@@@@@ hey the experiment was run from sept 1st to 4th, but it's over, i'm not hosting it anymore, i'm not going to host it again, there are no servers currently running it, and i don't know if anyone else will run a server with this plugin. the developer has released the plugin for download here: naleksuh.com/notso-randomizer.sp
I mean tf2 is just quake with classes, loadouts and no bhopping (yes I know bhopping is in tf2 but it’s useful in exactly 1 situation on a meme class, it barely counts)
It makes sense, too. Heavy’s biggest weakness is his slow movement, so being able to just charge around a corner pretty much just makes Heavy into a stronger Pyro.
the mental image of a 300 pound russian man armed with a big freakin minigun just POWERWALKING towards you at such high speeds that he's followed by an after-image is mind-blowing
Low key busted: Heavy with Quick-Fix. Suddenly you have a 300HP Medic running around, since Quick-Fix matches your speed to the patients if you're slower, at Scout speed. Or blast-jumping alongside Demos and Soilders. And since Quick-Fix is a *secondary* he can still pull out a Minigun. Just imagine a Heavy launching himself through the air with a Quick-Fix alongside a Soilder; swapping to the Tomislav mid-air and bombing you.
6:10 - 6:13 That Heavy is the single most horrifying thing that I've seen in a TF2 match. I'd shit my pants seeing a Heavy run after me with such speeds.
Even the smallest speed boost makes heavy op hence why all his speed items are banned in comp so giving him something like demo charge and I reckon he could solo goku
The fact that Scout utterly dominates the meta to the point of redefining it several times in so many ways just goes to show how powerful having extra mobility can be in TF2 when paired with access to every weapon in the game.
I posted probably an excessively long response to the survey that was pretty much this. The entire experiment resulted in either powerful classes trying to get faster, or trying to increase damage as the scout
Aside from mobility and cap rate all of scout's attributes are handicaps - tied for the lowest health and weapons that only work at point-blank. Pick weapons to improve those, and, well...
Scout is already close to if not already OP when played by a skillful individual, this only made him more ridiculous and basically turned Team Fortress 2 into Team Scout 2
Scout is already one of the most powerful classes in tf2 with his hard counter being engineers it made sense that him having a 2 shot sentry killer would make him OP
8:38 the fact that even when any combination of weapons on any class is possible the crossbow medic is still the best for healing really tells how good the crossbow is.
You want the crossbow to become terrifying? Find an all-crits server. With a 100% crit rate even the quick-fix fails to keep up, so the crossbow is the only way to keep your teammates alive. The scary part is offense, where it basically becomes a smaller Direct Hit with an arc.
I ran a tournament to find the "best" loadout years ago. The format was a bit different, it was a 1v1 MGE tournament, but just like this players could choose any base class and any loadout, with the restriction that only engineers could build and only spies could disguise and cloak. This was way back in 2014, so balance was very different. In particular this was during the days of charge turn scripting. The winning loadout, and it was clear without question that this was the best loadout for the challenge, was Heavy with Minigun, Charge'n'Targe, and Claymore. The Charge'n'Targe with turn scripting gave ridiculous mobility, so that no class could escape fighting a point blank heavy. It also gave beefy resistances to fire and explosives. The minigun obviously deals massive damage. The Claymore was there to extend the charge duration, making it even harder escape from the Heavy. I recorded some footage from the challenge, which you can see here: ruclips.net/video/g_QlKgijyB8/видео.html
@@sebaxibeingsilly It was a long time ago now. I know I used the Given Weapons plugin (to give weapons obv) and the Randomizer plugin (to make weapons work on the wrong class), but beyond that I don't know what configs I used. But I don't recall it being too hard to setup, you can probably figure out the rest on your own.
I forgot to respond last time I read this comment and watched the video you linked, but I absolutely had blast reading your comment and watching that vid, appreciate you sharing :)
If the server had an option to vote out certain weapons for the round, I’d think the balance would be better. I also noticed that the game quickly turned into PVP Quake as soon as phlog scout happened
@@corde2450 Absolutely? idk what you are getting at here, heavy is absolutely one of the weakest class in ratio to ability. There isnt anything heavy can do another class cant which is pretty sad as basically the mascot of the game. As a pyro main, it was fun to be scared of the big imposing heavy... now its... well hes just a tanky scout to me.
It definitely isn t one of the best loadout, but that spy at 4:18 would be such a meme. Instead of being backstabbed you hear a rev immediately behind you. No annoying facestabs, just a spy with a t-pose and a minigun.
Y'know, the idea of Heavy with a Medi Gun, especially the Vaccinator, seems super powerful! Heavy's main weakness is how slow he is, but having your beam on somebody causes you to match their speed if you're slower, & this would be even more effective with all of the scouts running around! You could pocket a Phlog-weilding Scout & be an unbeatable combo!
