[TF2] Weapons Ruined by One Stat

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  • Опубликовано: 29 сен 2024

Комментарии • 687

  • @Ploxtifs_OldAndDeadAccountXD
    @Ploxtifs_OldAndDeadAccountXD 9 месяцев назад +1732

    I’d wager the classic would be used a LOT more, regardless of stats if Valve released the strange filter for CTF_2fort

    • @yspear_
      @yspear_ 9 месяцев назад +60

      I have seen the classic used more on dustbowl for some reason

    • @BurgerBoi1337
      @BurgerBoi1337 9 месяцев назад +126

      They should make it have a unique strange filter for noscopes like how the loose cannon has one for double donks

    • @Tanzo_Adzuki
      @Tanzo_Adzuki 9 месяцев назад +5

      @@BurgerBoi1337*Bloke!*

    • @dartimes6048
      @dartimes6048 9 месяцев назад +32

      @@yspear_it’s because of the long hallways on Dustbowl. It’s the same reason why you cannot play dustbowl without one huntsman sniper on either team.

    • @CrazedBot37
      @CrazedBot37 9 месяцев назад +7

      I refuse to use any non-Classic sniper rifle

  • @ColaPerv6969
    @ColaPerv6969 9 месяцев назад +553

    im amazed you didnt mention the Baby Face's Blaster, "lose boost on hit" is one of the biggest pains you can experience as a scout

    • @king_acceler8755
      @king_acceler8755 9 месяцев назад +60

      Honestly that part isn't the problem, it rewards your skill at not being hit, it's the lose boost on double jump that really hurts because you're losing out on your ability to evade incoming damage.

    • @U.Inferno
      @U.Inferno 9 месяцев назад +99

      ​​@@king_acceler8755the thing is, it's an effective trade off. You sacrifice vertical mobility for heightened horizontal mobility. That's what it was originally and it was considered one of Scout's best shotgun. I think it would be fine with one or the other but both at once leaves you dead in the water. You can avoid taking damage if you have double jump, or you don't need double jump if you can bail with a few scrapes. But you get the worst of both.

    • @Evanflame-rk9xu
      @Evanflame-rk9xu 9 месяцев назад +27

      Honestly? I've found a pretty unique advantage that gives you. Since you lose a LOT of boost on a simple hit, if you take just a slight amount of damage, you get slowed down pretty significantly. Which is bad, EXCEPT for predicting movement. If you know how to utilize the speed loss, you can start doing some INSANE weaving, especially if you can get a solid shot or two in the middle of dodging.

    • @desk_fan_chan
      @desk_fan_chan 9 месяцев назад +7

      ​@@U.Inferno I just think it would be better if the damaged required to drain the bar would be the same you news to completely fill it.

    • @Guaporacer
      @Guaporacer 9 месяцев назад +18

      @@king_acceler8755 it is not per-se but as it stands you lose it EXTREMELY quickly, like, 4 damage is enough to drain a third of your bar, its ludicrous how little damage you need to take to become effectively a sitting duck with less than 125 hp

  • @RealGhostface-y9b
    @RealGhostface-y9b 2 месяца назад +3

    14:50 holy shit spy TF2 has some sick bars

  • @Piece-Of-Time
    @Piece-Of-Time 7 месяцев назад +1

    23:25 the way he jumps makes me cry

  • @bobthebox2993
    @bobthebox2993 9 месяцев назад +2

    Sticky Jumper and Rocket Jumper:
    *Whistling in the background*

  • @supermudkipz
    @supermudkipz 9 месяцев назад +3

    The Liberty Launcher would be a great weapon if it fired rockets instead of pillows.

  • @nontondo2134
    @nontondo2134 9 месяцев назад +2

    You really undersold the power of the YER’s Silent Killer. This is perhaps one of the greatest stats on any unlock Spy has. Audio, the thing that almost always sells you out when going for chainstabs, becomes near impossible for the enemy team to utilize. A giant fucking instant deathscream gets replaced by a greatly delayed and likely frantic “SHXPHHSSPYMESPMYESPYSNIPER” that takes significantly more time to actually process and utilize in the heat of a battle. In effect, this buys you untold seconds to keep stabbing or to get away, in a manner far more consistent against good players than trying to jankstab them with the kunai ever will be. The problems you listed can certainly be troublesome, but I find that solid cloak management fundamentals and acting ability can really take this knife above and beyond anything else even the most unwashed of trickstabbing one-tricks can pull off.

  • @purplehaze2358
    @purplehaze2358 9 месяцев назад +6

    3:41 Remember kids: Taunting after a kill is always morally justified against a vac medic.

  • @TheSeabornGaming
    @TheSeabornGaming 2 месяца назад

    While it may not work in every situation, I LOVE the YER, it has such great potential to completely destroy a push.

  • @Mr.Watermeloncat12341
    @Mr.Watermeloncat12341 8 месяцев назад

    Now, you said how the diamond back was ignored and all that but here’s the thing, the diamond back rewards you for playing the class the way valve imagined

  • @bunnyqueen20XX
    @bunnyqueen20XX 9 месяцев назад +1

    I feel that with the ambassador, I remember being a baby child and playing TF2 and seeing people use it and wanting to use it myself, and because of that feeling I still wanna use it despite its obvious downsides.

  • @ReshyShira
    @ReshyShira 9 месяцев назад +4

    The Ambassador wasn't even complained about until Jungle Inferno hardly at all. It was very rare to encounter a spy capable of using it on a moving target and it added to the spy's skill ceiling. Now post-jungle inferno people decided it was suddenly a good thing that it was nerfed, though over the years the community has backtracked on this sudden change of position. To little too late though I suppose. Now spy's really only got three options for revolver, none of them really skill dependent and the overall skill ceiling of spy is much much lower.

    • @LamerGuy
      @LamerGuy 9 месяцев назад

      Being able to do a headshot in any range as a SPY is just horrible especially since you already have a way to instantly kill anyone from behind
      And just because nobody complained about it doesn't mean it didn't suck like hell look at random crits

    • @ReshyShira
      @ReshyShira 9 месяцев назад

      @@LamerGuy People like you only thought it was horrible or unfair after Valve decided to butcher the weapon with their mangled MYM update.

    • @LamerGuy
      @LamerGuy 9 месяцев назад

      @@ReshyShira it wasn't unfair to the extent of the old wrangler but it definitely deserved the nerf

  • @crawlinggoose
    @crawlinggoose 9 месяцев назад

    In TFC you couldn't fire while in the air, but you could headshot without charging. Also, if you shot someone's legs, it would make them move slower.

  • @captainhuntank7963
    @captainhuntank7963 9 месяцев назад

    I recall a weapon i used to always use for the scout. "The Shortstop"" was always my favorite weapon for the scout since the healing buff it gave allowed you to live longer despite having only 4 rounds, and then they got rid of that buff and replaced it with a shove mechanic, still dont know who asked for a useless mechanic like that

    • @Okjsjdjsjss
      @Okjsjdjsjss 8 месяцев назад

      Shove is op in every aspect it got such a massive and clear buff wdym?

    • @fangrowls6336
      @fangrowls6336 4 месяца назад

      ​@@Okjsjdjsjssnot in casual because of random bullet spread.
      The shots tend to be too inaccurate.
      But in any server with random bullet spread turned off it is on the same level as stock
      I remember i watched the video of someone who talked in detail why it makes such a difference with random bullet spread

    • @Okjsjdjsjss
      @Okjsjdjsjss 4 месяца назад

      @@fangrowls6336 if you get lucky shove can literally 1 shot tho

  • @jblazerndrowzy
    @jblazerndrowzy 9 месяцев назад +1

    Yeah, the Amby’s damage is only good up close, I’d say that’s the point. It’s worse than other revolvers farther away, but it destroys others besides the Diamondback up close. It sucks that it can’t two-shot at longer ranges anymore, but I’m tired of people calling it bad or ruined as it still has its uses.

