The BOTTOM Of Skull Cavern! - Stardew Valley

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  • Опубликовано: 11 окт 2018
  • It's BILLIONS of floors below the surface, and we get to see it in this video! I've done a million before, but this is over 2000x deeper than even that. Apparently if you do manage to get deeper the games tries to do floor -8 then crashes. Stardew Valley gameplay with my commentary as always!
  • ИгрыИгры

Комментарии • 2,5 тыс.

  • @DragonChamp007
    @DragonChamp007 4 года назад +27102

    *dies on floor 2.14 Billion*
    "We found you down there while I was gathering materials, be careful next time"

    • @spiritsarise4665
      @spiritsarise4665 4 года назад +313

      xD

    • @jasperbates9643
      @jasperbates9643 4 года назад +779

      You forgot 103,967 floors!

    • @tehgundulf9394
      @tehgundulf9394 4 года назад +86

      LMFAOO

    • @BenjaminB27636
      @BenjaminB27636 4 года назад +387

      How in the world can someone get down trere? If they do the this is the message I will give them: WHAT THE -. This was canceled because of language

    • @douze-onze
      @douze-onze 4 года назад +18

      lmao

  • @megaduffpuff2435
    @megaduffpuff2435 5 лет назад +12654

    Clicks final ladder
    *screen turns white and fades to black*
    *a wagon slowly begins to fade in*
    “You’re finally awake”

    • @rltb_riley
      @rltb_riley 4 года назад +124

      megaduffpuff 24 eyes open in shock I HIT THE BOTTOM OF SKULL CAVERN FOR NOTHING?!
      “?”

    • @fried_infant895
      @fried_infant895 4 года назад +103

      STARRIM

    • @liamobrien1117
      @liamobrien1117 4 года назад +23

      Yes just yes

    • @patrickinaswagjumper
      @patrickinaswagjumper 4 года назад +156

      You were trying to cross the border, right?

    • @MilesEasler
      @MilesEasler 4 года назад +144

      Walked right into that Imperial ambush, same as us, and that
      thief over there

  • @thebat7774
    @thebat7774 4 года назад +4605

    If it took you one second PER FLOOR, it would take 63 years in real life to reach floor 2 billion.

    • @flowey1145
      @flowey1145 3 года назад +104

      wh- you on second?- WITH THOSE ANNOYING PIECES OF- monsters u have- no no im done I don't exist we don't exist

    • @NeroCat9999vr
      @NeroCat9999vr 3 года назад +41

      The Star Gang Are you challenged?

    • @hokachi6401
      @hokachi6401 2 года назад +8

      Holy fuck

    • @flowey1145
      @flowey1145 2 года назад +10

      @@NeroCat9999vr TOO MUCH

    • @ZKH_RL
      @ZKH_RL 2 года назад +49

      So its possible

  • @RiVaLBrite
    @RiVaLBrite 4 года назад +6586

    All of us computer science nerds instantly recognized the 32-bit signed integer limit coming into effect

    • @JohnBigOz
      @JohnBigOz 3 года назад +250

      @Jackson Stein That probably explains why the exploit took the player to the first Skull Cavern level on level 120.

    • @andrewirwin7483
      @andrewirwin7483 3 года назад +131

      @Jackson Stein 120 floors in the mines explains this perfectly.

    • @acattagite448
      @acattagite448 3 года назад +43

      Long int brooo

    • @JCarey1988
      @JCarey1988 3 года назад +27

      Lol, yep. Count me in the nerd herd.

    • @MaXxOwnagesMel
      @MaXxOwnagesMel 3 года назад +121

      I know it just because i play video games and this integer limit is in a lot of games, its the maximum cash stack in runescape for example

  • @izzy1221
    @izzy1221 5 лет назад +15508

    If you go down that final ladder you actually end up in the vast emptiness of the void that is Pam’s capacity to drink.

  • @nelloe
    @nelloe 5 лет назад +5755

    i love how you leave 21474936527 floors by simply climbing a single ladder and it takes no time at all

    • @potatogames5410
      @potatogames5410 5 лет назад +34

      Fairly certain he has a mod to teleport down floors

    • @ManWithNoPlan1776
      @ManWithNoPlan1776 5 лет назад +336

      @@potatogames5410 🤦‍♂️

    • @nelloe
      @nelloe 5 лет назад +240

      i meant that one ladder that makes you leave the skull cavern

    • @WolfPackPrime
      @WolfPackPrime 5 лет назад +47

      @Potato Games facepalm*

    • @randomstuff508
      @randomstuff508 5 лет назад +19

      @@potatogames5410 holy shit

  • @KarishmaChanglani
    @KarishmaChanglani 4 года назад +3260

    Imagine being so pro at stardew that you just decide to sell primsatic shards and not hoard it for infinite time.

    • @spacecadet0
      @spacecadet0 3 года назад +98

      When infinite shards is just a full inventory and a chest organize button away....

    • @alyssahopson5926
      @alyssahopson5926 3 года назад +8

      @@spacecadet0 Is that a glitch? I've never heard of that

    • @spacecadet0
      @spacecadet0 3 года назад +54

      @@alyssahopson5926 game breaking bug, but fun if you're not into playing the game legitimately.

    • @peters3595
      @peters3595 3 года назад +8

      @@spacecadet0 I wouldn’t say it’s game breaking because you still have to find the items in the first place and you can still play the game other then that.

    • @spacecadet0
      @spacecadet0 3 года назад +30

      @@peters3595 well yes, it's not broken in the sense of unplayable but broken in the sense that the economy doesn't need to be used, if you choose.

  • @dontdishfish5861
    @dontdishfish5861 3 года назад +427

    For anybody wanting to know reason behind that number, here it is:
    2147483648 + 120 (the number of floors in the regular mine) equals 2³¹. This means that the floor number of the mine and skull cavern is stored using 32 bits in the memory. The 1st bit is probably always 0 as the floor number is never negative (a 1 as tge first bit will always give a negative value in most instances with binary) a so the 1st bit is practically not used and only the next 31 bits are used.
    The largest number, therefore that the floor number can be is 2³¹. But 120 of the floors belong to the mine so the largest skull cavern floor number is 2³¹ - 120.

    • @EnderElohim
      @EnderElohim 2 года назад

      He should used BigInteger XD

    • @187Suryoyo
      @187Suryoyo Год назад +5

      Thanks, I was going to write that.