Hear me out, Scout with: Ali Baba's Wee Booties Buffalo Steak Sandvich Preferably the Bushwacka as your melee Scout is fast, has a double jump, but he has low health The boots increase his speed even further, and gives more hp for melee Buffalo steak sandwich gives minicrits and keeps you in melee and makes you even faster The bushwacka turns those minicrits into actual crits, plus Scout uses his melee faster (I think) TLDR, Hella dangerous use for the steak sandwich
Maybe swap steak for tide turner, since it minicrits and you get +10% move speed from the booties, and you have an on-demand cleanse [The Bootlegger Level 10 Boots +25 max health on wearer +200% increase in turning control while charging +10% faster move speed on wearer (shield required) Melee kills refill 25% of your charge meter ]
@@demi-femme4821 what do you mean? the video is about any class using any loadout, therefore by picking scout you make it much easier to pull off the combo. It's definitely not an optimal loadout, but it sure would be fun.
It’s way too under appreciated. I play on a Hightower server populated with really sweaty 6’s and highlander scout mains, and buying a Natasha was one of the best things I ever did. It hilariously neuters even the best scouts. But if they close the distance before you’re fully revved, you’re still pretty screwed.
Scout has speed and double jump, soldier and demo have rocket/sticky-jump resistance, pyro is afterburn resistant, heavy has more health, engie is a building wisperer, medic has passive regen, spy can cloack. Sniper:
"Sniper wasn't good because everyone was so mobile" One of the reasons mobility increasing items/abilities are dangerous. Give someone too many and they can become busted
The sniper is the one who is busted here, literal infinite range and being able to deal 150dmg in 0.2sec (although it does take a couple weeks of pratice).
@@darkcat6530 Correction: Can't hit anyome in the "head" area. A sniper rifle that can body shot like the Huntsman, or if the Huntsman was hitscan, Sniper would be truly busted. It basically becomes the Quake Railgun, and Quake Pros can hit their railguns in that game fairly well.
@@SyRose901 the hard part is that heads are tiny targets that are constantly moving around with mere mouse movements. this isn't a problem in a game like CS:GO, where your enemy needs to stand still to shoot you anyway, but it adds a gigantic skill ceiling to tf2 sniper on all levels
Skinny gamer here, Pain train scout was the best loadout to abuse the control points, especially on the last points in A/D maps when you needed just a few seconds to win the match just like that.
The beauty of Tf2 is how carefully balanced it is. Notice how even slight balance tweaks, let alone massive overhauls can really bring out the scouts nasty side. Suffice to say, had the Tf2 team not so expertly balanced the game, scout would be the dominant class. His movement speed combined with the raw power of other classes utilities would be a nightmare.
Once, I could use every weapon with every class. The quickfix ubers were infinites with any class but medic. The stickybomb launcher don't remove your disguise when you use it ( like a very special sapper, hehe ). You can eat your own sandwich very fast by throwing it and taking it back with any class but the heavy. You can use Your Eternal Reward to be able to disguise, whatever the class you play. When you play any class but spy and you are disguised, your teamates will see you colored as an enemy player.
@@unusualpizza not randomizer. 1 was scattergun 2 was stickylauncher 3 was golden gunslinger 4 was construction kit 5 was wanga prick 6 was quickfix 7 was flamethrower 8 was sandwich 9 was sniper mouse3 was direct hit + attack mouse4 was jarate + attack I was able to get any weapon I want when I want. I even made a script so when I was using sniper, I had the gunslinger as melee, and when I switched during the same life for Your Eternal Reward, I was equipped with bootleger in primary slot. I was able to use the teleporters as spy from griefers to get inside enemy base / spawn, then build my own teleporter exit inside their base. I was able to use a "golden gunslinger" that is a melee weapon that does not remove your disguise when you use it. And enemy will see you attacking without your disguise being removed, leading to confusion and distress. I did not talked about this weapon in the first comment, because I don't know if this weapon is in the game or if it was kinda modded. I basically changed the game mode to vsh.
I'm surprised spy wasn't better. Cloak with any weapon seems very powerful, but I guess the games were too hectic for that. And then there were the charging heavies. By god those looked terrifying.
Heavy: "We fight like men." *Charges into an enemy player with his minigun revved, instantly killing the poor soul.* "What the hell?! Freaking speed hacker!" God bless you, Kitty0706, for giving us a glimpse at future technology.
