Gonna be playing PRE-MyM ruleset VANILLA TF2 on: Castaway (Newark) 45.79.181.77 on Saturday (July 27) @ 1 PM (EDT) Castaway (Paris) 172.233.246.87 on Sunday (July 28) @ 1 PM (GMT+2) PLS JOIN ME! Thanks to those who joined last time - was a great session. However it was pretty hard to populate in the coming weeks. I hope you ALL join the steam group ( steamcommunity.com/groups/castawaytf ) and follow the events so we can consistently get sessions going on GOOD-VANILLA-CLASSIC TF2 If Quickplay never comes back having servers like this be constantly played will provide us with an alternative to the joke that is casual matchmaking, it all depends on whether we manage to organize consistently. There are ALWAYS at least 20 people on every region looking for a vanilla TF2 experience, all that matters is those people congregating together to play some good ol tf2 TOGETHER WE STAND DIVIDED WE FALL IF WE ALL DO OUR PART WE WILL TRIUMPH!!!
The steam group link may be broken or it might be something on my end, when I click it I get a steam error message that says No group could be retrieved for the given URL. I think you need to remove the parentheses on the end of the link.
I know you wont ever see this, but I love your new commentary videos and have been a silent viewer for a few months. even though your alot less "loud" than other tf2 yters you're probably my favorite
Anyone who says quickplay wasn't perfect was absolutely right. And that's precisely why they should've focused on making quickplay better instead of replacing it entirely.
This is a really good video articulating everything wrong with that utter shitpile of an update. Which was everything. The fact valve didn't immediately revert it is the SECOND worst thing they've done to the game.
Chet Faliszek said it best when describing why he doesn't care for modern TF2. The thing he always liked best about TF2 wasn't that it was a competitive scene to grind your skills on all the time. It was because it was "a chatroom with guns".
TF2 came from an era when games were meant to be social, and talking/bantering with your team or the enemy was a huge part of the appeal. Now with the death of dedicated servers and chat bans, multiplayer games feel like you're just playing with very smart bots.
@@energeticyellow1637 Also why toxicity rose so highly over the years. People hear their opponents less and just visualise them as annoying smart bots and not as fellow human beings. Bring all-talk into Casual it'll solve that problem. There will still be trash talk in VC, but honestly that was fun to listen to as well. I much prefer people raging at me over VC than in text chat.
10 years ago it was so easy to just turn on the game, join a server on any specific map you want, invite your buddies (any of you could drop in and out of the server whenever you pleased), no queue times, no "warm-ups"... It is very insane to think that the radical change that took all of that away was spearheaded by someone who joined Valve 7 years after TF2's release and immediately afterward ran away from the dumpster fire to never take accountability or make right the destruction they caused.
@@Nova-rd3hi any sort of awareness to get people to remember just how badly MyM ruined the game is good. Might even start a serious bring back quickplay movement.
@@energeticyellow1637 We needed that 8 years ago or at least when end of support in 2018 but hey, if we get Quick Play back and undo MYM nerves. i am not complaining. #BringBackQuickplay We just need to prepare ourselves to reply to so many people who the MYM propaganda worked on. (looking at you after the breakfast Uncle dane and people who played tf2 but prefer Overwatch) Or people who never knew tf2 before MYM and somehow think Casual is better despite the fact never knowing how good tf2 was.
People who say that Casual is superior to Quickplay didn't start playing TF2 during the era that Quickplay existed, simple as. If you didn't experience Quickplay, you can't say anything about it
I am pretty sure people can just look at history and because Quickplay was a past event. Analyze it correctly by not creating misinformation. Get something to say. Quickplay would have less discussion and chance to get back if it's banned for ~90% of TF2 players because most of them start playing after 2016.
@@michaeljonathan9715 You can't say that a movie sucks just because you read the synopsis, you have to watch the actual movie to form an opinion of it. Negative opinions on Quickplay are valid when someone actually experienced it, but if someone just says "lol quickplay sucked" but have never played it, their opinion holds no ground. If you experienced both Quickplay and Matchmaking and you prefer Matchmaking, then that's valid because you experienced both and can reasonably compare the two.
Valve employees back in 2016 had to be on some sort of powerful drugs to think that selecting a server or god forbid change teams inside a match was a bad thing
Still cringe at the word "neato" every time I hear it, just because of MYM. The competitive scene and it's consequences have been a disaster for gaming.
@@abdallatifalafandi2522 Jill is a valve dev. And said on a forum that the MYM update was going to be 'neato' before it came out. So the update was dubbed the 'neato update' before it came out.
Bring back sudden death mode I miss the way it broke endless stalemates and the way you'd be at the edge of your seat hoping your teammates survived As well as the voice lines lol
I played in a community server that had that and it's just not really balanced and also kind of lame. 5CP maps aren't built around sudden death, and it also reintroduces problems seen in arena mode. Instead of sudden death, a more fundamental solution to stalemates in 5CP mode should be introduced. What that solution is I have no idea.
@@disappointedcucumber Sudden death was perfectly viable and fun alternative to endless matches that always came to a standstill. It is in every essence "balanced." The points that were captured stayed to the team that had them in sudden death, meaning if one team was winning over another, they had a sizable advantage still. Furthermore, if the previously losing team plays their cards right and prioritises their defense and life of their teammates, they may kill more of the winning team as they attempt to push in and get a player size advantage enough to turn the tides. It made stalemates engaging and productive rather than just restarting the same match over and over again and was a perfect system in execution.
@@JeffarryLounder I'm honestly not interested in discussing how great it is in theory when I've already experienced it in practice and it always sucked. It has all the flaws of arena mode but on an asymmetrical map. It's better/more engaging than just resetting the entire round, but that's not all that impressive to be fair. An alternative solution that I feel is more coherent to the gamemode and map layout would be to award the point to the next team that caps.
@@disappointedcucumber I've experienced it in practise numerous times myself. I have never felt it were "unbalanced" or annoying to deal with. I say we just agree to disagree.
The amount of post-Jungle Inferno/Blue Moon players giving their negative "thoughts" on quickplay genuinely pisses me off. How can you judge a system without even partaking in it when the game was, more or less, at its peak?
MYM is the exact reason I stopped playing back in the day. I still remember the exact moment I opened it up and realised they took the server browser away. Feels bad man.
I basically play tf2 almost exclusively on community servers these days, I can use mods, I can play on awesome maps, I can play as much as I like as Long as I long with as many people I'd like to play with. Quickplay basically gave something that very few FPS's give these days freedom
I've been saying this for years, if TF2 was abandoned after L&W the game would've been so much better. I personally think abandoning TF2 in 2012 would've been the best point, 2013 was when Valve started blindly nerfing weapons for no reason.
@@wilcom6459 Pretty much. To me it all went downhill to me when they removed the set effects, all they needed to do was remove the hat requirement and keep the idea of a combo of weapons give you an effect, it was a fun idea that opened a ton of new possibilities, but nah, just get rid of it entirely with no replacement, meh.
@@arkaua It didnt bring any more possibilities, in fact the opposite, having certain sets give players passive effects would force players to play only with those specific sets to not be at a disadvantage, greatly limiting loadout variety... And ladies and gentlemen, this is way we don't want to give TF2 to be entirely controlled by the community...
@@pixavier9746item sets were pretty ok for the most part. The only bad ones were the croc o set for sniper where he could not be killed by hs and special delivery for scout which gave him 25 bonus hp. The other ones are not that bad. Heavy had +5% crit resistance Soldier +20% sentry dmg resistance Demo +10% fire dmg resistance Medic +1 hp/s Pyro 10% faster movement speed and 10% bullet dmg vulnerability Spy had saharan set silent decloak + normal decloak sound on dead ringer + 0.5 sec cloak time Very mild and fair for the most part changes, they could have kept them and nerf the problematic ones.
It was so nice to just play the same server for hours, not taking winning and losing seriously since it didn't even matter. But now, you are no longer on a server, you're in a "match" that lasts a set amount of time, there is an obvious winner so people tryhard much more, takes forever to start, once the match finishes nobody stays for the next map since it takes forever to start another match, it's faster to just queue again. Such a terrible system.
#Fixtf2 by #BringBackQuickplay #RevertTF2toPreMYM #UnmuteF2P My only regret that the community were apathetic and didn't give Valve enough backlash when MYM was released. jungle inferno or the heavy update should been the update that Valve humbled themselves and brought back Quick Play and admit it was wrong to push tf2 be not tf2. “Apathy is death. Worse than death, because at least a rotting corpse feeds the beasts and insects.” ― Kreia, Chris Avellone tf2 CAN be saved and it soul restored by undoing the bad nerfs of MYM and bring back Quick Play and I will never forgive Valve until this happens. People got goldfish memory to think a 2/10 update with the bot ban wave is enough for 8 years of this state of disrepair. tf2 still got many problems.
