Honestly the Hot! Bottle seemed a lot more like a beaker of Magma than a potion so my mind went to some kind of failed Saxton Hale hot sauce that was literally just lava but eventually recalled. Imagine if it was like a bottle of A1 or Tapatío instead of a Molotov
It could also pair with an Axtinguisher Pyro because ironically Scout's molotov is better at lighting lots of people on fire all at once than the Gas Passer. Scouts throws the molotov and then both him and a friendly Pyro go clean up with melees if that's a thing you really wanted to do.
@@gabegunderman482 that actually sounds great, but maybe itd be better suited as a scout cosmetic name. Idk what the cosmetic would be but something to do with being a singer i assume. Idk, tf2 names almost always have double meanings, and the phrase 'perfect pitch' already has 2 meanings, so itd just make sense to be used for something with relevancy to both meanings, rather than just the one.
I’d say an interesting mechanic for the “All-Star’s cannon” could be that successive hits decrease charge time (maxing out at say 5 and a 5-10% increase per hit)
One idea that I had was to gain your shot back if you get a hit, which I think would be a better replacement for the faster firing speed Blue implemented on my weapon
I think that would be a good addition I would also add the part that it would or wouldn’t (I don’t really know which would be better) gain UberCharge to compare it to the Ubersaw
I don't think we can add anything to it, I think the idea is super OP as is, but I could be wrong. As a replacement for the secondary it's balanced by the crossbow and mostly fine, but as a replacement for melee it gives you, IMO, too much utility. You've got your short range team heal in the medi gun, your self defense plus additional self heal in the blutsager, and (while yes, on a cooldown) short range AOE team/self heal plus enemy damage.
I'm pretty sure that so-called suppressed carbine was actually a picture of a can Cannon which is basically a gun that fires cans out of it by you loading blanks into the magazine and a can into the enlarged barrel
The Molotov could be a scout AND pyro weapon, first because fire, obviously, but as a weapon for the fire of revolution cosmetic set added in the most recent case, as that has a Molotov too
i'm still shocked that we never had a molotov item for the scout, despite his personality and him having offensive throwables with the guillotine i actually had an idea similar to the one in the video for the molotov weapon in a dream, except it was named "The Extra-spicy Shake" and it had a 10 second recharge instead
@@mrsentrybuster i didnt even think about the combos with the sun on a stick. with that you could oneshot any class thats not a heavy or a soldier and leave the soldier at something like 20 health after all the afterburn.
It's basically a AoE Guillotine that assist friendly Pyro with Free Crit and make the sun on the stick OP due to it being the Bushwacka combo for scout.
He also didn't recognize the weapon in the "All-Star Cannon" image the user posted, he thought it was a modern suppressed submachine gun when it's clearly a Can Cannon upper on an AR15 (a big tube you can put on an AR15 that fires soda cans and tennis balls using 5.56 blanks)
Another way the Peaceful Protest (The Molotov) could be styled is as a Bonk! soda bottle, and it could be called "The Fanboy's Firebomb". I do really enjoy the look of the ale bottle but I just think it'd be another interesting styling
for the 2 medic weapons, I think one neat mechanic would be combining them both. what if you had the jar, then you can press right click to shake it or something and swap between the effects.
That basicly what jarate bushwacka combo is, but now insted of a slow sniper that you could outrun, you have a scout that always does crits. Maybe the sun stick from hell would need a nerf
@@meeedicthethird6423 i personally think the "molotov" Simply shouldn't deal splash damage, but just set on fire. That way, the Stick can no longer one shot weak classes
@@meeedicthethird6423 the reason that combo is stupid on sniper is because sniper is intended to be weak in close range combat, wherease with scout it fits a lot better. For example, the axtinguisher works with pyro because he’s intended to be close range. Although I still agree with you that the sun on a stick even with the molotov is poorly designed. One weapon that basically relies you have one other specific weapon equipped to work is pretty bad design. Scout running at you with his melee is a lot easier to deal with than you’d think, and the crits have to be worth it over scattergun meatshots which is not easy to do without it being broken
I think you could do some good shit. Maybe try a Soldier primary? They're easy to balance, and it seems perfect considering your idea was a projectile.
He ruined ur weapon imo, not being able to 2 tap a medic (SCOUT'S BREAD AND BUTTER) is very stupid It should do like 70-120 damage, with huntsmanesque velocity and charge time, and maybe like a shot every second?
Imagine if he had made a molo-bonk instead of a molotov, that would fit scout way more and also explains the "explosion damage" with metal frags flying around (the can doesn't break afterall when thrown).
I think the All-Star’s Cannon was originally intended to be a T-Shirt Cannon, since the flavor text reads that it was “repurposed for the distribution of your favorite sports merchandise”, though baseballs would also make some sense in this context.
As the creator of it, it was actually meant to fire soda cans like some rifle accessories have. Just look up "soda can launcher" and you'll get a general idea whay I was going for
If there's any class that should get a molotov, it'd probably be demo. Seriously, they're literally weaponized alcohol that explodes, it'd fit perfectly for him.
@Dovahkat963 make it a lunchbox item that gives him incendiary grenades/stickies in exchange for being 50% more vulnerable to fire damage when he drinks it.
For the first weapon, I think a better idea for increasing firing speed would be to take an idea from the Dragon's Fury and have the firing speed dramatically increase after you successfully hit someone, and keep the base firing speed slower like on the original concept. (Maybe there could be an additional stipulation, for example you only get the boosted firing speed if you hit a charged shot)
One of my first reworks to my idea was to gain your shot back on a successful hit, and I think that would've been the best approach since it's pretty simple
Weapon Concepts in TF2 have always seemed like a strange case to me. On one hand there are a lot of great ideas floating around the community. But on the other hand, Valve never pays the game any attention, so these never have a chance of making it into the game.
For the medic weapon I tried to give a name that played off both of the submitted designs. Considering they are similar weapons I wanted to give them similar names that reflect their purpose, either supportive for the healing, or offensive with the crits. With that I mind I submit the twin names of The Therapist's Tonic for the healing, and The Tormentor's Tincture for the crits.
Other people have said the first weapon is a soda can cannon but if we want to keep the sports motif of scout then mannco modified t-shirt cannon “Designed for even the largest of stadiums” “do not point at face”
I think the intention for the launcher was to be like a Tshirt cannon (like you see at sports events), but I like the idea of launching Baseballs. Maybe one of those would have made for a more interesting base for the visual design?
The user’s intention was a can cannon, it’s an AR-15 with an enlarged barrel that you load cans into the barrel allowing you to take a magazine of blank firing 5.56 ammo to launch the cans, user likely wanted the projectile to be a Bonk! can.
@TotallyNotToaster I figured Tshirt cannon based off of the description before the rebalance, which mentions it was used by Mannco to launch merchandise.
@@totallynottoaster1114 Just from how Blue was talking it doesn't seem like he's familiar with firearms. But that didn't stop me from yelling at my screen for that whole section
The pneumatic rifle would probably hide a lot of its stats the way the Shortstop does, we think that's a remnant of Valve at some point intending to add more 'pepperbox' class weapons instead of 'scattergun' class weapons but that's based on pretty much nothing
I feel like the Medic throwable would be incredibly helpful regarding uber pushes, as usually when you use stock uber or kritzkrieg you won’t have the chance to heal another teammates. What this does is allow Medic to essentially give his entire team constant healing before pushing in with an ubercharge, and not have to worry about any of them dying.