The charging heavy was such cool idea man It could be legit a weapon for heavy, not only gives him mobility but also makes weapons like the brass beast and Huo long heater super useful a
Heavy needs a buff to the stupid fucking hidden nerf of being 20% easier to injure with the steak and a faster movement speed after eating it. Why the fuck Valve thought it was a good idea to punish you so much for using melee with a weapon that's literally MEANT to be melee only I have no fucking idea
imagine how extraordinary these metas would be if you built a completely new game with the idea of 'any class can use any weapon' in mind, in no other game would you have a tank class practically teleport into the enemy's face and unload lead point blank or a very mobile glass cannon with a flamethrower outright flambé an entire team
I would love to see a tournament with this plugin, but with a highlander clause to prevent scout rush and a teamwide "use it to lose it" rule (if one player uses a weapon, no players on that team can use it for the set) to prevent teams from picking the same OP loadouts every round.
@@GewelReal it uses some of the mechanics of rando, but why this is different is because you can actually customize loadouts, and thus, not "randomizer"
Yep This needs to be a community server, the thing I would also add is weapon ban, randomly or voted by player Basically removing a weapon from being used in the game can change the entire meta of it
I made a concept for a self-launching heavy melee on r/tf2weaponideas called the knucklethrusters, their stats were: •swinging this melee weapon launches wearer forwards -deals 30 damage to wearer with each swing -45% less primary ammo on wearer. If it was added, heavy could get the base jumper to create a "heavycopter" subclass.
Port over the MVM rage building bar code, so dealing damage builds a meter, but make it so when it's full the heavy completely drops his rev slowdown and gains 30% more movespeed on top of that.
I like to imagine it as the ripped front part of one of those world war one planes that shoot the bullets from the front where the spinny thing is, after a meter is filled with damage the gun allows you to charge full speed at the enemy
If you ever decide to make another video like this, you should make "what if any class could equip any cosmetic? what loadout would be the most cursed loadout?" for halloween
This is the scariest thing I've ever seen, but I love that so many classes are just floating instead of walking because I guess they lack animations for their loadouts
I ended up having a lot of fun as Scout with the Flamethrower/Degreaser, Medigun, and Jag. I just really enjoy being a team player and I felt that load out really suited my playstyle and was very fun (even got a few kills on ya 😋) Thanks for the opportunity to try this stuff out! It was a lot of fun
It's kinda amazing that 6 out of the 9 classes had some sense of utility. Scout for the mobility obviously, but Pyro for the fire immunity, Heavy for the health, Engie for the buildings, Medic for the regen and Spy for the cloak. I dunno what use would have the other classes tho, except maybe a mix health / mobility for demo and soldier
The entire BLU team watching in terror as a Sniper main with the stock Sniper loadout easily kills their entire team from miles away (this includes their 3 phlog scouts and 2 charging heavies):
@@truebruhmoment4667Tfw said Sniper main can go Heavy and give it a Sniper Rifle, a Shotgun and the Escape Plan/Powerjack (You are incredibly oppressive at long-range, you're a 300 hp shotgun man and you can run away with the Escape Plan/Powerjack)
Rewatching this a year later, did nobody think of Natascha Pyro? Pyro's natural immunity to afterburn plus the slowing effect of the Natascha seems like it would be a big help against the Phlog Scout. You could either combine it with the Battalion's Backup and Powerjack for extra speed and health OR a Shield and the Eyelander if you're feeling ballsy for stacking speed and health.
0:18 Quite a while ago there was a bug that people used to equip a minigun in the melee slot so they could use Buffalo Steak Sandwich to get a minicrit boost on miniguns. When spawning, you would simply have NO melee (not a second minigun either) - just a primary and secondary. This was fixed in the November 13, 2014 patch. I remember using it quite a bit on ctf_turbine. This was a different exploit than the 'stand inside dispenser' exploit.
Sitting here imagining more meme loadouts and what a shakeup this would be for MVM. For one, the Huo Long might actually pose a threat to the Brass Beast's dominance if heavy could set things on fire himself. Or you could banner stack with heavies. Added bonus: Also apply this to the robots with custom waves. You could do some evil shit, like extended backup Heavies with sniper rifles.
