The MOST IMPORTANT Topology Tutorial for Beginners in Blender (Aryan)
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- Опубликовано: 29 сен 2024
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• Topology Study : How T...
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...and shit.
Hi ! what settings do you use to have clearly visible edges and a blue color?
I like the way he talks about boolean like it's murder
hes a vibe ❤🔥🔥
It literally is tho, dyntopo I avoid like the plague too
It's because is a murder to your topology.
it murders the time working on your model and adds frustration and grey hair to your head
One of the best short and clear explainations I have found this far on topology. Thanks, Aryan!
i am at this level of building TY
needed this
Blender is great tool. Just when you start to think you are good at it you learn some new shit to get even better.
Damn, this passive aggresive tutorial has taught me more then the dozen of hours I've watched on a dedicated topology channel. Keep it up bro! I love the energy of this vid
Thank you my friend
Why is this guy screaming at me...
because you arent listening
But I like it
You mean "at us"?
Because you don't know how to use boolean modifier
Idk, why are you being screamed at
Thanks for the shout-out and the video link in the description ! 🙏
In my latest video that I posted 2 days ago I show how to cleanup the topology after a boolean operation on curved surfaces.
It's more advanced but it will help a lot of you. 💪
the topology god...
@@felixhoklay2377 Thanks man!
Finally... someone that is taking a no bullshit approach to tutorials. The speed and attitude is spot on. Thank you
it would be cool if you make game assets in video
You Samira main bro
Probably the most condensed, saturated and concise modeling tutorial ever created! Thank you!
If I could explain this channel would be “Blender tutorials meets crossfit”
This dude's talking like he's a war veteran who's trying to teach me tips on how to survive the next 6 minutes in no-mans-land.
Good video btw, loved it!
😂
Mad respect for showing how things should be done, I've been watching all these hardops boxcutter boolean nonsense videos and struggling to model anything coherent, I followed your approach and shit finally started to make sense!
well they are not nonsense but A is right, without topology knowledge it might screw you pretty badly. These videos are for with their "no topology needed ever, fuck it, buy this expensive addon instead" approach are shit. These addons are super useful but since those promoters have solid money from their sells they are acting like assholes and purposely mislead people telling them just half of the info. For advanced users they are informative, for beginners are like fucking cancer.
You speak like a mafia boss and I love it lmao
I don't know what that means but I'll take the compliment
1:15 instead of using modifiers you can just subdivide the cube in edit mode and press ALT + Shift + S then slide your mouse and you will get a perfect sphere out of it
It's not exactly the same. Your method causes tiny shading problems after "shade smooth", but Aryan's method doesn't. Give it a try and compare both types of sphere in Render display and in Wireframe display as well. In Wireframe display it is clearly visible that Aryan's sphere has got smoother boundary lines everywhere around the sphere, however on your circle you can see stronger breaks on the boundary lines. This is because on your sphere the former cube verteces transformed into a hexagon-like shape, but on Aryan's sphere those shapes are much more like a triangle, that allows the boundary lines to be smoother.
THIS. This is the kind of tutorial that is almost gone. Straight to the point and full of information. No long videos for nothing but useless talk. Thank you so much.
I feel like he's scolding me. but ok. it's helpful.
Man just jammed 3-6 hours worth of tutorials into 10 minutes.
Man if this dudes personality wasn’t so fucking awful he would be my favorite blender RUclipsr
I never insult people, unlike you 💔
Aryan you look beautiful in this video.🙂
The video 😑
The thumbnail 🔥
Nice tutorial. I just bought your PDF, looks great!
Thank you, I am glad I could help you
*_ADD CHI TIẾT LỒI RA_*
- 1:38 bad =loopcut x extrude
- 2:25 nice = subdivide x extrude
*_ADD CHI TIẾT LÕM VÀO_*
4:10 subdivide x inner > looptools circle
=> *_OPTIMIZE LƯỚI SAU KHI SUBDIVIDE_*
5:44 Dissolve
6:20 Dissolve hố lõm
8:43 *_SNAP COVER FACE_*
8:53 cài snap x Shirnkwarp x join
*_7:08_**_ Bevel setting_*
=> *_SMOOTH SHADING_*
- 7:24 set giới hạn = Mark Sharp
Is there any way to learn hardsurface modelling from you? you are the goat bro
my man you're the funniest blender channel on youtube I swear, you're way of teaching things is so funny, I can tell you that you know your stuff and you're not here to talk bs like other channels, you go straight to the point and make it funny too
Which Blender RUclips channels sell the most nonsense?
