TF2's Door Problem

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  • Опубликовано: 29 сен 2024

Комментарии • 429

  • @ItzaLukkeri
    @ItzaLukkeri 9 месяцев назад +1088

    I find it funny how almost all of these problems are caused just by mappers using the smallest grid size

    • @johnarbuckle6775
      @johnarbuckle6775 9 месяцев назад +48

      Shounic be like

    • @YippingFox
      @YippingFox 9 месяцев назад +13

      Having no experience, wouldn't a larger grid lead to the same issues?

    • @ItzaLukkeri
      @ItzaLukkeri 9 месяцев назад +137

      @YippingFox No. The funny part about the small grid is that literally every single Hammer tutorial tells you not to use it often. Not using a small grid is like Hammer 101, but it's often easy to forget why. I've had problems with maps myself caused by a specific entity being 1 single unit too small.

    • @BacenticFlam
      @BacenticFlam 9 месяцев назад +7

      hammer editor grid size door

    • @DRAGONFLAIR2008
      @DRAGONFLAIR2008 9 месяцев назад +23

      Every time the hammer editor is mentioned a source creator dies

  • @infamoushacker4chan883
    @infamoushacker4chan883 9 месяцев назад +717

    7:13 There's a check that happens every item Pyro attempts to use his flamethrower meant to prevent this from occurring. Standing inside a teammate causes the check to be disregarded and the particles spawn anyways. I think Shounic covered it at one point.

    • @bakugo_v8
      @bakugo_v8 9 месяцев назад +29

      Yep, if you stand inside a teammate, the trace check that is meant to stop the flamethrower from firing if it hits the world will hit the teammate instead of the world.

    • @SparkyCas
      @SparkyCas 9 месяцев назад +4

      So it got confusd. Kind of just returning 0 type of situation.

    • @caramelldansen2204
      @caramelldansen2204 9 месяцев назад

      *time 😊

    • @_pancakes1734
      @_pancakes1734 9 месяцев назад +2

      @@SparkyCas guessing but, i don't think it's getting confused. i think it sees a teammate and intentionally fires anyways to prevent close-by teammates eating your flames, just like how close by teammates don't block projectiles. They just forgot that there might be a wall as well as a nearby teammate. again, this is just a guess.

    • @Vashzaron
      @Vashzaron 8 месяцев назад +1

      Reminds me of an ancient glitch that you could shoot people with the sniper rifle through doors if there was a teammate covering your shot

  • @QuartetBaguette
    @QuartetBaguette 8 месяцев назад +52

    Why doesn't valve just hire this guy

    • @Helgasonn
      @Helgasonn 5 месяцев назад +3

      Fr

    • @scruggly_ahh_commenter
      @scruggly_ahh_commenter 4 месяца назад +6

      @@Helgasonn get LED and shounic working for VALVe and the games problems will be fixed

    • @cloudynguyen6527
      @cloudynguyen6527 Месяц назад +1

      Valve doesn't take intern. They only hire people who have at least 10 years of experience in the industry. Yes, finding bugs and applying band aid to it is cool. But the only interns Valve took was the group of students who made the game that predated Portal. So you either need a lot of years of experience or introduce a product that Valve think worth to develop (think of the team behind Quake TF or Minh Le who created Counterstrike), then Valve might consider recruiting you.

  • @dannytheocto2556
    @dannytheocto2556 9 месяцев назад +5

    I actually did not know about that door on Frontier permanently closing

  • @zythe_
    @zythe_ 8 месяцев назад +3

    the door on dustbowl isnt set to down because "valve didnt notice", its because otherwise the invisible door brush would clip through the top of the walkable area above the door, this is also why they used the animated prop instead of the parented one.

  • @abe881
    @abe881 9 месяцев назад +4

    Getting stuck in a automatic door is one of the funnier parts of tf2, second only to the door that kills you

  • @Isythos
    @Isythos 9 месяцев назад +1

    On badwater the same thing that happens with that door can happen with the sign that pops up right near it. Got stuck in it many times.

  • @Axemunger
    @Axemunger 9 месяцев назад +2

    Mercenary Park has the right idea, ever door should have the ability to kill you

  • @helpsus
    @helpsus 7 месяцев назад

    That mercenary park death spawn door is like deathrun inserted into the vanilla game; nightmare fuel. Great video, very informative this should be a PSA for any map makers using hammer. I've only seen the hoodoo door glitch of players bounding boxes getting stuck in the spawn door at least once and I've been playing TF2 since 2013.

