I never understood the mindset that just because something is old means it should be tossed to the side, especially when it comes to media. If it's good, it should be preserved and usable till it is outright impossible to. And even then, it should be remembered. I know what it is. It's FOMO. Fear of missing out. These people hate the idea that others can sit down and simply enjoy the older titles. So they simply try to seethingly mock others to doing the same stupid shit they do.
@@lautystrike1It is how it works unfortunately people do this because they think playing older titles is bad because they will miss out on what's going on with new titles it's FOMO that causes this
I never even understood this whole "move on" argument in the first place. Valve is still actively profiting off TF2 with new cosmetics and minor updates. That alone is enough to warrant proper support of the game.
it's lust update was in the XV century when it was added the queen and she was allowed to move in all directions (before she could only move 1 square diagonally)
Remove realism from that. They only care about money, that is why they chase trends that might come from indie games.. To get any realism in a shooter, you are dealing with dead indie games that got replaced by dead on arrival realistic indie games that are buggy messes with no maps, that aren't really good, but good enough to kill previous entry to series.
EA, nearly 20 years ago, made Burnout 3: Takedown, widely regarded as one of the best racing games ever made. Now the only thing you'll catch EA making is the occasional NFS game, and they all range from tedious to mediocre. What happened here? Surely in 2004 EA still only cared about money, they were still a massive corporation! I don't get it.
@@1mariomaniac Burnout was Criterion series. First two games were published under Acclaim. Corporate overlord of Criterion was originally Canon, the camera manufacturer. They sold Criterion to EA in 2004, even with the ownership change, Burnout 3 and 4 were still Criterion games and not EA games. I might be a minority on Burnout afficionados, but game series peaked at 2. The point of impact. That had something really unique for racing games, the burnout with boosts, you had to ride it to the end or lose it. The fact that game forced you balance between getting more boosts by driving ever more recklessly to stay on boost that you couldn't really end made it unique. Also adaptive music for atmosphere. 3 and 4 improved stuff, but lost some of uniqueness became more generic. 5th was dogshit.
@@762rk95tp Yes, yes, I know. Technically EA is the publisher, Criterion is the development studio. Still though that doesn't stop EA from pressuring Criterion to make NFS titles that turn out mediocre nowadays. Believe me, I know my Burnout stuff I've played every game start to finish and have done extensive googling on the subject lol. My personal ranking for the games goes like this 1. Burnout 3: Takedown 2. Burnout 2: Point of Impact 3. Burnout: Revenge 4. Burnout: Paradise 5. Burnout: Legends 6. Burnout: Dominator 7. Burnout 8. Burnout: CRASH! Honestly, the only game I don't love is burnout crash. That game sucks.
Valve's problem is that they got the team shooter formula right on the first try. Now anyone who makes a new team shooter has to make something different, which is going to be worse because TF2 is already the best formula for it
That being said I do disagree, Nicki Minaj in Call of Duty is batshit crazy enough to work in my eyes. It's the most interesting thing they've done since they switched to live service
@@frenchspy9271 I agree. In a sense, it was the critique of war that showed its soul, and with Nicki Minaj, it’s a spit in the face of that criticism that showed that it wasn’t soulless. It’s out of touch with the game’s critiques of war - and now it’s just a bastardized attempt at making it all over again
To this day I literally can't play any of the BS released in the modern era either. TF2 is the one and only game I have stood by wholeheartedly, even when I take breaks nothing ever replaces it for me. I've played since 2008, and the closest I got to giving it up was a 2 year period between 2018 - 2020 where I stopped playing completely. Didn't touch the game once. Then when I heard about Rick May I came back and got sucked in a second time. When people tell me to "get over it" I have to bite my lip; NO GAME COMES CLOSE to TF2 whatsoever. Valve know this, but still chase efficient money production compslop over passion projects, so they sell their soul and leave their masterpieces to rot away in a cellar somewhere.
late 2000s to early 2010s TF2 God that was peak Back when youtube was less restrictive and there was no algorithmic bot telling you what to like, you had to find stuff on your own Those TF2 videos and gmod TF2 animations were great Kitty0706's video and community maps 4chan vs Reddit TF2 matches All the memes and fan art God it was a golden age
Roblox is a good example of what the whole gaming industry may actually be like. Good games are either impossible to find or are just left to rot, but literal slop is always on the first page with hundreds of thousands daily sh*t eaters enjoying the slop. I'll probably never understand why.
Looks like a fine game, it isn't a TF2 alternate but maybe dont sabotage a different game by another dev team internally entirely over other's mistakes? And no valve isn't as free as you heard. TF2 is kinda mid but unique enough to keep it's rather niche following after updates kinda killed most things people loved, but many still follow it out of game, but for a game in the culture of gaming this much the real player count is low. Bots violating the game has been the best thing for player backing of the game, otherwise it was them waiting for heavy update once the game starts fully falling off to inject another 4 years of random slop they didn't even make into lootboxes for, last time they just needed a tweet.
@@yourdemiseishereWe are never saying deadlock will be a bad game. Valve has shown they can make great games. Our issue is that Valve has shown they don’t want or care to support their games. TF2, and now CSGO both have issues with cheaters and lack of attention, despite both being extremely important and popular in the first person shooter genre. What is stopping these bots from invading deadlock the moment it is released? Also, your reply completely assumes things the commenter never said. OP wasn’t ‘sabotaging’ them, the commenter just made a silly joke. Even if valve gives deadlock attention for the first few years, it will grow a great and loyal fanbase, then Valve will neglect it as they move to something new. Even if you personally dislike the game, bots aren’t a ‘good thing’ because it makes people stop playing. You gotta understand people enjoy what they enjoy and bots ruining that isn’t a good thing just because you dislike the game.
If Valve want to do a sequel they should literally just do TF2 on Source 2 and then continue updating it (in a casual direction and not chasing compslop trends) on that platform. That's all they would need to generate hundreds of thousands of dollars AND gain the support of their fanbase again. But nope, Valve decided they wanted to make some abomination amalgamation of a game which is based off of a CLONE of one of THEIR games and make it competitive because we all know that will go so well.
@@Gabriel-xn9b4wone of the original maps that came with TF2 on launch. Such a great map but new players didnt understand it when it went free-to-play apparently and Valve decided to relegate it to the Alternative Game Modes section when Meet Your Match happened, which totally nuked the map’s popularity.
@@bacreetonThe map was unpopular since wayyyyy before MYM. If anything, putting it on the map list in matchmaking introduced the map to many people for the first time.
@@YishaiBarr It was never Badwater, but I found a server for it many times back in the day. I also distinctly remember 24/7 Hydro community servers (that were decently populated) existing at one point in time.
Yeah dude people tell me all the time "why do you play that old game?" and I ask them what do they play and they freeze like they had'nt played a muiltiplayer game. They just watch youtube videos about the games they like to play but at the end of the day they just go back to play they're single playergame.
TF2 was basically a AAA game made by indie devs. And it took over a decade of development to get it to it's full glory! (9 years of dev + some core features added a couple years later) That's why this game is so good, and why it'll take a miracle for it to ever happen again. To be fair: TF2's overall quality is starting to be power-crept into the realm of AA studios. And AA studios are finally starting to rise from the ashes, coming out of indie studios that hit it big. But making something like a TF2 killer is still a herculean effort. Not only do you need something that's as good as TF2, if not better gameplay wise. (already a monumental task) But you also need a custom mapping tool that's realistically better than hammer. And you need all the servers, and a team to update the game for a good while. Until you can get all of that, and not go under. It's not gonna happen. And even then you're taking a big risk.
You say TF2 is good when it's riddled with bots and has not just microtransaction in terms of cosmetics behind a paywall but also has loot boxes (which is gambling). TF2 fans trying not to be delusional 100% fail rate.
@@Gigakoopz I can understand if you don't like lootboxes and shit. But mf every multiplayer FPS has bots and cheaters rn. It's not really the fault of the developers that bot hosters, exist, and want to ruin the game for everyone else. You really gonna tell me that DARK SOULS is a bad game because you occasionally find a cheater in PVP???
@@rbstat6946 There's far more cheaters in TF2 compared to dark souls. This is very obvious and doesn't require rocket science to see. When a game becomes free to play, it opens up the gate to even more cheaters.