  • @Goop946
    @Goop946 9 месяцев назад +1

    17:32 this clip goes hard

  • @PineappleDealer37
    @PineappleDealer37 8 месяцев назад

    "The requires full cloack to disguise is absolutely crushing"
    No. I have to disagree. The 33% cloack penalty is the stat that ruins YER. Not the disguise limitation. If they removed that stat this knife may be actually a bit too powerful, thus I'd suggest to return to the old version of the knife (cannot disguise manualy) if they just removed this single stat.

  • @wagglewiggle
    @wagglewiggle 2 месяца назад

    The YER is not ruined its honestly really good the worst downside is the cloak drain you can fake people out fairly consistently even with not optiomal disguising

  • @gimmymorefood9938
    @gimmymorefood9938 4 месяца назад

    Weapons ruined by one stat have always seemed like a strange case to me

  • @cherry__Soda
    @cherry__Soda 9 месяцев назад

    The cleaners carbine could be incredibly powerful if the slow fire was gone, that not only handicaps the weapon but makes it incredibly hard to get use from it because you end up dead before the meter even finishes charging.

    • @ironprince72
      @ironprince72 9 месяцев назад

      not to mention it has the same dps as stock even with mini crits

  • @Boomblox5896
    @Boomblox5896 9 месяцев назад

    I think in order to mitigate the downside to the Liberty Launcher, it should do more damage after rocket-jumping and have less or no damage falloff from long distances to facilitate the faster projectile speed and encourage distance fighting while still having overall less damage.

  • @robrob8936
    @robrob8936 6 месяцев назад

    The diamondback is not overpowered. RUclipsrs talk about it as if spy players are running around with 20 crits. Getting the crits takes work and most spy players don't get more than a 1 or 2 stabs per life (if they get any). The spy is the weakest class with negligible damage output.

  • @zitronentank1324
    @zitronentank1324 9 месяцев назад

    15:58 when i heard this i automatically thought: "But like they should nerf the crossbow....."

  • @adorablecockroach5131
    @adorablecockroach5131 9 месяцев назад

    I think the inability to do headshots from the classic should be applied to the other rifles minus the sleeper. Because fuck quickscoping.

  • @OldandAbandonedHarcorte
    @OldandAbandonedHarcorte 8 месяцев назад

    The Ambi now requires too much effort for its effect when the stock revolver is more than capable of similar damage, or any damage it all, while not needing to go for headshots. At Mid range, the Ambi IS better, but also requires you put in the effort to hit headshots at a greater distance than right in someones face, and timing 2 mid range ambi headshots can often be about as hard as hitting 4 mid range revolver shots. Ultimately the Ambi is now a "Preference" weapon, do you prefer hitting headshots? then this is a perfectly usable side-grade to the stock revolver, except, hitting headshots is objectively harder than hitting bodyshots, and you get no real reward for getting good with the ambi anymore, beyond the respect people will give you for using it (And sometimes not even that)
    The Ambi is supposed to be a Revolver which rewards good aim with higher damage, and it just doesn't do that anymore, honestly it already wasn't great as it was unless you were insanely good with it, so the nerf just seems like a total slap in the face of all the spies that took the TIME and put forth the EFFORT to get good with the ambassador, which is not basically just a cosmetic alteration in gameplay to the stock revolver, while also putting on a ton of stress for the spy as they HAVE to hit headshots consistently to put out even close to the same damage as stock. And yeah the diamondback also completely outclasses it if you're even a moderately good spy and arent just going full gunspy.

  • @hippolyte5248
    @hippolyte5248 9 месяцев назад

    Honestly the full cloak needed to manually disguise with the YER doesn't feel that bad because of the amount of time when we just straight up couldn't

  • @_jarond7621
    @_jarond7621 9 месяцев назад

    16:26 crusaders xbow

  • @prismblack9631
    @prismblack9631 9 месяцев назад

    YER was never best in slot? Did you forget when Saharan spy had no decloak sound? It was definitely considered by many to be the best option back then.

  • @rimanahbvee
    @rimanahbvee 2 месяца назад

    Classic is just outclassed cause you need to fully charge for headshot

  • @MBP1918
    @MBP1918 9 месяцев назад

    If only Spy can get a Tranquilizer gun.

  • @Ringowasprettygood
    @Ringowasprettygood 9 месяцев назад

    Lmao woooah did not expect to hear “classic man” by jidena anywhere anymore hell yeah it’s a bop

  • @voidfields5065
    @voidfields5065 9 месяцев назад

    No headshots until fully charges makes me think.
    Probably would make more problems then it would fix but mhm...

  • @CHRF-55457
    @CHRF-55457 6 дней назад

    I love the classic. Made using sniper easier for me.

  • @Angel_77709
    @Angel_77709 9 месяцев назад

    "tifa's stepping stool"

  • @heededshadow509
    @heededshadow509 9 месяцев назад

    I tried using the amby a couple times, but honestly for gunspy I prefer the letranger. You never realize how annoying spy can be until you can constantly deadring after a couple shots and just keep chipping the enemy down to death.

    • @HellecticMojo
      @HellecticMojo 9 месяцев назад

      Why chip when you can just kill?
      Letranger is exclusively a knife support weapon for a reason.

    • @heededshadow509
      @heededshadow509 9 месяцев назад

      @@HellecticMojo Because that chip can lead to lots of assists and outright kills since the damage for almost every revolver is decent to begin with.

    • @HellecticMojo
      @HellecticMojo 9 месяцев назад

      @@heededshadow509 you can say that about any revolver. Letranger is explicitly worst at it. It's the gun that's explicitly bad at being a gun in favor of utility.

    • @heededshadow509
      @heededshadow509 8 месяцев назад

      @@HellecticMojo I agree, but my point is it’s still a good gun and the utility part can amplify your abilities when fighting. You don’t have to run away as much because in a few shots you already have a deadringer ready effectively increasing your potential hp immensely. Also, in the instance you do need to run, the extra cloak time can help you get even further to go find a health pack or spawn

    • @HellecticMojo
      @HellecticMojo 8 месяцев назад

      @@heededshadow509 That would be true, if you didn't preface this entire thing with "for gunspy"
      You want to knife? sure, chip kill, dead ringer, run away, use the letrenger.
      But being a gunspy? hell no. All the issue with running could be solved by actually killing. It's gun that's bad at being a gun taking utility that you don't need by having a good gun.
      This is some backwards putting the cart before the horse mentality.

  • @mrmintymayhem
    @mrmintymayhem Месяц назад

    If the yer only took 50% disguise it would be 100% better

  • @CombineHgrunt
    @CombineHgrunt 9 месяцев назад

    say it with me please: Leh-trå-sheh

  • @iamgeobomb5969
    @iamgeobomb5969 Месяц назад

    Dead to the World at 6:15???

  • @justsomeweebwithamustache2674
    @justsomeweebwithamustache2674 9 месяцев назад

    the l'étrange, you're saying the weird instead of the stranger I know it's french but there's a R at the end for a reason xD

  • @Markm8
    @Markm8 9 месяцев назад

    The classic is the only balanced sinper

  • @Cakepants
    @Cakepants 8 месяцев назад

    Crazy how the ambassador nerf is so crippling you can't provide a clip of it making a difference in an actual match

  • @foxiestofbuns3727
    @foxiestofbuns3727 9 месяцев назад +1

    6:30 how dare you cut this clip short smh

  • @sewerdork567
    @sewerdork567 9 месяцев назад

    Hey is that jojo hftf on the ps1 as your intro?