For the scout cannon maybe in order to avoid 3 uncharged shots being fired really quickly you could add a firing speed increase after every fully charged shot, or an increase just dependent on the charge
crossbow, quick fix, and surgical solution/physicians fix. absolutely perfect loadout. if they let this weapon get in the game this will be my medic loadout
I think in addition to the Curveball there should be a function that discourages charging and holding a full powered shot like how the Demoman's fully charged sticky bomb fires automatically. That function may have been implied, seeing as how you drew parallels between it and the sticky bomb launcher often, but I feel like I should explicitly say it just in case.
For the first concept I think it would've been a cool idea if it was a shirt cannon like you see in big league games. Yes it was invented in the 90s, but they used slingshot versions before that (didn't have enough range originally) which could also be a downside too
There's a medic melee on the workshop that's a beaker full of liquid complete with a shattered model like Demo's bottle. You could potentially take the Surgical Solution and make it a support melee akin to the Disciplinary Action, with splash healing as a "one-and-done" effect like the Ullapool Caber (probably with a recharge).
The medic jar seems op, specifically in a competitive environment. Medic is pretty vulnerable to being bombed in competitive settings and he rarely has the opportunity to use his melee anyway. The self heal would really help him survive being jumped and the bleed would be really annoying for spies to deal with. Especially on payload defense, where most spies sit and wait for an opportunity to stab the medic, him being able to randomly throw a bleed around whenever he wants seems a bit much.
fun silly goofy advice for making good molotov cocktails (in minecraft) that isn't illegal to know but is illegal to put into practice in the usa (in minecraft) so definitely dont: -if using alcohol, use the highest proof you can get your hands on (ideally 100%) ~gasoline isn't the best on its own cuz it burns well but doesnt last long- you'll get an initial explosion but not much else. mix with roofing tar or motor oil(?) for it to last longer (and get bonus points, cuz it'll stick to the target!) ~kerosene/paraffin works well, as you can guess cuz its a lamp oil ~you don't need to fill the bottle all the way. 3/4 should be enough -most wine bottles are designed to not break when dropped, so they aren't the best to use. beer bottles are better, or even mason jars! (you can always score a bottle first to make it weaker, though do be careful because you're cutting glass and if you go too far you might cause leaking or just break the bottle altogether) -the wick used (whatever rag you're lighting before throwing; avoid synthetic materials) should only be two or so inches long outside of the bottle, with most of it being inside soaking up the liquid. you just need the fire to last long enough to ignite the fuel when the bottle breaks! Make sure to pack the wick tightly in the mouth of the bottle so nothing spills -right before lighting and throwing the molotov, quickly turn (and then un-turn) the bottle upside-down to soak the wick a little. light it and then throw it IMMEDIATELY! ~when throwing, make sure to aim at hard surfaces instead of soft ones. Sure, a bush would be a good target for starting a fire, but the bottle is much more likely to break when it hits the ground beneath it instead of the thin branches. also, remember this is only for minecraft pvp so never do this in real life, but the pavement beneath a person's feet is a much better target than the person themself. ~throw overhand, like a throwing axe! you'll get more force compared to underhand. but remember this is all stuff that's only for minecraft and not real life and possession of a molotov cocktail is totally illegal so like never make one. but its totally cool to write this information down! (in minecraft, of course) edit: stupid youtube putting strikethroughs
I think a silenced shotgun for heavy would be epic. Like the one Anton Chigurh uses. No idea what the stats would be but it would be named something like The One Right Tool.
I had this idea for a new snapper for spy Similar to the red tape recorder, the sapper does not kill the sentry, but instead after maybe 15 seconds swaps its team colour and becomes a new entity (as in the engineer cant destroy or buff it since it belongs to the other team). And then after maybe 30 seconds after it switches it would self destruct. And to make it more balanced, the sapper only works on sentries and removes the spies disguise or something. Sounds too op though They could figure out a way to balance it
I think it would be cool but I think a slight delay to its firing speed would be in order and slower holster speed too. That way you're having to aim/choose more carefully which building you sap and cant just spam into the engie nest like a regular sapper and then easily switch to a knife to stab and steal the sentry. Basically make it require slightly more skill and be easier to punish but have the new utility of team switching. Also make it so friendly engies can heal it but not upgrade it or move it, so if its a level 2 sentry thats all you get. I dont think it should last only 30 seconds because sentries without an engie to heal them are weak anyway.
i really love the physician fix concept, would be interesting to give medic more stuff he can do differently, like you would have the reliable but close ranged medigun, the long ranged crossbow and the jar that could be lobed around ledges and stuff. That's 2 different kind of projectile you have to train yourself to use and it could also mean that running crossbow might not be just as a default pick as now, I still think medic should have more interesting stuff on needle gun slots tho
For the all-star's cannon, it feels like it's supposed to be based on the scattergun's 10x6 base damage. This is a little strange, because it doesn't mention a pellet reduction, which means technically it's supposed to be 10x5.4, but given it's based on a t-shirt launcher, I'm going to assume it's a single pellet projectile. So on the base stats, it's missing -90% pellets, +900% damage. edit: just realized the opening blurb about the projectile says "fires projectile... instead of pellets" so yeah, it's one projectile dealing 60-10% instead of 10x6-10%
Weapon Reskins in TF2 have always seemed like a strange case to me. On one hand if you like how a weapon works but hate how it looks it's nice to have another option to choose from. But on the other hand, reskins usually look like they would function differently from their counterpart. And I've always thought it would be neat if cool looking weapons like the maul had more of an identity than "Its the Homewrecker but for rich people" So I took a large number of weapon reskins currently available in the game and gave them their own set of stats ranging from "Slightly modified sidegrade to the original" to "Completely new weapon idea that's not balanced at all but a ton of fun." For this video at least I'm only going to be modifying weapons that are relatively cheap and easily obtainable so it can keep the pay 2 win to a minimum. Basically if its under a key in backpack.tf (tm) or it's directly craftable then its gonna be fair game. I'm also not going to be touching the Original, either of the pyroland weapons, or the Holy Mackerel since even though they're technically reskins, they have enough unique functions that make them notably different from their counterparts. All right lets go. The Three-Rune blade is a really cool looking weapon that just doesn't do it for me. Like sure if you hit somebody with a sword in real life they're probably gonna bleed. But if you made a sword that's so poorly weighted that you're guaranteed to hit yourself if you miss your target then you'd probably be better off not even forging the sword in the first place and just hurling chunks of iron at people. So hear me out, we've already got Demoknight but we don't have Scoutknight. I've always thought it would be really cool if the Three-rune made scout functioned kinda like Demoknight. You have a lot more health, better damage and range, and a slight movement speed buff in exchange for scout taking his medieval roleplay very seriously and refusing to use any non-medieval weapons. Scoutknight would effectively be a sidegrade to Demoknight by trading off health and shield resistances for better movement and secondary utility. I'm actually surprised we don't have a second melee subclass in TF2 already with how much time went into Demoknight. And the Three-rune seems like the most obvious weapon change to make to make that a reality. The Holy Mackerel is notably different enough from stock because the killfeed tracking hits function. However, the Unarmed Combat does basically the same thing as the Holy Mackerel so it does count as a reskin. The Unarmed Combat's basically a meme weapon so I'm not too concerned about making it competitively viable or anything, but