@@ArijanRace The ones you find directly after you write " blender tutorials " on RUclips. They are all here trying to teach things while telling stories about their lives or their sponsors or some paid addons, ain't nobody got time for that. RUclips should put channels like yours first when people wanna learn blender. You a real one, you tell and teach the truth about this software, might be harsh to some people but it's the truth.
My man is putting out absolute bangers almost everyday! Thanks so much for this.
I'm a beginner and like every beginner I went through countless guides learning this and that but no tutorial ever taught me the most basic stuff like you did. Thank you for that. It does make sense but for a beginner it's not entirely obvious on how to reach it because there are so many tools that "simplify" your work (although they just cause more issues like boolean modifier). Thank you so much really
와!!!!!!!!!!!!!!!!!!!!!!!! 드디어 드디어 도움이되는 교육영상을 찾았어 와!!! 아무도 이렇게 알려주지 않았어 드디어! 내가 3개월을 고생했는데 이제야 내가 필요한 정보를 찾았어 이것만 알면 다 만들수있구나. 다들 무슨 어린이 동화책에나 나올법한 레고브릭이나 만들거나 아니면 머리아플정도로 복잡한 영상밖에없어서 도움이 안됬는데, 이거야 이걸찾고있었어 난 그냥 실제 물건을 만들고싶었던거뿐이었는데
Make game assets please!...modelling, texturing(shading) and baking
Just found this channel and the topology explanation here works across all 3D software. I really wish I would have found this when I was in college lol. I like the delivery. It’s easier to understand an explanation from someone like this who’s explaining it like we are hanging out versus someone trying to “teach”.
10:28
I completely agree with you👌👌👌👍
Already Subscribed 2 Fucking times this channel , soo true that YT keeps recommending me videos, but this MF RUclips keeps removing my subscribe !
EXELENT turtorial, love how you go straight to the point.
i have watched a LOT of tutorials of workflow subd, and this is the best one i have found, its exactly what i was searching for game dev models
Thank you so much for this great video! You are really one of the best blender tutorial channels!❤❤❤❤👌👌
absolute legend, thanks man
An alternative way to cut obscure shaped holes into another object is with Knife Project.
Is this logic applicable to face sculpt? Cause most courses are just draw over the shape and make lots of uneven polygons.But whatever, most useful. Thanks man
I like your shit
Bro am new to blender and you just made the learning process eeeasssyy... lit bro thank you so much God Bless
Hey, this is an informative video and appreciate that youre sharing your learnings. Youve got great experience to share, but can you say "sh*t" less. You have good vocabulary, speaking this way looks unprofessional..
Can you explain please why do you need the cast modifier, the geometry already looks good after applying the subdivide modifier
I like the way you talk like a real dude it seems like I'm listening to my friend teaching me things and not one more of those Blender nerds
man, you are the most precious finding on RUclips, thanks a lot for your job
Your LITERALLY the fuckin best bro 👌 thank you
Thanks for the straight, no bullshit and no wishy-washy stuff, brother! great information
Bro, pls explain how are you did straight corners at 7:08, cause i always get round corners
This an extremely useful video for topology, good job on the simple explanation.
from 2:40 to 3:10 you are mentioning workflow for a high quality asset.I understand the purpose of this is for rendering but for game assets/objects trying to achieve a lower poly count... - can you do a video on best practices to achieve a high detail look while staying as low as possible? example would be try to model a toyota hllux 2019? try get the poly to below 30k while retaining as much realistic details as possible. where and what to bake as a normals texture map vs what to have as a mesh also is a game of its own, not to mention uv map layout aka the trim sheet / texture map layout needs to be considered. All this modelling help is cute but I can't seem to figure out where to make the compromises. Im left with either a shitty looking asset or a shitty poly count. So the name of the game, or the art of it - so to speak is to achieve the look while maintaining within the technical parameters of the game engine. Can you delve more into this???
I like this shit
you know what man, respect. mad respect. right where you mentioned all these other tutorials that push addons, especially that paid shit, drives me nuts. i'm not new to this, but i still have a lot to learn, this video alone is a fuckin gem. i'll be joining your patreon once i can find a damn job again... being broke sucks... but for what you're teaching and giving us, the shit that no one else dares to share, you deserve it bro. if you're out there, and you can join, hook this dude up so he keeps sharing. thank you man 🙏
Unfortunately some addons are really useful, quadremesher and uv packmaster just to name a few. The difference between UV unwrap manually and with UV packmaster is night and day.
