The TF2 !RTD Tier List

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  • Опубликовано: 8 июн 2024
  • RTD, or Roll the Dice, is a plugin you've probably seen if you've ever joined one of TF2's community servers before. Many servers tend to run it for better or for worse (it's always for worse), and the effects of each roll can be pretty jarring if you don't know what to expect. So, I wanted to take a look at all 73 effects currently in the plugin, discuss what each one does and how it performs in an average game, and rank them all in a tier list. Let me know if you disagree with any of my placements!
    Join the community!
    Patreon: / greatblue
    Steam group: steamcommunity.com/groups/GreatBlueHeron
    Discord: / discord
    Twitch: / greatblue
    Outro music by liledix4: • 🎵 Graze the Roof ︱ PvZ...
    0:00 Intro and explanation
    3:51 RTD tier list
    1:20:03 Closing thoughts
    First of all, sorry most of the footage was from class wars, that's the closest mode to normal TF2 that regularly runs RTD as a feature. It was really between that, 24/7 2Fort/Hightower with objectives disabled, or weird trade maps. Second, I'll note that this is probably the largest video project I've done to date. Though the editing was mostly copy-paste, I had to do it 70+ times per edit, which became very tedious by the end. Also, I had to not only get familiar with every single effect in the plugin but also get good gameplay footage of each, which took significantly longer than I'd care to admit. By the end of the project, I'd sifted through nearly 100 collective hours of footage for clips. All that being said, it was fun though! I like doing comprehensive breakdowns of niche stuff like this, so hopefully you enjoy it as well.
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Комментарии • 1,3 тыс.

  • @tyrusing
    @tyrusing 8 месяцев назад +3861

    gotta love how these community server remove random crits because theyre "unfair and imbalanced", only to add rtd, which can randomly give you crits

    • @DaltonIzHere
      @DaltonIzHere 8 месяцев назад +448

      I’m not the biggest fan of RTD, but it makes more sense since you can see who gets what effect in chat, so you can see who got what.
      Also, random crits almost always benefit the player who gets them but RTD is more likely to either waste your time (Frozen) or completely fuck you over (Special Sauce (Which is Jarate, Gas Passer and Mad Milk effects at the same time) and stuff like Smite)

    • @horserage
      @horserage 8 месяцев назад +309

      Well yeah, full chaos is potentially more fun then damage chaos.

    • @DaltonIzHere
      @DaltonIzHere 8 месяцев назад +184

      @@horserage exactly. A random mechanic is more fun and balanced when nobody knows what the hell is gonna happen. Crits have this style: The time is random, but the effect is uniform.
      RTD has this style: It doesn’t happen randomly, but nobody knows what’s gonna happen. You could become a godlike being…or just get smited by God himself.

    • @uncertaintytoworldpeace3650
      @uncertaintytoworldpeace3650 8 месяцев назад +12

      Implying they are run by the community

    • @shitanotosaurus
      @shitanotosaurus 8 месяцев назад +89

      most of the servers i play on that have rtd enabled also have random crits enabled so i dont see what this is supposed to mean.

  • @ckay11002
    @ckay11002 8 месяцев назад +1824

    You didn't mention the downside of homing rockets, which is that if an enemy pyro reflects it, it retains its homing properties, meaning very rarely you'll get hit by your own homing rocket

    • @dedelblute3946
      @dedelblute3946 8 месяцев назад +219

      That’s called the dodgeball mini game

    • @treyfrew6940
      @treyfrew6940 8 месяцев назад +28

      Uno reverse.

    • @3liony
      @3liony 8 месяцев назад +74

      1:19:19 he did mention that though
      Edit: oh you meant on the homing projectiles entry specifically.

    • @TheStudioArchitect
      @TheStudioArchitect 8 месяцев назад +1

      Really? That sounds scary.

    • @TheStudioArchitect
      @TheStudioArchitect 8 месяцев назад +1

      @@TheColdfrontCommander Yeah but he mentioned that.

  • @KyleBrownIsALoser
    @KyleBrownIsALoser 8 месяцев назад +698

    37:41 Another way to mitigate forced taunt is to pull out a weapon that does not have a taunt (i.e. Sappers, PDA'S, Heavy melee reskins, etc.)

    • @fbiagentmiyakohoshino8223
      @fbiagentmiyakohoshino8223 8 месяцев назад +71

      the space bar:

    • @beboboi
      @beboboi 8 месяцев назад +28

      switching classes doesnt matter where, will always get rid of effects

    • @TheStudioArchitect
      @TheStudioArchitect 8 месяцев назад +18

      Damn the more I learn about it the more I think that Forced Taunt really could use a coding rework. Like, maybe if the player can't taunt because of what he's holding, he just gets stunned for the same amount of time a taunt would take. Because that's 3 ways now to mitigate this RTD.

    • @craftman_yt
      @craftman_yt 8 месяцев назад +38

      ​@@TheStudioArchitectit should force the kazotsky kick

    • @duncanchillake8024
      @duncanchillake8024 8 месяцев назад +27

      ​​@@TheStudioArchitectone of those ways is impossible unless you are a bhopping god, and the others stop you from actually helping your team because you can't use any meaningful weapons or any at all.
      I think the taunt does the job well

  • @Cinnamowo
    @Cinnamowo 8 месяцев назад +898

    Reverse Eye to Eye is my favourite "unofficial" one. It is so funny to use in class wars against a whole team of engineers, just to see them trembling with fear

    • @Underworlder5
      @Underworlder5 8 месяцев назад +119

      there is also reflector. basically godmode and reverse eye for an eye in one package, yet also more fun than either of them. people tend to panic and shoot you even with the incredibly obvious barrier around you

    • @broken_demond513
      @broken_demond513 8 месяцев назад +7

      What is this?

    • @johncronk8867
      @johncronk8867 8 месяцев назад +61

      @@broken_demond513I assume Reverse Eye to Eye is “ Any damage an enemy deals to *you,* is also dealt to *them.* ” As explained by Great Blue, an Engineer’s Sentry counts as his damage, so Engineers just automatically die if you walk into their Sentry’s range while under the effect.

    • @RAKESH-xw9xm
      @RAKESH-xw9xm 7 месяцев назад +2

      ​@@johncronk8867 lol really ? 😂

    • @ambi_cc8464
      @ambi_cc8464 4 месяца назад +1

      Whenever I’ve rolled eye to eye it’s counted as both of the effect’s described, odd

  • @mr.tatortot6469
    @mr.tatortot6469 8 месяцев назад +1393

    the most anticipated tf2 tierlist

  • @Ozzydoge
    @Ozzydoge 8 месяцев назад +796

    37:56 getting that huntsman taunt kill during forced taunt is one of the most incredible things I've ever seen

    • @titicaca.
      @titicaca. 8 месяцев назад +18

      it was on a bot tho

    • @KristarkTravis11813
      @KristarkTravis11813 6 месяцев назад

      ​@@titicaca.NUH UH

    • @anciaa_
      @anciaa_ 6 месяцев назад +4

      @@titicaca. still super lucky

    • @LordRemiem
      @LordRemiem 4 месяца назад

      Stab stab stab

    • @Tench_gaming
      @Tench_gaming 4 месяца назад +1

      Got it twice in that clip i think

  • @mattmann1623
    @mattmann1623 8 месяцев назад +304

    Madaras whistle is a hunter's tool from bloodborne. It functions basically the same, except that activating it has a nice animation and the hitbox makes a lot more sense.

