What If TF2 Was Like The Trailers?

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  • Опубликовано: 21 ноя 2024

Комментарии • 2,2 тыс.

  • @GADZOOKS195
    @GADZOOKS195 Год назад +4615

    Once met a f2p spy who tried throwing sappers at buildings got confused switched to demo and has surprisingly good pipe aim

  • @etourdie
    @etourdie Год назад +1272

    Meet the sandvich tells us two important things: scout can remain conscious with no blood, and heavy's normal melee damage after eating a sandvich is strong enough to knock all the blood out of someone

    • @DefinitelyNotATrolldier
      @DefinitelyNotATrolldier Год назад +140

      Scout is ragdolled when below 10 hp and Heavy gets damage buffs from food items

    • @-keksikcek-526
      @-keksikcek-526 Год назад +63

      According to lore scout cannot die until certain day or something

    • @framedthunder6436
      @framedthunder6436 Год назад

      @@-keksikcek-526 he will go to heaven until he gots bitches

    • @gwainexe9065
      @gwainexe9065 Год назад +11

      Buffalo steak sandvich?

    • @ImTheGuy
      @ImTheGuy Год назад +24

      And Heavy can break people's spines.

  • @bliponthe
    @bliponthe Год назад +12647

    Well since the Blu Soldier was able to kill the Blu Spy, this could mean that there’s friendly fire in the game

    • @testaccount4830
      @testaccount4830 Год назад +1123

      You can already toggle friendly fire on.

    • @Caffeine_Factor
      @Caffeine_Factor Год назад +814

      @@testaccount4830 I like spreading misinformation online.

    • @Agustinp-sd5ii
      @Agustinp-sd5ii Год назад +1258

      ​@@Caffeine_Factor it's literally a console command

    • @BobBob-ye4vz
      @BobBob-ye4vz Год назад +656

      @@Caffeine_Factor mp_friendlyfire

    • @Real_RUBB3R
      @Real_RUBB3R Год назад +168

      Was about to say, don't forget that friendly fire is possible now!

  • @Wutever917
    @Wutever917 Год назад +3218

    Fun fact: In Meet the Scout, The Heavy is seen with both a Sandvich and Shotgun, meaning that either The Heavy can now have 2 secondary slots, or all classes can

    • @ytk2508
      @ytk2508 Год назад +81

      Or he can equip the sandvich as a secondary

    • @Wutever917
      @Wutever917 Год назад +119

      @ytk2508 What I meant was he had both the Sandvich and the Shotgun out at the same time.

    • @ChaseMC215
      @ChaseMC215 Год назад +55

      Likely all of the classes can.
      Would be useful for Demoman, since you cannot have the sticky launcher if you have the Chargin' Targe equipped in your secondary.

    • @samuelflipaclip7415
      @samuelflipaclip7415 Год назад +44

      @@ChaseMC215I doubt it since heavy is the biggest and is called heavy *WEAPONS* guy

    • @unkarsthug4429
      @unkarsthug4429 Год назад +21

      More likely to comic/animation canon, slots don't exist, and all weapons are always usable, the same way you might have for real life.

  • @TheIndoraptor
    @TheIndoraptor Год назад +201

    Sniper being able to slowly stack stored Jarates in his inventory the longer he camps in 1 spot would be a bit scary. Imagine the enemy Sniper gets in a high, hard to reach spot, owning your team, then he lobs Jarate after Jarate at anyone who dares to get too close

    • @JohnnyofTheSevenSeas
      @JohnnyofTheSevenSeas Год назад +42

      And imagine this: the Jarate effects STACK. And, additionally, if you were hit by enough Jarate from one sniper, like 5 or 8, it plays a 3rd person cinematic of the class shooting themselves in the head with their weapon, killing them instantly as they would rather die than suffer that fate.

    • @temkin9298
      @temkin9298 8 месяцев назад +17

      There is a comedic turnabout from this, since he can't carry them all a stationary sniper would get the same role as artillery. Team needs to push? throw 15 jarate and let the minicrits rule. Also spies would have a laugh as well because he can't carry them the moment sniper is unscoped, not crouching, not standing still , he would be wasting his stash. Meaning spy targetting sniper would be not only viable but necesary.

    • @constellationmaker145
      @constellationmaker145 Месяц назад +1

      @@JohnnyofTheSevenSeasand if it's from an explosive weapon, splash damage

  • @BeddoMakuramaru
    @BeddoMakuramaru Год назад +1639

    Not surprised Engi can have 4 turrets, if Soldier is not targeted, Demo can force a turret to shoot his projectiles and Spy can throw sappers.

    • @DoABarrelRol1l
      @DoABarrelRol1l Год назад +234

      'Use more gun.'

    • @_the_spy_8867
      @_the_spy_8867 Год назад +128

      So we're not going to talk how in Meet the Engineer, Soldier just dies while walking onto it, right?

    • @BeddoMakuramaru
      @BeddoMakuramaru Год назад +36

      That was a spy.

    • @vinnycrimson
      @vinnycrimson Год назад +100

      @@_the_spy_8867 he can't be detected but dies instantly if he enters within close proximity to a sentry gun

    • @RodrigoTheHappyDog
      @RodrigoTheHappyDog Год назад +94

      ​@@_the_spy_8867 He had a heart condition.

  • @benbot0733
    @benbot0733 Год назад +974

    Fun fact: As a child I thought that sniper had the special power to climb up designated towers because of meet the team.

  • @tireiron3452
    @tireiron3452 Год назад +2970

    To be fair, Soldier banking his entire strategy on a 1/50,000 chance is exactly what Soldier would do.

    • @MrSamulai
      @MrSamulai Год назад +334

      "So you're telling me it's possible?"

    • @yoursleepparalysisdemon1828
      @yoursleepparalysisdemon1828 Год назад +170

      if you do more damage beforehand that 50,000 goes down. it maxes out at 60%. that's a 7.7777 % chance if he just slaughtered other people.

    • @cewla3348
      @cewla3348 Год назад +28

      @@yoursleepparalysisdemon1828 for just melee.

    • @yoursleepparalysisdemon1828
      @yoursleepparalysisdemon1828 Год назад +11

      maybe those number specifically, but its similar for other weapons, no?

    • @dojelnotmyrealname4018
      @dojelnotmyrealname4018 Год назад +12

      @@yoursleepparalysisdemon1828 Melee random crit percentages in general are much higher, so not exactly.

  • @racer927
    @racer927 Год назад +553

    The throwable Sapper is interesting because Anton adapted that as an actual function for the "Meat Fortress" Spy kit in 'Hot Dogs, Horseshoes & Hand Grenades'.

    • @JohnnyofTheSevenSeas
      @JohnnyofTheSevenSeas Год назад +23

      I was waiting for someone to bring up Meat Fortress.

    • @HappyBeezerStudios
      @HappyBeezerStudios Год назад +18

      And I feel it could totally work. But if you throw it, you can't use it anymore, because you just threw away your zapper and need to get a new one.

    • @fantastikboom1094
      @fantastikboom1094 11 месяцев назад +11

      @@HappyBeezerStudios Spy has infinite amount of them anyway.

  • @Unstopapple
    @Unstopapple Год назад +1791

    You forgot about the soldier's ability to teleport bread and make a bread monster.

    • @SSBBPOKEFAN
      @SSBBPOKEFAN Год назад +133

      Though he DOES have a 1/3 chance to spawn bread when exiting a teleporter, as opposed to the other classes 1/22 chance.

