[TF2] Ranking Every Minigun! (For Casual)
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- Опубликовано: 24 авг 2024
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"I am Heavy Weapons Guy, and this, is my weapon"
In this video, we take an exhaustive look at Heavy's five available miniguns in Team Fortress 2. The Brass Beast, Huo-Long Heater, Natascha, Tomislav, and Sasha! We're going to figure out which are the best for a Casual environment, or burn out trying.
Animations used are from Joe Gran, Krunkidile, Ceno0, Doctor Lalve, and The Winglet.
Twitch: / tealopal
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I own none of the copyrighted materials used in this video, and am not trying to claim or express any ownership over them.
I was kinda surprised brass beast was lowest, but then I remembered I play mostly MVM, where the damage is actually helpful.
Keep in mind the base game and mvm are 2 different worlds. So different that it can honestly feel like a different video game. There are so many weapons that suck ass in the base game but amazing in mvm. Such as the brass beast, phlog, gas passer, the fan o war and shortstop. While there are weapons that are meta in the base game but horrible in mvm such as the degreaser, Tomi, wrap assassin, stock shotgun, pistols etc
@@wtzhangwtzhang9439 🤓
@@wtzhangwtzhang9439Stock shotgun and pistol are not meta. Though the pistol is a strong contender on Scout.
@@Thintech1 When has stock not being meta on Scout?
@@bonkbonk420 Since Mad Milk and Engineer has better weapons than the pistol.
I feel people seem to forget that Heavy’s minigun unlocks are more niche than other class sidegrades, like there’s situations where they work and others where they really aren’t, the perfect example of a side grade. That being sad this is probably the best look at heavy’s non shotgun arsenal out there!
i think it comes from when you're looking at the weapons generally they all have same "stand and shoot" gameplay similar to a class like sniper
@@drakion8400 Yea that’s a good point, I feel unlike sniper heavy at least has more unique secondaries and melees to break up his samey gameplay so he has that over the bushmann.
yeah like brass beasts niche of "better in literally every way if you know when to spin up"
how is "sit there and shoot but with 1 different stat" more niche than soldier's, engi's, sniper's, or really any of the other unlocks lol
tell me one other class with less niche unlocks
@@cinereus4670 You said Sniper you answered your own question.
As someone who mains the Brass Beast, hearing your discussion of it here is really nice. I totally agree that the brass beast makes you play it instead of playing heavy, and that’s what I like. I almost always play the heavy tank characters in games (Orisa, DRG gunner, paladin’s Raum, etc). And because of that, I very often play off-tank. If I’m the only heavy on the team, I’m not pulling out the bb. But if there’s another heavy (who actually knows what they’re doing), I’m switching straight to it. Plus, it forced me to actually understand the positioning and anticipation aspects of Heavy, as well as the power and importance of jump or drop reving.
Rock and Stone
raum is NOT like Heavy at all
This man right here gets it!
@@Dan-mo7fldid I hear a rock and stone?
Let the main heavy be the pusher, you defend. Works.
Plus the nicest thing about the Huo Long Heater is that Demoknights hate you, since they have to get close they will catch on fire. Unless the demoknight can jump over each fire ring, he will die quickly.
Though it would be nice if Heavy got other "heavy" weapons, like an artillery cannon or something.
Demoknights usually avoid heavy unless they can force the hand of the heavy by doing the max charge full crit combo or having multiple heads with the eyelander. Its generally a bad matchup unless you know the heavy is hurt because no one is outdamaging a heavy in melee range
Demoknight can oneshot Heavy with a max charge combo with the splendid screen and the skullcutter. Even against Huo heavies, if you can find an angle to charge them while they aren't looking at you. I've done it a bunch myself, and there usually isn't a whole lot that can go wrong if you time it right.
There's enough cocky demoknights out there ;)@@bonkbonk420
An artillery cannon would be so nice.
Or even an Anti Air cannon, that is way more precise, but the bullets are actually projectiles (very fast ones though) that deal small ammounts of explosive damage
That could give heavy the chance to at least try to fight a vaccinator medic
@@davisdf3064Team Fortress Classic:
Well we would have a heated argument on why we prefer the tomislav or stock over the other, but good thing we're chill heavy players that respect the other's valuable opinion.