    • @gangus9924
      @gangus9924 8 месяцев назад +43

      So is a call beyond

    • @joethomas8464
      @joethomas8464 6 месяцев назад +3

      ​@@gangus9924 *ooooooooohh's in Micolash*

    • @huecogrinding4804
      @huecogrinding4804 3 месяца назад +1

      A hunter must hint

  • @thisbox
    @thisbox 8 месяцев назад +379

    46:03
    For Tiny Mann, I would also like to add that occasionally you can just crawl under the no entry spawn block - effectively acting as an Noclip. Not very common, but something can could occur.

    • @TheStudioArchitect
      @TheStudioArchitect 8 месяцев назад +12

      Wait really? Huh, that's kinda busted yo.

    • @pissthrower4477
      @pissthrower4477 8 месяцев назад +4

      ​​@@TheStudioArchitectdude really just said yo

    • @ButtonMasherReal
      @ButtonMasherReal 8 месяцев назад +15

      @@pissthrower4477 My name is Skyler White, yo. My husband is Walter White, yo?

    • @HEHEHE_I_AM_A_SUPAHSTAR_WARRIA
      @HEHEHE_I_AM_A_SUPAHSTAR_WARRIA 8 месяцев назад +2

      I do that a lot whenever I roll it. Love to spawncamp with it.

    • @EerieGourd
      @EerieGourd 4 месяца назад +1

      You can enter Dustbowl spawns and cause chaos for a while.

  • @Fanaticalight
    @Fanaticalight 8 месяцев назад +96

    I love how some of the effects half-way through are described with such grace, and then *curse* comes along. I never heard such a calm hatred for it before

    • @RuinofSpades
      @RuinofSpades 8 месяцев назад +4

      i keep seeing you everywhere man whats going on

  • @AverageBreastMilkEnjoyer
    @AverageBreastMilkEnjoyer 8 месяцев назад +309

    Fun Fact: The Powerplay RTD effect simulates the effect of the actual Powerplay, a special command that gives you every Über at once thats usable in any kind of servers, but only accessiable by certain Valve employees (Most notably Robin Walker). I believe Powerplay is also named after some failed project that Valve was part of, but I dont really know much about it.

    • @gladosbutstupid8807
      @gladosbutstupid8807 8 месяцев назад

      Found it on the wiki article for Valve Corporation;
      “ PowerPlay was a technological initiative headed by Valve and Cisco Systems to decrease the latency for online games, announced in January 2000. It was described as a set of protocols and deployment standards at the router level to improve performance. It was claimed that a player with 1000 ms ping was able to play against another player on a LAN connection with no noticeable disadvantage. Initially the protocol was to be released with PowerPlay 1.0 focusing on quality of service (QoS) and later a revision, PowerPlay 2.0 that would focus on functionality. Cisco and Valve intended to deliver a single dial-up service in Q1 2000 in the United States with a 30-day free trial with a bundled copy of Team Fortress modified to support PowerPlay.
      The standard was to involve purchasing PowerPlay approved Cisco hardware and infrastructure that had adequate bandwidth and QoS standards that prioritize PowerPlay gaming packets at all others' expense. Newell conceded that Internet service providers (ISPs) would bear the brunt of this expense: "The ISPs are going to need to spend a fair amount of money to be compliant with PowerPlay. But how they get that back is up to them. Some will have a tiered service, and some will just try to recoup their investment through reduced customer churn and customer acquisition." Despite never deploying the dial-up plan featuring PowerPlay 1.0, Valve announced in January 2001 that the standard had indeed been finalized. 12 months after its announcement, PowerPlay was abandoned.”

    • @abhaybhatt4286
      @abhaybhatt4286 8 месяцев назад +13

      See Stars yogscast final match for the real Power play in action

  • @AdventofMechanus
    @AdventofMechanus 8 месяцев назад +93

    There was an RTD effect I saw some years ago called Buddha mode. The specifics escape me, but I believe the premise was you took (and possibly dealt) no damage, but you were still susceptible to knockback. This made rocket jumping as Soldier extremely fun for the time the effect was active.

    • @stalectos
      @stalectos 8 месяцев назад +29

      almost certainly based on the console command Buddha mode which just stops you from dying by always forcing you to have at least 1 hp. hopefully it's better implemented than the actual console command though because that's been bugged for years so you die due to floating point number nonsense sometimes.

  • @SuperCman5000
    @SuperCman5000 8 месяцев назад +192

    18:45 in my personal experience if you get infinite ammo with Air Strike, you can just wipe out the entire enemy team with an infinite barrage of rockets and probably makes it the best weapon for it

    • @skipthefox4858
      @skipthefox4858 8 месяцев назад +15

      Yeah i'm surprised he didnt mention the airstrike

    • @iAnonymous877
      @iAnonymous877 8 месяцев назад +2

      Him 30s later:

    • @thedesaj2
      @thedesaj2 2 месяца назад +2

      Oh hey, fancy seeing you here cman.

    • @SuperCman5000
      @SuperCman5000 2 месяца назад +2

      @@thedesaj2 oh no my cover has been blown

    • @Quilquala
      @Quilquala Месяц назад

      Better yet beggars bazooka is the same without being airborne

  • @moltedjet2132
    @moltedjet2132 8 месяцев назад +93

    a thing to add for lucky sandvich is also give a 1st shot crit to any weapon

    • @TheStudioArchitect
      @TheStudioArchitect 8 месяцев назад +3

      Hm.

    • @edgyiel5535
      @edgyiel5535 8 месяцев назад +12

      For some odd reason, Dragon's Fury doesn't seems to get guaranteed crit when you shot after getting the effect, however it seems that you can store it for your secondary or melee

  • @kingcrimson-yl6gi
    @kingcrimson-yl6gi 8 месяцев назад +398

    im incredibly saddened by the fact that you didnt mention tiny manns spawncamping ability.
    tiny mann makes you so small that you dont get effected by the invis hitbox of enemy spawns

    • @taklampan650
      @taklampan650 8 месяцев назад +6

      This!

    • @TheStudioArchitect
      @TheStudioArchitect 8 месяцев назад +22

      Yeah it's basically a weird combonation of invisible and noclip. It's kinda busted.

    • @Ze_eT
      @Ze_eT 8 месяцев назад +27

      Four other things that went unmentioned despite being important IMO is:
      - Homing/Cursed projectiles only get rolled if you have a projectile-based weapon.
      - Infinite Ammo and Extra Ammo can roll even if you have no weapon that uses ammo. (Fun Fact! Extra Ammo works on the Beggar's Bazooka while rockets are loaded into it, giving you 15 rockets. It's a very specific synergy, though, and is basically impossible to take advantage of.)
      - Lucky Sandvich will, on most servers, also give you a guaranteed crit on your next hit. This is insanely good, especially since it's hidden compared to the other crit effects.
      - Cursed also is insanely laggy, making it awful to play with even if you adjusted to the controls.