I do wanna make it fulfill its role as a funny weapon by giving it funny stats. Since you're slapping people around, why not give it a knockback effect. The knockback wouldn't be much, but you'd be able to get kills with this pretty well just by juggling people around. It would be kinda annoying to fight against but the idea of slapping people off a cliff is funny to me, so I personally like the changes regardless of how effective they may be. The Nostromo Napalmer is technically not a reskin from stock because if you have the entire item set equipped you do more damage against scouts who are wearing the entire alien set, but only like 5 people have ever gotten use out of that specific stat so I'm willing to make an exception. Most of the flamethrowers right now reward you for being as close to your target as possible. So I thought it would be interesting to make a flamethrower that's the opposite, where it has increased flame distance but reverse falloff so you have to keep your target at the maximum possible distance to get the most damage. The increased flame speed would also give the flames more range since their calculation is based on time in the air instead of distance, so essentially its not as much of an ambush tool as much as it is a spacing tool. I have no idea how good or bad this would end up being because its such an "out there" concept, but I think this would be more of a high skill ceiling flamethrower to add to the game, and it would also work well in the Nostromo due to how the original version works in Alien. The Postal Pummeler has such a random design for an Axtinguisher reskin. Like sure, a mailbox as a melee is cool and all, but why make it a reskin to the Axtinguisher of all things. So if not an Axtinguisher reskin, what would a mailbox do? Mail has to travel to reach its destination and a lot of mail travels by air and yeah this is a pyro market gardener. There's not much explanation with this one, the only thing in note is that I added a deploy speed bonus to both negate the jetpack's long holster animation and to give you more time to hit targets with the detonator's smaller jumps. Other than that, I feel like pyro could use a market gardener and these are stats that would be a lot of fun in TF2. And it would make it doubly function by making the mailbox theme make more sense. The Maul is another really cool looking weapon that ends up being boring because of its stats. Because of how futuristic this thing looks, I'd expect it to do something more high-tech than just being a building smasher. So what if we inverted the homewrecker's damage against enemy buildings to provide buffs to friendly buildings instead? What I'm thinking for the Maul is that you'd be able to whack friendly buildings to make them operate a little bit faster. That means sentries would fire faster, dispensers would regenrate ammo and heal faster, and teleporters would take a little bit less time to recharge. This is of course a significant buff to Engineers, so just to make it a bit harder to keep buildings overclocked, the firing speed penalty would probably be necessary. Pybro's currently a great niche that's limited to a single weapon type, and since teamwork based playstyles should be widely encouraged in a game called "Team Fortress 2", getting pyros more option to help out friendly engineers would be a super great addition.
I think the Physician's Fix was a better name for the third weapon than the Surgical Solution, but if I had to come up with one, I would go with the Terrible Tonic
a pretty fun idea for the scout molotov I had was a throwable with 60 extra switch speed (in general like the old degrease), sets enemies on fire and deals 20 damage in the radius of a rocket or the jarate. It recharges every 20 seconds and damage dealt decreases the timer (50:1, a full meatshot would decrease the timer by around 12.50 seconds) and the main idea is to run in and out of battle dousing enemies in the molotov and running back in to pick them off with your scatter. This would be a good alternative playstyle for scouts wanting to have some effect on a whole group of enemies rather than being a 1v1 master. It would also pair really well with the soda popper and soas, since melee covers the soda popper's low sustainability and the molotov validates the stick's schdict. It's trade off is worse 1v1 duels since 20 damage isn't all that much considering the reason you've switched to your secondary is because you beefed your scatter shots. It would also work worse in competitive formats since people will generally be more spread out to reduce splash damage, and most comp lobbies are 6v6 or 7v7 anyway. It would lose the mid to long range harrassment capabilities of stock, but it could work around this by being spammed mid-1v1 if you can manage to aim the splash away from the person you're fighting, meatshot the guy, then throw it again.
Custom weapons are always such an interesting thing to explore, I just wish Valve handed over the games updates to the community but part of me knows it's too good to be true.
@@Aibadenshi Depends how it's done y'know? I would love to see more community made maps brought into the rotation. Custom weapons may just be too much for the base game though
I don't know about the pressure gauge. Seems like a detail that's too.. I don't know, _smart_ for Scout? I'm also a little surprised you didn't actually keep the theme of a Nerf tennis launcher and gave it some in-universe toy branding similar to Bonk, Criticola, and the Atomiser.
Bro really channeled his inner 2020/2021 with that molotov name. Also, the launcher image wasn't a suppressed rifle, it was something called a "can cannon" which uses blanks to launch FILLED soda cans 100+ yards.
Uh yeah if a weapon says something like “-10% damage” that’s usually relative to... yknow... the base damage of the weapon. The base damage for the scattergun is 6 damage for 10 pellets AKA 60 damage. That would mean the projectile at 0 charge deals 54 damage (60 - 6) and at full charge would deal 90 (~=54*1.67)
I feel like The Surgical Solution seems like the kind of thing you would throw out of panic while a screaming trolldier just commits an air raid on you lol (I feel like The Ludwig Solution [Just like Benedict's Solution] could be a good rename for it)
I've thought of several spy secondaries that would be like... ya'know like how solider has his banners 'n' boots, demo has shields, scout has throwable, but spy has only one secondary and it's just the normal sapper but worse at everything except frontier justice engi's so here are some that would shake things up a little: -The Daily Doctor Deterrent, a throwable apple that reduces medic uber if you can hit them or their patient. -The Deadly Dosage. a vial of poison that can be used to poison medkits, making anyone who picks them up marked for death for 8 seconds. the poisoned medkits have their blue replaced with red and their red cross replaced with the marked for death symbol so that you can tell them apart. -and The Fake Friend, a deployable that would create one of the wooden class cutouts that for the enemy appears as a rival teammate of your choosing standing still with their primary out. if it's a heavy, its revving and if it's a sniper, it's scoped.
I personally think having the ‘surgical solution’ replace the melee instead of the syringe gun is overpowered. Allowing for both the insane long-range single target healing of the crossbow, the AOE healing of the solution and the ubercharge all in one package would be overpowered and would completely shake up the balance. I’d have it replace the syringe gun and give it (and the crossbow if it was ever added in an update) a slower holster speed. And if you really don’t want it replacing the syringe gun why not throw a curveball in and have it replace the Medigun. Maybe give it increased healing and a faster cool-down. Just a thought tho
The All-star's cannon appears to be a can-cannon. It's an AR-15 modification with a cup on the front end. You stick a soda can or beer can in the end and load a blank into the chamber, the gasses from the blank yeet the soda can through the air. So not quite a pneumatic gun, it's still gunpowder, but it's cool as shit, and yes, it can fire baseballs.
Honestly I think BiNC would have been a really cool weapon concept of it got tweaked a bit. Not only would it completely Scout’s Soda trilogy, but it would add a unique effect that would be well utilized. Here are my tweaked BiNC stats: + Dealing damage increases BiNC meter + + On Full BiNC Bar: Drink to gain +15% movement speed and +50% damage resistance vs sentrys for 10 seconds + + Dealing damage under BiNC effects will give recharge to all meters + - Dealing damage under BiNC effects increases damage vulnerability vs players, capping at 50% - - -50% BiNC recharge when Dealing damage with BiNC - • BiNC recharges based on damage output, taking less damage to recharge depending on damage output with last BiNC effects •
For the Medic weapon, what about medieval mode? Sure, you can run the crossbow, but there's no guarantee someone will use that (or even have it at all).
