How to Perfect Car Panel Gaps - Beginner Topology Tutorial (Aryan)

Поделиться
HTML-код

Комментарии • 49

  • @ArijanRace
    @ArijanRace  6 месяцев назад +2

    Check out my Blender eBook:
    shorturl.at/cgmV1
    Check out my courses on Patreon:
    shorturl.at/muLS4
    Join my Discord
    discord.gg/w9SqChTafx
    Connect with me on other platforms:
    instagram.com/ar.ij.an
    instagram.com/warcatsediting/
    twitter.com/arijanrace
    rumble.com/user/arijanrace

  • @ThomasColin3D
    @ThomasColin3D 6 месяцев назад +38

    I want to see Optimus Prime in the next turorial 🤖

  • @dextinter5353
    @dextinter5353 6 месяцев назад +1

    this channel is so underrated I swear, thank you for your videos

  • @conradlitwin5489
    @conradlitwin5489 6 месяцев назад +5

    you are the only one i am learning so much from THANK YOU !!!!

    • @vrmsali
      @vrmsali 6 месяцев назад

      True

  • @chriz9959
    @chriz9959 6 месяцев назад +3

    i put your vids on repeat until your workflow is imprinted into my braincells

    • @ArijanRace
      @ArijanRace  6 месяцев назад +1

      Smart

    • @chriz9959
      @chriz9959 6 месяцев назад

      @@ArijanRace thank you again for your vids. even though i'm just starting out with blender, your work is very inspiring, and motivates me to dive in

  • @peex
    @peex 6 месяцев назад +2

    Crazy good explanation, thx.

  • @cemaydn2991
    @cemaydn2991 6 месяцев назад

    I was looking for tuts about exactly this. Thanx bratan!

  • @AussieDaves
    @AussieDaves 5 месяцев назад

    Always a heap of helpful tips in your vids Aryan keep up the good work 👍🏼 Liked and subbed

  • @nikshakya7389
    @nikshakya7389 13 дней назад

    3:49 you can also select auto merge uder "options" tab below the render view, that way you dont have to merge them manually, just make sure to disable automerge just so you dont make anything merge later accidentally.

  • @richardlionheart3935
    @richardlionheart3935 6 месяцев назад

    Very nicely explained. Thank you.

  • @lb8413
    @lb8413 6 месяцев назад

    im finishing a 911GT2 right now, need say your advice are really usfeul

  • @Andrey_YT01
    @Andrey_YT01 6 месяцев назад +1

    nice !!! thanks again.

  • @ben-niej-barkii4888
    @ben-niej-barkii4888 6 месяцев назад +1

    yes please i am stil learning

  • @SaneleCibane
    @SaneleCibane 6 месяцев назад

    Nice explanation

  • @goktugmert
    @goktugmert 6 месяцев назад

    Can you make a video about making the fenders? I usually mess up the edgeflow

  • @CamSpaghett
    @CamSpaghett 22 дня назад

    I often get confused as in my game design diploma we learnt to optimise things which usually meant not great topology. How do you know if your topology is too dense or not?

  • @felix9164
    @felix9164 6 месяцев назад

    Doing panel cut and applying a subd will break your reflections between panels.
    You should do all your panel cut after the subd is apply!

  • @vrmsali
    @vrmsali 6 месяцев назад

    I actually gave up on car making. This being one of the reasons and 2nd having tooany vertices when joining the hood with roof

  • @mousesunset
    @mousesunset 6 месяцев назад

    Never thought that J can be used to fix bad topology, I only used it when I have a vertices to connect.

  • @aleshkovalev
    @aleshkovalev 6 месяцев назад +2

    Its easier to hide and then unhide geo you dont wabt to cut.

    • @stef3232
      @stef3232 2 месяца назад

      I like to use clipping planes using Alt+B

  • @FaretraDesign
    @FaretraDesign Месяц назад

    So, you dont need a high poly base mesh and low poly top mesh with a shrinkwrap modifier? Why everyone is using this technique (shrinkwrap) when they want to do split lines or holes at the car panels??

    • @MrAlziepen
      @MrAlziepen 4 дня назад

      The shrink-wrap method is used because it works for larger areas where you have a smooth continuous surface, or you have a design where the glass and the car body have a continuous curvature and you have a door cut-line cutting though both of them. In this example this method works because it's a relatively small area, and the mesh density is high enough to where you don't notice it as much. But if you had a highly reflective car paint and zoomed up close you could see the discontinuity in the reflections. So the shrink-wrap modifier is the more "mathematically true" method to actually achieve continuous surface reflections where this method is ok for maybe smaller areas or more conventional car designs where the door panels don't share a continuous surface and have a continuity break. Hope that make's sense.

  • @muzamiltariqblender
    @muzamiltariqblender 6 месяцев назад +2

    please make video on substance painter i know you have the solution

    • @ThomasColin3D
      @ThomasColin3D 6 месяцев назад

      I made one, check my karambit texturing tutorial 🧐

  • @CosplayZine
    @CosplayZine 6 месяцев назад

    Will turning on merge vertices in the corner and just moving them in the same place by pressing gg work after pressing j?

  • @jPRO93
    @jPRO93 6 месяцев назад

    7:15 cannot you just hide it inside edit mode? anyway, i cant get enough of your stuff!

  • @kagan8579
    @kagan8579 6 месяцев назад

    Maybe interior of this model for next video

  • @pritikull823
    @pritikull823 6 месяцев назад +1

    what about that triangle you have?

  • @fenrizout4477
    @fenrizout4477 6 месяцев назад

    Крутой мужик!

  • @ГеоргийМурзич
    @ГеоргийМурзич 6 месяцев назад

    How long does it take to make a car like this one?

    • @lb8413
      @lb8413 6 месяцев назад +1

      It completely depend of how much you are used to do car, car are really special to do at first, because the round subdivision of the carrosery, and then what level of details you want to achieve. at first i was need do and redo so much parts that it was take me weeks, now that i know, a little better, i can do one in some days interior included. There's also a lot of advanced technic involved, as use a shrinkwarp on carrosery for allow do the cut in the exteriors without deform it. There's a lot of parts you can reuse, from other models, think to wheels, tyre, brake rims, seat. gears etc.. One car can be so different from another, lets take an 80s Honda NSX, it is mostly square, so it is way more easy, and panels and cut are straight. an 2023 Honda NSX GTX Evo is crazy hard to do in comparaison. For peoples who start, i will say, maybe try first with older models of cars, who was mostly square before try do moderns GT cars.

  • @anuragmahato2992
    @anuragmahato2992 6 месяцев назад

    Fiin good

  • @jasonchan5424
    @jasonchan5424 2 месяца назад

    come on enery boy

  • @blenderurdu8480
    @blenderurdu8480 6 месяцев назад +1

    I need ur e book for free.i can't afford it

    • @eddiexx
      @eddiexx 6 месяцев назад +9

      you can afford internet, i assume shoes, a computer and proabably coffe, food, pizza, transportation etc. if you are going to take for free do it quietly and stfu

  • @fares201120122013
    @fares201120122013 6 месяцев назад

    man please.
    uv unrwarp video

  • @khalilbradji50
    @khalilbradji50 6 месяцев назад

    🇩🇿 ❤️

  • @athoimeitei8753
    @athoimeitei8753 6 месяцев назад +1

    Im first❤❤❤❤

  • @biggeststeppa1
    @biggeststeppa1 3 месяца назад

    Dude your panel gaps look atrocious and your topology isn't that far behind...