  • @guilhermedom2228
    @guilhermedom2228 9 месяцев назад +1089

    I just want to add some to the Your Eternal Reward, if you are using the clock and dagger, you can change disguise while invisible and still be invisible, as long you have full clock and stand still when changing disguise, you aren't kicked out of invisibility
    How useful that is, don't know, just liked to point out

    • @bobthebox2993
      @bobthebox2993 9 месяцев назад +81

      It's useful, but also incredibly boring as I often find myself standing still while invisible, waiting for my cloak to come back up and it doesn't combo well with the C&D's already faster cloak drain

    • @Monke99_
      @Monke99_ 9 месяцев назад +14

      @@bobthebox2993you know the revolver that gives a longer cloak right?

    • @bobthebox2993
      @bobthebox2993 9 месяцев назад +49

      @@Monke99_ yup, you're pretty much forced to use it if you're running C&D and YER together.
      Equipping the l'etranger is like putting a bandage on the place where your leg got cut-off. It's better than nothing, but it doesn't fix the problem

    • @thamzhiyong3161
      @thamzhiyong3161 9 месяцев назад +10

      on defence the yer, cloak and dagger and letranger is ok to use but u need to stop being passive if the enemy team tries to invade lol

    • @yargolocus4853
      @yargolocus4853 9 месяцев назад +9

      ​@@thamzhiyong3161 you can just be a useless spy too. It's like a midpoint between tryhard and hoovy. You could be a super passive spy that stabs only 5 times each match, but nobody sees it coming ever. It never carries, but you hate to lose because of a ghost

  • @Guardian-yd6bn
    @Guardian-yd6bn 9 месяцев назад +355

    The YER’s has a combo with the C&D as you can disguise with it while invis and still be invisible

    • @samtricks1966
      @samtricks1966 9 месяцев назад +9

      Only issue is the cloak drain penalty is super high,

    • @drucy.
      @drucy. 9 месяцев назад +31

      @@samtricks1966 If you use l'Etranger with it, it COMPLETELY counters the cloak drain and even give you slightly more clock than usual.
      The TF2 wiki calculated it : while running, you have 6.6 seconds of invis with the C&D.
      If you equip BOTH the YER and l'Etranger, that timer actually goes UP to roughly 8 seconds.

    • @fadesaway
      @fadesaway 9 месяцев назад +4

      ​@@drucy.which is 2 seconds less than usual

    • @drucy.
      @drucy. 9 месяцев назад +3

      @@fadesaway If you compare with the boring stock cloak, sure. But you really shouldn't be using the stock watch with the YER, as the C&D was MADE for the YER.
      If you compare with base C&D (with non-YER knife and non-Etranger revolver), it's one and a half more second of cloak.
      And the C&D allows you to stay cloaked while you manually disguise provided you stand still and let it fill all the way up.
      And if you get caught without a disguise, the C&D allows to go invisible to lose your attacker, then you go stay in a corner until it fills back up, disguise while invisible then rinse and repeat.
      And if you don't have any cloak meter left when spotted, just hit the enemies a two or three times with l'Etranger, then casually cloak and repeat the previous paragraph.
      My point is that the C&D and l'Etranger completely remove the YER downsides (or at least, circumvente them easily) while letting take full advantage of its upsides.

    • @Legend-Of-The-Sun
      @Legend-Of-The-Sun 9 месяцев назад +6

      ​​@@drucy.YER with CND isn't that good ngl, stabbing a target everyone just confirmed wasn't a spy already gives you enough cover and time to make a play as long as nobody saw you do it, it's designed for chain stabbing and dealing with engie nests, CND is designed for well-timed single target picks, and if it's only 1 kill then at that point just use any other knife that doesn't add on to the CND's already low mobility.
      L'etranger, stock watch, and YER is the best load out for it.

  • @fabulousauruspeks7010
    @fabulousauruspeks7010 9 месяцев назад +342

    I find the cloak drain on the YER to be its primary downside. You're going to rely on the cloak to get behind the enemy and stab them far more than you will rely on the disguises to fool them. You practically need to use the L'Etranger or Cloak 'n Dagger with the YER to be effective, since otherwise you're just not going to be invis long enough to get into a good position. At which point it doesn't matter if you have a disguise or not, because the enemy team is always going to spycheck the weirdly positioned "teammate."
    I actually think the update that added the Cloak Drain penalty and the Manual Disguising for the YER was a pretty significant nerf because of this. The manual disguises are really only worth using if you're in spawn, because most of the time you're going to want your cloak more than you're going to want a disguise.

    • @TealOpal
      @TealOpal  9 месяцев назад +58

      Valve really decided to double nerf Spy in what was already a Pyro themed update lol

    • @tttttttttttttttp12
      @tttttttttttttttp12 9 месяцев назад +4

      You don't really need to use the L'Etranger. I only play spy with the YER, so I've gotten used to the cloak drain and I just use the amby instead.

    • @spacesheep6547
      @spacesheep6547 9 месяцев назад +8

      I dont see how they nerfed the YER in that update, you werent even able to change your disguise before at all, it's a slight buff even tbh

    • @megapal4638
      @megapal4638 9 месяцев назад +11

      YER used to be my favorite spy knife until it got nerfed in jungle inferno, I really don't know why valve decided to nerf spy so hard there, imo YER could have been buffed with a lower cloak drain rate and it would have been perfect, the ability to put on disguises in spawn or by spending cloak was so dumb and really removed the fun factor for me

    • @titicaca.
      @titicaca. 9 месяцев назад +5

      the manual disguises are worth using outside of spawn. you just need better cloak management and make better use of ammo boxes. it does make the gameplay slower at times, but it does really pay off. very underrated knife, just requires more thought to use (and the l'etranger).

  • @dernamenlosefan
    @dernamenlosefan 9 месяцев назад +158

    The classic has semi unironically become my favourite Sniper weapon somehow.
    I named mine "The hitscan huntsman" and I love landing unscoped headshots. Tho only being able to headshot from 100% charge is a massive pain (I mean 50% would be fine IMO) you kinda get used to it and work around it.
    Being able to jump while charging and the far large FoV while preparing a charged shot is definetly a plus.

    • @tttttttttttttttp12
      @tttttttttttttttp12 9 месяцев назад +4

      Same

    • @icyan393
      @icyan393 9 месяцев назад +5

      yesss i unironically use the classic so much, it's actually my favorite rifle :D it makes you think a little differently from the other rifles

    • @matthewgagnon9426
      @matthewgagnon9426 9 месяцев назад +8

      When I played a lot more I definitely preferred the Classic. It also annoyed people almost as much as the Huntsman because some people hate it when they die to bad weapons.
      I'm on the no-scoping ever train with it. The time I played for months on end almost solely using the Classic was the time I got best at Sniper since it forced me to make my shots count.

    • @BeesechurgerProductions
      @BeesechurgerProductions 8 месяцев назад +5

      I use the Classic in a way that gets a lot of people scratching their heads, but is really fun. I use it as a support rifle.
      Find a weird niche sightline that overlooks the teamfight, and pump out no-charge or low-charge bodyshots. You can do around 45-60ish damage a hit, which is nothing to sneeze at in terms of suppressing fire helping a teamfight, it keeps enemy medics from being as effective due to the whole "medics heal faster if you haven't taken damage" mechanic, and you can rack up a surprising amount of assists. People also generally don't expect to take 50 damage from halfway across the map in the middle of a fight, and will generally run away more often.

    • @Double-X2-Points
      @Double-X2-Points 6 месяцев назад

      Theres literally no such thing as "semi unironically". You just have no idea what youre trying to say, or no idea what youre actually saying. Now also drop the word penultimately and youre a complete conc_jump into a ceiling fan.

  • @defiik
    @defiik 9 месяцев назад +194

    October 20, 2017 Patch #1 (Jungle Inferno Update)
    Changed attributes:
    Removed Cannot Disguise penalty.
    Non-kill disguises require and consume a full cloak meter. Backstab-based disguises are still free.
    Increased cloak drain rate by 33%.
    The YER wasnt able to disguise at all before jungle inerno, so it was a buff.

