The TF2 !RTD Tier List

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  • Опубликовано: 29 янв 2025

Комментарии • 1,5 тыс.

  • @tyrusing
    @tyrusing Год назад +5171

    gotta love how these community server remove random crits because theyre "unfair and imbalanced", only to add rtd, which can randomly give you crits

    • @DaltonIzHere
      @DaltonIzHere Год назад +570

      I’m not the biggest fan of RTD, but it makes more sense since you can see who gets what effect in chat, so you can see who got what.
      Also, random crits almost always benefit the player who gets them but RTD is more likely to either waste your time (Frozen) or completely fuck you over (Special Sauce (Which is Jarate, Gas Passer and Mad Milk effects at the same time) and stuff like Smite)

    • @horserage
      @horserage Год назад +393

      Well yeah, full chaos is potentially more fun then damage chaos.

    • @DaltonIzHere
      @DaltonIzHere Год назад +243

      @@horserage exactly. A random mechanic is more fun and balanced when nobody knows what the hell is gonna happen. Crits have this style: The time is random, but the effect is uniform.
      RTD has this style: It doesn’t happen randomly, but nobody knows what’s gonna happen. You could become a godlike being…or just get smited by God himself.

    • @uncertaintytoworldpeace3650
      @uncertaintytoworldpeace3650 Год назад +19

      Implying they are run by the community

    • @shitanotosaurus
      @shitanotosaurus Год назад +103

      most of the servers i play on that have rtd enabled also have random crits enabled so i dont see what this is supposed to mean.

  • @Fanaticalight
    @Fanaticalight Год назад +433

    I love how some of the effects half-way through are described with such grace, and then *curse* comes along. I never heard such a calm hatred for it before

    • @RuinofSpades
      @RuinofSpades Год назад +9

      i keep seeing you everywhere man whats going on

  • @ckay11002
    @ckay11002 Год назад +2351

    You didn't mention the downside of homing rockets, which is that if an enemy pyro reflects it, it retains its homing properties, meaning very rarely you'll get hit by your own homing rocket

    • @Dedelblute3
      @Dedelblute3 Год назад +261

      That’s called the dodgeball mini game

    • @treyfrew6940
      @treyfrew6940 Год назад +32

      Uno reverse.

    • @3liony
      @3liony Год назад +87

      1:19:19 he did mention that though
      Edit: oh you meant on the homing projectiles entry specifically.

    • @TheColdfrontCommander
      @TheColdfrontCommander Год назад +2

      @gamingpotato12 somehow i missed it thx

    • @ruileite4579
      @ruileite4579 Год назад +2

      I found that out the hard way when I was playing soldier on a classwars server with rtd ;-;

  • @Ozzydoge
    @Ozzydoge Год назад +1054

    37:56 getting that huntsman taunt kill during forced taunt is one of the most incredible things I've ever seen

  • @mr.tatortot6469
    @mr.tatortot6469 Год назад +1555

    the most anticipated tf2 tierlist

  • @Cinnamowo
    @Cinnamowo Год назад +1156

    Reverse Eye to Eye is my favourite "unofficial" one. It is so funny to use in class wars against a whole team of engineers, just to see them trembling with fear

    • @Underworlder5
      @Underworlder5 Год назад +148

      there is also reflector. basically godmode and reverse eye for an eye in one package, yet also more fun than either of them. people tend to panic and shoot you even with the incredibly obvious barrier around you

    • @broken_demond513
      @broken_demond513 Год назад +9

      What is this?

    • @johncronk8867
      @johncronk8867 Год назад +85

      @@broken_demond513I assume Reverse Eye to Eye is “ Any damage an enemy deals to *you,* is also dealt to *them.* ” As explained by Great Blue, an Engineer’s Sentry counts as his damage, so Engineers just automatically die if you walk into their Sentry’s range while under the effect.

    • @RAKESH-xw9xm
      @RAKESH-xw9xm Год назад +3

      ​@@johncronk8867 lol really ? 😂

    • @ambi_cc8464
      @ambi_cc8464 Год назад +3

      Whenever I’ve rolled eye to eye it’s counted as both of the effect’s described, odd

  • @thisbox
    @thisbox Год назад +494

    46:03
    For Tiny Mann, I would also like to add that occasionally you can just crawl under the no entry spawn block - effectively acting as an Noclip. Not very common, but something can could occur.

    • @pissthrower4477
      @pissthrower4477 Год назад +4

      ​​@gamingpotato12dude really just said yo

    • @ButtonMasherReal
      @ButtonMasherReal Год назад +22

      @@pissthrower4477 My name is Skyler White, yo. My husband is Walter White, yo?

    • @HEHEHE_I_AM_A_SUPAHSTAR_WARRIA
      @HEHEHE_I_AM_A_SUPAHSTAR_WARRIA Год назад +2

      I do that a lot whenever I roll it. Love to spawncamp with it.

    • @EerieGourd
      @EerieGourd Год назад +1

      You can enter Dustbowl spawns and cause chaos for a while.

    • @mewmew8932
      @mewmew8932 Год назад

      yoyoyoyoyoyoyo@@ButtonMasherReal

  • @regionfuego6
    @regionfuego6 Год назад +30

    27:05 I love how the Medic immediately backed away as soon as you killed the Soldier. He didn't wanted to have anything to do with you.

  • @SuperCman5000
    @SuperCman5000 Год назад +250

    18:45 in my personal experience if you get infinite ammo with Air Strike, you can just wipe out the entire enemy team with an infinite barrage of rockets and probably makes it the best weapon for it

    • @skipthefox4858
      @skipthefox4858 Год назад +20

      Yeah i'm surprised he didnt mention the airstrike

    • @iAnonymous877
      @iAnonymous877 Год назад +2

      Him 30s later:

    • @thedesaj2
      @thedesaj2 10 месяцев назад +2

      Oh hey, fancy seeing you here cman.

