SOMEHOW Your Stupid Weapon Ideas Actually Worked

Поделиться
HTML-код
  • Опубликовано: 22 янв 2025

Комментарии • 4 тыс.

  • @763xx
    @763xx 3 месяца назад +5285

    testing flying heavies was like performing a lobotomy on myself, lots of fun

    • @Mere-Lachaiselongue
      @Mere-Lachaiselongue 3 месяца назад +134

      when playing tf2 im a nascar raceist

    • @unpseudototalementnormal517
      @unpseudototalementnormal517 3 месяца назад +78

      I'm kind of a raceist myself

    • @LordDaret
      @LordDaret 3 месяца назад +71

      Bird heavy is now cannon.

    • @drivanradosivic1357
      @drivanradosivic1357 3 месяца назад +58

      Jeypack joyride heavy can be a option. what about crouching cancels the self knockback?

    • @Josukegaming
      @Josukegaming 3 месяца назад

      I'm literally cackling ​@@unpseudototalementnormal517

  • @EDoyl
    @EDoyl 3 месяца назад +8227

    Airblasting a sapper away would be so cool and there would be a new rarest killfeed icon for destroying an enemy building as pyro with a reflected sapper.

    • @danteinpuro319
      @danteinpuro319 3 месяца назад +425

      I mean makes sense, imagine getting smacked in the face by a fast flying sapper

    • @coolepic519
      @coolepic519 3 месяца назад +324

      Lmao imagine having to unsap your teamates after they get hit by a flying sapper

    • @ratqt.
      @ratqt. 3 месяца назад +197

      have the sapper deal 1 damage to whoever it hits, and it could have an even rarer kill (dying by reflect sapping a player)
      though it would still be just a reflected sapper kill icon

    • @technologicalMayhem
      @technologicalMayhem 3 месяца назад +79

      I think it would be cool if the sapper, instead of just attaching to the building it's chucked at, it just saps things in an area around it. As long as the sapper is lying nearby it's disabling the building and damaging (though maybe slower than the normal sapper). That way you can sap a entire engy nest at once. The trade-off might be that the sapper can also just be destroyed with regular guns.

    • @DarkwarriorJ
      @DarkwarriorJ 3 месяца назад +29

      I think this is lore accurate to meet the spy too! For the spy, it'd be so fun opening up the 'sap and start shooting' strategy straight from lore

  • @camhedmr_5593
    @camhedmr_5593 3 месяца назад +1418

    Imagine a sapper that's just a block of C4. It doesn't stop building from functioning when placed until it explodes, has a flashing red light and beeping noise, but nor does it show up on engineer's HUD like regular sappers

    • @timothygooding9544
      @timothygooding9544 3 месяца назад +214

      Could be interesting to alert the engineer but also the c4 is also a danger to him if he tries to remove it too late

    • @Coffeelauer
      @Coffeelauer 3 месяца назад +80

      how about, any enemies (not restricted to engies and pyros) can remove the C4 but its either remotely detonated or on a timer
      also spy can place it anywhere like a sticky trap

    • @cook_it
      @cook_it 3 месяца назад +61

      Someone already made that, but it's dynamite. It does disable sentries and explodes after 5 seconds, dealing 150 damage to everyone & everything around it but it has a cooldown so it can't be spammed.
      As I probably can't link to it just search for "TF2 Spy dynamite sapper" ;)

    • @ferretzim8694
      @ferretzim8694 3 месяца назад +32

      That's pretty much the same idea I had years back. A silent sapper that doesn't halt buildings, but when it finishes priming it blows up the building and anything close by. But it would look like the internals of the MvM tank bomb, where the outer dial of the nuclear logo slowly rotates until it finishes one rotation. It would be like if a sentry buster spawned in. It could discourage large engie nests in cramped spaces, as 1 nuke could be placed somewhere, and then blow up the whole nest. Maybe balance it so that the spy can only deploy 1 at a time with a recharge, meaning 1 spy can't spam them onto every building quickly.

    • @rustamalex9719
      @rustamalex9719 3 месяца назад +4

      isn't that basically just stickybomb

  • @ilmakopad
    @ilmakopad 3 месяца назад +987

    Throwable sappers are...actually perfect? It's easy to see them coming, but that's fine when Spy has an unlimited supply of them, and it can force Engie to fight at range...if only he had some kind of interesting projectile weapon to address that...

    • @especiallystrangethings6757
      @especiallystrangethings6757 3 месяца назад +54

      if it had to be added, a buff to rescue ranger so that it can shoot sapper could be good

    • @ilmakopad
      @ilmakopad 3 месяца назад +152

      @@especiallystrangethings6757 ...why not the Pomson? Just replace the Uber drain with that, and make it a little faster, and not disappear upon hitting teammates, and.......

    • @especiallystrangethings6757
      @especiallystrangethings6757 3 месяца назад +15

      @@ilmakopad the dissappear on teammate is because of a bug -x-

    • @ArigatoPlays
      @ArigatoPlays 3 месяца назад +42

      @@especiallystrangethings6757 It's not a bug. The Pomson projective used to penetrate players, including allies, but that feature got removed like 11 years ago for no real reason (as far as I know). Now it just fires regular projectiles, which always get stuck on allied players. That's just normal projectile behaviour. Even the most basic weapons like the stock rocket launcher work this way. Only projectiles that penetrate enemies (like the Dragon's Fury fireball) don't disappear on hitting allied players.

    • @drivanradosivic1357
      @drivanradosivic1357 3 месяца назад +7

      I would make the Pomson have the uber and cloak drain as a MVM upgrade and bring back the penetration as a default ability as well as speed up the projectile speed. maybe something like the alt fire is a Energy explosive shot? all the other Dr Grodbort weapons need improvements as well, the Bison with faster projectiles, more penetration and more damage plus a alt fire that is maybe a minicrit super shot? Manmelter needs a crank or a animation of the Pyro fiddling with the knobs on the side fof the Manmelter for the "reload" of it and a option for a grenade shot when you press R to change fire modes. the Dr Grodbort weapons need to be better.

  • @TheStickCollector
    @TheStickCollector 3 месяца назад +2934

    And this, is my jetpack
    Ripped it straight from a lab I see.

  • @connordarvall8482
    @connordarvall8482 3 месяца назад +2239

    Here's one that can't possibly go wrong:
    Let engineers pass their creations into other teammates' arms. Suddenly, scouts and spies are doing stealth missions to place teleporters in the dumbest places.

    • @h4724-q6j
      @h4724-q6j 3 месяца назад +345

      Or an overhealed heavy carrying a sentry across a chokepoint. Could be fun but I think it relies too much on direct communication.

    • @mrsquid_
      @mrsquid_ 3 месяца назад +179

      you can't cloak or double jump with a toolbox
      you also can't speed up the build

    • @nemtudom5074
      @nemtudom5074 3 месяца назад +51

      Omg YES! I want to do sikrit spi missions to put random teleporters everywhere!

    • @ammi5311
      @ammi5311 3 месяца назад

      Are you ****** ? Spy has no stealth with an sentry held

    • @enderjed2523
      @enderjed2523 3 месяца назад +31

      Don't forget trimping demoknights.

  • @parkerives7760
    @parkerives7760 3 месяца назад +1835

    that gunboats demoman was on a mission

    • @syco9008
      @syco9008 3 месяца назад +43

      It was to destroy the sentry. Duh!

    • @KickMeSC
      @KickMeSC 3 месяца назад +22

      The way he described it is the default way of me playing sticky jumper + loch n load loadout, but making it possible with the stickies would be an interesting alternative. And probably will make this playstyle more accessible for inexperienced players (not sure if it's a good thing though)

  • @FSRiko
    @FSRiko 3 месяца назад +865

    A spy revolver that lets you shoot your disguise's weapon, but deals no damage. Would be nice for mind games.

    • @engineerskalinera
      @engineerskalinera 3 месяца назад +84

      Either that, or only un-disguises when firing at enemies

    • @GermanSanitater
      @GermanSanitater 2 месяца назад +32

      also add the same damage penalty as the L'etranger

    • @lupham1
      @lupham1 2 месяца назад +9

      YES. THIS.

    • @rwall514
      @rwall514 2 месяца назад +12

      That could work as an alt-fire for such a gun.

    • @demi-femme4821
      @demi-femme4821 2 месяца назад +20

      It also causes enemy Spies and Solemn Vow Medics to "see" their health going down, but it's all an act.
      I though about letting it give Feign to an ally if you "kill" them with it, but that opens up too many tricky questions and the possibility of griefing.

  • @saturnodevorou
    @saturnodevorou 3 месяца назад +1595

    Give Pyro a vacuum cleaner. You can make so mouse 2 stores anything thrown at you and then it can be used against your opponents with mouse 1, or that mouse 2 gives you knockback like force-a-nature so you can airblast jump.

    • @pyro-te9vb
      @pyro-te9vb 3 месяца назад +56

      and make it so that you could do something like beggars bazzoka air jump withit

    • @fishie4826
      @fishie4826 3 месяца назад +86

      gravity gun

    • @zymosan99
      @zymosan99 3 месяца назад +32

      blunderbuss

    • @TF2HolyMackerel
      @TF2HolyMackerel 3 месяца назад +46

      You mean you could store projectiles, like issabelle in Smash Bros

    • @PrismaticAngel
      @PrismaticAngel 3 месяца назад +18

      So like the Ratchet & Clank Suck Cannon?

  • @shrub8644
    @shrub8644 3 месяца назад +1067

    Engineer destruction PDA that makes buildings make an explosion that deals dmg

    • @Goat_gamering
      @Goat_gamering 3 месяца назад +36

      -10% bulding hp for it maybe?

    • @adissentingopinion848
      @adissentingopinion848 3 месяца назад +131

      Teleporters are now land mines to the enemy team, whether linked or unlinked.