What enraged me the most were and still are all the CUNTS (I don't care about name calling) defending that shit, especially youtubers that know, would you look at that, have long left the game.
pretty good vid but i think it's kind of missing a big (and ironic) point, you mentioned that you've been playing since 2012 (post quickplay), coming from someone who's played since 2007 (on the ps3 even) pre-quickplay, the game was even MORE like you described in terms of being better, having casual/community aspects, etc., and quickplay brought a greater emphasis on many of the negative aspects of the game mentioned in the video, i think this is hard, similarly with casual, for someone who may've only played post 2012 to see, but back then you had the server browser and that was it, there was less tryharding and it was easy to find a server(s) with a ruleset/map rotation you liked relatively quickly, you would recognize regulars and there was a lot more of a community/casual aspect of it in general, the go to tab for finding a server to play on would be the “favorites” tab, using quickplay didn’t really allow for this and detracted from that aspect, though in no way as bad or as gamebreaking as casual, but I’m pretty sure it was the foundation for which casual mode was built on and contributed to the problem you can still use the server browser today which directs people to the same servers quickplay did, the core problem I think is casual shifted away so much of the playerbase and was advertised as the new “main mode” for new players, killing a lot of the servers off, thus shifting the community/player attitude to what you’d expect from a lot of these competitive focused games with similar matchmaking (like OW) to being tryhard, antifun, anti-community, etc. which is the antithesis of what made tf2 good and what it was about at the end of the day I don’t think quickplay was the answer or tf2’s saving grace, it was the community servers, community aspects of the game, player attitude, etc., casual for sure detracts from these things, quickplay did the same (though to a significantly lesser extent), and valve should find a way to encourage people back to these servers to restore that community, admittedly bringing back quickplay is one option for such a thing and, especially with the bots being cleared, I understand it’s hard to do with so many people already attached to that style of matchmaking, and I would still endorse bringing quickplay back to attempt to bring back people who need that fast auto-matchmaking style while also building up that aspect of the game again
I started playing TF2 in 2010 and I agree with you 100%. The sense of community the game had was unparalleled. In a perfect world we would have just a server browser back. But even just returning to quick play is much better than matchmaking.
I am a 2015 player but i do see your point about QP taking away from the community servers (Casual killed them) i personally think the simplify community servers browser should be on by default (also fix it. cuz it bug out a lot) . with the option to add your filters and favorites/blacklist being easily accessible. Reviving Vanilla tf2 servers is what i want (also Vanilla plus tf2 servers that just tf2 with community made maps) we can make #BringBackQuickPlay real!
Since basically no one is playing the official competitive mode and the casual "ELO" system doesnt work anyway, there is no reason to not go back to quickplay. Casual is alienating with its instances of a match, quickplay builds community by joining you to existing lasting places (servers) that you can easialy return to. Its like going to a pub. The place is busy with or without you and lives its own little story. You are always welcome to come in to have a quick chat with the locals and leave whenever you want, knowing its waiting for your next visit. The moment to moment gameplay is still as fun as it used to be, but the experience on a larger scale feels hollow under casual. You can still feel the magic of the past by joining certain community servers with the quickplay rule set. Glory to Castaway! #bringbackquickplay
you've taken the words out of mine & everyone's mouths, the utter damage & unrealised potential this game has endured can't be put into words, yet you have. the time you put into producing this video was well worth it & I've enjoyed listening to your back-log of videos / topics which nobody else has the guts to cover for me one of the biggest blows I've come to face is how badly community servers were fucked over. I've been a fan of community / alternative gamemodes like VSH, Deathrun, Slender Fortress etc. and back in the day you could find a full server for each gamemode in each region. MYM was the final nail in the coffin after valve & comm servers were finally separated; before if you wanted a particular map you had the option to manually search for it & had the chance to stumble upon a fresh alternative TF2 experience. now the playerbase isn't bothered to give comm servers a chance when they can just queue for every map in the game. that final removal of exposure for comm servers did them in as a result all the servers I used to play on frequently & love are now long-gone or shells of their former selves. RIP: - CMM, Crappy Medicinal Men Jailbreak (2016) - Glubbable's Slender Fortress servers (1 remains with 0 players) - Various Warioware, Deathrun and base Randomizer servers though I reside in Australia & the community server scene is as good as dead (yes, skial 24/7 2fort & uncletopia aren't sufficient casual alternatives) I will have to keep trying & tolerating higher ping regions to play this game I hold dear. 2024 marks 10 years of my steam account which I got just for TF2 & my goodness how have things changed. I'll never forget Scream Fortress 2014
Besides just being a superior system, and giving you freedom, I think what I just miss most about Quickplay was the old gamemode option sketches (the artwork pieces showing each individual gamemode) and the map snapshots showing you what were getting into BEFORE you load up into them. Now all you have to look at it is a boring list of names, which you have to sit and wait with while the queue may or may not decide to work and put you in the map you actually want. It's also just so damn slow.
Thank you for touching upon the downtime and round limit problems, these are the biggest most annoying problems matchmaking has. There is no reason to force freezetime, round end and round start animations. Not being able to change teams is also horrid, tf2 is a drop-in drop-out game and it's unbelievable valve just forgot that while making this update. Let me stay on a map I want for hours upon hours or let me just drop in and out quickly if I choose to do so, LIKE HOW QUICKPLAY USED TO LET US.
I think being able to switch teams is also necessary for the game from a themeatic standpoint. Being able to change teams at the press of two buttons reinforces the game's theme of interchangeability. The two sides of RED and BLU both control half the world's governments and build their sectet bases within fifty feet of each other. They even hire literally the same people as mercenaries to fight in their conflicts. Demo even mentions almost joining the other team in one of his voicelines.
To me one of the worst things MyM brought is it divided "community servers" and "matchmaking" into 2 entirely different things. This is the reason why community servers died. Because before MyM the game wasn't separated into 2 different systems, separating the player base. You just had a server - be it Valve or Community - didn't matter that much if it was vanilla. 10 years ago you hopped on a server to hang out. You had favorite servers, you started recognising regulars, communities were formed. Now it's all left to rot, community servers are a shell of it's former self, because Valve decided they needed to """evolve""" and """modernise""" TF2. And now it's all the same throughout all the industry - developers force matchmakings onto players, because they don't want communities to be formed. What if someone says a bad word on their server??? Think of THE BRAND IMAGE!!! Nonono we don't trust players, everything needs to be contained, monitored and moderated within our matchmaking. It's the same reason sprays were removed or CoD custom weapon emblems were removed and similar systems won't ever come back. Players are now viewed as a risk that should be minimized. And this philosophy is the foundation of Overwatch matchmaking that nu-devs of TF2 decided to copy. Maybe even without understanding it. And to me this destruction of in-game communities, INHERIT to the matchmaking is one of the worst aspects if not THE WORST aspect of MyM update. Sad!
Little side note: whenever the map vote doesn't work, you can use a console command to vote instead. Basically allows you 90% of the time to guarantee what map you want because the vast majority of players still don't know about it. No excuse for the broken ass system though. next_map_vote (0|1|2) depending on the position of the map (eg left-most map is 0).
I miss it when you could change teams, if someone would be really annoying to play against, I would always just select spectate and wait for a slot on their team to open. And as a result I wouldn't get as tilted at the game as it makes me now. I loved how you could tailor it to your own preference, I loved playing on the BLU team, so I would always pick that. And I miss being able to just text my friend and ask if I could join, then JOINING IMMEDIATELY AS SOMEONE LEAVES. If Valve brings back the old mechanics of quickplay, I might actually enjoy playing the game once again, but right now every match I join we're either just winning because their team has 8 people and ours have 4 anime profile pics top scoring, or I'm on the opposite team, and both are equally not fun. I also really fucking miss the weapon stats from before MYM.
@@TenaciousDuane can confirm. I'm a new player after the bots got cleaned up. My entire team are just casually talking about the most degenerate mentally ill stuff when I'm just trying to chill and improve my aim while earning some sweet loot. It's baffling how this game is a safe space for weirdos when my entire life I've looked up at this game as like the absolute bro shooter. To come on and only have people tell me that pyro is cannononically Trans while trying to sound feminine with the most grizzly voice known to man. When the game isn't even suggestive In these themes. It's soul draining.
@@collinsmith7143 Ok, one why does that bother you? do you really have that little amount of issues in your life? are you that privileged that seeing something you didint like in a video game is "soul draining"? Also "Bro Shooter" Grow up, please god grow up. Why do you care how someones voice sounds? why do you care if someone sees pyro as trans? WHO CARES???? GO OUTSIDE PLEASE AND STOP COMPLAINING ABOUT THINGS THAT DONT MATTER. Ignoring your blatant transphobia, the mute feature exists, it has existed in the game since it came out. Also your comment has absolutely NOTHING to do with the original comment, all you did was come in, throw your bigoted-ness everywhere and make yourself look like a complete fool who has had everything fed to them on a silver- No GOLDEN spoon.
I’m a post MYM player, I started playing since June of last year. Casual is such a pain when trying to find a match that was not only balanced (90% of the time you’re either stomping or getting stomped) but also not filled with cheaters or flooded with bots. It got to a point where I began spending my time just playing boot camp and Mann up. I have almost 2k hours in the game, but my most played casual is 50 hours on heavy. Even with the new bot extermination wave I don’t play casual much because of the ridiculous queue times and playing unbalanced matches/joining a match that was already over. I didn’t even know quick play was a thing until finding your channel.
I feel genuinely bad for players like you. You guys deserve so much better and I really wish you had gotten a chance to see what TF2 was like prior to 2016. I started playing in 2012 but left after MYM for a good couple years. When I came back, after thinking that I was just getting bored with the game, I realized I was just sick of the round limits in casual. At any time theyre available, I always opt to join vanilla community servers with the original 45 minutes per map rotation.
I'm glad I'm not the only one that believes that the stnuc launched meet your METASTASIS as a knee-jerk reaction to overwatch without properly thinking what the fuck were they doing
Yeah, the hand drawn art in main menu is brimming with soul. Modern AAA game companies would never allow to spent a single second, a single dime to work on something like this and just do minimalistic characterless white icons instead.
I often hear/read people saying: "Just play community servers from the server browser, if you want experience like in the old quickplay era!" Nowadays, most of the community servers tweeked the gameplay so much that it's barely recognizable and comparable to vanilla (I'm talking about those 10x, 100x, 1000x, etc. weapon stat boosting servers).