Just from my experience on randomizer servers my first instinct was: Scout with any kind of rocketlauncher, and knife for backstabs with maybe cozy camper or jarate
Wish I could have been there, that sounds fun. I would tried the medic knight: bootlegger, tide tuner, and bushwacka for changing its mini crits into crits. It would be like the old tide tuner before it got nerfed with better run speed and passive healing
the dream i've been having for years has finally come true, every class having access to other class kits i don't mean that like i was hoping for it or something, i mean i literally keep having dreams where tf2 classes can use weapons from other classes. i get one every year or so, even though i haven't really played tf2 since around 2012
I just recently got a plugin working that allows any class to pick up any weapon from the ground. While making it, I had questions as to whether it would be too unbalanced since I had seen this video before - what if a scout picked up a direct hit? Or a spy could cloak with stickies? But it turns out that, since you can die pretty easily and often in tf2, you would always die before you got too big for your britches and lose the weapon. Even if you did go on a good killstreak, it wouldn't be too hard for lots of people to rush you and kill you, since they only needed to kill you once before you lose your advantage. Not to mention you need to find a good weapon in the first place. You can equip a weapon on one class, killbind, and switch classes, but with respawn times it becomes not worth it and simply unfun to be waiting upwards of 30 or 40 seconds each death. I know this doesn't have much to do with the video, but I figured it's tangential enough to write down. The difference between choosing what you want and finding what you want is a lot bigger than I first thought, and it really cast a light on how huge death is as a balancing tool.
3:23 convenient of you to show the clip where i missed my reflect and not one of the clips where i reflected a direct hit rocket at point blank... (jk, this was actually very fun. I set up binds for scout with flamethrower/shotgun/homewrecker and flamethrower/shotgun/jag to be a pybro scout.) I got 14 heads as Heavyknight at some point on barnblitz. it was pretty neat.
Hahaha I thought the same thing cause I spent a while dominating as a tide turner heater heavy but aside one clip at 6:27 it was just me dying. But yeah, this was great fun, and those barnblitz rounds were great
It would be pretty funny if weapons that gave/removed health were percentages so for instance, gunslinger (+25 max health) would become +20% max health. This would be really oppressive on characters like heavy, but it'd be fun to see just how broken it is
Years ago, there was a community server i used to frequent that would occasionally run a plugin allowing you to select any weapon on any class. My favorite was always minigun scout. similar to the charge n targe heavy you mentioned, but with double jump and no charge cooldown. I actually did mess with direct hit scout a bit, but i was never effective enough with the direct hit to make it as much fun.
5:53 I feel like the heavy with a shield and minigun it can become a new weapon, maybe just remove Shield damage and some low boost few downsides and you get your self a new minigun.
I remember playing a lot of randomizer back in the day. getting scout with a rocket launcher was amazing. I went on so many killstreaks being able to get to just about any position and blow enemies away with a couple of well placed rockets then run away to safety, and come back to do it again. its an unstoppable combination.
This was a fun time. I hope you have like 1 server or something later down the line that runs this plugin. It's always fun to try and figure out that one wacky loadout that suits you.
Giving scout almost any other classes weapons would make him annoyingly strong, but still manageable on account of his low health. But now imagine a spy with a degreaser, or a heavy with a PDA.
@@@@@ hey the experiment was run from sept 1st to 4th, but it's over, i'm not hosting it anymore, i'm not going to host it again, there are no servers currently running it, and i don't know if anyone else will run a server with this plugin.
the developer has released the plugin for download here: naleksuh.com/notso-randomizer.sp
Ok
It's alright, quality over quantity
As long as you create it, it's fine. Take as long as you need(Just not too long😂).
Totallly worth it.
Heavy charge is fucking hysterical to see in practice.
Fuck i laughed so hard
It's basically overclocking tank's speed for a while
Seeing brass beast heavy charge at someone at extreme speed is hilarious
Yeah, as if it was a whole strategy itself lmao. It's like getting punched by hoovy mittens from the back but in real life.
INCOMIIIIIING
So basically, once you took class restrictions for weapons away, the game's meta equalized to Quake? That seems fitting.
Well iirc Team Fortress basically just started as Quake but with classes, so it adds up
reject tf2, return to quake
@@monoblitz1492 if they had bhop on then it would literally be quake with more guns
I mean tf2 is just quake with classes, loadouts and no bhopping
(yes I know bhopping is in tf2 but it’s useful in exactly 1 situation on a meme class, it barely counts)
@@Zer0Main43 False. You can reach spots otherwise inaccessible with bunny hopping on certain classes.
The idea of a spy making his way to the back line and shredding the enemy team with a mini gun when they least expect it is horrifying.
it's perfect
Spy is like "im tired of this shit" and kils everyone who dares to kill him
It would be even scarier if they had buff banner.
Imagine the spy with The Holiday Punch + Sniper Rifle + Conch/Darwin's
No more sneaking only homicide can defend the briefcase
I HAVE NEVER SEEN ANYTHING MORE TERRIFYING THAN A HEAVY USING THE MINIGUN-CHARGIN' TARGE COMBO
It would have made him more valuable and will get more people to play him, so Heavy update please.
The brotherhood of nod has not seen anything so... terrifying
And power jack or something for getting there
Then you're probably yet to see a Heavy wielding a Thermal Thruster as a secondary, sir.
Peace through Phlog!