    • @Chris-ob6es
      @Chris-ob6es Год назад +7

      As soon as I saw it be maxed in that range I thought "32 bits"

    • @user-fp8kd5me1w
      @user-fp8kd5me1w 6 месяцев назад +2

      I agree

    • @zeushd180
      @zeushd180 Месяц назад +2

      what is funny, is that for the pure value of a 32bit int 121 floors are missing, that means that the 120 floors from the regular mines are on the same int varible, wich explains the bug from the start of the video, where u could staircase in floor 120 of the regular mines and get into skullcavern
      bcs 2^32 would be 4.294.967.296
      divided by 2 bcs +- gives 2.147.483.648
      deepest flor in skullcavern is 2.147.483.527
      so 121 floors difference

  • @PrimedPixelMusic
    @PrimedPixelMusic 5 лет назад +8358

    The 32 bit integer limit is 2,147,483,647 and since the mines are also stored in that number, 2,147,483,647 - 120 = 2,147,483,527
    The game cannot pass the 32 bit integer limit as it'll just crash after or go back to 0 or to - 2,147,483,647

    • @christiano6841
      @christiano6841 5 лет назад +367

      Max cashstack on runescape

    • @Dejavous9
      @Dejavous9 5 лет назад +248

      I knew that number looked familiar...

    • @Unloadonyou
      @Unloadonyou 5 лет назад +576

      What's interesting is that RUclips used the 32-bit integer for it's view counter. PSY's Gangnam Style music video reached the view counter limit forcing RUclips to upgrade it's counter to the 64-bit integer.

    • @LiteDisc
      @LiteDisc 5 лет назад +119

      Yep, this is the reason it's a max number in a lot of games. Max map space for minecraft, max cash stack for the majority of MMOs, most of anything you can really have in a stack in any game.

    • @acr027
      @acr027 5 лет назад +95

      I totally forget about the 120 mine levels and I was trying to undertand the "missing" Skull Cavern levels.

  • @LuizAlexPhoenix
    @LuizAlexPhoenix 5 лет назад +5349

    The idea of ConcernedApe watching this and grinning as DF finally fails to break the game. That is an idea I cherish very much.

    • @thelambsauce4616
      @thelambsauce4616 4 года назад +69

      Kind of wholesome

    • @worldtrademark_
      @worldtrademark_ 3 года назад +14

      Who is ConcernedApe?

    • @thelambsauce4616
      @thelambsauce4616 3 года назад +101

      dandon lavis the creator of the game

    • @2ndsnake899
      @2ndsnake899 3 года назад +19

      @@worldtrademark_ What the guy above me said. (He didn't properly mention you).

    • @CstrZgf
      @CstrZgf 3 года назад +5

      Brabo

  • @illay3647
    @illay3647 4 года назад +645

    DF: The final floor of Skull Cavern is floor number two billion, one hundred and fourty seven million-
    Me, a computer science student: oh no NOT THIS AGAIN

    • @zkun3230
      @zkun3230 2 года назад +7

      whats that?

    • @11_jasonmaxmilana.95
      @11_jasonmaxmilana.95 2 года назад +53

      @@zkun3230 32 bit hard limit

    • @johndoe.commentingpurposes3247
      @johndoe.commentingpurposes3247 Год назад +11

      Minecraft's command number limit is this number

    • @pimplylittlepoopoo6594
      @pimplylittlepoopoo6594 Год назад +14

      @@11_jasonmaxmilana.95 it's actually 120 less, but since the game considers floor 1 of skull cavern floor 121, (as seen in a previous glitch) the value of the bottom of skull cavern is 120 less than the 32-bit hard limit

    • @ZoomieZoomie324
      @ZoomieZoomie324 Год назад

      @@pimplylittlepoopoo6594 theres also the floor with the gold scythe, does that count?

  • @alanhonlunli
    @alanhonlunli 5 лет назад +1613

    When you go down one more floor, you wake up on a wagon and someone says, "Hey, you. You're finally awake..."

    • @nubslayerex
      @nubslayerex 4 года назад +40

      Alan Li You were trying to cross Stardew Valley’s limits, right?

    • @devonroberts1250
      @devonroberts1250 3 года назад +3

      Take the comment off now

    • @sniperjuff369
      @sniperjuff369 3 года назад +7

      Walked right into that imperial ambush same as us and that theif over there

    • @TheTrueHh
      @TheTrueHh 3 года назад

      While if we're no memeing then you would go to -2147483527

    • @DamageMaximo
      @DamageMaximo 3 года назад +2

      The way you are such a loser for copying comments you would probably fall all the way down to the last floor

  • @dividedbyxir0
    @dividedbyxir0 5 лет назад +1314

    Assume that a "floor" is 20 feet.
    That means that DF was 81 million miles under ground.
    The sun is *only* 93 million miles away.

    • @khigh16
      @khigh16 4 года назад +107

      *confused and scared screaming*

    • @berserker3108
      @berserker3108 4 года назад +66

      It's getting hot here buddy...

    • @sIimepoop
      @sIimepoop 4 года назад +22

      Lol but I don’t think you are taking into account the space between floors

    • @khigh16
      @khigh16 4 года назад +27

      @@sIimepoop yeah that would be at lest 10 is feet between floors just so they don't collapse on its self

    • @jakeredifer871
      @jakeredifer871 4 года назад +7

      @SlimePoop he is at the sun

  • @joaovitoraires8351
    @joaovitoraires8351 5 лет назад +1297

    To the core of the Earth, Pam still waiting on the bus

    • @tartaroshero2070
      @tartaroshero2070 5 лет назад +15

      Assuming each floor is ten feet. It would already clear through one end of our sun and out the other.

    • @jimirio4191
      @jimirio4191 5 лет назад +35

      The bus has 1 seat and the rest is just filled with beer.

    • @zr.
      @zr. 5 лет назад +4

      wait isnt it 2019? i thought the earth became flat in 2018 so there are no core in a flat earth. Kappa

    • @cronchyapples7172
      @cronchyapples7172 3 года назад

      @@jimirio4191 LOL

  • @Kaircic
    @Kaircic 5 лет назад +512

    Using pixel measurements and some math I was curious how deep that would actually be. Harvey is about 6'2 or 188 centimeters. Harvey is 34 pixels tall which is 5.529 centimeters per pixel. The cave walls of Stardew Valley in skull caverns are 63 pixels tall 5.2941176471 x 63 = 348.353 CM per floor, or about 137 feet. If you multiply 348.353 by the 32 bit integer which is the max number of floors, then convert centimeters to kilometers you get an astounding 17480822.02758 KM deep into the earth. For reference, the earth is only 6371 KM thick, so Skull caverns is as deep as around 2744 earths! Thanks for reading, this was fun to calculate.

