Fixing TF2's Worst Weapons - Scout

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  • Опубликовано: 23 янв 2023
  • TF2 is a pretty balanced game, all things considered. But it's definitely not perfect, and the fact that over half of any given class's weapons are mediocre to unusable exemplify this quite well. So what if we fixed that? In this video (which may become a series if it does well), I aimed to fix every bad and underused weapon in the game by giving them slight tweaks and complete reworks. Balance is definitely something that needs to be tested, but overall the changes aim to make the weapons more fun to use and more viable overall.
    Join the community!
    Patreon: / greatblue
    My other channel: / @bluesnest
    Steam group: steamcommunity.com/groups/GreatBlueHeron
    Discord: discord.gg/TFVcZUR
    Twitch: / greatblue
    Outro music by liledix4: • 🎵 Graze the Roof ︱ PvZ...
    Gameplay with weapons that go below D on a tier list is hard. Quality of clips has suffered and I am apologetic.
  • ИгрыИгры

Комментарии • 1,6 тыс.

  • @babygirlvenere
    @babygirlvenere Год назад +3410

    you should ABSOLUTELY continue this series

  • @SovereignM.N
    @SovereignM.N Год назад +391

    8:37 - Scout player takes a medium health pack when there's a medic and a dispenser nearby

  • @gamingmoth4542
    @gamingmoth4542 Год назад +737

    I actually like the idea of Scout being having an option to heal himself slowly over time if he had a specific item. Would slightly lower the number of times scouts with 124 HP steal health packs since they could heal themselves.

    • @MinnowTF
      @MinnowTF 10 месяцев назад +82

      As a Scout with 124 hp, I don’t care and I take the health kit anyway

    • @ChaoticKey29912
      @ChaoticKey29912 10 месяцев назад +17

      @@MinnowTF 💪💪

    • @TheCosmicUprise
      @TheCosmicUprise 9 месяцев назад +11

      ​@@MinnowTFno one else is gonna heal us we gotta make do somehow

    • @The24thWight
      @The24thWight 8 месяцев назад

      ​@TheCosmicUprise
      Shit medics lead to shithead scouts.
      Gotta say, tho. If you DO heal a scout, they're usually VERY grateful.

    • @OhCrapI_He
      @OhCrapI_He 4 месяца назад +3

      ​@@MinnowTF[Your medic dies from afterburn after seeing this]

  • @Chicken-Chaser
    @Chicken-Chaser Год назад +1016

    14:46 I actually like the idea of YOU dropping a small health pack when you die with the candy cane. Adds a lil chaos as your killer could pick it up or a teammate that was next to you.

    • @somethingguy912
      @somethingguy912 Год назад +131

      technically, the Candy Cane in it's current state already does that. Although it only works if the user in question types kill or explode in console, basically only by suicide does it drop the health kit.

    • @Chicken-Chaser
      @Chicken-Chaser Год назад +83

      @@somethingguy912 neat, I never knew that. A strictly kamikaze health pack.

    • @lambsauce5312
      @lambsauce5312 Год назад +2

      That would be perfectly balanced tbh

    • @fink_rat
      @fink_rat Год назад +31

      @@somethingguy912 i'm gonna do this to a teammate that's about to die. Would help them

    • @puskajussi37
      @puskajussi37 Год назад +7

      Yes, this right now! Maybe even a medium pack, or 1-2 small ones. Since scout is a close up and flank kind of character, the packs are likely to fall in to enemy hands, making it effective but balanced downside.

  • @thisbox
    @thisbox Год назад +350

    4:50 Awhile back on Fish's Bad Weapon Rehab server, the Backscatter for awhile had a increased accuracy buff, but it turns out giving Scout a stronger hitting Shortstop was a bit too much, so the increased accuracy was changed to just being stock.

    • @Bnvnu
      @Bnvnu Год назад +56

      Exactly, it just eats away at the role the shortstop already fits, the back scatter, is a backstabbing scatter gun, it just does the job poorly because after the first shot, people will know where you are and you won't get anymore value out of it against said target

    • @drivanradosivic1357
      @drivanradosivic1357 Год назад +6

      what if the Backscatter had a Airstrike like ammo increase on kill, for 8 shots total?

    • @marcelosolaralister5967
      @marcelosolaralister5967 Год назад +21

      @@drivanradosivic1357 i mean, it would make sebse with its 2 drum magazines

    • @Bnvnu
      @Bnvnu Год назад +23

      @@drivanradosivic1357 it would still not fix the current major problem of the gun, which is the efficacity of the upside after the first shot, to remedy this, you could replace the mini-crits on back-hits with "applies marked for death (5s)" so that you still get value post-flank on tankier targets.

    • @drivanradosivic1357
      @drivanradosivic1357 Год назад +1

      @@Bnvnu or make the Fan o War have a alt fire that throws a kunai that does 25 damage and marks for death so it is a good combo and utility melee.
      as for the Backscatter, maybe the more you kill you get ammo to a max of 4 but also plus 10% accuracy so that means 4 kills is plus 40% accuracy, however the accuracy penalty comes first, meaning -20% +40% is actually plus 20% more accuracy. Still fixes the problem and makes the Backscatter more reliable yes?