    • @SakuyalzayoiTheMaid
      @SakuyalzayoiTheMaid 3 месяца назад +19

      so, instant sticky pile for engineer?

    • @bucket6079
      @bucket6079 3 месяца назад +66

      ​@@SakuyalzayoiTheMaid Maybe it does damage based on the level. If you have a fully built nest, someone (or the engi) destroying it would mean doom for them, but just placing down a tele for 50 metal would do like.. 10 damage

    • @null_and_void__
      @null_and_void__ 3 месяца назад +5

      barricade engie

  • @Cristonimus
    @Cristonimus 3 месяца назад +2914

    A second heavy has hit the hightower

    • @austinschmuck7814
      @austinschmuck7814 3 месяца назад +42

      16 days too late.

    • @CommentFrom
      @CommentFrom 3 месяца назад +106

      ​@@austinschmuck7814 you must be fun at parties...

    • @princedeven5829
      @princedeven5829 3 месяца назад +1

      The President: ruclips.net/video/K7VV_FbYVMA/видео.htmlsi=u77V5rQJC64O2SGK

    • @Lazare7782
      @Lazare7782 3 месяца назад +60

      A third heavy has just hit valve hq

    • @impostrous
      @impostrous 3 месяца назад +41

      ​@@Lazare7782 $400 custom crafted cartridges cannot melt australium + no medic but soviet passports on uber

  • @segadoeswhatnintendont
    @segadoeswhatnintendont 3 месяца назад +550

    The way you made the sapper throw made me think, what if you just added the smoke grenade from cs as a spy secondary? Sentry's couldnt see through it, so it still kind of fills the same role and i hope it could allow spy to be more of a support class.

    • @lev7509
      @lev7509 3 месяца назад +30

      SMOKESCREEN! _whoosh_

    • @DerUberStern
      @DerUberStern 3 месяца назад +54

      This could be kinda griefy if done wrong. Smokes in cs are pretty griefy already and you're hard limited on how many you carry. Maybe a semi opaque smoke effect like the gas passer's haze, or a chaff and flare sparkle colored to the team to better reflect the anti sentry utility.
      Maybe dropping it directly onto the sentry disables it and increases damage vulnerability, and does a small amount of damage in general, replacing the sapper's slot.
      This would also give the wrangler a big utility upgrade, allowing you to aim past the countermeasures yourself until the effect dissipates.

    • @electricportals3644
      @electricportals3644 3 месяца назад +25

      @@DerUberStern The smoke should disipate immediately if the spy goes to a respawn locker and throws another one too obviously, or have the cooldown not reset by respawn lockers. You could make it easier to see through for your own team too.

    • @elijahpadilla5083
      @elijahpadilla5083 2 месяца назад +1

      ​@@DerUberSternHell, depending on how many you're allowed without having to stop by your own Engie's building, you could sneak close to an Engie nest, disable all of it with a couple of smoke bombs, and let your more damage-oriented teammates break the whole thing while you slip away.
      Call it the Saboteur's Smokebomb.

    • @rottedhood
      @rottedhood 2 месяца назад +1

      @@DerUberStern at that point id just replace it with an emp grenade, which also doesn't seem bad. make it balanced by only doing a set amount of damage at a time for each grenade instead of the sapper's... sapping.

  • @electricportals3644
    @electricportals3644 3 месяца назад +620

    Nothing for Heavy. It makes him 30% faster and removes his primary.

    • @b0mberr330
      @b0mberr330 3 месяца назад

      Fat scout's wet dream

    • @sdfggdfg5fgdfg
      @sdfggdfg5fgdfg 3 месяца назад +58

      no, with the right loadouts this would make you a better demoknight

    • @CoolGirlAyden
      @CoolGirlAyden 3 месяца назад +36

      I instead insist on making family business a primary, so you can still use sandwich.

    • @geralds1500
      @geralds1500 3 месяца назад +30

      so the scout but with 300 health

    • @Devils--Advocate
      @Devils--Advocate 3 месяца назад +35

      I feel like having the sandvich be the primary in order to have 2 lunchbox items for the optimal friendly hoovey meta build is the best direction.

  • @QuintonMurdock
    @QuintonMurdock 3 месяца назад +891

    Nostromo napalmer that has flames that behave like napalm instead of propane

    • @realdragon
      @realdragon 3 месяца назад +82

      So they stay on the ground for a while?

    • @SkeleCCXL
      @SkeleCCXL 3 месяца назад +14

      is nice

    • @recurvestickerdragon
      @recurvestickerdragon 3 месяца назад +45

      hot take: all flamethrowers should have this as their primary damage source, with airborne flames dealing only falloff and afterburn

    • @NeonBeeCat
      @NeonBeeCat 3 месяца назад +9

      Imagine normal flamethrower that behaves like gasoline

    • @ViciousVinnyD
      @ViciousVinnyD 3 месяца назад +52

      That would actually enable a great defensive playstyle if the flames stayed on the ground to block areas.
      Self-damage would prevent it from being a direct upgrade as he wouldn't be able to push forward without sacrificing health.

  • @skipikip
    @skipikip 3 месяца назад +130

    Make the Huo-Long heater work like DRG’s Hot bullets; Firing the minigun fills up a heat meter and once it’s over 50% full, bullets ignite enemies. The minigun gets disabled for a short time if the meter ever gets to 100% and the meter slowly decreases as the heavy isn’t firing.
    This way the heavy can trigger the damage bonus independent of his team.

    • @timothygooding9544
      @timothygooding9544 3 месяца назад +11

      Could also have the aggressive venting reusing the Huo's fire burst on overheat, but buffed for the considerably rarer use. Basically a trap card againt being rushed (include a range expansion at least) maybe add fire particles over the gun so other players know its over 90% heat or something

    • @zombieranger3410
      @zombieranger3410 3 месяца назад +8

      Overheating should:
      Set yourself on fire
      Disable the minigun for 10 seconds (can switch)
      Cause any enemy within 10 feet to be set on fire
      Cause any enemy within 5 feet to receive max afterburn, and take 50 damage
      Cause any enemy within 1 foot to instantly turn to dust

    • @MichaMundy
      @MichaMundy 3 месяца назад +5

      This actually makes hulong an anti sniper minigun with its chip fire, dmg, but it does also can be exploited as Uber Farm, too

    • @alexeyeliseev6322
      @alexeyeliseev6322 3 месяца назад +2

      Hey, that's actually a solid idea!
      A minigun with overheat mechanic that also forces heavy to balance his firing capabilities in order to maximize damage output, seems really interesting!

    • @drivanradosivic1357
      @drivanradosivic1357 3 месяца назад +1

      why not a simple switch between "Press r to change between a when revved up and firing create a ring of fire for 4 ammo or bullets now do ignite on hit for 4 seconds and make your shots cost 4 ammo more" as a improvement to the Huo Long Heater?

  • @BunZen
    @BunZen 3 месяца назад +179

    10:58 Its beginning to look a lot like Dustbowl...

    • @Christian-o8t9n
      @Christian-o8t9n 3 месяца назад +32

      Sentries everywhere...

    • @BunZen
      @BunZen 3 месяца назад +26

      @@Christian-o8t9n We are traped inside our spawn-

    • @Christian-o8t9n
      @Christian-o8t9n 3 месяца назад +20

      We have uber so move on

    • @BunZen
      @BunZen 3 месяца назад +16

      @@Christian-o8t9n There a lot of snipers so be 🎵aware🎵

    • @epicpersuasive
      @epicpersuasive 3 месяца назад +14

      Its beginning to look a lot like dustbowl

  • @ShakerSilver
    @ShakerSilver 3 месяца назад +603

    Heres a suggestion: heavy can holster his minigun at any time during spin down. Its a feature from the original TFC that wasnt carried over and as you noted, makes it incredibly difficult to use your shotgun reliably. We had tested it on our rebalance server, and its a feature in TF2 Classic as well, and we noted it definitely helps make Heavy more mobile and flexible when repositioning.

    • @kitchaos1118
      @kitchaos1118 3 месяца назад +46

      yeah i agree faster spin down time for heavy would be really beneficial to the class

    • @fentanylfrog8403
      @fentanylfrog8403 3 месяца назад +66

      Honestly that sounds like something that should be base kit if Valve ever remembers this game. Would make Heavy a lil more dynamic.

    • @drivanradosivic1357
      @drivanradosivic1357 3 месяца назад +9

      what about a Counter Strike like movement passive for the Heavy?

    • @gilbertfry5539
      @gilbertfry5539 3 месяца назад

      ​@@drivanradosivic1357 what

    • @drivanradosivic1357
      @drivanradosivic1357 3 месяца назад

      @@gilbertfry5539 if you think about it, the GRU and the Eviction Notice are the Heavy's Counter Strike Knife out running speed. My suggestion is, why not give the Heavy a core class passive I call Rushing Slav that gives him a little boost when you holster the minigun, meaning Shotguns/food items and melees make you faster when active and the Gru and Evi Noti even more fast, as in Rushing Slav and GRU and Evi Noti stack.
      Rushing Slav does not give you Scout speed, you get a speed increase when running while you minigun is holstered by plus 15% in stats terms, which is 77% base Heavy speed plus 11% for 88% movement speed with other item slots active, which stacks with the speed boosters. this simple change not only makes Heavy faster with Shotguns out, but you get melees that are even better utility tools.

  • @boonekeller5275
    @boonekeller5275 3 месяца назад +652

    engineer artillery piece/mortar with a long max range but a minimum range that makes it defenseless up close. the shells should make a whistling sound on their way down and have a very visible trail of smoke to make it easier to track it down from a distance

    • @boonekeller5275
      @boonekeller5275 3 месяца назад +58

      i’m not sure how it would take buildings and obstacles into account so if that’s a problem i’d just have it fire straight up into the skybox and it later spawns in the skybox above its target

    • @frostedsnow7634
      @frostedsnow7634 3 месяца назад +19

      Wouldn’t this turn the game into Battlefield lol

    • @SyRose901
      @SyRose901 3 месяца назад +29

      ​@@frostedsnow7634Yup, Battlefield has the same thing, yeah.
      I think the downside isn't really a downside either, since a sentry is also nearly defenseless up close.