    • @germanandres24
      @germanandres24 2 года назад +25

      Dude you must be a mathematician

    • @Kaircic
      @Kaircic 2 года назад +38

      @@germanandres24 No just someone who's bored and has way too much time

    • @michaelavery5618
      @michaelavery5618 2 года назад +51

      @@Kaircic so a mathematician

    • @somerandomcassfan7289
      @somerandomcassfan7289 Год назад +3

      Your parents must be proud

    • @stevecti
      @stevecti Год назад +3

      I think you misplaced a decimal, shouldn't the floors be 13.7 feet and not 137 ft?

  • @merajar
    @merajar 4 года назад +635

    Less than 1 second on each floor would take 60+ years to finally reach the bottom.

    • @blightedadmiral7006
      @blightedadmiral7006 3 года назад +14

      Well, I’m 3 years old, so I’ll be 43 by the time I’ve made it. Don’t question how ima get the stone for those ladders though

    • @kaito4926
      @kaito4926 3 года назад +28

      @@blightedadmiral7006 so your telling us that your 3 and youll reach the bottom when your 43
      Even tho he said it takes 60 years?

    • @kaito4926
      @kaito4926 3 года назад +1

      Go on dont be shy ill be waiting for that
      R/woosh comment

    • @blightedadmiral7006
      @blightedadmiral7006 3 года назад +33

      @@kaito4926 yes. 3+60=43. I’m a smart 3 year old

    • @nilufertrylandkilicaslan1696
      @nilufertrylandkilicaslan1696 3 года назад +5

      How did you Get 60+? I got ~6,8, is my math wrong?

  • @thegreatmajora13
    @thegreatmajora13 5 лет назад +2987

    Going by the depth of skull cavern, assuming it doesn't teleport you to some weird pocket dimension and assuming each floor is about 10 feet, the planet stardew valley is on is about 500 times the size of planet earth, just going off of this size alone. Since you haven't even hit the mantle yet, it's either even larger, or the composition of their planet is completely different to everything else in existence.
    The people that live here have to skeletal structure of pure titanium to not be crushed the gravity. Moreover the pressure as well as heat of skull cavern's bottom floor would be so intense it probably should just kill everything, mumps and monsters included.
    Pam would probably be fine though.

    • @vero_niqi
      @vero_niqi 5 лет назад +153

      Don't you mean a skeletal structure of pure iridium? 😁

    • @jetison333
      @jetison333 5 лет назад +72

      Considering its freakishly large it could have a very low density too

    • @Xaos1851
      @Xaos1851 5 лет назад +20

      Are you jesus

    • @refinedwrath9030
      @refinedwrath9030 5 лет назад +16

      @@Xaos1851 *"have ya heard of Jesus"*

    • @Nightmare-Stricken
      @Nightmare-Stricken 5 лет назад +55

      The mighty Pam can withstand anything

  • @Veylon
    @Veylon 5 лет назад +1163

    I'm a little impressed that the developer (edit: yes, ONE developer, I get it!) took the time to ensure that attempts to bypass the limit simply failed instead of crashing the game.

    • @the_rabidsquirel
      @the_rabidsquirel 5 лет назад +91

      Yeah, that's definitely the interesting part here. I was expecting the floor count to overflow or the game to just crash. It's understandable most other games seem to ignore integer overflow problems with 32 bit integers, cause there's no way you're getting to that obscenely high of a number without already having clearly broken or modified the game.

    • @conner3626
      @conner3626 4 года назад +10

      I don't think the devs did it I think it was just the game doing what its supposed to
      if the devs put time in it I think they would've done something special

    • @jasongibson1225
      @jasongibson1225 4 года назад +89

      You mean dev right?
      Eric Barone developed the entire game by himself. Art, music, programming, everything.

    • @Veylon
      @Veylon 4 года назад +26

      @@jasongibson1225
      Quite right! I stand corrected.

    • @novalithtrpg8430
      @novalithtrpg8430 3 года назад +24

      Since I don't see it pinned, the reason is basically just that the floor level integer has a maximum value based on how many bits it contains. Its genuinely impressive that Concerned Ape took the time to create exceptiom handling for this that prevented the game from crashing

  • @Aster_Monz
    @Aster_Monz 4 года назад +899

    *Holds obsidian sword and gold pickaxe, Only able to get to floor 8*

    • @wqfled
      @wqfled 3 года назад +99

      its weird since that was my EXACT gear when going to skull cavern. well until a mystic stone spawned in my quarry and gave me a prismatic shard in which i got the galaxy sword
      edit: ik this is a year late reply

    • @braydonrekart3265
      @braydonrekart3265 3 года назад +1

      @@wqfled pat pat :3

    • @FatalHog
      @FatalHog 3 года назад +28

      I bought the lava sword, then literally 2 days later got a shard from omni geodes, i was happy but also genuinely tilted fot the wasted 25k, to the point that i shafted the lava sword even though i only got 500g for it :p

    • @kamillakalamar3271
      @kamillakalamar3271 3 года назад +6

      well, with galaxy sword I died at the very first level :(((

    • @whothefisalys
      @whothefisalys 3 года назад +22

      I got a prismatic shard, didn't know what it was and donated it to the museum, now I've found out what it does and I've been struggling with the skull cavern mine, big rip 😭

  • @ryansamarakoon8268
    @ryansamarakoon8268 4 года назад +185

    Skull Cavern: I have no bottom
    Integer overflow error: aha, once again limited by my powers of 2

  • @Chocice75
    @Chocice75 5 лет назад +4202

    Wait a minute... THAT'S THE 32-BIT INTEGER LIMIT!
    Many games (e.g Minecraft) crash after passing the 32-bit integer limit.

    • @justinbuergi9867
      @justinbuergi9867 5 лет назад +54

      Why not give it a 64-bit integer limit?

    • @tehdave192
      @tehdave192 5 лет назад +392

      Interesting though because a 32 bit integer should be 2,147,483,648, that 527 is strange
      I think the 121 difference is the 1 offset (2^32/2-1) + the 120 mine levels

    • @Chocice75
      @Chocice75 5 лет назад +152

      @@justinbuergi9867 Probably because nobody would even get to the 32-bit integer limit.