It is good day to be fan-having heavy player.
They are big guns that go brrrrr
haha,fan having
I don't think that's really necessary anyway. Teal's argument for why the Stock Minigun is better essentially boils down to "It's worse and therefore more satisfying to use".
Natascha really put the "Team" in the "Team Fortress". While your damage output is noticeably lower, you might help your team to increase their potential damage (easier aim=easy money) while also helping them chase and escape easier and shutting down some classes.
Also the reduced damage is really only felt against other heavies or sentry busting. It still kills a lot of things and it's good for every reason why the Brass Beast isn't.
I also like it because everyone hates it.
Too bad Valve nerfed the slow effect too much it's barely noticeable.
Natascha still isn't bad for 1v1s, tracking is made piss easy
@@Fatsaverthe only thing barely noticable when you use the brass beast is your schmeat
@@Fatsaver they should have nerfed it harder.
Na m8
The best minigun is CLEARLY the Iron Curtain
Just look at dat glossy wood grain finish, the bolted octagonal muzzle cover, and the ever iconic hammer & sickle slapped on the beautifully crafted ammo casing.
It is *CLEARLY* ten times better than stock in every way.
Good point
Counter point: No strange variant
I like how the Tomislav has better ranged damage potential and the ability to surprise people walking around corners...
...but _minigun go brrrr_
"I AM COMING FOR YOU! AAAAAHAHAHAHAHAAHAHAHAHA!"
I still want to see an lmg with no rev or attached penalties for -15% fire rate and damage penalty, about 73% dps of stock
@@jackdaleggett7184I feel like a good way to execute a "no rev" minigun would be to keep the base damage roughly similar but obviously have it not have damage ramp-up like other miniguns.
@@ArbitraryOutcome I get your concern but the great thing about giving the minigun a mag is the slaughtering of sustainable, cart heavy just wouldn't work
That faster spin up time can help in a pinch too
You forgot to say that the australium in the stock mini-gun looks the best and makes players respect and fear you more.
Everyone knows that cosmetics = skill
Nobody cares about it. Any serious Heavy main will use it's reskin, the Iron Curtain, wich looks infinitely cooler.
@@joanaguayoplanell4912ausi IC
team forters two
TOO
Tim Forrest Ptoo
team fartness two
that line at 1:24 is hard as fuck
Just like my.... after seeing a new upload from Opal
Fucking LETHAL xD
I'm not disagreeing with your ranking of the brass beast, but I do follow your "ideal role" for heavy in casual with the brass beast. My main loadout as heavy is brass beast, banan, and the GRU. The other 2 weapons make the playstyle, the brass beast just variates the playstyle because I dislike the tomislav. I just prefer more damage, even if it isn't that much.
Hulong time.
When that castle crashers soundtrack hits 🥵🥵
I do support the brass best but I will admit that it's biggest use case is against other over aggressive heavies. If you need to play heavy and are okay sacrificing your ability to engage for being able to guarantee you win a 1v1 against another heavy who jump revs into you it can be worth while.
However, again, it's best use case where it's better then stock in a significant way is in a heavy 1v1s. Even if they have a medic and you don't. (With or with out dolokos.) You still normally win if they jump rev into you. Your presence forces their medic to pop uber if their heavy is happy to jump rev into you. It's other best use case is as a fringe counter to quick fix and vacationer ubers when you still need to be a heavy and can sacrifice mobility to insure you're not rolled by those things.
Turns out brass beast doesn't really care about the damage resistance from the vac unless it's a heavy 1v1 and if you have a medic you 1v1 a phlog with a vac or quickfix uber with out needing to pop your own uber. If your aim is good enough.
Other then exactly those situations it performs worse over all.
In closing, brass beast is incredibly situational where it out performs stock, but sometimes it's worth the sacrifice to counter those things.
You not calling your stance on the hou long a "hot take" was such missed opportunity. I agree with you but your lack of puns is making me question this stance
Just want to say, as someone who doesn’t play GG Strive but loves its music, PLEASE keep using snippets of it in these videos. Love hearing new songs from that OST from vids like this, especially when the snippet of Extras in your knockback weapons video introduced me to Elphelt as a whole.
Great use of Smell of the Game here too, but Quarter Guy beat you to that introduction by a few years.