He explains the severe limitations of heavyknight while playing clips of said heavyknight being the scariest thing I've ever seen
Psychological warfare doesn't count
*Or does it?*
It's just propaganda to stop you from playing as one of the most OP subclasses, don't listen to him
@@beywheelzhater8930 Hey Vsauce, Micheal here.
It makes sense, too. Heavy’s biggest weakness is his slow movement, so being able to just charge around a corner pretty much just makes Heavy into a stronger Pyro.
@@Gotmilk0112
He also has a large health pool so it takes more time to eliminate him.
8:20 what 5,000 hours of heavy looks like.
lmaooooo
Firing a sniper rifle from the hip lol.
Sniper heavy VS Tunguska-Knight
the heavy just casually trimps with no issue
the mental image of a 300 pound russian man armed with a big freakin minigun just POWERWALKING towards you at such high speeds that he's followed by an after-image is mind-blowing
Casually approach the child
@@skyguy713 aggressively* approach the child
**competitively approach the child
Dark Souls boss music intensifies as the heavy makes his geographic location closer to that of the child’s
**TF2 Main Theme / Heavy Theme intensifies** *RUN, COWARD!*
The heavy with a charging targe was one of the funniest things I've seen in tf2
I imagine if Heavy could actually charge in the regular game, instead of screaming he would make race car noises
@@Mate_Antal_Zoltan you have given me an idea.
Buffalo Steak Sandvich should give Heavy a weaker charge
It's fucking terrifying
"AAAAAAAAAAAAAAAAAAAAAHHHHHHHHH"
Low key busted: Heavy with Quick-Fix.
Suddenly you have a 300HP Medic running around, since Quick-Fix matches your speed to the patients if you're slower, at Scout speed. Or blast-jumping alongside Demos and Soilders.
And since Quick-Fix is a *secondary* he can still pull out a Minigun. Just imagine a Heavy launching himself through the air with a Quick-Fix alongside a Soilder; swapping to the Tomislav mid-air and bombing you.
Also, every Medigun is usable as a beeg medic as the other Mediguns do the same
every medigun matches you (i used to main medic at the time of making this comment) but the mirror jumping ain't a bad idea
And he can use another melee too, i would recommend Eyelander, Fists of Steel, Atomizer or anything that gives speed
@@m1thical_362you main medic? God bless you
@@greenowl3062 not anymore unfortunately
From experience, a scout with a phlog is pretty terrifying.
from experiment*
@@whoisanarnb what
And a knife
@@nintySW he livestreamed the randomizer and called it an experiment
@hv fun bot
extremely fat demoknight was very fun, nice experiment
lol
Demoknight tf2
ok
Don't you have a tweet to screenshot to show how you never to things for clout?
Demoknight
8:18 I'm sorry, but the stickyjumper heavy coming out of nowhere to own the shit out of the sniper heavy absolutely sent me
It's okay, you're forgiven
you are forgiven, my son
We forgive you
You are forgiven me boy
I forgive you
What we've learned: Scout is OP but him having a Scattergun is what makes him balanced.
Normal scout is just using 0.5% of his power
Hes still arguably op because scattergun is still an amazing weapon. In 6s the better scout tends to win games.
Scout is just OP in general
Keep in mind he also was stacking HP-boosting items. The guy's just too fragile by himself.
@@doctorhealsgood5456 | That, or the scattergun is just about the heaviest weapon he can run with.
The Heavy charging is one of the funniest fucking TF2 things I've ever seen. The crit heavy skating around the corner like that was so terrifying.
Nothing beats Spy t-posing while firing a minigun.
6:10 - 6:13 That Heavy is the single most horrifying thing that I've seen in a TF2 match. I'd shit my pants seeing a Heavy run after me with such speeds.
Someone touched his minigun
Yo facts like if a heavy does this in vanilla I'm pissing myself then uninstalling the game 😭
Even the smallest speed boost makes heavy op hence why all his speed items are banned in comp so giving him something like demo charge and I reckon he could solo goku
Heavy jumpscare
@@vogonp4287 five nights at heavy’s
The fact that Scout utterly dominates the meta to the point of redefining it several times in so many ways just goes to show how powerful having extra mobility can be in TF2 when paired with access to every weapon in the game.
Scout is already arguably the most powerful class in the game when he's stuck with Scatterguns, Pistols, and Bats.
I posted probably an excessively long response to the survey that was pretty much this. The entire experiment resulted in either powerful classes trying to get faster, or trying to increase damage as the scout
Aside from mobility and cap rate all of scout's attributes are handicaps - tied for the lowest health and weapons that only work at point-blank. Pick weapons to improve those, and, well...