  • @aereonexapprentice7205
    @aereonexapprentice7205 Год назад +413

    5:30 That mini-crit kill aspect is really cool for crit-a-cola synergy, can't believe i'm hyped for something that will never exisst

    • @RioManegos
      @RioManegos Год назад +6

      Community rebalance servers exist. Maybe Blue will have one one day!

    • @lennybjorowitz4256
      @lennybjorowitz4256 Год назад +2

      @@RioManegos fish has a server and everything is semi balanced.
      here is link
      docs.google.com/document/d/1Y1SK46KSy6Bp8Mw7iHRWoTbU24sLCFJ1tp8YqJk1X64/edit

  • @Korbiit
    @Korbiit Год назад +431

    I love the idea of the third hit of the bat being a crit. It plays into the idea of actual baseball, where the scout gets 2 strikes but hits a home run on his third swing.

    • @amalkrishnanajay5907
      @amalkrishnanajay5907 Год назад +21

      I almost always use the mackarel. I was surprised when he wanted to buff it. Its pretty solid and the crit rate is pretty good.

    • @sud1881
      @sud1881 Год назад +13

      @@amalkrishnanajay5907 but isn’t the idea that random cries get removed?

    • @ACrusaderCBCforever
      @ACrusaderCBCforever 10 месяцев назад +3

      @@sud1881 that's only on option 2(witch i think is the better one because is doesn't nerf the gunslinger) and in that option melees still crit

    • @LordVader1094
      @LordVader1094 10 месяцев назад +1

      @@sud1881 God I hope not

    • @BenDover-zp7bu
      @BenDover-zp7bu 8 месяцев назад +9

      ​@@ACrusaderCBCforeverNerf the gunslinger? Be 100% honest, no one uses it for the three hit crit and removing it wouldnt make everyone say it sucks now i wont ude it anymore

  • @belkaberserk
    @belkaberserk Год назад +236

    I have an idea to make the sun-on-a-stick more chaotic:
    Firstly make it so that you do crits not only to enemies that are on fire but to ALL enemies when YOU are on fire, and when you are on fire specifically, you would get a 50% damage bonus with it making this weapon absolutely nuts (also increase the fire damage resistance from 25% to 50%, only while you hold the weapon out of course, and a 50% deploy penalty).
    Edit: The stats I suggested do not replace the current stats (except for the fire damage resistance), they are meant to just add to the current stats meaning that: 25% damage penalty stays and while you are not on fire the weapon works as it does now.

    • @Snowie6606
      @Snowie6606 Год назад +9

      I love it

    • @XSniper74184
      @XSniper74184 Год назад +43

      Scout gets hit with a flare and is like, "I am fire, I am death!"

    • @qualitygorden9963
      @qualitygorden9963 Год назад +21

      "See that heavy over there? He's dead already BY ME"

    • @Majima_Nowhere
      @Majima_Nowhere Год назад +1

      "On miss: set yourself on fire. Idiot...?"

    • @EdgieAlias
      @EdgieAlias Год назад +29

      That would make Scout v Pyro fights WAY MORE BEARABLE.

  • @Starpotion
    @Starpotion Год назад +864

    Healing reduction seems like a mechanic that should have been introduced by now. In a game with so many sources of healing, it's surprising there isn't anything to really counter it.

    • @magical86
      @magical86 Год назад +96

      technically, DoT statuses like bleed and flame damage are a soft sort of healing reduction, since they perpetually reset crit heals? would LOVE for a more concrete system tho

    • @corrinvondrachen1097
      @corrinvondrachen1097 Год назад +69

      It does exist, Pyro does it...and I hate it.

    • @outstandinglyaverage409
      @outstandinglyaverage409 Год назад +5

      @Bloo Berri yeah that’s what I was going to say

    • @greenoftreeblackofblue6625
      @greenoftreeblackofblue6625 Год назад +5

      Pyro does it.

    • @fojisan2398
      @fojisan2398 Год назад +3

      Ngl, Overwatch got healing reduction and debuffs right for the most part

  • @deathbot2k572
    @deathbot2k572 Год назад +414

    sentry knockback is actually a utility to bonk scouts for launching yourself farther behind the enemy

    • @mksislive2242
      @mksislive2242 Год назад +57

      it's funny seeing a scout being launched across the map with a sentry

    • @TJ-hg6op
      @TJ-hg6op Год назад +42

      Rarely, usually it leads to my death.

    • @highwaymanF2
      @highwaymanF2 Год назад +31

      Gets them killed a lot though. The immense sentry damage slows them to a crawl so any enemy who saw the scout fling themselves will give chase and finish the job

    • @oldveryveryoldmanfromthe1900s
      @oldveryveryoldmanfromthe1900s Год назад +6

      What a youtube idea!