    • @methanemamba2461
      @methanemamba2461 3 месяца назад +20

      I like this idea but the skyboxes in this game are so wonky it would probably be hard to place

    • @lonelyshpee7873
      @lonelyshpee7873 3 месяца назад +29

      ​@@SyRose901A sentry isn't defenseless up-close at all. Only if you're right on top of it and know what you're doing

  • @THEFurfoot
    @THEFurfoot 3 месяца назад +54

    I like the interaction at 2:19 it looks like the medic quickly changed sides to betray the heavy.

  • @Alex-n3t
    @Alex-n3t 3 месяца назад +186

    Honestly, instead of the minigun making you fly, it could be a secondary weapon of a bunch of balloons on heavy’s back, making him able to jump higher and also fly with said minigun, with a downside being no sandvich and the balloons being able to be shot down

    • @sampeter1471
      @sampeter1471 3 месяца назад +11

      have played most of these weapons on tf2c custom weapon servers
      the heavy mini gun in that server had much more firerate so you could jump and then shoot to fly if you were on ground it didn't have much knock back
      the down side was that you ate through ammo really fast which wasn't a problem for most pro players
      it was kinda op they nerfed it with even less ammo😂

    • @HappyBeezerStudios
      @HappyBeezerStudios 3 месяца назад +3

      Oh, that sounds fun.
      The interesting thing with the flying minigun is that heavy gets mobility. but at the cost of not seeing where you're going and not being able to shoot where you go.
      Imagine some sick play with 5 heavies jumping behind enemy lines. The chaos would be fun.

    • @palecaptainwolfkayls8499
      @palecaptainwolfkayls8499 3 месяца назад +1

      I was thinking of slapping Force-a-Nature properties on it.
      Slower firing speed, slightly higher damage (base spread is the same), gives you some decent horizontal KB when airborne, or when hit by its bullets.

    • @madtwist2364
      @madtwist2364 2 месяца назад +1

      New joke weapon duelling: the Balloon Fighter.
      If someone physically jumps on your balloons and pops them, you get sent to the ground at mach speed and instantly die.

  • @blizzard2508-k7n
    @blizzard2508-k7n 3 месяца назад +257

    All weapon slots with shotguns can equip smgs or pistols, and the sniper can use shotguns. I'm curious if the three weapon types are equally powerful (or not), and how giving many short ranged classes a long-mid range option (and sniper a close ranged option) would work out. Also, how classes might try to use the utilities of the non stock variants.
    Edit: added pistol to the mix, removed the bit about smg not having damage falloff because it does.

    • @goodbyemychannel
      @goodbyemychannel 3 месяца назад +35

      I think it's pretty obvious how giving a long range class a close combat option would be terrible. But yeah I'd like to see this happen

    • @fusrosandvich3738
      @fusrosandvich3738 3 месяца назад +35

      ​@@goodbyemychannel Huntsman with a shotgun sounds like a funny loadout combo. You trade the higher mobility, survivability, and damage of scout for the ability to perform at long range. I don't see it being overpowered.

    • @widecat1404
      @widecat1404 3 месяца назад +8

      ​@@fusrosandvich3738 Huntsman with shotgun probably wouldn't be too bad, but normal rifle with shotgun would be pushing it.

    • @sijiehe1826
      @sijiehe1826 3 месяца назад +11

      First of all, the SMG does have damage falloff.
      Second of all, the shotgun would be better in every situation, mostly because the DPS is higher and the SMG still suffers from spread.
      Lastly, do you want spies to have a harder time vs sniper? You can just two tap a spy (factoring in some damage ramp) with a shotgun, that's faster than 3 no scopes, using the SMG, or trying to land 2 melee hits...though jarate is still better than a shotgun.
      Heck, the pistol does more dps than the SMG and has the same falloff and spread.

    • @JD-qq8fz
      @JD-qq8fz 3 месяца назад +4

      haha yeeah all-class shotgun, pistol, and smg. "The generic"

  • @kamasoutrek
    @kamasoutrek 3 месяца назад +346

    Give spy a knife that attaches an explosive on a target:
    - on backstab, does 0 damage, and plants an explosive on the target
    -the target will shine and beep for 5 seconds, and then explode, taking 150 damage. All nearby ennemies take 75 damage

    • @MatthewLeBlanc-mo9gw
      @MatthewLeBlanc-mo9gw 3 месяца назад +81

      I love this idea. I have some feedback. First, I believe that the explosive damage should instantly kill the enemy and all enemies around them when they explode. It would be very underwhelming to backstab a soldier, have him walk into a large group, and nobody be killed, for example. Second, the person who is backstabbed should not be able to hear the beeping sound. Otherwise, they would never go next to their teammates. If they were backstabbed, then it is perfectly deserved that they die without warning after the five seconds. However, a subtle beeping noise that can only be heard by teammates seems fair. Key word: subtle. It should not be loud enough that it can be heard easily over the gunfire.
      All in all, this would be a great side-grade the spy's other knives that would reward the spy for predicting an enemy to move towards other enemies while also giving the backstabbed player time to kill the spy.

    • @jimhongpingpong
      @jimhongpingpong 3 месяца назад +3

      Hasnt this been done before

    • @MatthewLeBlanc-mo9gw
      @MatthewLeBlanc-mo9gw 3 месяца назад +12

      @@jimhongpingpong A similar concept- yes. The difference is that it rewards predicting where the player will go with more kills.

    • @PhoenixOfTheSkies
      @PhoenixOfTheSkies 3 месяца назад +8

      Alive sentry buster has entered the area!

    • @dudesayshi2191
      @dudesayshi2191 3 месяца назад +2

      ​@@MatthewLeBlanc-mo9gw that's a little bit op to insta kill like 5 enemies ide you should be able to airblast or homewrecker the explosive to remove it

  • @gr8m8watch
    @gr8m8watch 3 месяца назад +151

    Give medic a medigun that heals 30% less but increases rate of fire by 15%
    On ubercharge: grants 30% fire rate and infinite ammo to the beam target for the charge duration (so no reloading while active).
    Charge duration: 8s
    Feel free to tweak numbers a bit but I like this concept.

    • @MatthewLeBlanc-mo9gw
      @MatthewLeBlanc-mo9gw 3 месяца назад +27

      I like this idea. It encourages skill-based rampages, similar to the kritzkreig. However, since this isn't as potent as the kritzkreig, I recommend having increased ubercharge build rate and/or increased ubercharge duration. I'd personally go with the latter and slap on a 100% increased uber duration. Also, is the 30% increased fire rate during ubercharge additive to the passive 15%, making it a total of 45%? That would make it a bit more useful in general instead of being specialized.

    • @Diamond-vs9lr
      @Diamond-vs9lr 3 месяца назад +3

      Infinite reserve ammo or magazine?

    • @Averageuser102
      @Averageuser102 3 месяца назад +2

      Worse than the Keira minigun

    • @MatthewLeBlanc-mo9gw
      @MatthewLeBlanc-mo9gw 3 месяца назад +9

      @@Diamond-vs9lr I think what is trying to be said is that ammo isn't consumed. For example, you could keep firing as scout with the scattergun infinitely while the ubercharge lasts.

    • @mitchellsidebottom9271
      @mitchellsidebottom9271 3 месяца назад +6

      Imagine ubering a Sniper with this.

  • @nm3k511
    @nm3k511 3 месяца назад +45

    7:18 Would say make the sapper fly in the air a bit slower while the sapper retains full speed if sliding on the ground. That would help enable pyro and engie do those plays against spies that do those CS2 levels of yeeting.

    • @dertrueforce110
      @dertrueforce110 3 месяца назад +8

      Perhaps throw it on M1 and slide on M2, similar to the grenades in Half-Life.

  • @Peastable
    @Peastable 3 месяца назад +144

    4:44 Oh hey mine got in! To be honest, I'm not surprised it wasn't extremely impactful, I always just thought having a bat that could hit projectiles felt fitting. These are all awesome though. These tests are consistently some of the best TF2 content on here.

    • @magicoddeffect
      @magicoddeffect 3 месяца назад +23

      if I remember right, one of Valve's abandoned concept weapons was a catcher's mitt that the Scout could use to catch an enemy projectile and throw it back

    • @buttertheonetruemesser4657
      @buttertheonetruemesser4657 3 месяца назад +12

      Feedbacker

    • @baronvoneevl
      @baronvoneevl 3 месяца назад +2

      I had played with the idea of a long barreled shotgun for scout that he could swing like a bat with m2, reflects projectiles and knocks enemies away, and that minicrits airborne enemies.

    • @DJRiKTA
      @DJRiKTA 3 месяца назад +2

      Did you got that idea from Yoshi Island? The slugger and baseball boy? Since slugger hits Yoshies eggs when Yoshi throws eggs at him

    • @Peastable
      @Peastable 3 месяца назад +5

      @@DJRiKTAI kinda just got the idea from baseball

  • @404found00
    @404found00 3 месяца назад +133

    Engineer should get a revolver secondary. Call it the Big iron or something.
    Its primary fire shoots bullets that deal more damage than Spy's revolver shots but with a greater cooldown time between shots. The shots have slightly tighter dispersion compared to Spy's revolver.
    Its secondary fire has the Engineer "fan" the revolver, firing shots quickly but with worse dispersion.
    To compensate for all this, this revolver weapon must be reloaded one bullet at a time.
    Whether this gun can headshot or not will be left up to whoever is making the weapon.