    • @johncronk8867
      @johncronk8867 8 месяцев назад

      @@Ze_eThe *did* mention that Homing Projectiles only applies to certain projectiles (yes, it doesn’t apply to all of them), and that Cursed Projectiles affects the same projectiles as Homing Projectiles. Also, I don’t have that lag issue with Cursed, so that may just be a you thing.

    • @jasper7439
      @jasper7439 8 месяцев назад +2

      @@johncronk8867You can see the cursed lag happening in the footage in this video for what its worth lol

  • @CliffCardi
    @CliffCardi 8 месяцев назад +69

    !RTD Effect Timestamps
    3:52 God Mode
    5:09 Toxic
    7:16 Lucky Sandvich
    9:48 Increased Speed
    10:30 Flying
    12:16 Low Gravity
    13:25 Full Ubercharge
    14:39 Invisibility
    16:47 Criticals
    17:29 Infinite Ammo
    19:23 Scary Bullets
    20:40 Spawn Sentry
    22:31 Homing Projectiles
    24:13 Full Rifle Charge
    25:30 Explode/Firework/Smite
    26:54 Snail
    27:44 Frozen
    29:01 Timebomb
    30:40 Ignition
    31:44 Low Health
    32:58 Drugged
    33:49 Blind
    34:36 Strip to Melee
    35:48 Beacon
    36:47 Forced Taunt
    38:39 Monochromia
    39:21 Earthquake
    40:19 Funny Feeling
    41:22 Bad Sauce
    42:27 Spawn Dispenser
    43:45 Infinite Double Jump
    44:09 Powerful Hits
    44:59 Big Head
    45:38 Tiny Mann
    46:37 Deadly Voice
    47:22 Strong Gravity
    48:11 Eye for an Eye
    49:08 Weakened
    49:54 Necro Mash
    51:33 Extra Ammo
    51:58 Suffocation
    52:32 Fast Hands
    52:59 Outline
    53:34 Vital
    54:49 No Gravity
    55:59 Team Criticals
    57:16 Fire Timebomb
    58:01 Fire Breath
    59:02 Strong Recoil
    59:50 Cursed
    1:00:42 Extra Throwables
    1:01:29 Powerplay
    1:02:49 Explosive Arrows
    1:03:37 Incline Problem
    1:04:03 Spring Shoes
    1:04:30 Lag
    1:05:13 Drug Bullets
    1:06:03 Long Melee
    1:07:08 Hat Throw
    1:08:29 Madaras Whistle
    1:09:50 Sickness
    1:10:38 Wasted Roll
    1:11:08 Mercs Die Twice
    1:12:15 Drunk Walk
    1:13:12 Hell's Reach
    1:13:45 Cursed Projectiles
    1:14:47 Vampire
    1:15:25 Bat Swarm
    1:16:55 Pumpkin Trail
    1:17:36 Overheal Bonus
    1:18:15 A Call Beyond

    • @one_step_sideways
      @one_step_sideways 8 месяцев назад +1

      He should have also mentioned that Lucky Sandvich gives you a guaranteed crit, which is especially useful for a push on something like an engie nest with a rocket or something. At least it does on some versions of the plugin

    • @NoahtheAIPlayer
      @NoahtheAIPlayer 5 месяцев назад +1

      Take Notes @Great Blue

  • @creaks3280
    @creaks3280 8 месяцев назад +100

    Something neat about the !RTD effects that I don't think anyone has pointed out is that A Call Beyond and Madara's Whistle are references to spells / equipment from Bloodborne. Mercs Die Twice and its implementation are also a reference to the implementation of the respawn mechanic in Sekiro. Except... way overtuned.

    • @spiceforspice3461
      @spiceforspice3461 8 месяцев назад +6

      I've never seen a call beyond or madara's whistle in rtd. I knew mercs die twice was a sekiro reference, but I've legitimately never seen the bloodborne references in game lol.

    • @oofmeistermeisteroof1305
      @oofmeistermeisteroof1305 8 месяцев назад +14

      Finally, someone with some real insight.

    • @spiceforspice3461
      @spiceforspice3461 8 месяцев назад +5

      @@oofmeistermeisteroof1305 ba dum tss

  • @NNinja1255
    @NNinja1255 8 месяцев назад +127

    A version of RTD I used gave flying two modes, either noclip or just flying. The flying mode isn't as game breaking as it is just flying around without going through walls and shit, but it is really janky and hard to control making it way less viable than the noclip mode. When I say way less viable, I mean WAY less viable. Most of the time I get stuck on the ground trying to get past a curb but can't jump because of the effect. It also doesn't help that the air velocity is still in effect, making it so you have to rely on air acceleration from strafing sometimes in order to go the way you want to go.

  • @philipgelderblom6878
    @philipgelderblom6878 8 месяцев назад +405

    Random chances in tf2 have always been a strange case to me.

    • @cruisader9680
      @cruisader9680 8 месяцев назад +29

      Dice rolling in TF2 has always been a strange case to me

    • @StickDudeYT
      @StickDudeYT 8 месяцев назад +6

      random crits are fair and balanced

    • @thewhitedeath3564
      @thewhitedeath3564 8 месяцев назад +11

      ​@@StickDudeYTRandom crits in TF2 have always been a strange case to me.

    • @thunderspark1536
      @thunderspark1536 8 месяцев назад +5

      @@StickDudeYT Random crits in tf2 give you higher chances to crit the better you do

    • @Ryann9
      @Ryann9 8 месяцев назад +6

      ⁠​⁠​⁠​⁠​⁠​⁠@@thunderspark1536Random crit mechanics in TF2 have always been a strange case to me.