Even with the lack of bots (for now), Casual still pale in comparison of a *good* community server. You have no team scramble, teams are unbalanced? Enjoy getting rolled You don't have real map choices, everyone is gonna vote the map that was just played 75% of the time (or pick a map that is overplayed) You still have human cheaters that are harder to kick because casual players are abysmally stupid You don't even have nice things like all talk or sprays enabled that aren't even enabled for no reason when they are just fun additions to the game And worst of all you have chat restriction for newer players I could go on and on on the flaws of casual that aren't just bots. But if I do this comment will be several pages long. My point is, even as someone who joined after MYM, I wish casual didn't exist
They most likely won't bring it back ever, but that doesn't change the fact that it was a horrible idea and that we still should complain about it no matter what.
Someone FINALLY explained why last minute auto balance exists. Super informative I literally never understood why casual matchmaking seemed so stone-walled. Good vid 👌
The reason why nobody plays competitive mode is because it's literally broken. The queue times are horrendous, there are no class limits or item bans which the competitive communities had for good reasons, the entire game is shut down if one guy leaves instead of literally anything else, it jacks up the graphical requirements for no good reason, and there's no incentives to play unlike Expert MvM. The one thing that people actually wanted out of the Meet Your Match update doesn't even function properly as a competitive mode. Overwatch and Post-MYM TF2's matchmaking would unironically be more balanced if they dropped the overly-complex behind-the-scenes bullshit and just randomly picked players.
It's mainly the idiot children that play TF2 that weren't around when Quickplay was a thing, thinking they know everything about Quickplay despite never playing it
I joined the community march 5th of 2016, but I had played for about two years before that on the orange box. It's very, very frustrating to hear newer players claim that casual "isn't that bad", because they don't know how good they could have had it. Very few people care for a competitive-lite best of 3 match, with no adhoc, team switching/scrambling, etc. Unfortunately, I don't think valve will ever revert back to Quickplay, but, for what it's worth, I think a lot of players agree with you. I was totally fine with valve servers being added to Quickplay, and even being exclusively chosen by default. But these valve servers are just... not tf2. New to the channel, great video.
What fucking bothers me to this day was why remove quick play just for a idiotic system from not just overwatch, but rather this artificially forced new system that no one cared that much in most multiplayer games. They could have left casual as a comp bootcamp, could have legit had both quick play and what it really fucking is Unranked. And yeah no one has tried to be bold or at the very least a little unique for years, I am not surprised if they legit copied each other. I honestly enjoyed both overwatch and TF2, one started well and could have done better if they did not retartedly focus the pvp e-sports circle jerk instead of what blizzard did best before the breast milk mystery, the fucking world... It's pve was honestly better then that with PvP being just a fucking simple time waster...but history is history in the end...
Been playing TF2 again as of late and the issues that Casual brings with it become more and more apparently each time I play it. Team balance is a joke half the time, queue times for some gamemodes can take way too long, sometimes I join games that have literally just finished, and its structure is heavily abusable by cheaters. If Valve actually comes back to this game (which I still have some hope that they will), they should 100% bring back Quickplay, it would instantly bring back several players from the old days and bring in new ones.
I remember playing away in koth_sawmill for an hour and having a great time, for some reason, as a kid that was my favorite map in the world. It's a shame other people can't do that. I'm totally on board.
The big problem with casual is mostly that maps just don't stick around long enough. But now that you mention it, yeah, casual promotes a terrible server culture for stuff like 5cp pretty often. Frequently the game rolls and everyone leaves to re-queue, there's no team-scrambling (were we just not trusted with that anymore?) and because it rolls no one gets used to each other and the next server's the same shit.
It is insane that we just have to deal with longer queuetimes and have lobbies full of good fun players end when a map ends after like 10 mins instead of the literal hours i remember playing with specific lobbies back in the day. Unfortunate how things are and hopefully as more people speak out about this valve might consider at least slightly reverting things.
i mean, quickplay allowed to pick only official servers so didnt even need to blacklist shitty customized servers that injected ads on you DURING GAMEPLAY (if 2fort alone wasnt bad enough). there was literally 0 reason to make casual a separate thing from community servers: to get into the list your server had to fulfill some criteria, why not make competitive just be servers with stricter criteria? what amazes me is that in the end this change is exactly what senior developers from around the world keep on repeating about any software ever: If it works, dont touch it. was there a single senior around when decided to make the change?
Yeah, quick play was essentially better then the current system ans matched me with players on my level. Any server I didn't like I'd just blacklist or add to favorite.
Matchmaking is just... Not great. I'm either thrown into matches where I'm already about to lose in the next 30 seconds, or into matches where I'm stuck with new F2Ps and get absolutely stomped. And if I DO get lucky, then I'm stomping too easily and making the other team ragequit... And then I get autobalanced because of that.
Go to the video called, "they finally fixed the gas passer" and search for the comment that reads, "some intern probably watched dane's video recently and went "oh shit we forgot about this"". Read the fucking replies. Look at the deluded and restarted TF2 players that continue to protect Valve, I'm so fucking tired of these restarted players praising Valve. They will call you deluded, they will claim your points are false yet provide no counterpoints. They will call you negative and a hater but fail to realise the hatred stems from love for the game. In reality they're deluding themselves, refuse to think critically and refuse to accept hard truths (which shouldn't be hard since it's a fucking video game). This community is DONE.
The result of old tf2 players leaving and new ones being driven away for the past 8 years has led to some of the remaining old players growing complacent, if not grateful for the current state of the game. Most of the new players that do stick around think that casual mode is the perfect way to experience the game and don't want to jeopardize giving up the casual system for something they've never played before. These people think that the community content isn't being driven by a group of people who hold hate toward the community they are providing content for. They refuse to look into any possible avenues that expose problems but provide solutions, because they don't think there are any problems now that the bots are gone. Something that you bring up in that reply section is that the majority of tf2 players aren't complacent with the game's state and want it to be improved, but personally I've come to believe that it is at this point the majority that is endorsing the current state of TF2, and that Valve really isn't listening to some loud minority. The game's community is so shattered with divisions at this point that it's hard to tell, but when I see workshop submissions created by horrible people who only wish to incentivize and make money off of ignorant people, and I see that these submissions have tons of awards, and when I see them added and the creators being praised to the point that any person even criticizing the items themselves are delusional, hateful bigots that do not want the game to succeed, I lose hope that it's only a minority of players that are like this. When I see people immediately dismissing the ideas of migrating to community servers, bringing back quickplay, or even just improving the ruleset of Casual, and when I see that people are dismissing these ideas just because they think the person presenting them must be some kind of wrong-thinking fool wearing a pair of "rose tinted glasses" who should just stop playing games entirely, I wonder how the hell the state of not just tf2 but gaming entirely has gotten to this point. When I look at someone like Zesty Jesus and see that he's been given the reputation of a neo-nazi, seeing that people have shown up to his doorstep to deliver threats toward him and his family, seeing that people are trying to tarnish his real life professional reputation by emailing his coworkers disgusting things, just for the majority of the tf2 community to turn a blind eye and continue to think of him as a terrible person just because of certain opinions he holds toward the game or certain things he said years ago on twitter, I'm just baffled. There are still things that give me some hope. People like Zesty and Gabber are willing to voice their views and scrape together an audience of people that are willing to listen and realize certain flaws of the game and it's community that they had previously not seen or ignored. There are groups like the Painter's Workshop that although really only specialize in warpaints, still provide a place for workshop creators who don't want their success on the workshop to be dictated by members of the Emporium. There were a surprising number of people willing to boycott, probably the majority of the player base actually, and there still are quite a lot continuing to boycott for their own reasons. There are lots of small vanilla community servers that pop up on the community server browser every now and then, and there are modders who create entirely new experiences like tf2 classic that aren't vanilla tf2 but put to use the elements that make vanilla tf2 great to begin with. This is a long rant, I imagine most of the people in the community who continue to drive the game into the ground would respond with "not reading allat" or the like. It is really a collection of the thoughts I've put together so far about the state of the game's community, and I can only hope at this point that more people start waking up to the state of the game.
@@typicalgentleman Most players do not care to try to make a working movement to bring positive changes to TF2 and have little self-restraint to commit to it. A concerted and constant effort must be made to remind people what needs to be done. As long as people continue to hold little regard for these movements and be bought out by cosmetics/distractions (e.g. the 7th comic, bot & bot host bans) the status quo will remain as is has for the past 6 years. Workshoppers whose only goals are to profit off of the TF2 community will continue to release carelessly crafted maps and cosmetics. Vaguely resembling TF2's artstyle while trying to encroach their own, and maps that have been made to increase their portfolios/profits first rather than to maximize fun for all playstyles. Money is the constant on their minds. The ultimate truth is Valve enables all of these things. We have very little power to control the operations at Valve HQ other than boycotting. Seeing as a good portion of the playbase are teenagers/children they haven't the self-control. They can't resist the new pair of shiny keys Valve jangles in front of them. Valve's entire business model was and is to create a generation of gambling addicts at a young age. Frankly, I don't know what can be done other than stop using Steam completely, but people are too addicted to give their Steam accounts up.
@@TwistedFireX I agree that a boycott is probably the only way to get Valve to make meaningful changes, but getting people to boycott Steam entirely is asking for far too much.
@@hipposeducer28 Zesty and Gabber are the few people actually speaking out about the scathing flaws of current TF2. There have been good items in the workshop yes but the majority is unacceptable. I think you're correct though, it does seem like people actually are endorsing the current state of TF2 rather looking back and thinking whether or not things need to change. It's so exhausting.