    • @michaeledmunds7056
      @michaeledmunds7056 Год назад +61

      ​@@SSBBPOKEFANIt should be 100% chance... after all, he's done nothing but teleport bread

    • @Aaa-vp6ug
      @Aaa-vp6ug Год назад +15

      Maybe you can grab bread using the same prompt to pick up dropped weapons, then teleport it.
      It spawns a reskinned pipe that homes in on any nearby players (and do damage to anyone there, teammates, yourself, and enemies included)

    • @animegrievous7392
      @animegrievous7392 Год назад +10

      @@SSBBPOKEFANthe irony being 1/3 is that he teleported nothing but bread for 3 days

    • @Welshire01
      @Welshire01 9 месяцев назад +1

      ​@@SSBBPOKEFAN I get it on heavy alot for some reason

  • @dromeoraptorpennato2931
    @dromeoraptorpennato2931 Год назад +2800

    TBF, for Meet the Heavy, he claims Sasha shoots at 10,000 rounds per minute. In game Sasha shoots 4 bullets 10 times a second, meaning that in-game he shoots only 2400 rounds per minute. So if it was accurate, heavy's rate of fire would be over quadrupled.

    • @twin_towers_destroyer
      @twin_towers_destroyer Год назад +287

      Wow now the tomislav is actually balanced!!!!

    • @thelastmlg2699
      @thelastmlg2699 Год назад +257

      Someone recently made a video of sasha shooting at 6000 rounds per minute and yeah it is pretty strong despite only being 60% of the canon power

    • @davisdf3064
      @davisdf3064 Год назад +50

      Ammo go poof

    • @Markiz93
      @Markiz93 Год назад +97

      Actually Heavy's minigun shoots slightly less than 10 times per second. It shoots once per .105 second, which means it shoots 2284 bullets per minute. It's becaus of the game's tickrate, and minigun shoots once per 7 ticks (tickrate of the game is about 66).

    • @Markiz93
      @Markiz93 Год назад +20

      @@thelastmlg2699 really, where? What is the name of this video?

  • @winterflan
    @winterflan Год назад +1146

    I remember when you used to be able to detonate stickies while taunting. Fun times... it's a shame you can't do it anymore because blowing up an enemy as you taunt them is hilarious, but I understand why they did it. Also, Meet the Spy introduces friendly fire.

    • @dooplon5083
      @dooplon5083 Год назад +105

      FF is a server setting you can toggle actually, most just don't do it for obvious reasons lol

    • @Blucario90
      @Blucario90 Год назад +52

      @@dooplon5083 yeah but its not a default gameplay setting, you're missing the point

    • @stefanandrejevic2570
      @stefanandrejevic2570 Год назад +16

      Friendly fire now enabled on official valve servers

    • @dooplon5083
      @dooplon5083 Год назад +30

      @@Blucario90 "most don't do it for obvious reasons" kinda implies that I understood the point better than you think lol

    • @Blucario90
      @Blucario90 Год назад +3

      @@dooplon5083 I apologize if I misunderstood the goal of what you were saying. I just think it should have been mentioned in the video regardless.

  • @CPUpwner
    @CPUpwner Год назад +369

    Meet The Sniper also seems to imply that the game has a day-night cycle, as you can see the sun get lower in the sky in the jarate scene

    • @strangejune
      @strangejune Год назад +36

      It looks like he was there for hours though, so it probably only affects 2Fort in practice.

    • @comexk
      @comexk Год назад +37

      Which also implies that in exchange for being able to stock multiple Jarates, Sniper takes *much* longer to recharge them.

    • @hedgehog3180
      @hedgehog3180 Год назад +12

      That's one of the things that fall under plot rather than gameplay though. I mean the game does sorta have a day night cycle in that night versions of many maps exist, it's just that no match lasts long enough for it to matter.

    • @DanielLCarrier
      @DanielLCarrier Год назад +10

      @@comexk He can recharge them pretty fast. It's just that the day-night cycle speeds way up while he's doing it.

    • @reactorfour1682
      @reactorfour1682 Год назад +1

      I mean double cross has a very distinct night sky so I guess it made into the game.

  • @leritykay8911
    @leritykay8911 Год назад +361

    For Pyro I think it's interesting that he used his axe to lock a door and trap a Medic in. How would it work, if in the game you could sacrifice your melee to temporarily block a door?

    • @BananaHoovyJ.Rabbit
      @BananaHoovyJ.Rabbit Год назад +10

      What doors though?

    • @JoseRicardoAraujoDosSantos
      @JoseRicardoAraujoDosSantos Год назад +46

      ​@@BananaHoovyJ.Rabbit idea: certain melees block certain doors
      Long blocks the doors in the mtp video when he kills the medic
      Short can do the oppisite and open doors that are blocked by breaking them somewhere, heavy basically is all combined, can break doors, lock them with his hands, and can open them normally

    • @wet0wl
      @wet0wl Год назад +16

      Well that’s one use for the stock fire axe at least

    • @PennPal573
      @PennPal573 Год назад +14

      as engie you can already block narrow hallways with a dispenser, not the same but it is similar

    • @catdog_enjoyer8191
      @catdog_enjoyer8191 Год назад +1

      C 13:48

  • @mikethegoo
    @mikethegoo Год назад +651

    Someone needs to make this a community server
    "lore accurate TF2"

    • @tailpig6417
      @tailpig6417 Год назад +67

      There's gonna be 2 types of players: those why try to roleplay the classes and Demomen.

    • @las4gna84
      @las4gna84 5 месяцев назад +12

      one Engineer could probably cover the entire map with sentries given enough time and metal lmao

    • @EliteCameraBuddy
      @EliteCameraBuddy 4 месяца назад +5

      2 sides: engineer taking over map and demo trying to reclaim map

    • @timmyjimmy7413
      @timmyjimmy7413 3 месяца назад +3

      S O L D I E R C R I T

  • @fathermedic3774
    @fathermedic3774 Год назад +860

    Honestly the spy sapper being buffed works well with engi being able to place 4 sentries and all the other bits.

    • @DoABarrelRol1l
      @DoABarrelRol1l Год назад +121

      Since soldiers are immune(?) to sentries now I think it's fair to buff the sapper massively otherwise soldier becomes the new close-range sentry counter.

    • @matthewr6148
      @matthewr6148 Год назад +84

      @@DoABarrelRol1l Not to mention how Demo's rollers distract sentries.

    • @TornaitSuperBird
      @TornaitSuperBird Год назад +10

      @@DoABarrelRol1l Yeah, but Sentries auto-kill Soldier if he gets within very close range.

    • @thatitalianlameguy2235
      @thatitalianlameguy2235 Год назад +1

      ​@@DoABarrelRol1l a Pyro near sentry reverses that tho

    • @HappyBeezerStudios
      @HappyBeezerStudios 7 месяцев назад

      @@matthewr6148 "their vision is based on movement"

  • @averageyoutubeuser9483
    @averageyoutubeuser9483 Год назад +837

    Just imagine hightower, upward and other maps with wood getting burnt to the ground by some random F2P pyro running into the enemy team like a lunatic

    • @alephcake
      @alephcake Год назад +84

      SAWMILL
      That map is almost entirely wood
      not to mention FUCKING 2FORT RED BASE
      That map IS entirely wood

    • @averageyoutubeuser9483
      @averageyoutubeuser9483 Год назад +26

      @@alephcake I dont think smokey the bear would like this

    • @retrobat1631
      @retrobat1631 Год назад +11

      @@alephcake It is raining but that would only stop it a little.

    • @alephcake
      @alephcake Год назад +11

      @@retrobat1631 Rain is quite effective at large fires, though this would be a small, just intense fire. Might be a close match. In truth I just forgot about the rainm

    • @princesscadance197
      @princesscadance197 Год назад +4

      Me likey!!

  • @naliMamgiL
    @naliMamgiL Год назад +1040

    For a non-coordinated team 1 sentry is enough. Also, imagine wrangling all sentries in and evaporating everything within that 1 spot

    • @admiraltonydawning3847
      @admiraltonydawning3847 Год назад +71

      x10 shenanigans intensify

    • @isenokami7810
      @isenokami7810 Год назад +51

      Could lead to a funny unintentional nerf to the Wrangler of you’re spreading your sentries out, though. All or nothing on the Wrangler, so using it with one sentry still disabled the rest and lets the enemy punch some holes wherever you aren’t.
      Maybe the shield wouldn’t be as broken in that case. Though if a player grouped their four sentries together, it’d go back to being busted.

