For newbies this is called mesh modelling. If you want to create an asset which will be used in deformative scenarios such as in games then this is the way to go. It grants geometric information to any game engine to break the model in a meaningful way to simulate crashes for instance. There are other and relatively easier methods to create models for other scenarios such as a virtual showroom model where it will just be placed static like in CAD/CAM modelling techniques. Also there are other modelling techniques for such as spline based modelling or bevel based. Every one of them has got their pros and cons. Once you master one, try the others. Good luck. It is lots of tears and nerve wrecking moments but you will be satisfied when you finally get there.
''For newbies this is called mesh modelling. If you want to create an asset which will be used in deformative scenarios such as in games then this is the way to go. It grants geometric information to any game engine to break the model in a meaningful way to simulate crashes for instance. There are other and relatively easier methods to create models for other scenarios such as a virtual showroom model where it will just be placed static like in CAD/CAM modelling techniques. Also there are other modelling techniques for such as spline based modelling or bevel based. Every one of them has got their pros and cons. Once you master one, try the others. Good luck. It is lots of tears and nerve wrecking moments but you will be satisfied when you finally get there.'' 🤓
Nice video, interesting way of modelling a car, obviously everyone has his own way. I like how clear the explanation is and I wish I had found a video like yours when I started. I don't know if you work in the industry or what, but something I found very helpful was to find a 3d model of the car I want to create, download it and get orthographic renders of it, because a lot of blueprints can be unreliable. Again nice video, keep up the good work. Also CTRL+M opens up the merge menu.
Thanks for the support man. I actually do Blender only as a hobby, i started almost a year ago. For the blueprint i noticed that is not perfect, but It does well, however Thanks for the help
@@Phantom3DStudios glad I could help, this blueprint is fine, but I've had to use some terrible ones, even tho some of them were paid for. If you want some more advice for blender feel free to ask
There's a "mirror" modifier, you don't need to do all of those steps, plus the modifier will be non-destructive so whatever change you make tonoje side will be reflected on the other
@@asr59 I know that There's a mirror modifier but i don't use Just because i find It easier to take all the steps i make in the video, i don't why but i find it more interesting. However, you can use It if you want to.
Hey man, loved the video! Subscribed and looking forward to the future iterations. My only criticism is that the music is a tad too loud. Not impossbile to hear, but it would be great to have it a bit lower and it would be perfect. Cheers!
@@JuanManuelTastzian Going to fix It in the next video, Thanks for the advice. I tried to make It as low as possible while still hearing It well, but i Guess i didn't do right 🙃
I'm just starting into Blender, high hopes and all and this is one of the videos that gives me so much more motivation to keep going and learn it! A really good video with nice explanations!
It’s better to use bevel ‘weight’ modifier instead of apply it directly to the mesh it’s way easier to edit the meshes further you go, and one more tip try to use zebra mat cap or something more shiny, this help you achieve better surface 👍🏼
@@HardyFactz Basically, when you fill a part of the mesh you havento select a kind of "Square" shape (It can also be curved, irregular etc.) the only thing that matters Is that It has 2 pairs of opposite sides, which Need to have the same amount of vertices.
@HardyFactz I think that's because You're subdivision modifier Is placed uncorrectly. Place It at the end of the modifiers' hierarchy by dragging It down for the right top corner of the modifier menu.
@@Phantom3DStudios i watched the tutrial but its not really that detailed tutrial on every step , if this meant for beginners of car modeling u should not speed up the video or skip any step , the user must exactly what u do to make the same model but the next time he can do it hisself , i think u could make better tutrial its the way i learned car modeling watching a tutrial of steve brooks lamborghini gallardo its available on youtube
@ABDENNACERBANIYA My tutorials are not meant for Absolute beginners, I think that like an intermediate Blender user can follow along with easily. The only two reasons why I speed up my videos are because if I didn't the voice over would have been much harder to do, which would have required tremendous amounts of time; then because if you look at the other videos you can see the are between 16 and 40 minutes long, so if I hadn't sped up those they would have been at least 3 hours each, and that It's not very reasonable. In the last days I thought about posting the entire videos on my Patreon, so probably I'm going to try this next time.
