Thanks for sharing. You’ve highlighted a specific set of skills required for assemblies. There must be a dozen ways of achieving the result and I guess people will choose the most comfortable for their situation. I was modelling the cybertruck yesterday and I settled on another technique. I’m not saying it’s any better but it suited me at the time. After I drew the door outlines onto the truck body exterior, I double clicked on the door and window planes and made them components in the truck body and then built on them to complete the door. The door was guaranteed to fit perfectly. You could also have done the same thing with the wedge. Just double click on the leg planes where the wedge will go, make them a component and then finish off the wedge edges. That way you are guaranteed a perfectly fitting wedge.
Excellent tips. I model w those in mind. Rafters I prefer to have their own pitch aligned axis, timbers in trusses the same, so any pasting into or modelling within those is automatically aligned. The paste in place tip is one I use frequently to leverage components across a model, precisely positioning stuff. One more tip to try: make a working copy of oddly placed components in assemblies off to the side in line w world axis that will update the rotated originals in the model. Easy to see and manipulate. Takes the fight right out of it.
I had to do something very similar for a curve driven pattern video i made. Basically, i had a ring, then i used follow path, and it allowed me to copy a bunch of small cylinders around the ring, perpendicular to it, and it allowed me to cut a bunch of holes in the ring, BUT, the kicker was, you had to adjust where the axis was in order to make them perp to the ring.
I came away from this with at least 2 good tips, thanks! One thing I wish you'd do in these videos is to emphasize memorizing keyboard shortcuts for commands instead of (or along with) showing the menu commands. Sure, you can locate your mouse cursor, move it to the menu bar, click on Edit, move your mouse pointer to Paste In Place and Click again, but it's faster by an order of magnitude to type ALT+E, A in a quick, fluid set of keystrokes requiring basically no hand-eye coordination and all muscle memory. Yes, I'm a keyboard shortcut junkie.
Brilliant video. Thanks for posting. I ran into a problem with SU 2023 after I moved the world axis I was unable to find a way to reset it back. That option does not appear with right-clicking the world axis.
Great tutorial, Aaron; the elaborate explanation, coupled with the consequences, is very well done and (in my case) very effective. I think changing the global orientation-even temporarily-is a very bad practice, and an emphasis on that would be appropriate. I hope I'm not out of line suggesting that you make your legs about 1/4" longer. Otherwise when you trim and plane the base you will need to fill in the holes. (Don't ask….)
Good solution !! Is it possible to do the knurling of a screw head with native sketchup tools? I have tried but, I cannot solve that all the "diamonds" adapt to the cylinder. They separate at some corner by multiplying copies. :-/ Thank you.
Great tip for aligning axes. However, for simple cases, you might find it very easy to draw the piece directly on the appropriate place of leg. The edges are very defined. Other way would be making another small piece and intersect it with the leg then erase extra geometries.
How about just drawing wedge in slot connecting line between top 2 near corners of slot down to bottom center of slot and back up to other corner. Pull to slot width, triple click and save as comp. Using slot bottom corner move new comp. up desired amount to stick out.
Good job with all those tips videos! Is there any native tool that work similar to FollowMe, but makes copies of components/geometry along the path as it goes? i.e. during modeling a toothed belt...
This video is great, but the example is a little too simple. How about applying it to a more complex situation that is very common: geometry that is not square when doing a remodel of an old house. In this kind of situation, I end up slicing wedges off of walls, etc., in order to match the actual geometry. But then when I go to work with that geometry, it's very difficult. For example, locating doors, windows, switches, pipes, electrical boxes, and conduits, etc. SketchUp is fantastic when everything is square, but I find it's really hard to work with off-axis geometry.
Great video. Thanks for showing multiple options and explaining how each one works. Very helpful for a newbie.
Thanks for sharing. You’ve highlighted a specific set of skills required for assemblies. There must be a dozen ways of achieving the result and I guess people will choose the most comfortable for their situation.
I was modelling the cybertruck yesterday and I settled on another technique. I’m not saying it’s any better but it suited me at the time. After I drew the door outlines onto the truck body exterior, I double clicked on the door and window planes and made them components in the truck body and then built on them to complete the door. The door was guaranteed to fit perfectly.
You could also have done the same thing with the wedge. Just double click on the leg planes where the wedge will go, make them a component and then finish off the wedge edges. That way you are guaranteed a perfectly fitting wedge.
Perfectly aligned with my need to draw correctly. Thanks! this is becoming an addiction.
Excellent tips. I model w those in mind. Rafters I prefer to have their own pitch aligned axis, timbers in trusses the same, so any pasting into or modelling within those is automatically aligned. The paste in place tip is one I use frequently to leverage components across a model, precisely positioning stuff. One more tip to try: make a working copy of oddly placed components in assemblies off to the side in line w world axis that will update the rotated originals in the model. Easy to see and manipulate. Takes the fight right out of it.