    • @yoshifan33
      @yoshifan33 Год назад +5

      ​@@blondeepartygirl [in smosh voice] SHUT UP!

    • @ryanhernandez8324
      @ryanhernandez8324 Год назад +7

      Meet the Imprenatrable INTEL ROOM

    • @pwrsocket
      @pwrsocket Год назад

      @@blondeepartygirl [in smosh voice] SHUT UP!

  • @TheBlazingArachnid
    @TheBlazingArachnid Год назад +130

    Just wanted to point out that, spy who was disguised as scout, touches the briefcase without his disguise dropping while picking it up, so spy would ALSO have the ability to not drop disguises when touching the intelligence since the briefcase moves when he does, he would be able to pick it up while disguised.

    • @temkin9298
      @temkin9298 8 месяцев назад

      Pretty minor all things considered. It would be confusing but hey you would have another indicator for spies. If they avoid briefcase they are a spy.

    • @masterofdoots5965
      @masterofdoots5965 8 месяцев назад +3

      He never properly held the intelligence while still being disguised, he just touched it for a second

  • @LordZurkov
    @LordZurkov Год назад +115

    The bit in Meet The Sniper where demo falls into the pit and it blows up sounds pretty accurate. Do you remember how many times Valve had to patch out a payload finale getting set off by exploits that dropped some random entity into the hole? Because it was a lot. At least two or three times, minimum.

    • @Aaa-vp6ug
      @Aaa-vp6ug Год назад +11

      Why didn’t they start with something like ‘if Payload in trigger --> go boom’

    • @Potato_the_third
      @Potato_the_third 10 месяцев назад +11

      @@Aaa-vp6ugbecause as someone currently in coding class…
      It’s hard. And tf2 is really fucking hard to code in

    • @Aaa-vp6ug
      @Aaa-vp6ug 10 месяцев назад

      @@Potato_the_third oh.

  • @Dr.Barber
    @Dr.Barber Год назад +462

    One last thing apparently touching the intelligence doesn't automatically undisguise spies. When the Blu Scout (Red Spy) touches the briefcase he doesn't instantly drop his Scout disguise.

    • @TheZombiewill
      @TheZombiewill Год назад +64

      It's because you carry the intel that you drop the disguse, not because you touch it

    • @kickin_ass
      @kickin_ass Год назад +8

      @@TheZombiewill true, but thats from a lore perspective. this video is from a game perspective

    • @strangejune
      @strangejune Год назад

      He also doesn't pick it up, so instead the change is probably that disguised spies can't pick up intelligence at all (rather than dropping their disguise immediately).

    • @hedgehog3180
      @hedgehog3180 Год назад +15

      @@kickin_ass Yeah but that's one of those things that is more explained by it being a video, not a game, rather than an actual difference in feature. He specifically said that he wasn't going over things that were plot related and this is definitely one of those. You just don't have the option to touch the intelligence without picking it up in game for fairly obvious reasons.

  • @Novum228
    @Novum228 Год назад +2553

    You forgot to include “if you’re BLU team, you gain a massive skill issue”

    • @BaconAnimatic
      @BaconAnimatic Год назад +148

      Yeah if you got into the blu team. Its already over at that point

    • @aslightlysanescientist3874
      @aslightlysanescientist3874 Год назад +87

      You fell for the propoganda

    • @rubentelur
      @rubentelur Год назад +104

      It's red propaganda, so we don't really know if BLU is good or not

    • @DuckwiththeSolver
      @DuckwiththeSolver Год назад +9

      "Meet the amazing" series by piemations disagrees

    • @Owned793
      @Owned793 Год назад +9

      It's probably why you can't play the blue team in mvm, because they will be unviable

  • @RaynmanPlays
    @RaynmanPlays Год назад +94

    Two notes:
    1. Demoman used to be able to detonate stickies while taunting. This was removed.
    2. Just because Sniper can _produce_ multiple Jarate does not mean that he can _carry_ multiple Jarate.

  • @BigMongol
    @BigMongol Год назад +94

    8:35 Damn these sniper duels are getting really competitive these days

  • @EhBoing
    @EhBoing Год назад +64

    Don't forget that demoman would also be able to use the shotgun, since he was given one in the MVM trailer

    • @faceoctopus4571
      @faceoctopus4571 10 месяцев назад +17

      He pointed out that the demoman held a shotgun, but also said the demoman never actually used it in the trailer.

    • @temkin9298
      @temkin9298 8 месяцев назад +4

      Better than hand held stick granade, a hand help shot gun. Each time he uses it, it shots backwards and can only do that 6 times.

  • @purplehaze2358
    @purplehaze2358 Год назад +507

    Ah, my favorite part of playing engineer: Seeing my sentry randomly cease to exist the moment a scout appears in its general vicinity.

    • @YatzeeWillWearAGreenHat
      @YatzeeWillWearAGreenHat Год назад +23

      Probably just self destructed it before hand

    • @rsodrealm
      @rsodrealm Год назад +40

      - Scouts now demolish sentries that are not targeting them
      balance

    • @redactedoktor
      @redactedoktor Год назад +8

      Huh, it’s usually the reverse.

    • @kickin_ass
      @kickin_ass Год назад +2

      @@blondeepartygirl no

    • @kickin_ass
      @kickin_ass Год назад +2

      @@blondeepartygirl no

  • @X-SPONGED
    @X-SPONGED Год назад +1161

    11:50
    I would like to add, Pyro clearly blockades the Medic inside the barn with his fire axe before lighting it ablaze. Implying that barricading doors with your melee is now a part of Pyro's moves or a part of TF2 in general.

    • @realflushed
      @realflushed Год назад +63

      heavy barricades doors with his fists

    • @imjustapotatoleavemealone
      @imjustapotatoleavemealone Год назад +37

      Biblically accurate tf2

    • @Sleepy_Cabbage
      @Sleepy_Cabbage Год назад +62

      if pyro could lock doors in game that be horrorfying

    • @Itsjustdoomed
      @Itsjustdoomed Год назад +4

      Uuu56 u⁶5tttt4 5

    • @zacharywiggins9660
      @zacharywiggins9660 8 месяцев назад +14

      @@Sleepy_Cabbage but would probably be balanced with heavy being able to ram down locked doors

  • @underplague6344
    @underplague6344 Год назад +281

    interesting thing to note: due to the dead ringer and your eternal reward existing now, blu spy could technically have been red spy all along in meet the soy

    • @spameron7575
      @spameron7575 Год назад +42

      problem is there was no insanely loud decloak noise, as well as the maneuver to get behind them, and take out the scout being difficult at best

    • @smolbrendan5978
      @smolbrendan5978 Год назад +47

      @@tonyshum5569 spyjak

    • @energeticyellow1637
      @energeticyellow1637 Год назад +11

      lol soy

    • @topacific836
      @topacific836 Год назад +9

      ​@@tonyshum5569 *Soy sappin' mah sentry*

    • @caoistico669
      @caoistico669 Год назад +12

      Meet the soy
      (Dont edit, pls)

  • @toasterrobot
    @toasterrobot Год назад +37

    10:36 Heavies will now punch out all your blood on a melee crit.

    • @temkin9298
      @temkin9298 8 месяцев назад +1

      Red paint everywhere and also he baned the soldier. Soldier also should be able to do that.

  • @RadiantSkiddMarx
    @RadiantSkiddMarx Год назад +143

    I could imagine a mix of TF2 and some kind of real time strategy conquering game. Capturing territory, moving supplies, fighting on battlefields with the classes, it could be cool.

    • @TindallB-Gamedev
      @TindallB-Gamedev Год назад +6

      its not tf2 themed but i kinda want to try something like that

    • @Tony-The-Motherfucking-Tiger
      @Tony-The-Motherfucking-Tiger Год назад +1

      That would be awesome

    • @someoneelse4811
      @someoneelse4811 Год назад +6

      I wish someone made a mod like that, or at least the fighting on battlefields part. TF2 as an RTS would be really sweet.