  • @KevinTheFluffyWolfy
    @KevinTheFluffyWolfy 7 месяцев назад

    Hell yes, I’m gonna watch this all the way through. A 15 minute video about the doors in TF2, awesome.

  • @gmanplaysgames256
    @gmanplaysgames256 9 месяцев назад +2

    what a state the TF2 community is in where 15 minute videos are being made about DOORS

  • @dankmemester3398
    @dankmemester3398 9 месяцев назад +2

    14:15 I discovered that myself a few days ago. The only purpose it could have is to have a stupid red teleport behind enemy lines, and make it harder to kill, because the door doesn't open. However the geometry above is a chokepoint, so I doubt it is viable.

  • @Q27Forever
    @Q27Forever 9 месяцев назад +1

    This guy can solve every tf2 valve problem

    • @LEDs
      @LEDs  9 месяцев назад

      Nah, there are some things I can't explain. You'll see in the next vid

    • @Q27Forever
      @Q27Forever 8 месяцев назад

      @@LEDslike why spy was in tf1

  • @zebrapringlez3141
    @zebrapringlez3141 9 месяцев назад

    This reminds me of how in the orange box for the xbox 360, there is a hole in one of the barriers for the 2-fort spawn doors.

    • @zebrapringlez3141
      @zebrapringlez3141 9 месяцев назад

      Also, you would have to crouch to enter the enemy spawn

  • @NecroBurt
    @NecroBurt 9 месяцев назад +1

    Finally a solution to the door problem

  • @CallofFreaky
    @CallofFreaky 9 месяцев назад +1

    I got stuck in the enemy door for like a minute after killing an engineer coming out of it and no one came out to that the whole time, until a spy did and killed me on the way out

  • @kristyandesouza5980
    @kristyandesouza5980 9 месяцев назад

    This is what years without an update-sized update do to a game's creators, we get to talk about doors now

  • @Felale
    @Felale 9 месяцев назад +1

    That pyro hat is absolutely cursed.

  • @Ralsei31235
    @Ralsei31235 Месяц назад

    i made a door that knows if you are an enemy and it stuns you , activates a trigger_hurt for 1dmg persecond or so and it starts closing (meanwhile the trigger_multiple to open is inactive) when it closes it does 5000 damage and goes back to normal when the enemies are dead

  • @LastAmongEquals
    @LastAmongEquals Месяц назад

    One might almost say that Hoodo's door is mysteriously cursed.
    That's some serious hoodoo right there.

    • @LEDs
      @LEDs  Месяц назад

      Beautiful

  • @mihalydozsa2254
    @mihalydozsa2254 8 месяцев назад

    I don't know the editor, but for particle damage it would need a particle remover after the door that removes particles behind the door if it is closed. But I guess if it was this easy you would mention it.

  • @richardant3914
    @richardant3914 9 месяцев назад +2

    Thanks for intel.
    Now time to spawncamp

  • @24auto22
    @24auto22 7 месяцев назад

    anyone who can understand the hammer editor is a genius in my mind
    i understand none of it but love these videos

  • @Dripped_0ut
    @Dripped_0ut 9 месяцев назад +1

    The phantom, exterior like fish eggs interior like suicide wrist red. I could exercise you, this can be your physed cheat on your man homie.

  • @MrNicosaure
    @MrNicosaure 9 месяцев назад +1

    Odd, I definitely remember getting stuck between those 2 doors on Badwater before, any chances the hurt trigger doesn't work at all or the change was implemented somewhat recently (some servers like to run the comp version of Badwater and the latest changes were never implemented), and I really mean between both doors, not stuck inside one or the other
    I would probably add a trigger to leave them open until people cleared that gap then let the rest of their attributes close them definitely

    • @LEDs
      @LEDs  9 месяцев назад +1

      It's configured weirdly with a math_counter entity. I might cover it in the future

  • @lorenzodepaoli3642
    @lorenzodepaoli3642 9 месяцев назад

    me at 3am trying to go to bed:🥱
    15 min long tf2 door video:🗿

  • @_GhostMiner
    @_GhostMiner 9 месяцев назад

    *DOOR STUCK! DOOR STUCK! MOVE! I BEG YOU!*

  • @BunnyNotFound
    @BunnyNotFound 9 месяцев назад +1

    Ay this is perfect material of things to note.