    • @SuperCman5000
      @SuperCman5000 10 месяцев назад +2

      @@thedesaj2 oh no my cover has been blown

    • @SalmonRow
      @SalmonRow 9 месяцев назад

      Better yet beggars bazooka is the same without being airborne

  • @SUB-IN-SUPER
    @SUB-IN-SUPER Год назад +64

    For those who wonder. I made an entire list for EVERY RTD roll and it's timestamp.
    You're welcome.
    Godmode: 3:52
    Toxic: 5:10
    Lucky sandwich: 7:17
    Increased Speed: 9:49
    Flying: 10:31
    Low Gravity: 12:16
    Full Uber: 13:25
    Invisibility: 14:40
    Infinite cloak: 15:51
    Crits: 16:47
    Infinite Ammo: 17:35
    Scary Bullets: 19:25
    Spawns Sentry: 20:40
    Homing Projectiles: 22:40
    Full rifle Charge: 24:20
    Explode/Firework/Smite 25:31
    Snail: 27:00
    Frozen: 27:50
    Timebomb: 29:10
    Ignition: 30:40
    Low Health: 31:50
    Drugged: 33:00
    Blind (Stevie Wonder Mode) 33:50
    Strip to Melee: 34:40
    Beacon: 35:50
    Forced Taunt: 36:50
    Monochromia: 38:40
    Earthquake: 39:21
    Funny Feelin 40:21
    Bad sauce 41:31
    Spawn Dispenser: 42:27
    Infinite double jump 43:46
    Powerful hits: 44:10
    Bigger head: 45:00
    Tiny man: 45:40
    Deadly voice 46:40
    Strong gravity: 47:22
    Eye for an eye: 48:20
    Weakened 49:11
    Necro mash 49:55
    Extra ammo: 51:34
    Suffocation: 52:05
    Fast hands: 52:35
    Outline: 53:05
    Vital 53:36
    No gravity: 54:55
    Team crits: 56:06
    Fire timebomb: 57:26
    Fire breath: 58:06
    Strong recoil: 59:06
    Cursed: 59:55
    Extra throwables 1:00:45
    Powerplay: 1:01:31
    Explosive arrow: 1:02:50
    Incline problem: 1:03:41
    Spring shoes 1:04:10
    Lag: 1:04:40
    Drug bullets: 1:05:20
    Long melee: 1:06:10
    Hat throw: 1:07:10
    Mandaras whistle: 1:08:30
    Sickness 1:10:10
    Wasted roll: 1:10:41
    Mercenary die twice : 1:11:11
    Drunk walk: 1:12:21
    Hells reach: 1:13:21
    Cursed projectiles: 1:13:51
    Vampire: 1:14:51
    Bat swarm: 1:15:31
    Pumpkin trail: 1:16:56
    Overheal bonus: 1:17:46
    A call beyond: 1:18:16

    • @DaRockeet
      @DaRockeet Год назад +1

      72 effects all timestamped. Thank you for your service 🫡

    • @DaRockeet
      @DaRockeet Год назад +1

      72 effects all timestamped. Thank you for your service 🫡

    • @minifyesnumberonehater
      @minifyesnumberonehater Год назад +1

      Tysm

  • @GeneralSpritz
    @GeneralSpritz Год назад +151

    There was an RTD effect I saw some years ago called Buddha mode. The specifics escape me, but I believe the premise was you took (and possibly dealt) no damage, but you were still susceptible to knockback. This made rocket jumping as Soldier extremely fun for the time the effect was active.

    • @stalectos
      @stalectos Год назад +42

      almost certainly based on the console command Buddha mode which just stops you from dying by always forcing you to have at least 1 hp. hopefully it's better implemented than the actual console command though because that's been bugged for years so you die due to floating point number nonsense sometimes.

    • @andyblanton6570
      @andyblanton6570 6 месяцев назад +1

      Bonk! Atomic Punch

  • @phil2521
    @phil2521 Год назад +250

    Hi, I’m the creator of new RTD, it’s not my original concept but most of the new perks are mine.
    I thought would be interesting to provide some context why some perks are the way they are. So I’m gonna write this comment as I’m going through the video (skipping some perks that I don’t think need clarification):
    1. Godmode: no knockback is by design, but it is possible for server admins to enable self knockback for rocket jumps.
    2. Toxic: nerfing the instakill and hitting though walls was pretty important to me, I still wanted a very powerful effect so gave it plenty of damage, but in retrospect the default range could be a bit larger. The visual effect is indeed unfortunate and I can’t remember if I ever attempted to fix it, but it’s worth another try.
    3. Flying: agreed that’s it’s kinda crazy, I kept the original effect just for the sake keeping it, but renamed the perk to “flying” because I added an alternative mode which doesn’t clip through walls. I don’t see it enabled often though, but that’s probably because the controls are kinda scuffed. One thing I wanna address is accidentally dying to kill boxes when noclipping off a cliff for example.
    4. Scary bullets: it’s powerful enough without stun on afterburn/bleed, maybe worth a nerf.
    5. Spawn sentry: it being enabled in medieval mode is an oversight. I kinda wanted to add a third condition to perk availability (aside to class and weapons) for game modes. Spawn sentry can be removed from the roll pool by default. But I do want to mention that server owners can disable perks per map.
    6. Explode / firework / smite: didn’t think too much about them outside of implementing different ways to kill you. The original had it as well, so I threw any semblance of fairness out the window. I’ve been thinking of sprucing it up a bit, for example killing you after a timer instead of instantly, which might encourage players to take some risks.
    7. Frozen: implementation difficulties, what actually happens is that a model with your character gets spawned, frozen and your camera attaches to it, while your actual character is turned invisible. Adding a hitbox to the ice statue while turning the character invincible would be neat. Somewhere I’ve seen a friendly pyro trying to unfreeze their frozen teammate, the added hitbox would make that possible which should be pretty funny.
    8. Timebomb: ended up pretty underwhelming. In the original RTD the effect was basically unnoticeable by others, I added the bomb head to announce it better without realizing that’s a nerf because you will get targeted more. Kinda afraid to buff it with increased speed or resistance because it might become a bit too annoying for the enemy team.
    9. Low health: you mentioned the reason it’s 7. The minimum amount of damage you can do in TF2 is 3, my intention was for you to still be able to survive such attacks twice.
    10. Blind: I was entertaining an idea of regaining your vision for a few seconds when you get a kill, but never went around implementing it. The effect itself is kinda boring tho.
    11. Necro mash: really fun roll, all credit goes to pelipoika who wrote a standalone plugin and let me use their code in an RTD perk.
    12. Team criticals: I love this perk and I think RTD needs more perks that encourage team play. It definitely needs a nerf to at least show who is providing the crits, like outlining the roller or putting some icon over their head. Maybe even lowering resistances. I was trying to avoid straight up upgrades over other perks but I clearly failed here with setting full crits as default as opposed to minicrits, which is an option for server owners.
    13. Fire timebomb: ended up even more underwhelming than its regular version. Not sure what to even do with it anymore lol
    14. Powerplay: now here’s the fun part: its power as an RTD roll is something I’ve given barely any thought to. For those who don’t know, powerplay is a cheat code in TF2 that Valve employees can enable on themselves on any server. I just thought it would be cool to have it as a roll. Recently I’ve been thinking about a nerf that keeps it OP but doesn’t make it so awful to play against. Also note: you can still be knocked back.
    15. Explosive arrows: you can also explosive jump :)
    16. Incline problem: hate the effect and the name. Filler-grade perk, even more than wasted roll.
    17. Drug bullets: I like this perk, but it does need some feedback on what is happening to the enemy.
    18. Hat throw: one of my favorites to have worked on. It’s a completely custom projectile so unfortunately it ended up pretty janky, but a buff would come in handy.
    19. Madaras whistle: it’s already gimmicky in a melee oriented game like Bloodborne, in a shooter it rarely does anything. Perhaps a buff to slow enemy movement in the splash radius would make it a bit better. Also, the self damage is configurable.
    20. Sickness: the damage per tick is indeed random. IIRC I eyeballed the range so that a full health scout would still survive for 25s but barely.
    21. Bat swarm: that’s just way too many bats…
    22. Pumpkin trail: I think the damage needs to be buffed, I wanted to balance it out a bit since you get a whole trail of them but it’s difficult to aim anyway.
    23. A call beyond: bad tracking and relatively low damage are intentional, I wanted it to act as additional attacks from above rather than primary means of offense.
    Thanks for anyone who got this far into the comment. I haven’t been very active in TF2 for a few years (outside of support patches for RTD), but recently I started watching videos and playing on servers which have this plugin just to reminisce about the past a bit. I was very happy to get validation for perks that I’m proud of, but also welcomed the criticisms for some that I didn’t put a lot of thought into, especially now in retrospect. So it’s interesting that you managed to finish this video around the same time.
    Anyway, as you mentioned in the video, RTD was never about balancing anything. However, my goal was to make every perk add something uniquely interesting or funny to the game. I see I achieved that with some perks, failed with some, while others need improvements here and there. To be honest, after getting up to the date with state of things in the game I’m getting the motivation I had all those years ago to work on something. Unfortunately like all of us, I don’t have the time I used to have back then so there are little promises I can make.
    I do find it fun to jump into class wars every now and then and play around with the game mode and the plugin. It makes me happy to see other people enjoy it also, for the most part :D