    • @zzyxxyzz5442
      @zzyxxyzz5442 Год назад +16

      In the early development of tf2 there was a commander class meant to have an overlook of the battlefield and who'd give orders to their team.

    • @Kos-here
      @Kos-here Год назад +1

      Tc_hydro:

  • @Spacebugg
    @Spacebugg Год назад +1679

    Scout being able to strangle people when their back is turned actually sounds like a fun mechanic.

    • @deltainfinium869
      @deltainfinium869 Год назад +151

      And doing so would briefly activate a button mashing minigame

    • @spartanwar1185
      @spartanwar1185 Год назад +40

      @@deltainfinium869 You forget that TF2 is not a singleplayer game, this would be unfair to the other player

    • @deltainfinium869
      @deltainfinium869 Год назад +193

      @@spartanwar1185 No? Both players would button mash and whoever mashes better wins. That's still skill based.

    • @Spacebugg
      @Spacebugg Год назад +69

      @@deltainfinium869 that would be annoying in 5 minutes tho unless theres a time limit put on either the Scout or the player that got strangled.

    • @Twiddle_things
      @Twiddle_things Год назад +105

      Taking after his father, eh? Bit confused but got the spirit.

  • @TF-Boom
    @TF-Boom Год назад +229

    In meet the scout heavy uses shotgun and the sandwich at the same time, so heavy gets a buff of getting 2 different slots - one for lunchbox and other for shotguns

    • @gunjfur8633
      @gunjfur8633 Год назад +4

      yes, this

    • @DoABarrelRol1l
      @DoABarrelRol1l Год назад +21

      Does he have a minigun in the clip or just 2 secondaries?
      That being said i'd be totally fine if heavy got 4 slots in game I suppose.

    • @TF-Boom
      @TF-Boom Год назад +25

      @@DoABarrelRol1l 1) primary slot
      2) lunchbox slot
      3) shotgun slot
      4) melee slot

    • @hedgehog3180
      @hedgehog3180 Год назад +2

      @@TF-Boom So basically the TF2 heavy briefly got replaced with a Planetside 2 heavy, since it is possible for a Planetside 2 heavy to carry 2 primaries, which can mean the TR chaingun+a pump action shotgun, a stimpack (obligatory for Planetside 2 heavies, they're all addicted), and a knife. TR also has a black and red color scheme so obviously this makes perfect sense.

    • @itscznben8728
      @itscznben8728 Год назад

      if the heavy update ever happens this should happen.

  • @UnknownCleric2420
    @UnknownCleric2420 Год назад +248

    I just realized for the Soldier avoiding sentries thing: What if it's partially based on facial recognition? If they had programmed the sentries to just shoot at blue targets that were moving then it'd end up targeting things like water, moving props, or the bomb cart, so they'd also have to add a second layer, which would be facial recognition. Since Soldier covers half his face all the time, and the sentries would be based on his un-helmeted appearance, then the sentries wouldn't be able to tell it was him. Facial recognition on its own wouldn't work, since the Red and Blu variants of both teams look exactly the same (minus colors obviously). And no, the sentry didn't kill him in Meet the Engineer, unless they were trying to shoot past him and he got caught in the crossfire (which granted doesn't make the most sense given the angles it was shooting at but whatever, good enough).

    • @marisakirisame1st
      @marisakirisame1st Год назад +26

      wouldnt they also have to make pyro be ignored since their mask obstructs their face and isnt team colored?
      or maybe its because soldier was too crazy to get a good picture of his face

    • @l.m.l8598
      @l.m.l8598 Год назад +20

      @@marisakirisame1st they prolly just shoot everyone with a gas mask on

    • @deadcheese9978
      @deadcheese9978 Год назад +6

      @@l.m.l8598 how about spy?

    • @deadcheese9978
      @deadcheese9978 Год назад +3

      @@l.m.l8598 AND ENGIE TOO!

    • @lseangaming4137
      @lseangaming4137 Год назад +20

      this explanation doesn’t work because the sentry targets a disembodied hand, and that wouldn’t work for facial recognition

  • @cemkurnaz7310
    @cemkurnaz7310 Год назад +37

    In Meet the Spy, when he disguises as the medic, he doesn't get the glasses. I always thought it could be added to the game that he cannot replicate the glasses. Can make for a funny interaction when trying to tell apart a spy that is disguised as a medic.

    • @temkin9298
      @temkin9298 8 месяцев назад +2

      He already does that just more obvious. I don't know if it would solve the disquse kit tho. Remove all weapon cosmetics, small acsesorries such as glasses, scars and what not.
      It would probably result in better spy gameplay as a whole.

    • @HappyBeezerStudios
      @HappyBeezerStudios 7 месяцев назад +4

      Slightly imperfect disguises sound interesting. Especially when randomly spychecking wouldn't be possible, like with friendly fire.

  • @mayabladewing
    @mayabladewing Год назад +49

    I actually think Demo was supposed to have a constant trail of explosions behind him as they’re also present in the scene right after the first interview segment. I could only imagine they were removed for the obvious reason of hard countering spy or some other balance reasons

  • @CelestineGup
    @CelestineGup Год назад +384

    Funny how the older meet the teams are generally more accurate than the newer ones

    • @caoistico669
      @caoistico669 Год назад +8

      New meet the team?

    • @gigachad3457
      @gigachad3457 Год назад +54

      @@caoistico669 he means the older videos the new starts from the spy whem they first animated it fully

    • @helenanilsson5666
      @helenanilsson5666 6 месяцев назад +3

      @@caoistico669 "meet the heavy" was the first video in the series, which is why little to nothing happens in it (understandable, it's a perfectly good first SFM video) and why it's most accurate to what playing Heavy is like. Pyro was the last class to get a video which is why it got so much cinematography.

    • @caoistico669
      @caoistico669 6 месяцев назад

      @@helenanilsson5666 oh, yeah, never stopped to think about it, its actually makes sense, like how medic don't get an uber while Überring

  • @canofraidantandroachspray8415
    @canofraidantandroachspray8415 Год назад +131

    Collectively, it seems, we all forgot Scout wall-jumping before the final hit on the Heavy.
    While this can be chalked up to him simply double-jumping, he visibly grabs onto the crate before jumping off, meaning there are at least minimal parkour elements to Scout now.

    • @PlayerZeroStart
      @PlayerZeroStart 8 месяцев назад +8

      Honestly, I would love a Parkour-Focused Scout. Probably not in TF2 itself, but in a different TF2 inspired shooter game.

    • @HappyBeezerStudios
      @HappyBeezerStudios 7 месяцев назад +2

      and wall jumping isn't impossible in source.

  • @lord_razur
    @lord_razur Год назад +223

    I think the "homing rockets" are more of an arcing situation, the ones in Meet the Medic having been fired to arc toward Scout.

    • @silverboltscrapper
      @silverboltscrapper Год назад +18

      Even then, rockets in-game don't even arc

    • @primarchvulkan4013
      @primarchvulkan4013 Год назад +62

      scrapped version of Rocket Launcher do shoot arcing projectiles. You can still see it in TF2C

    • @-JohnDoe-
      @-JohnDoe- Год назад +14

      The ones that came in from the sides hit the scout at weird angles if they really didn't home in.

    • @mrmasterball217
      @mrmasterball217 Год назад

      He also shot three rockets at once somehow.

    • @sud1881
      @sud1881 Год назад +17

      @@mrmasterball217 nah three individual soldiers shot at once.