    • @aggese
      @aggese 5 лет назад +23

      It could have rolled over unto the first level of the regular dungon
      @pudding143 true my mistake, ment more that it would have been more fun if it had sent him back to floor 1 of the regular dungon, but you are correct that is not how integers works unless specifically set to it

    • @aggese
      @aggese 5 лет назад +33

      @@justinbuergi9867 then someone would have asked why not a 128 bit limit and so on

  • @Swordslash
    @Swordslash 5 лет назад +6938

    >Haven't watched DF in a while
    >Sees new video, title intrigues me
    >Clicks on video
    >Marriage, child, sacrifice, divorce
    *It's like I never left*

    • @ondrae7528
      @ondrae7528 5 лет назад +10

      Swordslash as of now oh have 666 likes

    • @wizardfan8656
      @wizardfan8656 5 лет назад +6

      So tempted to like, but I just cant

    • @ajollyduck
      @ajollyduck 5 лет назад +3

      Noice

    • @addityasinghal897
      @addityasinghal897 5 лет назад +2

      Dwarf fortress? Cause thats apt too

    • @kurtronqx7135
      @kurtronqx7135 4 года назад +2

      Why does he do that marriage gimmick?

  • @NickNitro
    @NickNitro 2 года назад +210

    I thought I was getting click baited, was entertained and informed. that's a rarity on youtube gaming videos. GG

  • @lostime2743
    @lostime2743 5 лет назад +179

    Journey To The Center Of The Earth: Pixelated

  • @jennifercavenee7572
    @jennifercavenee7572 5 лет назад +504

    "If I'm not breaking the game, I'm just not trying hard enough."
    This entire channel in a nutshell.

    • @Wrath-_-
      @Wrath-_- 3 года назад +1

      My life in a nutshell

  • @SmashEgg11314
    @SmashEgg11314 5 лет назад +783

    so assuming each floor is about 10 feet high (for simplicity) the entirety of skull cavern is 4,067,203 Miles deep. But the diameter of the earth is only 7,197 Miles, meaning skull cavern has to loop around the entire world multiple times.
    If we assume it stays just below the surface the entire way we can use the earths circumference of 24,901 Miles to figure out that it loops around the earth a total of 163 times.
    for further reference, skull cavern is over 300 times longer than the Great Wall of China, it more than qualifies to be a world wonder, and DF just sets off bombs in it.

    • @tensorflaw
      @tensorflaw 5 лет назад +50

      or stardew valley takes place on planet that has a diameter of 8m miles, a circumference of 25.5m miles, and a surface area of 708 trillion miles. that's roughly 10 times bigger than the sun. a planet of that size and earth like material would surely collapse on itself into a black hole

    • @Goodish_night
      @Goodish_night 5 лет назад +13

      Lol I had the same idea except with 7ft ceilings. With 7ft ceilings it comes out to 2,847,042 miles which would be 12 trips to the Moon and back to the surface of Earth 😂

    • @gieo7734
      @gieo7734 5 лет назад +9

      7000 IQ

    • @hollyweston602
      @hollyweston602 5 лет назад +12

      The skull caverns are actually a labyrinth under the planet with a strange gravity of their own making you think you're falling down but actually spiralling across and into the planet. (Thats my explaination 😂)

    • @xaosbob
      @xaosbob 5 лет назад +8

      "...the entirety of skull cavern is 4,067,203 Miles deep."
      "...skull cavern is over 300 times longer than the Great Wall of China."
      Well...you're not wrong, I guess.

  • @erichung7898
    @erichung7898 5 лет назад +120

    From my calculations, if you have maxed out luck and find a ladder every time you break a rock, it will take ~204 real years to reach the bottom.

    • @blueflamefae7898
      @blueflamefae7898 3 года назад +4

      if you find a shaft on every floor and every floor drops you say like 7 levels and it takes you about 2 seconds to locate and jump down the shaft then what does that add up to

    • @erichung7898
      @erichung7898 3 года назад +9

      @@blueflamefae7898 Approximately 19.45 years to reach floor 2147483647 in those circumstances.

    • @erichung7898
      @erichung7898 3 года назад +6

      @@blueflamefae7898 If the floor count was updated to 64 bit instead of 32 bit, floor 9223372036854775808 would take 83563202479.2960 years. Further, if a long double at 128 bit was used as the data type to store the number, floor 170141183460469231731687303715884105727 would take 1541469010115144884138647022141.44475 years.

  • @ericgriffin1472
    @ericgriffin1472 3 года назад +69

    So, the start of Skull Cavern is definitely being treated as "Floor 121" in game.. and the final floor is just Maxed-Signed-Integer of the 64 bit system.. minus 120 (indicating it *was* max signed integer and shifted slightly for the display in the top left).
    Super neat! And, good on the developer for having checks in place to keep the game from crashing due to integer rollover.
    Thanks for finding this!

  • @Haniryion
    @Haniryion 5 лет назад +429

    it's related to the 32-bit integer limit. this game uses that sistem too, so it can't count bigger number than 2,147,483,647 (2,147,483,527+120 mines). The same happens with gold if you go over that limit you'll get negatve numbers.

    • @jonathancarlson7659
      @jonathancarlson7659 2 года назад +3

      He should have used an unsigned integer. ;)

    • @Lemony123
      @Lemony123 2 года назад

      I don't think that happen with gold. Oh nvm.

  • @FullNelsonGamingCorp
    @FullNelsonGamingCorp 5 лет назад +420

    next project, what is 2,147,483,527 floors worth in value

    • @bldmn-ny8gw
      @bldmn-ny8gw 5 лет назад +6

      that would take years to accomplish

    • @conner3626
      @conner3626 4 года назад +7

      that would take 2,147,483,527 years

    • @DarKxSlay3Rx21x
      @DarKxSlay3Rx21x 3 года назад

      You simply would not be able to figure that out. Far to many levels to clear fully and sell

    • @iamthepirateking9000
      @iamthepirateking9000 3 года назад

      If you really Really REALLY want to calculate that, then you have no choice but to assume a fixed value per floor. First mine the first floor and ship the contents and then multiply the total amount with 2,147,483,527.

    • @killerlalu1
      @killerlalu1 3 года назад +1

      @@iamthepirateking9000 That simplistic of a calculation would never work as the floors have multiple layouts that drastically alter available space for the various available item types and their spawn rates the deeper you go, though you've got the very general idea. This is more a question/challenge for a person like Blade, who searches the code and calculates much of the numerical and percentage information regarding Stardew Valley that we know today. I know ConcernedApe is still working his way down Skull Caverns floor-by-floor, though I can't remember what floor he'd reached, last I heard; my memory just hates me like that.

  • @JCarey1988
    @JCarey1988 3 года назад +35

    Thank you for doing this for me. I'm rather disappointed that ConcernedApe didn't have SOME kind of surprise coded in, but my hat is off to him that the game doesn't crash.

  • @KiraraLalaYT
    @KiraraLalaYT 5 лет назад +2105

    I wonder if that equals to hitting the center of the world?