  • @phil2521
    @phil2521 8 месяцев назад +171

    Hi, I’m the creator of new RTD, it’s not my original concept but most of the new perks are mine.
    I thought would be interesting to provide some context why some perks are the way they are. So I’m gonna write this comment as I’m going through the video (skipping some perks that I don’t think need clarification):
    1. Godmode: no knockback is by design, but it is possible for server admins to enable self knockback for rocket jumps.
    2. Toxic: nerfing the instakill and hitting though walls was pretty important to me, I still wanted a very powerful effect so gave it plenty of damage, but in retrospect the default range could be a bit larger. The visual effect is indeed unfortunate and I can’t remember if I ever attempted to fix it, but it’s worth another try.
    3. Flying: agreed that’s it’s kinda crazy, I kept the original effect just for the sake keeping it, but renamed the perk to “flying” because I added an alternative mode which doesn’t clip through walls. I don’t see it enabled often though, but that’s probably because the controls are kinda scuffed. One thing I wanna address is accidentally dying to kill boxes when noclipping off a cliff for example.
    4. Scary bullets: it’s powerful enough without stun on afterburn/bleed, maybe worth a nerf.
    5. Spawn sentry: it being enabled in medieval mode is an oversight. I kinda wanted to add a third condition to perk availability (aside to class and weapons) for game modes. Spawn sentry can be removed from the roll pool by default. But I do want to mention that server owners can disable perks per map.
    6. Explode / firework / smite: didn’t think too much about them outside of implementing different ways to kill you. The original had it as well, so I threw any semblance of fairness out the window. I’ve been thinking of sprucing it up a bit, for example killing you after a timer instead of instantly, which might encourage players to take some risks.
    7. Frozen: implementation difficulties, what actually happens is that a model with your character gets spawned, frozen and your camera attaches to it, while your actual character is turned invisible. Adding a hitbox to the ice statue while turning the character invincible would be neat. Somewhere I’ve seen a friendly pyro trying to unfreeze their frozen teammate, the added hitbox would make that possible which should be pretty funny.
    8. Timebomb: ended up pretty underwhelming. In the original RTD the effect was basically unnoticeable by others, I added the bomb head to announce it better without realizing that’s a nerf because you will get targeted more. Kinda afraid to buff it with increased speed or resistance because it might become a bit too annoying for the enemy team.
    9. Low health: you mentioned the reason it’s 7. The minimum amount of damage you can do in TF2 is 3, my intention was for you to still be able to survive such attacks twice.
    10. Blind: I was entertaining an idea of regaining your vision for a few seconds when you get a kill, but never went around implementing it. The effect itself is kinda boring tho.
    11. Necro mash: really fun roll, all credit goes to pelipoika who wrote a standalone plugin and let me use their code in an RTD perk.
    12. Team criticals: I love this perk and I think RTD needs more perks that encourage team play. It definitely needs a nerf to at least show who is providing the crits, like outlining the roller or putting some icon over their head. Maybe even lowering resistances. I was trying to avoid straight up upgrades over other perks but I clearly failed here with setting full crits as default as opposed to minicrits, which is an option for server owners.
    13. Fire timebomb: ended up even more underwhelming than its regular version. Not sure what to even do with it anymore lol
    14. Powerplay: now here’s the fun part: its power as an RTD roll is something I’ve given barely any thought to. For those who don’t know, powerplay is a cheat code in TF2 that Valve employees can enable on themselves on any server. I just thought it would be cool to have it as a roll. Recently I’ve been thinking about a nerf that keeps it OP but doesn’t make it so awful to play against. Also note: you can still be knocked back.
    15. Explosive arrows: you can also explosive jump :)
    16. Incline problem: hate the effect and the name. Filler-grade perk, even more than wasted roll.
    17. Drug bullets: I like this perk, but it does need some feedback on what is happening to the enemy.
    18. Hat throw: one of my favorites to have worked on. It’s a completely custom projectile so unfortunately it ended up pretty janky, but a buff would come in handy.
    19. Madaras whistle: it’s already gimmicky in a melee oriented game like Bloodborne, in a shooter it rarely does anything. Perhaps a buff to slow enemy movement in the splash radius would make it a bit better. Also, the self damage is configurable.
    20. Sickness: the damage per tick is indeed random. IIRC I eyeballed the range so that a full health scout would still survive for 25s but barely.
    21. Bat swarm: that’s just way too many bats…
    22. Pumpkin trail: I think the damage needs to be buffed, I wanted to balance it out a bit since you get a whole trail of them but it’s difficult to aim anyway.
    23. A call beyond: bad tracking and relatively low damage are intentional, I wanted it to act as additional attacks from above rather than primary means of offense.
    Thanks for anyone who got this far into the comment. I haven’t been very active in TF2 for a few years (outside of support patches for RTD), but recently I started watching videos and playing on servers which have this plugin just to reminisce about the past a bit. I was very happy to get validation for perks that I’m proud of, but also welcomed the criticisms for some that I didn’t put a lot of thought into, especially now in retrospect. So it’s interesting that you managed to finish this video around the same time.
    Anyway, as you mentioned in the video, RTD was never about balancing anything. However, my goal was to make every perk add something uniquely interesting or funny to the game. I see I achieved that with some perks, failed with some, while others need improvements here and there. To be honest, after getting up to the date with state of things in the game I’m getting the motivation I had all those years ago to work on something. Unfortunately like all of us, I don’t have the time I used to have back then so there are little promises I can make.
    I do find it fun to jump into class wars every now and then and play around with the game mode and the plugin. It makes me happy to see other people enjoy it also, for the most part :D

    • @LPJebe
      @LPJebe 8 месяцев назад +3

      Phil25 is truly the plugin creator of all time

    • @andrepolomat2420
      @andrepolomat2420 8 месяцев назад +2

      You single-handedly destroyed my life. You're the worst person ever. I spent so much time playing TF2 with !RTD that I lost my house, lost my wife, my kids don't talk to me any more. Fuck you!

    • @philiphockenbury6563
      @philiphockenbury6563 7 месяцев назад +1

      That’s very insightful. Thanks for making the plugin.

    • @mewmew8932
      @mewmew8932 4 месяца назад +1

      thank you fine lad for contributing greatly to humor

    • @damsen978
      @damsen978 4 месяца назад +1

      Thank you for keeping alive such a boring plugin server owners use because they misguidedly think people like that unbalanced garbage that takes the fun out of the game. I admit homing rockets (or whatever good roll) can be fun but if i'm ruining someone else's day for it then i'd rather not have it.

  • @SUB-IN-SUPER
    @SUB-IN-SUPER 8 месяцев назад +36

    For those who wonder. I made an entire list for EVERY RTD roll and it's timestamp.
    You're welcome.
    Godmode: 3:52
    Toxic: 5:10
    Lucky sandwich: 7:17
    Increased Speed: 9:49
    Flying: 10:31
    Low Gravity: 12:16
    Full Uber: 13:25
    Invisibility: 14:40
    Infinite cloak: 15:51
    Crits: 16:47
    Infinite Ammo: 17:35
    Scary Bullets: 19:25
    Spawns Sentry: 20:40
    Homing Projectiles: 22:40
    Full rifle Charge: 24:20
    Explode/Firework/Smite 25:31
    Snail: 27:00
    Frozen: 27:50
    Timebomb: 29:10
    Ignition: 30:40
    Low Health: 31:50
    Drugged: 33:00
    Blind (Stevie Wonder Mode) 33:50
    Strip to Melee: 34:40
    Beacon: 35:50
    Forced Taunt: 36:50
    Monochromia: 38:40
    Earthquake: 39:21
    Funny Feelin 40:21
    Bad sauce 41:31
    Spawn Dispenser: 42:27
    Infinite double jump 43:46
    Powerful hits: 44:10
    Bigger head: 45:00
    Tiny man: 45:40
    Deadly voice 46:40
    Strong gravity: 47:22
    Eye for an eye: 48:20
    Weakened 49:11
    Necro mash 49:55
    Extra ammo: 51:34
    Suffocation: 52:05
    Fast hands: 52:35
    Outline: 53:05
    Vital 53:36
    No gravity: 54:55
    Team crits: 56:06
    Fire timebomb: 57:26
    Fire breath: 58:06
    Strong recoil: 59:06
    Cursed: 59:55
    Extra throwables 1:00:45
    Powerplay: 1:01:31
    Explosive arrow: 1:02:50
    Incline problem: 1:03:41
    Spring shoes 1:04:10
    Lag: 1:04:40
    Drug bullets: 1:05:20
    Long melee: 1:06:10
    Hat throw: 1:07:10
    Mandaras whistle: 1:08:30
    Sickness 1:10:10
    Wasted roll: 1:10:41
    Mercenary die twice : 1:11:11
    Drunk walk: 1:12:21
    Hells reach: 1:13:21
    Cursed projectiles: 1:13:51
    Vampire: 1:14:51
    Bat swarm: 1:15:31
    Pumpkin trail: 1:16:56
    Overheal bonus: 1:17:46
    A call beyond: 1:18:16