The reason I use the Brass Beast is to be the clear anchor of the team. The shotgun is there for when I’m ambushed or moving, and I make sure I preemptively rev it before I go around a corner. Sure, the “Mobile Sentry” playstyle can work, but the better feeling is getting an ambush on a team by rushing in with the Brass Beast. That feeling of making it into the front lines, and being that massive anchor. It also deals a lot of damage at even medium range, and while the Tomislav is certainly more adept at handling mid-range targets, the Brass Beast can keep up with the Tomislav at that range thanks to the damage bonus.
I can never get enough of running the Brass Beast on offense. Moving up into a position, revving, unloading into a few enemies, and trying to still be mobile is a great and rewarding challenge. The only issue is the slow unrev that is universal across all miniguns, as it makes repositioning a lot harder.
The Iron Curtain is clearly the best minigun
I only found out how good the default minigun is because I got the Iron Curtain and it convinced me to sometimes switch off the Tomislav
0:05 Intro
2:23 5th. Brass Beast
9:23 4th. Huo long Heater
15:46 3rd. Natascha
23:07 2nd. Tomislav
29:32 1st. Stock Minigun
To comment on the strafe-spam counter of the Natascha, I think it’s theoretically possible, but doesn’t happen for two main reasons.
1 - when facing a heavy, holding W and spamming strafe keys doesn’t do much for you. Maybe it allows you to run away unimpeded, but generally if you’re caught in the effective range of the Natascha that tech isn’t going to get you out of it.
2 - I have a suspicion that the strafe spam is less effective vs the Natascha vs other slows. Because the Natascha resets your movement speed with every single tick of damage, instead of being a continuous effect. Resulting in the strafe spam essentially just accelerating you quicker between ticks of damage, but not avoiding the slow all together.
10:15 guilty gear strive's "smell of the game" mentioned!!!!
Great work! You deserve more subscribers and views honestly. One tip I do have though is to control your breathing more. Every once in a while you sound like your running out of breath in a sentance and if you can't control it then its fine. Keep up the great work and can't wait for the next video!
I honestly think the stock minigun is better than the tomislav in casual for one simple reason: Heavy is not a duelist. When I jump rev around a corner with 450 HP, I can comfortably take out 3, maybe even 4 or 5 people at once, simply because even the bullets I “miss“ still hit someone else, so while the tomi might have more 1v1 dps at mid to high range, Stock still deals more damage in total.
I like pairing the chocolate bar with the Brass Beast for more health in damage reduction. I usually get people seething and sometimes get kicked if I do it with the Natascha, even though I do feel I get more done with the Brass Beast in my experience. There are just times I pull wins in heavy duels even when I'm not shooting first which makes me like it even more. Maybe I change up my minigun selection when I get an aussie but for now I'm a dipwad with a Brass Beast and 350HP
I feel like Huo-Long Heater is just so niche that people rate it based on their singular time using it when they got killed by a Spy.
great video! watched it all the way through
The damage resistance the Brass Beast and Natasha provide are actually the reasons I switch to them sometimes. Paired with the Dalokahs bar for that little bit more effective hp.
There was a time period where I decided to use the Natascha until I got 1,000 kills with it, and toward the end of the personal challenge I was saying how much I was ready to go back to the other miniguns. But after I started using other miniguns, I realized how much I actually liked the Natascha, and now I have over 2,000 kills on it.
grr natascha
so annoying when im playing like
any class actually smh
@@r.ndomperson too bad i gotta get to hales own
Castle Crashers theme in the background goes crazy, good video
Natascha is very viable when there is a second heavy in your team since both you can work together to destroy enemy team one of you stops their escape meanwhile the other deals the death blow.
I’m my opinion what makes me choose between miniguns is whether I’m on attack or defence, if I’m on attack, I’ll go tomislav, if I’m on defence, I’ll go brass beast(and maybe switch to stock if it isn’t working too well for me) and if I’m on even maps I’ll go stock, or if I’m feeling like playing a more aggressive heavy I’ll go tomislav. For mvm I tend to go brass beast for most waves, until super scouts start becoming a problem in which case I’ll switch to the Natasha.
I love the Huo-Long Heater. If there was one buff I would give it, it would be a movement speed buff while revved, just to make it easier to take advantage of the ring of fire.