    • @getaround1276
      @getaround1276 9 месяцев назад +45

      It was intended to be a buff, but the cloak drain penalty is such a downside it dragged it down

    • @OmegaRC59
      @OmegaRC59 8 месяцев назад +5

      Imo, it kind of evened out away from being a buff back to pretty much the same effectiveness as it was before. It didn't need an extra downside from before because losing all your cloak for a disguise is a downside in of itself. The weapon was obviously painfully undertuned before, and still is

    • @punishedwhispers1218
      @punishedwhispers1218 Месяц назад

      No, the increased cloak drain killed it. It was a nerf

  • @bouteilledeau1463
    @bouteilledeau1463 9 месяцев назад +61

    26:00 Admire that big brain Heavy play of blocking rockets.

    • @alanw1775
      @alanw1775 29 дней назад +1

      Liberty launcher rockets that do 84 dmg point blank is just funny while normal rockets do 112

  • @tugazu
    @tugazu 9 месяцев назад +47

    I love how you have the spy is just being there in the thumbnail, it got me thinking that you are just going to list every spy weapon and be like it is ruined by it being on the spy

    • @isenokami7810
      @isenokami7810 8 месяцев назад +6

      Figured that’d be more the case with Heavy, since you can put a lot more powerful stuff on the guy since he’s so damn slow. Definitely a case where the class itself is a balancing factor.
      The Buffalo Steak would count as a weapon ruined by this: even with the faster move speed, Heavy’s not made for melee, especially since he takes more damage. On the other hand, I recall Great Blue theorizing that the Fists of Steel would be an absolute nightmare on any other class.

  • @blacklight683
    @blacklight683 9 месяцев назад +38

    Library launcher:
    +literally everything
    - damage
    Everyone:wtfing shit is this stupid weapon
    Rip Library launcher

    • @fangrowls6336
      @fangrowls6336 4 месяца назад +11

      Damage tends to be everything because the faster you kill someone else the more chance you live and win the fight.

    • @RealGhostface-y9b
      @RealGhostface-y9b 2 месяца назад +8

      Excuse me...LIBRARY launcher?
      It's the *_LIBERTY_* launcher man 😭

    • @chumpy0nion17
      @chumpy0nion17 Месяц назад +9

      @@RealGhostface-y9b no its not, I hate books

    • @vivelespatat2670
      @vivelespatat2670 Месяц назад +3

      Shooting encyclopedias instead of rockets.

    • @alanw1775
      @alanw1775 29 дней назад +1

      Library launcher thats a good one
      Who remembers how op this was from 2011 - 2013, it had same dmg as stock, 3 rockets per clip, and the same faster rocket speed as now. Sounds broken cuz it was

  • @Queek_Headtaker
    @Queek_Headtaker 9 месяцев назад +41

    Spy is my second most played class and, honestly, I think the Ambassador nerf was quite justified, alongside the Dead Ringer nerf in the same update. I can't comment on YER since I never use it, but old Amby and DR were outright dirty on their own, let alone together. Nowadays, they are still extremely powerful tools, but much more balanced, even in skilled hands. Now, the Diamondback not being nerfed is a whole different can of worms but I guess Valve somehow thought stored crit weapons are somehow more balanced?

    • @jblazerndrowzy
      @jblazerndrowzy 9 месяцев назад +9

      Finally, someone who knows that the Amby still kicks ass even after the nerf. Why they passed up on the Diamondback for the crit range nerf, only Valve knows.

    • @RdTrler
      @RdTrler 9 месяцев назад +2

      ​@@jblazerndrowzy The Diamondback requires that you come into melee range of an Engineer's buildings and survive the wrath of his team.
      Yes, the Diamondback can drop a 102 crit from across the map, but you have to get close before it'll give you that kind of power.
      Meanwhile, you can just walk out of spawn with the Amby and get all Counter-Strike on those oversized head hitboxes.

    • @getaround1276
      @getaround1276 9 месяцев назад +13

      @RdTrler Bro, it's on backstab as well. Combine it with the kunai and the Dr and you got someone who can rack up hp and crits on new players and when the skilled ones catch up cheese their way out with hundreds of effective hitpoints

    • @lukegibson6044
      @lukegibson6044 9 месяцев назад +7

      The Diamondback is one of the strangest ideas design wise. It's like if Sniper had a rifle that starts off with slightly slower charge speed but charges significantly faster as he racks up headshots. It rewards you for doing the task the class was designed to do.

    • @LauBauBer
      @LauBauBer 9 месяцев назад +2

      @@RdTrler the diamondback requires that you do your job as spy or do your other job as spy it's very much ridiculous

  • @Cthulhunoms
    @Cthulhunoms 9 месяцев назад +141

    Give the Liberty Launcher extra knock up for better synergy with the reserve shooter, that's all I need.

    • @jblazerndrowzy
      @jblazerndrowzy 9 месяцев назад +9

      That and a weapon switch bonus for the combos

    • @luizgarcia3081
      @luizgarcia3081 9 месяцев назад +9

      Extra knockback both for the enemy and the soldier who fires it, so it combos with the reserve shooter and the market garden.

    • @Guaporacer
      @Guaporacer 9 месяцев назад +26

      Not-so-fun fact: Knockback escalates with damage dealt, and since the LL deals less damage, its knockback its actually LOWER than the rest of the rocket launchers, which means that its actually worse for combos, so your change + the one that was said before about a faster switch speed might actually be all what it needs to shine.

    • @HellecticMojo
      @HellecticMojo 9 месяцев назад +1

      ​@@Guaporacerthen how does the rocket jumper work?

    • @pacifistminigun3987
      @pacifistminigun3987 9 месяцев назад +9

      ​@@HellecticMojo apparently the RJ damage is not just straight up set to 0, but it's actually the same as the default RL but multiplied by 0
      How exactly that leads to only user being affected, i don't know.

  • @lemono5954
    @lemono5954 9 месяцев назад +72

    The amby is still really good, you make it sound like it does peashooter damage out of smelling distance which it doesn’t it only does peashooter damage from really far away

    • @OmegaRC59
      @OmegaRC59 8 месяцев назад +10

      It's actually less effective overall than the revolver if you0 don't land every headshot perfectly at its furthest range, and falls behind pathetically at bodyshots only. Combined with the fact that up close the revolver's DPS very easily beats it, your only major advantage is damage thresholds at that range. So you can 2 tap light classes and your most effective range compared to stock is at the very edge of the headshot range. It's really not worth it if you want to play seriously, especially since the Enforcer covers the same important damage thresholds up close without losing out on a ton of damage. Spy still has an important team role in cleaning up enemies with his gun, after all. Being able to take a fight safely and reliably matters quite a bit.
      Still a fun weapon though, despite the steep range nerf

    • @fangrowls6336
      @fangrowls6336 4 месяца назад +3

      ​​@@OmegaRC59to me the biggest problem is how hard it is to headshot with it.
      And you need to do it TWICE for little benefit and at a close range
      Just give up if the targets can survive 2 headshots since its basically roulette at that point
      And the funniest thing is today gun spies are way more of threat , even non competent players.
      Back in the day everyone uses amby but if they sucked they sucked, couldnt land a single headshot or normal shot and would look like an idiot.
      Today a non competent player has an easier life since they dont need to aim at the head and shoot the body

    • @-RandomStranger-
      @-RandomStranger- 4 месяца назад

      ​@@fangrowls6336 I feel like back then the amby's hard to land headshots weren't a problem as it didn't have crit fall off in the past, meaning you could uncloak far away from a player, and as they're unaware of a spy/sniper they'll move extremely predictable, allowing you to hit and run

    • @TheDoomsdayzoner
      @TheDoomsdayzoner Месяц назад

      It is a peashooter. This weapon was made to counter Razorback, and now it's just as efficient at it as a y other gun. Which is stupid.