    • @DaRockeet
      @DaRockeet 8 месяцев назад +1

      72 effects all timestamped. Thank you for your service 🫡

    • @DaRockeet
      @DaRockeet 8 месяцев назад +1

      72 effects all timestamped. Thank you for your service 🫡

    • @minifye
      @minifye 8 месяцев назад +1

      Tysm

  • @HeisenbergFam
    @HeisenbergFam 8 месяцев назад +253

    Its a vibe when enemy writes rtd and gets crits while you get most annoying debuff imaginable

    • @Pleasehelp-cu6ge
      @Pleasehelp-cu6ge 8 месяцев назад +13

      YOU ARE EVERYWHERE ON RUclips STOP FOLLOWING ME DEAR GOD

    • @PARTY_MUTT
      @PARTY_MUTT 8 месяцев назад +10

      *rolls Earthquake*

    • @niviera7807
      @niviera7807 8 месяцев назад +5

      @@PARTY_MUTT Rolls Hell's Reach

    • @coolium
      @coolium 8 месяцев назад +4

      Are u from braking bad

    • @b7uh
      @b7uh 8 месяцев назад +3

      i swear to god this always happens the enemy will just get like powerplay or something and you get fucking firework

  • @coppercrusader2822
    @coppercrusader2822 8 месяцев назад +310

    RTD, or Roll the Dice, is a Team Fortress 2 community server plugin that you've probably encountered if you've ever joined a community server before at all. All lot of servers tend to run RTD and for decent reason. I mean, it mixes up the mode and, uh, kinda makes community servers as wacky as you'd expect.

    • @MrJondern
      @MrJondern 8 месяцев назад +15

      oh no

    • @piggip869
      @piggip869 8 месяцев назад +40

      But what does RTD have to do with weapon reskins?

    • @StarrDust12
      @StarrDust12 8 месяцев назад +53

      Weapon reskins in TF2 have always seemed like a strange case to me

    • @sussyimpostaer2270
      @sussyimpostaer2270 8 месяцев назад

      kill me

    • @AU_Player
      @AU_Player 8 месяцев назад +1

      Oh no😢

  • @regionfuego6
    @regionfuego6 8 месяцев назад +6

    27:05 I love how the Medic immediately backed away as soon as you killed the Soldier. He didn't wanted to have anything to do with you.

  • @technical_difficulties_
    @technical_difficulties_ 8 месяцев назад +18

    Something to note about Lucky Sandvich that wasn't mentioned in the video is that it also guarantees that your next attack will be a random crit, assuming your weapon can get them.

  • @Pyronic_x3
    @Pyronic_x3 8 месяцев назад +95

    What confuses me is that some community servers have random crits off, but rtd on
    Bit counterintuitive, ain't it?

    • @somedesertdude1308
      @somedesertdude1308 8 месяцев назад +26

      no RNG allowed!
      RNG is allowed
      basicly

    • @ivangordienko8081
      @ivangordienko8081 8 месяцев назад +8

      At least you have a one minute cooldown and you have to enter a command to get it
      With random crits you are basically rolling for rtd every shot you fire

    • @starmaker75
      @starmaker75 8 месяцев назад +4

      I think it's because you have some control over it. With random crits you don't know if you have them or not. While rtd you have to type rtd.

    • @smallangrycrab
      @smallangrycrab 8 месяцев назад +12

      ​@@starmaker75The problem with crits isnt that it's not fun for the person who gets them to randomly win with no input, it's that the guy who died to them had no input, something RTD has WAY worse

    • @mrosskne
      @mrosskne 8 месяцев назад

      @@smallangrycrab Of course you have an input, just dodge

  • @COCO-tm3gp
    @COCO-tm3gp 8 месяцев назад +35

    The Pyro at 15:06 immediately dying after he discovers you hiding is hilarious

  • @razorbladeflamingo3635
    @razorbladeflamingo3635 8 месяцев назад +45

    You forgot that having the beggers with infinite ammo is just an unending barrage of death.

  • @NanaKyoto
    @NanaKyoto 8 месяцев назад +9

    I remember one RTD effect back in the early days that was absolutely game breaking, and that was the effect "Instant Kills" where, as the name implies, if you get hit ANYWHERE on the map by the person who rolled it, it is instant death, and the cherry on top of it was that with every kill, you would hear a Heavy shouting various things...I'm sure most people are glad this effect has long since been removed.
    I also remember the time when the "Infinite Ammo" RTD effect gave Demoknights instant charges, so, you'd be hearing a lot of screaming during the effect, which was quite entertaining.
    By the way, one hidden benefit of Lucky Sandvich is that, not only do you get that big overheal, but your next attack will be a guaranteed critical hit, and I can't tell you how many times people in the server were confused when I get a Eyelander crit out of the blue.

  • @partypillsa3076
    @partypillsa3076 8 месяцев назад +49

    I'm glad you made this tierlist because RTD has always been a strange case to me.

  • @trollscout6451
    @trollscout6451 8 месяцев назад +17

    One thing you didn’t mention that I do think is good to bring up is how because Big Head doesn’t change your hitbox, it’s actually pretty good against sniper since it makes it harder to pick out where to headshot you

  • @CuddlyTheMadElite
    @CuddlyTheMadElite 8 месяцев назад +19

    You can also go inside spawns on some maps with Tiny Man, which is frankly broken if you're say Katana Demo and the enemy team is only Sniper.

  • @Brexcon.mp4
    @Brexcon.mp4 8 месяцев назад +7

    Idk if this was server specific, but when I rolled infinite ammo on soldier with beggars, it gave me a auto firing, never ending endless stream of rockets shooting until the timer ran out. I literally loaded up three rockets then fired endless until the timer ran out, it was super busted

  • @WalnutBun
    @WalnutBun 8 месяцев назад +4

    You forgot the most important part of Funny Feeling: it plays a "Moo" sound when you roll it.

  • @joedingo7022
    @joedingo7022 8 месяцев назад +11

    It's worth noting that getting Lag on scout can actually be incredibly beneficial, I remember a heavy could not even begin to hit me, as every time her thought he was tracking me I just teleported somewhere else, whereas I could time my scattergun shots to always hit him for full damage.