How about the “Mischung Mess”? Mischung, according to Google translate, is German for concoction, and it maintains the alliteration. Also, given that it would be his melee, perhaps throwing it is the right alt fire, and the basic melee attack is just the worst option. Also no random crits, because then it might hit hard enough to get a kill in the situation’s where the bone saws are supposed to be important in.
Some words on the jars: I think that, if you do a second episode, should totally remix the minicrit medic jar, as I think it could be an interesting challenge to differentiate it from the prescription. Another idea of mine was having the medic throwable able to replace either the secondary or melee. This move would pair well with my previous idea: perhaps the blue jar would give minicrits to the medic, who would then ubersaw a nearby demo to death or smth. The throwables for medic in general just open up so many doors.
Designing TF2 weapons have always seemed like a strange case to me. On one hand if you like the playstyle a weapon or class promotes but hate the stats it's fun to think of a more balanced version of it in the form of a new weapon. On the other hand why not use that new weapon idea to promote a completely new and unique playstyle while buffing or nerfing the existing weapons?
I don't have access to Adobe programs but I do have copies of Affinity Photo and Designer...I wonder if I can pull off stuff like this? Would be fun...
Great Blue, you have this all wrong. The All-Star's Cannon should be a weapon name that goes on the Heavy, obviously it shoots american footballs at the enemies and works on an overheat system.
My reaction of that Information, a Revelation, of something wich i cannot comprehend , how did you come up with something so bizarre, making me repulse from my thought now.
Ngl the first weapon concept is begging to be a PvZ GW2 Z-7 Imp type weapon, where people will start playing with a modified controller to shoot out those things at the speed of light
Recommending the name The Fifth Humor for the Medic throwable, as a reference to the four humors of older humoral theory, in a fun twist, they’re actually real and Medic discovered a new one!
The thing with the peaceful protest is it can combo with sun on a stick, which would be fun to do kind of being like the old sandman combo but without the stun and insane damage all at once it dealing 114 damage and if it does 4 seconds of after burn and combo with sun on a stick it could do 146.
just something I noticed that you may not have, unless I'm mistaken the 1st scout weapon is based off of a can cannon but with a charge mechanic. hope this helps.
"Molotov Cocktails make the most sense for Scout" What about Pyro? The guy who's name is literally another way to say fire? Besides, the beaker design is much more interesting for a Scout fire-based throwable.
I have no hate on any custom make weapons. But most of the time, I just see them just being slight stats adjust or complete bonker like too broken to use or broken on use.
Making it a generic molative is hardly in the whacky spirit of TF2, and the name is hardly a joke. Make it a bucket of chicken called the "Hell fire Mannhocks" With saxton hale's face on the front done in the same style as the Kernal sander's KFX bucket. Then make an alternate skin for it called the "Lemons that burn your house down" with the apurture science logo on the side of a similar looking box.
The design stuff is my favorite tbh. There's lots of things I never thought about with my own ideas for weapons and how they'd affect the rest of the game and the class
An idea I've had for a scout weapon is "the pothead" it would have: +10% damage bonus +50% faster holster speed +'potted' enemies take +10% more fire damage -25% deploy speed -'potted' enemies cannot be headshot -25% less damage dealt to 'potted' enemies 'potting' an enemy blinds them for 5 seconds (Keys: += positive -=negative)
Honestly the Hot! Bottle seemed a lot more like a beaker of Magma than a potion so my mind went to some kind of failed Saxton Hale hot sauce that was literally just lava but eventually recalled. Imagine if it was like a bottle of A1 or Tapatío instead of a Molotov
A hot sauce bottle used as a Molotov
Saxton Hale using lava as hot sauce is quite possibly the most on-brand thing I can imagine as well!
MANNbasco. Gotcha!jang
Many options for name tags for the user's favourite brands, varieties, and puns thereupon.
Real Mann's Flaming Sauce
TBH it should have been a molotov in a soda can, some sort of "spicy" critacola or something
Funnily enough the Scout Molotov indirectly buffs the Volcano Stick, and actually gives it a purpuse
It could also pair with an Axtinguisher Pyro because ironically Scout's molotov is better at lighting lots of people on fire all at once than the Gas Passer. Scouts throws the molotov and then both him and a friendly Pyro go clean up with melees if that's a thing you really wanted to do.
It is sun on a stick but yes
@feketenorbert9421 "uhm actually it's sun on a stick" 🤓
@@Goat_gamering honestly I like volcano stick better
@@IM_ABYSSAL Aaaahhhh SHAAADUP.
The curveball is a perfect name and it is on par with all of the valve names. Nothing wrong with it.
I feel like it would be kinda weird since the pitching machine doesn't actually throw curveballs though.
@@AbruptAvalanche I mean they sorta do. Technically they (can) throw sliders, but in terms of naming; close enough
also fits because the curveball is drastically different from all the other primaries, it’s literally throwing a spanner in the works.
I also thought the name 'The Perfect Pitch' was a good idea.
@@gabegunderman482 that actually sounds great, but maybe itd be better suited as a scout cosmetic name. Idk what the cosmetic would be but something to do with being a singer i assume. Idk, tf2 names almost always have double meanings, and the phrase 'perfect pitch' already has 2 meanings, so itd just make sense to be used for something with relevancy to both meanings, rather than just the one.
I’d say an interesting mechanic for the “All-Star’s cannon” could be that successive hits decrease charge time (maxing out at say 5 and a 5-10% increase per hit)
I think it would be a bit too dragon's fury with that
I thought an interesting mechanic would be the reversed damage falloff like the Crossbow.
One idea that I had was to gain your shot back if you get a hit, which I think would be a better replacement for the faster firing speed Blue implemented on my weapon
@@Goat_gameringnot really a bad thing
The Scout Molotov combined with the Sun on a Stick would actually be such a fun combo
thats why i made it
@@DRAGONFLAIR2008Oh hey look at that it's the guy
@@HerrConner627 howdy
I think giving The Physician's Fix the stat "Removes debuffs from teammates" (similar to shield charges) would be a cool addition!
Nice animations.
I think that would be a good addition
I would also add the part that it would or wouldn’t (I don’t really know which would be better) gain UberCharge to compare it to the Ubersaw
So just a fuck pyro tool
I don't think we can add anything to it, I think the idea is super OP as is, but I could be wrong. As a replacement for the secondary it's balanced by the crossbow and mostly fine, but as a replacement for melee it gives you, IMO, too much utility. You've got your short range team heal in the medi gun, your self defense plus additional self heal in the blutsager, and (while yes, on a cooldown) short range AOE team/self heal plus enemy damage.
It would also just be an upgrade to the amputater
I'm pretty sure that so-called suppressed carbine was actually a picture of a can Cannon which is basically a gun that fires cans out of it by you loading blanks into the magazine and a can into the enlarged barrel
I can now imagine a second variation of the weapon except, instead of shooting baseballs, it shoots cans of BONK! so it's a real weapon type
@@sorararah charge it up to launch cans of crit o cola
You are correct. But I'm pretty sure the can cannon was invented in the 2000's. Tf2 canonically takes place at around the ww2/cold war era.