    • @lemono5954
      @lemono5954 Месяц назад

      @@OmegaRC59 the point of a spy revolver isn’t dps, it’s close tangle self defense and the amby thrives at this being able to 2 shot most classes instead of whittling their health down

  • @rainrunya
    @rainrunya 9 месяцев назад +19

    That's exactly what has annoyed me about the Ambassador nerf: the Diamondback was left untouched

  • @TanteiRotana
    @TanteiRotana 9 месяцев назад +36

    I really enjoy using the Liberty Launcher with Gunboats or Mantreads and treating it like a poor mans rocket jumper, the extra rocket is really handy, it's insane that (from memory) the Cow Mangler had all it's current stats + 1 rocket to play around with.
    It's interesting thinking about how the Liberty went from being a faster projectile weapon -1 rocket to this monstrosity. It really feels like the "my rocket launcher has an extra rocket and it's projectiles are faster and and I take less blast damage while using it so I can rocket jump more but she lives at a different school and and and" of rocket launchers.

    • @Mud-Brain
      @Mud-Brain 9 месяцев назад +2

      The old Cow Mangler also had a 10% slower reload, but yeah the 5 rockets was downright silly and completely underrated

    • @TanteiRotana
      @TanteiRotana 9 месяцев назад +1

      @@Mud-Brain I always thought the slower reload was a bug oppose to being intended but apparently that's not the case according to the wiki? Very odd.
      Also I heard that even today the cow mangler shoots rockets 'somewhere in-between where stock & the original' shoots rockets from although I gained that information from a random Jump Map player.

    • @Mud-Brain
      @Mud-Brain 9 месяцев назад +3

      @@TanteiRotana Never heard of it firing from a different coordinate, but it wouldn't surprise me at this point. Sometimes it's worth using just for the projectiles, since the lazers can be harder to notice on certain maps and against certain backgrounds.

  • @heededshadow509
    @heededshadow509 9 месяцев назад +26

    Honestly my main appeal with the Classic is it helps a lot with tunnel vision. You can still charge your shots, but you're also able to look around rather than hope the enemy isn't too smart and doesn't send scouts or spies after you (or heck other snipers). To me the unspoken major perk is just being able to see more

  • @zachlewis9751
    @zachlewis9751 9 месяцев назад +105

    The Ambassador, Deadringer and YER used to be the OP pub stomper loadout that rolled through servers for someone who was good at utilizing it. It’s funny you talked about the Yer’s manual disguise because that was a buff to the weapon.

    • @The24thWight
      @The24thWight 9 месяцев назад +9

      Yes, and no.
      Like. Technically, it is, but truthfully losing a full cloak meter for a disguise is PAINFUL. Combined with the increased cloak drain it means you almost never have either cloak or disguise. I honestly wish it'd just go back to the old way.
      (But nostalgia goggles are a thing.)
      Sad.

    • @zachlewis9751
      @zachlewis9751 9 месяцев назад +13

      @@The24thWight I mean the old way was no manual disguise and no extra drain.

    • @darkiusmc979
      @darkiusmc979 9 месяцев назад +19

      @@The24thWight No, it's a buff. Them adding the increased cloak drain isn't an issue with the disguising thing, it's a dumb thing they slapped on for no reason. And regardless of how crippling it is to do, having it in general is a buff. Not that it would have been much of a buff regardless, but hey.

    • @titicaca.
      @titicaca. 9 месяцев назад

      spy cicle actually

    • @hayond656
      @hayond656 9 месяцев назад

      ​​​​@@The24thWightI wasn't there but from what I've heard you could Not disguise at all unless you stabbed someone with old YER no?
      Having the option to disguise Manually anytime you want as opposed to not at all seems like a buff to me
      And If you don't want it to have manual disguise you could just choose to not use it, and it's basically the same thing but now you have the option if you so wish

  • @kalebdavis7080
    @kalebdavis7080 8 месяцев назад +6

    Literally all the Classic needs is the ability to be able to fire it in the air. That's it.
    As someone with a Collector's Classic, not being able to fire in midair completely ruins it, since you cannot even fire it in the water. I love this gun, and being able to fire it midair would let me be able to challenge soldiers

    • @areaxisthegurkha
      @areaxisthegurkha Месяц назад

      You can't even do that in Team Fortress Classic, the prequel where the gun is literally inspired from.

    • @kalebdavis7080
      @kalebdavis7080 Месяц назад +2

      @@areaxisthegurkha And yet the TFC classic could headshot without full charge. Either it needs to be faithful or it shouldn't be. Right now it's not.

  • @StoryTeller796
    @StoryTeller796 9 месяцев назад +13

    They already did nerf the Tomislav a long time ago, then boosted it back up. And the YER was once an essential enough tool while it was part of the Saharan Spy set, back when there was once a Fez that could make your cloak and decloaking noises borderline quiet, especially for the Dead Ringer back then. So imagine a world pre-nerf YER (back when it couldn't manually disguise period and didn't have the cloak drain as bad as it was) a probably post-buff or pre-buff L'tranger, and a pre-nerf Enforcer and Ambassador, and you'll get an idea of the paradise that Spies used to live in before it was all burned down to the ground until there was nothing left but today.
    Technically, unlike the Pomson 5000, or anything else for that matter, the Ambassador is still a reliable 3 shotting light class with the possibility of it being a 2-shot. On top of the fact that it can still pick off low-health targets reliably, at any range, and the weapon is honestly fine. In fact, I would say that the only thing that changed for Spy is that you can no longer take down the overheal off of targets as great as a sniper can.

    • @vyor8837
      @vyor8837 9 месяцев назад +2

      The Ambie is a *very* reliable killer of light classes, if you aren't shit.
      Like Teal apparently is.

  • @pathfioofdiscort5177
    @pathfioofdiscort5177 9 месяцев назад +8

    0:09 huntsman has no stats even it reskin

    • @TheTrueBatBrain
      @TheTrueBatBrain Месяц назад +2

      What does one compare the Huntsman to because it isn't a Sniper Rifle. It's an unlockable stock weapon. That said maybe stocks should have stats

    • @NinjaKatzKool
      @NinjaKatzKool Месяц назад +2

      ​@@TheTrueBatBrain Agree, how would you, as a new player, be able to compare unlockable weapons when the stock weapons have no listed stats?

    • @alohaha-fv4di
      @alohaha-fv4di Месяц назад

      ​@@NinjaKatzKoolWhy do you need it tho?
      Panic attack description says it has moooore booolets, a bit less damage and worse booolet spread, which get even worse when shooting non-stop.
      So, that means panic attack better in close combat and worse in medium range compared to stock.
      That's all information you need.
      Knowledge of stock and panic attack meatshot damage does from none to barely usefulness, all you need to know both can't oneshot light classes.

    • @NinjaKatzKool
      @NinjaKatzKool Месяц назад

      @alohaha-fv4di what about other weapons? Still, my point stands. Just because you can't spell doesn't mean I am wrong.

    • @alohaha-fv4di
      @alohaha-fv4di Месяц назад

      @@NinjaKatzKool What are other weapons that you can't understand how they work? They are all pretty much straightforward, except some of them have unlisted stats. Or wrong stats. But anyway listing 4 to 1 repair rate on rescue ranger despite it's upside compared to 3-1 wrench have, as a downside makes no difference to new player. Repair still cost metal and that part depicted accurately.
      Vaccinator description, yes, kinda misundersandable. It does not even states that it have 4 small ubercharges. And what are the others?