@@Terrorwoof I'm Sorry tò hear that man. That's strange I honestly don't know what could be the cause of this, let me know if you find a solution please, good luck
@@Phantom3DStudios I downloaded the Virtus GT file. Then I converted it to meshes in Rhino 8 and put it to edit in Blender. It happens that some parts of the car have holes in the mesh. and for this I need to know which tool selects the vertices and the tool that "joins" the meshes.
@Overnight9 Oh okay, you can join 2 sets of edges by selecting them with "Alt+left click", then click the right mouse butto and press "Bridge Edge loops". Hope i've been helpful.
@@Overnight9 It depends on what you need to remove. If what you want to delete Is separated From the Main object, Youncan Just hit "L" and delete the selection.
@PhantomUEStudios i want to remove the lower part of the front and rear headlights from the latest Virtus model to make them thinner. I want to remove the rear window from the sides, and make a bigger air intake at the front. and perhaps, create a belt line that rises from the wheel arch going straight to the rear lights.
@@Phantom3DStudios they make with forza horizon 3 , and also 4 and 5 . even they make with asetta corsa video game. but Forza horizon 5 has much details because they scann the cars.
Unfortunately not, this is the original video : ruclips.net/video/5gvnNYSvDx4/видео.html. However, I can promise you that my model is going to be VERY good
@@pincher_edits You probably Need tò make more lines tò drive that curve. I passed 1 hour making only that part so be patient and just make It as precise as possible. Also you can try to add more subdivision if you need to; however note that the more subdivisions you have the heavier your model gets
BUT WE WANT A TUTURIAL ON MAKING CAR WITHOUT USING THE SUBDIVISION MODIFIER BECAUSE ITS NOT EFFICIENT FOR VIDDEOGAMES AND GAME DEVELOPERS DONT USE ALL THAT GEOMETRY AND STILL MAKE GREAT DETAILED CARS AT THE LEVEL OF 20K VERTICES TO 30K
@@ABDENNACERBANIYA To make your car on lower polys you can Just decrease the number of subdivisions. You could also replace many details like the Aston Martin logos with custom normal maps. Anyway if you want a high-detailed model you'll have to give up on some performance
@@flux_prog idk man surely later on I'm going to bring more content about car Modelling but right now I want to do something different. However I'll keep your suggestion in mind, thanks for the comment.
Nice approach but I have some advice. One of the worst things you can do in an instructional video is to describe what you’re doing by saying “Press this button” or “Move these points here” or “Select this option on the menu.” Where? What button? Which option? What menu where? Huh? I’m watching a 60” monitor and I can’t always magically figure out where “here” is. You can see your cursor but it’s very difficult to for the viewer to follow it. Slow down, show me where “here” is , name what “this” is and be specific. Besides that, a good effort. Hope this feedback helps.
Actually, The Pro modelers' main objective is to.complete a clean work regardless of what software they use. 3ds Max, Blender, Maya, C4D, Modo and etc is nothing but a tool!
For newbies this is called mesh modelling. If you want to create an asset which will be used in deformative scenarios such as in games then this is the way to go. It grants geometric information to any game engine to break the model in a meaningful way to simulate crashes for instance. There are other and relatively easier methods to create models for other scenarios such as a virtual showroom model where it will just be placed static like in CAD/CAM modelling techniques. Also there are other modelling techniques for such as spline based modelling or bevel based. Every one of them has got their pros and cons. Once you master one, try the others. Good luck. It is lots of tears and nerve wrecking moments but you will be satisfied when you finally get there.
@@denizorsel1029 Wow! Thanks for sharing your knowledge, I'll surely get into these other types of 3d model creation.
''For newbies this is called mesh modelling. If you want to create an asset which will be used in deformative scenarios such as in games then this is the way to go. It grants geometric information to any game engine to break the model in a meaningful way to simulate crashes for instance. There are other and relatively easier methods to create models for other scenarios such as a virtual showroom model where it will just be placed static like in CAD/CAM modelling techniques. Also there are other modelling techniques for such as spline based modelling or bevel based. Every one of them has got their pros and cons. Once you master one, try the others. Good luck. It is lots of tears and nerve wrecking moments but you will be satisfied when you finally get there.'' 🤓
Nice video, interesting way of modelling a car, obviously everyone has his own way. I like how clear the explanation is and I wish I had found a video like yours when I started. I don't know if you work in the industry or what, but something I found very helpful was to find a 3d model of the car I want to create, download it and get orthographic renders of it, because a lot of blueprints can be unreliable. Again nice video, keep up the good work. Also CTRL+M opens up the merge menu.