    • @mr_pigman1013
      @mr_pigman1013 3 месяца назад +8

      imagine just random crit instakilling a spy with a revolver

    • @Appletank8
      @Appletank8 3 месяца назад +9

      I don't think Engie is allowed to have an alt fire due to building pickup.

    • @quest7314
      @quest7314 3 месяца назад +28

      @@Appletank8 short circuit does!
      (And the wrangler makes it fire its lvl 3 rockets I think?)

    • @Appletank8
      @Appletank8 3 месяца назад +4

      @@quest7314 Good point

    • @pyro-te9vb
      @pyro-te9vb 3 месяца назад +6

      @@mr_pigman1013 texas red had not yet leathered for a bullet "fairly" hit, and the rangers aim was deadly with the big iron on his hip

  • @purpleapple4052
    @purpleapple4052 3 месяца назад +191

    Shoutout to that one Soldier in the end with the Rocket Jumper + Banner (11:21 on the right)

    • @MINICUBANT
      @MINICUBANT 3 месяца назад +28

      His goal is beyond our understanding.

    • @timothygooding9544
      @timothygooding9544 3 месяца назад +6

      ​@@MINICUBANThe wants the butter gardener

    • @pacifistminigun3987
      @pacifistminigun3987 Месяц назад

      Dude probably wants to charge the banner only with Market Gardener damage lol

  • @guzzlord2.0
    @guzzlord2.0 2 месяца назад +23

    0:40 (Insert Prowler theme here)

    • @DareDevil_00I
      @DareDevil_00I Месяц назад +2

      “He’s right behind me, isn’t he.”

  • @NeedsMoDakka
    @NeedsMoDakka 3 месяца назад +184

    Idea 21 - Give Medic a Quick Fix that heals in a cone
    Heals all teammates within a cone in front of Medic (Recommend using Airblast hitbox)
    -30% heal efficiency compared to stock Medigun
    -20% Ubercharge rate, additional -10% reduced per additional target healed at once
    If possible, does not require primary heal target to activate (If a complete coding rework is required, make it do 'airblasts' at a rate of once per half second [or 0.5 sec fire rate] that heal teammates for like 8/16/24 HP every tick)
    Ubercharge: Quick-Fix Uber

    • @Red_Bastion
      @Red_Bastion 3 месяца назад +2

      The reduction per team mate thing you had on the uber charge might need to be applied to healing too? I'm not sure. It just feels like healing multiple people at once is stronger than people might realize even if it's worse healing.

    • @TheDoc_K2
      @TheDoc_K2 3 месяца назад +2

      @@Red_Bastion it's really not, since the Amputator exists and only really gets used by a second Medic.
      with multiple Medics, I could see this being pretty strong, but you would need multiple Medics and realistically that just doesn't happen.

    • @NeedsMoDakka
      @NeedsMoDakka 3 месяца назад +3

      @@Red_Bastion balance can be figured out once its modded in. As for the Uber, quick fix Uber is weakest Uber as is

    • @pedropradacarciofi2517
      @pedropradacarciofi2517 3 месяца назад

      Isn't the ariblast hibox a rectangle?

    • @NeedsMoDakka
      @NeedsMoDakka 3 месяца назад +3

      @@pedropradacarciofi2517 with a cone / trianglar prism in it, yes
      Projectiles in the triangular prism are reflected

  • @number1riker
    @number1riker 3 месяца назад +282

    Pyro's flamethrower leaves flames on the ground. Could apply to other sources of fire like the cow mangler too.
    Up to you if you want to balance the ground fire between different flamethrowers and sources

    • @KaihanFidaiy
      @KaihanFidaiy 3 месяца назад +16

      Deep rock galactic sticky flames 2 just dropped

    • @ThePongles
      @ThePongles 3 месяца назад +5

      How about a weapon that spawns a gasoline puddle at the player's position upon death. Puddle exists indefinitely until someone lights it up at which point it turns into a after-burn area of effect and lasts however many seconds before dispersing. Similar to the Gas Passer but different in that the gas does not stick to players, only the world surface and only affects players within it's bounds once activated with fire/explosives/etc.

    • @blazinghyena8154
      @blazinghyena8154 3 месяца назад

      i want to see this tested

    • @KatorianLegacy
      @KatorianLegacy 3 месяца назад +7

      I read that as 'a flamethrower that shoots flaming leaves on the ground'
      And now im imagining pyro with a Leaf blower that's been jankily repurposed to instead shoot out FLAMING LEAVES AND SHRUBBERY as fire shrapnel
      Seems like something Pyro would come up with ngl lmao

    • @Diamond-vs9lr
      @Diamond-vs9lr 3 месяца назад +1

      Fish on a stick's server kind of has this already

  • @baller1337
    @baller1337 3 месяца назад +72

    A medi gun for the Medic that works like the vaccinator but instead of 4 resistance charges it has 3 short mini-crit charges.

    • @3_pancakes767
      @3_pancakes767 3 месяца назад +2

      What the hell is a minicrit charge

    • @3_pancakes767
      @3_pancakes767 3 месяца назад +3

      Like battalions or buff?

    • @Pachvco_
      @Pachvco_ 3 месяца назад

      Buff banner​@@3_pancakes767

    • @Dxpress_
      @Dxpress_ 3 месяца назад +1

      @@3_pancakes767 Like the Kritzkrieg, except with mini-crits and 3 small charges like the Vaccinator.

    • @baller1337
      @baller1337 3 месяца назад

      @@3_pancakes767 Gives the healed person a short mini-crit effect similar to the crit-a-cola or the buff banner.

  • @CyborgCharlotte
    @CyborgCharlotte 3 месяца назад +11

    1:58 “Heavy is flying! Is greatest moment of Heavy’s life!”

  • @TheManager963x
    @TheManager963x 3 месяца назад +258

    1:34 the ragdoll 😭😭😭

  • @babydactyl
    @babydactyl 3 месяца назад +129

    though it might be a lot, a cool rework i thought of for the sun-on-a-stick would be having the ability to extinguish yourself or teammates which builds up a charge, where once it's filled up you could toss a fireball.
    any part of that idea can be extrapolated on but i feel like that weapon has so much potential that's never really discussed

    • @drivanradosivic1357
      @drivanradosivic1357 3 месяца назад +4

      oh hey, my idea to imporve the Sun on a stick by adding that FUNction to it. Plus the fire projectile is a flare gun stats shot and the SVF gets the Dragon's Fury shot for alt fire.

    • @artition735
      @artition735 3 месяца назад +2

      That is actually an AMAZING idea and would make for an interesting way to play the scout! i think that for the specifics the damage would have to be at least half that of the fireball spell though so you cant kill light classes with only the fireball and its afterburn. also being able to extinguish yourself with it might make it too op against pyros.

    • @babydactyl
      @babydactyl 3 месяца назад

      @@artition735 oh for sure, that would probably be a good tweak. I could also see self-extinguishing acting like the spy-cicle where if you equip it, it'll extinguish for a second but has a cooldown before it can again

    • @s_ludge
      @s_ludge 3 месяца назад

      +1 to this idea

    • @silverdededestruction2197
      @silverdededestruction2197 3 месяца назад

      tbh I think the basic idea of just letting it have a projectile that sets you on fire is already pretty good on it's own since it can now synergize with itself without external factors

  • @fritzy6071
    @fritzy6071 3 месяца назад +35

    Rocket Sentry for the Engineer, a sentry that only fires rockets like those turrets at the end of Portal 1.
    Can either exist in 1 or 2 levels, 1st level fires soldier-like rockets, 2nd fires lvl3 sentry rockets.
    The main concern would be the sentry's targetting, since it's firing a projectile, to that you can either:
    1. Do nothing, as the sentry could be better at surprising than actually protecting a large area.
    2. Give the projectile Direct Hit speeds.
    3. Use the standard Soldier/Demo aimbot where they attempt to predict your movement.
    I'm interested in knowing what an alternative sentry style (aside from the mini sentry) would do to Engi's playstyle, both in offense and defense. Also I want to see it's interactions with the Wrangler as it gives Engineer a very easy access to explosive jumping.

    • @ProtoMan0451
      @ProtoMan0451 3 месяца назад +1

      this is an interesting idea but i learned to time airblasting level 3 sentry rockets as pyro already and i would just be able to do this even easier to a sentry that had no bullets, just rockets. even if the rockets were faster. it would nullify this sentry pretty fast

    • @Aaa-vp6ug
      @Aaa-vp6ug Месяц назад

      Those take ages to fire, if Chell can avoid it easily then the TF2 cast can too

  • @piperMcGuffin
    @piperMcGuffin 3 месяца назад +19

    The heavy minigun thing reminded me how comes Valve never added an artillery cannon for Heavy as a primary, it could let him explosive jump maybe do like detonator and increase self-damage for doing that or give reduced self-knockback.

  • @PKFireFawx
    @PKFireFawx 3 месяца назад +16

    11:47 ahh i love that time of year when the pootis birds migrate

  • @BackStreetMan
    @BackStreetMan 3 месяца назад +483

    We need a scout primary that bleeds

    • @TheRedMC
      @TheRedMC 3 месяца назад +110

      Finally. Triple Flava

    • @binatlas6620
      @binatlas6620 3 месяца назад +26

      Flava Enclav

    • @VeryRGOTI
      @VeryRGOTI 3 месяца назад +34

      Boston Basher Blaster

    • @Ghostly3011
      @Ghostly3011 3 месяца назад +15

      ALL THE FLAVA.