  • @BarrettKuda
    @BarrettKuda 9 месяцев назад +19

    Weird idea, but what if all sniper rifles could only crit on full charge and any rifles with a damage penalty lost that penalty. That way sniper finally gets balanced. Just a thought

    • @jblazerndrowzy
      @jblazerndrowzy 9 месяцев назад +7

      Honestly, if the other rifles required full charge to headshot but also had the charging while unstopped stat, Sniper would actually be kinda fun to play, at least for me
      I think I just like the Hunstman too much though or just really hate tunnel vision

    • @pacifistminigun3987
      @pacifistminigun3987 9 месяцев назад +7

      As much as i hate being one-shotted, i feel like it would be too much of a downside

    • @Anshhhhhhhhhk
      @Anshhhhhhhhhk 9 месяцев назад +1

      that would ruin sniper, and although it would be funny, overall it would not be a good thing

    • @gxf4926
      @gxf4926 9 месяцев назад +3

      @@Anshhhhhhhhhk what about only being able to crit when you have over 50% charge

  • @Ayeloo
    @Ayeloo 9 месяцев назад +24

    Considering how well the liberty launcher pairs up with soldier's shotguns, I'd say the fact that the rockets are weaker is very much by design, since it trades off burst damage for DPS through comboing

    • @getaround1276
      @getaround1276 9 месяцев назад +7

      Well you can just combo with stock, the liberty has nothing encouraging combos, it would be cool if it had a switch speed buff but it doesn't and never will because valve will valve

    • @HellecticMojo
      @HellecticMojo 9 месяцев назад +5

      problem with the combo idea is that it inherently discards the "extra rocket in clip" advantage, which at that point, just use stock.
      If you aren't dumping the full load like the airstrike, what was even the point of using the LL?

    • @4lksk363
      @4lksk363 9 месяцев назад +4

      Since the LL does less damage it also does less knockback so it’s worse at juggling than stock (and no one uses the reserve shooter for combos lol). Also its higher clip size doesn’t mean anything when you need 5 rockets to kill a single heavy anyway. The LL used to be a simple crutch weapon but valve just tacked on random upsides with no real direction and turned it into a monstrosity that isn’t good at anything. The direct hit shoots faster rockets and makes better use of them with its high damage allowing it to one shot light classes, and the gunboats reduces more damage from rocket jumps and doesn’t make soldier sacrifice his best damage dealing weapon. What is the actual point of the LL.

    • @Ayeloo
      @Ayeloo 9 месяцев назад

      @@4lksk363 can't deny that the LL is just a smorgasboard of stats, but I feel like it sort of "fails" its way into its own niche as a utility rocket launcher, as you can bomb for as little as 20 health while still keeping your shotgun / banner (plus, you get a rocket half as fast as the Direct Hit while keeping the stock blast radius)
      Assuming you can hit your mark at mid range, a LL rocket will usually deal between 55-65 damage
      and if you aim for the ground and get at least some upward knockback, the RS can reliably deal between 80 and 120 damage with the minicrit and a 20% faster deploy
      In the worst case scenario that's still a reliable two-hit on light classes in less time than two stock rockets, think of it as a pyro combo on soldier

  • @Lexxxxiii
    @Lexxxxiii 9 месяцев назад +35

    Weapons ruined by one stat have always seemed like a strange case to me

    • @Combustie
      @Combustie 7 месяцев назад +2

      If you like how a weapon looks but don't like how it works, it's nice to have another option to choose from.

    • @manusiaorang2842
      @manusiaorang2842 2 месяца назад +2

      there's no such thing as strange case, you can't get kills with a case

  • @greybigfoot1722
    @greybigfoot1722 9 месяцев назад +10

    I hope you talk about the Beggar's Bazooka eventually, it's a really fun weapon. I'd almost say the projectile deviation ruins it, but the ambush capabilities of it make it pretty underrated in PvP imo. And then it's also the MvM meta so it's not totally forgotten.

    • @4lksk363
      @4lksk363 9 месяцев назад +9

      Beggars is a solid side grade and all of its downsides are necessary or else it would be incredibly broken. Only real thing the projectile deviation hurts is hitting air shots but it’s still possible with the BB anyways.

    • @Jasiuc330
      @Jasiuc330 9 месяцев назад +8

      Beggars actually is quite strong and deviation is one thing that prevent it from being broken. For instance, beggar allows you to have continuous fire that is just a bit slower than rocket launcher but faster than reloading one rocket and immediate firming it, which mean you can literally spam your enemy with 20 rocket barrage. Another thing which is overloading mechanic is just amazing. You can use it to "rocket" jumping and bombing at the same time. You can literally close the range to your target and bomb him with rapid fire of your 2 rockets that left.
      It is one of the most skillful rocket launcher in game, not by landing shot on enemy, but how to utilize all the mechanics it works with. Which kinda makes it a high risk high reward weapon

  • @GilliganTF2
    @GilliganTF2 9 месяцев назад +8

    That heavy blocking you from destroying the sentry that's the true mvp

  • @CookTF2
    @CookTF2 9 месяцев назад +4

    It's also noted that the blog-post "Balance Changes" on June 20,2017 explains they tried to get people use YER more:
    "This is the least-used Spy knife (technically, the reskin [Wanga Prick] is, but anyway...). While silent-kill and rapid-disguise-on-kill are good, the downside on this knife is extreme. "
    YER biggest hindsight is that The Jungle Inferno nerfed disguises in the same update. Every second uncloaked in disguise, your location and current disguise is given out to anyone spawning in the opposing team. These changes must have been probably worked on by 2 different people with different goals.
    It's also a problem if you utilize the free spawn disguise: friendly players popping in vision inside enemy spawn just aren't a thing, forcing you to use cloak beginning from spawn. The only major drawback of not being able to disguise manually was that you couldn't disguise as your own team member which is not very common thing to do anyway.

  • @lotematu2812
    @lotematu2812 9 месяцев назад +5

    Acting is the spys strongest weapon.
    I mean as like looking at your team shortly before an engagement, or checking if as spy is behind you with the heavy disguise?

    • @-RandomStranger-
      @-RandomStranger- 4 месяца назад +1

      Yeah but spy's low health pool means you could just deal more than 125 damage to your teammate to see if they're a spy

  • @AvastAntiPony9445
    @AvastAntiPony9445 9 месяцев назад +6

    You probably explained the Classic in depth, faster, and much better than any dedicated videos to the Classic I've seen. Hats off.

  • @iliakatster
    @iliakatster 8 месяцев назад +2

    As an old head 2010 tf2 player, i wanted to note some things.
    The current YER is the buffed version, it used to just not let you disguise at all and was also incredibly underused as a result. I was glad to hear about the buff but why they decided to kneecap it by also introducing the faster cloak drain makes no sense. Even if it only ate half your cloak to disguise and had no other downsides, (and disabled your ability to chat for 10 sec)i think it'd still be less powerful than the other knives but at least useable and much more fun.
    The ambassador change needed to happen, I'm sad it got over-nerfed, but having spy be a better sniper than sniper, who didn't need to scope in or lose move speed, could get into strange positions, even behind your team, didn't have a laser sight and could invis out as soon as he got a shot would have been awful. Having the first shot be a headshot won't fix anything bc spys already would reload between every shot bc that helped time when the next headshot was ready. Maybe if it was the last shot of the clip, but remove the firing rate penalty and give it a reload speed reduction to make the spy vulnerable after getting his headshot. I'd say having the damage falloff is fine too, it just needs to be less harsh and only apply at far ranges so aggro gunspy worked but not sniperspy.
    Also bring back the old letrange stats where you shot people to get cloak, it eas way more fun that way.

    • @iliakatster
      @iliakatster 8 месяцев назад

      *Was incredibly awful and people were more angry at spy at the time than sniper. You do not want it reverted

    • @iliakatster
      @iliakatster 8 месяцев назад +1

      Oh and i forgot one more thing, the diamondback wasn't just untouched, it was buffed at the same time as the ambassador nerf, when it came out it only gave crits on successful building saps, which meant it was a boring and useless weapon. I'm glad the buff gave it a more reliable way to get a damage boost that enourages getting stabs and enables a nice aggressive hybrid style, but it def needs to get brought down and only do minicrits or have a big base damage nerf

  • @purplehaze2358
    @purplehaze2358 9 месяцев назад +1

    The ambassador is still a pretty decent weapon, I have no idea why the falloff “ruined” it.