Scout is already close to if not already OP when played by a skillful individual, this only made him more ridiculous and basically turned Team Fortress 2 into Team Scout 2
Scout is already one of the most powerful classes in tf2 with his hard counter being engineers it made sense that him having a 2 shot sentry killer would make him OP
6:00 might not've been the final meta to performing best at the game, but it's definitely the final meta of killing people irl via heart attacks
Lol, nice pfp
Double kill, in game AND real life
Imagine if the bots in casual mode could do that.
This quickly went from "This will be a fun way to experiment with different, funny ways to play the game!" to SCOUT HELL
8:38 the fact that even when any combination of weapons on any class is possible the crossbow medic is still the best for healing really tells how good the crossbow is.
Thats some strong stim
The crossbow is literally better than the medic himself, since people were using pyro and heavy to heal but they were still using the crossbow
@@ajump7955 what is stim
@@ryanhernandez1877 the thing you run to play some tf2
You want the crossbow to become terrifying? Find an all-crits server. With a 100% crit rate even the quick-fix fails to keep up, so the crossbow is the only way to keep your teammates alive. The scary part is offense, where it basically becomes a smaller Direct Hit with an arc.
The heavy charging is simultaneously the scariest and funniest thing I've seen a character in this game accomplish in just one move lol
I died laughing at the sight of them charging
step aside hoovy, here comes moovy
"Solarlight but broken"
We need to make moovy a thing
I ran a tournament to find the "best" loadout years ago. The format was a bit different, it was a 1v1 MGE tournament, but just like this players could choose any base class and any loadout, with the restriction that only engineers could build and only spies could disguise and cloak. This was way back in 2014, so balance was very different. In particular this was during the days of charge turn scripting.
The winning loadout, and it was clear without question that this was the best loadout for the challenge, was Heavy with Minigun, Charge'n'Targe, and Claymore. The Charge'n'Targe with turn scripting gave ridiculous mobility, so that no class could escape fighting a point blank heavy. It also gave beefy resistances to fire and explosives. The minigun obviously deals massive damage. The Claymore was there to extend the charge duration, making it even harder escape from the Heavy.
I recorded some footage from the challenge, which you can see here: ruclips.net/video/g_QlKgijyB8/видео.html
This is actually Intresting
Could you share the scripts for it?
@@sebaxibeingsilly It was a long time ago now. I know I used the Given Weapons plugin (to give weapons obv) and the Randomizer plugin (to make weapons work on the wrong class), but beyond that I don't know what configs I used. But I don't recall it being too hard to setup, you can probably figure out the rest on your own.
I forgot to respond last time I read this comment and watched the video you linked,
but I absolutely had blast reading your comment and watching that vid, appreciate you sharing :)
Cool
If the server had an option to vote out certain weapons for the round, I’d think the balance would be better.
I also noticed that the game quickly turned into PVP Quake as soon as phlog scout happened
and "direct hit" turned into a railgun
Haha lightning gun go brrrrrrrrrrr
I agree, I'd really like to see this again but with the voting out one or two weapons for everyone each round.
How would one deal with the same weapons being voted out over and over though?
*bans medigun*
seeing heavy just swing around the staircase at lighting speed at 6:11 is hilarious yet simultaneously terrifying
Like pyro?
I keep replaying that section of the video and laughing like an idiot now
The new heavy update
Im going to have a nightmares.
@@pozkitt2326
one day, buddy
one day...
I'm shocked there aren't more trickstabbing Scouts, someone who can zip around and double jump also getting to insta kill from behind sounds scary.
The problem is that everyone else is just as mobile and can easily blow you up or disintegrate you.
Like father. Like son 🥲
scout with a kunai is either really broken or completely retarded
Why trickstab when you can Direct Hit?
@@demi-femme4821 Pfp (Profile picture) and / or Banner Sauce (Source [Artist])? 🗿
A heavy charging at you while revved up is nightmarish
honestly just what heavy needs to be rebalanced. If it was a killstreak kind of thing id love to see it implemented.
@@velnz5475 r u serious
@@corde2450 Absolutely? idk what you are getting at here, heavy is absolutely one of the weakest class in ratio to ability. There isnt anything heavy can do another class cant which is pretty sad as basically the mascot of the game. As a pyro main, it was fun to be scared of the big imposing heavy... now its... well hes just a tanky scout to me.
That could be legit a cool weapon for heavy lol
Just reduce the range of it and boom perfect weapon for him
The last image the human brains sees before they die.
It definitely isn t one of the best loadout, but that spy at 4:18 would be such a meme. Instead of being backstabbed you hear a rev immediately behind you. No annoying facestabs, just a spy with a t-pose and a minigun.
tomislav for extra sneaky
I saw that guy in game during the trials
I once played a custom MvM mission where that was exactly what the mission had. It was in digital directive.
gunspy?