@@Gigakoopz Obviously TF2 has more cheaters, but that misses the point. Cheaters in of themselves don't make a game bad, because they're not part of the design, or programming. Obviously RUclips wouldn't be very useful if someone ddosed the servers to death. But that's not youtube's fault.
and ON TOP OF THAT You can't just use the same microtransaction system without being called a bunch of gamer words on the internet. Which is a MASSIVE problem tbh.
26:05 to me this image is just a sad reality reminder these studios were just dudes that enjoyed games and wanted to make enjoyable games and celebrated a fun game, you won't see a collage image like this again because the dudes aren't the majority there anymore and if they are and tried the corpo overlords would flip out thinking they are advertising other games or some shit
TF2's fundamental gameplay is an evolution of quake (obviously since it was a mod first) that's why to this day the dopamine hits from the tight movement and airshots and CRAZY skill ceiling is like nothing else. But the personality of the game is so soulful that it keeps even the f2ps and noobs in just so they can enjoy a conga and yelling spy and have a great time. There surely will be nothing like this game for the rest of our lives, but I'd love to be wrong.
the fact that valve has made probably hundreds of millions since tf2s launch, not just yearly, is a great point and really gives food for thought about how fucked valve is about abandoning the tf2 pillarstone, where literally any other game studio would love tf2 to death for living so long
The Valve trendchasing thing is so true. For at least a decade now Valve has constantly tried to follow trends and all of them have failed horribly. The most "successful" out of all their attempts are dangerzone and Alyx and even those didn't work out well for their own reasons. Their most recent on is of course their moba hero shooter Deadlocks which will also probably fail badly. First Valve failed to make games because they constantly wanted games that reinovated gaming in some way which didn't work over time. And now we have a Valve that constantly tries to follow trends which also fails because they don't understand that following trends usually doesn't work unless you are super quick about it which of course doesn't work with their Valve Time™ either. Valve should just make games with love. Don't be constantly super innovative, don't follow trends, just make a game that's fun and made with love
So sounds like the best place to start to #fixtf2 is to revert back to before competitive mode was added. Sounds like a good idea. TF2 was always more of a casual shooter anyway.
That also gets rid of almost all the cheater bots because they didn't pop up very much until 2016 (mym) because of community moderation and a functional server system.
Thinking about making a TF2 style game after college. No dumb additions like battle passes, no Ults or MOBA abilities, no pandering.. just an indie TF2 like taking place in the same/similar universe with lore connections and direct references to TF2. If nobody else will do it, then by god as soon as I learn how, I’ll do it myself. But until then, keep playing tf2
@@unknownmaster8118 thanks. Gonna take college classes for game design/development this fall. Gonna try and go for the longest one so I can take as much knowledge as possible. Then imma study animation and learn how to animate. Then that’s where the fun begins of making the tf2 game
Hero Shooter traits that make my skin crawl: Ultimates: They homogenize game-winning plays and lower the skill ceiling Enemy Health Bars: They remove the skill of calculating and communicating damage, and they make clutches harder because you cannot bluff your health. Infinite Reserve Ammo: Rewards mindless spam No Loadouts: Homogenizes playstyles of characters. And Paladins forces you to look at the scoreboard to read loadout instead of just looking at what weapon they have. Full Stuns: Need I explain? Long Cooldowns: Forces the pacing of the game to involve waiting, you can never just go all in. Hero-Stack Limits: Can't play who I wanted because someone was faster on the character select menu. Competitve-like matchmaking and role limits even in casual: Sweaty AF Sanitized: No funny cartoon gore Auto-Aim Heroes: How did this ever get approved?
Look man, I'm a Smash Bros Melee and Project M player, and the number of times I've heard "Move on" could fill a novel. The people saying this aren't arguing in good faith. They're coming from a place of annoyance. Annoyed at how much clamoring TF2's supporters are making, annoyed at how they've had to live with hearing how beloved TF2 is and never cared, annoyed with people caring about something they don't and are listening to it time after time. Nobody is obligated to love TF2 or even care about the movement. But the fact some have just grown disgruntled just from hearing the subject discussed shows where their true motivations and concerns are. It's an argument rooted in subjectivism and void of actual effort put into it. Many of these same people will tell you modern AAA gaming is all bad and slop, and there's nothing worth picking up in the fps genre, so they don't even know what to move to. Many of them could also be bots just furthering their own causes. Don't listen to this wonton opposition, listen and trust in yourself.
Modern triple A gaming is mostly bad and slop, but it's pretty obvious where to move on to. Indie games, vr games and older games usually don't suffer from issues like greed. It's very rare to find MTX or P2W in these 3 categories of games. TF2 has a lot of MTX with loot boxes in top of it, which is why TF2 is slop and objectively an awful game.
Also i'm glad you mentioned quake champions, i remember buying early access to the game back on my previous account because i was looking forward to it since i played quake live before, i payed the $50 and was like "WTF IS THIS SHIT ID?" that had to be the worst $50 i ever spent, why they couldn't just update quake arena with current graphics is beyond me.
17:09 This made me realize that in other games, being a good player means knowing the correct timing to unleash your abilities. In TF2, being a good player means being able to outsmart your enemies by using every possible tactic to achieve victory. Another reason why TF2 is the greatest; the competent can actually thrive!
Old is gold and never let anybody tell you otherwise. I will remember Quake, Unreal, Half Life, and the prodigal son of TF2 until I finally die. My only disagreement is with the dissing of Quake rocket jumping which is "mechanically" superior and inferior in certain aspects but more or less the same.
Never intended to disrespect Quake, it is one of the greatest FPS series of all time, and massively influenced TF2's best qualities, like the movement. I'm just saying that TF2 movement, in my humble opinion is the best, period. Quake invented rocket jumping, TF2 perfected it. The level of air control and just the general mechanical depth of TF2's source based movement is a cut above everything else. But i do wish that Quake, Unreal and arena shooters in general were the staple of the genre, and not the slop that we have now.
This video reached my soul. A 27 minute video where I have sat and agreed with everything said. I am old enough to have seen every game franchise I liked die or turn to shit. Halo, Battlefield, CoD, Dead Space, Payday, Counter-Strike, Insurgency, Squad. It's ridiculous the most spiritually similar game I found to TF2 was fucking Mordhau. Valve doesn't make good games anymore not because they don't want to but because they can't. The standard set is too high and the old guard who made the revered legends of Half Life, Portal, TF2, L4D are gone. So many games would kill for the cultural impact and loyal fanbase that TF2 has. The recipe is known to them but the call of 5V5 ESPORT MOBA CASHCOW is too strong. 4K hours and still counting until something comes along and scratches that itch.
As a woman who waited, 10 YEARS to play tf2, I had a potato computer that's why, and having been played as recent as 2023 in the mist of the bot crisis, and the absolute garbage way valve has treated this game. This game is still a god tier videogame, there is nothing NOTHING like this in across ALL GENRES! the character are grade A writting for comedy and cartoons, the mechanics while I haven't grasped them all, are some of the most self-rewarding experiences I've had in videogames, the community, you ain't finiding this EVER ANYWHERE. I stayed for this community and their endless creativity, love and overall good vibes, I stayed because some texan kid told me I was doing a good job instead of being yelled at, I felt welcomed, everytime some player just nods at me, and just being able to play a game and not give a shit about being good. I've also tried PVZ garden warfare, and while it's charming, it's just nothing in comparison, it's dead silent I can't tell anything apart and it doesn't help I have miopia, and well it's full of children and they're not necesarily the most talkative people out there. Tf2 just has endless micro-momments where stick to your memories like an wobbly scratched pan, that burnt egg ain't commin' out. That's why I play, yes I can be a better player but sometimes I just like to meme myself away and bring the same laughter others have brought to me. It is unfortunate that I couldn't play earlier, but I don't regret any investment in time and money I've made on it. This game feels alive beacuse while we play using clones of the iconic 9, each player brings an extra spice on their own.
The only two other games that come close to emulating the feel and community of old TF2 is Day of Defeat: Source which is an even older Valve game that is practically a retirement home now, and Monday Night Combat which sadly isn't even playable on steam anymore. Game studios now could never replicate the feeling of classic TF2, because first that requires actual creativity and being able to deliver a finished product that isn't a post-content dripfeed cashgrab, and secondly anything that becomes remotely popular in the current space of gaming now becomes a hive-nest for lobotomized zoomers and autogynephiles with main character syndrome.