@@gabrielegagliardi3956i thought packmaster is only to pack UVs. r u sure about unwrapping? 🤔
this was one of the few time in a blender tutorial where i heard "do this , because" and not only "do this"
What's the point of learning a free platform and paying for add-ons, bro is simply spitting facts.
mathematically using cast modifier you dont get a perfect sphere. trust me. im still struggling to make a perfect sphere in blender
its good to have mainly quads, but its ok to have tris/ngons in place where it does n't matter,. better to terminate loops than have it go all around the model
its a case of it looks good, then its ok
Yooo, Aryan. Thanks for this, man! really helped me a lot for my modelling.
wait, every time you say subscribe the button glows now wtF?
2:15 "Its very hard to work with this type of shit you understand?" 😭😭🤣
this is exactly how i teach new hires at my job lmao😂 i'm glad someone is making it completely simple without extra crap
Hi ! what parameter do you use to have clearly visible edges and a blue color?
Talks like an ahole but this video is full of knowledge, thank you for sharing!
2:34, I agree that even density help to make your life easier but as we subdivide our geometry 3-4 times, it becomes very difficult make changes in the base shape of the model which we have earlier before subdivision, i saw 3ds max solve this problem with edit poly modifier where we can preserve any level of subdivision and we just add subdivision and edit poly modifier to add secondary detail and another combo of Subdiv+Edit poly modifier to add tertiary detail. then comes the best part, we can edit changes in primary level and it reflected in secondary detail which makes your editing very flexible.
Instead of selecting faces and press X then dissolve just select faces and press F.
Also, in the edges dropdown there is an option called select sharp edges which select edges directly.
Also sometimes shading issues are fixed by weighted normal modifier as well.
Your tutorials are awesome, you try to show hardness but inner you care so much for artists as you his struggle. it is reflected in your teaching..
This video is SO FREAKING great
Me omw to not know this information, make a barrel of a gun out of a boolean, and then being left with 30+ ngons and less than 0% will to live
well that explains why my modell looked like a misshaped candy cube.
The Moistcritical of blender ❤🔥
It’s like my brother showing me a lot of nice tips!
does anybody know how to get blue meshes in blender like aryan?
Great ass tutorial bro! I learned so much and now my objects have no triangles
I love your, this is how not to die in the trenches style. It actually helps.
Bro has beef with the booleans 😂
Aryan is like the teacher if you don't listen to him, he'll punish you. ha ha
bro explaine
d whole blender modeling in 11 minutes
Oh my god i didn't even knew a needed a person who explains blender like an actual human being, you are amazing bro
This guy looks like he beats his topology into submission
Great video. Just a tip: use less the word "shit" and similar shit, so we can show theese videos to collegues and boss. I've no problem with it, but you know how some environments are
I try to teach my audience to make money without having a boss, for this exact reason
I think this is the first non bs blender tutorial I’ve seen! And I’ve seen about a hundred. Appreciate it👌🏻 subbed
bro is him fr
gg good tutorial man thanks
Not sure what I did but I F'd up and this guy is pissed xD
Loving the attitude and the straight to the point. My Favorite blender channel so far.
Great lessons but when e-book update drop?
My focus time in tutorials is terrible overall, but this one is so funny and educational that i watched and laughed the whole video.
Keep these comin 💪
I will,thank you
Please don't kill me. I'm listening. 😭
Guess what is his favorite word in the world!
I feel attacked, by the way he is teaching 😂
I love this dude. He explain things so good and keeps its so simple. 💯
Bro is Andrew Tate of 3D 💀
I like drinking your content
Aryan the go to channel regardless of where you got the information from. Thanks man.
Best blender channel in my opinion. I saw a lot of blender tutorials but not many actually explained why they used such function. Now I can make stuff with good topology. Thank you for your amazing tutorials.
спасибо богу что создал такого человека
Really appreciate this video. I’m new to blender and this is the first video on this topic, that I would call applicable. And not overwhelming someone on how to pull out the knife tool to form to cut the proper quads (which later for sure is important, but not on my level).
I really feel I could try to repeat the contents in this video and then after a while pull it off myself more or less.
Good stuff
how do you make them look blue /purple?
Thanks!
Thank you 👑
Where was this video 1y ago?
wish i found ur channel earlier xd
Very good and great explanation
Good shit, right here.
you halp me so much, thank you!