    • @livenishikireaction
      @livenishikireaction 8 месяцев назад +1

      If fake lag is that effective on scout, one must cry at thinking about how effective real lag would be

    • @dadfixthis2998
      @dadfixthis2998 8 месяцев назад +1

      ​@@livenishikireactiondo bear in mind that real lag is VERY, VERY MUCH a double edged sword- you may be warping all over the place for everyone else, but, at the same time, everyone else is warping all over the place for you.

  • @averagefanenjoyer8696
    @averagefanenjoyer8696 8 месяцев назад +4

    A Call Beyond is my favorite one, I love standing behind a wall in the battlements on 2Fort and just shouting MEDIC and watching people die

  • @phonicfan31
    @phonicfan31 8 месяцев назад +8

    I love when great blue makes stuff based on wacky content like plugins. Most of his "what if" videos like the all weapons can random crit and weapon reskin rebalances are incredible to watch, and so is this. Love it.

  • @dshifter7
    @dshifter7 8 месяцев назад +7

    1:05 "The Tier List is just an auxiliary thing"
    I love it when RUclipsrs are actually honest to their viewers

  • @RemoveThisTrashLetMeSeeNames
    @RemoveThisTrashLetMeSeeNames 8 месяцев назад +21

    RTD, or Roll the Dice, is a Team Fortress 2 community server plugin that you've propably encountered if you've joined a community server before at all. All lot of servers tend to run RTD and for a decent reason. I mean, it mixes up the mode and, uh, kinda makes community servers as wacky as you'd expect.

  • @joanaguayoplanell4912
    @joanaguayoplanell4912 8 месяцев назад +12

    14:18 counterpoint. Unlimited Vaccinator charges that you can spam on the entire team.
    Granted, that's not much different when it's a platinum medic with the weapon, but still, being able to mash M2 and give triple shields to everybody in range of the beam is absolutely ridiculous.
    1:06:36 the ultimate facestab

  • @schweppley1614
    @schweppley1614 8 месяцев назад +7

    Back in ancient TF2, Infinite ammo was so hilarious as scout because you could stun literally everyone with the sandman, and kill them all instantly with the flying guillotine.

  • @DaltonIzHere
    @DaltonIzHere 8 месяцев назад +45

    RTD is one of the only random mechanics I’m usually fine with.
    Sure, it *COULD* immediately kill you, but it could also give you noclip. It *COULD* give the enemy invincibility with full crits, but it’s more likely to make them either start uncontrollable ascending to Heaven or just fucking explode into giblets.
    One of the only RTD effects which are outright unfair in every single circumstance is Powerplay. Mostly since it also removes the ability to knock back the user, which is total bullshit.

    • @mewmew8932
      @mewmew8932 4 месяца назад +1

      in defense of powerplay, i feel like we all like to simulate being a valve employee

    • @DaltonIzHere
      @DaltonIzHere 4 месяца назад +1

      @@mewmew8932
      Yeah, but it can be annoying when you’re in this insane match and are about to win but then one guy rolls PowerPlay and pushes you back or even lets their team win. Because of luck.
      And also the fact that PowerPlay is as common as any other effect, which means it’s more likely that some one who isn’t able to take advantage of it, or even someone on the winning team will get it.
      I was on Class Wars and had a match where it was Medic V Pyro, and PowerPlay was rolled around 3 times.
      And 2 of those were on the Pyro team who already had the advantage. And when we rolled it, we could barely use it since we were Medics. That last bit is more of Class War’s fault, but the point stands that you’re statistically more likely to get PowerPlay when you can’t use it.
      Unless you’re on the enemy team which is full-on spawn camping which is when the whole goddamn team keeps rolling PowerPlay.

    • @mewmew8932
      @mewmew8932 4 месяца назад +1

      maybe im just used to it all because i play gacha games@@DaltonIzHere

  • @lucstestaccount6852
    @lucstestaccount6852 8 месяцев назад +3

    "RTD breaks stalemates", the enemy team member says as their already-winning team gets 2 powerplays, a bat swarm, and a godmode all at the same time

  • @Stefanonimo
    @Stefanonimo 8 месяцев назад +4

    There's a bug with Drunk Walk as Heavy that makes it powerful.
    If you keep your minigun spinning while the effect ends, you get the base Heavy running speed AND you can shoot your minigun too.
    The negative is that you can't spin-down ever or the effect goes away.

  • @derpyquagsire6678
    @derpyquagsire6678 8 месяцев назад +10

    1:06:35 also if you have the kgb its basically becomes a 195 mid-range hit scan depending on how fast you can get the first kill with it especially if the server has random crits enabled.

  • @SillyBoi_handle
    @SillyBoi_handle 8 месяцев назад +11

    !Rtd in tf2 has always been a strange case to me.

  • @pupettaja
    @pupettaja 8 месяцев назад +3

    If you have the bombinomicon equipped when you roll frozen, you will still explode and turn invisible. This can let you make a surprise attack when the effect ends.

  • @ieatfeet1737
    @ieatfeet1737 3 месяца назад +3

    Imagine you see a friendly at your base just screaming medic and then suddenly there is a level 3 sentry gun right outside your spawn.

  • @lemono5954
    @lemono5954 8 месяцев назад +4

    Let’s not forget that god mode let’s you cap points and lucky sandvich gives a hidden guaranteed crit at least on the servers I play on. And a huge oversight with rtd, if you switch classes (make sure you have auto suicide off) weather or not you actually switch classes the effect is wiped early, except Earthquake for some reason

  • @toolazytochangeprofilepic
    @toolazytochangeprofilepic 8 месяцев назад +10

    It would be fun (or awful) to run a server where everyone gets the same RTD effect at the same time

    • @ArgentAbendAzure
      @ArgentAbendAzure 8 месяцев назад +1

      I've played on PG servers were an admin has done that to teams. Just for the goofy hell of it. Like a team of spies all get godmode at once and break out of spawn.

    • @rayvenkman2087
      @rayvenkman2087 8 месяцев назад

      How about RTD and Randomiser?

  • @Antroz0n
    @Antroz0n 8 месяцев назад +5

    "The !RTD Plugin has always been a strange case to me..."

  • @itstherealbrace6424
    @itstherealbrace6424 8 месяцев назад +1

    I remember a few months, maybe a year, ago seeing a community post about gathering clips for this. Finally

  • @cellbuilder2
    @cellbuilder2 8 месяцев назад +1

    Once on a community versus Saxton Hale server (pre-summer update), my team won a match against the Hale by someone rolling Necro Mash.
    The map was Skyhigh Resort, in which if you get knocked off the map and fall, you will reappear at the central point with VERY low health. If you don't have full HP or are a Soldier with Mantreads (which in that server pretty much negates all fall damage) you WILL die from that fall.
    Anyway, someone knocked the Hale off the map and we all clustered around the point waiting for him to appear there. Someone on my team rolled Necro Mash at the PERFECT time for Hale to appear on the point directly before the hammer hit, and it one-shot him even though he had over two-thirds of HP left. That was THE funniest moment of community VSH I ever experienced.