I still watch this guys vids because he's the only real person online who speaks for old TF2. I'm beyond tired of listening to "game design experts" telling you about how old skilled and fun weapons were "unfun to play against and OP."
I've said it before and I'll say it again, as soon as another game comes along with both the same depth of mechanics, and a general silliness about it I'll happily jump ship. Unfortunately tf2 is still the only game where one second I'm bombing the enemy medic, and then I turn around a join a conga line
I never played many shooters because every time I played them, I just didn’t have much fun. But TF2 was different, despite all the issues it felt great to play. If TF2 can get me to play a shooter game then that is a great game. Too bad it is owned by valve.
It's not only about being a 'class shooter.' TF2 was a casual game. a *CASUAL* game. A game where you don't go to sweat your butt off. A game where you go to be silly and have fun with wacky guns and characters. There's genuinely no game like it. Competitivity has ruined the FPS industry as a whole. The only way someone will replace TF2 is if they prioritize CASUAL play, with COSMETICS, TAUNTS, and FUN. Not competitivity. People want something silly, wholesome, and fun, Not... Eugh, whatever has been released recently.
I just recently got in the mood for an FPS game. Knowing that newer games were basically off the table I decided to go aaaaall the way back to 1993s DOOM and work my way forward in the series. And y'know what? I've had more fun playing Doom and Doom 2 then I ever did trying out newer shooters like Apex and Paladins. Movement is crisp, the weapons are satisfying and powerful, the music almost always gets me pumped, and the level design allows for tons of replayability with all their secrets. Sure the graphics are nothing special by today's standards but they're still more than enough to get the point across. Plus you never have to worry about running out of content as Doom 1 & 2 still have an active, passionate modding community to this day due to the codebase being open-source.
Me and my cousin play this game and he likes playing Fortnite I think if even a Fortnite and roblox kid likes tf2 there’s something beautiful about that but we haven’t been playing recently because we just can’t put up with the bots any more
I like other games that aren't TF2. For example i am a big fan of battlefield but the last good battlefield game came out in 2016. Its very hard not to notice the decline in the shooter genre in general. And i feel really bad for all you guys who really only enjoy the old school arena shooter style. Because its almost impossible to find games like that anymore. The games industry is in decline yet the normie pigs come to eat the slop every year (like the new call of duty every year as a perfect example).
It also has no community or custom content seen to uphold it and Respawn pretty much abandoned everything they probably had planned for it so they could solely focus on their zoomer-bait battle royale slop.
I loved playing hightower and sweating my balls off as a scout and the entire lobby hating me and the next minute we were all at the centre using multiple taunts until some guy decided it was enough and shot up the place. What happened to valve and tf2💔
tf2 is the reason I bought a gaming pc, got the orange box on xbox in 2008 I believe, I thought the game was brilliant, started watching youtube videos on it and realized that the pc version got constant updates for years, then in 2014 I bought a gaming pc and played it nonstop, I had a lot of fun with the skial servers 32 players, later I got into battlefield, now I'm really into rpgs, some day hopefully it's still alive to come back to because it's really a brilliant and timeless game
Few people are willing are able to point out the fact that games suck WEINER now. I don't understand how you can enjoy anything people are currently playing. It's pretty much all garbage aside from some hidden gems usually made my indie devs (that inevitably dies), or the games made 10-20 years ago. Funny how you listed the games that I had in mind, Quake (and the clones), Tribes: Ascend and Gotham City Imposters; actually good games left to rot in pursuit of more money.
I have always wondered. Is there a game that lets you: - Trickstab and play mind games like Spy - Do shenanigans with sentry placement and backline teleporters with Engineer - Learn to fly like Soldier and Demo - Play Scout, Fat Scout, Buff Scout - Do the wildest things with an air blast like Pyro - Play the game without having to take it so damn seriously - Do the dumbest shit imaginable, and somehow still work out because the options simply allow it? The amount of depth TF2 offers could easily make players clock in thousands of hours and still yet to master the peak, and its casual nature just lets players fuck around and find out. I've yet to see a TF2 clone replicate at least more than one of these things.
I have played primarily as spy and clocked more than 5200 hours. The intricacies of this game still surprise me from time to time. I haven’t even started trying stretching the game to it’s limits
I joined the community on Meet Your Match update Never seen the old quick play system and the only major update i saw being released was the Jungle Inferno update And yet i found NOTHING like it before and haven't yet found anything Its the only fps or even skill pvp based game i play because it's the only one that ill find something funny or kind interactions to relieve me from any toxic behaviors due to playing spy I cant imagine the miserable wreck i wouldve been if i played any modern serious competitive games Also, one of the only games that know how to make completely different classes that dont feel like A but with a small extra gimmick I have yet to find a replacement
It’s powdered crack cocaine made by Walter himself. No way you’re going to find a dealer that does it just right - so continue smoking like the rest of us as we lose our motor function from overdose
It would be great for them to fix everything in a singular LARGE FUCKING update on the anniversary. God, I Wish. (!) You also proposed many good and pretty much fair and direct points, agreed!
I love how you say WALVE as if it's a slur, at this point it might as well be. Completely agree with what you're saying, the switch between sweaty and chill in this game gets flipped every ten seconds and it just never feels unnatural.
There is something that I like about tf2 and its casualness, as a highlander player: There is no rank mode ( valve comp doesnt work lol ). You are either playing casual, and having casual fun, or you are playing in leagues, having competetive fun with team that YOU choose to join. Not this fucking in-between bullshit, where your teamates are literal rng, that takes all the fun from playing in a sweaty way. There is fun from playing in comp manner, but most of the games that are "competetive" wont allow it. Instead, they force players into a constant gambling adition for good teamates with ranks as a prize, and use giant esports scenes as an ad for this circus. This is what I like about TF2s casual/comp relationship. That you are either having a quality casual fun, or quality competetive fun.
I'm a common TF2C player and I can confidently say that TF2C is not a good substitute for TF2. The only thing that TF2C has going for it is the lack of cheaters, shitty matchmaking and lack of brain dead weapons like sniper secondaries or the Dead ringer
TF2 is so simple, so fundemental in all aspects that are easy to relate to, from the characters to gameplay, and yet so complex so that when you decide to stick around you always find something new. Its never gonna get old to hit a good pipe. Everyone can relate to that, its coded in to our brain. Its never gonna get old to execute a good pub push. Its never gonna get old hit a sick headshot. But it also never gonna gets old to execute a nice series of rocket jumps, for the more experienced players. And also all the community creations from custom gamemodes to external media like SFM that spreads the appeal of the game and its charaters into the culture as a whole. These things give the game the staying power to last for decades. You could say it is timeless. That is my honest opinion and observation.
outside of tf2 we had garden warfare which was confirmed by the devs at popcap to be a tf2 like clone in every way. shame that game has been abandoned since it had quite a lot of potential. also keep in mind garden warfare 2 has pretty much everything that overwatch 2 was promised and the game came out before overwatch 1 and lasted longer than both overwatch games which is funny in its own right too. a class shooter tf2 clone disguised as a hero shooter living longer than a literal hero shooter. its like fucking poetry and definitely proves in my eyes that class shooters will still be preferred over hero shooters any day of the fucking week!
Just found your channel thanks to this video, and the only thing i can say is that i agree with everything you said, this game is truly special, i've been playing it for 9 years now and i still haven't found a game that is even as remotely fun as tf2 is.
The only other game to reach the same magic as tf2? You're not gonna be ready for it. Plants vs Zombies Garden Warfare (1 and 2). It shouldn't work, but it got the same things right that TF2 gets right. 12v12 Objective-Based, Class-Based Shooter, tons of ways to play the game with goofy playstyles and 7 classes on each team, fun movement, crazy ideas. The player count means that your death isn't a huge deal but the characters are designed to be able to have so much individual impact on a game. Each character has several variations that give them so many more ways to play, you like the peashooter? Give him a minigun for a primary, or a silenced "pea" that turns you into james bond. You get a Chomper that has less health but can run at sonic speeds after eating someone. You got the Super hero zombie that flings himself around punching plants and throwing hadoukens. The game has the perfect mix of rewarding skill and individual impact, yet when you're punished for mistakes it is something that you can learn from and adapt. That is something that is why TF2 has had such strong staying power. It's an odd game, but its one I heavily recommend giving a shot, it often goes on sale on steam for less than $7.