    • @sandraskender1388
      @sandraskender1388 5 лет назад +17

      You appeare in every comments secion of DF

    • @hannahk2275
      @hannahk2275 5 лет назад +2

      I’d think so

    • @aturchomicz821
      @aturchomicz821 5 лет назад +13

      Kirara Lala 3 000 000 000 times 3 (if we assume every floor is just 3 meteres high)

    • @Whydidyoudothis
      @Whydidyoudothis 5 лет назад +6

      This guy literally dominates comments...

    • @KiraraLalaYT
      @KiraraLalaYT 5 лет назад +11

      I do :D

  • @nytalix642
    @nytalix642 5 лет назад +376

    Will DF ever satisfy his lust to break stardew valley? Find out next time on dragonball z

  • @coolguy4908
    @coolguy4908 4 года назад +83

    I think one of my favorite parts of this channel is his ability to roast the other npc’s so casually

  • @kookiemony01
    @kookiemony01 5 лет назад +103

    Fun fact, the amount of floors there are in skull cavern is also the max amount of gp you can have in a single stack in Runescape.

    • @betochiwas
      @betochiwas 4 года назад +13

      Is the size of a variable in programming enviroments, I think is "long" numeric variable in C

    • @JozhuaVids
      @JozhuaVids 3 года назад +8

      In a 32 bit game, the game can typically handle the numbers -2^31 to 2^31-1, and if you type in 2^31-1 you get.....

    • @cadainn3718
      @cadainn3718 3 года назад +2

      @@betochiwas It is the maximum Integer[32bit] value, not Long[64bit] (9,223,372,036,854,775,807)

    • @kyroh-bf2tf
      @kyroh-bf2tf 3 года назад

      Actually wrong, you can have 2147483647 gp not the 2147483527 floors in stardew valley

    • @KitTheAnkafolk
      @KitTheAnkafolk 3 года назад +3

      @@kyroh-bf2tf You forget the original 120 floors in the mines
      Add those to the massive number of levels in skull cavern and you get the limit^^
      As the “121st” floor of the mines was Skull Cavern #1 until the bug was patched^^

  • @bathorse
    @bathorse 5 лет назад +320

    The reason for such the high number is that the number 2,147,483,647 is the max you can go before it overflows and jumps to an insanely low negative number. However, you'll notice the number here isn't 2,147,483,647, but rather 2,147,483,527. Well, if you remember what DF said about the 120 floor glitch with the bomb, and how the 121st floor is just the 1st floor of skull cavern, that's exactly it. 2,147,483,527 + 120 = 2,147,483,647, the max limit of the 32 bit integer limit.

    • @granderondeproductions3286
      @granderondeproductions3286 3 года назад +1

      @Edward Thang Is this a dword value that can be changed with cheat engine? Why not split the data into an array of two sets? I'm no expert, and I should probably brush up on my computer science and math stuff again. Anywho..

    • @joshuagamesofficial
      @joshuagamesofficial 3 года назад +3

      which makes you wonder WHY he decided to use an i32 to store the level depth, considering you weren't likely to ever get past 1000 or so. I believe minecraft used a u16 for their map data (65536) which would have been plenty

    • @SavageGreywolf
      @SavageGreywolf 3 года назад +1

      @@joshuagamesofficial because it's just... easy? considering the way the floors are procedurally generated, it's likely that the level depth is literally just a signed int. It looks like he just made a check to prevent overflow. ConcernedApe never intended anyone to reach the bottom of Skull Cavern with conventional means, it's meant to be impossible unless you're cheating. The overflow prevention is probably just there to keep unexpected corruption from happening.

    • @RGBConfirmed
      @RGBConfirmed 3 года назад

      @@granderondeproductions3286 this value can't be changed by regular users, you can enhance it as developer by changing the data type from integer to long.

    • @daphneelalonde-larocque1949
      @daphneelalonde-larocque1949 3 года назад +1

      My one prog class in uni that i actually just abandonned is feeling useful right now because I know what you are talking about 😂

  • @MRDVI_D
    @MRDVI_D 5 лет назад +407

    Recognized the number, it is close to the 32 bit integer a max limit for 32 bit engines which is 2,147,483,647 and this number is the same as skull cavern plus the normal cavern since in is technically a continuation of that the first floor of skull cavern is 121 so by proxy the the lowest floor is the 32 bit integer, also assuming. you can do 1 floor a second it would take about 74 years

    • @craigjorgensen1986
      @craigjorgensen1986 5 лет назад +5

      Nice, I was thinking along these lines too but I wasn't thinking about the 120 mine levels. So it was bugging me that it wasn't 2^31.

    • @hanwong1919
      @hanwong1919 5 лет назад

      You're smart!

    • @shadowninja958
      @shadowninja958 5 лет назад +1

      Frost looks like he forgot to pin it.

    • @AchiBellarosa464
      @AchiBellarosa464 5 лет назад

      If you managed to do the 700 floors (presumably in a single in-game day) that DF mentioned, it would take around 114 or more years to get to the bottom, granted you had a mod that gives you an elevator.

    • @MRDVI_D
      @MRDVI_D 5 лет назад +2

      @@AchiBellarosa464 that's assuming you do it "legitly", but I was assuming that time was frozen and you are Immortal in really life just to get the simplest start to finish number

  • @IshioRamo
    @IshioRamo 2 года назад +26

    Now we need to know the exact first floor where it's only iridium ores spawning so we can use ladder spamming to get there before end of day haha

  • @nickmilo932
    @nickmilo932 4 года назад +127

    Pewdiepie: nobody is deeper than me.
    Skull cavern: hold my annoying iridium bats.

  • @comfy_caterpillar7088
    @comfy_caterpillar7088 5 лет назад +624

    Try going to the second to last floor and then use a shaft

    • @patrickrocheleau8185
      @patrickrocheleau8185 5 лет назад +55

      If its based on intger overflow he would just get sent to floor one

    • @Arobsite
      @Arobsite 5 лет назад +22

      @@patrickrocheleau8185 The thing is its a signed integer, meaning that it has both positive and negative numbers, with the negative using the final bit. It would increment past that and end up at -2147483647.

    • @Wildcolt
      @Wildcolt 5 лет назад +40

      Except it doesn't overflow. If it did, he'd be able to "continue" and we'd see a negative floor value instead of being stuck on the floor he's on.

    • @CherubiJubell
      @CherubiJubell 5 лет назад +3

      QUICK UPVOTE THIS!!!

    • @markijacksepticpie1096
      @markijacksepticpie1096 5 лет назад +1

      TwizzdaCat good idea

  • @KadianAthior
    @KadianAthior 5 лет назад +221

    you asked about those grey stones on the deepest floor, DF, here's your answer:
    Those bigger, dark grey stones are 'stone ore', so to say. They give you more stones than a normal rocks, and, as one can see from your video, clusters of different ores are possible to spawn in iridium-only floors. So, instead of a cluster of copper, iron or gold, you simply got a cluster of, well, stone.