  • @kingcactus5883
    @kingcactus5883 8 месяцев назад +3

    lag is my favorite rtd effect because you can jam doors by teleporting into them. it's funny watching everyone trying to get through the spawn door

  • @alexcheesellama6881
    @alexcheesellama6881 8 месяцев назад +3

    Honestly, I for one would love it if you did the randomizer because you making a video on it could bring back a dying mod. The only populated randomizer servers tend to be X10 randomizers and the class war randomizer server. All others are rarely populated.

  • @milk_yt
    @milk_yt 8 месяцев назад +4

    That wasn't splash damage, that was a spy.

  • @pyromanic8
    @pyromanic8 8 месяцев назад +2

    I've loved all of your tier list videos in this past, and this one is no exception!

  • @_Nuda
    @_Nuda 8 месяцев назад +3

    Actually, the video idea we didn't know we needed, this community is the best sometimes.
    Thanks Blue

  • @Hungeryan
    @Hungeryan 8 месяцев назад +2

    Two things which I felt was missing, that you didn't mention:
    1 - In a lot of maps the invisible player block brush, which is used to prevent you from entering the enemy's spawn has a narrow gap in the bottom of it, just small enough that you can fit through it and get into the enemy's spawn.
    2- Something which is probably well known, but doesn't come up very often, you can immobilize übered players using one of the 3 stunning taunt kills (the Arrow Stab, the Uberslice and the Arm Blender) or by getting a critical hit on them with the Holiday Punch. These 4 let's you stop Powerplay'd players, though it's quite situational, as it requires you to have one of the four(five, technically, always forget the Fortified Compound is in the game) unlocks equipped, and for the Powerplay user to be completely oblivious.

  • @echoergecko
    @echoergecko 8 месяцев назад +2

    It's also noteworthy to say that scary and drug bullets work on your sentries aswell

  • @Mister_Spade
    @Mister_Spade 8 месяцев назад +4

    It's a good day when blue uploads a new tierlist

  • @ManuLamork
    @ManuLamork 7 месяцев назад +3

    You forgot the roll "go home"

  • @CuddlyTheMadElite
    @CuddlyTheMadElite 8 месяцев назад +2

    I actually did not know what cursed projectiles even did, so now I know it becomes a fireball that goes after you.

  • @sheacorduroy5565
    @sheacorduroy5565 8 месяцев назад +2

    I once rolled 3 power plays in a roll, except it was attacking scout vs defending engineer so it was literally completely pointless.
    Extra Note: I need to attest to the fact that you can in fact roll long melee as saxton hale.

  • @TalleyBellum
    @TalleyBellum 8 месяцев назад +3

    One thing about toxic is that if you get it on a mvm server it will be extremely useful
    I don't see many mvm servers with RTD but it's neat to see when it happens
    Also funny feeling introduced me really high view model fovs and I really liked it

  • @masonr7992
    @masonr7992 8 месяцев назад +11

    Imagine thinking powerplay is the best when team crits + homing projectiles exists

    • @feefre
      @feefre 8 месяцев назад

      any pyro can easily shut that down with a single airblast

    • @Space-ious
      @Space-ious 8 месяцев назад

      @@feefreJust dispose of any Pyros with a hit scan weapon first. Though the average pub soldier probably won’t realize this

  • @jamiehughes5573
    @jamiehughes5573 8 месяцев назад +2

    Although highly Risky
    You can infact use the holiday punch to counter a powerplay user.
    If you land a random crit or any or hit their back you can stun them wasting powerplay time

  • @SirRJay
    @SirRJay 8 месяцев назад +1

    when you wear the Bombinomicon and obtain the Frozen state, your model will explode but your hitbox will still remain
    so if you roll it in the middle if the corridor, you can straight up prevent pushes if the enemies decide to not attack or fire at your invisible hitbox (only done this like 2 times on dustbowl)

  • @MaeIsOkay
    @MaeIsOkay 8 месяцев назад +12

    The reason Madaras Whistle can harm you is because its a direct reference to an item of the same name from Bloodborne. In that game it summons a giant snake instead of an alligator, and if you dont move the snake harms you

    • @bellatrix8247
      @bellatrix8247 8 месяцев назад +1

      i was looking for this comment, and of course it's another trans person to talk about bloodborne lmao

  • @theonedude4322
    @theonedude4322 8 месяцев назад +4

    Honestly Earthquake is more funny than annoying. I like to charge right into enemies anyway with no self regard for health, so Earthquake encourages me to play that way but way more chaotic.

    • @theonedude4322
      @theonedude4322 8 месяцев назад

      @@irmatheshepherd2325 I know that, but shaky screen makes combat funny even without the old effect.

  • @Alaxe_
    @Alaxe_ 8 месяцев назад +1

    Looking forward to watching. I love RTD. It really does add this cool dynamic even if unfair. Noticing someone rolling tinymann or invisibility in chat and knowing what to look out for makes it so satisfying. Though a lot of community servers have it so that donators get only good effects like the BlackWonder class wars servers so that is lame as hell

  • @mrkiiprototype2938
    @mrkiiprototype2938 6 месяцев назад +1

    I remember I used to play on a server called Xeno Gamers, they had no clip in the RTD pool and combine that with trade maps it made it super fun getting into the skybox

  • @ronaldyang2295
    @ronaldyang2295 8 месяцев назад +3

    RTD in TF2 has always seemed like a strange case to me

  • @erubielhernandez5931
    @erubielhernandez5931 8 месяцев назад +1

    Drunk walk could be a positive effect on a very specific scenario, which is: if you are wreved up as a heavy, because it will overwrite your slow speed, just imagine a fast brass beast heavy

  • @galacticheroman
    @galacticheroman 8 месяцев назад +2

    Madaras Whistle, Mercs Die Twice, and A Call Beyond are all references to games made by Fromsoft!
    Madaras Whistle comes from Dark Souls III, blowing a whistle to summon a monsterous pair of jaws from the ground under your feet to bite you for a lot of damage but can damage persuing enemies if you move out of the way.
    Mercs Die Twice is a reference to Sekiro: Shadows Die Twice, and is basically the whole mechanic of the game. If you die: You have a chance (or a few) to get back up before you're "actually" dead.
    And A Call Beyond is a reference to Bloodborne. It's a spell in the game that acts similarly to how it does in !RTD, except it's a lot more powerful and it makes you stand still in the game it comes from.

  • @armatura2007
    @armatura2007 8 месяцев назад +1

    Great tier list video Large Cyan! Can you do the TF2 Demonic Hallucinations tier list? Love your content btw!

  • @claymeistereu
    @claymeistereu 8 месяцев назад

    we love the tierlists keep em comin!

  • @_indii
    @_indii 8 месяцев назад

    The switch to premier really paid off here, some great editing, especially after the first 10 seconds!

  • @TheStudioArchitect
    @TheStudioArchitect 8 месяцев назад

    Wow, great video! I've been waiting a while for someone to make an RTD effects tier list, so thank you for finally making one! The two main things I learned here are that 1. There are WAY more RTD effects than I originally thought, and 2. Powerplay IS the best. I mean, I always knew it was pretty high up there, but now you've just confirmed that it IS the best! I may check out your Halloween spells tier list now, since I don't know everything about those either.
    Again, great video man, and thank you!