Y'know, the idea of Heavy with a Medi Gun, especially the Vaccinator, seems super powerful! Heavy's main weakness is how slow he is, but having your beam on somebody causes you to match their speed if you're slower, & this would be even more effective with all of the scouts running around! You could pocket a Phlog-weilding Scout & be an unbeatable combo!
You meant quickfix of course
@@ditom86pl66no. All mediguns make you speed up to your patient’s speed.
Oh shit I didn’t even think of the vac
@@SuperDestroyerFoxReally?
the quick fix only adds no movement penalties and you can follow blast jumping mercs
So if you throw all the rules of TF2 out of the window, the meta returns to Quake?
Reject CS:Go, return to Quake
Genius comment, kinda underappreciated
Not at all surprising lmao
Quake with limits is tf tf without limits is quake
@@moritamikamikara3879Reject classes, embrace Quake
Charging reved up Heavy was the thing I haven't imagined, ever. Now it'll haunt my dreams
whats up big D
Now, it will taunt your dreams
KISS ME
Hear me out, Scout with:
Ali Baba's Wee Booties
Buffalo Steak Sandvich
Preferably the Bushwacka as your melee
Scout is fast, has a double jump, but he has low health
The boots increase his speed even further, and gives more hp for melee
Buffalo steak sandwich gives minicrits and keeps you in melee and makes you even faster
The bushwacka turns those minicrits into actual crits, plus Scout uses his melee faster (I think)
TLDR, Hella dangerous use for the steak sandwich
Maybe swap steak for tide turner, since it minicrits and you get +10% move speed from the booties, and you have an on-demand cleanse
[The Bootlegger
Level 10 Boots
+25 max health on wearer
+200% increase in turning control while charging
+10% faster move speed on wearer (shield required)
Melee kills refill 25% of your charge meter ]
@@m1thical_362 I completely forgot that you need a shield to get the speed bonus from the Boots. Thanks
Of course, the problem is that you have to un at people with your melee out.
@@demi-femme4821 that's why you play scout.
@@demi-femme4821 what do you mean? the video is about any class using any loadout, therefore by picking scout you make it much easier to pull off the combo. It's definitely not an optimal loadout, but it sure would be fun.
I'm surprised the Natascha didn't become more meta with how over-centralized scout was.
Too slow to rev.
@@Chorismos It has damage resistance and Heavy is slow to kill
It’s way too under appreciated. I play on a Hightower server populated with really sweaty 6’s and highlander scout mains, and buying a Natasha was one of the best things I ever did. It hilariously neuters even the best scouts. But if they close the distance before you’re fully revved, you’re still pretty screwed.
Strafing negates slowdown
@@vergildisparda that was fixed ages ago.
Scout has speed and double jump, soldier and demo have rocket/sticky-jump resistance, pyro is afterburn resistant, heavy has more health, engie is a building wisperer, medic has passive regen, spy can cloack.
Sniper:
Is a professional
@@fatfrogge8753 with standards
@@itzwizory9556 he is polite
@@itzwizory9556 he is efficient
@@itzwizory9556 he has a plan to kill everyone he meet
"Sniper wasn't good because everyone was so mobile"
One of the reasons mobility increasing items/abilities are dangerous. Give someone too many and they can become busted
The sniper is the one who is busted here, literal infinite range and being able to deal 150dmg in 0.2sec (although it does take a couple weeks of pratice).
sniper can literally just get better. most busted class and videogame archetype
@@marcs9451 can't hit anyone when everyone is moving at lightning speed
@@darkcat6530 Correction: Can't hit anyome in the "head" area.
A sniper rifle that can body shot like the Huntsman, or if the Huntsman was hitscan, Sniper would be truly busted.
It basically becomes the Quake Railgun, and Quake Pros can hit their railguns in that game fairly well.
@@SyRose901 the hard part is that heads are tiny targets that are constantly moving around with mere mouse movements. this isn't a problem in a game like CS:GO, where your enemy needs to stand still to shoot you anyway, but it adds a gigantic skill ceiling to tf2 sniper on all levels
Y'see? The main reason why Valve had to gatekeep weapons to classes was to protect servers of the sheer nightmare that is Phlog Scouts.
Remember kids, gatekeeping is good! (Unless done for political reasons, female space marine enjoyers)
Reserve Shooter should've been gatekept from Pyro
@KopperNeoman you are severely cringe
@@spaghettimkay5795bro you have a joker pfp, i don't think you have any room to say that
@@KopperNeomanI can’t tell if you’re saying female space marines are good or bad
Skinny gamer here, Pain train scout was the best loadout to abuse the control points, especially on the last points in A/D maps when you needed just a few seconds to win the match just like that.