  • @drewjensen2798
    @drewjensen2798 4 года назад +20

    Funny, the final floor is almost the same number as the max cash stack in Runescape, which is limited in 32-bit.

  • @Phantasmen
    @Phantasmen 5 лет назад +17

    You had me at "floor 20"

  • @red__guy
    @red__guy 5 лет назад +192

    The Lowest floor is probably 2,147,483,647 it is 2^31-1 the highest number that can be represent in signed 4 bytes integer.

    • @wqfled
      @wqfled 3 года назад +15

      not counting the 120 floors in the mine 2,147,483,647 - 120 + 9,147,483,527 which is the lowest level of sc

    • @anthonybenci9035
      @anthonybenci9035 3 года назад +2

      4 byte 32 BIT

  • @aurorabox7781
    @aurorabox7781 5 лет назад +261

    Someone should make a teleporting NPC’s mod.
    *Pam vs. Train*

  • @underbossgamingdunce7018
    @underbossgamingdunce7018 5 лет назад +8

    68 years to get to the bottom legitimately if it took 1 second to clear a floor.

  • @redmage777
    @redmage777 4 года назад +6

    I think the Grey rocks are technically different than the brown ones. They always seem to drop multiple rocks, my theory is they are "ore nodes" that drop rocks.

  • @yourcrustyramen
    @yourcrustyramen 5 лет назад +221

    Leave it up to DF to have a "productive day" in 10 minutes😂

  • @j.m.h.6363
    @j.m.h.6363 5 лет назад +107

    I noticed that during the Community Center Completion cutscene, all the NPCs have dialogue bubbles. Can you use your modded shenanigans to see if they really have anything to say?

    • @alecz3843
      @alecz3843 5 лет назад +17

      They most likely say "hi" as that's the default text bubble.

    • @areallyshiftyguy
      @areallyshiftyguy 5 лет назад +6

      All npcs have dialogue bubbles in every cutscene, they wont have anything to say

  • @Skyl3t0n
    @Skyl3t0n 5 лет назад +18

    So concerned Ape expected you trying that and implemented a function that sets you to the lowest floor every time you pass this floor. Otherwise you would be sent to to floor -(max int lenght)

  • @FlabbyButter
    @FlabbyButter Месяц назад +2

    Fun fact, 2.147 billion gold is the max gold you can have in a single stack on Old school RuneScape.

  • @TheBigNazrin
    @TheBigNazrin 5 лет назад +31

    At one floor per second, starting from birth, with no brakes this would take about 68.1 years.

  • @purpur5
    @purpur5 5 лет назад +150

    It's really interesting that game creators were prepared for someone reaching the int value in floors. It's like they predicted someone would be crazy enough to go there
    EDIT Btw even if you used the mod that skips 1000 floors, it would still take over 8 days straight. Without mods it would take 34 years straight at best, meaning that assuming your PC doesn't break it would be a multi-generation feat

    • @LuizAlexPhoenix
      @LuizAlexPhoenix 5 лет назад +3

      If you were to be skipping it one floor at the time, one floor by the second, it might just take double that.

    • @natefoldan
      @natefoldan 5 лет назад +13

      Unfortunately as it's procedurally generated, they weren't prepared for it, it was just the physical limitations the game would allow. Would be very cool if ConcernedApe had prepared for it and put something special on the last floor though!

    • @iceman6624
      @iceman6624 5 лет назад

      Polak

    • @MaxRollison
      @MaxRollison 4 года назад

      I think they didn’t worry about it at first. But patched it later on, just like the dupe glitches. I guess it really is a simple fix though

    • @Lauren_C
      @Lauren_C 4 года назад +1

      Alexander Rollison Theoretically, it isn’t difficult to implement a couple checks before and/or during floor generation. Not sure how the dev implemented it, but one way would be to check the current floor against a preset variable. If the value is equal to or greater than the limit, then you could simply fail to generate a floor.
      The load times are very speedy, which suggests that the next floor could be generated in advance before you actually do go down, probably before ladders are ever generated. In this case, a failed floor generation can return a value (a boolean perhaps) that can be used to prevent further progression.
      Shafts would probably require special handlings due to their variability. This video didn’t display the behavior of shafts within reach of the bottom floor, so I can’t say with any certainty how it will handle potential overflow situations. The safest means I know of would probably involving generating the random number (floors to jump down by) in advance, then run a loop in the background to increment the floor value while running the checks against the floor limit. If the limit is hit, then the difference returned will be the amount of floors you skip, preventing further progression.

  • @therach1
    @therach1 2 года назад +2

    "This successful run to Skull Cavern floor 100,000 is brought to you by the sacrifice of one innocent child."

  • @marti2xx4
    @marti2xx4 4 года назад +11

    It was a perfect opportunity for a hidden Easter egg and the developer simply didn't even make a single Easter egg

  • @spooksdyedblue7487
    @spooksdyedblue7487 5 лет назад +48

    U were in the Guinness world records Gamers Edition 2019!!!

  • @Dennis-hq8qv
    @Dennis-hq8qv 5 лет назад +139

    If someone wants to know why it's the limit: An integer in programming languages is usually 2^32 big or in other words it can count up to 4.294.967.295 but because we have negatives and positives it goes from -2.147.483.648 to 2.147.483.648. So what happens if you hit 2.147.483.649? Right it goes back to -2.147.483.648. I guess the level -8 is a compiler error following this logic.

    • @faythplays93
      @faythplays93 5 лет назад +5

      BunnyJumps Interesting, so since the regular mine is included as part of the levels (seeings as skull cavern level 1 is counted as level 121) the floor number DF lands on makes sense.
      I has a question! Do you plan on releasing the skull cavern level jump mod for the public? Asking for me 👀

    • @fmtcerberus7929
      @fmtcerberus7929 5 лет назад +1

      Bitch what ?

    • @nonichalant7251
      @nonichalant7251 5 лет назад +1

      FMT Cerberus
      😂😂😂!!!!!!!

    • @Cyrathil
      @Cyrathil 5 лет назад +3

      -8 would probably be the result of integer overflow, which explains the crashing. A neat trick I show students is counting up and show how it wraps down to MIN_INT after MAX_INT, because of how 2s Compliment binary works.