It's an incredible twist of irony that Overwatch almost did kill TF2 completely from Valve just not trusting their own design. I have to wonder what they thought was going to happen when that game released. Like really guys? You think Blizzard is going to strike this game from the history books? Where have you been? Do you not have phones??
The primary reason I can't move on from TF2 is that no one else seems to realize that movement mechanics are better than movement abilities. I think the main problem is that the players don't seem to understand that. The average player sees some cool epic gam3r pull off some awesome looking movement stuff and go to try it themselves, but quit when they can't instantly do the same thing. It's why Overwatch managed to gain such popularity, it tries to give movement to the average joe that doesn't want to put any more effort or thought in than pressing a single button or maybe two. The problem is that it is so limiting as to cause the movement to lose most of its value. Take Pharah from Overwatch. Compare her to Soldier from TF2 and you'll see the massive difference between their movement. With Pharah you can go anywhere, but only in the ways Blizzard intends. You can only really move in two ways: by gaining a very specific amount of height with her jump jets, or moving horizonally a specific amount with her repulsor blast. If you want anything else you're out of luck. Soldier can move however he pleases and can do so for as long as you have health and ammo to spare. There's a reason there's jump maps for Soldier, but nothing for Pharah. The funny thing is that there's one OW character that does capture some of the freedom that TF2 provides, Lucio. He's arguably the only character in that game that has the kind of freedom that TF2 characters almost universally have access to in one way or another, and it's easy to see why. Lucio, unlike everyone else he shares a roster with, has an actual movement mechanic rather than a set in stone ability, and just like jump maps in TF2, players have formed niche communities around developing and refining his movement mechanic. What's truly tragic about this is that Blizz seems to actively stamp out any kind of movement mechanics that spring up. Remember when Genji could launch himself off corners to gain great speed? Pepperidge Farm remembers. Remember when Mercy Briefly had the abliity to glide around at higher speeds than a snail's crawl by cancelling her guardian angel ability? Pepperidge Farm remembers. The closest they've gotten to recapturing the blip of excitement Lucio had with his movement was when they introduced Wrecking Ball, but even then his tether is a far cry from what it could have been, what it can still be if the devs weren't terrified of skill based movement. I remember when Mercy had the ability to outright fly at decent speeds by just cancelling guardian angel and holding space. It was the only time I was really interested in playing her. Then less than 2 weeks later Blizz got rid of it and tried to replace it with a far less useful "jump" ability. I remember their reasoning was that "Players were getting confused when trying to control their movement." As if pressing a button to move in the direction they wanted to move in was too difficult. If these players tried to air strafe they'd probably have an aneurysm trying to figure it out. I'm so disappointed by modern shooters and their movment abilities, because they're so damn limiting it's barely worth getting invested because by the time you've gotten the hang of it you've pretty much hit the top of the S curve and there's little to really improve on beyond *when* and *why* to use it, while proper movement mechanics can have you learning the *how* and making significant improvements for years on end.
quake still lives in a form of xonotic, its pretty chill and fun tf2 source code got leaked so we have community made alternatives like tf2c. it still has ways to go, like adding new weapons, more players and servers, but its pretty close to what tf2 was at its peak.
I remember the time my friend first played tf2. When he started a match with me he called it a valorent clone but by the end of the first match, he said that he just had the most fun he has had in the past 6 years.
TF2 does this but tf2 wasn't designed with microtransactions in mind and as a result is still a fundamentally amazing game at its core. I haven't spent money on Tf2 since 2018
I never understood the mindset that just because something is old means it should be tossed to the side, especially when it comes to media. If it's good, it should be preserved and usable till it is outright impossible to. And even then, it should be remembered.
I know what it is. It's FOMO. Fear of missing out. These people hate the idea that others can sit down and simply enjoy the older titles. So they simply try to seethingly mock others to doing the same stupid shit they do.
But this is not how society work? Always throwing up old things in favor of new things? I mean it's not only a "gaming" problem at all
@@lautystrike1It is how it works unfortunately people do this because they think playing older titles is bad because they will miss out on what's going on with new titles it's FOMO that causes this
People like when games dying I guess, its just so normal to them having second and third games of a series, no time to get bored
We're getting too used to games that have one year or two of life before fading away and getting shut down by their makers, imo
I never even understood this whole "move on" argument in the first place. Valve is still actively profiting off TF2 with new cosmetics and minor updates. That alone is enough to warrant proper support of the game.
There is no replacement, the fun ends here. Indie is for fun and triple A is for money.
Such a soyboy
@@NRG_Balbodaneyou are a furry
@@NRG_Balbodane
>Calls someone a soyboy because he doesn't agree with him
>Has the Fortnite corn addict skin
Hmmm I'm starting to see a pattern here
@@ToasterGuy04 holy seethe cry more over a game no one plays
@@NRG_Balbodane go back to gooning lol
Chess is 1500 years old and didn't have an update since 500 CE. But the community is still alive.
it's lust update was in the XV century when it was added the queen and she was allowed to move in all directions (before she could only move 1 square diagonally)
Difference is that no one owns chess. Valve owns TF2.
@@Gabriel-xn9b4w Thanks for the info 🤣
Incorrect. I claim ownership of Chess. Finders keepers @disappointedcucumber
@@amiriki Welp, chess is ruined. Pack it up guys. Let's go home.
I doubt there will ever be a TF2 replacement that isn’t indie because AAA corporations only care about realism and money.
Remove realism from that. They only care about money, that is why they chase trends that might come from indie games.. To get any realism in a shooter, you are dealing with dead indie games that got replaced by dead on arrival realistic indie games that are buggy messes with no maps, that aren't really good, but good enough to kill previous entry to series.
EA, nearly 20 years ago, made Burnout 3: Takedown, widely regarded as one of the best racing games ever made. Now the only thing you'll catch EA making is the occasional NFS game, and they all range from tedious to mediocre.
What happened here? Surely in 2004 EA still only cared about money, they were still a massive corporation! I don't get it.
@@1mariomaniac Burnout was Criterion series. First two games were published under Acclaim. Corporate overlord of Criterion was originally Canon, the camera manufacturer. They sold Criterion to EA in 2004, even with the ownership change, Burnout 3 and 4 were still Criterion games and not EA games. I might be a minority on Burnout afficionados, but game series peaked at 2. The point of impact. That had something really unique for racing games, the burnout with boosts, you had to ride it to the end or lose it. The fact that game forced you balance between getting more boosts by driving ever more recklessly to stay on boost that you couldn't really end made it unique. Also adaptive music for atmosphere. 3 and 4 improved stuff, but lost some of uniqueness became more generic. 5th was dogshit.
@@762rk95tp Yes, yes, I know. Technically EA is the publisher, Criterion is the development studio. Still though that doesn't stop EA from pressuring Criterion to make NFS titles that turn out mediocre nowadays.
Believe me, I know my Burnout stuff I've played every game start to finish and have done extensive googling on the subject lol.
My personal ranking for the games goes like this
1. Burnout 3: Takedown
2. Burnout 2: Point of Impact
3. Burnout: Revenge
4. Burnout: Paradise
5. Burnout: Legends
6. Burnout: Dominator
7. Burnout
8. Burnout: CRASH!
Honestly, the only game I don't love is burnout crash. That game sucks.
Seeing "hero Shooter" on TF2's tags sent a horrible chill down my spine
Valve's problem is that they got the team shooter formula right on the first try. Now anyone who makes a new team shooter has to make something different, which is going to be worse because TF2 is already the best formula for it
That being said I do disagree, Nicki Minaj in Call of Duty is batshit crazy enough to work in my eyes. It's the most interesting thing they've done since they switched to live service
@@dumbcatposteryou're right on that tbh
@@dumbcatposter idk cods identity revolved around serious and gritty campaign as well as its soldiers.