  • @philipgelderblom6878
    @philipgelderblom6878 9 месяцев назад +1

    I am going to steal your door

  • @milliondollarmistake
    @milliondollarmistake 9 месяцев назад +2

    It can be so frustrating to see so many community members go through so much effort to uncover, explain, and then solve the many issues in TF2 and Valve does fucking nothing with it. You, sigsegv, mgetjane, mastercom, shounic, and plenty more have shown off many problems over the years and the most we can get from Valve is a guy who does contract work and a guy who spends most of the time picking hats off the workshop (eric does more than that I know but as an outsider it's not very noticable).

    • @LEDs
      @LEDs  9 месяцев назад +1

      Yup

  • @Dave01Rhodes
    @Dave01Rhodes 9 месяцев назад +1

    It baffles me that Valve didn’t make the respawn room entity automatically solid for players not on that team. The visualizers should just be visual. That way even if you managed to get into the enemy spawn, you’d be trapped in place, or at least unable to get to the resupply cabinet.
    Heck, maybe the visualizers can still be the wall keeping enemy players out and the respawn room kills or at least sends enemy players back to their own spawn if they get inside.

    • @ThePongles
      @ThePongles 9 месяцев назад

      Then you'd have issues with the spawn rooms that change teams like on upward.

    • @Dave01Rhodes
      @Dave01Rhodes 9 месяцев назад

      @@ThePongles the respawn room entity must already be able to be deactivated. Red’s initial spawn on Borneo turns into an empty room that both teams can enter, and afaik you can’t switch class in that room to teleport to spawn

  • @perryli9229
    @perryli9229 9 месяцев назад +1

    What future videos do you plan to make?

    • @LEDs
      @LEDs  9 месяцев назад

      Technical/Analytical stuff across TF2 and CS2

  • @sulkingsookie
    @sulkingsookie 9 месяцев назад

    "this is led, switching off" poet shit

    • @LEDs
      @LEDs  9 месяцев назад

      😛

  • @pay-me-a-ton
    @pay-me-a-ton 9 месяцев назад +3

    DOOR STUCK! *DOOR STUCK!*

  • @kytkeyboardsyoureterrific439
    @kytkeyboardsyoureterrific439 9 месяцев назад

    Ngl, when I can I’ll listen to 15 minutes of door video

    • @LEDs
      @LEDs  9 месяцев назад

      It means I've done my job

  • @Nesteptic
    @Nesteptic 9 месяцев назад +1

    my brain hurt

  • @mrpenguin8731
    @mrpenguin8731 9 месяцев назад

    Wow, this is shockingly entertaining

    • @LEDs
      @LEDs  9 месяцев назад

      Thank you!

  • @Encore32
    @Encore32 4 месяца назад

    Wow no update for a while and this happens

    • @LEDs
      @LEDs  4 месяца назад

      I do this even with updates

  • @UltimateDudeGuy
    @UltimateDudeGuy 9 месяцев назад +1

    man i love doors

  • @dogemaster9676
    @dogemaster9676 9 месяцев назад

    0:10 i feel like there's a really funny joke to be made here somewhere if you can find it lmk

  • @annoyannoy
    @annoyannoy 9 месяцев назад

    13:41 Could it be because of the displacement ground? Those are quirky in source

    • @LEDs
      @LEDs  9 месяцев назад

      Could be

  • @philo23
    @philo23 9 месяцев назад +1

    I wonder if the issue on Hoodoo mentioned at 13:27 has anything to do with the precise distance of that door from the origin of the map? Have you tried copying it into your test map at the exact same coordinates/orientation?

    • @LEDs
      @LEDs  9 месяцев назад +2

      All I did was recompile the decompiled version of the map, and the door was getting stuck. I didn’t try the same coordinates in my test map

  • @NOOBMASTERR-cg4xr
    @NOOBMASTERR-cg4xr 3 месяца назад +1

    It would make more sense if you apply at valve for a job.

  • @StoreMilk
    @StoreMilk 9 месяцев назад +1

    14:42 if you set the output to kill, wouldn't it kill the trigger for the next rounds? Therefore making it unusable past the first round?
    I may be wrong but when I used the kill output for entities, it would permanently kill the entity until the map was fully reloaded.