The biggest mistake Valve has ever made while updating and working on TF2 throughout it's 17-year-long lifespan was making changes to the core game catered for competitive players that didn't even make up 10% of the playerbase, which often affected casual players.
I played Castaway in a dream last night and it was the best server I ever played. We all followed this dragon around to get to the point and then he accidentally dunked the whole team in the lava (fortunately I was a dragon too so i lived).
Legitimately after quickplay was removed i soon quit playing tf2 regularly then uninstalled the game and only played it a little bit after the pyro update (i wanted heavy to win) but i stopped after that i cant explain why but the game was less fun with casual matchmaking
Holy based! The man who has never been wrong about TF2 has come out with a video that's 100% right again. What are the fucking odds? I'll say one thing I fucking hate about casual was how I literally cannot play the game with my Australian friend because we CANNOT find a game when matched together. We can find them individually but when we party up the game cannot find a match for us and we don't know why. It makes us so mad because we sit in the queue for 30 minutes before just giving up whereas back during casual we'd pick out a server playing a map we wanted in the server browser and just PLAY THAT until we got bored. I know it's been 8 years now but I really hope Valve go back to Quickplay one day. It'd honestly save the game. If I'm up at those times listed, I'll join for some TF2. Hope to see you there.
I saw a video from other youtuber. One of his points was that with matchmaking you could scroll on your hats while you wait in the queue. Quickplay didn’t had that feature so its worse
You could just set your loadouts then search for a game? On top of how quickplay has no wait times for finding matches. This is an awful point they’ve made bruh
@@manny7289 and sometimes it takes 5 minutes, sometimes it takes 10. When QP has only been instant. Obviously this one point isn’t the reason why QP is better, as casual suffers from a badge system with no purpose and more of an incentive to win games than to have fun.
As happy as i am that the bots are gone(for now...) i hate how a lot of people are saying that CASUAL IS SAFE TF2 IS FIXED!!! But the matchmaking is soo shit that it makes it a living hell for a lot o people,i live in brazil and not only do we have the matchmaking problems like less playera in a team becouse of the way the sistem works,but becouse in brazil the player base is very small compared to the USA teams are almost always unbalanced i have joined teams that have only new player and some players with a higher level vs a team full of max level or almost max level players.
I started playing tf2 in 2012 and i have never have any fustration back in the day even in my early noob days, team always had the same number of players and the level of skill was good i have never felt hopeles in a match even when i lose or had like 4 spys on my team, if they are not fixing the matchmaking of this game i realy wanna go back to quickplay
@peladorkis valve finaly doing something about the bots is a 100% victory for us and we should celebrate,but saying the game is 100% fixed now is just not true, the matchmaking needs to be fixed so casual is actualy balanced, i don't realy care about competitive but the competitive mode in tf2 is a complete joke and a lot of weapons still need balance changes. Im glad i can play casual again without having to avoid servers full of bots but i literaly can only play casual realy late at night becouse if i try playing any time other then that i can't find a good match that is not supet unbalanced or my team has less then half of the players on the other team.
Hi. angry TF2 newbie here >:( There are times I get into a match of casual, then i get thrown to spectator mode. Can't change teams, but i can change classes(?) THE ONLY WAY I CAN FIX THIS... is thru the console. I type 'retry', i get reconnected, and then i can play the game just fine. The matchmaking system in tf2 is so bad. (also that bug i described earlier happens quite frequently too) EDIT: I'm not exactly a noob, I used to play TF2 on the xbox 360 many, many years ago and I found it pretty fun. I'm just a noob to modern TF2. i miss that xbox 360 (despite the fact it red rings nowadays and no longer is in my possession)
"I sincerely hope one of two things is true: Overwatch is awesome, or TF2 matchmaking is awesome. I don't care which, I just want something to play that people care about." -Ster, Early June of 2015
Community servers are better and always were better than valves attempts at providing servers. Revamping the server browser is better use of time and resources.
Community servers are and always will be a mixed bag, especially these days given the reduced visibility due to casual's presence; even back in the day you would see videos putting them into question (with and without quickplay); if community servers are still sucking like they've been, then there isn't enough people interested in hosting good ones. As a sidenote, quickplay's server list is included within the "old" server browser as "simplified list".
Not really, most community servers are generally not that good. Like, you simply cannot find a good vanilla server with people in it that isn't either moderated to filter out people the server owners don't like or a tryhard/diet comp paradise. Don't even get me started on how bad the server browser actually is, constantly lying to you about the player count, ping count and bot count.
Even with the bots gone i still see the flaws of this version of tf2 . Everywhere i play on matchmaking its either a comp team of steam friends bashing us to death or a bunch of greenhorns getting d-dayed. There is rarely any balanced matches in tf2 anymore. It feels so wrong on so many levels. I can understand now why quick-play was objectively better than this. I feel like we are in the state of the imperium of man in 40k where blind faith in the game’s superiority is keeping this game alive and anyone who objects to it being terrible is being silenced in the discourse of the “community” itself. The purging of the bots may have felt like it was the indomitus crusade but just like that crusade it only fixed some of the problems of the imperium but not outright fixed it.
Good video man, I joined the game late at around 2020 so never fully realized how catastrophic this specific update really was. (Unrelated note what mod are you using during the gameplay?)
He's using a console command, and it mimmicks the look of vr because tf2 was planned to have vr support at some point. I think it's tf_viewmodel_uses_worldmodel or something like that. It's really cool!
@@Max_Aimz9392tf2 do have VR support. You put the headset on and look around. You still control tf2 with MnK. In fact tf2 is like the first game to support VR. Sadly, it hard to do now. that's why we got the VR headset hat (i think you get one if you bought a VR headset. Forgot the name)
They did ask for comp mode but no one knew that Valve will remove Quick Play and replace it with Casual. People thought we will get 6v6 as different gamemode like MVM. We didn't get beta for Casual mode as Comp mode did. It was literally forced on us.
It's my understanding that the bot fix was only implemented due to a contractor at Valve that was working on the Steam Deck. It seems they even had to go out of their way and ask for permission to work on TF2, and supposedly worked on this new system for about 2 and a half years (give or take). The fact that TF2 got a bot fix at all is nothing short of a miracle, because Valve's focus on TF2 has long since passed. I don't think Quick Play is ever coming back, the bots will soon make their return, and we'll be back to where we started in due time. Modern Valve as a part of the gaming industry has brought nothing more to me than pure disappointment.
Gonna be playing PRE-MyM ruleset VANILLA TF2 on:
Castaway (Newark) 45.79.181.77 on Saturday (July 27) @ 1 PM (EDT)
Castaway (Paris) 172.233.246.87 on Sunday (July 28) @ 1 PM (GMT+2)
PLS JOIN ME!
Thanks to those who joined last time - was a great session. However it was pretty hard to populate in the coming weeks.
I hope you ALL join the steam group ( steamcommunity.com/groups/castawaytf ) and follow the events so we can consistently get sessions going on GOOD-VANILLA-CLASSIC TF2
If Quickplay never comes back having servers like this be constantly played will provide us with an alternative to the joke that is casual matchmaking, it all depends on whether we manage to organize consistently. There are ALWAYS at least 20 people on every region looking for a vanilla TF2 experience, all that matters is those people congregating together to play some good ol tf2
TOGETHER WE STAND
DIVIDED WE FALL
IF WE ALL DO OUR PART
WE
WILL
TRIUMPH!!!
The steam group link may be broken or it might be something on my end, when I click it I get a steam error message that says No group could be retrieved for the given URL. I think you need to remove the parentheses on the end of the link.
@@hipposeducer28 fixed, well spotted
RAAAAAAAAAAAAAAAAH
@@GODber777hey, man. Have been wanting quickplay back too for some time and have an idea. Where could i contact you?
I know you wont ever see this, but I love your new commentary videos and have been a silent viewer for a few months. even though your alot less "loud" than other tf2 yters you're probably my favorite
Anyone who says quickplay wasn't perfect was absolutely right.
And that's precisely why they should've focused on making quickplay better instead of replacing it entirely.
im constantly getting pub stomped casual sucks
quickplay wasn't perfect but casual is SOOO MUCH WORSE they're barely comparable
@@ebookie_meowda Better to stay with it than replace it with a shittier version of itself
This is a really good video articulating everything wrong with that utter shitpile of an update. Which was everything. The fact valve didn't immediately revert it is the SECOND worst thing they've done to the game.
Y’all should’ve rioted earlier
Not a single good thing came from mym. Not.a.single.one.
I want that tf2 back.
Is the first being to mute all F2PS?
You should invite gabber on stream, Zesty
Pedophile spotted
Chet Faliszek said it best when describing why he doesn't care for modern TF2. The thing he always liked best about TF2 wasn't that it was a competitive scene to grind your skills on all the time. It was because it was "a chatroom with guns".
TF2 came from an era when games were meant to be social, and talking/bantering with your team or the enemy was a huge part of the appeal. Now with the death of dedicated servers and chat bans, multiplayer games feel like you're just playing with very smart bots.
@@energeticyellow1637 Also why toxicity rose so highly over the years. People hear their opponents less and just visualise them as annoying smart bots and not as fellow human beings. Bring all-talk into Casual it'll solve that problem. There will still be trash talk in VC, but honestly that was fun to listen to as well. I much prefer people raging at me over VC than in text chat.
10 years ago it was so easy to just turn on the game, join a server on any specific map you want, invite your buddies (any of you could drop in and out of the server whenever you pleased), no queue times, no "warm-ups"... It is very insane to think that the radical change that took all of that away was spearheaded by someone who joined Valve 7 years after TF2's release and immediately afterward ran away from the dumpster fire to never take accountability or make right the destruction they caused.