@@frenchspy9271 I agree. In a sense, it was the critique of war that showed its soul, and with Nicki Minaj, it’s a spit in the face of that criticism that showed that it wasn’t soulless. It’s out of touch with the game’s critiques of war - and now it’s just a bastardized attempt at making it all over again
To this day I literally can't play any of the BS released in the modern era either. TF2 is the one and only game I have stood by wholeheartedly, even when I take breaks nothing ever replaces it for me. I've played since 2008, and the closest I got to giving it up was a 2 year period between 2018 - 2020 where I stopped playing completely. Didn't touch the game once. Then when I heard about Rick May I came back and got sucked in a second time. When people tell me to "get over it" I have to bite my lip; NO GAME COMES CLOSE to TF2 whatsoever. Valve know this, but still chase efficient money production compslop over passion projects, so they sell their soul and leave their masterpieces to rot away in a cellar somewhere.
late 2000s to early 2010s TF2
God that was peak
Back when youtube was less restrictive and there was no algorithmic bot telling you what to like, you had to find stuff on your own
Those TF2 videos and gmod TF2 animations were great
Kitty0706's video and community maps
4chan vs Reddit TF2 matches
All the memes and fan art
God it was a golden age
Tf2 lan parties in old people home? Sign me up
I as well!
Roblox is a good example of what the whole gaming industry may actually be like. Good games are either impossible to find or are just left to rot, but literal slop is always on the first page with hundreds of thousands daily sh*t eaters enjoying the slop. I'll probably never understand why.
because children like…anything really.
@@AbiBomb imagine giving a child slop
@@somedesertdude1308INSANE COMMENT
Deadlock? More like DeadOnARRIVAL!
Looks like a fine game, it isn't a TF2 alternate but maybe dont sabotage a different game by another dev team internally entirely over other's mistakes? And no valve isn't as free as you heard.
TF2 is kinda mid but unique enough to keep it's rather niche following after updates kinda killed most things people loved, but many still follow it out of game, but for a game in the culture of gaming this much the real player count is low.
Bots violating the game has been the best thing for player backing of the game, otherwise it was them waiting for heavy update once the game starts fully falling off to inject another 4 years of random slop they didn't even make into lootboxes for, last time they just needed a tweet.
I like those comments people saying Deadlock will be a bad game but hey they didn't even played it
yeah, deadlock will not have a long lifespan
Deadlock will be deadlocked.
@@yourdemiseishereWe are never saying deadlock will be a bad game. Valve has shown they can make great games. Our issue is that Valve has shown they don’t want or care to support their games. TF2, and now CSGO both have issues with cheaters and lack of attention, despite both being extremely important and popular in the first person shooter genre. What is stopping these bots from invading deadlock the moment it is released? Also, your reply completely assumes things the commenter never said. OP wasn’t ‘sabotaging’ them, the commenter just made a silly joke. Even if valve gives deadlock attention for the first few years, it will grow a great and loyal fanbase, then Valve will neglect it as they move to something new. Even if you personally dislike the game, bots aren’t a ‘good thing’ because it makes people stop playing. You gotta understand people enjoy what they enjoy and bots ruining that isn’t a good thing just because you dislike the game.
Tf2 is a timeless Classic.
A sequal if probably impossible
If Valve want to do a sequel they should literally just do TF2 on Source 2 and then continue updating it (in a casual direction and not chasing compslop trends) on that platform. That's all they would need to generate hundreds of thousands of dollars AND gain the support of their fanbase again. But nope, Valve decided they wanted to make some abomination amalgamation of a game which is based off of a CLONE of one of THEIR games and make it competitive because we all know that will go so well.
@@JeffarryLounder We have rebalanced everything for sixes so they cant be equipped for fun AND are still banned in sixes on principle.
@@JeffarryLoundersource 2 would probably ruin rocketjumping straving and trimping ect.
timeless classic my as
tf2 classic custom weapon servers i consider as sequel
bro sounds like a mafia boss`s son
lol ye
AJ?
Whiny old brat who thinks he can get away with anything?
When I heard him speak I imagined Tony Soprano sitting on a couch with a beer in hand.
@@franck-oq4jvtony soprano talking about tf2 and multiplayer shooters is very much possible if he was born later.
hearing you rant for 28 min and still relate is like music in my ears
TF2 will live forever - X
TF2 smacks ass even from grave - V
Lets goooo finally some HYDRO GAMEPLAY
Hydro is peak tf2
@@diegodankquixote-wry3242 what's hydro?
@@Gabriel-xn9b4wone of the original maps that came with TF2 on launch. Such a great map but new players didnt understand it when it went free-to-play apparently and Valve decided to relegate it to the Alternative Game Modes section when Meet Your Match happened, which totally nuked the map’s popularity.
@@bacreetonThe map was unpopular since wayyyyy before MYM. If anything, putting it on the map list in matchmaking introduced the map to many people for the first time.
@@YishaiBarr It was never Badwater, but I found a server for it many times back in the day. I also distinctly remember 24/7 Hydro community servers (that were decently populated) existing at one point in time.
"old = bad" will be wrong as long as Super Smash Bros. Melee still continues to be played competitively
Yeah dude people tell me all the time "why do you play that old game?" and I ask them what do they play and they freeze like they had'nt played a muiltiplayer game.
They just watch youtube videos about the games they like to play but at the end of the day they just go back to play they're single playergame.
Either me or you had a stroke
@@SharkOSix why? Im just quoting?
@@barmanproductions7546 He's trying to say that your grammar is atrocious.
What's wrong with Single Player games tho? God Of War is good, Doom is good, Dark Souls is good, Legend of Zelda is good...
@@berberrb-3754 nothing dude that wasn’t my point
Playing TF2 since 2010 and I'll never quit. Nobody will ever make something like this again.
TF2 was basically a AAA game made by indie devs. And it took over a decade of development to get it to it's full glory! (9 years of dev + some core features added a couple years later)
That's why this game is so good, and why it'll take a miracle for it to ever happen again.
To be fair: TF2's overall quality is starting to be power-crept into the realm of AA studios. And AA studios are finally starting to rise from the ashes, coming out of indie studios that hit it big.
But making something like a TF2 killer is still a herculean effort. Not only do you need something that's as good as TF2, if not better gameplay wise. (already a monumental task) But you also need a custom mapping tool that's realistically better than hammer. And you need all the servers, and a team to update the game for a good while.
Until you can get all of that, and not go under. It's not gonna happen. And even then you're taking a big risk.
You say TF2 is good when it's riddled with bots and has not just microtransaction in terms of cosmetics behind a paywall but also has loot boxes (which is gambling). TF2 fans trying not to be delusional 100% fail rate.
@@Gigakoopz I can understand if you don't like lootboxes and shit. But mf every multiplayer FPS has bots and cheaters rn. It's not really the fault of the developers that bot hosters, exist, and want to ruin the game for everyone else. You really gonna tell me that DARK SOULS is a bad game because you occasionally find a cheater in PVP???
@@rbstat6946 There's far more cheaters in TF2 compared to dark souls. This is very obvious and doesn't require rocket science to see. When a game becomes free to play, it opens up the gate to even more cheaters.
@@Gigakoopz Obviously TF2 has more cheaters, but that misses the point.
Cheaters in of themselves don't make a game bad, because they're not part of the design, or programming.
Obviously RUclips wouldn't be very useful if someone ddosed the servers to death. But that's not youtube's fault.
and ON TOP OF THAT
You can't just use the same microtransaction system without being called a bunch of gamer words on the internet.
Which is a MASSIVE problem tbh.
The current state of TF2 is the iceberg peak of modern day gaming, especially shooters.