    • @LEDs
      @LEDs  9 месяцев назад +1

      Nope. The trigger respawns when a new round starts. Somebody else actually commented this so I tested it.

  • @PullaWheel
    @PullaWheel 9 месяцев назад +1

    Won't let me in

  • @nanachi659
    @nanachi659 9 месяцев назад +1

    Valve?

  • @gabosome3195
    @gabosome3195 9 месяцев назад

    7:38 why would you want anyone to know this, it's literally an exploit bug, tf

  • @Nocty1501
    @Nocty1501 Месяц назад

    I don't get it. Why would you manually stretch the texture on a visualizer or leave gaps in when there is a "fit" option? Just fill the entire doorway with the visualizer and make the texture fit, done.

    • @LEDs
      @LEDs  29 дней назад

      Because it'll become too big and look bad.

  • @lastknight244
    @lastknight244 9 месяцев назад +1836

    Yes I WILL watch a 15 minutes video about the doors in the Team Fortress 2 video game!

    • @Ledplous
      @Ledplous 9 месяцев назад +9

      Same

    • @rgbatom5145
      @rgbatom5145 9 месяцев назад +25

      Door enthusiast

    • @KusanaG11
      @KusanaG11 9 месяцев назад +6

      Flashback to 3kliksphillip and dust2 stairs.

    • @DeadMemeMan
      @DeadMemeMan 9 месяцев назад +20

      "They'll watch anything if it's TF2 related! Just watch."

    • @Femutaniru
      @Femutaniru 9 месяцев назад +6

      Oh yes an i will also LEARN ABOUT DOORS and HOW TO GET INSIDE ENEMY'S BASE during all these 15 minutes

  • @DrHundTF2
    @DrHundTF2 9 месяцев назад +371

    I know exactly why the dustbowl door opens upside down. It happened to me. Look above it. Imagine the door’s size. It WILL go up and create an invisible wall on the roof. The ceiling isn’t big enough to hold the door inside. So we make it go down instead.
    Good thing they caught on that, because it’s hard to notice it if you playtest alone, I mean, who’s gonna open the door for you if you’re above ?

    • @LEDs
      @LEDs  9 месяцев назад +127

      Wow, I’m surprised I didn’t think of that. Good observation!

    • @DrHundTF2
      @DrHundTF2 9 месяцев назад +17

      @@LEDs it’s the sort of things you only notice when it has happened to you.

    • @tadziu2400
      @tadziu2400 9 месяцев назад +3

      I believe It did work like this in the past and they changed It to fix the invisible wall. No? Or It was just my dream?

    • @DrHundTF2
      @DrHundTF2 9 месяцев назад +26

      @@tadziu2400 from the wiki page on the map:
      March 5, 2014 Patch
      Fixed Red team's stage 1 spawn door pushing players in the air.

    • @tadziu2400
      @tadziu2400 9 месяцев назад +4

      @@DrHundTF2 So everything is okay with me. Thank god

  • @XxguaxinimxX.
    @XxguaxinimxX. 9 месяцев назад +155

    If you haven't died to a spawn door in mercenary park, you haven't played TF2 the right way! 😂
    Great video, dude!

  • @Mido_
    @Mido_ 9 месяцев назад +196

    You should make a compilation (guide) of mistakes that map makers can make. So that when a new map maker wants to create a map, they know what mistakes to avoid.

    • @shinobuoshino5066
      @shinobuoshino5066 9 месяцев назад +5

      biggest mistake is believing that tf2 needs more shit maps when existing ones will never be fixed

    • @ComparativelyRegular
      @ComparativelyRegular 9 месяцев назад

      @@shinobuoshino5066 Get this man a true.

    • @omppusolttu5799
      @omppusolttu5799 9 месяцев назад +6

      @@shinobuoshino5066 biggest mistake is presuming all mappers make maps specifically so valve includes them in the game (very unlikely)

    • @shinobuoshino5066
      @shinobuoshino5066 9 месяцев назад +1

      @@omppusolttu5799 why would you make a map and then publish it on steam if you aren't interested in making a map that will be scrutinized in public?