  • @ob2kenobi388
    @ob2kenobi388 Год назад +79

    Also (excluding things I've seen other commenters mention):
    -Pyroland makes the entire map nearly invisible
    -Pyro can block doors with their axe
    -Breaking Demo's bottle during a taunt blinds him
    -Heavy's new emblem could just be a cosmetic
    -Engi can place more than 2 teleporters (Demo goes through one in Expiration Date, and comes out the other with beer sometime later, meaning the first tele's exit must have taken him where the beer is and he used a separate one to get home)
    -Sentries shoot enemy gibs (if they're moving)
    -Players get bandages added to their char model at low health
    -Damage causes negative status effects as it accumulates (Scout is forced to crawl, Demo is forced into a wheelchair)
    -Either all of the Soldiers in MtM were at low health, the Quick-Fix gives a damage boost as well (perhaps its Über now also gives Kritz), the low-damage Homing Rocket also increases damage taken/reduces HP on the wearer, or Heavy's damage is increased
    -Spy's knife remains inside ragdolls after a backstab and must be retrieved or replaced
    -Spy is not targeted by sentries, even when not disguised
    -Spy (or all players) can choose not to take the enemy intelligence when touching it
    -Swearing in-game is bleeped (perhaps by voice detection AI)
    -Players are 50/50 RED team and BLU team in MVM
    -Game is more gory altogether
    -Melee attacks might deal headshot damage (Soldier in MtSo, Pyro in MtP, Scout in MtM, and Spy in MtSp [but not with the knife] all killed someone in one hit by melee attacking their head)

    • @Aaa-vp6ug
      @Aaa-vp6ug Год назад +8

      Heavy has 400 health, he gets stabbed 10 times during Meet the Spy’s outro before dying

    • @Aaa-vp6ug
      @Aaa-vp6ug Год назад

      And heavy states his gun does 10000 rounds/minute.
      And currently, it only shoots 4 rounds every .105 seconds, or 2284 rounds per second.
      Enjoy mauling anyone in line of site

    • @prosto_a_user
      @prosto_a_user 2 месяца назад

      The bandages mechanic could be pretty cool actually
      Imagine you get damaged, and when you heal up by medkits instead of Medic's medigun, you would get bandages on your player model, until you're healed by medic or die and respawn
      And to make it funnier, bandages would cover more and more of body, until it would completely cover the whole model in bandages on top of bandages

    • @ob2kenobi388
      @ob2kenobi388 2 месяца назад +1

      @@prosto_a_user
      You'd become The Abominable Bandageman lol

    • @constellationmaker145
      @constellationmaker145 Месяц назад

      @@Aaa-vp6ugyou actually counted?

  • @ryan_1314
    @ryan_1314 Год назад +62

    10:02 so basically it's realistic spy gameplay

  • @REELWORKS12923
    @REELWORKS12923 Год назад +50

    My theory is that we see sentries in expiration date, and engie needs those to stay up to protect red, so he only has one spare for combat

  • @ThatOneGuy_James
    @ThatOneGuy_James Год назад +385

    Finally, Scout can follow in the footsteps of his father with his new ability

    • @accountwontlastlong1
      @accountwontlastlong1 Год назад +1

      Who's his father?

    • @stellasolaris
      @stellasolaris Год назад +10

      ​@@accountwontlastlong1 the Spy from Team Fortress 2 (it's in the official comics)

    • @holl7w
      @holl7w Год назад +3

      ​@@stellasolaris no it's that bob ross disco looking guy i forgor his name

    • @marisakirisame1st
      @marisakirisame1st Год назад +20

      ​@@holl7w
      spy disguised as tom jones to tell scout that he is scout's father

    • @Namerex
      @Namerex Год назад

      ​@@marisakirisame1stno God said it's tom jones

  • @2fore2splace50
    @2fore2splace50 Год назад +71

    dont forget the pyros ability to lock the barn doors with his fire axe

  • @zantaleisacoolname8568
    @zantaleisacoolname8568 Год назад +8

    spy throwing his sapper should be like heavy throwing his sandvich but with more momentum the longer you hold it down, like demoman's stickys

  • @moronribbons5774
    @moronribbons5774 Год назад +52

    1:24 fun fact, the sandvich's mechanics do reference this (as far as tf2 wiki is concerned) as when a sandvich is specifically dropped due to its user dying it I think heals scout specifically 75 health while only 50 to other classes.

    • @Anarqism
      @Anarqism 10 месяцев назад +1

      I never knew the sandvich dropped on death

    • @temkin9298
      @temkin9298 8 месяцев назад +2

      ​@@AnarqismThey don't hold it dying as fas as i know.

  • @noesepulveda5789
    @noesepulveda5789 Год назад +48

    I remember when I first saw "Meet the Medic". Back then I had no proper knowledge of Valve or the game, ao I assumed that it had a mechanic in which, as you took damage, your character would summon medical equipment to hold themselves together.

    • @Makaibros
      @Makaibros Месяц назад +1

      technically a genius, hypothetical gimmick but that would mean the enemies can now tell how many hp they have, lol

  • @vinnythewebsurfer
    @vinnythewebsurfer Год назад +388

    I’m so torn because the videos as they are are all so entertaining, iconic and i wouldn’t have them being any other way but man it would’ve been nice to see a more in-depth and accurate display of Engineers’s capabilities.

    • @herothehedgefox
      @herothehedgefox Год назад +41

      Like what if his arm got nicked by a bullet but it showed a nearby dispenser healing him?

    • @Geebanger0
      @Geebanger0 Год назад +6

      Maybe having his regular meet the team video intercut with shots of him in the middle of combat, building dispensers and teleporters?

    • @percher4824
      @percher4824 Год назад +21

      A gameplay accurate Meet the Engineer would have him rush everywhere in a near constant state of panic while desperately trying to maintain and rebuild his buildings.

    • @TheRealLittleBIGhead
      @TheRealLittleBIGhead Год назад +10

      @@percher4824 Basically the intro to the LazyPurple video

    • @percher4824
      @percher4824 Год назад +1

      @@TheRealLittleBIGhead Pretty much.

  • @valozzy
    @valozzy Год назад +75

    One thing for meet the demo tho: you used to be able to taunt while exploding your stickies, it was changed after an update to fix issues with looping taunts that change when you press your mouse buttons.

    • @DoABarrelRol1l
      @DoABarrelRol1l Год назад +4

      I thought it was just high-five trolling or because they would use it to look around corners.
      3000 hours in the game but I was today years old when I learned that there are taunts that use mouse inputs.

    • @valozzy
      @valozzy Год назад +3

      @@DoABarrelRol1l looking back into it, it might be possible for that to be the cause or a rare case of valve fixing an issue before it became a problem, unless there was a mouse key taunt before Mannrobics. As a note, clicking the right or left mouse buttons while using mannrobics will play different animations, assuming you're currently in the one where the arms are clapping. There are some more taunts since that use mouse keys but I can't remember the names of them

    • @misterbadguy7325
      @misterbadguy7325 Год назад +2

      Also, Meet the Demoman came out to coincide with the game's release in 2007, so it's likely that they were indeed playing the beta. The endcard of the video even jokes on it.

    • @Matihood1
      @Matihood1 Год назад

      And I still hate that change. You can't explode stickies with the primary taunt anymore! >:C

  • @ZorotheGallade
    @ZorotheGallade Год назад +18

    The Scout's bat strangle attack sounds like it would work like L4D2's Jockey's ability, making him able to yank his victim around (and in the line of fire of allied sentries/players or into environmental hazards).

  • @kaip310
    @kaip310 Год назад +11

    The ubercharge duration in Meet The Medic is also MUCH longer than the one in-game.
    I'm also curious just how much faster Heavies minigun would fire if the actual RPM was accounted for.

  • @Fr1endly7
    @Fr1endly7 Год назад +72

    9:39 One thing I would like to point out is that like with Soldier the sentry doesn’t detect an uncloaked spy from behind. In the normal game when you walk up behind a sentry undisguised no matter what position you are in it will always detect and fire on you. Another thing of note is that the sapper disables the sentry without it actually touching the sentry first

    • @hedgehog3180
      @hedgehog3180 Год назад +11

      It also directly contradicts the Meet the Engineer video where a sentry is infact able to detect someone sneaking up behind.