    • @eddieddieeddie
      @eddieddieeddie 3 месяца назад +39

      A shitty kids next door looking scattergun that just lobs rusty nails

  • @1lomi901
    @1lomi901 3 месяца назад +29

    That solly is flabbergasted 1:00

  • @nikitochka09
    @nikitochka09 3 месяца назад +7

    I think this game's balance is so chaotic, that anything, even the stupidest ideas could work viably in casual

  • @Subject_GR33N
    @Subject_GR33N 3 месяца назад +57

    0:40 *prowler theme intensifies*

  • @ChibiM11
    @ChibiM11 3 месяца назад +47

    0:00 Intro
    0:09 Gunboats Demoman
    1:55 Flying Heavy
    4:46 Projectile-reflecting Scout
    5:34 Sapper-throwing Spy
    7:28 Multi-bomb Soldier
    8:15 SG-kicking Engineer
    10:43 Conclusion
    10:58 Extras: Multi-bomb Soldier
    11:43 Extras: Flying Heavy

    • @shounic
      @shounic  3 месяца назад +42

      thanks i stole this and put it in the description >:)

    • @Manny4Life948
      @Manny4Life948 3 месяца назад +11

      @@shounic oh my gosh, he’s a thief 😨😨

    • @ChibiM11
      @ChibiM11 3 месяца назад +3

      @@shounic no problem. Glad to be of help! All I ask is that my suggestion is given consideration. Thank you for doing such incredible work over the years with your channel!

  • @_whatheduck
    @_whatheduck 3 месяца назад +55

    You can dash foward with the Huo-Long Heater:
    - Dash is performed pressing space while reved up
    - Dash sends you in the direction you are facing

    • @drivanradosivic1357
      @drivanradosivic1357 3 месяца назад +4

      now that you mention it, let's say the Heavy gets a core class melee ability where pressing both mouse 1 and 2 and holding it for a bit is a melee lunge, how would that affect the Heavy playstyle?

    • @concerningindividual
      @concerningindividual 3 месяца назад +3

      ⁠@@drivanradosivic1357On paper, quite a bit of Heavy's kit would balance out from this
      - Stock is still arguably the worst option, because everything else also has the lunge
      - The KGB have better utility, since the extra movement means less dependance on your enemy to get close enough to you
      - The GRU has the least increased utility from this since it already was Heavy's best movement option, though still one of the better choices
      - The Warrior's Spirit becomes the true melee-only Heavy choice, with increased damage and health on kill, pair with Dalokohs for even more power
      - Fists of Steel become split between an offensive and defensive option, since now you can approach enemies with 40% resistance to ranged attacks
      - Eviction Notice
      - The Holiday Punch depends on what you meant by "lunge" whether it's more like a short demoknight charge, or more like a smaller rocket jump in the direction you're looking at; depending on which, it could go from a moderate buff to the most OP melee ever

    • @drivanradosivic1357
      @drivanradosivic1357 3 месяца назад +1

      @@concerningindividual for me, Lunge is a short range dash melee attack, Leap is the jump melee attack. also, we get a short cooldown.
      So, I think the Lunge would work well.
      I also have a idea for a Counter Strike like Passive called Rushing Slav, where Heavy is faster for 15% movement speed when holstering the main damage dealer the MINIGUN, this helps Heavy on all non primary slots meaning secondary and melee active mean heavy is faster.
      I also want the Stock melees to have some upsides, for the Heavy "on kill: plus 15% faster movement speed for 3 seconds" as a reason to use it.
      I also think the Buffalo Steak and Warrior's Spirit need improvements.
      First, Steak needs the Sandvich health gain, that can also give temporary health. This makes the Steak MELEE ONLY MODE better and more of a Classic Doom Berserker pack(you get healed and better damage) and that means survivability. Next improvement, 15HP on hit and 35HP on kill that can overheal as upsides for the Steak, and this makes the Steak good for comboing with other melees.
      Warrior's Spirit, 30% damage vulnerability is 15% damage vulnerability, 30% damage is 15% and 15% faster swing speed, no random crits for minicrits are crits and 15HP on hit and 50HP on kill that can overheal. This makes the Bear Claws good on their own and there is combos you can do with it now. the Health on hit and Health on kill of the Steak and Claws combo, meaning 30HP on hit and 85HP on kill that can overheal.
      this improvement makes the Buffalo Steak a viable option for Heavy Melee mode, the Warrior's Spirit good survivability melee and combo with the steak and more importantly you get to combo them together or mix and match loadouts.

  • @oron61
    @oron61 3 месяца назад +9

    A medoieval mode siege engine for engineer. It throws darts or rocks or something, and mist be manually operated (you must hit it with the wrench for it to work at all.) and doesn't upgrade. The projectiles it shoots put on some sort of special debuff that is much more significant outside of medieval mode to compensate for its weakness.

    • @palecaptainwolfkayls8499
      @palecaptainwolfkayls8499 3 месяца назад +2

      Hmmmm, could be like a Sentry that only has 1 AMMO, but either fires a Loose Cannon-esque explosive, or a Huntsman projectile.

  • @mitchellsidebottom9271
    @mitchellsidebottom9271 3 месяца назад +71

    My dumb idea: An Engineer Wrench that builds two bounce pads instead of a teleporter pair.
    The bounce pad, when stepped on, will catapult the player on a consistent, arcing path. The bounce pad charges faster than a conventional teleporter, and upgrading it significantly increases how quickly it will do so; level 3 bounce pads instantly launch players who step on it.
    The pads are not paired, and must be upgraded separately, but Spies will no longer destroy both buildings when sapping one.
    I could see a lot of reasons why this would be absolutely busted since it gives every single class vertical mobility, including the engie himself, but on the other hand bounce pads are fun.

    • @weehoodommdie
      @weehoodommdie 3 месяца назад +4

      Somebody made this last year

    • @mitchellsidebottom9271
      @mitchellsidebottom9271 3 месяца назад +2

      @@weehoodommdie Nice! Was it a Shounic video?

    • @thedarkdot2977
      @thedarkdot2977 3 месяца назад +5

      This is in a mod called Team Fortress Classic

  • @ThunderCreepers
    @ThunderCreepers 3 месяца назад +10

    An "Oil Can" for the engineer that applies an oil buff to one of your buildings. Oiled buildings perform all actions 10% faster but take 5% more damage and can be set on fire. You can only oil your own buildings and the effect lasts 1 minute. Feel free to change any of the variables if you feel like they are unbalanced.

  • @Dynalex
    @Dynalex 3 месяца назад +29

    A shield for demo that can parry. It can't charge and has no resistances, but right clicking will negate damage and reflect projectiles for 0.3 sec, If you manage to time it right and parry the attack, the cooldown is 1 sec, otherwise it's 5 sec.
    Also, if you parry a melee attack, your next melee attack will min-crit, but it wears off after 2 sec.

    • @garygilbenson
      @garygilbenson 2 месяца назад

      I feel like melee interactions would be fundamentally flawed due to how janky hit reg is with differing ping.
      So cool idea, I like everything else about it, but parrying melee hits would most likely just not work in practice.

  • @thetectoplasme3295
    @thetectoplasme3295 2 месяца назад +3

    Give spies a gun that disguises the ''victim'' for 6 seconds into an allied player for the opponents and make them not be vulnerable to friendly fire. Example: Red spy shoots blue medic and blue medic turns into red scout, then blue pyro sees blue medic as red scout and kills blue medic.

  • @MatthewLeBlanc-mo9gw
    @MatthewLeBlanc-mo9gw 3 месяца назад +228

    Medi gun for medic that has the following stats:
    +On ubercharge, make both the user and patient cloaked
    +On ubercharge, give both user and patient a speed boost
    +50% ubercharge duration
    +40% ubercharge charge rate
    -Patient cannot attack while cloaked
    This medi gun would allow power classes such as heavy, soldier, and demo to get behind enemy lines more easily and ambush enemies when the flank route is being watched by the enemy team.

    • @mr_pigman1013
      @mr_pigman1013 3 месяца назад +66

      Speavy is real

    • @MatthewLeBlanc-mo9gw
      @MatthewLeBlanc-mo9gw 3 месяца назад +19

      @@mr_pigman1013 we must make the french heavy come to life

    • @radomiami
      @radomiami 3 месяца назад +55

      I present to you: Phlog Spyro.
      May God have mercy on us all.

    • @andrewzhan5207
      @andrewzhan5207 3 месяца назад +6

      @@radomiami oh god i can already picture the mayhem

    • @MatthewLeBlanc-mo9gw
      @MatthewLeBlanc-mo9gw 3 месяца назад +1

      @@radomiami lmao

  • @aydeeaychdee
    @aydeeaychdee 3 месяца назад +61

    Jetpack joyride heavy is a niche i desire to experience in many games, especially deep rock galactic. One way i see about doing it is that knockback only applies when airborne like the force a nature

    • @gemstonegynoid7475
      @gemstonegynoid7475 3 месяца назад +5

      There's a multiplayer game I used to play called robocraft. Use blocks you've earned to create a combat robot. Different parts weigh differently. So speed may be slow. But recoil exists. So yoy could somewhat control your movement through recoil.
      One joke robot I had was merely a powerful rifle on a single block. I'd go far just blasting everything, and I could hit other players and I'd be too small to hit.

    • @pelinalwhitestrake3367
      @pelinalwhitestrake3367 3 месяца назад

      And then one plasma cannon one shots you.

    • @aydeeaychdee
      @aydeeaychdee 3 месяца назад +3

      @gemstonegynoid7475 I used to play robocraft non-stop in its early years. Took a break from it for a little bit, came back, and then some time later learned that some of the games servers were lost in a fire so they couldn't update it even if they wanted to. Aaaand robocraft 2 is nothing short of broken, missing features, and given a paid battle pass before it was even remotely finished, showing what the devs priorities were :/

    • @gemstonegynoid7475
      @gemstonegynoid7475 3 месяца назад +1

      @aydeeaychdee yep I only played robocraft in its first few months. Haven't touched it since. I have heard ill news about it but I didn't know they lost the servers to a fire, that's bad luck

  • @kayoh9364
    @kayoh9364 3 месяца назад +35

    Banner Idea: The Full Spectrum
    - Uses a random banner when activated
    - Takes half as much damage to charge (250)
    - Buff duration is half as long

    • @mr_pigman1013
      @mr_pigman1013 3 месяца назад

      maybe instead of that it makes the soldier autistic

    • @nucg5040
      @nucg5040 3 месяца назад +8

      gambling addiction

    • @guillaumechau6082
      @guillaumechau6082 3 месяца назад +6

      let's go gambling!!!