    • @LPJebe
      @LPJebe Год назад +3

      Phil25 is truly the plugin creator of all time

    • @andrepolomat2420
      @andrepolomat2420 Год назад +2

      You single-handedly destroyed my life. You're the worst person ever. I spent so much time playing TF2 with !RTD that I lost my house, lost my wife, my kids don't talk to me any more. Fuck you!

    • @philiphockenbury6563
      @philiphockenbury6563 Год назад +3

      That’s very insightful. Thanks for making the plugin.

    • @mewmew8932
      @mewmew8932 Год назад +3

      thank you fine lad for contributing greatly to humor

    • @Ickygrunt
      @Ickygrunt 11 месяцев назад

      This might be the longest comment I’ve ever found

  • @mattmann1623
    @mattmann1623 Год назад +427

    Madaras whistle is a hunter's tool from bloodborne. It functions basically the same, except that activating it has a nice animation and the hitbox makes a lot more sense.

  • @spoobledorp
    @spoobledorp Год назад +36

    "RTD breaks stalemates", the enemy team member says as their already-winning team gets 2 powerplays, a bat swarm, and a godmode all at the same time

  • @NNinja1255
    @NNinja1255 Год назад +135

    A version of RTD I used gave flying two modes, either noclip or just flying. The flying mode isn't as game breaking as it is just flying around without going through walls and shit, but it is really janky and hard to control making it way less viable than the noclip mode. When I say way less viable, I mean WAY less viable. Most of the time I get stuck on the ground trying to get past a curb but can't jump because of the effect. It also doesn't help that the air velocity is still in effect, making it so you have to rely on air acceleration from strafing sometimes in order to go the way you want to go.

  • @CliffCardi
    @CliffCardi Год назад +118

    !RTD Effect Timestamps
    3:52 God Mode
    5:09 Toxic
    7:16 Lucky Sandvich
    9:48 Increased Speed
    10:30 Flying
    12:16 Low Gravity
    13:25 Full Ubercharge
    14:39 Invisibility
    16:47 Criticals
    17:29 Infinite Ammo
    19:23 Scary Bullets
    20:40 Spawn Sentry
    22:31 Homing Projectiles
    24:13 Full Rifle Charge
    25:30 Explode/Firework/Smite
    26:54 Snail
    27:44 Frozen
    29:01 Timebomb
    30:40 Ignition
    31:44 Low Health
    32:58 Drugged
    33:49 Blind
    34:36 Strip to Melee
    35:48 Beacon
    36:47 Forced Taunt
    38:39 Monochromia
    39:21 Earthquake
    40:19 Funny Feeling
    41:22 Bad Sauce
    42:27 Spawn Dispenser
    43:45 Infinite Double Jump
    44:09 Powerful Hits
    44:59 Big Head
    45:38 Tiny Mann
    46:37 Deadly Voice
    47:22 Strong Gravity
    48:11 Eye for an Eye
    49:08 Weakened
    49:54 Necro Mash
    51:33 Extra Ammo
    51:58 Suffocation
    52:32 Fast Hands
    52:59 Outline
    53:34 Vital
    54:49 No Gravity
    55:59 Team Criticals
    57:16 Fire Timebomb
    58:01 Fire Breath
    59:02 Strong Recoil
    59:50 Cursed
    1:00:42 Extra Throwables
    1:01:29 Powerplay
    1:02:49 Explosive Arrows
    1:03:37 Incline Problem
    1:04:03 Spring Shoes
    1:04:30 Lag
    1:05:13 Drug Bullets
    1:06:03 Long Melee
    1:07:08 Hat Throw
    1:08:29 Madaras Whistle
    1:09:50 Sickness
    1:10:38 Wasted Roll
    1:11:08 Mercs Die Twice
    1:12:15 Drunk Walk
    1:13:12 Hell's Reach
    1:13:45 Cursed Projectiles
    1:14:47 Vampire
    1:15:25 Bat Swarm
    1:16:55 Pumpkin Trail
    1:17:36 Overheal Bonus
    1:18:15 A Call Beyond