    • @patrykjaskowski4226
      @patrykjaskowski4226 Год назад +1

      @@oldveryveryoldmanfromthe1900s indeed

  • @Googolplexed
    @Googolplexed Год назад +88

    Every single weapon proposal you talked about here was seriously well thought out, and at least one of the two revisions were super appealing to me personally. Please continue this series and maybe even start up a small server to try out some of these changes

  • @exodusn2233
    @exodusn2233 Год назад +28

    I still hate what they did to the sandman. I get it annoyed players before but I loved the concept of hitting a baseball at people and needing to catch or retrieve the ball. It definitely needs some sort of buff

  • @princetbug
    @princetbug Год назад +137

    the Sun on a Stick rework genuinely sounds quite fun. If we get any of these in-game, this would be the most interesting to me

    • @WIMouse
      @WIMouse Год назад

      Mvm max melee swing speed with sun on a stick

    • @WIMouse
      @WIMouse Год назад

      With 2 scouts doing exactly that

  • @obamagaming2629
    @obamagaming2629 Год назад +449

    Rebalancing weapons in tf2 has always been a strange case to me

    • @fortnitesexman
      @fortnitesexman Год назад +3

      why?

    • @davidhong1934
      @davidhong1934 Год назад +84

      @@fortnitesexman
      Because comments on the internet have always been a strange case to me

    • @fortnitesexman
      @fortnitesexman Год назад +1

      @@davidhong1934 i didn't ask you, and that wouldn't have answered the question anyways cause it just raises the exact same one "why?"

    • @curlytraveler3558
      @curlytraveler3558 Год назад

      @@fortnitesexman People like you have always been a strange case to me

    • @galaxii0
      @galaxii0 Год назад +74

      @@fortnitesexman bro doesnt get the in joke laugh at this user

  • @DocDog
    @DocDog 8 месяцев назад +30

    2:10 Baby Face's Blaster
    4:13 Backscatter
    5:49 Shortstop
    8:43 Winger
    10:25 Bat
    12:03 Sandman
    13:39 Candy Cane
    15:38 Fan O'War
    17:24 Sun-On-A-Stick
    20:05 Bonk! Atomic Punch
    20:48 Wrap Assasin
    21:00 Crit-A-Cola

    • @camdenzeigler6954
      @camdenzeigler6954 8 месяцев назад

      Thank you

    • @kirbyboi6213
      @kirbyboi6213 6 месяцев назад

      Don't understand why he had to try and fix the shortstop, shortstop pretty good

    • @WosatoTheMoron
      @WosatoTheMoron 4 месяца назад

      ​@@kirbyboi6213 underused compared to the scattergun, force a nature and soda popper

  • @enlongjones2394
    @enlongjones2394 9 месяцев назад +14

    Notably, the Sandman marking for death is already something it can do with an MVM upgrade. And it works really well there as a result.
    You could then swap that upgrade for “ball slows on hit” in MVM itself.

    • @waitingfortheequinnox
      @waitingfortheequinnox 4 месяца назад +3

      and save an MvM Scout about 250 credits since there is zero chance slowing a single target is worth 500

  • @madface7820
    @madface7820 Год назад +226

    I would love to see these changes implemented on a test-server. They all sound so fun to play with.

    • @commentsonly2142
      @commentsonly2142 Год назад +4

      yes

    • @Brown-Dude47
      @Brown-Dude47 Год назад +2

      Yes

    • @Brother_Piner
      @Brother_Piner Год назад +18

      That’d be idea, I’d just hope the series gets popular enough to warrant one, especially since so few people seem to actually care to go in them.

  • @mrstudent9125
    @mrstudent9125 Год назад +89

    Boost decaying after not dealing damage is an interesting concept. It could replace losing damage on hit.

  • @ernestsgulbis7329
    @ernestsgulbis7329 Год назад +7

    3:40 Great blue buffs the clip size by 1% without mentioning it.

  • @grandwizardautismo
    @grandwizardautismo Год назад +36

    Sandman marks enemies for death, make the cleaver do critical damage when a enemy is taking mini crits. The most fun combo in the game has returned.

    • @Kruzeda
      @Kruzeda 10 месяцев назад +4

      God I miss the guillotine sandman combo, I was running that loadout with stock scattergun 95% of the time while playinf scout

    • @lordpumpkinhead265
      @lordpumpkinhead265 10 месяцев назад +3

      @@Kruzeda So was every other Scout main at the time.

  • @dabmasterars
    @dabmasterars Год назад +17

    14:12 by swapping out the 25% explosion damage vulnerability for a *15 second* max health penalty... i wonder how would it even work...

    • @Zackwashacked
      @Zackwashacked Год назад

      you get the sandman, except useful

    • @dabmasterars
      @dabmasterars Год назад +2

      @@Zackwashacked for 15 seconds, then it's a direct upgrade. sounds fun

  • @LordOfTheDeepDawn
    @LordOfTheDeepDawn Год назад +42

    I always thought about Candy Cane have an alt fire ability that allows you to "consume" it which is equal to picking up a medium hp pack, so it could work as a personal health pack :D

    • @davidhong1934
      @davidhong1934 Год назад +25

      As proof of concept, we'll need an SFM of Scout aggressively eating his candy cane and NOT taking a medium health pack while he's at 124HP

    • @gahlicc
      @gahlicc Год назад +6

      its needs a long eating animation with a longer recharge so that scout doesnt become old heavy

    • @jocaleb0236
      @jocaleb0236 Год назад +1

      @@gahliccmake it take 2s to eat, takes 30s to recharge and can’t be replenished
      It’s on scout, if it takes longer for him to eat it than it does to run to a health pack it’s not going to be useful! I guess if he’s caught behind enemy lines but still

    • @sandwichgaming1923
      @sandwichgaming1923 Год назад

      how he would melee then, he would punch everyone to death?
      punch stats: 15 dmg, but the double firing speed, trust me, it would be balanced

    • @VagueCastle649
      @VagueCastle649 Год назад +1

      @@sandwichgaming1923 It could be like the spy-cicle.