@@lukelofquist3734 china lake loaded with cans
@@lukelofquist3734 some countries made rifle grenades that function similar to the can cannon as far back as the world wars
The Molotov could be a scout AND pyro weapon, first because fire, obviously, but as a weapon for the fire of revolution cosmetic set added in the most recent case, as that has a Molotov too
And be a lot less utter garbage than the Gas Passer.
I think it would fit well on the heavy because it would work well with the huo long heater
@@Appletank8 meanwhile mvm
Honestly I don't know if gameplay wise it'd be good but I could see a molotov working for demoman as something like the kaber but fire based
Designing weapons in TF2 have always seemed like a strange case to me
I hate you, have my like and LEAVE.
Top comments have always seemed like a strange case to me
Replies have always seemed like a strange case to me
this joke won't stop being funny
@@3st3ban70 These jokes have always seemed like a strange case to me
i'm still shocked that we never had a molotov item for the scout, despite his personality and him having offensive throwables with the guillotine
i actually had an idea similar to the one in the video for the molotov weapon in a dream, except it was named "The Extra-spicy Shake" and it had a 10 second recharge instead
Also the sun on a stick might actually not rely on other people to be almost-not-useless
@@mrsentrybuster i didnt even think about the combos with the sun on a stick. with that you could oneshot any class thats not a heavy or a soldier and leave the soldier at something like 20 health after all the afterburn.
It's basically a AoE Guillotine that assist friendly Pyro with Free Crit and make the sun on the stick OP due to it being the Bushwacka combo for scout.
See, this gives the sun on a stick attention
Anarchist scout
The fact he found the baseball launcher image from a tf2 clone of all things is insane
Edit: holy crap this blew up overnight
"Yeah!"
-Scout
Funny how that those developers had the same idea as great blue
Typical colors 2
He also didn't recognize the weapon in the "All-Star Cannon" image the user posted, he thought it was a modern suppressed submachine gun when it's clearly a Can Cannon upper on an AR15 (a big tube you can put on an AR15 that fires soda cans and tennis balls using 5.56 blanks)
the "baseball launcher" is actually just the default Snowball Cannon gear from 2009. they did not make that design
Another way the Peaceful Protest (The Molotov) could be styled is as a Bonk! soda bottle, and it could be called "The Fanboy's Firebomb". I do really enjoy the look of the ale bottle but I just think it'd be another interesting styling
for the 2 medic weapons, I think one neat mechanic would be combining them both. what if you had the jar, then you can press right click to shake it or something and swap between the effects.
and like you have a 3 seconds countdown to swap it back
damn, i like that, but both would have to be nerfed bad to be balanced
@@afasdfasafd314 the thing is, I don't think they need to be nerfed, *it would compete with the übersaw for the melee slot*
Scout being given a way to ignite enemies unironically provides more of a genuine use to the sun on a stick.
yes yes it does thats why i made it
Scout with the power to light enemies on fire would give the sun on a stick an actual use
That basicly what jarate bushwacka combo is, but now insted of a slow sniper that you could outrun, you have a scout that always does crits. Maybe the sun stick from hell would need a nerf
@@meeedicthethird6423 i personally think the "molotov" Simply shouldn't deal splash damage, but just set on fire. That way, the Stick can no longer one shot weak classes
@@meeedicthethird6423 the reason that combo is stupid on sniper is because sniper is intended to be weak in close range combat, wherease with scout it fits a lot better. For example, the axtinguisher works with pyro because he’s intended to be close range. Although I still agree with you that the sun on a stick even with the molotov is poorly designed. One weapon that basically relies you have one other specific weapon equipped to work is pretty bad design. Scout running at you with his melee is a lot easier to deal with than you’d think, and the crits have to be worth it over scattergun meatshots which is not easy to do without it being broken
Hey Blue, thanks for the mention for my weapon concept! I'll be sure to take the advice you've given for future weapon concepts!
hello fellow concepter
@DRAGONFLAIR2008 Oh hey man!
@@qcubic howdy
I think you could do some good shit. Maybe try a Soldier primary? They're easy to balance, and it seems perfect considering your idea was a projectile.
He ruined ur weapon imo, not being able to 2 tap a medic (SCOUT'S BREAD AND BUTTER) is very stupid
It should do like 70-120 damage, with huntsmanesque velocity and charge time, and maybe like a shot every second?
Imagine if he had made a molo-bonk instead of a molotov, that would fit scout way more and also explains the "explosion damage" with metal frags flying around (the can doesn't break afterall when thrown).
"Bonk! Nuclear Blast"
There's a tf2 inspired roblox game where the scout class has a throwable soda can that causes the target's head hitbox to expand
@@badideagenerator2315flappy men
This will be a great series
I think the All-Star’s Cannon was originally intended to be a T-Shirt Cannon, since the flavor text reads that it was “repurposed for the distribution of your favorite sports merchandise”, though baseballs would also make some sense in this context.
As the creator of it, it was actually meant to fire soda cans like some rifle accessories have. Just look up "soda can launcher" and you'll get a general idea whay I was going for
Source could break in Medieval mode if you replace the bone saw
Then make the replacement not allowed in medieval mode.
How.
@@Brokendog-wt4ul You can't not have a weapon in the Source engine
If there's any class that should get a molotov, it'd probably be demo. Seriously, they're literally weaponized alcohol that explodes, it'd fit perfectly for him.
Counterpoint: Demo would never waste perfectly good alcohol by burning it. If he's burning it, that means he's not drinking it!
@Dovahkat963 make it a lunchbox item that gives him incendiary grenades/stickies in exchange for being 50% more vulnerable to fire damage when he drinks it.
And pyro because pyro. Those 2
Or scout because sun in a stick
For the first weapon, I think a better idea for increasing firing speed would be to take an idea from the Dragon's Fury and have the firing speed dramatically increase after you successfully hit someone, and keep the base firing speed slower like on the original concept. (Maybe there could be an additional stipulation, for example you only get the boosted firing speed if you hit a charged shot)
One of my first reworks to my idea was to gain your shot back on a successful hit, and I think that would've been the best approach since it's pretty simple
Scout's weapon SHOULD be a T shirt cannon so it doesn't overlap with the sandman
Weapon Concepts in TF2 have always seemed like a strange case to me. On one hand there are a lot of great ideas floating around the community. But on the other hand, Valve never pays the game any attention, so these never have a chance of making it into the game.
Tf2 is a victim of valve's poor corporate structure
but tf2 classic exists and people are crazy enough to add custom weapons to that though most of the servers i see are pretty ridiculous
For the medic weapon I tried to give a name that played off both of the submitted designs. Considering they are similar weapons I wanted to give them similar names that reflect their purpose, either supportive for the healing, or offensive with the crits. With that I mind I submit the twin names of The Therapist's Tonic for the healing, and The Tormentor's Tincture for the crits.
You should name the Molotov “dads wine”
Other people have said the first weapon is a soda can cannon but if we want to keep the sports motif of scout then mannco modified t-shirt cannon
“Designed for even the largest of stadiums” “do not point at face”
I think the intention for the launcher was to be like a Tshirt cannon (like you see at sports events), but I like the idea of launching Baseballs. Maybe one of those would have made for a more interesting base for the visual design?
The user’s intention was a can cannon, it’s an AR-15 with an enlarged barrel that you load cans into the barrel allowing you to take a magazine of blank firing 5.56 ammo to launch the cans, user likely wanted the projectile to be a Bonk! can.
@TotallyNotToaster I figured Tshirt cannon based off of the description before the rebalance, which mentions it was used by Mannco to launch merchandise.