    • @one_step_sideways
      @one_step_sideways Год назад +1

      He should have also mentioned that Lucky Sandvich gives you a guaranteed crit, which is especially useful for a push on something like an engie nest with a rocket or something. At least it does on some versions of the plugin

    • @NoahtheAIPlayer
      @NoahtheAIPlayer Год назад +1

      Take Notes @Great Blue

  • @moltedjet2132
    @moltedjet2132 Год назад +107

    a thing to add for lucky sandvich is also give a 1st shot crit to any weapon

    • @edgyiel5535
      @edgyiel5535 Год назад +15

      For some odd reason, Dragon's Fury doesn't seems to get guaranteed crit when you shot after getting the effect, however it seems that you can store it for your secondary or melee

  • @NanaKyoto
    @NanaKyoto Год назад +22

    I remember one RTD effect back in the early days that was absolutely game breaking, and that was the effect "Instant Kills" where, as the name implies, if you get hit ANYWHERE on the map by the person who rolled it, it is instant death, and the cherry on top of it was that with every kill, you would hear a Heavy shouting various things...I'm sure most people are glad this effect has long since been removed.
    I also remember the time when the "Infinite Ammo" RTD effect gave Demoknights instant charges, so, you'd be hearing a lot of screaming during the effect, which was quite entertaining.
    By the way, one hidden benefit of Lucky Sandvich is that, not only do you get that big overheal, but your next attack will be a guaranteed critical hit, and I can't tell you how many times people in the server were confused when I get a Eyelander crit out of the blue.

  • @HeisenbergFam
    @HeisenbergFam Год назад +263

    Its a vibe when enemy writes rtd and gets crits while you get most annoying debuff imaginable

    • @1force_s
      @1force_s Год назад +12

      YOU ARE EVERYWHERE ON RUclips STOP FOLLOWING ME DEAR GOD

    • @PARTY_MUTT
      @PARTY_MUTT Год назад +10

      *rolls Earthquake*

    • @coolium
      @coolium Год назад +3

      Are u from braking bad

    • @b7uh
      @b7uh Год назад +2

      i swear to god this always happens the enemy will just get like powerplay or something and you get fucking firework

    • @definetlynotamainacc8773
      @definetlynotamainacc8773 Год назад

      Why do I see you in every tf2 themed comment section?

  • @technical_difficulties_
    @technical_difficulties_ Год назад +25

    Something to note about Lucky Sandvich that wasn't mentioned in the video is that it also guarantees that your next attack will be a random crit, assuming your weapon can get them.

    • @Green24152
      @Green24152 4 месяца назад

      I mean, why else would it be called a LUCKY sandvich?

  • @creaks3280
    @creaks3280 Год назад +115

    Something neat about the !RTD effects that I don't think anyone has pointed out is that A Call Beyond and Madara's Whistle are references to spells / equipment from Bloodborne. Mercs Die Twice and its implementation are also a reference to the implementation of the respawn mechanic in Sekiro. Except... way overtuned.

    • @spiceforspice3461
      @spiceforspice3461 Год назад +8

      I've never seen a call beyond or madara's whistle in rtd. I knew mercs die twice was a sekiro reference, but I've legitimately never seen the bloodborne references in game lol.

    • @oofmeistermeisteroof1305
      @oofmeistermeisteroof1305 Год назад +15

      Finally, someone with some real insight.

    • @spiceforspice3461
      @spiceforspice3461 Год назад +6

      @@oofmeistermeisteroof1305 ba dum tss

  • @razorbladeflamingo3635
    @razorbladeflamingo3635 Год назад +53

    You forgot that having the beggers with infinite ammo is just an unending barrage of death.

  • @kingcrimson-yl6gi
    @kingcrimson-yl6gi Год назад +423

    im incredibly saddened by the fact that you didnt mention tiny manns spawncamping ability.
    tiny mann makes you so small that you dont get effected by the invis hitbox of enemy spawns

    • @taklampan650
      @taklampan650 Год назад +5

      This!

    • @Ze_eT
      @Ze_eT Год назад +27

      Four other things that went unmentioned despite being important IMO is:
      - Homing/Cursed projectiles only get rolled if you have a projectile-based weapon.
      - Infinite Ammo and Extra Ammo can roll even if you have no weapon that uses ammo. (Fun Fact! Extra Ammo works on the Beggar's Bazooka while rockets are loaded into it, giving you 15 rockets. It's a very specific synergy, though, and is basically impossible to take advantage of.)
      - Lucky Sandvich will, on most servers, also give you a guaranteed crit on your next hit. This is insanely good, especially since it's hidden compared to the other crit effects.
      - Cursed also is insanely laggy, making it awful to play with even if you adjusted to the controls.

    • @johncronk8867
      @johncronk8867 Год назад

      @@Ze_eThe *did* mention that Homing Projectiles only applies to certain projectiles (yes, it doesn’t apply to all of them), and that Cursed Projectiles affects the same projectiles as Homing Projectiles. Also, I don’t have that lag issue with Cursed, so that may just be a you thing.

    • @jasper7439
      @jasper7439 Год назад +2

      @@johncronk8867You can see the cursed lag happening in the footage in this video for what its worth lol

  • @trollscout6451
    @trollscout6451 Год назад +23

    One thing you didn’t mention that I do think is good to bring up is how because Big Head doesn’t change your hitbox, it’s actually pretty good against sniper since it makes it harder to pick out where to headshot you

  • @A7o36pr
    @A7o36pr Год назад +424

    Random chances in tf2 have always been a strange case to me.

    • @cruisader9680
      @cruisader9680 Год назад +29

      Dice rolling in TF2 has always been a strange case to me

    • @StickDudeYT
      @StickDudeYT Год назад +5

      random crits are fair and balanced

    • @thewhitedeath3564
      @thewhitedeath3564 Год назад +10

      ​@@StickDudeYTRandom crits in TF2 have always been a strange case to me.

    • @thunderspark1536
      @thunderspark1536 Год назад +4

      @@StickDudeYT Random crits in tf2 give you higher chances to crit the better you do

    • @Ryann9
      @Ryann9 Год назад +5

      ⁠​⁠​⁠​⁠​⁠​⁠@@thunderspark1536Random crit mechanics in TF2 have always been a strange case to me.

  • @joedingo7022
    @joedingo7022 Год назад +17

    It's worth noting that getting Lag on scout can actually be incredibly beneficial, I remember a heavy could not even begin to hit me, as every time her thought he was tracking me I just teleported somewhere else, whereas I could time my scattergun shots to always hit him for full damage.