Okay,but consider the following:
The Brass Beast looks like a half Australium weapon
I think valve should rework the brass beast and remove the slowness and replace it with insane damage falloff
I think the brass beast would be a bit better if they doubled down on the living sentry idea in a positive way by giving it some kind of knockback resistance. One thing I tend to notice is that knockback from pyros and especially the loose cannon can delay the hell out of the brass beast’s killing potential even more, so it would be cool if it got more resistance to push back damage to reduce annoyance :)
no, no more doubling down. Just play Engineer at that point. It needs to deploy at normal speed then you don't have to worry about the killing potential. Turning yourself into a sentry really has no desirable outcome when you don't have the tanking of the wrangler.
I'd give it not only a knockback resistance, but i'd also make the 20% damage resitance to be active at all times when the heavy is revved
I geniunely enjoy all Heavy's miniguns.Maybe it's just because I like it.
Also I appricate the bonus of you calling the miniguns by their name. Very nice
10:01 the neon annihlator is a complete blast if you airblast people into the water and det jump after them instead of... Waiting.
Oh also what if you just jump on people with the heater
27:55 Great video but.. How did you even survive that?!
I wonder if he died shortly after like in that uncle dane clip on swiftwater
The biggest weakness for the Natascha is that you get destroyed by every other minigun. You rev slower and deal less damage, so you’ll get eaten alive by the Tomislav and Stock. The slowdown also doesn’t matter on a reved up Heavy who isn’t moving much to begin with. It’s kind of like a Kaiju movie where you need another giant monster to take out the monster.
My issue with the Heater is not the ammo consumption or damage penalty but the fact that if you have high ground and someone stands below you, the ring of fire actually starts to blind you.
The Brass Beast play style is essentially changing your play style to a very slowly moving sentry gun
S: Brass Beast and Natascha (Debuffs and Damage Resistance)
A: Stock and Heater (Not the Midislav)
B: Midislav (Not even a minigun?)
Mah Man.
Tamislav user absolutely abused the 20% accuracy😏
It seems the beast and heater are foils of each other.
The beast gives you high DPS, a higher effective range, and defensive buffs in exchange for lowered mobility. This makes it ideal for defense.
The heater gives you high DPS with a small effective range in exchange for needing to kill more and more to top off ammo. This makes it ideal for attack.
fun fact about tomislav vs stock, Big Joey did tests and Tomislav barely wins a point-blank standoff when both start firing at the same time (As in, going from unrevved to shooting)
This isn't due to stock missing pellets, it's just the faster rev time meaning it JUST manages to hit 300 hp before stock would be able to.
Just found your channel love the no more heroes aesthetics!
Here me out, ik this is a general casual list but there was a Halloween map where you turn into a giant to deliver a bomb, using the brass beast and the family business i never lost a life as a giant, brass beast slower deploy doesn't matter with the amount of health you have and for further enemies that aren't the enemy giant use the family business
I didn't think I would try the huo-long heater but now that I have had my eyes opened to the drop down flank heavy I definitely will
it would be so cool if they added a LMG minigun that can be mounted on surfaces like the LMGs in day of defeat, or a medium machine gun that can be mounted on a tripod support but only allows you to see 180° degrees i love that kind of mechanic like in battlefield and day of defeat
I've been having this thought about Heavy for a while, he trades technical skill with a necessity to have situational awareness and game sense, it's still a skill you have to learn and another point to why TF2 is a timeless game with no real skill cap
There's a reason why heavy is the face of the game. He teaches players two of the most important skills. Game sense, and commitment
One thing you forgot to mention about the heater, it looks cool
The Huo-Long Heater is really good in one category: surprise attacks.
Nobody expects a flaming, hulking russian man to fall out of the sky and melt you with a dragon gun
Whenever I see this type of videos, I realize that a lot of TF2 youtubers never touched some Mercenaries/Weapons. I love this video! Justice for the Miniguns!
Comment here what your guess for Heavy’s nickname for the Natascha is:
As a Pyro main, My second favorite thing to do in the game is follow a Hulong heater heavy around and burn anyone they are trying to fight. Try and take them down from a distance with projectiles? Nope. Try and 1v1 them? Now your on fire and get burst down so fast you won't even know what's happening. Y'all get priority on ammo packs too cause I know how much it drain's y'all.
