Blender Tutorial || Car Drift Smoke | Mantaflow | Skid marks | Dynamic Paint

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  • Опубликовано: 18 янв 2025

Комментарии • 25

  • @LmaoMonster
    @LmaoMonster 10 месяцев назад

    This was very helpful!

    • @blendercinematic
      @blendercinematic  10 месяцев назад

      Thank you!

    • @LmaoMonster
      @LmaoMonster 10 месяцев назад

      @@blendercinematic by the way, there is a problem I'm facing in which the smoke isnt behind the wheels its all over the place like a big cloud engulfing the car. Do you know if theres a way to reduce the smoke properties?

  • @NPS3D
    @NPS3D 9 месяцев назад +1

    Excellent Video 🙌

  • @krissosful
    @krissosful Год назад

    Woow, great work!!! Keep going👏👏

  • @sunflower-ee4uv
    @sunflower-ee4uv 4 месяца назад +1

    The smoke is visible in viewport but not in material view or render

    • @itsleo3498
      @itsleo3498 2 месяца назад

      add a smoke material to the smoke. add a principled volume with density, or maybe look some materials up online

  • @franciscomartinezzea8531
    @franciscomartinezzea8531 Год назад +1

    I have tried to follow your tutorial step by step. In my case instead of smoke I mean to spray water from a wet road, and instead of skid marks I mean to use the dynamic paint to make the tyres dry the road. Alas I must be doing something wrong as in cycles it only renders the result of one tyre... Any advice will be much appreciated. I'm using blender 3.5...

    • @blendercinematic
      @blendercinematic  Год назад +2

      Nice idea! Before rendering, please check if the dynamic paint maps are baked with 4 tire marks or just 1 tire mark?

    • @franciscomartinezzea8531
      @franciscomartinezzea8531 Год назад +1

      @@blendercinematic that was it! Thank you! Now I'll start working on making smoke into water haze, like the one that you see behind f1 cars on wet roads...

  • @Skymustbelimited
    @Skymustbelimited Год назад +1

    I feel like I'm missing something here, because I cannot seem to see the tire smoke when rendering it. I don't know if skipping the skid marks changes it and messes it up, so any help would be nice :D (Blender 3.5)

    • @blendercinematic
      @blendercinematic  Год назад +2

      Please check if smoke material has been added to the domain. I used khaos smoke material but simple principled volume with density attribute should work.

  • @ibodhi
    @ibodhi Год назад

    Thanks for the great tutorial. But there's an issue which I'm unable to resolve. So, I baked the smoke sim in openvdb file and when I import it back, the location of the imported openvdb file seems to be shifted to somewhere else and no matter what, I'm unable to align it with the car's tires. I have applied scale, location and rotation of the smoke domain before baking the smoke. Can you help me how to fix this? (Blender 3.5)

    • @blendercinematic
      @blendercinematic  Год назад

      Thank you! I haven't seen this issue but then I never re-imported openvdb sequence into another blend file. If I find a solution for this, I'll update in the comments here.

  • @zakiullah5546
    @zakiullah5546 Год назад

    Hello. Can i use dynamin paint on a shadow catcher plane?

  • @weeq326
    @weeq326 Год назад

    Hey, I can't seem the collider to work. Any tips?

    • @blendercinematic
      @blendercinematic  Год назад

      To use car body as collider, we need to enable it as the ‘effector’ under mantaflow fluid settings and choose effector type as collision.

    • @weeq326
      @weeq326 Год назад

      @@blendercinematic I did. First I selected every part of the car (doors, bumber, window etc), then I joined them (Ctrl + J), then enabled the Fluid -> Effector and Collision.

    • @blendercinematic
      @blendercinematic  Год назад +1

      If your mesh doesn't have any thickness, then under effector, collision, please check the tab that says planar and try.

  • @rajendrameena150
    @rajendrameena150 Год назад +1

    Just watching initial animation but it is looking fake and not natural...

    • @blendercinematic
      @blendercinematic  Год назад +1

      Thanks for the feedback. I agree. This was created about 2 years ago while I was still researching how to create slow motion drift effects. There are quite a few things I would do differently now such as animating smoke emitter densities, dissolve the smoke slower among other things to improve photo-realism.