  • @Lambda3141
    @Lambda3141 Месяц назад +2

    I feel like the throwable sapper would be a good tool for newbie spies who are nervous to sneak right into a engineer nest.

  • @JD-qq8fz
    @JD-qq8fz 3 месяца назад +41

    Spy can build fake teleporter entrances that kill you and fake dispensers that hurt you and take your ammo

    • @pyro-te9vb
      @pyro-te9vb 3 месяца назад +9

      you mean evil engi

    • @VeryPeeved
      @VeryPeeved 3 месяца назад +1

      "fake teleporter entrances that kill you" is already a thing engineer can do on a lot of maps.

    • @JD-qq8fz
      @JD-qq8fz 3 месяца назад +2

      @@pyro-te9vb eeeeeeevil Engiii

    • @ThePongles
      @ThePongles 3 месяца назад +13

      Should make it a sapper that instead of destroying the building, "hacks" it. Could have it exist silently on the buildings to force the engie to have to do visual inspections of them.

    • @JD-qq8fz
      @JD-qq8fz 3 месяца назад +4

      @@ThePongles Aww that's a sick idea! Maybe the sentry keeps looking like it's functioning but the bullets do no damage lolol, CORRUPTOR SAPPER

  • @captaincrazybone1350
    @captaincrazybone1350 3 месяца назад +17

    An invis watch for spy that catapults him in an *almost* vertical arc, (with som air control) granting him increased vertical mobility and allowing him to reach new sneaky spots. The watch would launch spy somewhere between 256 and 512 hammer units. The watch would still retain its cloaking ability but with an increased delay, (1,5 seconds) and shorter duration (6,5 seconds). The spy would be fully invisible by the time the reaches the apex of the arc, and would end a few seconds after landing again (Depending on how long he was airborne). Additionally spy would receive reduced fall damage during his great escape. Fall damage wouldn't be calculated from the height of the arc, but rather from where he stood when he triggered the jump. This means that for him to take fall damage he would have to fall further than he jumped. (Extra notes: Invis watch can only be activated while grounded, Drains 50% invis charge upon activation)

    • @bircles638
      @bircles638 3 месяца назад

      so essentially the vsh saxton hale jump but less powerful?

  • @Khanihz
    @Khanihz 3 месяца назад +170

    A crossbow that on headshot does 700000% more damage than the huntsman, and on bodyshot you fucking exe crash out of tf2.

    • @CyreniTheMage
      @CyreniTheMage 3 месяца назад +59

      You forgot each miss causes you to lose 10 FPS

    • @enn1924
      @enn1924 3 месяца назад +4

      No random crits

    • @drdiabeetus4419
      @drdiabeetus4419 3 месяца назад +2

      @@enn1924no, yes random crits, but each time it plays an incredibly loud sound effect that only the wielded can hear.

    • @weehoodommdie
      @weehoodommdie 3 месяца назад +1

      No… bleed in hit
      (Buffed)

    • @masterowl123
      @masterowl123 3 месяца назад +1

      @@weehoodommdie not funny, didn't laugh, wrong meme

  • @Cyann33andaThird
    @Cyann33andaThird День назад +1

    I think a medkit thrower for medic as a replacement for the medigun would be interesting. if you want to make it more than just “medic spawns medkits/sandviches” maybe you can let medic hoover up spawned medkits and throw them to teammates, but that would have supply issues the medic doesn’t normally have so this could be a bad idea.

  • @Aibadenshi
    @Aibadenshi 3 месяца назад +97

    Let heavy equip the shotgun on Primary and Lunchbox on the secondary.

    • @davidthecommenter
      @davidthecommenter 3 месяца назад +18

      speed increase due to heavy not needing to lug around a minigun

    • @thegreatgoobert5847
      @thegreatgoobert5847 3 месяца назад +20

      Or if your not a coward just equip a second shotgun

    • @davidthecommenter
      @davidthecommenter 3 месяца назад +17

      @@thegreatgoobert5847 it's always faster to switch firearms than reloading

    • @solonimbus_yt
      @solonimbus_yt 3 месяца назад +1

      I'd say completely remove slot restrictions for heavy.
      Three shotguns, two miniguns and a sandvich, anything goes.

    • @holmd90
      @holmd90 3 месяца назад

      ​@@solonimbus_ytGRU, Fists of steel, Holiday Punch

  • @toyocolla
    @toyocolla 3 месяца назад +69

    What would happen if we let Soldier, Heavy, Pyro, and Engineer use Scout primaries in place of their stock shotguns?
    (example: Soldier using the soda popper's HYPE function to gain extra jumps then rain rockets from above, Heavy utilizing the speed increase from Baby Face's Blaster, Engineer using the FaN to reach new sentry spots, etc.)

    • @stevehero3562
      @stevehero3562 3 месяца назад +2

      best idea!!!! -uncle dane wannabe/ in the balls

    • @Preinstallable
      @Preinstallable 3 месяца назад +11

      Pyro with the rescue ranger?

    • @TheDoc_K2
      @TheDoc_K2 3 месяца назад +3

      @@Preinstallable Pybro 2.0

    • @june9914
      @june9914 3 месяца назад +1

      This sounds horrifying and scout gets nothing out of this deal (unless you wanna let him use banners/lunchbox items/short circuit)

    • @TheDoc_K2
      @TheDoc_K2 3 месяца назад +2

      ​@@june9914 I think letting Soldier have a Scattergun secondary, while Scout gets a Sandvich secondary, sounds like an even trade.
      banners are a hard "no", he has too much mobility and does too much damage to not have the Buff Banner active 24/7; but I can't see much wrong with Scout having an on-demand heal.
      he's always going to be held back by his own weak health pool, so even with something like the Dalokah's Bar (which gets overridden with overheal), he wouldn't be that much worse than he already is.
      and we could see a rise in bleeding Scoutknights if we give him the Buffalo Steak Sandvich!

  • @SirMrWebCitizen
    @SirMrWebCitizen 3 месяца назад +45

    3:33 heavy literally became an attack chopper

  • @Bitchocolate124
    @Bitchocolate124 2 месяца назад +3

    Honestly just making a spy buff where he can throw sappers as an option in general should be a thing. Maybe add a new sapper specialized in throwing as well.

  • @Enigmaticmuffin27
    @Enigmaticmuffin27 3 месяца назад +67

    Rocket launcher that can guide rockets to wherever the cursor points like in half life 2.
    Rockets feed directly from ammo with no clip, and only one rocket can be controlled at a time. Maybe to counteract the loss in DPS the rocket (i guess its a missile now?) can have less or no damage falloff.
    Edit: Per suggestion from reply, making the missiles slower than stock just as they're fired and increase in speed the longer the missile is "alive" would be a good addition as well as reverse damage falloff (damage starts low and increases as the rocket gains speed)

    • @Minty_Meeo
      @Minty_Meeo 3 месяца назад +3

      I swear Shounic already did exactly this in a video before, but I don't remember which one.

    • @ThePongles
      @ThePongles 3 месяца назад +5

      Have the rocket constantly accelerate as it flies then have the damage be scaled with the final speed. Incentivizes long-range targets and non-optimal pathing which also gives the opposing players more time to notice and counteract them. Unlike regular rockets, a pyro airblast shouldn't reverse the missile's direction but instead cause it to slow down and/or shift direction based on the vectors of the airblast and missile.

    • @Enigmaticmuffin27
      @Enigmaticmuffin27 3 месяца назад

      @@ThePongles i think for consistency and predictability when reflected it should just go opposite of its vector and be uncoupled from the soldier's guidance. airblast in most instances negates blast projectiles or at least makes them inert for the pyro's teammates, and that behavior should be consistent. (i guess stickies are an exception)

    • @june9914
      @june9914 3 месяца назад +1

      Like half life rockets it should also be a projectile that can be shot out of the sky (like 20 damage)

  • @SandwichGamesHeavy
    @SandwichGamesHeavy 3 месяца назад +5

    Imagine a pyro weapon, where airblast is actually "airsoak" and it pushes the players closer?

  • @Psychopathman12
    @Psychopathman12 3 месяца назад +16

    A melee for Demoman and Soldier that has the following properties:
    King's Blade
    This Weapon deals directional knockback similar to an explosion
    Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
    -15% Damage Dealt
    This weapon is actually based on something specific that is technically TF2 adjacent. If you can figure out what that is and how, I'll be impressed. Both the name and who can equip it are functionally hints.

  • @Arandomhunter
    @Arandomhunter 9 часов назад +1

    Flying heavy would finally give fat scout the mobility it needs

  • @youtubeuniversity3638
    @youtubeuniversity3638 3 месяца назад +6

    New Soldier Rocket Launcher: Fires vases that inflict a Bleed of infinite duration, I. E. you need to manually remove it with heal. No knockback, including to self, so goodbye rocket jumps.

    • @lennybjorowitz4256
      @lennybjorowitz4256 3 месяца назад +1

      There is a effect called plague that is just bleed with infinite duration, totally doable weapon

    • @youtubeuniversity3638
      @youtubeuniversity3638 3 месяца назад

      ​@@lennybjorowitz4256Does it go away from sufficient healing like bleed does?

    • @lennybjorowitz4256
      @lennybjorowitz4256 3 месяца назад

      @youtubeuniversity3638 Shit, missed this. Plague does not go away from medics or dispensers. You NEED a health pack or the resupply locker; any medpack size removes it.
      you can check it out in game by inputting "addcond 112" with sv_cheats set to 1 on a private server. Tf2 does not recognize it in it's auto fill, but it will give you the effect.