@@Zander2212 Nah, the dude's right. It was a can cannon
@@totallynottoaster1114 Just from how Blue was talking it doesn't seem like he's familiar with firearms. But that didn't stop me from yelling at my screen for that whole section
I love how the picture for the first idea wasn't a suppressed AR15 but an actual can cannon. They are a blast to shoot!
Thanks man!
The pneumatic rifle would probably hide a lot of its stats the way the Shortstop does, we think that's a remnant of Valve at some point intending to add more 'pepperbox' class weapons instead of 'scattergun' class weapons but that's based on pretty much nothing
I feel like the Medic throwable would be incredibly helpful regarding uber pushes, as usually when you use stock uber or kritzkrieg you won’t have the chance to heal another teammates. What this does is allow Medic to essentially give his entire team constant healing before pushing in with an ubercharge, and not have to worry about any of them dying.
For the scout cannon maybe in order to avoid 3 uncharged shots being fired really quickly you could add a firing speed increase after every fully charged shot, or an increase just dependent on the charge
crossbow, quick fix, and surgical solution/physicians fix. absolutely perfect loadout. if they let this weapon get in the game this will be my medic loadout
I like the idea of throwable AoE items for the medic. Ana's throwable in OW is really fun to use and adds some more depth to the gameplay.
I think in addition to the Curveball there should be a function that discourages charging and holding a full powered shot like how the Demoman's fully charged sticky bomb fires automatically. That function may have been implied, seeing as how you drew parallels between it and the sticky bomb launcher often, but I feel like I should explicitly say it just in case.
Would love for you to hire a source mod/vscript developer to actually visualize and make these useable!
For the first concept I think it would've been a cool idea if it was a shirt cannon like you see in big league games. Yes it was invented in the 90s, but they used slingshot versions before that (didn't have enough range originally) which could also be a downside too
There's a medic melee on the workshop that's a beaker full of liquid complete with a shattered model like Demo's bottle. You could potentially take the Surgical Solution and make it a support melee akin to the Disciplinary Action, with splash healing as a "one-and-done" effect like the Ullapool Caber (probably with a recharge).
The medic jar seems op, specifically in a competitive environment. Medic is pretty vulnerable to being bombed in competitive settings and he rarely has the opportunity to use his melee anyway. The self heal would really help him survive being jumped and the bleed would be really annoying for spies to deal with. Especially on payload defense, where most spies sit and wait for an opportunity to stab the medic, him being able to randomly throw a bleed around whenever he wants seems a bit much.
Who cares about comp though
@@badideagenerator2315 These situations they list aren't exclusive to comp though.
fun silly goofy advice for making good molotov cocktails (in minecraft) that isn't illegal to know but is illegal to put into practice in the usa (in minecraft) so definitely dont:
-if using alcohol, use the highest proof you can get your hands on (ideally 100%)
~gasoline isn't the best on its own cuz it burns well but doesnt last long- you'll get an initial explosion but not much else. mix with roofing tar or motor oil(?) for it to last longer (and get bonus points, cuz it'll stick to the target!)
~kerosene/paraffin works well, as you can guess cuz its a lamp oil
~you don't need to fill the bottle all the way. 3/4 should be enough
-most wine bottles are designed to not break when dropped, so they aren't the best to use. beer bottles are better, or even mason jars! (you can always score a bottle first to make it weaker, though do be careful because you're cutting glass and if you go too far you might cause leaking or just break the bottle altogether)
-the wick used (whatever rag you're lighting before throwing; avoid synthetic materials) should only be two or so inches long outside of the bottle, with most of it being inside soaking up the liquid. you just need the fire to last long enough to ignite the fuel when the bottle breaks! Make sure to pack the wick tightly in the mouth of the bottle so nothing spills
-right before lighting and throwing the molotov, quickly turn (and then un-turn) the bottle upside-down to soak the wick a little. light it and then throw it IMMEDIATELY!
~when throwing, make sure to aim at hard surfaces instead of soft ones. Sure, a bush would be a good target for starting a fire, but the bottle is much more likely to break when it hits the ground beneath it instead of the thin branches. also, remember this is only for minecraft pvp so never do this in real life, but the pavement beneath a person's feet is a much better target than the person themself.
~throw overhand, like a throwing axe! you'll get more force compared to underhand.
but remember this is all stuff that's only for minecraft and not real life and possession of a molotov cocktail is totally illegal so like never make one. but its totally cool to write this information down! (in minecraft, of course)
edit: stupid youtube putting strikethroughs
I think a silenced shotgun for heavy would be epic. Like the one Anton Chigurh uses. No idea what the stats would be but it would be named something like The One Right Tool.
For the “silent” part I say either a pretty quiet firing sound, or no hit indicator.
It's worth noting for weapon one that's a firearm called the "can cannon", it's a blank firing adapter for ARs that allows you to shoot cans
I think the molotov would make for a good alternative for the mad milk in mvm for a more damage focused scout
Weapon generating is now done by humans
And people are telling me that ai will take away our jobs
I had this idea for a new snapper for spy
Similar to the red tape recorder, the sapper does not kill the sentry, but instead after maybe 15 seconds swaps its team colour and becomes a new entity (as in the engineer cant destroy or buff it since it belongs to the other team).
And then after maybe 30 seconds after it switches it would self destruct.
And to make it more balanced, the sapper only works on sentries and removes the spies disguise or something.
Sounds too op though
They could figure out a way to balance it
I think it would be cool but I think a slight delay to its firing speed would be in order and slower holster speed too.
That way you're having to aim/choose more carefully which building you sap and cant just spam into the engie nest like a regular sapper and then easily switch to a knife to stab and steal the sentry.
Basically make it require slightly more skill and be easier to punish but have the new utility of team switching. Also make it so friendly engies can heal it but not upgrade it or move it, so if its a level 2 sentry thats all you get.
I dont think it should last only 30 seconds because sentries without an engie to heal them are weak anyway.
i really love the physician fix concept, would be interesting to give medic more stuff he can do differently, like you would have the reliable but close ranged medigun, the long ranged crossbow and the jar that could be lobed around ledges and stuff. That's 2 different kind of projectile you have to train yourself to use and it could also mean that running crossbow might not be just as a default pick as now, I still think medic should have more interesting stuff on needle gun slots tho
this needs a sequel.
The AR thing is called a can cannon and it came before the nerf tennis ball launcher
For the all-star's cannon, it feels like it's supposed to be based on the scattergun's 10x6 base damage. This is a little strange, because it doesn't mention a pellet reduction, which means technically it's supposed to be 10x5.4, but given it's based on a t-shirt launcher, I'm going to assume it's a single pellet projectile.
So on the base stats, it's missing -90% pellets, +900% damage.
edit: just realized the opening blurb about the projectile says "fires projectile... instead of pellets" so yeah, it's one projectile dealing 60-10% instead of 10x6-10%
Yep, all stats were based off of the scattergun
Weapon Reskins in TF2 have always seemed like a strange case to me. On one hand if you like how a weapon works but hate how it looks it's nice to have another option to choose from. But on the other hand, reskins usually look like they would function differently from their counterpart. And I've always thought it would be neat if cool looking weapons like the maul had more of an identity than "Its the Homewrecker but for rich people" So I took a large number of weapon reskins currently available in the game and gave them their own set of stats ranging from "Slightly modified sidegrade to the original" to "Completely new weapon idea that's not balanced at all but a ton of fun."