    • @omppusolttu5799
      @omppusolttu5799 9 месяцев назад +7

      @@shinobuoshino5066 Community servers? Also someone might just enjoy making maps.

  • @Diamondbacc
    @Diamondbacc 9 месяцев назад +46

    I like LED. He dosen't try to sound smarter than everyone else, makes good and informative videos, and isn't afraid to admit when he doesn't know something. Keep it up! 😊

    • @LEDs
      @LEDs  9 месяцев назад +8

      Thanks for the very nice comment!

  • @picklekun
    @picklekun 9 месяцев назад +6

    Trouble at home? Add another visualizer. Trouble at work? Add another visualizer. Don't want the door to kill you? Add another visualizer.

  • @blacklight683
    @blacklight683 9 месяцев назад +6

    Listen of the day: V I S U A L I Z E R

  • @Hombzy
    @Hombzy 9 месяцев назад +36

    I think one of my favourite doors is upward blu forward spawn in the tunnel.
    The door brush opens upward, meaning if someone is in the tunnel segment above the spawn they collide with the door.
    In an open state it pokes about 40 units out of the ground.

  •  9 месяцев назад +15

    Most of this problems come from the fact their didn't use instances back then, a instance is like a piece of a map with props, triggers, door etc, so instead of making the same door over and over you make it to a instance and then just reference it all the times that you need it. And if you find a bug, change the instance and it gets updated to all the maps that use it(they need to be recompiled). Valve enforced instances when building Portal 2's maps, the puzzle's devices are also made from a bunch of different entities working together, if every time these get used the devs change some of them or have to make them from scratch these are more prone to develop problems.

  • @BedeGeneris
    @BedeGeneris 9 месяцев назад +5

    you VILL watch ze 15 minute video about tf2 dooes
    you VILL eat ze bugs
    and you VILL be happy

  • @dreamwalking
    @dreamwalking 9 месяцев назад +29

    As someone who has been curious to get into mapmaking, thank you so much for this guide on how to let enemy players into spawn. I'm always disappointed when a map doesn't have at least one funny exploit you can do, so being able to make sure there's at least one on any map that I make really warms my heart.

    • @LEDs
      @LEDs  9 месяцев назад +7

      LOL

  • @sweglord227
    @sweglord227 9 месяцев назад +21

    for the door launch section of the video (11:10), the func door likely moves down so players standing above the door wont get blocked while trying to walk through it while open. this is a problem in some other community maps, but is most notable above blue's 2nd spawn on upward. once the door is open, you cannot enter the side tunnel without crouch jumping over the door.

  • @thothdj
    @thothdj 9 месяцев назад +10

    I think the hoodoo door may have something to do with the sign above it, maybe it has that wacky collision like some of the signs on upward, causing the door to ignore any players blocking it

  • @awsomebot1
    @awsomebot1 9 месяцев назад +39

    Before Sketchek transitioned (into a vtuber) and deleted his videos, he had some videos explaining how overlapping with an entity (e.g. traffic cone, players) can "boost" your flames. That's probably why 7:14 happens.

    • @thegrayseed2792
      @thegrayseed2792 9 месяцев назад +3

      Sketchek become a vtuber?
      Got a name?

    • @GrachiPlays
      @GrachiPlays 9 месяцев назад

      @@thegrayseed2792 name is sonny brisko, pretty sure its confirmed to be him

    • @bobbyferg9173
      @bobbyferg9173 9 месяцев назад +3

      Sketchek coming back from being "dead" to becoming a vtuber and deleting his old videos is like some monkey's paw horrific resurrection

    • @awsomebot1
      @awsomebot1 9 месяцев назад +9

      @@bobbyferg9173 He visited Japan once and through this somehow convinced himself video games ruined his life, so he decided to fake his death in order to leave his youtube channel.
      Overall pretty degenerate behaviour so it makes sense he'd end up a vtuber.

  • @nexinex6049
    @nexinex6049 9 месяцев назад +13

    13:46 sounds like it could be a floating point issue. Try placing the door in the same worldspace coordinates as well

  • @thefairylovesniper
    @thefairylovesniper 9 месяцев назад +11

    LED is now like the 3kilksphilip of tf2

    • @LEDs
      @LEDs  9 месяцев назад +2

      Hopefully all of my subs are also subbed to him!