  • @s4videos
    @s4videos 3 месяца назад +16

    Test stickies that do less damage but send enemies into space with crazy knockback.

  • @HBender
    @HBender 3 месяца назад +40

    Honestly tho throwable sappers should have been a thing from the start

  • @emissne
    @emissne Месяц назад +4

    “sentry kicking”
    buddy.
    ever heard of the rescue ranger?

    • @Aaa-vp6ug
      @Aaa-vp6ug Месяц назад

      No need to switch to it nor is the Engie nearly as vulnerable while moving it

  • @QualityDoggo
    @QualityDoggo 3 месяца назад +14

    I love how anytime the community is asked for updates someone will always ask for a projectile sapper like Meet The Spy... cmon Valve 😂❤

  • @speeddemon1092
    @speeddemon1092 3 месяца назад +40

    Medic medigun: The Hydra (Alternative name: The Mastermind)
    Can connect to and heal up to 6 separate targets, range increased by 25% over stock medigun
    Uber when activated gives all attached players minicrits and damage resist similar to the Battalions Backup (Not quite as powerful though, 50% crit resist vs immunity entirely, 20% global and 33% sentry resist, respectively), duration 8 seconds (An alternative Uber gives a random Uber effect from other mediguns to each player, so one could get stock, another could get kritz, another quickfix, etc, and multiple attached players could get the same thing, but no more than 1 Uber effect at a time)
    Uber gain is reduced by 25% (although not 100% sure on this one)
    Any overheal given is divided by the number of players attached; a single player attached gives full 150% overheal, but all 6 attached gives a per-player overheal of just 108.33%. If a higher overhealed player is attached, their overheal drains 50% faster until in line with the new maximum.
    The Third Degree's Beam-riding damage effect for melee damage is permanently in effect regardless of who or what melees a member of the pack; Spy backstabs however do not transfer outside the initial victim (No you can't just instantly kill 7 people with a single backstab, its not happening)
    Players attached to a Hydra Medic cannot be healed or Ubered by other medi-beams, including dispensers. The beams will not connect.
    Pressing R or switching away from the Hydra disconnects all beams, and clicking on a new target to heal it disconnects the player connected longest.

    • @MaxReallyDoesntCare
      @MaxReallyDoesntCare 3 месяца назад

      Simplify the concept to its core concept, so I can understand it please.

    • @speeddemon1092
      @speeddemon1092 3 месяца назад +2

      @@MaxReallyDoesntCare Medigun heals multiple players instead of just one and over a greater distance, uber gives minicrits and damage resistances (or a random type of uber to each player), Uber gain is reduced, overheal weakens the more players are connected, incoming melee damage is duplicated to all players attached, healing from other medi-beams and dispensers is blocked.
      Basically, what if we took the pocket medic and gave him 5 more buddies?

    • @MaxReallyDoesntCare
      @MaxReallyDoesntCare 3 месяца назад

      @@speeddemon1092 thanks.

    • @Kittysu-the-kitsune
      @Kittysu-the-kitsune 3 месяца назад

      @@speeddemon1092 Would the third degree double-dip?

    • @speeddemon1092
      @speeddemon1092 3 месяца назад

      @@Kittysu-the-kitsune It should not. Being able to do upwards of 455 damage on the first swing (65 base * 7 players all linked together) means that while the first hit is probably not going to be a crit, the second swing has a ~40% chance of being a crit, and the one after that is going to be a 60% chance to crit. A pyro who's got more balls and skill than sense can probably get the first two swings in and do significant damage, enough to guarantee anyone who doesnt have at least 125 health or so is going to die. If the 2nd swing crits, it's going to kill most of the players in the pack including the medic. The problem lies in getting close enough to melee before one or two members of the pack spots you and starts shooting. If theres 2 or 3 heavies in the pack, attempting the melee kill is going to end about the same way as most characters charging a sentry: One dead dumbass.

  • @Skipsqueak
    @Skipsqueak 3 месяца назад +77

    a "super smg" (ppsh-41) primary for heavy, making him faster and not have to rev but deal significantly less damage and having to reload, while still having the fast fire rate of the minigun
    edit: another idea i had is giving heavy a dp28 lmg (dinner plate), maybe with sandviches on it or something dumb because tf2 lol, the dp28 would basically be a tomislav with no rev, even slower fire rate and it would need to be reloaded, having 47 round plates, keeping the high damage of the miniguns.
    ppsh-41 item name: "the papashka"
    dp-28 item name: "DINNER BLASTER"

    • @evandurham8908
      @evandurham8908 3 месяца назад +7

      The best concept I heard for this had:
      +67% more damage
      +20% more accurate
      -75% bullets per shot
      -33% move speed while active
      This weapon needs to reload
      This weapon does not need to be revved up
      100 shots in the clip, 200 reserve ammo
      Maybe should be given a deploy speed penalty but maybe not

    • @Beardedprof
      @Beardedprof 3 месяца назад +5

      Ive seen people put that into practice in TF2C and its really well done/balanced, always offset by killing either bullets fired or dmg down, either way tho it works pretty well.

    • @Skipsqueak
      @Skipsqueak 3 месяца назад +3

      @@Beardedprof tf2c has lmgs from what ive seen, i imagine this as snipers smg, with the fire rate of the minigun, a 35 or 71 round mag (banana mag or drum) and maybe 10 base damage? (idk how ramp up works its confusing) maybe knock heavy's hp to 200 if needs be, because it makes the heavy not really suit the tank role anymore

    • @Ceber300
      @Ceber300 3 месяца назад

      Seeing Dinner Blaster always puts a smile on my face

    • @Ambulasaur
      @Ambulasaur 3 месяца назад

      That’s just the m249 from tc2 with less damage
      The dp28 sounds like something valve would make as a joke weapon tho lol

  • @gravity_cow
    @gravity_cow 10 часов назад +1

    Add an engineer Melee that removes all the buildings but lets the engineer upgrade other players

  • @shadowfighter2461
    @shadowfighter2461 3 месяца назад +35

    minigun that does not need to be revved, but needs to be reloaded
    when its held you will be slowed. this slow is equivalent to the speed you'd move at if you were revved with any other minigun
    a lot more accurate too (more than tomislav)

    • @SakuyalzayoiTheMaid
      @SakuyalzayoiTheMaid 3 месяца назад +3

      does it also have increased bullet velocity?

    • @drivanradosivic1357
      @drivanradosivic1357 3 месяца назад +1

      what about LMGs that give you a slight over all speed buff, still have a rev up(you walk around carrying it it and have to ready up for firing) but you are faster overall and reload the gun?

    • @shadowfighter2461
      @shadowfighter2461 3 месяца назад +2

      @@SakuyalzayoiTheMaid i don't know why that would be important given how bullets are hitscan

    • @Borz321
      @Borz321 3 месяца назад

      @@shadowfighter2461pretty sure it’s a joke referring to a really bad weapon concept for the minigun made by someone who admits they had never once played tf2 (it had stats that made absolutely no sense like increased bullet speed)

    • @-RandomStranger-
      @-RandomStranger- 3 месяца назад

      does it have a speed boost after you reload

  • @MatthewLeBlanc-mo9gw
    @MatthewLeBlanc-mo9gw 3 месяца назад +8

    Medi gun for medic that has the following stats:
    -No ubercharge
    -Will disconnect if the patient is not in line of sight of the user
    +Infinite connect range
    +No disconnect range
    +40% heal rate
    +25hp
    This medi gun provides a consistent way to heal patients at long range, as well as reward good aiming. This takes away the safety of being able to turn 180 degrees while still healing your patient. It also comes at the cost of no ubercharge. It focuses on long term sustainability for your team rather than strong pushes that are typical in medi guns and the ubercharges they bring to the table.

    • @kurage_medusa
      @kurage_medusa 3 месяца назад

      does crusader's crossbow not already fulfill this purpose

    • @theothertored
      @theothertored 3 месяца назад

      quake LG medigun, I would love to try this

    • @MatthewLeBlanc-mo9gw
      @MatthewLeBlanc-mo9gw 3 месяца назад

      @@kurage_medusa no, crusaders crossbow is a projectile. The crusaders crossbow can sometimes be a roll of the dice at longer ranges. This medi gun provides consistent healing at longer ranges. Also, overheal.

  • @SS-ut6zm
    @SS-ut6zm 3 месяца назад +12

    Beggars bazooka but a chance one of the rockets fires backwards

    • @solidvoid
      @solidvoid 3 месяца назад +2

      it fires backwards AND can damage teammates

  • @bugjams
    @bugjams 2 месяца назад +2

    A soldier rocket launcher that acts like a mortar. The rocket arcs fairly quickly so you can't really hit long-range targets anymore. The rockets deal -20% to +60% damage and have -10% to +30% explosion radius based on how long they were in the air, longer time = more damage/area. -1 max rocket can be loaded and they fire slower.

  • @Quartermistress
    @Quartermistress 3 месяца назад +13

    11:52 this new star wars squadron game looks pretty good

  • @-TheBugLord
    @-TheBugLord 3 месяца назад +16

    A minigun that lets heavy charge at enemies like he charges at the door in Meet The Spy. This charge is on cooldown, and knocks back enemies in the area of impact.
    To balance the increased mobility, we can make the gun do slightly less damage, or make heavy slightly squishier

    • @firewall5189
      @firewall5189 3 месяца назад

      i dont play tf2 and just happen to really enjoy shounic's content, so i may be wrong on this, but...
      ...you want a heavy demoknight????

    • @-TheBugLord
      @-TheBugLord 3 месяца назад

      @@firewall5189 It would be different because the charge would be slower and knock back enemies in an area rather than direct damage

    • @doopyman
      @doopyman 5 дней назад

      ​@@firewall5189 yes.