    • @TheCalax
      @TheCalax 5 лет назад

      @@Cyrathil Yeah, it's pretty simple. The first bit usually declares if the number is positive or negative. So going from 01111...(31 1's) to 1000...(31 0's) increases the number from 2147483647 to 2147483648 - Though since it's already in the negative domain (1 as first bit) it's translated to -1 in common programming languages

  • @louis6593
    @louis6593 3 года назад +2

    @DangerouslyFunny I'm pretty sure someone already pointed this out. Stardew Valley is a 32bit game, The number 2,147,483,647 (or hexadecimal 7FFFFFFF) is the maximum positive value for a 32-bit signed binary integer in computing. I added 120 to 2,147,483,527 because the mines do count as the first 120 floors. So basically you reach the end of the possible numbers generated in hex value.

  • @FireFox64000000
    @FireFox64000000 5 лет назад +6

    If I had to guess with my extremely limited programming knowledge it probably has to do with the limit on the size of integers within the language. Or whatever other variable type they decided to use.

  • @TheAmzngAids
    @TheAmzngAids 5 лет назад +72

    Quality programming right there, Error checking for int overflow. Because you know someone is going to do something exactly like this -____-

  • @starry_sylv
    @starry_sylv 5 лет назад +24

    The time, and
    the pressure in your ears..
    it would probably kill you at that point.

  • @ScReamOut93
    @ScReamOut93 4 года назад +4

    7:50
    The Integer Value Range already got posted
    You would need roughly 204 Years and 288 Days to get to that level with an theoretically infinite supply of stairs.

  • @lnugl
    @lnugl 2 года назад +1

    Concerned Ape used an int primitive data type to store the value of the floors. An int data type can count up to the value of 2,147,483,647 or 2^31 - 1. If you subtract the amount of floors in the regular mines you get 2,147,483,527

  • @LicoriceWasTaken
    @LicoriceWasTaken 5 лет назад +47

    when the other nerds say the reason for what's going on before you can
    me: It's the 32 bi- oh...

  • @Kurachi84
    @Kurachi84 5 лет назад +41

    geez, you CAN go lower, yet you don't know?
    i mean, it's not in skull cavern, but i think you did make a video on it
    what video it was? "marry Pam" of course!!

  • @berisiktv
    @berisiktv 4 года назад +13

    The real " Journey to the center of the earth "

  • @chessminecraft2008
    @chessminecraft2008 3 года назад +1

    if you would take a shaft that takes you 15 floors every second, it will still take over 4.6 years to get to that floor

  • @Shivablade
    @Shivablade 5 лет назад +3

    This is the video i didn't know i needed to see, haha, thank you DF. only recently got SDV and seen your vids and i love them

  • @wrenthdavis5174
    @wrenthdavis5174 5 лет назад +8

    It's the limit because the floor number is stored as a 32 bit signed integer. So 31 bits of precision and 1 sign, means 2^31 possible floors. We ignore the fact that it can be negative as this is just the way that the integer is stored.
    So 2^31 = 2147483648

  • @nymad7054
    @nymad7054 4 года назад +1

    The reason that 2.14 billion floors is the max is because the type of value the floors are stored as is an int and the highest that goes is that number, 2.14 billion is considered int overflow

  • @letsb3nameless665
    @letsb3nameless665 5 лет назад +2

    If I did math right, and you didn't eat, sleep, or do anything else, AND had infinite ladders, and you placed one ladder every 5 seconds, presuming that's how long it takes to place it, scroll to the next ladder, and go to the next floor, it would take approximately 341 years to get to the bottom. So it is possible.
    If you use a bunch of people constantly swapping around in shifts as they die.

  • @lynzylu5
    @lynzylu5 5 лет назад +49

    Wait... they patched out the secret ladder on floor 120? Oh no... I was hoping to take my more action-based friends to Skull Cavern early to make the experience a bit more fun for them...

  • @noah1535
    @noah1535 5 лет назад +6

    The bottom of skull cavern is the upper limit of an int32 number minus 120 floors for the mines. It would crash if it passed that limit, so most games loop back to the beginning (which is the same limit but negative) or in the case is Stardew Valley it looks like it prevents the number from incrementing

  • @Corzappy
    @Corzappy 4 года назад +1

    It always feels good when you break the 32 bit integer in a game.

  • @SlickNickP
    @SlickNickP Год назад +1

    Computers use a base 2 number system, i.e. looking at things in the form 2^(x). Our society generally uses a base 10 number system, which is why base 2 numbers might look a little weird to the human eye.
    You’re used to organizing numbers in terms of 1, 10, 100, 1000, etc. but a computer thinks of things in terms of 1, 2, 4, 8, 16, etc.
    In this case, 2^(16) = 2,147,483,648. So, ending at 2,147,483,648 is similar to ending at something like 1,000,000,000,000 in the base 10 number system that you’re used to. It just makes sense to end at an even number like that, and makes the most of the memory available.
    The size of the memory set aside for rooms in this area was probably 2^16 (aka, an integer with a limited memory size of 2^16).
    In Stardew Valley, the skill cavern number is a little less than 2,147,483,648 but very close. I’m guessing that ~100 extra rooms were set aside for other locations in the desert or something. Either way, seeing something so clearly based on a base 2 number system is typical for anything with computers!

  • @KizzyJay
    @KizzyJay 5 лет назад +17

    I was expecting for the skull cavern to roll over when you tried to go to floor 2,147,483,528. What I mean is that I was thinking you might have ended up on floor 1 of the mines. Though I think the dev's didn't put in a roll over feature for the 32 bit integer limit mostly because it isn't possible to hit that low of a floor without cheating.

  • @galacticsilver9033
    @galacticsilver9033 5 лет назад +4

    The fastest way down skull cavern is Pam, even the earth itself is scared of her.

  • @cyberfaunix6920
    @cyberfaunix6920 3 года назад

    Legend says the cavern goes deeper, but a magical force prevents you from going any further, fearful for what you could find.

  • @OriginalPiMan
    @OriginalPiMan 4 года назад +2

    If you go down 15 floors every second, representing finding a shaft that drops you the maximum amount immediately every time, it is around 4.5 years. Go by ladder instead and it obviously takes 15 times longer, or just shy of 70 years uninterrupted.

  • @TheSirRolfe
    @TheSirRolfe 5 лет назад +85

    Hey DF, if you grab a rabbits foot and go do the cutscene where all your girlfriends would generally break up with you, you instead get a gossip cutscene where they talk about Marney and Lewis’ relationship

  • @purplekey9330
    @purplekey9330 5 лет назад +3

    It's a coding thing, most integer values have an upper and lower limit, and going any higher/lower would break the number (or loop back to -2billion or something)
    I don't remember the exact reason why that's the number, but that's considered "MAX" in code. He likely has put some sort of conditional like "if(floor > MAX)" in the next floor method to prevent further depths from being explored

  • @Allisonthebirdgirl
    @Allisonthebirdgirl Год назад +1

    Him: okay so we got 5 prismatic shards
    Me: HOW R U NOT GOInG CRaZY

  • @countrycoffeecup7772
    @countrycoffeecup7772 7 месяцев назад +1

    Using that shaft can really get you some good statistics.