  • @Jornker
    @Jornker Год назад +7

    Sun on a stick is a youtube weapon

  • @chemicalfeels
    @chemicalfeels Год назад +27

    Would also be a nice buff for Fan-of-War to inflict a bit of knockback, allowing you to be somewhat safe when you hit an enemy but also at risk at being hit by a shotgun at lower health.

    • @lecommentar9851
      @lecommentar9851 6 месяцев назад +4

      Nah, the risk is the fact you have to approach more. And also the knockback would be abused especially if it worked on ubers

  • @austinmajeski9427
    @austinmajeski9427 Год назад +128

    For the candy-cane, you should really be able to eat it like the sandwich - or even instantly. Having an emergency health pack on the lowest health class could be great for quick attacks and short _retreats._
    (Maybe even have it regenerate too.)

    • @dovahkat9635
      @dovahkat9635 Год назад +30

      Or maybe, have consuming it be single use, but have it be like the caber where you're left with a candy shank basically. Maybe give it some kind of offensive bonus in its shank state.

    • @bardofvoid174
      @bardofvoid174 Год назад +10

      I've had this idea too in general, but it would be interesting on a melee! I've always thought scout having some sort of mini-sandwhich that heals like, half-health or anything would be super interesting to have, and *then* when dropped, it drops a small health pack! Though that might need a tertiary fire... I suppose the downside is no melee attack maybe lmao

    • @cesarcastillo7129
      @cesarcastillo7129 Год назад

      Sniper and Spy are supposed to countrr healing

    • @vaar8584
      @vaar8584 Год назад +1

      @@bardofvoid174 it could use the same button as medic shield in mvm?

    • @bardofvoid174
      @bardofvoid174 Год назад

      @@vaar8584 Potentially! At least, if it's not too niche of a button.

  • @purplehaze2358
    @purplehaze2358 Год назад +39

    I earnestly think the only thing you'd need to do to balance the shortstop is revert it back to a healing utility.

    • @Agustinp-sd5ii
      @Agustinp-sd5ii Год назад

      Seriously, or give it back it's intended role of slowing down enemies. If Heavy can, why not let Scout too?

  • @GigasGMX
    @GigasGMX Год назад +10

    Love your “tweak” proposal for the backscatter. Turning a gimmick weapon into a weapon with TWO gimmicks dramatically improves the number of situations where it’s usable.

  • @santiklingo
    @santiklingo Год назад +19

    I have had an idea for a BFB buff for a while that I would like to share :)
    Movement speed won't be any different from how it is now.
    At 0 boost, it fires a single slug shot that gives guaranteed crits on a headshot, landing this shot will give 100% boost.
    As boost increases, the weapon becomes more inaccurate, this is to encourage you to use your new found speed to close the distance.
    Taking damage decreases boost less, and double jumping causes boost to slowly drain over a set time. This was to not allow Scouts to just get close and then immediately double jump to empty boost and get that slug crit, as now boost will drain forcing you to wait a few seconds.

  • @StickMaster500
    @StickMaster500 Год назад +5

    How to make the fast Boston Man even more of a nuisance than he already is.
    Also as some quick ideas that I’ve had for a while, it would be interesting if the Baby Face’s Blaster wouldn’t lose any of its boost but having the downside of having lower jump height or maybe even remove the ability to double jump and for the Sun-on-a-Stick able to launch a fireball at someone, setting them on fire so it can use its crits on burning players stat more efficiently.

    • @Bnvnu
      @Bnvnu Год назад +1

      First idea is interesting, but in some way double-jumping is already partially blocked by the current BFB. As for the fireball idea, let me guess, FoaS? I personally don't like the idea of a self synergyzing weapon, as if it's weak, it will stay weak and unused, if it's strong, it takes over everything and there's no place left for more diverse loadout.

  • @ardyh8789
    @ardyh8789 Год назад +36

    The second sandman change is a great idea, not only because it can bring the weapon back to a usable state, but also because it's the ranged but different variant of the fan of war, similarly to the Boston basher and wrap assassin

    • @Dave01Rhodes
      @Dave01Rhodes Год назад +9

      It would also make it combo with the Cleaver again… sorta. It would at least be a devastating one-two punch

    • @Adrielinz
      @Adrielinz Месяц назад

      ​@@Dave01RhodesMake the clever crit where it would normally mini crit (like the bushwacka) and theres our favorite combo back again

  • @chillie4396
    @chillie4396 Год назад +6

    14:20 15 SECOND max health penalty?

  • @anon9469
    @anon9469 Год назад +8

    I really, really agree with giving the Winger the "no fall damage" effect. It makes more sense on it than it ever did on the Pocket Pistol.