    • @DanielLCarrier
      @DanielLCarrier Год назад +10

      @@hedgehog3180 They probably weren't a Spy. Or Soldier.

    • @Margen67
      @Margen67 Год назад +1

      Gengar needs HUGS

  • @spaghettiwaffles
    @spaghettiwaffles Год назад +54

    Meet the Sandvich does have one thing that doesn't exist ingame and is also mentioned in Poker Night at the Inventory: the Sandvich makes Heavy go into an uncontrollable murderous rage, including against what seems like friendlies.
    Additionally, Scout wields the Pain Train in Expiration Date, and Demo gets a shotgun in Mann Vs. Machine, but that's probably nitpicking at that point.

    • @enderdragon916
      @enderdragon916 Год назад +8

      Scout with the Pain Train just feels like overkill

    • @discozdisco3566
      @discozdisco3566 Год назад +1

      Wait, scout get the pain train in expiration date?

    • @spaghettiwaffles
      @spaghettiwaffles Год назад +1

      ​@@discozdisco3566Yes, at the beginning of the bread monster fight

    • @Aaa-vp6ug
      @Aaa-vp6ug 6 месяцев назад

      Heavy punches out all of Scout’s blood so I’m going to make him trigger multiple stacks of Bleed on crit, and Scout automatically becomes immune to bleed if he’s below a certain health threshold, until death.

    • @jocelantonettetenoc5996
      @jocelantonettetenoc5996 6 месяцев назад +1

      Soldier's dialogue taunted Heavy when he's attempting to break his spine, calling him RED team ladies.
      In other words, Soldier and Scout were from BLU.

  • @j.a.m.m
    @j.a.m.m Год назад +91

    Also, as seen at 0:04, the Heavy can apparenttly equip both a Shotgun and a Sandvich at the same time

  • @weaboo8141
    @weaboo8141 Год назад +10

    One thing blue either missed or straight up ignored is that in the meet the spy video, heavy is clearly running in his normal speed while having his gun revved up.

    • @temkin9298
      @temkin9298 8 месяцев назад

      We wouldn't be able to play the game if it happend. Also heavies fire rate was decreased in game. If what he says is true heavy would melt his foe within miliseconds.

    • @kingol4801
      @kingol4801 Месяц назад

      @@temkin9298 That would be a very good character concept honestly

  • @bronycat15
    @bronycat15 Год назад +8

    Demo actually used to be able to det his stickies while taunting, but they removed that sometime around the rock-paper-scissors era

  • @Rdotmop
    @Rdotmop Год назад +82

    Surprised you didn't mention how the Heavy in Meet the Scout his holding both the Sandvich and the Shotgun at the same time

  • @Xynbra
    @Xynbra Год назад +65

    I guess you could balance engineer by saying that he just had a building limit of 4, so you could have 4 sentries or 4 dispensers for example

    • @trutwhut6550
      @trutwhut6550 Год назад +21

      4 teleporter entrances

    • @ChristmasPterodactyl
      @ChristmasPterodactyl Год назад +13

      One teleporter entrance, three teleporter exits. Players who go through it must now control three characters at once.

    • @DenvaProbablyDraws
      @DenvaProbablyDraws Год назад +3

      @@ChristmasPterodactylNow you’re thinking with portals!

  • @mrstudent9125
    @mrstudent9125 Год назад +49

    I remember Uncle Dane complaining about Meet the Engineer only having sentries

  • @TinyDeskEngineer
    @TinyDeskEngineer Год назад +7

    Perhaps the Kukri taunt would be a taunt kill when you do it standing behind someone.

  • @Antroz0n
    @Antroz0n Год назад +54

    Seeing the Spy stats gave me an idea for a new disguise kit: Attacking while disguised doesn't remove it, instead makes it flicker in and out slightly between the Spy and the disguised class for 2-3 seconds for enemy to just barely be able to see it, it also has a tiny sound que for audibility too. (Only takes effect when not swapping class disguises, so you'll have to be undisguised first for it to work(?)).

    • @Aaa-vp6ug
      @Aaa-vp6ug Год назад +2

      What’s the downside?

    • @Antroz0n
      @Antroz0n Год назад

      @@Aaa-vp6ug You have a chance of being seen if you attack, that's what the flickering between the disguise and yourself is. But I understand your concern that it'd be op if done poorly or too subtle. It would (hopefully) take/need a trained eye to spot it out. But if the flicker wouldn't work because of Source engine limitations, then maybe it'd just be a smoke effect like when Spy normally disguises.
      (Edit: Plus, like I suggested in my original comment, there would be an audio cue too, so even if you don't see it you can at least hear when it happens. Another thing is, you'd still be able to hear the revolver shooting noise too).

    • @Aaa-vp6ug
      @Aaa-vp6ug Год назад +1

      @@Antroz0n yeah, that’s still a buff over undisguising, unless it’s a rework, it’s literally stock but better and needs a downside

    • @Antroz0n
      @Antroz0n Год назад +1

      @@Aaa-vp6ug I guess, another thing I realized is that Enforcer gunspies... lol. So here's a way to prevent overusing it, it only works for 3 shots, and after the 3rd shot it'd act as normal until a cooldown recharges. If that's not good enough, then maybe either less damage while disguised and/or less ammo on pickup. I never really put to much thought into the downsides since I never really put the time to come up with them, as it was just a basic concept. But yeah, it really would just be a direct upgrade without any of those downside I just came up with. Again, it was just a basic concept so it obviously would need some tweaking to be just right and not be op, but I still think it'd be nice to shake up Spy's gameplay than just backstabbing all the time, and instead actually kinda tried to be like the "Meet The Spy" kinds of stealth. (Thank you for questioning about downsides, or else I may not have even thought about fleshing it out more or what would be needed to balance it out).

    • @Antroz0n
      @Antroz0n Год назад +1

      @@Aaa-vp6ug Another thing, I was wondering if there'd need to give the user marked for death after attacking for a couple/few seconds, but then it'd just be obvious who shot you. But other than the less damage while disguised and less ammo pickup, I'm not sure what other downside would be needed to balance it properly.
      (Edit: Actually, I just came up with something: About my "after the 3rd shot it acts normally", what if instead it would just undisguise after, and there would be a cooldown needed to redisguise back? I also want it to be after the 3rd because of the "3rd strike you're out" kinda rule).
      (Edit 2: Also, meleeing would (maybe/probably) just undisguise the like normal, though again I'm not if the Source Engine would be able to do that. I'm probably just being dumb about it though).

  • @commanderknee3821
    @commanderknee3821 Год назад +78

    I like how every single realistically fatal blow to an enemy is explained as a "random crit", because of how we got used to these weird game mechanics lol
    Edit: Ok that might be cheating, but heavy in meet the scout is CLEARLY eating a sandwich while holding a shotgun at the same time, which should grant heavy a second secondary slot (yeah I know.) reserved for lunchbox items and/or other consumables, while the other one is only for the shotguns

    • @Aaa-vp6ug
      @Aaa-vp6ug Год назад

      Now I want to see Heavy dual wielding shotguns ingame

  • @rubie_gubie
    @rubie_gubie Год назад +95

    i think you missed the detail in meet the scout where scout jumps off a walk to bring the final blow to the heavy. I mean you can kinda get the same effect by just double jumping but I think it'd be cool (but very unbalanced lol) if he could use walls for an extra jump or so

    • @АлексДобров-щ7з
      @АлексДобров-щ7з Год назад +4

      I imagine it like this: if scout jumps to a wall he sticks to it until he makes a jump and only one and he can't stick to wall again until he land on horizontal surface

    • @mariustan9275
      @mariustan9275 Год назад +1

      Or maybe a melee unlock like the atomizer but instead of a triple jump it allows you to jump off of walls.