I think Gabber and all the people who want to rectify the past 8 years of mistakes would be greatly appreciate it if you made a video about the topic.
@@Nova-rd3hi any sort of awareness to get people to remember just how badly MyM ruined the game is good. Might even start a serious bring back quickplay movement.
@@energeticyellow1637 We needed that 8 years ago or at least when end of support in 2018 but hey, if we get Quick Play back and undo MYM nerves. i am not complaining. #BringBackQuickplay
We just need to prepare ourselves to reply to so many people who the MYM propaganda worked on. (looking at you after the breakfast Uncle dane and people who played tf2 but prefer Overwatch) Or people who never knew tf2 before MYM and somehow think Casual is better despite the fact never knowing how good tf2 was.
yup, even tho bots are gone for now, it's still better to have quickplay back and its old features
bring back plr_pipeline 24/7 servers
RIP to all the maps in the Alternative Gamemodes section
I swear this map was played so much before
@@StillTheBest1973 in my 2300 hours of tf2 i only got pipeline twice
@@unfunnyserbian yes the casual matchmaking killed the servers rinning this map.
When this map was released to before MyM this was played to death
pipeline, whatever happened there
5:25 "An update defined, not by what it added but what it removed". This is the greatest explantion of MYM I've ever heard.
Bro was BORN to hold speeches
He is the long-lost descendant of the Fuhrer himself.
The guy sounds like a Sane version of Metokur
@@JeffarryLounderi was thinking more elmer fudd
He's like a fusion of Metokur and Tony Soprano.
@@JeffarryLounderwowlve
It all went downhill when Robin left, everything fell apart without that handsome man
People who say that Casual is superior to Quickplay didn't start playing TF2 during the era that Quickplay existed, simple as.
If you didn't experience Quickplay, you can't say anything about it
I am pretty sure people can just look at history and because Quickplay was a past event. Analyze it correctly by not creating misinformation. Get something to say. Quickplay would have less discussion and chance to get back if it's banned for ~90% of TF2 players because most of them start playing after 2016.
@@michaeljonathan9715 You can't say that a movie sucks just because you read the synopsis, you have to watch the actual movie to form an opinion of it.
Negative opinions on Quickplay are valid when someone actually experienced it, but if someone just says "lol quickplay sucked" but have never played it, their opinion holds no ground. If you experienced both Quickplay and Matchmaking and you prefer Matchmaking, then that's valid because you experienced both and can reasonably compare the two.
Valve employees back in 2016 had to be on some sort of powerful drugs to think that selecting a server or god forbid change teams inside a match was a bad thing
sd_doomsday, I miss you.
remember what Jill's "neato" update took from you
Still cringe at the word "neato" every time I hear it, just because of MYM. The competitive scene and it's consequences have been a disaster for gaming.
If you're reading this Jill, I hate you
Idk what Jill neato is supposed to mean, can you catch me up?
@@abdallatifalafandi2522 Jill is a valve dev. And said on a forum that the MYM update was going to be 'neato' before it came out. So the update was dubbed the 'neato update' before it came out.
@@christian908 Jill my ass lmao, probably an underpaid Indian intern called Rakesh
Remember to say "Thank you, Jill!" for another balanced match of TF2
Bring back sudden death mode
I miss the way it broke endless stalemates and the way you'd be at the edge of your seat hoping your teammates survived
As well as the voice lines lol
I played in a community server that had that and it's just not really balanced and also kind of lame. 5CP maps aren't built around sudden death, and it also reintroduces problems seen in arena mode. Instead of sudden death, a more fundamental solution to stalemates in 5CP mode should be introduced. What that solution is I have no idea.
@@disappointedcucumber Sudden death was perfectly viable and fun alternative to endless matches that always came to a standstill. It is in every essence "balanced." The points that were captured stayed to the team that had them in sudden death, meaning if one team was winning over another, they had a sizable advantage still. Furthermore, if the previously losing team plays their cards right and prioritises their defense and life of their teammates, they may kill more of the winning team as they attempt to push in and get a player size advantage enough to turn the tides. It made stalemates engaging and productive rather than just restarting the same match over and over again and was a perfect system in execution.
@@JeffarryLounder I'm honestly not interested in discussing how great it is in theory when I've already experienced it in practice and it always sucked. It has all the flaws of arena mode but on an asymmetrical map. It's better/more engaging than just resetting the entire round, but that's not all that impressive to be fair.
An alternative solution that I feel is more coherent to the gamemode and map layout would be to award the point to the next team that caps.
@@disappointedcucumber I've experienced it in practise numerous times myself. I have never felt it were "unbalanced" or annoying to deal with. I say we just agree to disagree.
I remember quick play. And quite frankly I'm really sick of all these new players doubting how good we used to have it.
Quickplay reminds me of time when I used to play Doomsday and icon was so cool. Then 2016 took it away.
Doomsday is so much fun! Now it has 0 players.
The amount of post-Jungle Inferno/Blue Moon players giving their negative "thoughts" on quickplay genuinely pisses me off. How can you judge a system without even partaking in it when the game was, more or less, at its peak?
They’re coping because they couldn’t experience the golden era
@@Iciclefairy how tf is that coping?
What's the advantage of quickplay over casual
@@Slanik_Bab Didn't you watch the video?
@@carotte9581 no
MYM is the exact reason I stopped playing back in the day. I still remember the exact moment I opened it up and realised they took the server browser away. Feels bad man.
This video speaks for an entire community
No it doesn't..
@@TheLostPhoenixOfTheSkies Yes it does you silly goon goony
@@TheLostPhoenixOfTheSkiesyes it does speek for us.
You know it's a good day when gabber uploads a wideo.
Especially when its about walve
*gabber
@@Whenwhereeverywhere *valve
Video*
@@yakystamkanal1177 it's like that on purpose
absolute cinema
I miss team scramble, spectator mode and team switch so much. It made the game so much better.
Meet your match was a mistake
Hearing Joe Pesci talk about TF2's gradual degradation of official servers is the greatest experience
best doctor who
Slightly Polish sounding Joe Pesci
I basically play tf2 almost exclusively on community servers these days, I can use mods, I can play on awesome maps, I can play as much as I like as Long as I long with as many people I'd like to play with. Quickplay basically gave something that very few FPS's give these days freedom
x2 brotha, preach
I am convinced that if valve abandoned the game in 2014, the game would be in a much better state.
I've been saying this for years, if TF2 was abandoned after L&W the game would've been so much better. I personally think abandoning TF2 in 2012 would've been the best point, 2013 was when Valve started blindly nerfing weapons for no reason.
@@arkaua So basically before Robin Walker left lol.
@@wilcom6459 Pretty much. To me it all went downhill to me when they removed the set effects, all they needed to do was remove the hat requirement and keep the idea of a combo of weapons give you an effect, it was a fun idea that opened a ton of new possibilities, but nah, just get rid of it entirely with no replacement, meh.
@@arkaua It didnt bring any more possibilities, in fact the opposite, having certain sets give players passive effects would force players to play only with those specific sets to not be at a disadvantage, greatly limiting loadout variety...
And ladies and gentlemen, this is way we don't want to give TF2 to be entirely controlled by the community...
@@pixavier9746item sets were pretty ok for the most part.
The only bad ones were the croc o set for sniper where he could not be killed by hs and special delivery for scout which gave him 25 bonus hp.
The other ones are not that bad.
Heavy had +5% crit resistance
Soldier +20% sentry dmg resistance
Demo +10% fire dmg resistance
Medic +1 hp/s
Pyro 10% faster movement speed and 10% bullet dmg vulnerability
Spy had saharan set silent decloak + normal decloak sound on dead ringer + 0.5 sec cloak time
Very mild and fair for the most part changes, they could have kept them and nerf the problematic ones.
It was so nice to just play the same server for hours, not taking winning and losing seriously since it didn't even matter. But now, you are no longer on a server, you're in a "match" that lasts a set amount of time, there is an obvious winner so people tryhard much more, takes forever to start, once the match finishes nobody stays for the next map since it takes forever to start another match, it's faster to just queue again. Such a terrible system.
#Fixtf2 by
#BringBackQuickplay
#RevertTF2toPreMYM
#UnmuteF2P
My only regret that the community were apathetic and didn't give Valve enough backlash when MYM was released. jungle inferno or the heavy update should been the update that Valve humbled themselves and brought back Quick Play and admit it was wrong to push tf2 be not tf2.
“Apathy is death. Worse than death, because at least a rotting corpse feeds the beasts and insects.” ― Kreia, Chris Avellone
tf2 CAN be saved and it soul restored by undoing the bad nerfs of MYM and bring back Quick Play and I will never forgive Valve until this happens. People got goldfish memory to think a 2/10 update with the bot ban wave is enough for 8 years of this state of disrepair. tf2 still got many problems.