    • @livenishikireaction
      @livenishikireaction Год назад +2

      If fake lag is that effective on scout, one must cry at thinking about how effective real lag would be

    • @dadfixthis2998
      @dadfixthis2998 Год назад +2

      ​@@livenishikireactiondo bear in mind that real lag is VERY, VERY MUCH a double edged sword- you may be warping all over the place for everyone else, but, at the same time, everyone else is warping all over the place for you.

  • @COCO-tm3gp
    @COCO-tm3gp Год назад +38

    The Pyro at 15:06 immediately dying after he discovers you hiding is hilarious

  • @Stefanonimo
    @Stefanonimo Год назад +7

    There's a bug with Drunk Walk as Heavy that makes it powerful.
    If you keep your minigun spinning while the effect ends, you get the base Heavy running speed AND you can shoot your minigun too.
    The negative is that you can't spin-down ever or the effect goes away.

  • @partypillsa3076
    @partypillsa3076 Год назад +53

    I'm glad you made this tierlist because RTD has always been a strange case to me.

  • @simonscience5846
    @simonscience5846 Год назад +2

    "Its easy to just interrupt team fights and kill a couple people by picking them off with hats" has to be the most TF2 phrase I've ever heard

  • @phonicfan31
    @phonicfan31 Год назад +11

    I love when great blue makes stuff based on wacky content like plugins. Most of his "what if" videos like the all weapons can random crit and weapon reskin rebalances are incredible to watch, and so is this. Love it.

  • @schweppley1614
    @schweppley1614 Год назад +8

    Back in ancient TF2, Infinite ammo was so hilarious as scout because you could stun literally everyone with the sandman, and kill them all instantly with the flying guillotine.

  • @coppercrusader2822
    @coppercrusader2822 Год назад +348

    RTD, or Roll the Dice, is a Team Fortress 2 community server plugin that you've probably encountered if you've ever joined a community server before at all. All lot of servers tend to run RTD and for decent reason. I mean, it mixes up the mode and, uh, kinda makes community servers as wacky as you'd expect.

  • @Brexcon.mp4
    @Brexcon.mp4 Год назад +9

    Idk if this was server specific, but when I rolled infinite ammo on soldier with beggars, it gave me a auto firing, never ending endless stream of rockets shooting until the timer ran out. I literally loaded up three rockets then fired endless until the timer ran out, it was super busted

  • @dshifter7
    @dshifter7 Год назад +8

    1:05 "The Tier List is just an auxiliary thing"
    I love it when RUclipsrs are actually honest to their viewers

  • @pyromanic8
    @pyromanic8 Год назад +2

    I've loved all of your tier list videos in this past, and this one is no exception!

  • @WalnutBun
    @WalnutBun Год назад +6

    You forgot the most important part of Funny Feeling: it plays a "Moo" sound when you roll it.

  • @derpyquagsire6678
    @derpyquagsire6678 Год назад +10

    1:06:35 also if you have the kgb its basically becomes a 195 mid-range hit scan depending on how fast you can get the first kill with it especially if the server has random crits enabled.

  • @CuddlyTheMadElite
    @CuddlyTheMadElite Год назад +22

    You can also go inside spawns on some maps with Tiny Man, which is frankly broken if you're say Katana Demo and the enemy team is only Sniper.

  • @itstherealbrace6424
    @itstherealbrace6424 Год назад +1

    I remember a few months, maybe a year, ago seeing a community post about gathering clips for this. Finally

  • @pyroratt
    @pyroratt Год назад +99

    What confuses me is that some community servers have random crits off, but rtd on
    Bit counterintuitive, ain't it?

    • @somedesertdude1308
      @somedesertdude1308 Год назад +28

      no RNG allowed!
      RNG is allowed
      basicly

    • @ivangordienko8081
      @ivangordienko8081 Год назад +9

      At least you have a one minute cooldown and you have to enter a command to get it
      With random crits you are basically rolling for rtd every shot you fire

    • @starmaker75
      @starmaker75 Год назад +4

      I think it's because you have some control over it. With random crits you don't know if you have them or not. While rtd you have to type rtd.

    • @smallangrycrab
      @smallangrycrab Год назад +12

      ​@@starmaker75The problem with crits isnt that it's not fun for the person who gets them to randomly win with no input, it's that the guy who died to them had no input, something RTD has WAY worse

    • @mrosskne
      @mrosskne Год назад

      @@smallangrycrab Of course you have an input, just dodge

  • @LockViles
    @LockViles 11 месяцев назад +2

    I got cursed once and went for a pogo. Literally was pogoing backwards for a few seconds. Fun as heck to play with when it comes up sometimes as a rocket jumping soldier

  • @joanaguayoplanell4912
    @joanaguayoplanell4912 Год назад +12

    14:18 counterpoint. Unlimited Vaccinator charges that you can spam on the entire team.
    Granted, that's not much different when it's a platinum medic with the weapon, but still, being able to mash M2 and give triple shields to everybody in range of the beam is absolutely ridiculous.
    1:06:36 the ultimate facestab

  • @_indii
    @_indii Год назад

    The switch to premier really paid off here, some great editing, especially after the first 10 seconds!

  • @averagefanenjoyer8696
    @averagefanenjoyer8696 Год назад +4

    A Call Beyond is my favorite one, I love standing behind a wall in the battlements on 2Fort and just shouting MEDIC and watching people die

  • @sufferingfr
    @sufferingfr Год назад +2

    Class wars is literally an RGN fest if there's RTD. If you got an unfair match, you either get tortured for as long as the match lasts or just spams RTD until you get powerplay or something

  • @RemoveThisTrashLetMeSeeNames
    @RemoveThisTrashLetMeSeeNames Год назад +21

    RTD, or Roll the Dice, is a Team Fortress 2 community server plugin that you've propably encountered if you've joined a community server before at all. All lot of servers tend to run RTD and for a decent reason. I mean, it mixes up the mode and, uh, kinda makes community servers as wacky as you'd expect.