Thanks for the support man. I actually do Blender only as a hobby, i started almost a year ago. For the blueprint i noticed that is not perfect, but It does well, however Thanks for the help
@@Phantom3DStudios glad I could help, this blueprint is fine, but I've had to use some terrible ones, even tho some of them were paid for. If you want some more advice for blender feel free to ask
@viktorvasilev9096 Thanks Brotha
Wonderful work of art
Thanks man!
There's a "mirror" modifier, you don't need to do all of those steps, plus the modifier will be non-destructive so whatever change you make tonoje side will be reflected on the other
@@asr59 I know that There's a mirror modifier but i don't use Just because i find It easier to take all the steps i make in the video, i don't why but i find it more interesting. However, you can use It if you want to.
yeah mirror modifier is a no-brainer.
Big fab from nepal sir..I loved your video ..I started to learn from your video ❤❤😊
Hora bro same ma pani 🎉
Broda insta kei xa ???? We can help echothr ma ne garerako same
@@doslergang2972 insta xa ?? Deu eso help hunxa ek arka lai
i am so excited for it,just subscribed to you, and thankyou very much for this series
@@allrounderjs201 Thanks!!
Nice video, can't wait to see the next video
I love your work brother.....Keep posting👍🔥
@@ayaanshaikh1731 Thanks, I Will. I'm planning to release a new video about texturing by the end of the week
Hey man, loved the video! Subscribed and looking forward to the future iterations.
My only criticism is that the music is a tad too loud. Not impossbile to hear, but it would be great to have it a bit lower and it would be perfect.
Cheers!
@@JuanManuelTastzian Going to fix It in the next video, Thanks for the advice. I tried to make It as low as possible while still hearing It well, but i Guess i didn't do right 🙃
u deserve the world
@@Alberto-ih3ck Thanks for the support brother, It's really heartwarming seeing this kind of support from you, you really made my day 🫶.
I'm just starting into Blender, high hopes and all and this is one of the videos that gives me so much more motivation to keep going and learn it! A really good video with nice explanations!
@@dreamp3312 Thanks, I hope You'll find this series helpful and well explained
Wow, what a video!
Nice video interesting way of modelling a car.
Hello, thank you for your video. I was wondering if I can design this and then import this to Ansys fluent?
I don't really know much about this types of softwares but I think you can
using lattice is great idea ❤
It was very helpful for me bro
@@WorkmanMan-qi4ph I'm really Happy to know that my brother
Nice! To quick for my skill level or lack there of I should say, but eventually maybe.
It’s better to use bevel ‘weight’ modifier instead of apply it directly to the mesh it’s way easier to edit the meshes further you go, and one more tip try to use zebra mat cap or something more shiny, this help you achieve better surface 👍🏼
@@Amirrezafj Thanks for the help Brotha. Unfortunately i Just finished making part 2, but I'll remember your tip in part 3, Thanks for the help
@@Phantom3DStudios you’re welcome, keep up the good work 🤝🏼
just subscribed! and please also show texture step by step in futures video
@@GauravBhatt526 Thanks for the subscribe! I'll try to be as detailed as possible in the next videos
Why I can't able to fill grid timelapse 4.44
Make sure to have the same Number of vertices on both sides!
@Phantom3DStudios is that have to be facing exactly same way to each other
@@HardyFactz Basically, when you fill a part of the mesh you havento select a kind of "Square" shape (It can also be curved, irregular etc.) the only thing that matters Is that It has 2 pairs of opposite sides, which Need to have the same amount of vertices.
I have completed hood but when i added modifier it was looking like square and half is smooth
@HardyFactz I think that's because You're subdivision modifier Is placed uncorrectly. Place It at the end of the modifiers' hierarchy by dragging It down for the right top corner of the modifier menu.