What enraged me the most were and still are all the CUNTS (I don't care about name calling) defending that shit, especially youtubers that know, would you look at that, have long left the game.
pretty good vid but i think it's kind of missing a big (and ironic) point, you mentioned that you've been playing since 2012 (post quickplay), coming from someone who's played since 2007 (on the ps3 even) pre-quickplay, the game was even MORE like you described in terms of being better, having casual/community aspects, etc., and quickplay brought a greater emphasis on many of the negative aspects of the game mentioned in the video, i think this is hard, similarly with casual, for someone who may've only played post 2012 to see, but back then you had the server browser and that was it, there was less tryharding and it was easy to find a server(s) with a ruleset/map rotation you liked relatively quickly, you would recognize regulars and there was a lot more of a community/casual aspect of it in general, the go to tab for finding a server to play on would be the “favorites” tab, using quickplay didn’t really allow for this and detracted from that aspect, though in no way as bad or as gamebreaking as casual, but I’m pretty sure it was the foundation for which casual mode was built on and contributed to the problem
you can still use the server browser today which directs people to the same servers quickplay did, the core problem I think is casual shifted away so much of the playerbase and was advertised as the new “main mode” for new players, killing a lot of the servers off, thus shifting the community/player attitude to what you’d expect from a lot of these competitive focused games with similar matchmaking (like OW) to being tryhard, antifun, anti-community, etc. which is the antithesis of what made tf2 good and what it was about
at the end of the day I don’t think quickplay was the answer or tf2’s saving grace, it was the community servers, community aspects of the game, player attitude, etc., casual for sure detracts from these things, quickplay did the same (though to a significantly lesser extent), and valve should find a way to encourage people back to these servers to restore that community, admittedly bringing back quickplay is one option for such a thing and, especially with the bots being cleared, I understand it’s hard to do with so many people already attached to that style of matchmaking, and I would still endorse bringing quickplay back to attempt to bring back people who need that fast auto-matchmaking style while also building up that aspect of the game again
I started playing TF2 in 2010 and I agree with you 100%. The sense of community the game had was unparalleled. In a perfect world we would have just a server browser back. But even just returning to quick play is much better than matchmaking.
I am a 2015 player but i do see your point about QP taking away from the community servers (Casual killed them) i personally think the simplify community servers browser should be on by default (also fix it. cuz it bug out a lot) . with the option to add your filters and favorites/blacklist being easily accessible. Reviving Vanilla tf2 servers is what i want (also Vanilla plus tf2 servers that just tf2 with community made maps) we can make #BringBackQuickPlay real!
Since basically no one is playing the official competitive mode and the casual "ELO" system doesnt work anyway, there is no reason to not go back to quickplay.
Casual is alienating with its instances of a match, quickplay builds community by joining you to existing lasting places (servers) that you can easialy return to.
Its like going to a pub. The place is busy with or without you and lives its own little story. You are always welcome to come in to have a quick chat with the locals and leave whenever you want, knowing its waiting for your next visit.
The moment to moment gameplay is still as fun as it used to be, but the experience on a larger scale feels hollow under casual.
You can still feel the magic of the past by joining certain community servers with the quickplay rule set. Glory to Castaway!
#bringbackquickplay
you've taken the words out of mine & everyone's mouths, the utter damage & unrealised potential this game has endured can't be put into words, yet you have. the time you put into producing this video was well worth it & I've enjoyed listening to your back-log of videos / topics which nobody else has the guts to cover
for me one of the biggest blows I've come to face is how badly community servers were fucked over. I've been a fan of community / alternative gamemodes like VSH, Deathrun, Slender Fortress etc. and back in the day you could find a full server for each gamemode in each region. MYM was the final nail in the coffin after valve & comm servers were finally separated; before if you wanted a particular map you had the option to manually search for it & had the chance to stumble upon a fresh alternative TF2 experience. now the playerbase isn't bothered to give comm servers a chance when they can just queue for every map in the game. that final removal of exposure for comm servers did them in
as a result all the servers I used to play on frequently & love are now long-gone or shells of their former selves. RIP:
- CMM, Crappy Medicinal Men Jailbreak (2016)
- Glubbable's Slender Fortress servers (1 remains with 0 players)
- Various Warioware, Deathrun and base Randomizer servers
though I reside in Australia & the community server scene is as good as dead (yes, skial 24/7 2fort & uncletopia aren't sufficient casual alternatives) I will have to keep trying & tolerating higher ping regions to play this game I hold dear. 2024 marks 10 years of my steam account which I got just for TF2 & my goodness how have things changed. I'll never forget Scream Fortress 2014
Besides just being a superior system, and giving you freedom, I think what I just miss most about Quickplay was the old gamemode option sketches (the artwork pieces showing each individual gamemode) and the map snapshots showing you what were getting into BEFORE you load up into them. Now all you have to look at it is a boring list of names, which you have to sit and wait with while the queue may or may not decide to work and put you in the map you actually want. It's also just so damn slow.
Thank you for touching upon the downtime and round limit problems, these are the biggest most annoying problems matchmaking has. There is no reason to force freezetime, round end and round start animations.
Not being able to change teams is also horrid, tf2 is a drop-in drop-out game and it's unbelievable valve just forgot that while making this update. Let me stay on a map I want for hours upon hours or let me just drop in and out quickly if I choose to do so, LIKE HOW QUICKPLAY USED TO LET US.
I think being able to switch teams is also necessary for the game from a themeatic standpoint. Being able to change teams at the press of two buttons reinforces the game's theme of interchangeability. The two sides of RED and BLU both control half the world's governments and build their sectet bases within fifty feet of each other. They even hire literally the same people as mercenaries to fight in their conflicts. Demo even mentions almost joining the other team in one of his voicelines.
To me one of the worst things MyM brought is it divided "community servers" and "matchmaking" into 2 entirely different things. This is the reason why community servers died. Because before MyM the game wasn't separated into 2 different systems, separating the player base. You just had a server - be it Valve or Community - didn't matter that much if it was vanilla.
10 years ago you hopped on a server to hang out. You had favorite servers, you started recognising regulars, communities were formed. Now it's all left to rot, community servers are a shell of it's former self, because Valve decided they needed to """evolve""" and """modernise""" TF2.
And now it's all the same throughout all the industry - developers force matchmakings onto players, because they don't want communities to be formed. What if someone says a bad word on their server??? Think of THE BRAND IMAGE!!! Nonono we don't trust players, everything needs to be contained, monitored and moderated within our matchmaking. It's the same reason sprays were removed or CoD custom weapon emblems were removed and similar systems won't ever come back. Players are now viewed as a risk that should be minimized.
And this philosophy is the foundation of Overwatch matchmaking that nu-devs of TF2 decided to copy. Maybe even without understanding it. And to me this destruction of in-game communities, INHERIT to the matchmaking is one of the worst aspects if not THE WORST aspect of MyM update.
Sad!
Little side note: whenever the map vote doesn't work, you can use a console command to vote instead. Basically allows you 90% of the time to guarantee what map you want because the vast majority of players still don't know about it. No excuse for the broken ass system though.
next_map_vote (0|1|2) depending on the position of the map (eg left-most map is 0).
I miss it when you could change teams, if someone would be really annoying to play against, I would always just select spectate and wait for a slot on their team to open. And as a result I wouldn't get as tilted at the game as it makes me now. I loved how you could tailor it to your own preference, I loved playing on the BLU team, so I would always pick that. And I miss being able to just text my friend and ask if I could join, then JOINING IMMEDIATELY AS SOMEONE LEAVES. If Valve brings back the old mechanics of quickplay, I might actually enjoy playing the game once again, but right now every match I join we're either just winning because their team has 8 people and ours have 4 anime profile pics top scoring, or I'm on the opposite team, and both are equally not fun. I also really fucking miss the weapon stats from before MYM.
This is the best that I've heard. It stated, also you're a wimp for abandoning your team.
@@professoradonis8246 I play games the way that fits me, don't like it? I don't care :-)
@@TenaciousDuane can confirm. I'm a new player after the bots got cleaned up. My entire team are just casually talking about the most degenerate mentally ill stuff when I'm just trying to chill and improve my aim while earning some sweet loot. It's baffling how this game is a safe space for weirdos when my entire life I've looked up at this game as like the absolute bro shooter. To come on and only have people tell me that pyro is cannononically Trans while trying to sound feminine with the most grizzly voice known to man. When the game isn't even suggestive In these themes. It's soul draining.
Tourist filtered @@collinsmith7143
@@collinsmith7143 Ok, one why does that bother you? do you really have that little amount of issues in your life? are you that privileged that seeing something you didint like in a video game is "soul draining"?
Also "Bro Shooter" Grow up, please god grow up.
Why do you care how someones voice sounds? why do you care if someone sees pyro as trans? WHO CARES???? GO OUTSIDE PLEASE AND STOP COMPLAINING ABOUT THINGS THAT DONT MATTER.
Ignoring your blatant transphobia, the mute feature exists, it has existed in the game since it came out.
Also your comment has absolutely NOTHING to do with the original comment, all you did was come in, throw your bigoted-ness everywhere and make yourself look like a complete fool who has had everything fed to them on a silver- No GOLDEN spoon.
gabber for president
i dont want gabber to be shot :(
@@PuncherOfWomenAndMinorities many men
I’m a post MYM player, I started playing since June of last year. Casual is such a pain when trying to find a match that was not only balanced (90% of the time you’re either stomping or getting stomped) but also not filled with cheaters or flooded with bots. It got to a point where I began spending my time just playing boot camp and Mann up. I have almost 2k hours in the game, but my most played casual is 50 hours on heavy. Even with the new bot extermination wave I don’t play casual much because of the ridiculous queue times and playing unbalanced matches/joining a match that was already over. I didn’t even know quick play was a thing until finding your channel.
2k in slightly over a year is crazy, I have almost 2.6k and I have played since 2013
I feel genuinely bad for players like you. You guys deserve so much better and I really wish you had gotten a chance to see what TF2 was like prior to 2016.
I started playing in 2012 but left after MYM for a good couple years. When I came back, after thinking that I was just getting bored with the game, I realized I was just sick of the round limits in casual. At any time theyre available, I always opt to join vanilla community servers with the original 45 minutes per map rotation.
