I was so focused and didn't even bothered reading the title, because i was in a hurry to find out how to create a mirror effect material. After the end of the video i laughed because this was a great and faster idea, and way easier compared to adjusting materials in asset editor. Thanks! Will be using this techniques.
That's a cool effect, Aaron, thanks! I'm going to try it with a surface in the frame painted with a material that is mostly transparent, to suggest a less perfect reflective surface. Keep thinking outside the box, my friend!
Definitely a cool trick. I’ve been working on a conceptual model this week which has 2 long walls of mirrors and wanted have reflections of the opposite side of room in them. You are the man.
A great trick is to use it for the reflections on the floor as well. You could have even put the reflection for the TV for an even more immersive experience.
Funny thing, I'd had the same idea some yeras ago and I've been using this method ever since. It just din't occur to me to turn the mirrored in into a component, which is a cool idea. I also didin't know how to share on RUclips like Eric did. Thanks, Eric!
@@AaronMakingStuff Sorry I got your names mixed up, Aaron. But thanks for the compliment! I really dig your tutorials and the easy-going way you guys present them.
@@AaronMakingStuff Oh, Am I to infer that "Eric" is like calling you names? LOL (Just kidding!). But picking on what Rob Mahan said below, I've also tried making a slighltly reflective floor by applying any materials from the SU Materials Library and making it sligthly reflective so as to lend this glossy look to the floor. Of course, we have to follow a similar procedure and mirror at least a few objects off the floor plane. Then we add a few effects in Photoshop. Looks neat in the end.
Wow... That is so cool but I guess that depends where this mirror is located in your model. If there is a doorway next to the mirror this trick will get ruined. Am I right?!!
Unfortunately, this only works if you have room for a full copy of the room behind the mirror. If you need this look, you may have to break your model into pieces.
Cute !!! Can't have it always (goes just for one room), but cute. A transparent film of some percentage could probably add to realism, with some blurring. (oops, didn't see you, Rob Mahan, below)
This is great! Now how do I deal with the fact that I have another room on the other side of the wall? The only way I can think of is to use Tags to turn off the other room and turn on the mirrored reversed version of the mirror. Should I do it that way? 😅
Very clever, sir. I like it. Why, though, is the plaid showing in the "reflection" at 6:34, but obscured thereafter? Did you add a plane with a transparency and not call it out? Just curious why the couch texture was no longer "reflected".
If you are good at organizing your model and use components, something like a single room should not get TOO big... but, yes, if you use a bunch of high poly models and don't use components, you could make a very unwieldy model. It really comes down to following best practices for efficient modeling!
@@AaronMakingStuff - I agree, and typically I use components for almost all my custom cabinetry and room build-outs to keep file size down, but after a while things slow down, especially with shadows on. I only use a groups when I want to package the assembly of components that I made.
fajar vashra That would be a difficult model to maneuver! Hopefully you don’t have any 500mb SketchUp models of a single room! That alone would be a rough model to work with!
@@AaronMakingStuff I don't if you mean single room , but in single floor apartment which is more than one room I do, I do work two story or more in SU too, which can reach 1 GB+ file...well you know when it do, my comp scream. may be its better to make panorama file and paste it as texture in extruded arc ?
Mirror mirror on the wall, Aaron is the sketchiest of them all!
Mirror in the bathroom aha
I was so focused and didn't even bothered reading the title, because i was in a hurry to find out how to create a mirror effect material. After the end of the video i laughed because this was a great and faster idea, and way easier compared to adjusting materials in asset editor. Thanks! Will be using this techniques.
That's a cool effect, Aaron, thanks! I'm going to try it with a surface in the frame painted with a material that is mostly transparent, to suggest a less perfect reflective surface. Keep thinking outside the box, my friend!
Not just a cool effect (and yeah, it is!) I love that interior design. I love seeing what other people do, it's so inspiring!!
Definitely a cool trick. I’ve been working on a conceptual model this week which has 2 long walls of mirrors and wanted have reflections of the opposite side of room in them.
You are the man.
I have been trying to figure this out for a bathroom remodel on sketch up , thank you.
A great trick is to use it for the reflections on the floor as well. You could have even put the reflection for the TV for an even more immersive experience.
Great call! Gonna have to try that!!
Definitely a cool trick. I will try it.
Cool idea, Aaron!
I really enjoyed this technique..
Awesome!!! Reflects like real mirror!!!
Such a clever idea!
This living room model was 99% the same model from 15 years ago that got me my first job offer.
Awesome trick ! love it !!
simplicity is powerful! you are a skp wizard!!!!
Funny thing, I'd had the same idea some yeras ago and I've been using this method ever since. It just din't occur to me to turn the mirrored in into a component, which is a cool idea. I also didin't know how to share on RUclips like Eric did. Thanks, Eric!
Great minds think alike!
Also... I'm Aaron 😉
@@AaronMakingStuff Sorry I got your names mixed up, Aaron. But thanks for the compliment! I really dig your tutorials and the easy-going way you guys present them.
Cori Correa no problem (I have been called worse), and thank you!
@@AaronMakingStuff Oh, Am I to infer that "Eric" is like calling you names? LOL (Just kidding!). But picking on what Rob Mahan said below, I've also tried making a slighltly reflective floor by applying any materials from the SU Materials Library and making it sligthly reflective so as to lend this glossy look to the floor. Of course, we have to follow a similar procedure and mirror at least a few objects off the floor plane. Then we add a few effects in Photoshop. Looks neat in the end.