Please keep playing Hulong Y'all. Your a rare breed and one I cherish very highly.
i like cars they're cute
ok so the Hue-Long's -10% and +25% stack so when shooting a burning enemy it's a +15% I am not mad I just wanted to let you know
It's multiplicative isn't it? It's closer to 9% isn't it?
I finally found a heavy main channel that doesn't believe the Tomislav is a weapon with 0 flaws and is 100x better than Stock in any situation. My life goal is complete.
I am Pyro. I became real.
Hi pyro, now that you're real can you address the accusations of you saying slurs underneath the mask?
@@pikazilla6405 I'm just pure fire.
I consider Huo Long Heater to be number 3, by a wide margin from 4. It’s closer to stock than people give it credit for, doing what stock does over Tomislav more extremely.
It really depends on your playstyle.
Most professional TF2 players tend to play on mobility dependent maps, so favor the Tomi over everything else for that extra mobility boost.
Most casuals will pick a series of maps or game modes to focus on and that will determine their favorite minigun.
As for me, I prefer using the dinner taunt on top of something in the middle of the battlefield, and offering "free" meals to anyone who can impress me.
Nice! as a newly self proclaimed heavy main it's always fun to hear experienced player's opinions on weapons I'd otherwise not really consider using
10:15 song is Guilty Gear Strive - Smell of the Game
I like the brass beast, but this is quite true, if it had a full defense boost instead it’d be good, I know the brass beast is bad, but it does teach something else, use a shotgun as heavy, people forget about heavy having one and the amount of times it saves you is insane, definitely better to use a faster spin up, but teaching a heavy it’s okay to not bring a health item is good, it’s okay to use a shotgun over a sandvich, the thought that you must sacrifice your secondary item for an item that’s mostly for a medic and sometimes for you if you’re lucky enough to have the safe time to eat it, the shotgun punishes people who think you have to wait to deal damage, not useful with a tomislav, but I say use the family business with the huo long heater or stock, it’ll get you through more than you’d expect
I think a niche use for the brass beast is being really good in heavy/medic duels especially in close range.
hue long heater gang. i also use the family business and killing gloves of boxing or fists of steel
The hue long is amazing on any map with predictable choke points where you can jump people
Why the hell does no one talk about the Dalocah's bar and gloves of running urgently combo?
It's literally broken because it counteract's Heavy's slow movement and then some.
Pair it with any minigun of choice, even the brass beast, and you'll quickly see that having the heavy show up quicker than expected and with more health than average is a really strong combo.
For those that don't know, the chocolate bar instantly restores your drained health from the Gloves of running urgently.
Try it out in game and see what I mean.
Because it's a very selfish combo in a very selfish team comp.
You are running urgently because no one was nice enough to build a teleporter.
You are selfishly refusing sandvich because everyone's too selfish to play medic to give proper overheals.
The bug makes it for a good combo, but it's not a game winning one. It's a combo to whip out when the game is a stomp or when people aren't being a team player.
Honesty as mix heavy and medic main, I'm stick with the Iron Curtain.
It's doesn't have strange variant, it doesn't have aussie variant, it just good reskin desing.
I'm so proud own Iron Curtain with pro ks on it.
I used to be a natsasha user, but then I started becoming a Tomisliv user like every heavy main, because I find it better
Big Joey did a test to see whether stock or Tomi has the better dps and it turned out that Tomi had better dps at any distance other than point blank due to the fact you can fire sooner due to the faster rev up speed and the fact it’s more accurate. Honestly I’d say the perks that stock brings over the Tomi are very niche compared to the other way around. If you’re tracking is solid, Tomi is the clear winner as the only thing it’s worse at than stock is heavy 1v1 but again that’s only 1 out of 9 classes and who said you have to face him face to face? Yeah by taking advantage of the silent rev you can easily sneak up on your enemies before they can even react. Not to mention extremely close range exchanges are very uncommon the higher the skill level the lobby is. Oh did I mention the accuracy bonus also means you can reliable deter snipers and that it allows you to secure kills at a safer distance, which is especially helpful considering heavy’s slow speed. So overall the Tomi definitely is the best choice. Stock is perfectly viable and is also meta but Tomi just brings more to the table overall
You very easily explained why the natascha is so hated. It shuts down a huge majority of the skill-based methods for dealing with a heavy. TF2 being such a skill intensive game means the hatred for it will be *VITRIOLIC* since it lowers your own skill floor as well as theirs.
