

  • @lackofsadness5146
    @lackofsadness5146 Год назад +2

    i'll take my time :3

  • @Mr_Tomato_Man
    @Mr_Tomato_Man 9 месяцев назад

    could you technically replace the walls with pipes and they wont get destroyed?

  • @brozzy9423
    @brozzy9423 Год назад +1

    At 1:55 if you look at the burning mass on the left it’s almost in the shape of the earth… what are these biters telling us?

  • @keonisan
    @keonisan Год назад

    I prefer to make a setup where there's no more than one opening in the wall segment so that all offensive power is directed to one spot.

  • @MrDoggo23
    @MrDoggo23 Год назад

    Huh, neat!

  • @hyperfox0934
    @hyperfox0934 Год назад

    Honestly? I'd go for five lines of the fourth option and finish the rest with five. That way it cuts down on the amount of bots lost to fire damage while still offering the maximum protection. Plus I think it'd look nice :)

  • @kerbodynamicx472
    @kerbodynamicx472 Год назад +1

    After this testing, let’s invite everyone to a meal of deep-fried biters.

  • @mo3g608
    @mo3g608 Год назад +1

    yay,pilotredsun

  • @glovely4119
    @glovely4119 Год назад +2

    song?

  • @KingThrillgore
    @KingThrillgore Год назад

    Five looks like the best design since they only got about 3 meters in.

  • @haikuheroism6495
    @haikuheroism6495 Год назад

    tkae your time :3

  • @BORN753
    @BORN753 Год назад +3

    What is the song?

    • @slenderpaul
      @slenderpaul Год назад

      ruclips.net/video/_0PQicdTfO8/видео.html

  • @Euler271
    @Euler271 4 месяца назад

    Why are lasers used alongside flamethrowers?

  • @namshimaru
    @namshimaru Месяц назад

    yoooooo the pilotredsun

  • @ragequitgaming8937
    @ragequitgaming8937 2 года назад +5

    @Knoop... Great video! May I ask, if there is a solid wall on the back side of these dragons teeth, does that make the biters start to attack the dragons teeth more? That is an experiment I would love to see.
    Oh... Is it possible you double clicked on a test or two and put more biters down than intended? #7 looked that way, but maybe you did that on each one?

    • @josephshreeves8192
      @josephshreeves8192 Год назад

      I don't think a solid wall behind makes much of a difference. What does is when there isn't enough space for a bug to walk through. They start attacking walls then. Mostly doesn't happen until hordes of large or groups of behemoth bugs

    • @Vastin
      @Vastin Год назад

      @@josephshreeves8192 A solid wall in the back might actually cause them to attack things further forward. Basically it makes a pathfinding check to the thing it WANTS to attack (guns & buildings), and if the path gets too long, it changes tactics and just straight-lines toward the target, attacking anything in that line.
      Because the solid wall in the back would block all reasonable paths, the AI might well just immediately go to straight line mode before it even enters the dragon's teeth.

  • @ShadaOfAllThings
    @ShadaOfAllThings Год назад

    alternative title: Playing plinko with bugs

  • @akyle96
    @akyle96 2 года назад +10

    This is what factrio is about.

  • @PhuongNguyen-zb2en
    @PhuongNguyen-zb2en Год назад +2

    What about awhole matrix? :D It will be really fun seeing them strugling trying to find the way

    • @totallynotminx4682
      @totallynotminx4682 Год назад +3

      Unfortunately, if the biters can't find the way fast enough they'll just blow up the wall to get through faster; it's why sometimes biters will attack stuff they don't normally, like pipes and poles.

    • @xGOKOPx
      @xGOKOPx Год назад

      The point of a wall like this is to let the biters pass so that the wall doesn't get damaged, but slow them down greatly so that your turrets can deal with them. If you block the passage completely then they will just attack the wall

  • @berzerker4815
    @berzerker4815 Год назад

    It's possible to make a blueprint ?

  • @derchomat
    @derchomat 2 года назад +7

    Why are there no Spitters? Do they matter?

    • @hansdampf640
      @hansdampf640 Год назад

      not really,spitters attack when way is blocked,they would be just some fuel in this equation

  • @cavejohnson982
    @cavejohnson982 Год назад +2

    Hey, whats the name of the music?

  • @internallyinteral
    @internallyinteral Год назад +1

    What is the song

  • @PluvioZA
    @PluvioZA Год назад +6

    Firstly, love this video - Really cool comparison. But even more importantly, what is this song? It's a jam and I wanna listen to it! :D

  • @alexanderlove53
    @alexanderlove53 Год назад +1

    The problem of this spaced walls is that your rate of construction workers loss increasing abnormally when they try to repair it.