For this video at least I'm only going to be modifying weapons that are relatively cheap and easily obtainable so it can keep the pay 2 win to a minimum. Basically if its under a key in backpack.tf (tm) or it's directly craftable then its gonna be fair game. I'm also not going to be touching the Original, either of the pyroland weapons, or the Holy Mackerel since even though they're technically reskins, they have enough unique functions that make them notably different from their counterparts. All right lets go.
The Three-Rune blade is a really cool looking weapon that just doesn't do it for me. Like sure if you hit somebody with a sword in real life they're probably gonna bleed. But if you made a sword that's so poorly weighted that you're guaranteed to hit yourself if you miss your target then you'd probably be better off not even forging the sword in the first place and just hurling chunks of iron at people. So hear me out, we've already got Demoknight but we don't have Scoutknight. I've always thought it would be really cool if the Three-rune made scout functioned kinda like Demoknight. You have a lot more health, better damage and range, and a slight movement speed buff in exchange for scout taking his medieval roleplay very seriously and refusing to use any non-medieval weapons. Scoutknight would effectively be a sidegrade to Demoknight by trading off health and shield resistances for better movement and secondary utility. I'm actually surprised we don't have a second melee subclass in TF2 already with how much time went into Demoknight. And the Three-rune seems like the most obvious weapon change to make to make that a reality.
The Holy Mackerel is notably different enough from stock because the killfeed tracking hits function. However, the Unarmed Combat does basically the same thing as the Holy Mackerel so it does count as a reskin. The Unarmed Combat's basically a meme weapon so I'm not too concerned about making it competitively viable or anything, but I do wanna make it fulfill its role as a funny weapon by giving it funny stats. Since you're slapping people around, why not give it a knockback effect. The knockback wouldn't be much, but you'd be able to get kills with this pretty well just by juggling people around. It would be kinda annoying to fight against but the idea of slapping people off a cliff is funny to me, so I personally like the changes regardless of how effective they may be.
The Nostromo Napalmer is technically not a reskin from stock because if you have the entire item set equipped you do more damage against scouts who are wearing the entire alien set, but only like 5 people have ever gotten use out of that specific stat so I'm willing to make an exception. Most of the flamethrowers right now reward you for being as close to your target as possible. So I thought it would be interesting to make a flamethrower that's the opposite, where it has increased flame distance but reverse falloff so you have to keep your target at the maximum possible distance to get the most damage. The increased flame speed would also give the flames more range since their calculation is based on time in the air instead of distance, so essentially its not as much of an ambush tool as much as it is a spacing tool. I have no idea how good or bad this would end up being because its such an "out there" concept, but I think this would be more of a high skill ceiling flamethrower to add to the game, and it would also work well in the Nostromo due to how the original version works in Alien.
The Postal Pummeler has such a random design for an Axtinguisher reskin. Like sure, a mailbox as a melee is cool and all, but why make it a reskin to the Axtinguisher of all things. So if not an Axtinguisher reskin, what would a mailbox do? Mail has to travel to reach its destination and a lot of mail travels by air and yeah this is a pyro market gardener. There's not much explanation with this one, the only thing in note is that I added a deploy speed bonus to both negate the jetpack's long holster animation and to give you more time to hit targets with the detonator's smaller jumps. Other than that, I feel like pyro could use a market gardener and these are stats that would be a lot of fun in TF2. And it would make it doubly function by making the mailbox theme make more sense.
The Maul is another really cool looking weapon that ends up being boring because of its stats. Because of how futuristic this thing looks, I'd expect it to do something more high-tech than just being a building smasher. So what if we inverted the homewrecker's damage against enemy buildings to provide buffs to friendly buildings instead? What I'm thinking for the Maul is that you'd be able to whack friendly buildings to make them operate a little bit faster. That means sentries would fire faster, dispensers would regenrate ammo and heal faster, and teleporters would take a little bit less time to recharge. This is of course a significant buff to Engineers, so just to make it a bit harder to keep buildings overclocked, the firing speed penalty would probably be necessary. Pybro's currently a great niche that's limited to a single weapon type, and since teamwork based playstyles should be widely encouraged in a game called "Team Fortress 2", getting pyros more option to help out friendly engineers would be a super great addition.
you should continue your random weapon generator drawing series.
I think the Physician's Fix was a better name for the third weapon than the Surgical Solution, but if I had to come up with one, I would go with the Terrible Tonic
The curveball's final design kinda seems something like a scout's huntsman
I didn't realize that in the making of it until now
a pretty fun idea for the scout molotov I had was a throwable with 60 extra switch speed (in general like the old degrease), sets enemies on fire and deals 20 damage in the radius of a rocket or the jarate. It recharges every 20 seconds and damage dealt decreases the timer (50:1, a full meatshot would decrease the timer by around 12.50 seconds) and the main idea is to run in and out of battle dousing enemies in the molotov and running back in to pick them off with your scatter. This would be a good alternative playstyle for scouts wanting to have some effect on a whole group of enemies rather than being a 1v1 master. It would also pair really well with the soda popper and soas, since melee covers the soda popper's low sustainability and the molotov validates the stick's schdict. It's trade off is worse 1v1 duels since 20 damage isn't all that much considering the reason you've switched to your secondary is because you beefed your scatter shots. It would also work worse in competitive formats since people will generally be more spread out to reduce splash damage, and most comp lobbies are 6v6 or 7v7 anyway. It would lose the mid to long range harrassment capabilities of stock, but it could work around this by being spammed mid-1v1 if you can manage to aim the splash away from the person you're fighting, meatshot the guy, then throw it again.
Custom weapons are always such an interesting thing to explore, I just wish Valve handed over the games updates to the community but part of me knows it's too good to be true.
Good idea. But it will be somewhat horrible on practice.
Custom weapons in the tf2 community has always been a strange case to me
@@Aibadenshi Depends how it's done y'know? I would love to see more community made maps brought into the rotation. Custom weapons may just be too much for the base game though
@@jey5806 You'll need a 5$ key to unlock it, sorry
@@RedFragmentation Yes. But the community it's own worst enemy on how thing should be done. So I don't have high hope for them to work.
I don't know about the pressure gauge. Seems like a detail that's too.. I don't know, _smart_ for Scout? I'm also a little surprised you didn't actually keep the theme of a Nerf tennis launcher and gave it some in-universe toy branding similar to Bonk, Criticola, and the Atomiser.
9:03 As a typical colors player, seeing the game make any kind of cameo in a video, makes me really happy for some reason.
im just wondering how the fuck he landed there
Missed opportunity to call it the Teutonic Tonic
I think that cough syrup throwable for medic should have had something in German on its label.
I just realised with the medic bottle. TF2 might be in violation of the geneva convention
i was looking for this comment
For the medic bottle why not mix the two mixtures like medic swishes it around and it changes it’s effects
Bro really channeled his inner 2020/2021 with that molotov name. Also, the launcher image wasn't a suppressed rifle, it was something called a "can cannon" which uses blanks to launch FILLED soda cans 100+ yards.