Huo long doesn't have a flat 25% extra damage against burning enemies. It's 15% more, because it still does 10% less damage than stock, that stat doesn't go away just cause someone is burning.
to be honest in my opinion, The Minigun vs Tomislav debate basically dissolves into whether or not you wish to be the brunt of your team
The Tomislav is objectively better for Heavy in every way if he were to be playing solo as it compensates the heavy getting suprised through the rev speed and allows heavy to strafe more with the under appreciated rev walk speed, the tighter spread even compounds this idea as most heavies will not be directly in the enemy team's face because of that effective range increase, it's just perfect for solo heavy play when you're not getting pocketed or unfortunately don't have the best team
which means the minigun is objectively better than the Tomislav when Your team is putting the team in team fortress as the minigun's dps close range shreds anything daring to put a stop to your caring allies that are supplementing you with support through covering or healing you that subsequently allow you to be reving, basically negating the ramp up damage and outputting more dps than you would be with the Tomislav, becoming the anchor of your team, essentially becoming the line your team can push forward, just as long as it's supported
The Heater is maybe a gun using a shotgun over lunchbox would definitely be better for, keep the shotgun out most of the time until yiur in position to use the flame
i think the huo long should simply not have the ring of fire while revved, only whike shooting, and consume double ammo while shooting instead if consuming ammo while revved
Huo Long never deals 25% more damage because the bonus multiplicatively stacks with the downside. Actual bonus is about 12.5%
A half hour long video about TF2's miniguns is absolutely the last place I expected to find footage of Katelyn Ohashi's 2019 floor routine
The Hou Lung Heater is easily my favorite Minigun. It's such a creative take on the minigun concept, and I'm a guy who loves to get up close and personal and flank into enemies, and the sheer damage this thing can output at close range is nothing short of brutal. And yes while the ammo consumption is a major drawback, I've played with this gun so much that I have gotten used to it and know how to play around it. And at the end of the day, it's just really fun to use. The Tomislav and Stock may be better, but the Heater is my go-to, I love it so much.
i never understood why people hate hate heavy like yea i get medic because he is SO INSANELY COMPLEX(and sniper body shots go fuck you’re self) that i don’t see them but heavy????
idk man he is really funny if you actually play as intended YOU ARE THE TEAMS ANCHOR holding the enemy team back and getting kills from somewhat of a backline to frontline again you hold enemy team back and waste uber
Honestly I feel like you talked up the Huo Long Heater way too much, considering the segment that came before it that capped off with min-maxing not being a good idea in TF2.
1: I don't want to sound mean, but it seems kind of obvious that Heavy does a great job at denying close quarters environments regardless of his gun. Of course you're good on the flank with it, you have a Sandvich or a banana, and you get your ammo back on kill. You just killed them slightly faster which doesn't make a lot of difference 99% of the time.
2: Heavy already deals Monstrous Damage, so do you really need the extra damage? And even then, that's situational. Without a pyro, most engagements take longer since you're not always at point blank range. So the whole discussion about shredding your enemies in seconds in a choke or destroying sentries is just something Heavy already does. You even make this point in the BB section a bit
3: And for my final point, I'm gonna quote LazyPurple "Come to think of it, every class in the game would perform better if their opponents were always turned away doing other things." so saying it performs better in surprises doesn't mean a lot when anything that isn't objectively garbage does so too.
tl;dr: The Heater just makes you even better in a situation you're already solid in, with less severe downsides when compared to the Beast, but still not great downsides to have. Like you said, this isn't an MMO where min-maxing what you're already good at is the ticket to victory. Just didn't make sense to me that you Choke-Slammed the BB like that, but the HHH just gets a slap on the wrist when it has largely the same issues, even if less severe. I don't even find it to be out of position on the list, I just think it was really strange.
29:30 Anyone else fill in the end of that quote with “not dead” instead of “giant man” in their heads?