Very helpful
u should just use the mnirror modifier its alot convinient then manually mirroring the model
@@ABDENNACERBANIYA Yes I used that in the next videos
@@Phantom3DStudios i watched the tutrial but its not really that detailed tutrial on every step , if this meant for beginners of car modeling u should not speed up the video or skip any step , the user must exactly what u do to make the same model but the next time he can do it hisself , i think u could make better tutrial
its the way i learned car modeling watching a tutrial of steve brooks lamborghini gallardo its available on youtube
@ABDENNACERBANIYA My tutorials are not meant for Absolute beginners, I think that like an intermediate Blender user can follow along with easily. The only two reasons why I speed up my videos are because if I didn't the voice over would have been much harder to do, which would have required tremendous amounts of time; then because if you look at the other videos you can see the are between 16 and 40 minutes long, so if I hadn't sped up those they would have been at least 3 hours each, and that It's not very reasonable. In the last days I thought about posting the entire videos on my Patreon, so probably I'm going to try this next time.
sir please continue this tutorial till the shaders,material , lighting of a car too 🙏
@@sanskarrathore2488 Of course i will! I also have a pretty good idea on some scenes i could create
grazie per i consigli
@@giuseppeconsiglio5167 Prego Bro
changing the opacity does not work for me. Watched 4 different "tutorials" about it but I dont even got the tab to change it no matter what i do
@@Terrorwoof I'm Sorry tò hear that man. That's strange I honestly don't know what could be the cause of this, let me know if you find a solution please, good luck
One question:
But mend the gaps that leave holes when filling with mesh?
If you mean if there are visibile holes in the final mesh, there are only a few and there are easily fixable.
In layout mode, I cannot select parts of the car, as it is a ready-to-download product.
And not made from stratch.
@Overnight9 I didn't understand, could you be more precise?
@@Phantom3DStudios I downloaded the Virtus GT file.
Then I converted it to meshes in Rhino 8 and put it to edit in Blender.
It happens that some parts of the car have holes in the mesh. and for this I need to know which tool selects the vertices and the tool that "joins" the meshes.
@Overnight9 Oh okay, you can join 2 sets of edges by selecting them with "Alt+left click", then click the right mouse butto and press "Bridge Edge loops". Hope i've been helpful.
So
how do I edit the meshes and remove what I want when I get a ready-made 3D product from the internet?
Which Blender command allows me to do this?
@@Overnight9 It depends on what you need to remove. If what you want to delete Is separated From the Main object, Youncan Just hit "L" and delete the selection.
@PhantomUEStudios i want to remove the lower part of the front and rear headlights from the latest Virtus model to make them thinner.
I want to remove the rear window from the sides, and make a bigger air intake at the front.
and perhaps, create a belt line that rises from the wheel arch going straight to the rear lights.
@Overnight9 You can try using "L" in edit mode as i said earlier, or else you'll have to remove them manually
Nice video
@@RAGHAV1673 Thanks Brotha
why did you put in different images in the patreon
?
@@KayBot. I didn't. Maybe I forgot one, tell me which one and I'll add It ASAP.
@@Phantom3DStudios no i mean the image have colors youre yust has lines and doesnt have colors wich is way easier
@KayBot. If You're talking about the blueprint, I can assure you It's available on Patreon Page as "Full BP"
@@Phantom3DStudios ow yea i see now sorry i downloaded everyone exepct that one
@@KayBot. Don't worry, enjoy the video!
Nice video, but would prefer if the music was barely audible.
@@LeicaCat Yes I noticed that, Sorry :( , but in the other videos you can see i fixed that
Hi, thanks for your video, I just subscribed to your page
@@twinssononson Really appreciate it! I am recording the second part, hopefully i'll se you there.
What are the PC specs you use to render?