  • @LucyTheBox
    @LucyTheBox Год назад +1

    1:06:37
    Long melee is very fun with the following weapons:
    Scout:
    -Atomizer: Mini-crits while airborne is a rarely used stat on the Atomizer, because it's hard to stay within range, jump around and melee hit enemies at the same time, but with long melee, it becomes pretty easy to mini-crit enemies.
    Soldier:
    -Equalizer: Can do a bunch of damage when you're at low health, but it's easier to stay alive because you don't need to stand right next to the enemy.
    -Half-Zatoichi: Basically becomes a ranged weapon that fully heals you on kill, also has increased melee range, which I do believe stacks on top of long melee RTD.
    -Market Gardener: As mentioned in the video, it becomes insanely easy to market garden people, you become a menace.
    -Disciplinary Action: Can give speed boosts to far away teammates, but also has increased base range, which I do believe stacks on top of the long melee RTD.
    Pyro:
    -Powerjack: The damage vulnerability is less of an issue when you can keep your distance from enemies, you have the increased speed, and you heal a bit every time you melee kill.
    -Back Scratcher: The weapon just does more damage overall, so can make long melee shine more.
    Demoman:
    -Eyelander: Easy way to gather heads and increase your own health and speed even after the effect ends.
    -Scotsman's Skullcutter: Increased melee damage can make the hits count more, only sword type weapon that can deal random critical hits, just a shame of the slow swing speed.
    -Half-Zatoichi: Basically becomes a ranged weapon that fully heals you on kill.
    -All of the swords (including the 3 listed above) also deserve a mention of their base increased melee range presumably stacking with the long melee RTD
    Heavy:
    -Killing Gloves of Boxing: Long melee makes it easier to get your first kill, and once you do, you can consistently deal 195 damage at range, instakilling every class short from Soldier and Heavy.
    -Warrior's Spirit: The damage vulnerability has less of an impact when you can keep your distance and it's increased damage and health on kill might be enough to keep your rampage going.
    -Fists of Steel: It's main downside barely even matters, because you don't need to get in enemy melee range to punch em. You can just attack enemies at a safe distance and enjoy the free damage resistance.
    Engineer:
    -Gunslinger: The "3rd hit is a guaranteed crit" effect is probably one of the least commonly used effects in TF2, but with long melee, it's much more reliable to get 3 consecutive hits.
    Medic:
    -Ubersaw: Farm uber at a safe distance
    -Vita-saw: Farm organs at a safe distance
    Sniper:
    -Bushwacka: If combined with the Jarate or, even better, the Cleaner's carbine, you can get some nasty long range 195 damage hits.
    -Shahanshah: Being below 50% health and going into melee, is much less risky when that melee range reaches up to 10 meters away, allowing you to make use of your higher damage hits at less of a risk.
    Spy:
    -EVERY MELEE: Instakills from the safety of 10 meters away (provided the target isn't facing you), this is busted and I doubt I need to explain much further

  • @toolazytochangeprofilepic
    @toolazytochangeprofilepic Год назад +13

    It would be fun (or awful) to run a server where everyone gets the same RTD effect at the same time

    • @ArgentAbendAzure
      @ArgentAbendAzure Год назад +2

      I've played on PG servers were an admin has done that to teams. Just for the goofy hell of it. Like a team of spies all get godmode at once and break out of spawn.

    • @rayvenkman2087
      @rayvenkman2087 Год назад

      How about RTD and Randomiser?

  • @pootispastry397
    @pootispastry397 Год назад +1

    I've found frozen to be good for tricking enemies. they'll often think you died by the spycicle and will ignore you, and when you thaw out you can sneak up from behind and kill them.

  • @pupettaja
    @pupettaja Год назад +3

    If you have the bombinomicon equipped when you roll frozen, you will still explode and turn invisible. This can let you make a surprise attack when the effect ends.

  • @Houndouur
    @Houndouur Год назад +2

    i have literally never once died from frozen nor seen anyone attempt/succeed at damaging me while I was frozen.
    I feel like it's less imminent death and more enforced cloak and dagger gaming

  • @lemono5954
    @lemono5954 Год назад +5

    Let’s not forget that god mode let’s you cap points and lucky sandvich gives a hidden guaranteed crit at least on the servers I play on. And a huge oversight with rtd, if you switch classes (make sure you have auto suicide off) weather or not you actually switch classes the effect is wiped early, except Earthquake for some reason

  • @Alaxe_
    @Alaxe_ Год назад +1

    Looking forward to watching. I love RTD. It really does add this cool dynamic even if unfair. Noticing someone rolling tinymann or invisibility in chat and knowing what to look out for makes it so satisfying. Though a lot of community servers have it so that donators get only good effects like the BlackWonder class wars servers so that is lame as hell

  • @DaltonIzHere
    @DaltonIzHere Год назад +46

    RTD is one of the only random mechanics I’m usually fine with.
    Sure, it *COULD* immediately kill you, but it could also give you noclip. It *COULD* give the enemy invincibility with full crits, but it’s more likely to make them either start uncontrollable ascending to Heaven or just fucking explode into giblets.
    One of the only RTD effects which are outright unfair in every single circumstance is Powerplay. Mostly since it also removes the ability to knock back the user, which is total bullshit.

    • @mewmew8932
      @mewmew8932 Год назад +1

      in defense of powerplay, i feel like we all like to simulate being a valve employee

    • @DaltonIzHere
      @DaltonIzHere Год назад +1

      @@mewmew8932
      Yeah, but it can be annoying when you’re in this insane match and are about to win but then one guy rolls PowerPlay and pushes you back or even lets their team win. Because of luck.
      And also the fact that PowerPlay is as common as any other effect, which means it’s more likely that some one who isn’t able to take advantage of it, or even someone on the winning team will get it.
      I was on Class Wars and had a match where it was Medic V Pyro, and PowerPlay was rolled around 3 times.
      And 2 of those were on the Pyro team who already had the advantage. And when we rolled it, we could barely use it since we were Medics. That last bit is more of Class War’s fault, but the point stands that you’re statistically more likely to get PowerPlay when you can’t use it.
      Unless you’re on the enemy team which is full-on spawn camping which is when the whole goddamn team keeps rolling PowerPlay.

    • @mewmew8932
      @mewmew8932 Год назад +1

      maybe im just used to it all because i play gacha games@@DaltonIzHere

    • @kirgizikable
      @kirgizikable 3 месяца назад

      ​@@mewmew8932hopefully you will grow out of this, gacha games are literally worst gaming has to offer, bottom of the barrel

    • @mewmew8932
      @mewmew8932 3 месяца назад +1

      @kirgizikable nah they're pretty well-made, for one the creators take the time to hire good voice actors and artists

  • @TheCrappyCompletionist
    @TheCrappyCompletionist Месяц назад +2

    I'd be interested in an update with the new RTD rewrite. some effects have been re-balanced and have new visual effects, plus there are some new rolls too such as team autoheal.