Relatable on Tomislav take,
my heavy playstyle is mostly close range where it is the weakest at with slower firing speed than stock
The issue with the Tomi vs Stock is that technically, Tomi outdamages stock. Rev time makes the initial fight over way quicker as the Tomi, but if things keep going its stock damage vs Tomi damage lol. Not even close once both are revved up unless you’re too far away, at which the Tomi also outdamages
Even so, there's no getting around that a heavy ready to fight vs a heavy not prepared to fight will ultimately be what decides the outcome. Even if the Brass Beast for argument's sake does more damage on paper, if literally any heavy is revved up and ready and you're not, its over and I would say that decides more than what minigun you're going up against.
I main the brass beast, when i switched off of it i genuinely thought "so i know i am slowed down when using the brass beast, surely though the current minigun i am using has a speed boost when revved." ... nope ... brass beast just turns you into a snail 💀
The brass beast just makes you a level 2 sentry with more hp and no aimbot
Just a slight correction: The Huo Long Heater does not deal a flat 25% increase in damage to burning players. The 25% increase and 10% decrease multiply together and the damage increase only comes out to 12.5%, not including the ring of fire damage.
the natascha also counters demoknights because demoknights cant even charge / move at all when slowed so its also good for caber knights who keep going for ur med
I just wanna comment on Trickle Down balance and how it doesn't work for TF2.
The reason it works in other things is because the difference between casual and competitive in those things (for instance, MTG or Warhammer) is largely just player effort and skill. TF2 the fundamental rules are different. Like, its either 6v6 or 9v9. There may be a 12v12 competitive league, but I've never heard of it and even then, they are on very specific maps in a very specific rotation, it just doesn't work as well for us as it does for other games.
You can still learn things, like how if you drop player numbers the Quick Fix is nuts, or how in low player count KotH the Buffalo Steak is actually really good for getting Heavy to the frontlines without giving up HP, but these things are interesting facts, not things to really help balance the game for casual.
Edit: As for actual video commentary, I do like the Brass Beast and I understand why you don't like it. Going slow takes a lot of getting used to.
The brass beast shaving time off killing every class helps immensely when in casual specifically on payload where you can just stop a 4 player push on your own due to your nutty damage at mid range and damage resistance
Your appraisal of the huo long heater shows you dont get why the brass beast is situationally broken and a very underrated weapon
Also youre just flat out cooked on the natasha ranking its by far the worst minigun unless you specifically want to stop one pesky scout
I'm one of many Tomislav cultists after seeing literally EVERY single competent Heavy player use it, and it sure isn't any joke. It's the objective best general purpose minigun in heavy's entire loadout without question for me.
I will admit the stock minigun looks the sexiest though.
A tf2tuber that makes heavy fun to play as is always a good one!
This makes sense, its called SIDEGRADE, not UPGRADE so it makes sense that stock is almost always the best (crossbow is different item wich just shares the same slot) sidegrades are made in a way that they are stronger then stock in one situation but weaker in other so stock being number one just makes sense becuz its the allrounder of the gun
Imo, the worst heavy primary is the natascha. The damage output is very little in comparison to anything else, and the major upside of slowing people down can be ignored by simply strafing diagonally to ignore the speed loss. Not only that, but its unfun to even fight against for anybody who doesn't know/doesn't use the slow-removing tech. I wish it could be reworked a little into something more fun for the user, the victim, and overall less bugginess.
As a scout main i do hate the Natasha but i also understand its fair in the hands of a new heavy player dealing with more experienced scouts
I can see why some people not like the Brass Beast, personally I love it. However, my biggest issue is when people try to use it like the tomislav and call it trash when it doesn't work.
Ooh, add a stronger accuracy ramp up on the brass beast (maxing out at 15% higher accuracy than it is now at full rev ramp up), and speed up the derev time by a lot so that heavy can reposition easier and make the gun feel more like a choice between positioning and spammability
In my mind, the brass beast becomes the slowest to rev up, but just as fast as the tomislav to rev down, but not quite as accurate as the tomislav at any point due to rev ramping theoretically applying evenly
In the current state, the tomi is objectively better than stock, I feel like if it focused more on the "sniper minigun" nieche it would be a fun sidegrade. Maybe a reverse damage falloff so that stock could outperform it at least at close range
Please please please stop saying 17 years I’m not that old