  • @NikoFromOneShot
    @NikoFromOneShot Год назад +12

    Shortstop's shove should be able to reflect projectiles if you do it with perfect timing.
    It would be so dumb, but so cool to do.

    • @Underworlder5
      @Underworlder5 Год назад +3

      now i got the mental image of scout slapping rockets back to sender

  • @MrKrazyoshi
    @MrKrazyoshi Год назад +23

    I would love to see this become a series! Also, while I don't ever play Scout myself, I want to say that I really like both of your ideas for the Sun on a Stick.

  • @grfrjiglstan
    @grfrjiglstan Год назад +12

    This seems like the beginning of a beautiful series. I like the idea of having two different suggestions for each weapon - it's like a mini-round of Good Cop, Bad Cop with every weapon!

  • @penguinpal1793
    @penguinpal1793 Год назад +12

    please continue this series, I think your take on rebalances is unique and different (as most are).

  • @eclecticspaghetti
    @eclecticspaghetti Год назад +37

    These ideas are really, really good. The second stock melee rework in particular is probably the best solution to the random crits problem I’ve ever seen.
    *Please* continue this series, as long as you don’t imply the Dragon’s Fury is a bad weapon by reworking it >:(

    • @LoraLoibu
      @LoraLoibu Год назад +3

      Dragon's fury is good, it's comparable DPS to the phlog (if you can aim through the constant flashbangs), but you're actually _able_ to airblast

    • @eclecticspaghetti
      @eclecticspaghetti Год назад +1

      @@LoraLoibu yep! I firmly believe that with enough practice (and, granted, it takes a *lot* of practice,) the Dragon's Fury is Pyro's best flamethrower by a mile.

    • @thepandrbr
      @thepandrbr Год назад +7

      @@LoraLoibu Rework idea: reduce the amount of particles generated. No joke, each shot creates like, 1000 particles or so. Also make the particles come out from somewhere else so you dont get flashbanged

    • @pennydime4562
      @pennydime4562 Год назад

      @@eclecticspaghetti i am a massive fan of the degreaser but even I have to admit the dragon's fury especially on attack is by far an away pyros best weapon

    • @NateThePlayer
      @NateThePlayer Год назад

      Dragon fury doesn't need nerf tho, its buggy and need some huge buff (like airblast faster, increased ammo & hitbox increase)

  • @snowboi2813
    @snowboi2813 Год назад +8

    Please do this as a full series, i can't wait to see your ideas for other classes. I'm actually wishing valve would see this video and consider your ideas

  • @Wanderlust2430
    @Wanderlust2430 Год назад +1

    You put forward ideas I’ve been putting forth for a decade now for some of these weapons. It’s good to see someone else sees the flaws and how easily fixed some of them are. Worth the watch!

  • @romeojeirfimczukalmeida9235
    @romeojeirfimczukalmeida9235 Год назад +1

    You should keep on doing this videos, they're super interesting and they open doors to many debates and opinions which makes them a lot better to enjoy!

  • @ZadeKirian
    @ZadeKirian Год назад +3

    With the stock bat, I was thinking of making it a foundational weapon. Give it a throwable ball like the sandman that just does a flat damage amount (Maybe 15?). This would then give newer players a sneak peek at what they can expect from other scout melees like the Sandman and Wrap Assassin as their balls (hehe) would be side grades to the stock one in this case. Of course, the other bats would need to also have a ball of some sort, which could definitely fluff up the balancing, but being able to do some sort of niche ability with range would give the Scout more reason to consider their melee...
    Sun On a Stick would set someone on fire at the cost of doing no base damage and having a longer cooldown
    Fan Of War would mark someone for death albeit for a much shorter time than if you were to whack them, also having a longer cooldown
    Candy Cane could store the mini health kits that drop from enemies and chuck them at allies, the downside being that the weapon must be active to store them, you could also heal an enemy by accident, and if you're one of those scouts that rapidly switch weapons while out of combat out of habit, you'd lose the health kit and end up using it yourself when your ally could have used it more in typical scout fashion.
    Atomizer... eh, keep the stock bat ball. No fancy quirks about it.

  • @ArchChrono
    @ArchChrono Год назад +6

    give scout the phlog

    • @gabe_gaming9107
      @gabe_gaming9107 Год назад +4

      Clearly you've never used the fan of war

    • @Pyro_with_adhd
      @Pyro_with_adhd Год назад +1

      And if all shotgun damage got doubled TF2 would be a WW2 simulator

  • @JELOKID1
    @JELOKID1 Год назад +2

    5:20 Crit a cola combo is gonna to be flippin crazy

  • @LuigiFan64
    @LuigiFan64 Год назад +2

    Making baseballs mark for death like the MvM upgrade is a pretty interesting idea. I would like to see that as a concept in a custom server.
    Never forget the old stun mechanic. I loved The Sandman.

  • @genghisdingus
    @genghisdingus Год назад +5

    Your candy cane idea of losing max health accidentally nerfs the upside because health kits give health based on your max health.