    • @hedgehog3180
      @hedgehog3180 Год назад

      Sadly we had to wait until Titanfall before someone had the brilliant idea of combining an FPS with parkour.

  • @kingaxolotl262
    @kingaxolotl262 Год назад +26

    10:20 this should be a taunt kill as well but when not used on medic spy should steal their hats instead (the stock hats)

  • @benjaminizquierdo4700
    @benjaminizquierdo4700 Год назад +9

    Actually I have a idea for the sandwich/heavy. Because of the “he punched out my blood” line. What if heavies melee had a chance to cause bleeding depending on health, the higher your health the higher your chance, this would reward players for playing safely and smartly, and encourage teamwork with the medic, engineer, pyro for being able to put out flames, and scout for mad milk

    • @Aaa-vp6ug
      @Aaa-vp6ug Год назад

      Yes

    • @Makaibros
      @Makaibros Месяц назад

      this speaks out like what grouch would say

  • @Wallless21
    @Wallless21 6 месяцев назад +4

    6:31 Soldier just accidently killbinds right there X_X
    Or in soldier's words: "IF GOD HAS WANTED ME TO LIVE, HE WOULDN'T HAVE CREATED A HEART ATTACK!"

  • @coopersheppard9048
    @coopersheppard9048 Год назад +50

    Don't worry, the Blu soldier just has a kill bind that he likes to use a lot through out the trailers

    • @wr3nche5
      @wr3nche5 Год назад +8

      honestly i wouldn't put it past him lol

  • @CheeseChao
    @CheeseChao Год назад +33

    10:43 I’m personally interested in the formation of the robot demos and soldiers in the sound of medicine video. Having these unique formations would’ve been interesting even if it was for certain map/missions.

    • @crockstonyt
      @crockstonyt Год назад +1

      I want huge formations of Robot Soldiers who use muskets like it's the revolutionary war. It would take a long time for them to reload, but can put out massive bursts of damage.
      Only problem I see is how the robots would react to being pushed out of formation via airblast or splash damage. Would they somehow return to formation or would they get some knockback immunity?

    • @rudysarmiento8700
      @rudysarmiento8700 5 месяцев назад

      ​@@crockstonytprobably regroup

  • @sunlitsol5454
    @sunlitsol5454 Год назад +153

    You have no idea how much I want a headshot-focused shotgun for TF2.

    • @crissis3263
      @crissis3263 Год назад +7

      when i first saw the 'reserve shooter' i assumed that would be it function

    • @Polar_Pyro_YT21
      @Polar_Pyro_YT21 Год назад +2

      Same. It'd be like Pizza Time.

    • @wr3nche5
      @wr3nche5 Год назад +4

      and it has the hitman's heatmaker effect of making people's heads explode on a headshot

    • @Aaa-vp6ug
      @Aaa-vp6ug Год назад +4

      Maybe also add the consistent pattern like the panic attack, but half of the cluster is really close to the centre in a filled-in circle, and the rest just do regular shotgun pellet thing

  • @Cheesemeister27
    @Cheesemeister27 Год назад +8

    For the heavy, you could make sasha actually shoot as fast as he says it does.

  • @UndyingZombie
    @UndyingZombie Год назад +4

    Something to note.. In the original. ( IE, The old Quake Team Fortress mod ) Pyro COULD set the ground on fire. While Engineer could not make more than one sentry, they could make one connected to a wall or ceiling. ( IE, a sentry that is upside down, or one that is on the side. )
    Spy also originally had a grappling hook.
    A few other things here and there as well.

  • @brawlstar1748
    @brawlstar1748 Год назад +43

    Soldier would be a lot more fun to play with low health homing rockets

  • @Zen-fz2om
    @Zen-fz2om Год назад +80

    It’s official, the tf2 community is officially letting the madness set in

    • @YatzeeWillWearAGreenHat
      @YatzeeWillWearAGreenHat Год назад +17

      The madness set in when we expected another update past 2017

    • @tsquitz
      @tsquitz Год назад +2

      @@YatzeeWillWearAGreenHat laughs in blog post

  • @Pudding404
    @Pudding404 Год назад +41

    This is making my head spin a bit. Basically, just tf2 without game balancing for the most part.
    Still though, Nearing 20 years and still finding out new things about tf2. Nothing short of amazing.

  • @Chadicus.
    @Chadicus. Год назад +6

    someone should make a community server with all of these changes

  • @maxrgo6937
    @maxrgo6937 Год назад +8

    The Pyro would also have the ability to use his melee to lock doors to leave players inside a room, with no way out.

  • @SnaksiXD
    @SnaksiXD Год назад +19

    The ending of Meet The Spy insinuates that friendly fire is turned on.

  • @HK-pq7pe
    @HK-pq7pe Год назад +21

    3:10 right after the cut, there are two mercs who were killed by the stock axe and the axtinguisher. Not only does pyro have 2 axes, but they were stuck in the enemies' heads

    • @Anarqism
      @Anarqism Год назад

      stock axe taunt kill

  • @thatrandomraichu9664
    @thatrandomraichu9664 Год назад +50

    Idea: Have the Scout bat grab, the kukri taunt kill, and spy's melee parry be part of an Arkham series-style takedown kill mechanic. It would be basically be like Spy's backstab but if you press the taunt and attack button at the same time when you're behind someone, you do a neat little kill animation! Granted you'd probably be excecuted on the spot once its finished but it would be worth it.

    • @_the_spy_8867
      @_the_spy_8867 Год назад +7

      Well, it's based on how long these animations are going to be. If they're going to be too short, then they will become a mess.
      Just imagine a Heavy with pocket Medic, fully overhealed to 450 health, just running towards and then a Scout or a Sniper going this "taunt kill" and kills one of the duo instantly.

    • @vitaleriof
      @vitaleriof Год назад

      @@_the_spy_8867 even better if a sniper and a scout coordinates and do a double takedown, it would be quite op but all people watching woul collectivly lose their fucking marbles

    • @X-SPONGED
      @X-SPONGED Год назад +2

      The takedown should have a health limit. If the enemy's health is above a certain threshold, the taunt kill is void. Imagine how stupid it would be for a fully overhealed heavy to get strangled by a scout for 5 seconds and then die? Unless the animation can be stopped with enough damage and the length of the animation scales as the enemy's health does. This is not viable for casual nor competitive.

    • @hajimehinata5854
      @hajimehinata5854 Год назад

      Tho spy being able to parry melee attacks into an instant kill would make him nore dangerous to run at than he already is

    • @DefinitelyNotATrolldier
      @DefinitelyNotATrolldier Год назад

      @@_the_spy_8867 Easy peasy, make Ubered players unable to be "executed"

  • @shanggodaygang8388
    @shanggodaygang8388 Год назад +4

    If I recall in the Meet the Pyro trailer, the hole in Soldier's chest was produced when shrapnel from one of Engineer's buildings exploded. You can see some sentry gibs in the shot where soldier takes the wound. The sentry's super far away, but the gibs are moving fast. This could entail one of two things:
    1. Building blast radius is super far, and buildings do enought damage to at least kill a low health soldier.
    2. Building gibs deal damage using physics, the faster they go, the more damage they do to the colliding player.
    Personally, I'm a fan of option 2.

    • @faceoctopus4571
      @faceoctopus4571 10 месяцев назад

      Ah, when I was watching this video I figured it was pyro's shotgun.

    • @edgardplayspc9729
      @edgardplayspc9729 9 месяцев назад

      Would bê so funny If the Team was camping a tele and the engi Just destryoys de tele

  • @epiccookiegamer4190
    @epiccookiegamer4190 Год назад +3

    10:17 Maybe the "Your Eternal Reward" now works even when the kill isn't a backstab?