  • @MrArrmageddon
    @MrArrmageddon 5 лет назад +27

    Getting to floor 2,147,483,527 in one lifetime without cheating? Is it possible?
    Here is a rough math breakdown coming from me. (Not a math buff by any means.) I got some of this info from Wiki.
    Lets Start with this.
    "Time is the process in which Stardew Valley proceeds. Each day is 24 hours, and each hour is sixty minutes. Time passes in ten minute intervals. Each interval equates to about seven seconds in real-time. There are 7 days per week. An hour of the game consumes 42 seconds of real-time. From that, we can assume that a full game-day duration is about 17 minutes."
    So if each day is 17 minutes of real life time. And the record for legit vanilla (No modded help etc.) Skull Mine Depth is 500ish give or take 100 or so? Is that true? I don't know even on a full day and really good luck I have hard time getting to 100. My record is 115 ish. But in the video you said you got to 500! I don't know if you used a little help from like a time slow down mod but you said others have gotten a little further? So I'm going to use 750 floors as a value for the current record for vanilla. I don't know how wrong that is. But I assume it's very difficult to beat that? Heck personally I think it's absolutely impossible but after seeing speeds runs and Good Games Done Quick anything is possible. But it's better to over estimate when it comes to the math I'm about to do. And it's fair to assume that 750 is over estimating.
    So 750/17 = about 44.117 floors per minute.
    More Info from Wiki.
    In Canada, the average life expectancy was 80 years for males and 84 years for females in 2018. So I'm going to pick 85 years as general over estimation. I'm also ignoring work, sleep, eating, bathing all that does not matter. So 85 years of dedicating time traveling downward in Stardew Valley Skull Mine. So that alone is a MASSIVE over calculation.
    85 Years = 44,676,000 Minutes
    44,676,000 ( 85 Years ) x 44.117 ( Floors Per Minute ) = 197,097,109.2 (Floors Deep)
    So yeah the average Canadian or let just say person if they started mining downward in Skull Cavern the moment they were born till the there death. On average without sleep, work, eating, or anything else they would be extremely lucky to reach just floor 197,097,109.2
    (Target Floor) 2,147,483,527 / (Projected Maximum) 197,097,109.2 = 10.895. So even after all this we are still off by 10.985. So even 10 lifetimes would not be enough.
    And I'm to lazy to figure out how much time someone has to eat, sleep minimum there whole life and deduct the ages where someone is to young. Like the 1st 4-5 years of there
    life. The real calculation is at best half of the one I put up. Like any real person trying this would have to eat, sleep etc... So DangerouslyFunny your 100% correct when it comes
    to billions of pretty much anything it's beyond human life time.

  • @PLF...
    @PLF... 5 лет назад +5

    I just celebrated my 1 billionth second alive at (around) 31.5 years, so if every floor took about a second, you could do it before you turned 70. Easy.

  • @kingxx4835
    @kingxx4835 3 года назад +1

    That’s the max integer a variable can hold if no one has said it yet, after that it will error out if I remember correctly

  • @gferrol118
    @gferrol118 4 года назад +7

    Imagine someone actually getting down that far legit

  • @jcorn3509
    @jcorn3509 5 лет назад +4

    The number of floors corresponds to the max possible integer in Java

  • @CajunCrustacean
    @CajunCrustacean 5 лет назад +8

    Fun info: if you assume 10 ft per floor (for ease of math), that makes skull cavern roughly 4,067,203 miles deep. Or in other words a bit over 827 times the diameter of the Earth.

  • @ari5101
    @ari5101 4 года назад +1

    It killed me when he didn't take the iridium (I know it's not his real world but still)

  • @meticulousCheese
    @meticulousCheese 2 года назад +2

    At 2 seconds per floor from infinite laddering, it would take (more than) approximately 135.7 years! Might live that long if med tech picks up, but I doubt a PC would endure that very well.

  • @olafthebear2327
    @olafthebear2327 5 лет назад +3

    Strange that going past the Skull Cavern's last floor doesn't take you to floor 1 of the mines

  • @brittany1382
    @brittany1382 5 лет назад +3

    If we assume that the ceiling of each floor of the Skull Mine is a standard 8 feet, and that we aren't tunneling through the centre of the planet, that would mean that the planet that Stardew Valley is on is roughly 256 times the size of Earth :^)

  • @holographicsludge
    @holographicsludge 4 года назад +1

    Anyone who watches AntVenom’s Minecraft videos knows by heart that that number (around 2.14 billion) is the 64-bit integer limit. Most games have this number as a limit in the code at least once.

    • @dimensionalspirit4027
      @dimensionalspirit4027 4 года назад

      Erm actually no, 64 bit limit is (2^63)-1 which is exponentially higher than this (exactly 2^32^2÷2-1) or a little more than 9.2 quintillion (won't bother typing a 19 digit number)
      This case, on the other hand, is actually a 32 bit limit which is 2^31-1 which is 2147483647 or the maximum floors

  • @Eddygeek18
    @Eddygeek18 7 месяцев назад +1

    The dev must of added error checking for the floor switching function, 2.147 billion is the signed 32 bit integer limit, after that it overflows to negative so floor -2.147 billion, it's interesting that the dev likely adding this error check for such an impossible event without mods, but if modding was an early though in development it may have been put in the game for that purpose incase modding allowed playing to get to that floor. Great skill thinking ahead by the dev if the error checking was put in rather than a built in engine feature.

  • @kitghost1
    @kitghost1 5 лет назад +3

    That's odd, usually when you hit a limit like that you get an overflow and end up back at 1

  • @SpamSam578
    @SpamSam578 4 года назад +3

    The first time I went into skull cavern I found a shaft and fell 15 levels

  • @benchartrand5078
    @benchartrand5078 5 лет назад

    I like your videos, thanks. Id like to say, the reason they keep putting normal rocks is to give you the option to craft more staircase with the stone you accumulate

  • @xyzzyx7812
    @xyzzyx7812 3 года назад

    the bottom of the cavern is floor 2^31-121. there are 120 regular mine floors + 1 ground floor. so the level is stored as a 32-bit integer where one of the bits is used for something else

  • @Redstone656
    @Redstone656 3 года назад +5

    I falled 20 floor on the first hole i ever jumped in my first game
    Almost died