  • @mundanest
    @mundanest 9 месяцев назад +8

    I expect a detailed tier list on every TF2 door soon

  • @FearThePegasus
    @FearThePegasus 9 месяцев назад +19

    Wish the community could hotfix the game with a little more freedom. Obviously not absolute power but have some verified community volunteers to hotfix the game. They fix things, submits them to The Eric, they approve the changes and it gets pushed to live.

  • @windowsvista3193
    @windowsvista3193 8 месяцев назад +5

    I’ve seen people get stuck on that door on badwater

  • @sheevpalps66
    @sheevpalps66 7 месяцев назад +2

    I can recall like 3 different times where I've gotten stuck in that Badwater door. The worst of all is the defender doors on Swiftwater, I have gotten stuck in those doors a few times over the years.

  • @jupiterbjy
    @jupiterbjy 9 месяцев назад +5

    4:55 Love how heavy wastes no time punishing scout for existing

  • @IronBrandon22
    @IronBrandon22 5 месяцев назад +5

    “The shutter doors here *do* get a bit quirky at night”

  • @Replyman1
    @Replyman1 4 месяца назад +3

    But enemies coming into your spawn is what makes TF2 funny

  • @CrashedFob
    @CrashedFob 9 месяцев назад +3

    doors have always seemed like a main problem in humanity to me. They are pretty much the only thing stopping us from evolving into better species and possibly gaining infinite knowledge. Thank you for making video, this is a great start. This video is just a start of the revolution against doors, it will go from doors in video games to doors in real life. #Antidoor!

  • @pixelminer5880
    @pixelminer5880 9 месяцев назад +7

    Something i learnt while using Hammer, with the RespawnRoomVisualiser, while it is a bit of a jankey fix (But lets be honest its hammer, of course it is), there's the Fit button when looking at the texture for the no_Entry that scales it to the size of the visualiser, it can end up looking weird for some doors but for spawnroom doors it looks relatively alright since it only scales up a small bit, that way you can put the visualiser to the size of the door and not have to worry about the issues of the taunts getting through

    • @LEDs
      @LEDs  9 месяцев назад +4

      I don't use it for spawn doors because it fits both axiis, causing the horizontal to be stretched

    • @pixelminer5880
      @pixelminer5880 9 месяцев назад

      @LEDs yeah, that makes sense, it's partly why i mentioned it was a jankey fix, but it's just something I thought of

  • @GolfinhoVoador
    @GolfinhoVoador 7 месяцев назад +2

    10:04 I'm pretty sure I died without the enemy team having capped the first point once, it was pretty annoying..

  • @lawfulll5532
    @lawfulll5532 9 месяцев назад +3

    TF2 has a lot of problems

  • @LordRazer3
    @LordRazer3 9 месяцев назад +2

    10:59 do it on purpose and put up a sign that says "To be weary of the sentient doors. They take there vary job serious. They can not be reasoned with and are vary offended of people loitering."

  • @EmilMacko
    @EmilMacko 9 месяцев назад +1

    I was fully expecting this to be wholly about engine or system related bugs with doors in TF2, and not just... mappers being stupid lol (granted this isn't the case for the entire video)
    Personally, I always made the no-entry brush take up the entire doorway, I figured this was the standard.

    • @LEDs
      @LEDs  9 месяцев назад +1

      But remember: covering the entire doorway isn't enough. You need to make sure that the respawnroom entity is also positioned correctly and that you can't taunt in after taking a teleporter

  • @Vexcenot
    @Vexcenot 9 месяцев назад +1

    I'm suprised it's still a thingif not worse on merc park despite being the latest and most polished valve map
    Frontier's 1st red spawn (2nd blue spawn) has a bug where an enemy can red spam jump on it causing the garage door to constantly open and close keeping blu inside trapped. How can this be fixed?

    • @LEDs
      @LEDs  9 месяцев назад

      I forgot to mention that! The trigger_multiple responsible for opening and closing the door doesn't disable for red after the first point is captured, so if they walk in/out of it, the door will open/close despite that not being their spawn room anymore.

  • @JokerForLife
    @JokerForLife 9 месяцев назад

    Well this was actually a great watch! Keep up the good videos! Also I'm not no bot ☝️🤓

    • @LEDs
      @LEDs  9 месяцев назад

      🤓

  • @mfaizsyahmi
    @mfaizsyahmi 9 месяцев назад +1

    Source spaghetti + TF2 spaghetti is the reason I stick to GoldSrc.