26:05 to me this image is just a sad reality reminder
these studios were just dudes that enjoyed games and wanted to make enjoyable games and celebrated a fun game, you won't see a collage image like this again because the dudes aren't the majority there anymore and if they are and tried the corpo overlords would flip out thinking they are advertising other games or some shit
Imagine if somehow those corpo overlords had been thrown off their ivory towers onto the street
TF2's fundamental gameplay is an evolution of quake (obviously since it was a mod first) that's why to this day the dopamine hits from the tight movement and airshots and CRAZY skill ceiling is like nothing else. But the personality of the game is so soulful that it keeps even the f2ps and noobs in just so they can enjoy a conga and yelling spy and have a great time. There surely will be nothing like this game for the rest of our lives, but I'd love to be wrong.
the fact that valve has made probably hundreds of millions since tf2s launch, not just yearly, is a great point and really gives food for thought about how fucked valve is about abandoning the tf2 pillarstone, where literally any other game studio would love tf2 to death for living so long
If there was a replacement i would have moved,
I am still here so that tells you something
The Valve trendchasing thing is so true. For at least a decade now Valve has constantly tried to follow trends and all of them have failed horribly. The most "successful" out of all their attempts are dangerzone and Alyx and even those didn't work out well for their own reasons. Their most recent on is of course their moba hero shooter Deadlocks which will also probably fail badly. First Valve failed to make games because they constantly wanted games that reinovated gaming in some way which didn't work over time. And now we have a Valve that constantly tries to follow trends which also fails because they don't understand that following trends usually doesn't work unless you are super quick about it which of course doesn't work with their Valve Time™ either. Valve should just make games with love. Don't be constantly super innovative, don't follow trends, just make a game that's fun and made with love
@BeerCanBennytheIV I hope too. They've been trying to follow trends for at least 10 years now. They must learn at some point
So sounds like the best place to start to #fixtf2 is to revert back to before competitive mode was added. Sounds like a good idea. TF2 was always more of a casual shooter anyway.
Fully agree with you.
That also gets rid of almost all the cheater bots because they didn't pop up very much until 2016 (mym) because of community moderation and a functional server system.
@@thegamer-jz5du spread the word
Fix tf2 is about removing the bots. Not about fixing other problems.
@@audriusskebas3099: and why the fuck can't we fix other stuff about the game?! Answer me that! You sound like a bot hoster.
I feel this video. I will repost this video to my friends when "old game - bad" argument will occur
Feel some head, faq
Deadlock died before it was even born
Literally a videogame abortion
Dead(lock) on Arrival
Miscarriage
deadlock ? more like stillborn.
Virtual miscarriage
Old doesn’t mean bad, Super Mario 64 is one of the greatest games of all time and it came out almost 3 decades ago!
Thinking about making a TF2 style game after college. No dumb additions like battle passes, no Ults or MOBA abilities, no pandering.. just an indie TF2 like taking place in the same/similar universe with lore connections and direct references to TF2. If nobody else will do it, then by god as soon as I learn how, I’ll do it myself.
But until then, keep playing tf2
I've been having the same thought. Iron out some kinks, try to emulate the movement, stick to the core tenets of the game.
Gl on that and I hope it goes well for you 🫡
@@unknownmaster8118 thanks. Gonna take college classes for game design/development this fall. Gonna try and go for the longest one so I can take as much knowledge as possible. Then imma study animation and learn how to animate. Then that’s where the fun begins of making the tf2 game
Our final hope lies with this man.
@@GODber777 I shall try not to let everyone down
Hero Shooter traits that make my skin crawl:
Ultimates: They homogenize game-winning plays and lower the skill ceiling
Enemy Health Bars: They remove the skill of calculating and communicating damage, and they make clutches harder because you cannot bluff your health.
Infinite Reserve Ammo: Rewards mindless spam
No Loadouts: Homogenizes playstyles of characters. And Paladins forces you to look at the scoreboard to read loadout instead of just looking at what weapon they have.
Full Stuns: Need I explain?
Long Cooldowns: Forces the pacing of the game to involve waiting, you can never just go all in.
Hero-Stack Limits: Can't play who I wanted because someone was faster on the character select menu.
Competitve-like matchmaking and role limits even in casual: Sweaty AF
Sanitized: No funny cartoon gore
Auto-Aim Heroes: How did this ever get approved?
Also oversaturated visuals and overall bad art design
@@moosedog___6372 Can't forget the visual clutter and lack of team recognition.
There is no substitute.
Look man, I'm a Smash Bros Melee and Project M player, and the number of times I've heard "Move on" could fill a novel.
The people saying this aren't arguing in good faith. They're coming from a place of annoyance. Annoyed at how much clamoring TF2's supporters are making, annoyed at how they've had to live with hearing how beloved TF2 is and never cared, annoyed with people caring about something they don't and are listening to it time after time.
Nobody is obligated to love TF2 or even care about the movement. But the fact some have just grown disgruntled just from hearing the subject discussed shows where their true motivations and concerns are. It's an argument rooted in subjectivism and void of actual effort put into it. Many of these same people will tell you modern AAA gaming is all bad and slop, and there's nothing worth picking up in the fps genre, so they don't even know what to move to. Many of them could also be bots just furthering their own causes. Don't listen to this wonton opposition, listen and trust in yourself.
Modern triple A gaming is mostly bad and slop, but it's pretty obvious where to move on to. Indie games, vr games and older games usually don't suffer from issues like greed. It's very rare to find MTX or P2W in these 3 categories of games. TF2 has a lot of MTX with loot boxes in top of it, which is why TF2 is slop and objectively an awful game.
@@Gigakoopz It’s a game with great gameplay that got shoved with the AAA slop treatment.
Also i'm glad you mentioned quake champions, i remember buying early access to the game back on my previous account because i was looking forward to it since i played quake live before, i payed the $50 and was like "WTF IS THIS SHIT ID?" that had to be the worst $50 i ever spent, why they couldn't just update quake arena with current graphics is beyond me.
17:09 This made me realize that in other games, being a good player means knowing the correct timing to unleash your abilities. In TF2, being a good player means being able to outsmart your enemies by using every possible tactic to achieve victory. Another reason why TF2 is the greatest; the competent can actually thrive!
Old is gold and never let anybody tell you otherwise. I will remember Quake, Unreal, Half Life, and the prodigal son of TF2 until I finally die.
My only disagreement is with the dissing of Quake rocket jumping which is "mechanically" superior and inferior in certain aspects but more or less the same.
Never intended to disrespect Quake, it is one of the greatest FPS series of all time, and massively influenced TF2's best qualities, like the movement.
I'm just saying that TF2 movement, in my humble opinion is the best, period. Quake invented rocket jumping, TF2 perfected it. The level of air control and just the general mechanical depth of TF2's source based movement is a cut above everything else. But i do wish that Quake, Unreal and arena shooters in general were the staple of the genre, and not the slop that we have now.
This video reached my soul. A 27 minute video where I have sat and agreed with everything said. I am old enough to have seen every game franchise I liked die or turn to shit. Halo, Battlefield, CoD, Dead Space, Payday, Counter-Strike, Insurgency, Squad. It's ridiculous the most spiritually similar game I found to TF2 was fucking Mordhau.
Valve doesn't make good games anymore not because they don't want to but because they can't. The standard set is too high and the old guard who made the revered legends of Half Life, Portal, TF2, L4D are gone. So many games would kill for the cultural impact and loyal fanbase that TF2 has. The recipe is known to them but the call of 5V5 ESPORT MOBA CASHCOW is too strong. 4K hours and still counting until something comes along and scratches that itch.
@BeerCanBennytheIVI've played RS2, it's fun but it's dead as fuck. RS2 is more dead than Mord.
As a woman who waited, 10 YEARS to play tf2, I had a potato computer that's why, and having been played as recent as 2023 in the mist of the bot crisis, and the absolute garbage way valve has treated this game.
This game is still a god tier videogame, there is nothing NOTHING like this in across ALL GENRES! the character are grade A writting for comedy and cartoons, the mechanics while I haven't grasped them all, are some of the most self-rewarding experiences I've had in videogames, the community, you ain't finiding this EVER ANYWHERE.
I stayed for this community and their endless creativity, love and overall good vibes, I stayed because some texan kid told me I was doing a good job instead of being yelled at, I felt welcomed, everytime some player just nods at me, and just being able to play a game and not give a shit about being good.
I've also tried PVZ garden warfare, and while it's charming, it's just nothing in comparison, it's dead silent I can't tell anything apart and it doesn't help I have miopia, and well it's full of children and they're not necesarily the most talkative people out there.
Tf2 just has endless micro-momments where stick to your memories like an wobbly scratched pan, that burnt egg ain't commin' out. That's why I play, yes I can be a better player but sometimes I just like to meme myself away and bring the same laughter others have brought to me.
It is unfortunate that I couldn't play earlier, but I don't regret any investment in time and money I've made on it. This game feels alive beacuse while we play using clones of the iconic 9, each player brings an extra spice on their own.