  • @ratking5400
    @ratking5400 Год назад +3

    15 second penalty? 14:06

  • @RookMeAmadeus
    @RookMeAmadeus Год назад +1

    Absolutely keep going with this series. You've got some great ideas here. Some particular thoughts of mine:
    Baby Face's Blaster: That rework idea sounds AMAZING. We NEED something like this. I'm a garbage scout and even I like the idea of having a super high aggression playstyle.
    Back Scatter: The accuracy boost is probably the way to go. Extra pellets is a great idea, but there's a very narrow range before it crosses the point where a meatshot could kill a light class even from the front, and back shots can kill medics.
    Sandman: I agree with the rework idea. It's one that several youtubers have mentioned, but I wouldn't knock anyone for that right now. Mark for death on the ball is a great idea.
    Sun on a Stick: I'm good with either rework idea, but I just have to suggest one meme idea in turn, even as a pyro main: 100% critical hits on the SoaS if the SCOUT is on fire.

  • @Lordike3
    @Lordike3 Год назад

    Yes. Series please! You've obviously put a lot of thought into the idea and I'd like to see the suite of ideas fleshed out.

  • @danielsurvivor1372
    @danielsurvivor1372 Год назад +3

    9:14 EXACTLY.
    I'm so tired of Winger simps, there's just not good reason to pick it over atomiser

  • @samdaman2939
    @samdaman2939 Год назад +3

    In my opinion, the bat should have a stat where it crits targets under 35% health. This can do multiple things. It can save you from having to hit the enemy more. AND, most interestingly, it instantly fills the baby faces blaster boost meter. These stats were inspired by the game Typical Colors 2. What do you think?

  • @tojoman1
    @tojoman1 Год назад +2

    Great video, all of those suggestions were good. I like the series, so you should continue it! The Backscatter's Accuracy buff is better than the other option. Most of the melee weapon buffs focusing on supportive roles whether team or selfish were best.

  • @aurora_spirit_
    @aurora_spirit_ Год назад

    I'd love to see more of the series. Its fun seeing which of the two balance changes I like more.

  • @silloishere
    @silloishere Год назад +6

    Weapon balance in tf2 has always seemed like a strange case to me, ...

    • @Khronik_
      @Khronik_ Год назад

      Tf2 weapon balancing feels like throwing stuff at a wall and seeing what sticks.

  • @ayatomisubi5156
    @ayatomisubi5156 Год назад +3

    i love the idea of the new Sandmann (and others but specificly the sandmann) i miss the old one but that was because of the old combo which was very fun, with this new way for the Sandmann it gets a generally good use but can go back to have a psudo same combo like it used to and i like that. Hope we see more vids like this

  • @mudfish6861
    @mudfish6861 Год назад

    I think it would be cool to see more videos like this! I’m a huge fan of game balance and stuff like this, so I enjoy seeing your take on TF2 weapons.

  • @vindiesel6695
    @vindiesel6695 Год назад

    gonna need the whole series my guy. keep it up
    :)

  • @justerw
    @justerw Год назад +3

    3:05 I can't believe you buffed the clip size on the Baby Face Blaster. Instead of -34% clip size it's -33% clip size, making it extremely annoying to play against. This change will never see the light of day because you have made the weapon too powerful. Good thing Valve doesn't update the game anymore, because I CAN'T IMAGINE the frustration of Scout-haters that now have to deal with -33% clip size on the Baby Face Blaster. Scout mains would be FURIOUS because now their $200 Professional Killstreak Australium Scattergun would be INFERIOR to the Baby Face Blaster's buffed clip size.

  • @iji_omu
    @iji_omu Год назад +4

    weapon balancing has always seemed like a strange case to me

    • @CAMSLAYER13
      @CAMSLAYER13 Год назад

      How so?

    • @iji_omu
      @iji_omu Год назад

      @@CAMSLAYER13 on one hand if you disliked how a weapon worked but love how it was reworked it is nice to have another option to choose from, but on the other hand not every balance change is necessarily better than the weapon it's replacing, so sometimes there's no point in even using them

    • @CAMSLAYER13
      @CAMSLAYER13 Год назад

      @@iji_omu it's true that your change might not be enough to meaningfully effect anything but you are aiming at an ideal where every weapon is considered "good" and you can only really know once you let the players use the thing. Considering how often they rebalance I think its better they undershoot than over shoot

  • @luislora8953
    @luislora8953 10 месяцев назад +2

    A cool idea for the shortstop would be if instead of a shove it allowed you to punch someone in the face for decent damage and a short lived stun.

  • @TheMatter52
    @TheMatter52 Год назад

    Definitely continue! This was a great video and your ideas were great!

  • @TaxFraudCommitter
    @TaxFraudCommitter Год назад +5

    The shortstop is so underrated, it kills me inside every time I see it called a bad weapon.
    I also saw that you included the wrap assassin as one of the worst weapons, despite it being scout's best melee.

    • @thesilverblueman
      @thesilverblueman Год назад

      they are meme bad weapons they aren't actually bad but theres a stigma against them that people hear then repeat with little understanding of the time and context that it was bad in for example the wrap assassin use to be a worse sandman but after that got nerfed into the dirt the wrap assassin now has its own place

    • @KyleDavis328
      @KyleDavis328 Год назад

      wrap assassin wasn't listed as a bad weapon, just a minor adjustment for the sake of "while we're re-balancing scout weapons..."