  • @vinny464
    @vinny464 3 месяца назад +17

    Airblast knockbacks the pyro when fired on surfaces, essently giving pyro a slightly weaker rocket jump

  • @Cheeser409
    @Cheeser409 10 часов назад +2

    Give engineer the ability to spawn mvm robots

  • @Spearofinamorata
    @Spearofinamorata 3 месяца назад +11

    3:26 okay but hear me out flying fat scout

  • @big_brein4
    @big_brein4 3 месяца назад +10

    3:42 Intercontinental ballistic heavy

  • @Recarsonated
    @Recarsonated 3 месяца назад +77

    A market gardener for demoman would be my suggestion. If this sounds overpowered for him, maybe give it a deploy penalty while not blast jumping (but if you are blast jumping it is normal)

    • @S_P_A_C_E_DD
      @S_P_A_C_E_DD 3 месяца назад +9

      What if the market gardener gets merged with the caber for demo?? Crit cabers while blast jumping sounds fkn hilarious >:)

    • @enn1924
      @enn1924 3 месяца назад +4

      ​@@S_P_A_C_E_DDthis and reload from ammo packs and it would be perfect

    • @rockyprime8503
      @rockyprime8503 3 месяца назад +4

      tbf the shields are the demoman variant of the market gardener, they depend solely on your melee weapon and movement mechanics

    • @ProtoMan0451
      @ProtoMan0451 3 месяца назад

      this would bring around even more tryhards with it than there already is lol

    • @LiamTolentino
      @LiamTolentino 3 месяца назад

      I'd love to see that applied to the caber lol. Maybe make it work like the new mace from the latest Minecraft update where it scales the damage based on the height you fell from and blast you back in the air like the Wind Burst enchantment

  • @Kyle-o4q3u
    @Kyle-o4q3u 8 часов назад +1

    Give demo a grenade launcher with 1 ammo, reverse damage fall-off, and more range, so basically a mortar for demoman.

  • @RagnarokiaNG
    @RagnarokiaNG 3 месяца назад +6

    9:23 That was as unfair as it was hilarious

  • @williamelling3579
    @williamelling3579 3 месяца назад +8

    1:55 I would have the minigun be orange and have the jumper sign on the ammo container

  • @Awsomeman328
    @Awsomeman328 3 месяца назад +13

    The video didn't quite make this obvious, but did you also try testing with a combination of these, or even all of them, at the same time? It didn't seem like that was the case and all of these tests were separate (which makes sense for testing purposes), so I wonder how all of these would interact with each other if all were applied together. I almost suggested not the Rocket Pipes weapon, but since Scout could also reflect those rockets w/ pipes in them I think just the prospect of people trying to kill someone w/ a reflected rocket pipe bomb could be reason enough to keep it with the rest.

  • @calthepal312
    @calthepal312 3 месяца назад +14

    “Safety” flamethrower, or “the airblaster”
    Basically a flamethrower that cannot shoot flames, but has infinite air blasts.

    • @morecrafty247
      @morecrafty247 3 месяца назад +5

      Compressed air cannon.

    • @milithemuffin4534
      @milithemuffin4534 3 месяца назад +4

      Pyro with a centrifugal castle blower fan or a leaf blower to clean the autumn stickies up.

    • @tuluflulu
      @tuluflulu Месяц назад

      Call it the flame no-er

  • @Notstolencomment
    @Notstolencomment 3 месяца назад +22

    Flying heavies is one great way to make TF2 players look up

  • @E-0n-exe
    @E-0n-exe 3 месяца назад +35

    A spy sapper that doesn’t activate upon placement. Is invisible and unbreakable until activated.
    Pressing reload with the sapper equipped activates all sappers

    • @Vodkavsky
      @Vodkavsky 3 месяца назад +4

      This is brilliant! It’s balanced too because if the spy dies, they can disappear, just like demo sticky bombs, and spy is easy to kill once spotted.

    • @TheDoc_K2
      @TheDoc_K2 3 месяца назад +2

      @@Vodkavsky yeah Spy's own weakness would balance this out, because he still is made out of French.

    • @kamasoutrek
      @kamasoutrek 3 месяца назад +5

      Great idea!
      Maybe there's a 3 sappers limit and they break in one hit?

    • @TheDoc_K2
      @TheDoc_K2 3 месяца назад +6

      @@kamasoutrek a sapper limit would hurt the concept, but them breaking in one hit (two with Jag) would not be a bad idea, because one Spy would be able to sap an entire nest at once and send the Engineers into a panic.

    • @kamasoutrek
      @kamasoutrek 3 месяца назад +3

      @@TheDoc_K2 the more i think about it, the cooler it gets.
      Activating them all at once and feeling like a sleek saboteur

  • @4per8
    @4per8 3 месяца назад +34

    ive always thought a medigun that could be used on enemies to damage them would be interesting

    • @xodehwhat5221
      @xodehwhat5221 3 месяца назад +14

      oooh i've actually played against this on a custom server, it ends up being pretty frustrating to play against since once the med locks on to you there is nothing you can do to avoid damage. Dodging is an integral part of tf2's game design and playing against that was a good reminder of that.

    • @ESALTEREGO
      @ESALTEREGO 3 месяца назад +2

      So basically mora from overwatch? 😂

    • @adissentingopinion848
      @adissentingopinion848 3 месяца назад +7

      ​@@xodehwhat5221It should just be a type of ubercharge that heals the medic like the quickfix but drains enemies. For when your team sucks or is too mobile, this doohickey turns you into the most dangerous threat for a short time.

  • @napppann3486
    @napppann3486 Месяц назад +1

    I wonder how comedic it would be if we gave pyro a market gardener....

  • @mortuusars
    @mortuusars 3 месяца назад +6

    12:00 That Heavy is a fly!

  • @gamer_glenn5438
    @gamer_glenn5438 3 месяца назад +22

    1:02 i saw a demo zoom right into space

  • @Gabri_Lovecraft
    @Gabri_Lovecraft 3 месяца назад +62

    I still desperately want a Soldier rocket launcher that, instead of firing a projectile, causes a large explosion right in front of where you fire. It has reduced self-damage and heightened enemy damage (probably 25% both ways or smth) but the major benefit is that it allows you to rocket jump in the air on demand. This allows for absolutely insane movement with the downside being that you’re essentially a melee class now that is constantly hurting yourself. I think that this could be a REALLY fun weapon that’d probably not be competitively viable but would rule Casual.

    • @FuzzyQue.
      @FuzzyQue. 3 месяца назад +27

      The beggar's bazooka does this.

    • @thecactusking5893
      @thecactusking5893 3 месяца назад +17

      this is just overload jumping with the beggers

    • @dominiksulzer1338
      @dominiksulzer1338 3 месяца назад +1

      We don't need more market gardeners.

    • @aq_ua
      @aq_ua 3 месяца назад +8

      Local tf2 player discovers beggar's bazooka

  • @aj.m1232
    @aj.m1232 3 месяца назад +2

    You should see what happens if we replaced the engineer’s sentry gun with a stationary version of the medic’s mvm shield. This version of the shield would have hp and be projected from something like a dispenser.

  • @KCenderhead
    @KCenderhead 3 месяца назад +4

    I’m a little late to the video, some I’m guessing this comment will be buried, but I have a couple weapon concepts:
    -A rocket launcher where projectiles follow the users crosshair but maybe only has one rocket loaded and deals more damage, just like in Half-Life
    -A Quick-draw revolver secondary for the Engineer that has less shots but does more damage
    -A flamethrower for pyro that covers players in gas instead of air-blast (& maybe deals mini-crits to burning players covered in gas so it’s not useless?)
    -A sapper for Spy that can be placed on teammate’s buildings and applies a positive buff, but can be destroyed by enemy weapons and doesn’t deal damage
    -An alternative sapper for Spy that doesn’t alert Engineers when being sapped, and doesn’t deal damage but still disables buildings permanently
    -Give medic a shotgun
    Just a couple of ideas I’ve had for a little while.

    • @mitchellsidebottom9271
      @mitchellsidebottom9271 3 месяца назад

      I'd say the laser guided rocket launcher could still have 3 or 4 rockets per reload, you just can't fire another rocket if one is still flying. If you want to shoot faster perhaps you can detonate the active rocket with right click, making it like the sticky launcher.

  • @josephrichardson7254
    @josephrichardson7254 3 месяца назад +34

    I've always wanted to see what the Huo Long Heater would look like if it fired Fireballs instead of bullets (the halloween spell would work perfectly). Bonus points if the fire rate goes up on successfully hitting a target like the dragon's fury.

    • @gangrene9897
      @gangrene9897 3 месяца назад +7

      TF2c has a version of this right now with it's Anti-Aircraft cannon! That said, another interpretation of an explosive minigun could be cool.

  • @Leons060
    @Leons060 3 месяца назад +88

    How about a banner for soldier that affects enemies within a certain range instead of your team? something like adding a highlight to them similar to how you see your team when respawning.

    • @YouzACoopa
      @YouzACoopa 3 месяца назад +13

      "Awareness banner is ready"

    • @blizzard2508-k7n
      @blizzard2508-k7n 3 месяца назад

      Takes less damage to charge? Like 350?

    • @exploertm8738
      @exploertm8738 3 месяца назад +1

      Democratic Demoralizer

    • @Leons060
      @Leons060 3 месяца назад

      @@exploertm8738 big fan of "Search and Destroy"

    • @ashtongiertz8728
      @ashtongiertz8728 3 месяца назад +7

      Something like...
      Earhart’s delivery
      Level 5 Honey Stash
      (+)+50% move speed while banner is active
      (+)+100% jump height while banner is active
      (-)Restricted to melee while banner is active
      Strip naked and cover yourself in honey,
      offensively debuffing nearby enemies with
      decreased move speed and accuracy. “Honey” increases with damage done.

  • @Mr.TwoFaceGuy
    @Mr.TwoFaceGuy 3 месяца назад +1

    Add a gun, that shoots a gun, that shoots guns.