@@cornelius0ng Ryzen 5 5600, RTX 3060 and 16gb ddr4 Ram
i cant match the front view with the top view for the front part of the car
@@braydosauce7645 You could try helping you with the grid. Or maybe use the coordinates by pressing "N" then the image you want to move.
nice
dude the mirror modifier... why? your way maybe works for you but it doesnt make sense and time consuming
@@arcatheone Okay, next video i'll use the mirror modifier
hello there. can you make a video about getting 3d models out of Forza Horizon 5 ? thanks in advence
@@japoncae7211 I didn't know even if that Is possible. I have to get informed
@@Phantom3DStudios they make with forza horizon 3 , and also 4 and 5 . even they make with asetta corsa video game. but Forza horizon 5 has much details because they scann the cars.
@@japoncae7211 I'll let you know if i Discover something
@@Phantom3DStudios thanks a lot
I saw a video on youtube but it is very complex.
it is possible to get car models from fh4 and fh3 but the program which i use doesn't support fh5 just fh3 and fh4
i am waiting for the part where you use unreal engine
@@84giampiero Part 3 Is going to be released tomorrow, and by the end of the month i should be able to make every thing
Is the clip it second 4 made using the model you made?
Unfortunately not, this is the original video : ruclips.net/video/5gvnNYSvDx4/видео.html.
However, I can promise you that my model is going to be VERY good
can you show the model you made in the next part's intro?@@Phantom3DStudios
@pincher_edits You mean the One in the thumbnail?
@@Phantom3DStudios the final model yes
@pincher_edits How can i show it to you? Like should i make a video?
my hood looks like shit when i subdivide it can you help me?
@@pincher_edits You probably Need tò make more lines tò drive that curve. I passed 1 hour making only that part so be patient and just make It as precise as possible. Also you can try to add more subdivision if you need to; however note that the more subdivisions you have the heavier your model gets
BUT WE WANT A TUTURIAL ON MAKING CAR WITHOUT USING THE SUBDIVISION MODIFIER BECAUSE ITS NOT EFFICIENT FOR VIDDEOGAMES AND GAME DEVELOPERS DONT USE ALL THAT GEOMETRY AND STILL MAKE GREAT DETAILED CARS AT THE LEVEL OF 20K VERTICES TO 30K
@@ABDENNACERBANIYA To make your car on lower polys you can Just decrease the number of subdivisions. You could also replace many details like the Aston Martin logos with custom normal maps. Anyway if you want a high-detailed model you'll have to give up on some performance
Pc spec? For reference
@@nepo10ball Ryzen 5 5600, 16gb RAM, RTX 3060
bmw m5 competetion pls
@@flux_prog idk man surely later on I'm going to bring more content about car Modelling but right now I want to do something different. However I'll keep your suggestion in mind, thanks for the comment.
Great but the timelapse should be trashed forever!
Nice approach but I have some advice. One of the worst things you can do in an instructional video is to describe what you’re doing by saying “Press this button” or “Move these points here” or “Select this option on the menu.”
Where? What button? Which option? What menu where? Huh?
I’m watching a 60” monitor and I can’t always magically figure out where “here” is. You can see your cursor but it’s very difficult to for the viewer to follow it.
Slow down, show me where “here” is , name what “this” is and be specific.
Besides that, a good effort. Hope this feedback helps.
@@prumeister Thanks for the help brotha
Is there any software that can produce a 3d model from 2d blueprints ?
@@milxl I genuely don't know
Not yet. Maybe in the next 5 years we will have some AI-powered programs which can do that as I've seen some small successes in that regard recently
AI voice over and video description?
@@minoassal No, the voice over and the video description are wrote enterely by me.
@@Phantom3DStudios Ah ok, sorry
great video otherwise!
Why is video 2 and 3 hidden unavailable
Wtf lame unsubscribed
@@Mkaltered I'm making them, please give some time
Just use AI tools can model you this out in minutes way better than doing it this way!
@@user-baraba What type of AI tools are You talking about?
Way of pro modeller:
Step 1.: Close Blender
Step 2.: Open 3D Studio Max
Way of weak moreller:
Step 1.: compare sowftware
Actually, The Pro modelers' main objective is to.complete a clean work regardless of what software they use. 3ds Max, Blender, Maya, C4D, Modo and etc is nothing but a tool!
Its been at least 8 years that I don't work in a studio that uses 3DS Max
I use every software, blender is great for modelling. use whatever you like but remember blender is free just as good as max and way more fun