    • @TaxFraudCommitter
      @TaxFraudCommitter Год назад

      @@KyleDavis328 I know, but the video is titled 'fixing TF2's worst weapons,' which gives the impression that the weapons discussed are bad.

  • @Stabbyson
    @Stabbyson Год назад +5

    16:32 I have nothing to say about your opinion, however when you put the emphasis on the word "But" the way you did and opted to NOT have a meme or image of a butt should be a crime

  • @sgas
    @sgas Год назад +2

    The candy cane regen idea sounds really cool lol, almost like scout is eating it to regenerate health
    15:07 the candy cane could be made of very hard candy

  • @Lucanoptek
    @Lucanoptek Год назад

    Love the vid, can't wait to see what you come up with next!

  • @Fatih_M177
    @Fatih_M177 Год назад

    This video is incredible, i love the idea of this fixed stats
    maybe you should make videos talking about your possible ideas for entirely original weapons that can improve the game
    just for fun
    keep up the good content man

  • @woomyrogue
    @woomyrogue Год назад

    The stock bat and the Sun on a Stick have a “three strikes and you’re out” motif and I love that that (possibly unintentional) theming!

  • @noimnot2016
    @noimnot2016 Год назад +1

    Great concept, looking forward to the other classes.

  • @HaydenX
    @HaydenX Год назад +1

    My idea for the Shortstop's Shove was to replace it with a "Tag!" effect which would basically be free access to the Fan O'War effect in that it would mark tagged enemies for death, but not for the 15 seconds of the Fan O'War, but just 5 seconds instead. It would also have its hitbox enlarged (by some amount, not sure how much) and its animation time would be reduced.

  • @FlashOfAsh
    @FlashOfAsh 10 месяцев назад +1

    that stock melee weapons all do random crits while all other random crits are removed idea is GENIUS! I love the idea and it plays into the fact they are more, meh and unusable than other weapons

  • @fpteamkvitka6223
    @fpteamkvitka6223 Год назад

    That's what I'm subbed for: Theoretical ideas discussion that would never make it to the game, but are just so damn fun to talk about
    Keep up the good work!

  • @jimmyoakmeister
    @jimmyoakmeister Год назад +1

    The Fan O'War is really useful in MVM I find. Most Scouts tend to have it equipped for taking out giants.
    Also, a fireball from the Sun On A Stick would be really cool, although I'd make it function more like a Demo pill than a Pyro flare (I know you didn't end up choosing that option for a total rework, but that's my input on it)

  • @SylvieTheCuteSylveon
    @SylvieTheCuteSylveon Год назад +2

    11:04 There is this game called Typical Colors 2, a roblox ripoff of TF2, where the stock bat actually guarantees crits against opponents under 25% health. I think it's kinda a funny and yet useful thing for scouts as stock because though it is still better to just kill the opponents via another shot of your scattergun, having this means you're pretty much guaranteed a one shot to almost all class besides the heavy when they are low at 25% health when you realize you messed up and the enemy is close to you because none of your primary or secondary has ammo.

  • @griffingates4926
    @griffingates4926 Год назад

    really like all of these concepts especially the baby face's rework 2, great video, hope you keep the series going.

  • @noahleveille366
    @noahleveille366 Год назад

    Good series idea - hoping to see more of it!

  • @andrewweiker1482
    @andrewweiker1482 Год назад +1

    For later on in the series you should give the pyros melee the following change: 10% faster switch speed. While this change overlaps with the axetinguisher slightly the only real area that a melee could help it is an even faster burst of damage than it's current w+m1.

  • @winglessdraco4865
    @winglessdraco4865 Год назад

    Okay first off, please keep doing this series it's amazing. And second, Yeah your Sun on a Stick idea is so simple and elegant that It should be the way the weapon works.

  • @orobos3378
    @orobos3378 Год назад +1

    14:49 I had an idea for the candy cane a while ago to make it "break" on kill, similar to the caber, but instead of an explosion it drops a bunch of health "packs" for your team. Maybe 3 or 4 smalls in a small radius around the person you killed.

  • @Demolander
    @Demolander 9 месяцев назад +1

    Bro, that scout that hit his head and got spun when he killbinded with the popper

  • @S41tyPr3tz31
    @S41tyPr3tz31 Год назад

    The idea I've had for a Sandman change is that instead of slowing down your target, landing a ball hit would give the Scout a temporary speed boost like the Disciplinary Action or Conch speed boost effect that scales in time based on how far away you land it.
    The idea is that if Scout is hitting a "homerun" he's running to "first base" or second, etc. "Bases" being the enemies, so the farther the ball hits, the faster his "im playing sports ball" adrenaline kicks in which allows him to run fast.
    Who knows what the downside would be though.

  • @BlackFlameMN
    @BlackFlameMN Год назад

    i still like the idea of the sun on a stick with the fireball that youve brought up even in a previous video. i think that scout doesnt have enough ball type projectiles to hit, having a third would be pretty fantastic and something as cool as a fireball would add something unique to the lineup. plus the fire get more immediate setup for the hit than the gas, with the added bonus of ranged utility given by balls. love the thought experiments going here, keep it up!