  • @tesloche9349
    @tesloche9349 Год назад +14

    If ragdolls had collision, I could imagine a friendly 2fort server, where people just kill bind to make a giant staircase of ragdolls, so others can get up to the bridge's roof, the lights on the sides of the bases, and other spots

    • @temkin9298
      @temkin9298 8 месяцев назад +2

      2 fort would be flooded after 2 hours of gameplay in no respawn time servers. Killbinding in to chokepoints to clog up the enemy advance would be interesting and dustbowl ,oh lord dustbowl. Attackers would be unable to attack as all dustbowl spawns have a moat or they are lower level. One can imagine after locked in 5 minutes inside they would be unable to get out of spawn or die because they spawned inside the pile.

  • @tigerlover2853
    @tigerlover2853 Год назад +27

    You forgot that Heavy is holding both a Shotgun and a Sandvich in Meet The Scout.

  • @iminumst7827
    @iminumst7827 Год назад +15

    The sapper buff seems pretty balanced considering Engie has like 4 sentries now.

    • @Fanatic_Foremem
      @Fanatic_Foremem Год назад +5

      plus the slide might be hard to aim so getting it exactly on the sentry would logically merit extra damage akin to the headshot change.

  • @facemace2568
    @facemace2568 Год назад +7

    3:50 I remember seeing this years ago and thinking you could actually do it. I then learned that it wasn't possible at all and was pissed.

  • @dokutah2480
    @dokutah2480 Год назад +3

    You also missed the part where pyro locked the medic in the barn, meaning he could effectively lock some doors, or just custom map shenanigans

  • @Kummahndough
    @Kummahndough Год назад +13

    7:55
    I mean, at least you know the lore to the Quick-Fix, most people don't.

  • @Cysco8575
    @Cysco8575 Год назад +10

    12:10
    Now hear me out, imagine if the Medic have a Medigun that can grant infinite (or really extended) über to a patient with the only downside being that you are still vulnerable, the medigun doesn't recharge (unless you go to spawn) and you need to keep M1 pressed so the über doesn't get interrupted (preventing the Medic give über to more than one patient).

  • @grimmtheaveragehuman
    @grimmtheaveragehuman Год назад +105

    8:35 got me laughing so hard for no reason

  • @Hebleh
    @Hebleh Год назад +3

    Still wish Spy could parry and OHKO in disguise like that, any kind of fisticuffs spy would be dope as hell

  • @averagecitizen2263
    @averagecitizen2263 Год назад +2

    I found two different changes 1. A miscellaneous change, in meet the medic during the Uber charge scene heavy kills way more than twelve soldiers before any of them could have respawned not to mention that when he’s standing on the pile of corpses he’s still shooting implying there are way more enemies to deal with this could mean that you can fit way more than twelve people on one team
    2. A demoman change in meet the sniper when sniper shoots the bottle it breaks in the demoman’s face inflicting bleeding damage so that means if you shoot demoman’s bottle whilst in his hand it breaks in his face similar to the wrap assassin bauble

  • @nshadow9629
    @nshadow9629 Год назад +8

    Spy would also be able to touch the enemy intel without breaking disguise too, other than friendly fire. Since the range of level 3 sentries are greatly increased, I think it's also safe to say spy also cannot be targeted by sentries

  • @jackmack4181
    @jackmack4181 Год назад +23

    6:43 don’t forget, this detail bugs the hell out of me.
    The engineer’s level 3 sentry fires his rockets and causes a scout to lose his arm but the arm to land near the engineer is a snipers

    • @autumnusprime88
      @autumnusprime88 Год назад +4

      That's not an arm. That's a hand and a wrist.

    • @yazidefirenze
      @yazidefirenze Год назад +3

      @@autumnusprime88 Forearm

    • @jackmack4181
      @jackmack4181 Год назад +2

      @@autumnusprime88 then why did the scout scream “MY ARM”

    • @autumnusprime88
      @autumnusprime88 Год назад

      @@jackmack4181 Well, were multiple rockets. Could have hit not just Scout out there.
      Or it was just an error on Valves part.

    • @jackmack4181
      @jackmack4181 Год назад

      @@autumnusprime88 good counter point

  • @algernon7272
    @algernon7272 Год назад +9

    Fun fact, when I first saw the meet the spy video, I never actually had seen Tf2 gameplay, so the idea of disguising as an enemy made me think that you’re team would see you as an enemy and they could deal damage to you. Kinda glad that wasn’t the case, but kind of an interesting thought.

  • @ANGRYMUNCI
    @ANGRYMUNCI Год назад +2

    Another thing in Meet the engineer none of the classes can lose pieces from there selves without being dead

  • @connoralcorn5874
    @connoralcorn5874 Год назад +5

    For Meet the Demo, those extra stickies could have been laid by other Demomen who detonated their stickies while he was taunting. This could also explain the fact that they didn't all explode at once, since each Demoman would probably detonate their respective traps at slightly different moments. I still don't understand how the Blu players still in the tunnel were hit, though.

    • @Aaa-vp6ug
      @Aaa-vp6ug Год назад

      But he’s the only one placing them, you would see the others if they were there

  • @lt-ghost025
    @lt-ghost025 Год назад +13

    5:37 Meet the heavy is the oldest meet the team, so it probably is the old model for heavy

  • @adinrichter6034
    @adinrichter6034 Год назад +8

    i think being able to outrun sentries would be a really interesting mechanic actually. it would definitely nerf sentries pretty hard, but if they could only hit targets moving tangentially to the sentry at say, 375 hammer units per second or less, it could provide a really cool way of fighting sentries and make fighting sentries feel a lot more fair
    you would still have to move very well, but it could allow for rocket jumping past sentries and to keep demoknight and scout from getting so hard countered by them
    it would also keep sentries strong against choke points, since people would be moving towards the sentry and not able to easily dodge it

    • @ashtongiertz8728
      @ashtongiertz8728 Год назад

      you can already do that; you just have to be really close to the sentry to do so.

  • @furchad3574
    @furchad3574 Год назад +9

    In meet the scout, the heavy actually had both a sandvich and shotgun

  • @Johndoe-jb6nx
    @Johndoe-jb6nx Год назад +3

    By the way since the characters are seen walking around out of bounds part of all maps would mean that the game would be free roam meaning you could go anywhere which would be fun to see.

    • @Aaa-vp6ug
      @Aaa-vp6ug Год назад

      So long as you don’t leave the outermost skybox

  • @Crow_Rising
    @Crow_Rising Год назад +5

    It feels like Medic's uber also charges ridiculously fast in his meet the team video, and seems to last far longer than it should.
    Additionally, while Heavy himself isn't doing anything out of the ordinary in his video, something that always did stick out to me is that it doesn't really seem like he's getting targeted much, but rather is just mowing down bots/players who are otherwise ignoring him. This could potentially be taken literally to suggest that something is going on to make simply avoiding Heavy the better option unless absolutely necessary. I would say that it could be a massive boost to his health to give him more tanking power, but this is discredited by other videos in which he goes down easily enough so I'd probably lean more towards a buff to his damage.
    As a final few notes, the Sniper video suggests that round limits don't exist based on how long he's depicted in his sniper tower and Spy's video suggests that the announcer would announce to your team if an enemy spy enters your base.

    • @Aaa-vp6ug
      @Aaa-vp6ug Год назад

      But in Meet the Spy, he takes ten stabs before dying. So he has a minimum of 360 Health, if the last was a backstab. Or if it was a butterknife, 400.
      And he stated his weapon does 10,000 rounds per second, ingame, he has a fire rate of about 2284.
      He basically gets to shred anything in Minigun range

    • @Crow_Rising
      @Crow_Rising Год назад +1

      @@Aaa-vp6ug In Meet the Heavy the actual quote is that his minigun fires 10,000 rounds per minute, not second.
      "She weighs 150 Kilograms and fires $200 custom tool cartridges at 10,000 rounds per minute."
      Still a lot faster than the in-game rate, but 60 times slower than what you said.

    • @Aaa-vp6ug
      @Aaa-vp6ug Год назад

      @@Crow_Rising oh

    • @Aaa-vp6ug
      @Aaa-vp6ug Год назад

      @@Crow_Rising thanks