  • @titicaca.
    @titicaca. 9 месяцев назад +2

    how can you make such a video and NOT include the scottish resistance??!?!? that weapon is the very definition of ruined by one stat. it literally has like 10 upsides and 1 downside which kills it. come on

  • @matthewpeachu
    @matthewpeachu 9 месяцев назад +7

    The funny thing is that the liberty launcher also makes a good escape tool for when stuff starts looking bad. Less damage done in blast jumps means you can pull off some cheeky escapes, while still having your second slot not occupied by metal boots.
    Course, that situation may not have been so bad if you had more damage to get those kills with, but its dependent on the scenario. If you see a freshly respawned team on the way and think 'crap, i can't handle this', the extra health saved may make the difference between regrouping with your team or seeing the respawn timer ticking down.

  • @joanaguayoplanell4912
    @joanaguayoplanell4912 9 месяцев назад +4

    the saddest part is the YER was given the cloak drain penalty because you could use the gun mettle dropped weapons mechanic to disguise for free, so they wanted to give it a proper downside that couldn't be exploited around. On a weapon that was barely usable even with that exploit mitingating it's only downside sometimes.

  • @whosasking8839
    @whosasking8839 9 месяцев назад +1

    This man really snuck in a Bigtop Burger reference and thought novody would notice.

  • @mrgodzillaraptors8632
    @mrgodzillaraptors8632 9 месяцев назад +5

    It would be kinda cool if the YER gave you clock on backstab, like the big earner

  • @C0DY420
    @C0DY420 9 месяцев назад +2

    I have no idea how few people know this, but the ambassador on release MINI CRIT on headshot, but it was changed shortly after its release

  • @purplehaze2358
    @purplehaze2358 9 месяцев назад +2

    “And these positive stats can honestly be a bit of a curse in disguise.”
    A curse _in disguise?_ There is no way that wasn’t intentional.

  • @Dert26
    @Dert26 2 месяца назад +1

    Couldn't disagree more with The Ambassador, it got the nerf it needed. (The Diamondback absolutely should be nerfed too)
    You can't even use the argument that The Ambassador gave the Spy a subclass because I can't think of any other subclass in the game that directly gives what is essentially a different classes weapon/gimmick to another class, Fat Scout for instance can be done with the stock weapons given to Heavy and isn't just a new shotgun that gives Heavy more movement speed while using it or something like that. Spy should not have been able to snipe nearly as far as he used to, and the damage falloff range doesn't even change the fact that close range *still* gets the headshot crit, thus making the only real complaint come from people who were playing Sniper as Spy.

  • @Boomrainbownuke9608
    @Boomrainbownuke9608 9 месяцев назад +4

    I think the dismondback’s stored crits should be changed to stored minicrits.
    This still gives spy a extra damage boost as an award for doing their job but it isn’t as broken as getting full crits as an award.

    • @unaincreibleroca3427
      @unaincreibleroca3427 9 месяцев назад

      no

    • @Boomrainbownuke9608
      @Boomrainbownuke9608 9 месяцев назад

      @@unaincreibleroca3427 if you ain't got any actual input then you can shut up.

    • @Legend-Of-The-Sun
      @Legend-Of-The-Sun 9 месяцев назад

      ​@@Boomrainbownuke9608minicrits on a gun with a 15% damage penalty make it do barely anymore damage than stock.
      Congrats, we now have a worse enforcer.

    • @Boomrainbownuke9608
      @Boomrainbownuke9608 9 месяцев назад

      @@Legend-Of-The-Sun that is unless you lower or remove the damage penalty.

    • @jblazerndrowzy
      @jblazerndrowzy 9 месяцев назад

      @@Boomrainbownuke9608And then the Diamondback has no actual downside now.
      Should probably give it a -50% clip size then if the damage penalty’s getting removed.

  • @Chimpin_
    @Chimpin_ 9 месяцев назад +1

    0:26 your aim in this engi segment was so janky i had to go back and rewatch it frame by frame (with the . and , buttons, if you didn't know) to make sure you weren't cheating lol

    • @breebs
      @breebs Месяц назад +2

      This guy just desperately needs to lower his sens

  • @MyouKyuubi
    @MyouKyuubi 8 месяцев назад +1

    i can tell you weren't around during the ambassador's glory days... because you have no idea just how much the ambassador has been nerfed, lmao. xD
    Back in the day, the ambassador, could headshot with every shot you made, but of course, only the first shot was 100% accurate, that allowed spies to absolutely GRAPE at close-range.
    So first they nerfed it so only 100% accurate shots, could headshot, and made the weapon spread for the weapon reset after 1 second or something like that... So now, to headshot with the amby repeatedly, you had to wait for the weapon spread to reset before you shoot... This caused spies to be way more selective of when they used the ambassador, in other words, the weapon was at the point where it was actually balanced, it wasn't as powerful as a sniper, and it was harder to aim at a range (because no zoom), but it did shoot faster than a sniper, which means that snipers had to be very careful about engaging with spies at a range.
    So obviously, when the snipers that couldn't fking AIM complained about the ambassador for like 4-5 years, whoever remained at the TF2 dev team finally caved in, and added damage fall-off to the weapon, completely fking ruining it, and ruining the balance of the game, so that snipers have more time than ever to charge up their shots and instantly kill anyone from the other side of the map.
    Which is why, nowadays, you see 50-75% of snipers instakill people with charged shots, because there's 1 less class to challenge them at a range, to reset their charges by forcing them to quickscope.
    They did a similar thing between the balance of spy and pyro, during the pyro update, where they changed how the flamethrower particle hitboxes work, which made it IMPOSSIBLE for spies to avoid getting lit on fire with skillful dodging AND tripling pyroes damage output, because they essentially tripled the amount of hitboxes their flamethrower outputs. :P
    That's why the game is currently being dominated by pyroes and snipers.
    These are some of the WORST changes to the game, they could've possibly added, and they're permanent, lmao, as valve doesn't work on the game anymore.

  • @GayDemonWarlord
    @GayDemonWarlord 9 месяцев назад +12

    Shotguns are very overlooked. People that have gotten familiar with tf2 will never use shotguns, which I have done too ashamedly. Soldiers will equip gunboats or banners even if they don't use them

    • @jblazerndrowzy
      @jblazerndrowzy 9 месяцев назад +2

      Especially the Panic Attack. It’s a nice combo with the Black Box since it kinda makes up for the one less rocket with how quickly you pull it out

    • @isenokami7810
      @isenokami7810 8 месяцев назад +1

      Does “using the Conch regen in place of Gunboats” count as using a banner I’ve equipped? I dunno, I just prefer potentially healing all my self damage back to just taking less of it.
      Guess it wouldn’t matter anyway, since I do occasionally use the banner actively too. Occasionally not because I forget, but because I don’t always live long enough to get the banner to begin with.

    • @battedbook5811
      @battedbook5811 8 месяцев назад

      I use my festive shotgun as a soldier and people occasionally send me hate mail when they die to it. It's kinda funny that they call me tryhard for it, when I don't know how to even rocket jump properly.

    • @fangrowls6336
      @fangrowls6336 4 месяца назад +1

      I was a demo main because demo can dish out tons of damage and kill anybody so long he hit his shots.
      Even overhealed heavies
      But with soldier its not as easy cause fighting a heavy especially overhealed makes it tough to kill before he miniguns you down
      That was until i discovered the beggars bazooka panic attack(or shotgun) combo
      Just load all the rockets , hit him with em and finish him off with rapid shotgun switch

    • @SamuelTrademarked
      @SamuelTrademarked Месяц назад +1

      soldier mains will complain that they die to airblast pyros and then not equip the weapon specifically given to soldier as a backup for when pyros are a bit airblast-happy, like wtf

  • @ChipDrewPog
    @ChipDrewPog 9 месяцев назад +1

    Honestly, the Classic is good. It's just that sniper mains get really pissy when they do 81273 damage instead 81274 from halfway across the map with perfectly accurate hitscan that has the closest thing this game has to aim assist.
    Sniper has no bad primaries, Sniper doesn't have a playstyle that takes more than 2 braincells to execute. The class is more brainless to play than WM1 Pyro and the overpowered weapons in his kit way outnumber the balanced ones.