Don't forget that after a game ends everyone just leaves and you are forced to reque AGAIN
The meet your match update and its consequences have been a disaster for the human race
I'm glad I'm not the only one that believes that the stnuc launched meet your METASTASIS as a knee-jerk reaction to overwatch without properly thinking what the fuck were they doing
any classic star & jerma video is enough evidence of what MyM took from us
Ngl those last 40 seconds made me tear up a bit. The music combined with art that had passion behind it.
Yeah, the hand drawn art in main menu is brimming with soul. Modern AAA game companies would never allow to spent a single second, a single dime to work on something like this and just do minimalistic characterless white icons instead.
love how you pronounce "Valve" as "Walve", amazing
I often hear/read people saying: "Just play community servers from the server browser, if you want experience like in the old quickplay era!"
Nowadays, most of the community servers tweeked the gameplay so much that it's barely recognizable and comparable to vanilla (I'm talking about those 10x, 100x, 1000x, etc. weapon stat boosting servers).
Even with the lack of bots (for now), Casual still pale in comparison of a *good* community server.
You have no team scramble, teams are unbalanced? Enjoy getting rolled
You don't have real map choices, everyone is gonna vote the map that was just played 75% of the time (or pick a map that is overplayed)
You still have human cheaters that are harder to kick because casual players are abysmally stupid
You don't even have nice things like all talk or sprays enabled that aren't even enabled for no reason when they are just fun additions to the game
And worst of all you have chat restriction for newer players
I could go on and on on the flaws of casual that aren't just bots. But if I do this comment will be several pages long.
My point is, even as someone who joined after MYM, I wish casual didn't exist
You're the realest tf2 youtuber out rn
An hour long gabber video? I know what im watching for movie night
oh man this guy just like me fr (please upload more often)
They most likely won't bring it back ever, but that doesn't change the fact that it was a horrible idea and that we still should complain about it no matter what.
Someone FINALLY explained why last minute auto balance exists. Super informative I literally never understood why casual matchmaking seemed so stone-walled. Good vid 👌
New Gabber trvthnuke dropped.
Highlocked
The reason why nobody plays competitive mode is because it's literally broken. The queue times are horrendous, there are no class limits or item bans which the competitive communities had for good reasons, the entire game is shut down if one guy leaves instead of literally anything else, it jacks up the graphical requirements for no good reason, and there's no incentives to play unlike Expert MvM. The one thing that people actually wanted out of the Meet Your Match update doesn't even function properly as a competitive mode.
Overwatch and Post-MYM TF2's matchmaking would unironically be more balanced if they dropped the overly-complex behind-the-scenes bullshit and just randomly picked players.
Every time I see an upload from this man I strap myself in for the ride
Quickplay is probably one of the most unfairly demonized aspects of old tf2(that isn't random crits) in the community
It's mainly the idiot children that play TF2 that weren't around when Quickplay was a thing, thinking they know everything about Quickplay despite never playing it
I joined the community march 5th of 2016, but I had played for about two years before that on the orange box. It's very, very frustrating to hear newer players claim that casual "isn't that bad", because they don't know how good they could have had it. Very few people care for a competitive-lite best of 3 match, with no adhoc, team switching/scrambling, etc. Unfortunately, I don't think valve will ever revert back to Quickplay, but, for what it's worth, I think a lot of players agree with you. I was totally fine with valve servers being added to Quickplay, and even being exclusively chosen by default. But these valve servers are just... not tf2.
New to the channel, great video.
i think the worst part of the update is the match hud its ugly as fuck
Came back after many years to see no Quick Play. I almost quit again. Such horseshit.
What fucking bothers me to this day was why remove quick play just for a idiotic system from not just overwatch, but rather this artificially forced new system that no one cared that much in most multiplayer games. They could have left casual as a comp bootcamp, could have legit had both quick play and what it really fucking is Unranked. And yeah no one has tried to be bold or at the very least a little unique for years, I am not surprised if they legit copied each other. I honestly enjoyed both overwatch and TF2, one started well and could have done better if they did not retartedly focus the pvp e-sports circle jerk instead of what blizzard did best before the breast milk mystery, the fucking world... It's pve was honestly better then that with PvP being just a fucking simple time waster...but history is history in the end...
Been playing TF2 again as of late and the issues that Casual brings with it become more and more apparently each time I play it. Team balance is a joke half the time, queue times for some gamemodes can take way too long, sometimes I join games that have literally just finished, and its structure is heavily abusable by cheaters. If Valve actually comes back to this game (which I still have some hope that they will), they should 100% bring back Quickplay, it would instantly bring back several players from the old days and bring in new ones.
I remember playing away in koth_sawmill for an hour and having a great time, for some reason, as a kid that was my favorite map in the world. It's a shame other people can't do that. I'm totally on board.
Idk how much I can keep going with this game
The big problem with casual is mostly that maps just don't stick around long enough. But now that you mention it, yeah, casual promotes a terrible server culture for stuff like 5cp pretty often. Frequently the game rolls and everyone leaves to re-queue, there's no team-scrambling (were we just not trusted with that anymore?) and because it rolls no one gets used to each other and the next server's the same shit.
Amazing video!
It is insane that we just have to deal with longer queuetimes and have lobbies full of good fun players end when a map ends after like 10 mins instead of the literal hours i remember playing with specific lobbies back in the day. Unfortunate how things are and hopefully as more people speak out about this valve might consider at least slightly reverting things.
i mean, quickplay allowed to pick only official servers so didnt even need to blacklist shitty customized servers that injected ads on you DURING GAMEPLAY (if 2fort alone wasnt bad enough).
there was literally 0 reason to make casual a separate thing from community servers: to get into the list your server had to fulfill some criteria, why not make competitive just be servers with stricter criteria?
what amazes me is that in the end this change is exactly what senior developers from around the world keep on repeating about any software ever: If it works, dont touch it. was there a single senior around when decided to make the change?
Kino.
Gabber delivers once more.
Yeah, quick play was essentially better then the current system ans matched me with players on my level. Any server I didn't like I'd just blacklist or add to favorite.
Matchmaking is just... Not great.
I'm either thrown into matches where I'm already about to lose in the next 30 seconds, or into matches where I'm stuck with new F2Ps and get absolutely stomped.
And if I DO get lucky, then I'm stomping too easily and making the other team ragequit... And then I get autobalanced because of that.
Go to the video called, "they finally fixed the gas passer" and search for the comment that reads, "some intern probably watched dane's video recently and went "oh shit we forgot about this"". Read the fucking replies. Look at the deluded and restarted TF2 players that continue to protect Valve, I'm so fucking tired of these restarted players praising Valve. They will call you deluded, they will claim your points are false yet provide no counterpoints. They will call you negative and a hater but fail to realise the hatred stems from love for the game. In reality they're deluding themselves, refuse to think critically and refuse to accept hard truths (which shouldn't be hard since it's a fucking video game). This community is DONE.
Why blame the entire community for a relatively small amount of people's opinions?
The result of old tf2 players leaving and new ones being driven away for the past 8 years has led to some of the remaining old players growing complacent, if not grateful for the current state of the game. Most of the new players that do stick around think that casual mode is the perfect way to experience the game and don't want to jeopardize giving up the casual system for something they've never played before. These people think that the community content isn't being driven by a group of people who hold hate toward the community they are providing content for. They refuse to look into any possible avenues that expose problems but provide solutions, because they don't think there are any problems now that the bots are gone.
Something that you bring up in that reply section is that the majority of tf2 players aren't complacent with the game's state and want it to be improved, but personally I've come to believe that it is at this point the majority that is endorsing the current state of TF2, and that Valve really isn't listening to some loud minority.
The game's community is so shattered with divisions at this point that it's hard to tell, but when I see workshop submissions created by horrible people who only wish to incentivize and make money off of ignorant people, and I see that these submissions have tons of awards, and when I see them added and the creators being praised to the point that any person even criticizing the items themselves are delusional, hateful bigots that do not want the game to succeed, I lose hope that it's only a minority of players that are like this.
When I see people immediately dismissing the ideas of migrating to community servers, bringing back quickplay, or even just improving the ruleset of Casual, and when I see that people are dismissing these ideas just because they think the person presenting them must be some kind of wrong-thinking fool wearing a pair of "rose tinted glasses" who should just stop playing games entirely, I wonder how the hell the state of not just tf2 but gaming entirely has gotten to this point.
When I look at someone like Zesty Jesus and see that he's been given the reputation of a neo-nazi, seeing that people have shown up to his doorstep to deliver threats toward him and his family, seeing that people are trying to tarnish his real life professional reputation by emailing his coworkers disgusting things, just for the majority of the tf2 community to turn a blind eye and continue to think of him as a terrible person just because of certain opinions he holds toward the game or certain things he said years ago on twitter, I'm just baffled.
There are still things that give me some hope. People like Zesty and Gabber are willing to voice their views and scrape together an audience of people that are willing to listen and realize certain flaws of the game and it's community that they had previously not seen or ignored. There are groups like the Painter's Workshop that although really only specialize in warpaints, still provide a place for workshop creators who don't want their success on the workshop to be dictated by members of the Emporium. There were a surprising number of people willing to boycott, probably the majority of the player base actually, and there still are quite a lot continuing to boycott for their own reasons. There are lots of small vanilla community servers that pop up on the community server browser every now and then, and there are modders who create entirely new experiences like tf2 classic that aren't vanilla tf2 but put to use the elements that make vanilla tf2 great to begin with.
This is a long rant, I imagine most of the people in the community who continue to drive the game into the ground would respond with "not reading allat" or the like. It is really a collection of the thoughts I've put together so far about the state of the game's community, and I can only hope at this point that more people start waking up to the state of the game.