It's super valuable to have things explained in a 'more than one way to skin the cat' manner. Thanks Sketchup Team ;¬)
Millio Smiles Yeah! That’ll that, cats!! I mean... you’re welcome!!
That was great Aron. Metric is impressive.
Thank you Aaron. Your explanations are always very clear and easy to understand (English is my second language).
I had to do something very similar for a curve driven pattern video i made. Basically, i had a ring, then i used follow path, and it allowed me to copy a bunch of small cylinders around the ring, perpendicular to it, and it allowed me to cut a bunch of holes in the ring, BUT, the kicker was, you had to adjust where the axis was in order to make them perp to the ring.
I used to teach Sketchup, but didn't know some of the things you showed. Thanks!
I came away from this with at least 2 good tips, thanks! One thing I wish you'd do in these videos is to emphasize memorizing keyboard shortcuts for commands instead of (or along with) showing the menu commands. Sure, you can locate your mouse cursor, move it to the menu bar, click on Edit, move your mouse pointer to Paste In Place and Click again, but it's faster by an order of magnitude to type ALT+E, A in a quick, fluid set of keystrokes requiring basically no hand-eye coordination and all muscle memory.
Yes, I'm a keyboard shortcut junkie.
Great tip thanks Aaron that clears up some confusion
Another way to get the wedge outside the leg-component is to dreg it in the outliner all the way to the top.
I came to learn 1 thing and got 3. Thanks!
cavamanara Thank for coming by!!
Awesome 👍
você é mágico e surpreendente. incrível mesmo. obrigado pela ajuda.
what is the extension in the upper right corner that looks like two jagged squares? next to solid inspector?
Great videos. How do you make does menys up in right corner in a row
Awesome tips!
Brilliant video. Thanks for posting. I ran into a problem with SU 2023 after I moved the world axis I was unable to find a way to reset it back. That option does not appear with right-clicking the world axis.
Brilliant. Thankyou.
Great tutorial, Aaron; the elaborate explanation, coupled with the consequences, is very well done and (in my case) very effective.
I think changing the global orientation-even temporarily-is a very bad practice, and an emphasis on that would be appropriate.
I hope I'm not out of line suggesting that you make your legs about 1/4" longer. Otherwise when you trim and plane the base you will need to fill in the holes. (Don't ask….)
Sean Flanagan Suggest any time you like! Not out of line at all!!
Aaron Making Stuff, really? What time are you going to bed? 🤣
I would like to drill holes through multiple plates
All different faces but stacked on top of each other
Very useful tips.
Good solution !!
Is it possible to do the knurling of a screw head with native sketchup tools?
I have tried but, I cannot solve that all the "diamonds" adapt to the cylinder. They separate at some corner by multiplying copies. :-/ Thank you.
Great tip for aligning axes. However, for simple cases, you might find it very easy to draw the piece directly on the appropriate place of leg. The edges are very defined.
Other way would be making another small piece and intersect it with the leg then erase extra geometries.
madwani There is always more than one way to do it in SketchUp!!
@@AaronMakingStuff True, that's what makes it SketchUp
I appreciate your attention to detail. But is your scale in meters? So a 1 cm wedge is 1 meter, and the spinning wheel is 100 meters tall?
That is correct! For items with fine detail many users model at a larger scale, then scale down for output.
How about just drawing wedge in slot connecting line between top 2 near corners of slot down to bottom center of slot and back up to other corner. Pull to slot width, triple click and save as comp. Using slot bottom corner move new comp. up desired amount to stick out.
My goodness I love you
that's a large spinning wheel you got there ;-)
That is a great tip thank you!
Good job with all those tips videos!
Is there any native tool that work similar to FollowMe, but makes copies of components/geometry along the path as it goes? i.e. during modeling a toothed belt...
Plugin!! Yes! JHS PowerBar and it is free.
Native tool I don't think there is!
Nothing native, unless the path is a straight line or a arc/circle. Check out copy along path if you are interested in extensions, though!
Looked like a lot of extra walking around. Am I getting better in SketchUp? I think so;)
This video is great, but the example is a little too simple. How about applying it to a more complex situation that is very common: geometry that is not square when doing a remodel of an old house. In this kind of situation, I end up slicing wedges off of walls, etc., in order to match the actual geometry. But then when I go to work with that geometry, it's very difficult. For example, locating doors, windows, switches, pipes, electrical boxes, and conduits, etc. SketchUp is fantastic when everything is square, but I find it's really hard to work with off-axis geometry.
Everyone please tell me how he can pan, zoom and rotate without using the mouse and so flexible like that???
Aaron uses a 3D mouse (Spacemouse Enterprise from 3DConnexion) in many of his videos.
Por favor idioma español
Ok, so this didn't work at all.