  • @dontaskquestions8721
    @dontaskquestions8721 Год назад +1

    Idea: Split the shortstop in two, one a regular non-scatter pistol with a shove and bonus damage to enemies in the air, and a primary scattergun that instead slows enemies that it hits.

  • @KankreesCanvas
    @KankreesCanvas Год назад

    Your idea for the SOAS gas debuff actually sounds like so much fun I wish I could actually just play with it right this instant

  • @philiphunt-bull5817
    @philiphunt-bull5817 Год назад +1

    Stock Melees having random crits is genius, thank you for this.

  • @IAmSkystrike
    @IAmSkystrike Год назад

    Please continue this series! Your reworks are very interesting. Also, I'd like to see some of these melee options in medieval mode. Some of them seem like they'd be a little crazy lol

  • @LightCrib2
    @LightCrib2 Год назад +1

    The sun on a stick applying gas would make for a fun damage over time loadout with the cleaver

  • @Alexaction223
    @Alexaction223 Год назад

    I like it, please continue this series. I wanna see if you give the enforcer no ramp up in exchange for increased damage like I've thought of.

  • @jacksonjguyguadagnino5792
    @jacksonjguyguadagnino5792 2 месяца назад

    I've never seen this little series of balance ideas, only just today having found it, but I'm glad I did! I really like a lot of your ideas and would only like to tweak some of them slightly to fit my personal preferences.
    Upon reaching the section with the stock Bat, I am so hype to hear your idea about random crits, because it's almost exactly the same thing I've been saying for years!
    I believe random crits should be disabled by default and turned into a stat to be applied to a select set of weapons, with my picks being the stock melee weapons (minus the Spy's Knife), as well as the Holiday Punch, exclusively. This would make the stock weapons which are currently outclassed (all of them except for Engineer's Wrench, Sniper's Kukri, and Spy's Knife) actually viable and competitive with other melee choices, as well as retaining the silly factor of the tickle gloves for Heavy.

  • @2Scarhand
    @2Scarhand Год назад

    Awesome start to a new series and I love the two options approach to the proposed reworks.
    I actually had an interesting idea for the Back Scatter with simple number changes:
    +Mini-crits from behind
    +20% more pellets
    -10% damage penalty
    -33% smaller clip size
    -20% slower firing speed
    -No random crits
    This gives the BS the same base damage as the Force-A-Nature, which is naturally weaker at range than Scout's other primaries. This also gives it the coveted upside of being able to 1-shot light classes and Medics using the mini-crits, which is an insane improvement over other weapons. BUT! It only works while flanking. You deal fine damage per shot and shooting from cover generally negates firing speed penalties, but other weapons are way better for mid-range head-on fights. This basically makes you an assassin like Spy. If you sneak by you can destroy most classes in a single shot or any class (w/out overheal) in 2, but the weapon becomes increasingly less useful the less strategically you play.

  • @JerryScrewis
    @JerryScrewis 10 месяцев назад +1

    Finally someone who understands just how crazy the bonk can be under the right circumstances

  • @aquamarinerose5405
    @aquamarinerose5405 Год назад +1

    It's also more generally funny how many scout weapons are "They used to be annoying to play against so they got nerfed into the ground"

  • @johnjekyllson28
    @johnjekyllson28 Месяц назад

    I love the second idea for the Fan-o-War. Most of your other weapons have at least one excellent suggestion as well.

  • @CarsonTheCookdude
    @CarsonTheCookdude 8 месяцев назад +1

    My idea for the Candy Cane is to let dropped health packs from enemies give scout overheal, kind of like how he can collect money in MVM, just with an overheal cap at 185.

  • @justas423
    @justas423 Год назад +1

    You should definitely make this a series.

  • @thesucc990
    @thesucc990 Год назад

    21:08 The crit a cola had the +25% damage taken instead of the marked for death stat at some point, which was even reduced down to 10% before they changed it completely, probably because it was really overpowered. It also originally gave you a 25% speed boost while active.

  • @SuperPengas
    @SuperPengas Год назад

    Fantastic video please make the rest of the series

  • @captainpancakes1893
    @captainpancakes1893 Год назад

    Ive had the thought that stock should be the one to do random crits, nice to see someone else share that thought

  • @DivingHawker
    @DivingHawker 10 месяцев назад

    Keep in mind, for the speed boost on minicrit kill, it would apply with the Crit-a-Cola too.
    For the Fan o War, I'd create an alt-fire with a 30s cooldown that would mark all enemies for death _in a cone in front of you, roughly the length of a Pyro's flame. The marking would make some noise and lock your attack for 1s with an animation, reinforcing the support aspect of the weapon while not having to deal with janky melee and not having to be that close to be a good support element to your team.

  • @delilah1377
    @delilah1377 Год назад +1

    14:15 NO! NOT A 15 SECOND MAX HEALTH PENALTY! ANYTHING BUT THAT!

  • @_vapor_3866
    @_vapor_3866 Год назад

    i would love to see more of this, it was a great video.

  • @alexs5814
    @alexs5814 Год назад

    hmm... interesting!
    i like the ideas and you certainly have a deep understanding of the game to play around with numbers like that.