Blender Tutorial || Car Drift Smoke | Mantaflow | Skid marks | Dynamic Paint

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  • Опубликовано: 5 окт 2024
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    Blender version: 3.0
    Render Engine: Cycles
    Lighting: Nishita Sky Texture
    Samples: 256 samples with Open Image Denoise @ 1080p resolution.
    Blender Addons:
    Car: BlenderKit (McLaren 720S by Yorvin Luna Wisky)
    Car Animation rig: Rigacar
    Khaos Fire Shader: Available on BlenderMarket
    Textures:
    AmbientCG
    -------------------------------------------------------------
    Laptop: Asus Vivobook S (Intel i5 and Nvidia MX150 graphics)
    Digital Pad: Ipad pro 2020 and Easy canvas app
    Workstation: AWS EC2 (Amazon Web Services)
    Editing: Blender, iMovie, Davinci Resolve 18
    Audio processing: Dolby IO app on iPhone 12 Pro max and iPad Pro 2020
    #blender #b3d #blenderanimation #render #cinematic
    Music: Epidemic Sound
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Комментарии • 25

  • @NPS3D
    @NPS3D 5 месяцев назад +1

    Excellent Video 🙌

  • @sunflower-ee4uv
    @sunflower-ee4uv 27 дней назад

    The smoke is visible in viewport but not in material view or render

  • @LmaoMonster
    @LmaoMonster 6 месяцев назад

    This was very helpful!

    • @blendercinematic
      @blendercinematic  6 месяцев назад

      Thank you!

    • @LmaoMonster
      @LmaoMonster 6 месяцев назад

      @@blendercinematic by the way, there is a problem I'm facing in which the smoke isnt behind the wheels its all over the place like a big cloud engulfing the car. Do you know if theres a way to reduce the smoke properties?

  • @franciscomartinezzea8531
    @franciscomartinezzea8531 Год назад +1

    I have tried to follow your tutorial step by step. In my case instead of smoke I mean to spray water from a wet road, and instead of skid marks I mean to use the dynamic paint to make the tyres dry the road. Alas I must be doing something wrong as in cycles it only renders the result of one tyre... Any advice will be much appreciated. I'm using blender 3.5...

    • @blendercinematic
      @blendercinematic  Год назад +2

      Nice idea! Before rendering, please check if the dynamic paint maps are baked with 4 tire marks or just 1 tire mark?

    • @franciscomartinezzea8531
      @franciscomartinezzea8531 Год назад +1

      @@blendercinematic that was it! Thank you! Now I'll start working on making smoke into water haze, like the one that you see behind f1 cars on wet roads...

  • @Skymustbelimited
    @Skymustbelimited Год назад +1

    I feel like I'm missing something here, because I cannot seem to see the tire smoke when rendering it. I don't know if skipping the skid marks changes it and messes it up, so any help would be nice :D (Blender 3.5)

    • @blendercinematic
      @blendercinematic  Год назад +2

      Please check if smoke material has been added to the domain. I used khaos smoke material but simple principled volume with density attribute should work.

  • @ibodhi
    @ibodhi Год назад

    Thanks for the great tutorial. But there's an issue which I'm unable to resolve. So, I baked the smoke sim in openvdb file and when I import it back, the location of the imported openvdb file seems to be shifted to somewhere else and no matter what, I'm unable to align it with the car's tires. I have applied scale, location and rotation of the smoke domain before baking the smoke. Can you help me how to fix this? (Blender 3.5)

    • @blendercinematic
      @blendercinematic  Год назад

      Thank you! I haven't seen this issue but then I never re-imported openvdb sequence into another blend file. If I find a solution for this, I'll update in the comments here.

  • @HemankMadan
    @HemankMadan Год назад

    I used Rbc addon to animate the car and after that I applied your method step by step but whatever I do, smoke doesn't appear in the viewport after baking..... Any advice?

    • @blendercinematic
      @blendercinematic  Год назад +1

      There can be minor details that can be missed such as checking the planar check box in the source settings for proxy tires or baking resolution etc. What I typically do to troubleshoot is the following.
      a.) create a very simple scene which is similar to the original scene and follow the steps to see if I missed any step as it saves a lot of time and resources when we work with simple scene.
      b.) check for minor details as mentioned at the beginning of the comment.
      c.) bake resolution and viewport viewing options (in order to see some smoke, there needs to be some light in the viewport)
      I'm available through email or discord, the details of which are in the about page of my channel if you are interested and have further questions. Good luck!

  • @krissosful
    @krissosful Год назад

    Woow, great work!!! Keep going👏👏

  • @rajendrameena150
    @rajendrameena150 9 месяцев назад +1

    Just watching initial animation but it is looking fake and not natural...

    • @blendercinematic
      @blendercinematic  9 месяцев назад +1

      Thanks for the feedback. I agree. This was created about 2 years ago while I was still researching how to create slow motion drift effects. There are quite a few things I would do differently now such as animating smoke emitter densities, dissolve the smoke slower among other things to improve photo-realism.

  • @zakiullah5546
    @zakiullah5546 10 месяцев назад

    Hello. Can i use dynamin paint on a shadow catcher plane?

  • @weeq326
    @weeq326 8 месяцев назад

    Hey, I can't seem the collider to work. Any tips?

    • @blendercinematic
      @blendercinematic  8 месяцев назад

      To use car body as collider, we need to enable it as the ‘effector’ under mantaflow fluid settings and choose effector type as collision.

    • @weeq326
      @weeq326 8 месяцев назад

      @@blendercinematic I did. First I selected every part of the car (doors, bumber, window etc), then I joined them (Ctrl + J), then enabled the Fluid -> Effector and Collision.

    • @blendercinematic
      @blendercinematic  8 месяцев назад +1

      If your mesh doesn't have any thickness, then under effector, collision, please check the tab that says planar and try.