The only two other games that come close to emulating the feel and community of old TF2 is Day of Defeat: Source which is an even older Valve game that is practically a retirement home now, and Monday Night Combat which sadly isn't even playable on steam anymore. Game studios now could never replicate the feeling of classic TF2, because first that requires actual creativity and being able to deliver a finished product that isn't a post-content dripfeed cashgrab, and secondly anything that becomes remotely popular in the current space of gaming now becomes a hive-nest for lobotomized zoomers and autogynephiles with main character syndrome.
LITERALLY WHAT I'VE BEEN SAYING ABOUT VIDEO GAMES AS A WHOLE 😭😭, everything is just the same competitive slop that just makes you mad to play
I still watch this guys vids because he's the only real person online who speaks for old TF2. I'm beyond tired of listening to "game design experts" telling you about how old skilled and fun weapons were "unfun to play against and OP."
I've said it before and I'll say it again, as soon as another game comes along with both the same depth of mechanics, and a general silliness about it I'll happily jump ship. Unfortunately tf2 is still the only game where one second I'm bombing the enemy medic, and then I turn around a join a conga line
1:50 The Fortnitification of games was a mistake.
I never played many shooters because every time I played them, I just didn’t have much fun. But TF2 was different, despite all the issues it felt great to play. If TF2 can get me to play a shooter game then that is a great game. Too bad it is owned by valve.
every new shooter that is fun is either single player only (ultrakill, selaco) or has pvp mode that nobody plays (dusk, doom eternal)
It's not only about being a 'class shooter.'
TF2 was a casual game. a *CASUAL* game. A game where you don't go to sweat your butt off. A game where you go to be silly and have fun with wacky guns and characters.
There's genuinely no game like it. Competitivity has ruined the FPS industry as a whole. The only way someone will replace TF2 is if they prioritize CASUAL play, with COSMETICS, TAUNTS, and FUN. Not competitivity.
People want something silly, wholesome, and fun, Not... Eugh, whatever has been released recently.
I just recently got in the mood for an FPS game. Knowing that newer games were basically off the table I decided to go aaaaall the way back to 1993s DOOM and work my way forward in the series.
And y'know what? I've had more fun playing Doom and Doom 2 then I ever did trying out newer shooters like Apex and Paladins. Movement is crisp, the weapons are satisfying and powerful, the music almost always gets me pumped, and the level design allows for tons of replayability with all their secrets.
Sure the graphics are nothing special by today's standards but they're still more than enough to get the point across. Plus you never have to worry about running out of content as Doom 1 & 2 still have an active, passionate modding community to this day due to the codebase being open-source.
I knew this video was coming based on the ending of the previous one, yeah Deadlock is a SMITE ripoff
(new viewer) i was imagining a máfia boss talking, while watching this.
3 most depressing things. global warming, cancer, and tf2's rotting corpse with a still beating heart
I cant believe jerma's Brother started his rant youtube career now
Loadout and Dirty bomb were the only games that came close to the same feeling that TF2 gives.
Me and my cousin play this game and he likes playing Fortnite I think if even a Fortnite and roblox kid likes tf2 there’s something beautiful about that but we haven’t been playing recently because we just can’t put up with the bots any more
I'm going insane
MANY such cases.
The only thing that may come close to tf2 is open fortress and tf2 classic
except both of those are able to be sniped by valve because it doesn't have their lootbox system.
@@Manavine sadly ye`s all though they can't be monetized for multiple reasons
The Finals pretty much the only fun multiplayer experience ive had in a while
I like other games that aren't TF2. For example i am a big fan of battlefield but the last good battlefield game came out in 2016. Its very hard not to notice the decline in the shooter genre in general. And i feel really bad for all you guys who really only enjoy the old school arena shooter style. Because its almost impossible to find games like that anymore. The games industry is in decline yet the normie pigs come to eat the slop every year (like the new call of duty every year as a perfect example).
The closest I ever got to a game replacing TF2 for me was Titanfall 2 but it lacks the replayibility so I just went back to TF2 after a while
It also has no community or custom content seen to uphold it and Respawn pretty much abandoned everything they probably had planned for it so they could solely focus on their zoomer-bait battle royale slop.
Titanfall 2 needs new maps and maybe some spicy tweaks to the main gamemode
there exists the Northstar client for PC, as it allows you to connect to community servers.
@@SgtRichardGeisechts yeah I've used it before. Pretty cool but far from its glory days
@@bajsbrev4651 agreed. The objectives are a bit simple when compared to tf2 or overwatch. Its not a but I prefer objective games
Valve should be embarrassed, for YEARS they lost complete control over their own game. Reminds me of what's going on with GTA Online on pc.
The glazzing is insane
The sad part is that Valve pretty much abandoned this game, and it still has more game modes than Overwatch.
Blizzard with all of their @#$%ing money.
I loved playing hightower and sweating my balls off as a scout and the entire lobby hating me and the next minute we were all at the centre using multiple taunts until some guy decided it was enough and shot up the place.
What happened to valve and tf2💔
Let me tell you something you never heard of, TF2 glazer:
FUN IS SUBJECTIVE
sorry but I don’t ever want tf2 replaced. I never really want to move on from it
Funnily enough tf2 is doing better than overwatch now
They want you to move on so you can be as miserable as they are.
truthnuclear winter
you sound like my dad when he gets drunk and talks about our great mongolic nation
Ay Valve you better take care of TF2 or your going be sleeping with the fishes 🇮🇹
When valve truly pulls the plug, The "replacement" is TF2c and Open Fortress.
tf2 is the reason I bought a gaming pc, got the orange box on xbox in 2008 I believe, I thought the game was brilliant, started watching youtube videos on it and realized that the pc version got constant updates for years, then in 2014 I bought a gaming pc and played it nonstop, I had a lot of fun with the skial servers 32 players, later I got into battlefield, now I'm really into rpgs, some day hopefully it's still alive to come back to because it's really a brilliant and timeless game
Few people are willing are able to point out the fact that games suck WEINER now. I don't understand how you can enjoy anything people are currently playing. It's pretty much all garbage aside from some hidden gems usually made my indie devs (that inevitably dies), or the games made 10-20 years ago. Funny how you listed the games that I had in mind, Quake (and the clones), Tribes: Ascend and Gotham City Imposters; actually good games left to rot in pursuit of more money.
I have always wondered. Is there a game that lets you:
- Trickstab and play mind games like Spy
- Do shenanigans with sentry placement and backline teleporters with Engineer
- Learn to fly like Soldier and Demo
- Play Scout, Fat Scout, Buff Scout
- Do the wildest things with an air blast like Pyro
- Play the game without having to take it so damn seriously
- Do the dumbest shit imaginable, and somehow still work out because the options simply allow it?
The amount of depth TF2 offers could easily make players clock in thousands of hours and still yet to master the peak, and its casual nature just lets players fuck around and find out. I've yet to see a TF2 clone replicate at least more than one of these things.
I have played primarily as spy and clocked more than 5200 hours. The intricacies of this game still surprise me from time to time. I haven’t even started trying stretching the game to it’s limits
Hero shooters are just porn bait, lets call it what it is. They're not hero shooter's, they're waifu shooters.
You confined yourself to such a bubble that you can't even see a way out. That's tough.
I joined the community on Meet Your Match update
Never seen the old quick play system and the only major update i saw being released was the Jungle Inferno update
And yet i found NOTHING like it before and haven't yet found anything
Its the only fps or even skill pvp based game i play because it's the only one that ill find something funny or kind interactions to relieve me from any toxic behaviors due to playing spy
I cant imagine the miserable wreck i wouldve been if i played any modern serious competitive games
Also, one of the only games that know how to make completely different classes that dont feel like A but with a small extra gimmick
I have yet to find a replacement
When TF2 goes down its time to pack my bags and go back to Wolfenstein Enemy Territory Legancy
SOMEONE PLEASE REPLACE THIS GAME PLEASEE I WANNA LEAVEE!!! HELP
It’s powdered crack cocaine made by Walter himself. No way you’re going to find a dealer that does it just right - so continue smoking like the rest of us as we lose our motor function from overdose
It would be great for them to fix everything in a singular LARGE FUCKING update on the anniversary. God, I Wish. (!)
You also proposed many good and pretty much fair and direct points, agreed!
tf2 isnt a hero shooter , is a mercenary shooter
I love how you say WALVE as if it's a slur, at this point it might as well be. Completely agree with what you're saying, the switch between sweaty and chill in this game gets flipped every ten seconds and it just never feels unnatural.