  • @joemammadeez
    @joemammadeez Месяц назад +1

    The clasic would be better if you could jump and shoot, yes i know it is from tfc, but movement was the same for all classes

  • @yashuab.2979
    @yashuab.2979 2 месяца назад +1

    For the Ambassador, they should completely reverse the range fall off and make it so the enemy can only get headshot once per life from the ambassador.

  • @blacklight683
    @blacklight683 9 месяцев назад +1

    As a sniper hater, i respects classic snipers cuz i honestly cant be mad if i died to it because i probably had 5whole seconds+the sniper didnt miss just to kill me so i cant be mad
    Unlike the rest of the rifles...

  • @CyberWolfDigital
    @CyberWolfDigital 9 месяцев назад +1

    Teal: The Liberty Launcher has the lowest base damage of any of Soldier's primaries.
    The Sticky Jumper: "Am I a joke to you!?"

  • @00coolman1
    @00coolman1 9 месяцев назад +2

    I have used YER for 2k hours of the 3k hours i have on spy. If you have good movement and awareness, then you can get good use of the knife without using the letranger. Although I will always say that it should be half a cloak bar to disguise. Make that change, and it would be a way better knife.

  • @Leeloo-Foxx
    @Leeloo-Foxx Месяц назад +1

    meanwhile the bison and the pomson being ruined by several HIDDEN stats

  • @isenokami7810
    @isenokami7810 9 месяцев назад +4

    Hmm. The Classic is something I’d disregarded for the usual reasons (tried it once, it felt terrible, then everyone kept saying it was terrible), but even with the stat that ruins it, your rundown has me thinking. Already as a sniper, I tend to charge up shots waiting for people, and often get caught out because of the scope (I do try to stay aware of my surroundings, but that just makes me more aware of how the scope gets in my way). And I had a Harvest game somewhat recently where I got a surprising amount of mileage out of no-scope shots, at least in that I somehow managed to land them. Doubt I’d ever switch to the Classic full time, but it might be worth trying it.
    Funny thing for me is, the “one stat that ruins it” wouldn’t even be the problem stat for me. I’ve mentioned this on previous Subcategories videos: I’m such a bad sniper that I’m just working on hitting people at all, forget headshots. And I believe you said the Classic does less body shot damage.

    • @96whatsup
      @96whatsup 9 месяцев назад

      Honestly, I don't see any reason for the less damage on bodyshot stat. No headshots till charged makes sense, especially for the classic, but that other stat makes absolutely no sense to me.

  • @idcgaming518
    @idcgaming518 9 месяцев назад +1

    16:08 if it did so much damage, use the goddamn diamondback. It gives you crits for doing what spy's main job is - backstabbing and sapping - basically meaning that an ACTUALLY good player (an ACTUAL pro who focuses on the objective and their team, not a murder-hobo) will get so many crits that they effectively have a better ambi.

  • @purplehaze2358
    @purplehaze2358 9 месяцев назад +1

    I honestly think that the YER consuming cloak when you disguise manually should be reverted.

  • @The-ms2ub
    @The-ms2ub 2 месяца назад +1

    Oh god a different play style for the spy from the YER? Terrible. 14:37 I feel like this kinda sums up the weapon when the name of it is in mind. Its name and design somewhat alludes to sacrifice and as a result you get the feeling of sacrificing your cloak heavily to get the eternal reward of disguise on backstabbing and such. You sacrifice one thing (the effectiveness of your cloak and your disguises in one way) for another (the effectiveness of your backstabs and a separate aspect of your disguises). This isn’t a diss of your video or anything this video is good I just disagree with your opinion on the YER because I love that knife.

    • @FighterBJ
      @FighterBJ 2 месяца назад +1

      YER makes the player play Spy like an actual spy. You have to focus much more on stealth and deceiving the enemy team rather than trickstabbing someone and running off before the pyro catches up to you. Definitely the most fun to use and the only one I use on the rare occasion I play the class.

  • @milliondollarmistake
    @milliondollarmistake 9 месяцев назад +2

    I heavily disagree with the amby segment. Sure it's overall DPS isn't breaking records but it's burst damage is still really potent, you just have to use it in the range Spy is meant to operate at. If you're caught out by an enemy with less than full health that 102-90 damage headshot can be the difference between life or death. Even if they survive the headshot almost every class will be in bodyshot range at that point, even if they were at full health at the beginning. The Ambassador's accuracy is also a little complicated but it's a straight buff compared to any other revolver.
    So a lot of weapons in TF2 will be completely accurate on your first shot. Pistols, Revolvers, SMGs, Shotguns, they'll all fire right where your crosshair is (for weapons like shotguns and miniguns a single pellet will be accurate). If you just keep firing they'll be totally inaccurate as you probably know. However if you wait 1.25 seconds without shooting you'll be 100% accurate again (except for miniguns which have a much shorter time requirement, it's like 0.333 seconds or something).It doesn't matter if you shoot 0.5 seconds after the first shot or 1.24 seconds, you're either completely accurate or you're completely inaccurate. HOWEVER the Ambassador (and the Enforcer too for some reason but let's ignore that) works on a different system. The timing is shorter being a little less than a second (around 0.9) and it's accuracy actually increases gradually over that time. So with the Amby if you shoot at 0.8 seconds it'll actually be more accurate than if you shot at 0.3 seconds. You can't headshot until you wait the full 0.9 seconds but still, better accuracy is better accuracy.
    The Diamondback requires a resource to be effective and this resource might not always be easily available. People talk about it like you just have infinite on demand crits which isn't the case at all. The DB is really good against shitty teams sure, if there's a bad engi or a flock of clueless snipers then they're perfect to farm crits off of. But against good teams the DB will be much harder to stack crits against. So if you want those immediate, on demand infinite crits the Ambassador has got you covered. I personally know a Spy who would actually be hindered if he ran the DB over the Amby. Even compared to the Diamondback the Ambassador still isn't that bad.

  • @henrywallace1823
    @henrywallace1823 9 месяцев назад +8

    Hot take the ambassador is perfectly fine as is if the diamond back didn't exist

  • @nightshadedim3396
    @nightshadedim3396 9 месяцев назад +1

    YER got me an ubercharged chainstab from the enemy medic... poor bastard couldnt comprehend what was happening...
    I am a YER/Dead Ringer spy, because... yes.

    • @weegeguy9770
      @weegeguy9770 9 месяцев назад

      You must be either new to the game or incredibly stupid to actually use YER and the dead ringer together, you lose your ability to disguise and your ability to go invisible why even taking Spy at this point?

  • @Artixes
    @Artixes 9 месяцев назад +2

    Golden frying pan at 25:52

  • @uhhhhhhidkkkkskamsksk
    @uhhhhhhidkkkkskamsksk 9 месяцев назад +1

    the ambassador is anything but bad. most of the time you use it it's to defend yourself at close range, so the crit fall-off doesn't necessarily ruin the weapon. also the argument that "it's bad because it can't consistently two shot light classes" or that it has less damage over time than stock in an average match is dumb. the spy's main job is getting behind the enemies and stabbing them, not gunning them down like a moron (not to mention the fact that at the backlines, a lot of enemies will be either at low health or unaware of you, both of which being major advantages.) oh yeah also "it's not the diamondback" is also stupid but that's mostly because the diamondback itself is stupid lol

    • @jblazerndrowzy
      @jblazerndrowzy 9 месяцев назад

      And even then, a headshot and a quick bodyshot will be enough to put down a light class really quickly

  • @heckingarbo2227
    @heckingarbo2227 15 дней назад +1

    6:50 after being WHAT by a soldier?