  • @darkAwesome100
    @darkAwesome100 8 месяцев назад

    I love how you made the icon for monochromia, well, monochrome. Nice touch.

  • @JustAHat
    @JustAHat 8 месяцев назад +1

    one time on a a classwars dustbowl server it was blu scouts vs red engineers, should've been impossible with all those sentries, but I managed to roll flying
    with flying I flew underneath the control point and capped it

  • @LifetimeDisaster
    @LifetimeDisaster 7 месяцев назад +1

    25:53 Nuns commence incanting as the lightning strikes mine temples thus electrifying mine chambers wholly scorching out thine sovereignty

  • @Pseudo_Notfound
    @Pseudo_Notfound 8 месяцев назад +2

    Also, if you think powerplay is not strong enough (why?), you can capture point during the effect unlike classic ubercharge.

  • @jonasjensen9281
    @jonasjensen9281 8 месяцев назад

    Really great video. I dont play on community servers very often, but its always entertaining to hear some educated opinions

  • @griffithmerrick7003
    @griffithmerrick7003 8 месяцев назад

    GREAT video, thank you. Looking forward to your next videos!!

  • @TheGamers406
    @TheGamers406 7 месяцев назад

    Thanks for making this vid i wouldn't have known all the rtd effects

  • @LockViles
    @LockViles 3 месяца назад +1

    I got cursed once and went for a pogo. Literally was pogoing backwards for a few seconds. Fun as heck to play with when it comes up sometimes as a rocket jumping soldier

  • @kindertak5396
    @kindertak5396 8 месяцев назад +1

    Great Blue makes tier lists of the most random stuff, It's only a matter of time before he makes a tier list of the types of railtracks in TF2

  • @pao_lumu
    @pao_lumu 8 месяцев назад +1

    I vaguely remember lucky sandvich also guaranteeing a crit the first shot after rolling it, but this is information based on a server I last actively played on in 2015, with an RTD plugin from 2014 at the newest.

  • @racer927
    @racer927 8 месяцев назад +1

    28:34
    If you die in a singleplayer Source game like Half-Life 2 then your camera drops to the floor where your player hitbox is but in multiplayer, that hitbox still exists but your camera is focused on your ragdoll.

  • @TheTrueSpottedStripe
    @TheTrueSpottedStripe 8 месяцев назад +1

    This is brought up a funny TF2 memory from a while back.
    I was playing a normal Casual server and then randomly some guy kept doing the RTD command despite this being an official Valve server, eventually more people started joining in and repeatedly doing it, confusing more and more people. Eventually the entire server was gaslit into believing the RTD command would work and then be hit with the most "why tf would I think that would work" feeling you could have.

  • @TheAugustburnsbright
    @TheAugustburnsbright 8 месяцев назад

    I very much enjoyed this deep dive, good stuff

  • @JeremyBaconThe1st
    @JeremyBaconThe1st 8 месяцев назад

    I was waiting foward for that video

  • @fantastikboom1094
    @fantastikboom1094 5 месяцев назад +1

    The TF2 !RTD Timestap List
    3:51 Godmode
    5:09 Toxic
    7:16 Lucky Sandvich
    9:48 Increased Speed
    10:31 Flying
    12:15 Low Gravity
    13:24 Full Ubercharge
    14:39 Invisibility
    15:50 Infinite Cloak
    16:46 Criticals
    17:28 Infinite Ammo
    19:22 Scary Bullets
    20:39 Spawn Sentry
    22:30 Homing Projectiles
    24:14 Full Rifle Charge
    25:30 Explode/Firework/Smite ; 26:28 (More about Smite)
    26:53 Snail
    27:44 Frozen
    29:00 Timebomb
    30:40 Ignition
    31:44 Low Health
    32:57 Drugged
    33:48 Blind
    34:36 Strip to Melee
    35:48 Beacon
    36:48 Forced Taunt
    38:39 Monochromia
    39:20 Earthquake
    40:18 Funny Feeling
    41:21 Bad Sauce
    42:26 Spawn Dispenser
    43:44 Infinite Double Jump
    44:08 Powerful Hits
    44:59 Big Head
    45:38 Tiny Mann
    46:36 Deadly Voice
    47:22 Strong Gravity
    48:11 Eye for an Eye
    49:08 Weakened
    49:54 Necro Mash
    51:33 Extra Ammo
    51:58 Suffocation
    52:32 Fast Hands
    52:59 Outline
    53:33 Vital
    54:48 No Gravity
    55:59 Team Criticals
    57:16 Fire Timebomb
    58:01 Fire Breath
    59:01 Strong Recoil
    59:49 Cursed
    1:00:42 Extra Throwables
    1:01:33 Powerplay
    1:02:49 Explosive Arrows
    1:03:36 Incline Problem
    1:04:02 Spring Shoes
    1:04:30 Lag
    1:05:12 Drug Bullets
    1:06:02 Long Melee
    1:07:08 Hat Throw
    1:08:35 Madaras Whistle
    1:09:50 Sickness
    1:10:37 Wasted Roll
    1:11:08 Mercs Die Twice
    1:12:15 Drunk Walk
    1:13:12 Hell's Reach
    1:13:45 Cursed Projectiles
    1:14:47 Vampire
    1:15:25 Bat Swarm
    1:16:57 Pumpkin Trail
    1:17:40 Overheal Bonus
    1:18:15 A Call Beyond
    Idk why I did it

  • @PineappleDealer37
    @PineappleDealer37 8 месяцев назад

    The weapon blowback really reminds me of day of defeat, since in that game the machine gun guy when shooting with his gun not set up on ground or some sort of barricade has such insane recoil that you instantly start looking at the ceiling

  • @1lucia
    @1lucia 8 месяцев назад

    this is such a good video idea lol. this was real fun to watch!

  • @simonscience5846
    @simonscience5846 8 месяцев назад +1

    "Its easy to just interrupt team fights and kill a couple people by picking them off with hats" has to be the most TF2 phrase I've ever heard

  • @Thescrambledmann
    @Thescrambledmann 8 месяцев назад +1

    Everybody: weren’t you supposed to be dead??
    Great blue : I got better?

  • @thekraken6309
    @thekraken6309 8 месяцев назад +1

    For beacon, the only time I found that it actually kinda screws you is if you are either an invis spy or someone trying to backcap/sneak to the back lines as it can give you away to people coming out of spawn

  • @sk99774
    @sk99774 7 месяцев назад +1

    I think that a good way to "balance" RTD and turn it into a comeback mechanic would be to have the chances modified based on how well you/your team are doing, perhaps with some of the more powerful effects completely blocked off when winning and the bad ones when losing. Perhaps some sort of point bucket system would be a good way to implement this.

  • @he-who-goobs1905
    @he-who-goobs1905 8 месяцев назад +1

    1:09:07 the likely reason they made it damage you is because it is based off of the madaras whistle from bloodborne which also can damage the player