I'm pretty sure that's just his accent. He seems to pronounce V as W.
There is something that I like about tf2 and its casualness, as a highlander player: There is no rank mode ( valve comp doesnt work lol ). You are either playing casual, and having casual fun, or you are playing in leagues, having competetive fun with team that YOU choose to join. Not this fucking in-between bullshit, where your teamates are literal rng, that takes all the fun from playing in a sweaty way. There is fun from playing in comp manner, but most of the games that are "competetive" wont allow it. Instead, they force players into a constant gambling adition for good teamates with ranks as a prize, and use giant esports scenes as an ad for this circus. This is what I like about TF2s casual/comp relationship. That you are either having a quality casual fun, or quality competetive fun.
Team Fortress 2 Classic. All that TF2 fix with none of the bot problems.
Does it have just Red VS Blu? The only gameplay i’ve ever seen of it is TF2 with four different teams and weapons that are not in the actual game.
@bacreeton it has red vs blu, 4 teams is just a gamemode
I'm a common TF2C player and I can confidently say that TF2C is not a good substitute for TF2.
The only thing that TF2C has going for it is the lack of cheaters, shitty matchmaking and lack of brain dead weapons like sniper secondaries or the Dead ringer
TF2 is so simple, so fundemental in all aspects that are easy to relate to, from the characters to gameplay, and yet so complex so that when you decide to stick around you always find something new. Its never gonna get old to hit a good pipe. Everyone can relate to that, its coded in to our brain. Its never gonna get old to execute a good pub push. Its never gonna get old hit a sick headshot. But it also never gonna gets old to execute a nice series of rocket jumps, for the more experienced players. And also all the community creations from custom gamemodes to external media like SFM that spreads the appeal of the game and its charaters into the culture as a whole. These things give the game the staying power to last for decades. You could say it is timeless. That is my honest opinion and observation.
facts my brother, spit your shit indeed
outside of tf2 we had garden warfare which was confirmed by the devs at popcap to be a tf2 like clone in every way. shame that game has been abandoned since it had quite a lot of potential. also keep in mind garden warfare 2 has pretty much everything that overwatch 2 was promised and the game came out before overwatch 1 and lasted longer than both overwatch games which is funny in its own right too. a class shooter tf2 clone disguised as a hero shooter living longer than a literal hero shooter. its like fucking poetry and definitely proves in my eyes that class shooters will still be preferred over hero shooters any day of the fucking week!
Just found your channel thanks to this video, and the only thing i can say is that i agree with everything you said, this game is truly special, i've been playing it for 9 years now and i still haven't found a game that is even as remotely fun as tf2 is.
masterpiece of a rant brother
The only other game to reach the same magic as tf2? You're not gonna be ready for it.
Plants vs Zombies Garden Warfare (1 and 2).
It shouldn't work, but it got the same things right that TF2 gets right.
12v12 Objective-Based, Class-Based Shooter, tons of ways to play the game with goofy playstyles and 7 classes on each team, fun movement, crazy ideas. The player count means that your death isn't a huge deal but the characters are designed to be able to have so much individual impact on a game. Each character has several variations that give them so many more ways to play, you like the peashooter? Give him a minigun for a primary, or a silenced "pea" that turns you into james bond. You get a Chomper that has less health but can run at sonic speeds after eating someone. You got the Super hero zombie that flings himself around punching plants and throwing hadoukens. The game has the perfect mix of rewarding skill and individual impact, yet when you're punished for mistakes it is something that you can learn from and adapt. That is something that is why TF2 has had such strong staying power.
It's an odd game, but its one I heavily recommend giving a shot, it often goes on sale on steam for less than $7.
Walve
12 we 12
anudda
TF2's replacement is TF2C. Actually awesome mod supported by wonderful peeps
Yea its fun and good, but it’s no where close to base tf2
It's an incredible twist of irony that Overwatch almost did kill TF2 completely from Valve just not trusting their own design. I have to wonder what they thought was going to happen when that game released. Like really guys? You think Blizzard is going to strike this game from the history books? Where have you been? Do you not have phones??
The primary reason I can't move on from TF2 is that no one else seems to realize that movement mechanics are better than movement abilities. I think the main problem is that the players don't seem to understand that. The average player sees some cool epic gam3r pull off some awesome looking movement stuff and go to try it themselves, but quit when they can't instantly do the same thing. It's why Overwatch managed to gain such popularity, it tries to give movement to the average joe that doesn't want to put any more effort or thought in than pressing a single button or maybe two. The problem is that it is so limiting as to cause the movement to lose most of its value.
Take Pharah from Overwatch. Compare her to Soldier from TF2 and you'll see the massive difference between their movement. With Pharah you can go anywhere, but only in the ways Blizzard intends. You can only really move in two ways: by gaining a very specific amount of height with her jump jets, or moving horizonally a specific amount with her repulsor blast. If you want anything else you're out of luck. Soldier can move however he pleases and can do so for as long as you have health and ammo to spare. There's a reason there's jump maps for Soldier, but nothing for Pharah. The funny thing is that there's one OW character that does capture some of the freedom that TF2 provides, Lucio. He's arguably the only character in that game that has the kind of freedom that TF2 characters almost universally have access to in one way or another, and it's easy to see why. Lucio, unlike everyone else he shares a roster with, has an actual movement mechanic rather than a set in stone ability, and just like jump maps in TF2, players have formed niche communities around developing and refining his movement mechanic.
What's truly tragic about this is that Blizz seems to actively stamp out any kind of movement mechanics that spring up. Remember when Genji could launch himself off corners to gain great speed? Pepperidge Farm remembers. Remember when Mercy Briefly had the abliity to glide around at higher speeds than a snail's crawl by cancelling her guardian angel ability? Pepperidge Farm remembers. The closest they've gotten to recapturing the blip of excitement Lucio had with his movement was when they introduced Wrecking Ball, but even then his tether is a far cry from what it could have been, what it can still be if the devs weren't terrified of skill based movement. I remember when Mercy had the ability to outright fly at decent speeds by just cancelling guardian angel and holding space. It was the only time I was really interested in playing her. Then less than 2 weeks later Blizz got rid of it and tried to replace it with a far less useful "jump" ability. I remember their reasoning was that "Players were getting confused when trying to control their movement." As if pressing a button to move in the direction they wanted to move in was too difficult. If these players tried to air strafe they'd probably have an aneurysm trying to figure it out.
I'm so disappointed by modern shooters and their movment abilities, because they're so damn limiting it's barely worth getting invested because by the time you've gotten the hang of it you've pretty much hit the top of the S curve and there's little to really improve on beyond *when* and *why* to use it, while proper movement mechanics can have you learning the *how* and making significant improvements for years on end.
"People will say 'you are boomer for playing TF2' but no one will acknowledge that TF2 is irreplaceable"
irreplaceable*
you're welcome
Whoa Whoa, Gabbar is now editing more in his video. it is the end times! (it's a welcomed improvement)
quake still lives in a form of xonotic, its pretty chill and fun
tf2 source code got leaked so we have community made alternatives like tf2c. it still has ways to go, like adding new weapons, more players and servers, but its pretty close to what tf2 was at its peak.
Yea good opinion , I myself like the nostalgia games that gave me safe feeling
I remember the time my friend first played tf2. When he started a match with me he called it a valorent clone but by the end of the first match, he said that he just had the most fun he has had in the past 6 years.
>furry pound
better than uncle dane and skial anyway lol
anythings better than skial
How about none of the above? One day we'll get a good community server again.
You VILL play ze the modern microtransaction goyslop.
You VILL spend all your money on useless pixels.
And you VILL be happy.
You VILL believe in muh 6 gorillion MOBA clones!
Was going to make muh gorillion joke but the powers that be put that into their censor algorithm.
You VILL believe in 6 grillion MOBA clones!
TF2 does this but tf2 wasn't designed with microtransactions in mind and as a result is still a fundamentally amazing game at its core. I haven't spent money on Tf2 since 2018
@@energeticyellow1637I haven’t spent money on TF2 for a while as well, I only did it a year after I started playing so around 2021-2022
I mean… the PVZ Garden Warfare games are good hero shooters
walve
Heawy weapons gui
you said it