Uh yeah if a weapon says something like “-10% damage” that’s usually relative to... yknow... the base damage of the weapon. The base damage for the scattergun is 6 damage for 10 pellets AKA 60 damage. That would mean the projectile at 0 charge deals 54 damage (60 - 6) and at full charge would deal 90 (~=54*1.67)
I feel like The Surgical Solution seems like the kind of thing you would throw out of panic while a screaming trolldier just commits an air raid on you lol (I feel like The Ludwig Solution [Just like Benedict's Solution] could be a good rename for it)
I've thought of several spy secondaries that would be like... ya'know like how solider has his banners 'n' boots, demo has shields, scout has throwable, but spy has only one secondary and it's just the normal sapper but worse at everything except frontier justice engi's so here are some that would shake things up a little:
-The Daily Doctor Deterrent, a throwable apple that reduces medic uber if you can hit them or their patient.
-The Deadly Dosage. a vial of poison that can be used to poison medkits, making anyone who picks them up marked for death for 8 seconds. the poisoned medkits have their blue replaced with red and their red cross replaced with the marked for death symbol so that you can tell them apart.
-and The Fake Friend, a deployable that would create one of the wooden class cutouts that for the enemy appears as a rival teammate of your choosing standing still with their primary out. if it's a heavy, its revving and if it's a sniper, it's scoped.
I personally think having the ‘surgical solution’ replace the melee instead of the syringe gun is overpowered. Allowing for both the insane long-range single target healing of the crossbow, the AOE healing of the solution and the ubercharge all in one package would be overpowered and would completely shake up the balance.
I’d have it replace the syringe gun and give it (and the crossbow if it was ever added in an update) a slower holster speed. And if you really don’t want it replacing the syringe gun why not throw a curveball in and have it replace the Medigun. Maybe give it increased healing and a faster cool-down. Just a thought tho
The All-star's cannon appears to be a can-cannon.
It's an AR-15 modification with a cup on the front end.
You stick a soda can or beer can in the end and load a blank into the chamber, the gasses from the blank yeet the soda can through the air.
So not quite a pneumatic gun, it's still gunpowder, but it's cool as shit, and yes, it can fire baseballs.
Honestly I think BiNC would have been a really cool weapon concept of it got tweaked a bit.
Not only would it completely Scout’s Soda trilogy, but it would add a unique effect that would be well utilized.
Here are my tweaked BiNC stats:
+ Dealing damage increases BiNC meter +
+ On Full BiNC Bar: Drink to gain +15% movement speed and +50% damage resistance vs sentrys for 10 seconds +
+ Dealing damage under BiNC effects will give recharge to all meters +
- Dealing damage under BiNC effects increases damage vulnerability vs players, capping at 50% -
- -50% BiNC recharge when Dealing damage with BiNC -
• BiNC recharges based on damage output, taking less damage to recharge depending on damage output with last BiNC effects •
For the Medic weapon, what about medieval mode? Sure, you can run the crossbow, but there's no guarantee someone will use that (or even have it at all).
How about the “Mischung Mess”? Mischung, according to Google translate, is German for concoction, and it maintains the alliteration.
Also, given that it would be his melee, perhaps throwing it is the right alt fire, and the basic melee attack is just the worst option. Also no random crits, because then it might hit hard enough to get a kill in the situation’s where the bone saws are supposed to be important in.
Some words on the jars: I think that, if you do a second episode, should totally remix the minicrit medic jar, as I think it could be an interesting challenge to differentiate it from the prescription. Another idea of mine was having the medic throwable able to replace either the secondary or melee. This move would pair well with my previous idea: perhaps the blue jar would give minicrits to the medic, who would then ubersaw a nearby demo to death or smth. The throwables for medic in general just open up so many doors.
Designing TF2 weapons have always seemed like a strange case to me. On one hand if you like the playstyle a weapon or class promotes but hate the stats it's fun to think of a more balanced version of it in the form of a new weapon. On the other hand why not use that new weapon idea to promote a completely new and unique playstyle while buffing or nerfing the existing weapons?
I don't have access to Adobe programs but I do have copies of Affinity Photo and Designer...I wonder if I can pull off stuff like this? Would be fun...
Great Blue, you have this all wrong. The All-Star's Cannon should be a weapon name that goes on the Heavy, obviously it shoots american footballs at the enemies and works on an overheat system.
OKAY HEAR ME OUT.
Make The Surgical Solution act like ullapol caber. It'll be awesome and would allow to use broken glass bottle as melee.
My reaction of that Information, a Revelation, of something wich i cannot comprehend , how did you come up with something so bizarre, making me repulse from my thought now.
Ngl the first weapon concept is begging to be a PvZ GW2 Z-7 Imp type weapon, where people will start playing with a modified controller to shoot out those things at the speed of light
Recommending the name The Fifth Humor for the Medic throwable, as a reference to the four humors of older humoral theory, in a fun twist, they’re actually real and Medic discovered a new one!
Some ideas for the medic thrown name:
Traveling Treatment
Dousing Dose
Volatile Vial
Ranged Remedy
Sailing Solution (also sounds like saline solution lol)
The thing with the peaceful protest is it can combo with sun on a stick, which would be fun to do kind of being like the old sandman combo but without the stun and insane damage all at once it dealing 114 damage and if it does 4 seconds of after burn and combo with sun on a stick it could do 146.
The HOT! Wud be great if combine with the sun on a stick
🔥SCOUTS SUPER HOT FIRE LOUDOUT🔥
just something I noticed that you may not have, unless I'm mistaken the 1st scout weapon is based off of a can cannon but with a charge mechanic. hope this helps.
"Molotov Cocktails make the most sense for Scout"
What about Pyro? The guy who's name is literally another way to say fire? Besides, the beaker design is much more interesting for a Scout fire-based throwable.
I think the all-star cannon was supposed to be a T-Shirt cannon, the kind you see mascots using
I have no hate on any custom make weapons.
But most of the time, I just see them just being slight stats adjust or complete bonker like too broken to use or broken on use.
>doesn’t actually model it and code it and upload it to the workshop and test it
Cringe, what’s the point
"and other types of books that have words in them" ah yes, my favourite reading book, pictures.
I'd still keep the physicians fix on the primary to contest the crossbow that thing is too strong
When you said graphic design is your passion I thought you were just being funny
"Should look like it works realistically."
Hmmmmmmmm * Loch and Load * Hmmmmmmmm
I would've made the fire throwable into a jar of salsa personally
Making it a generic molative is hardly in the whacky spirit of TF2, and the name is hardly a joke.
Make it a bucket of chicken called the "Hell fire Mannhocks" With saxton hale's face on the front done in the same style as the Kernal sander's KFX bucket. Then make an alternate skin for it called the "Lemons that burn your house down" with the apurture science logo on the side of a similar looking box.
10/10
I really love these weapon design/rebalance videos.
The design stuff is my favorite tbh. There's lots of things I never thought about with my own ideas for weapons and how they'd affect the rest of the game and the class
All-stars cannon Alt fire for the projectile maybe?
Make a medigun that when you Uber it gives a speed boost
the medic throwable breaks geneva's conventions
babe wake up new great blue video just dropped
An idea I've had for a scout weapon is "the pothead" it would have:
+10% damage bonus
+50% faster holster speed
+'potted' enemies take +10% more fire damage
-25% deploy speed
-'potted' enemies cannot be headshot
-25% less damage dealt to 'potted' enemies
'potting' an enemy blinds them for 5 seconds
(Keys: += positive -=negative)
WEED guys its WEED Get it
GREAT BLUE, NO, YOU'RE GOING TO ANGER THE RED CROSS!