  • @Mister_Spade
    @Mister_Spade Год назад +4

    It's a good day when blue uploads a new tierlist

  • @Thescrambledmann
    @Thescrambledmann Год назад +1

    Everybody: weren’t you supposed to be dead??
    Great blue : I got better?

  • @SirRJay
    @SirRJay Год назад +2

    when you wear the Bombinomicon and obtain the Frozen state, your model will explode but your hitbox will still remain
    so if you roll it in the middle if the corridor, you can straight up prevent pushes if the enemies decide to not attack or fire at your invisible hitbox (only done this like 2 times on dustbowl)

  • @DescantingTheVein
    @DescantingTheVein Год назад +1

    I remember I used to play on a server called Xeno Gamers, they had no clip in the RTD pool and combine that with trade maps it made it super fun getting into the skybox

  • @SillyBoi_handle
    @SillyBoi_handle Год назад +11

    !Rtd in tf2 has always been a strange case to me.

  • @CuddlyTheMadElite
    @CuddlyTheMadElite Год назад +2

    I actually did not know what cursed projectiles even did, so now I know it becomes a fireball that goes after you.

  • @Antroz0n
    @Antroz0n Год назад +5

    "The !RTD Plugin has always been a strange case to me..."

  • @cellbuilder2
    @cellbuilder2 Год назад +1

    Once on a community versus Saxton Hale server (pre-summer update), my team won a match against the Hale by someone rolling Necro Mash.
    The map was Skyhigh Resort, in which if you get knocked off the map and fall, you will reappear at the central point with VERY low health. If you don't have full HP or are a Soldier with Mantreads (which in that server pretty much negates all fall damage) you WILL die from that fall.
    Anyway, someone knocked the Hale off the map and we all clustered around the point waiting for him to appear there. Someone on my team rolled Necro Mash at the PERFECT time for Hale to appear on the point directly before the hammer hit, and it one-shot him even though he had over two-thirds of HP left. That was THE funniest moment of community VSH I ever experienced.

  • @MaeIsOkay
    @MaeIsOkay Год назад +12

    The reason Madaras Whistle can harm you is because its a direct reference to an item of the same name from Bloodborne. In that game it summons a giant snake instead of an alligator, and if you dont move the snake harms you

    • @bellatrix8247
      @bellatrix8247 Год назад +1

      i was looking for this comment, and of course it's another trans person to talk about bloodborne lmao

  • @TheCombine1130
    @TheCombine1130 11 месяцев назад +2

    i like rtd because i was on a tf2 server and it was spy vs pyro i was on the spy we all died again and again until i rolled GOD MODE and saved us all then more and more people WE WERE WINNING

  • @milk_yt
    @milk_yt Год назад +4

    That wasn't splash damage, that was a spy.

  • @fantastikboom1094
    @fantastikboom1094 Год назад +2

    The TF2 !RTD Timestap List
    3:51 Godmode
    5:09 Toxic
    7:16 Lucky Sandvich
    9:48 Increased Speed
    10:31 Flying
    12:15 Low Gravity
    13:24 Full Ubercharge
    14:39 Invisibility
    15:50 Infinite Cloak
    16:46 Criticals
    17:28 Infinite Ammo
    19:22 Scary Bullets
    20:39 Spawn Sentry
    22:30 Homing Projectiles
    24:14 Full Rifle Charge
    25:30 Explode/Firework/Smite ; 26:28 (More about Smite)
    26:53 Snail
    27:44 Frozen
    29:00 Timebomb
    30:40 Ignition
    31:44 Low Health
    32:57 Drugged
    33:48 Blind
    34:36 Strip to Melee
    35:48 Beacon
    36:48 Forced Taunt
    38:39 Monochromia
    39:20 Earthquake
    40:18 Funny Feeling
    41:21 Bad Sauce
    42:26 Spawn Dispenser
    43:44 Infinite Double Jump
    44:08 Powerful Hits
    44:59 Big Head
    45:38 Tiny Mann
    46:36 Deadly Voice
    47:22 Strong Gravity
    48:11 Eye for an Eye
    49:08 Weakened
    49:54 Necro Mash
    51:33 Extra Ammo
    51:58 Suffocation
    52:32 Fast Hands
    52:59 Outline
    53:33 Vital
    54:48 No Gravity
    55:59 Team Criticals
    57:16 Fire Timebomb
    58:01 Fire Breath
    59:01 Strong Recoil
    59:49 Cursed
    1:00:42 Extra Throwables
    1:01:33 Powerplay
    1:02:49 Explosive Arrows
    1:03:36 Incline Problem
    1:04:02 Spring Shoes
    1:04:30 Lag
    1:05:12 Drug Bullets
    1:06:02 Long Melee
    1:07:08 Hat Throw
    1:08:35 Madaras Whistle
    1:09:50 Sickness
    1:10:37 Wasted Roll
    1:11:08 Mercs Die Twice
    1:12:15 Drunk Walk
    1:13:12 Hell's Reach
    1:13:45 Cursed Projectiles
    1:14:47 Vampire
    1:15:25 Bat Swarm
    1:16:57 Pumpkin Trail
    1:17:40 Overheal Bonus
    1:18:15 A Call Beyond
    Idk why I did it

  • @galacticheroman
    @galacticheroman Год назад +2

    Madaras Whistle, Mercs Die Twice, and A Call Beyond are all references to games made by Fromsoft!
    Madaras Whistle comes from Dark Souls III, blowing a whistle to summon a monsterous pair of jaws from the ground under your feet to bite you for a lot of damage but can damage persuing enemies if you move out of the way.
    Mercs Die Twice is a reference to Sekiro: Shadows Die Twice, and is basically the whole mechanic of the game. If you die: You have a chance (or a few) to get back up before you're "actually" dead.
    And A Call Beyond is a reference to Bloodborne. It's a spell in the game that acts similarly to how it does in !RTD, except it's a lot more powerful and it makes you stand still in the game it comes from.

    • @pokeninjafireemblem
      @pokeninjafireemblem 11 месяцев назад

      Close, but Madaras Whistle is also from Bloodborne

  • @kindertak5396
    @kindertak5396 Год назад +1

    Great Blue makes tier lists of the most random stuff, It's only a matter of time before he makes a tier list of the types of railtracks in TF2

  • @theonedude4322
    @theonedude4322 Год назад +4

    Honestly Earthquake is more funny than annoying. I like to charge right into enemies anyway with no self regard for health, so Earthquake encourages me to play that way but way more chaotic.