    • @raizors1331
      @raizors1331 Год назад

      That shouldn't be a problem unless you use bad design that make the path inaccessible for the biter (spacing is too small that huge/behemoth can't fit through, leading to them just chew through the wall) or adding a solid line of wall behind the teeth which trigger the splitter into attacking walls. In general, bots won't die any more than your regular double wall (wall damage rate is 100%), and single wall, of course, do nothing against splitter so there's no point in comparing them since wall is way cheaper than turrets anyway.

    • @alexanderlove53
      @alexanderlove53 Год назад +2

      @@raizors1331 its more about bots dying from friendly fire

  • @UyeGaming
    @UyeGaming 2 года назад +8

    Music?

    • @knoop7102
      @knoop7102  2 года назад +8

      Pilotredsun - Warsaw
      ruclips.net/video/u1mUiAjHzAI/видео.html

  • @SaltyRamen.
    @SaltyRamen. Год назад +4

    What music? So addictive

  • @person-cf3di
    @person-cf3di Год назад

    why do the biters go up?

  • @turtlememes2334
    @turtlememes2334 2 года назад +5

    what if you use belts to slow the biters down?

    • @knoop7102
      @knoop7102  2 года назад +19

      Flamethrower fore destroys anything that isn't a stone wall

    • @turtlememes2334
      @turtlememes2334 2 года назад +4

      @@knoop7102 oh yeah totally forgot about that, probably isnt worth giving those up

    • @Cypekeh
      @Cypekeh 2 года назад

      @Hanako IsMyWaifu You could try but it would be expensive

    • @X1ongu
      @X1ongu 2 года назад

      Biters will destroy belts if they move over them.

    • @xGOKOPx
      @xGOKOPx Год назад

      I'm not too sure but I think belts don't move biters anymore because people were using blue belts to make it impossible for them to get through

  • @oguzhanparadoks
    @oguzhanparadoks Год назад +1

    music?

  • @hansdampf640
    @hansdampf640 2 года назад +9

    whats the name of the music? sounds familiar somehow

    • @kirkoboyo5276
      @kirkoboyo5276 2 года назад +14

      pilotredsun - Achievement track 4: Warsaw

    • @hansdampf640
      @hansdampf640 2 года назад +7

      @@kirkoboyo5276 Thank you :)

    • @PluvioZA
      @PluvioZA Год назад +2

      @@kirkoboyo5276 You're such an MVP mate, thank you for this :D

  • @vs3347
    @vs3347 11 месяцев назад

    what's the song?

  • @massimo946
    @massimo946 2 месяца назад

    Name of mod for placing aliens pls?

  • @snakeliquid34
    @snakeliquid34 Год назад

    and here I was just using Plasma cannons like a simpleton

  • @user-jr2ue9nu6y
    @user-jr2ue9nu6y Год назад

    3 and 5 seem the best. Now combine. Add mines in key choke points and presto

  • @mika_iran
    @mika_iran Год назад +1

    DUDE!!!! WARSAW BY PILOTREDSUN!?

  • @ruslan_yefimov
    @ruslan_yefimov 25 дней назад

    Wont work with rampant :(

  • @Lolinatorishere
    @Lolinatorishere Год назад +1

    Mfw every factorio player put on the 4 and a half hour prs mix while playing

  • @slipperyjohn3144
    @slipperyjohn3144 Год назад +2

    What is the name of the music?

  • @kawgit
    @kawgit 9 месяцев назад

    Song name?

  • @evgenkonyshock4913
    @evgenkonyshock4913 Год назад

    omg PilotRedSun song

  • @trollge3712
    @trollge3712 Год назад +4

    we see ur discord kitten lmfao

  • @scrings1164
    @scrings1164 Год назад +1

    Stupid question, but song name?

    • @Johnyknowhow
      @Johnyknowhow Год назад

      Warsaw by the talented PilotRedSun AKA PilotRedSky AKA Bittertooth

  • @tagnati5585
    @tagnati5585 Год назад

    The 5th design is superior in combat

  • @POCKOCMOCVladimir
    @POCKOCMOCVladimir Год назад

    5 the best

  • @ONLY1GBFN
    @ONLY1GBFN Месяц назад

    Blueprint?

  • @eli7713
    @eli7713 Год назад

    What game

  • @keenandlittle5889
    @keenandlittle5889 Год назад

    I don't play Factorio but... what is that song?

  • @c2V2ZW54
    @c2V2ZW54 Год назад

    5 and 8 are best imho

  • @vehicleboi5598
    @vehicleboi5598 Год назад

    just a bit of wall talk