@@typicalgentleman Most players do not care to try to make a working movement to bring positive changes to TF2 and have little self-restraint to commit to it. A concerted and constant effort must be made to remind people what needs to be done. As long as people continue to hold little regard for these movements and be bought out by cosmetics/distractions (e.g. the 7th comic, bot & bot host bans) the status quo will remain as is has for the past 6 years.
Workshoppers whose only goals are to profit off of the TF2 community will continue to release carelessly crafted maps and cosmetics. Vaguely resembling TF2's artstyle while trying to encroach their own, and maps that have been made to increase their portfolios/profits first rather than to maximize fun for all playstyles. Money is the constant on their minds.
The ultimate truth is Valve enables all of these things. We have very little power to control the operations at Valve HQ other than boycotting. Seeing as a good portion of the playbase are teenagers/children they haven't the self-control. They can't resist the new pair of shiny keys Valve jangles in front of them. Valve's entire business model was and is to create a generation of gambling addicts at a young age. Frankly, I don't know what can be done other than stop using Steam completely, but people are too addicted to give their Steam accounts up.
@@TwistedFireX I agree that a boycott is probably the only way to get Valve to make meaningful changes, but getting people to boycott Steam entirely is asking for far too much.
@@hipposeducer28 Zesty and Gabber are the few people actually speaking out about the scathing flaws of current TF2. There have been good items in the workshop yes but the majority is unacceptable. I think you're correct though, it does seem like people actually are endorsing the current state of TF2 rather looking back and thinking whether or not things need to change. It's so exhausting.
The biggest mistake Valve has ever made while updating and working on TF2 throughout it's 17-year-long lifespan was making changes to the core game catered for competitive players that didn't even make up 10% of the playerbase, which often affected casual players.
Always remember that nu-valve and nu-valve employees are just as bad as your average riot or blizzard dev. Valve is not special anymore.
I played Castaway in a dream last night and it was the best server I ever played. We all followed this dragon around to get to the point and then he accidentally dunked the whole team in the lava (fortunately I was a dragon too so i lived).
This is the most emotional, opinionated and correct opinion ever.
#bringbackquickplay
Legitimately after quickplay was removed i soon quit playing tf2 regularly then uninstalled the game and only played it a little bit after the pyro update (i wanted heavy to win) but i stopped after that i cant explain why but the game was less fun with casual matchmaking
thanks for playing multiple classes in the background. Most of these vids are just soldier and demo exclusively.
Holy based! The man who has never been wrong about TF2 has come out with a video that's 100% right again. What are the fucking odds? I'll say one thing I fucking hate about casual was how I literally cannot play the game with my Australian friend because we CANNOT find a game when matched together. We can find them individually but when we party up the game cannot find a match for us and we don't know why. It makes us so mad because we sit in the queue for 30 minutes before just giving up whereas back during casual we'd pick out a server playing a map we wanted in the server browser and just PLAY THAT until we got bored. I know it's been 8 years now but I really hope Valve go back to Quickplay one day. It'd honestly save the game.
If I'm up at those times listed, I'll join for some TF2. Hope to see you there.
I saw a video from other youtuber. One of his points was that with matchmaking you could scroll on your hats while you wait in the queue. Quickplay didn’t had that feature so its worse
You could just set your loadouts then search for a game? On top of how quickplay has no wait times for finding matches. This is an awful point they’ve made bruh
that's real;ly a moot point as ,generally, when you queue up for a server, you get one almost instantly
@@manny7289 and sometimes it takes 5 minutes, sometimes it takes 10. When QP has only been instant. Obviously this one point isn’t the reason why QP is better, as casual suffers from a badge system with no purpose and more of an incentive to win games than to have fun.
After Breakfast right? Bro's wearing the opposite of rose-tinted glasses with those dumb takes
As happy as i am that the bots are gone(for now...) i hate how a lot of people are saying that CASUAL IS SAFE TF2 IS FIXED!!! But the matchmaking is soo shit that it makes it a living hell for a lot o people,i live in brazil and not only do we have the matchmaking problems like less playera in a team becouse of the way the sistem works,but becouse in brazil the player base is very small compared to the USA teams are almost always unbalanced i have joined teams that have only new player and some players with a higher level vs a team full of max level or almost max level players.
I started playing tf2 in 2012 and i have never have any fustration back in the day even in my early noob days, team always had the same number of players and the level of skill was good i have never felt hopeles in a match even when i lose or had like 4 spys on my team, if they are not fixing the matchmaking of this game i realy wanna go back to quickplay
@peladorkis valve finaly doing something about the bots is a 100% victory for us and we should celebrate,but saying the game is 100% fixed now is just not true, the matchmaking needs to be fixed so casual is actualy balanced, i don't realy care about competitive but the competitive mode in tf2 is a complete joke and a lot of weapons still need balance changes. Im glad i can play casual again without having to avoid servers full of bots but i literaly can only play casual realy late at night becouse if i try playing any time other then that i can't find a good match that is not supet unbalanced or my team has less then half of the players on the other team.
you know what your fucking right
I am in full agreement. Bravo!
Ive always been saying overwatch killed tf2 glad to see someone else saying that
Not everyone wants competitive, quickplay could’ve lived with casual in harmony. Idk I’d prefer ads over bad gameplay
Hi. angry TF2 newbie here >:(
There are times I get into a match of casual, then i get thrown to spectator mode. Can't change teams, but i can change classes(?)
THE ONLY WAY I CAN FIX THIS... is thru the console. I type 'retry', i get reconnected, and then i can play the game just fine.
The matchmaking system in tf2 is so bad.
(also that bug i described earlier happens quite frequently too)
EDIT: I'm not exactly a noob, I used to play TF2 on the xbox 360 many, many years ago and I found it pretty fun. I'm just a noob to modern TF2. i miss that xbox 360 (despite the fact it red rings nowadays and no longer is in my possession)
this guy should run for president
genuinely great video dude
"I sincerely hope one of two things is true: Overwatch is awesome, or TF2 matchmaking is awesome. I don't care which, I just want something to play that people care about." -Ster, Early June of 2015
new movement, remove casual and bring back quickplay calling it now
Community servers are better and always were better than valves attempts at providing servers. Revamping the server browser is better use of time and resources.
How? There are no vanilla community servers. I've also never understood this "server browser looks old" rhetoric.
Community servers are and always will be a mixed bag, especially these days given the reduced visibility due to casual's presence; even back in the day you would see videos putting them into question (with and without quickplay); if community servers are still sucking like they've been, then there isn't enough people interested in hosting good ones.
As a sidenote, quickplay's server list is included within the "old" server browser as "simplified list".
Not really, most community servers are generally not that good. Like, you simply cannot find a good vanilla server with people in it that isn't either moderated to filter out people the server owners don't like or a tryhard/diet comp paradise. Don't even get me started on how bad the server browser actually is, constantly lying to you about the player count, ping count and bot count.
Rip Pre-quickplay Era 2007-2011
Soon MYM tf2 will be older than TF2 in it's prime
Even with the bots gone i still see the flaws of this version of tf2 . Everywhere i play on matchmaking its either a comp team of steam friends bashing us to death or a bunch of greenhorns getting d-dayed. There is rarely any balanced matches in tf2 anymore. It feels so wrong on so many levels. I can understand now why quick-play was objectively better than this. I feel like we are in the state of the imperium of man in 40k where blind faith in the game’s superiority is keeping this game alive and anyone who objects to it being terrible is being silenced in the discourse of the “community” itself. The purging of the bots may have felt like it was the indomitus crusade but just like that crusade it only fixed some of the problems of the imperium but not outright fixed it.
After Meet your Match I couldn't find any good koth game with normal ping EVER.
#BringBackQuickPlay
Bots are gone its time to return to basics maggots!
Good video man, I joined the game late at around 2020 so never fully realized how catastrophic this specific update really was. (Unrelated note what mod are you using during the gameplay?)
He's using a console command, and it mimmicks the look of vr because tf2 was planned to have vr support at some point. I think it's tf_viewmodel_uses_worldmodel or something like that. It's really cool!
cl_first_person_uses_world_model 1
@GODber777 ah yes, that one :)
@@Max_Aimz9392tf2 do have VR support. You put the headset on and look around. You still control tf2 with MnK. In fact tf2 is like the first game to support VR. Sadly, it hard to do now. that's why we got the VR headset hat (i think you get one if you bought a VR headset. Forgot the name)
@@CoolSs that's cool
compies ruined tf2
In the holly church of tf2 and gabber is the pastor.
i could swear i can remember people from the community asking valve for official matchmaking instead of quickplay
There are also people asking for nuclear apocalypse
They did ask for comp mode but no one knew that Valve will remove Quick Play and replace it with Casual. People thought we will get 6v6 as different gamemode like MVM. We didn't get beta for Casual mode as Comp mode did. It was literally forced on us.
It's my understanding that the bot fix was only implemented due to a contractor at Valve that was working on the Steam Deck. It seems they even had to go out of their way and ask for permission to work on TF2, and supposedly worked on this new system for about 2 and a half years (give or take). The fact that TF2 got a bot fix at all is nothing short of a miracle, because Valve's focus on TF2 has long since passed. I don't think Quick Play is ever coming back, the bots will soon make their return, and we'll be back to where we started in due time. Modern Valve as a part of the gaming industry has brought nothing more to me than pure disappointment.
Proof of this claim?
no developer wants to work on the spaghetti shitshow that is tf2 anymore, the game is basically run by the community and i think thats for the best