  • @badassgibus
    @badassgibus 9 месяцев назад +1

    The door has a bs bias problem! When I run through a door my head hits it while its opening and slows me down JUST ENOUGH for the guy chasing me to kill me ontop of staying open for as long as It possible can, BUT WHEN IM DOING THE CHASING the door INSTA SHUTS has soon as he is 100% throufh

  • @cinnamoncat8950
    @cinnamoncat8950 9 месяцев назад +1

    12:58 YO WHAAAT, I THINK I REMEMBER SEEING THAT HAPPEN.
    i think it either happened to me or i saw someone get stuck right in front of me, or maybe both happened in different games?

  • @blacklight683
    @blacklight683 9 месяцев назад +3

    Door stuck door stuck

  • @mr_flava
    @mr_flava 9 месяцев назад +2

    for a moment I thought you were about to mention *that* door

    • @bananashoplifter3440
      @bananashoplifter3440 9 месяцев назад +1

      The one that shouldn't exist? Yea, same. Delightfully surprised that wasn't the case tho

  • @Clone1212
    @Clone1212 7 месяцев назад +1

    lol doors are ridiculus in TF2. It's like every map has a least 1 very uniquely fucked door.

  • @Muho_is_me
    @Muho_is_me 5 месяцев назад +1

    "I cant open becouse of human
    GET OUT
    *THE HUMAN İS STUCK* "
    -door

  • @blitzkrieg2928
    @blitzkrieg2928 9 месяцев назад +2

    4:51 Trecherous Volvo literally unplayable now

  • @Flynn217something
    @Flynn217something 9 месяцев назад +2

    It's sad seeing all the funny map glitches get "fixed" out of the game.
    The frontier one especially hurts as now you have have to put to put tele exits out on the stupid catwalk lining your teammates up for snipers like a shooting gallery.

  • @LordRemiem
    @LordRemiem 7 месяцев назад +1

    It happened to me! I got stuck inside that exact door in Badwater, and I had to killbind to get out

  • @eoxTF2
    @eoxTF2 9 месяцев назад +3

    i always covered the entire respawndoor with visualizer while i making my own map
    i hope one day you made a video how gates opened cuz it doesnt work well for me
    anyway great video led keep it up 👍

  • @genehen6495
    @genehen6495 8 месяцев назад +1

    Badwater door stuck is rare???? that shits happened to me more times than I can count, am I just lucky lol

  • @NoobGamer64-gj4ic
    @NoobGamer64-gj4ic 5 месяцев назад +1

    Meanwhile in Counter Strike: DOOR STUCK!! DOOR STUCK!!

  • @Agent-Happy
    @Agent-Happy 9 месяцев назад +1

    And in match your team trying to guess why the heck you trying to make enemy team enter spawn this is Team Fortress 2!

  • @maxwell_edison
    @maxwell_edison 9 месяцев назад +1

    who the hell cares what the wutville creator will do, lmao, why is that map even in the game?

  • @faerdregon1230
    @faerdregon1230 9 месяцев назад +2

    it feels i watched it before it even published

  • @Tearcarlog
    @Tearcarlog 9 месяцев назад +2

    After 65 million years in development, hopefully it will have been worth the wait.

  • @4lb3rt0_8
    @4lb3rt0_8 8 месяцев назад +1

    8:35 The solution is to disable the damage until the start of the battle, would that work?

  • @xXdawgXx
    @xXdawgXx 7 месяцев назад +2

    will extending a visualizer fix my parents marriage

    • @LEDs
      @LEDs  7 месяцев назад +1

      Try rock005

  • @gwusbwth6230
    @gwusbwth6230 9 месяцев назад +1

    Yeah but what about OVERWATCH's door problem. Albeit just a visual bug, it's ALL spawn doors. When a game round ends, the doors REOPEN. From the OPENED state. It's been like this since before the game went into Overwatch 2. I'm amazed they haven't fixed their doors either.

    • @Chipmunkboy
      @Chipmunkboy 9 месяцев назад +1

      the class based shooter door curse

  • @MALMOVMC
    @MALMOVMC 9 месяцев назад +1

    tf2 about to be a full meme and become completely unplayable after this video 🤣