Very nice use of many SketchUp tools and your ingenuity!
That’s a great simple way to do it - thanks Aaron
Very cool and smart tip. Thank you.
Aaron the tricky guy. Super cool. Thank you!!!!!!!!!
This is really Cool!!!
Such a increditable idea. I was looking for thing like that. Great great great!!!!!!!! Thank you so much.
What an idea great work
cool!
I was looking mirror effect this is perfect. thank you.
That was awesome and you are so funny, Aaron :D thank you so much!
COOL!!!!!
Pretty slick! Thanks!
I think that missed something at the end, because I can see that the mirror has a oppacite, but it was amazing . A mirror at sketchup it's fantastic.
Super cool!!
Wow man I like this Idea 😂🔥..it will helps me to draft a pone point prespactive of a salon where have to show mirrios all around the walls
Wow... That is so cool but I guess that depends where this mirror is located in your model. If there is a doorway next to the mirror this trick will get ruined. Am I right?!!
That's right! Like I said, you need a specific model layout to pull this off, but if you do, it's pretty cool!
Ohhh !!! I don't know what to say ... I can't think of it. Thank you
That is brilliant.
מאוד יצירתי אף פעם לא חשבתי על זה מדהים
Instead of scaling that components we can rotate through red axid also for getting inside that mirror
Great stuff!👊🏻
Nice Nice From India
That was pretty cool ! Thank you for sharing that.
very clever , incredible
in french " trop fort " !
LOVE it!.. What about making a model look like its been rendered or realistic with native tools. Thanks in advance.
This is awesome! I love it. perfect
cool
Very Nice! If there is no way to put the mirrored space behind it, how do I do it then?
Unfortunately, this only works if you have room for a full copy of the room behind the mirror. If you need this look, you may have to break your model into pieces.
HOLLYWOOD BABY !!!
Good.
Very good Idea!
Very cleaver, thanks
Amazing idea
Cute !!! Can't have it always (goes just for one room), but cute. A transparent film of some percentage could probably add to realism, with some blurring. (oops, didn't see you, Rob Mahan, below)
Great video, but if I want to make a warbrobe with mirrors, is there any solucion in sketchup?
Great question!!! Similar problem with one of those bathroom medicine cabinet things.
Awesome
This is awesome! I love it.
Great job!
Very clever
hahaha great!
Very clever and thanks for sharing.
Great Idea!
Great idea! Thanx!
Cool idea, but it only works if you don’t have anything on the other side of the wall so you can place your mirrored room there,
Such a great idea
Great Skill !! Thanks !!
Great
Why is there a "Mirror" in Sketchup in the first place when it doesn't give the reflection effect? Isn't there a way to make it work like a mirror?
Great, thank you
Wonderful
convincing trick!
great, simple and useful, thanks!
Brilliant !
Wizard !!
That's Simply Genius, BUT there is little adjustment needed i think. Because on mirror, Objects materials and textures aren't showing
This is great! Now how do I deal with the fact that I have another room on the other side of the wall? The only way I can think of is to use Tags to turn off the other room and turn on the mirrored reversed version of the mirror. Should I do it that way? 😅
I think I would also need to have a screenshot of the other room inserted in the doorway to the other room…🤣
Thanks
Like Deniro said in Analise this - You, you... You!!! 😊
Capo
Smiling
love it
It would be nice if we could hide the Mirror Room except what is seen through the mirror. I'm changing one of my projects now.
That WOUDL be cool!
Love it!
respect!!
sick!!
what if there's another room on the other side
Very clever, sir. I like it. Why, though, is the plaid showing in the "reflection" at 6:34, but obscured thereafter? Did you add a plane with a transparency and not call it out? Just curious why the couch texture was no longer "reflected".
That was just because I was inside the group (the rest of the model fades). Good eye!
There could be an app written for that
IKR? They could make it so that you can hide it when you back out but maintain the image only in that selected box on the wall....
With a detail-filled room with stuff arent you increasing the drawing size a lot for a small benefit
If you are good at organizing your model and use components, something like a single room should not get TOO big... but, yes, if you use a bunch of high poly models and don't use components, you could make a very unwieldy model. It really comes down to following best practices for efficient modeling!
@@AaronMakingStuff -
I agree, and typically I use components for almost all my custom cabinetry and room build-outs to keep file size down, but after a while things slow down, especially with shadows on. I only use a groups when I want to package the assembly of components that I made.
Jajajjaajjajajajaaja goood!!!!!!!!!!
good job :)
It s ok when the model is simple , but when its 500mb file , are you gonna do this ? 1 gb for mirror effect?
fajar vashra That would be a difficult model to maneuver! Hopefully you don’t have any 500mb SketchUp models of a single room! That alone would be a rough model to work with!
@@AaronMakingStuff I don't if you mean single room , but in single floor apartment which is more than one room I do, I do work two story or more in SU too, which can reach 1 GB+ file...well you know when it do, my comp scream. may be its better to make panorama file and paste it as texture in extruded arc ?
pretty neet
genial!
Ahahahah, clever!
😚
سلام
شكرا على طريقة عمل المرآة.
lol, funny :)
👍
Great cheat😜😂😅🙌
do si
nop
ha ha
seriously? omg