    • @theonedude4322
      @theonedude4322 Год назад

      @@irmatheshepherd2325 I know that, but shaky screen makes combat funny even without the old effect.

  • @armatura2007
    @armatura2007 Год назад +1

    Great tier list video Large Cyan! Can you do the TF2 Demonic Hallucinations tier list? Love your content btw!

  • @ManuLamork
    @ManuLamork Год назад +3

    You forgot the roll "go home"

  • @Imirui
    @Imirui 11 месяцев назад +1

    28:07 I would argue that Frozen would be better than nearly everything in the “imminent death” tier. It’s like dying, but you place a eureka effect teleporter at your corpse you respawn at that gets destroyed when you spawn. Sure, you die, but you respawn at the battle and it’s better than having to take a teleporter and/or walk.

  • @masonr7992
    @masonr7992 Год назад +11

    Imagine thinking powerplay is the best when team crits + homing projectiles exists

    • @feefre
      @feefre Год назад

      any pyro can easily shut that down with a single airblast

    • @Space-ious
      @Space-ious Год назад

      @@feefreJust dispose of any Pyros with a hit scan weapon first. Though the average pub soldier probably won’t realize this

  • @LifetimeDisaster
    @LifetimeDisaster Год назад +1

    25:53 Nuns commence incanting as the lightning strikes mine temples thus electrifying mine chambers wholly scorching out thine sovereignty

  • @TheTrueSpottedStripe
    @TheTrueSpottedStripe Год назад +1

    This is brought up a funny TF2 memory from a while back.
    I was playing a normal Casual server and then randomly some guy kept doing the RTD command despite this being an official Valve server, eventually more people started joining in and repeatedly doing it, confusing more and more people. Eventually the entire server was gaslit into believing the RTD command would work and then be hit with the most "why tf would I think that would work" feeling you could have.

  • @racer927
    @racer927 Год назад +1

    28:34
    If you die in a singleplayer Source game like Half-Life 2 then your camera drops to the floor where your player hitbox is but in multiplayer, that hitbox still exists but your camera is focused on your ragdoll.

  • @jonasjensen9281
    @jonasjensen9281 Год назад

    Really great video. I dont play on community servers very often, but its always entertaining to hear some educated opinions

  • @SkinChangerDev
    @SkinChangerDev Год назад +1

    I think that a good way to "balance" RTD and turn it into a comeback mechanic would be to have the chances modified based on how well you/your team are doing, perhaps with some of the more powerful effects completely blocked off when winning and the bad ones when losing. Perhaps some sort of point bucket system would be a good way to implement this.

  • @NoBloons
    @NoBloons Месяц назад +1

    I remember getting strip to melee. Surviving a minute straight in the server, using rtd again to get...
    Strip to melee....

  • @erubielhernandez5931
    @erubielhernandez5931 Год назад +1

    Drunk walk could be a positive effect on a very specific scenario, which is: if you are wreved up as a heavy, because it will overwrite your slow speed, just imagine a fast brass beast heavy

  • @antoniociasullo1615
    @antoniociasullo1615 Год назад +1

    I haven’t eaten dinner in so long. Thank you!

  • @Trialsphere
    @Trialsphere 6 месяцев назад +1

    One of the funniest !rtd moments I ever witnessed was someone on the red team rolling necro smash in the middle of a stack in a jailbreak server

  • @thedesaj2
    @thedesaj2 Год назад +1

    Another thing to note about countering Powerplay is Holiday Punch. You can still force the powerplayed player to laugh.

  • @NNinja1255
    @NNinja1255 Год назад +2

    I feel like you should do a new tier list in the future of the latest version (revamp?) of RTD that came out. Probably not too soon, seeing how this video came out 4 months ago, but at some point.

  • @1lucia
    @1lucia Год назад

    this is such a good video idea lol. this was real fun to watch!

  • @gillbrady7403
    @gillbrady7403 Год назад

    Yooooo no way that spy is me at 00:43 that’s sick, Idk why meat monkey is obscured but that is so neat seeing myself in a video :)

  • @yellowball1948
    @yellowball1948 Год назад +1

    RED: we're going to win!!
    That one blu demo:!RTD
    *Suddenly ubercharge sound plays*
    RED: nevermind! Someone just got powerpl-
    *Cap point sound*
    *YOU FAILED!*

  • @claymeistereu
    @claymeistereu Год назад

    we love the tierlists keep em comin!

  • @darkAwesome100
    @darkAwesome100 Год назад

    I love how you made the icon for monochromia, well, monochrome. Nice touch.

  • @echoergecko
    @echoergecko Год назад +2

    It's also noteworthy to say that scary and drug bullets work on your sentries aswell

  • @thedesaj2
    @thedesaj2 Год назад +1

    One more thing about infinite ammo is the beggar's bazooka. You load up a shot, and then you machine gun rockets for the whole duration of the RTD. It's busted.

  • @potatoweaver4116
    @potatoweaver4116 Год назад +1

    "deadly voice isn't that helpful" proceeds to show a clip of him wiping an entire team with it...

  • @shoelariat
    @shoelariat Год назад +2

    i dont play too many community servers with plugins like RTD but eye for an eye should totally heal the medic if they're healing someone else if it doesn't already, that's just fair.
    would also be funny if they meant to crossbow a teammate but accidentally hit someone.

  • @GizzyGab
    @GizzyGab Год назад +1

    The fact that there are 2 bloodborne references with the rtd is really cool

  • @agamerintheworld
    @agamerintheworld 6 месяцев назад +1

    interesting thing: some servers change smite to not instant kill you, but rather it deals you like 20ish damage and gives you minor damage over time

  • @Iinventedthecreeper
    @Iinventedthecreeper Год назад

    ooooh yes, THIS is the kind of hyperfixation i love from tf2 videos! an hour and a half of content, well done, long-form videos about semi-obscure topics are my favorite. thank you great blue even if you probably wont read this.

  • @dillonschneider9375
    @dillonschneider9375 Год назад +1

    The only time blind is worth a fart is when you're an engineer and already able to slap your sentry

  • @rangoated
    @rangoated Год назад

    I thought it was really cool that you played on the dustbowl rtd server I am an admin on (in the flying clip). The entire reason it is still an active rtd on that server is because I convinced the server owner to keep it since it made our rtd server different.