The beauty of Tf2 is how carefully balanced it is. Notice how even slight balance tweaks, let alone massive overhauls can really bring out the scouts nasty side. Suffice to say, had the Tf2 team not so expertly balanced the game, scout would be the dominant class. His movement speed combined with the raw power of other classes utilities would be a nightmare.
Movement is generally better than health if done right. Since avoiding all hits is better than tanking a lot of them.
Yeah, would be really unfortunate if they added a weapon to instantly delete every classes at any range which is also hitscan.
@@vivelespatat2670 do you just complain about sniper in every comment you make I see you everywhere
@@Ilovepeggleohyeah100 Sniper delenda est
@@iluvpandas2755In cases of unavoidable damage, movement loses hard. That's why sentries beat Scouts.
Imagine a heavy ubering a medic, with the medic having a minigun, lol.
Hahahaha brilliant
So is it Meet The Medic or Meet The Heavy ?
@@vivelespatat2670 Meet the Meavy
@@A.Singularity Meet The Headic
@@A.Singularity Heat the Meavy!
Once, I could use every weapon with every class.
The quickfix ubers were infinites with any class but medic.
The stickybomb launcher don't remove your disguise when you use it ( like a very special sapper, hehe ).
You can eat your own sandwich very fast by throwing it and taking it back with any class but the heavy.
You can use Your Eternal Reward to be able to disguise, whatever the class you play. When you play any class but spy and you are disguised, your teamates will see you colored as an enemy player.
this is just randomizer lol
@@unusualpizza not randomizer.
1 was scattergun
2 was stickylauncher
3 was golden gunslinger
4 was construction kit
5 was wanga prick
6 was quickfix
7 was flamethrower
8 was sandwich
9 was sniper
mouse3 was direct hit + attack
mouse4 was jarate + attack
I was able to get any weapon I want when I want.
I even made a script so when I was using sniper, I had the gunslinger as melee, and when I switched during the same life for Your Eternal Reward, I was equipped with bootleger in primary slot.
I was able to use the teleporters as spy from griefers to get inside enemy base / spawn, then build my own teleporter exit inside their base.
I was able to use a "golden gunslinger" that is a melee weapon that does not remove your disguise when you use it. And enemy will see you attacking without your disguise being removed, leading to confusion and distress. I did not talked about this weapon in the first comment, because I don't know if this weapon is in the game or if it was kinda modded.
I basically changed the game mode to vsh.
@@nekokuroki2841 What the hell are you on about?
@@WelshFGC Being able to use different weapons without changing loadout, I'm assuming. By adding more weapon slots.
Wow, that sounds so beautiful, but too overpowered...
I'm surprised spy wasn't better. Cloak with any weapon seems very powerful, but I guess the games were too hectic for that. And then there were the charging heavies. By god those looked terrifying.
"fat demoknight is bad"
*Shows SolarLight footage of him killing shounic repeatedly*
solarlight but broken
@@vivelespatat2670 So, regular Solar
Heavy: "We fight like men."
*Charges into an enemy player with his minigun revved, instantly killing the poor soul.*
"What the hell?! Freaking speed hacker!"
God bless you, Kitty0706, for giving us a glimpse at future technology.
Keep crying baby!
Fuck Kitty0706. He was a ponyphob.
@@SU76M ok Bronyvik.
@@SU76M
That’s a little extreme.
@@notamobilesprout4175 As well as extreme was his hating. Nothing exceeded.
"I present to you; Spyro"
*Sounds of the gates of hell being opened as a tidel wave of righteous hellfire engulfs a helpless player.*
The charging heavy was such cool idea man
It could be legit a weapon for heavy, not only gives him mobility but also makes weapons like the brass beast and Huo long heater super useful a
Miniguns do far more damage up close, that sounds terrifyingly OP
Overpowered
Might add
@@emie9858 Don't give him the Tide Turner, give him a mediocre shield that doesn't have resistances nor handling
that would work well if tf2 was the kind of game where everyone is already ludicrously OP
@@blitzn00dle50 but everyone in tf2 is op.
All this taught me is that Heavy needs a minigun with a charge mechanic
A heavy with another heavy with quick fix oh god
Charger L4D2. Just be careful not to do it on Upward (or actually, do it, for the trolling).
There's a weapons mod that adds a heavy drill that can charge and does damage close range
Heavy needs a buff to the stupid fucking hidden nerf of being 20% easier to injure with the steak and a faster movement speed after eating it. Why the fuck Valve thought it was a good idea to punish you so much for using melee with a weapon that's literally MEANT to be melee only I have no fucking idea
Both physical charge and a phlog charge meter, both activate with right click
I can only imagine how scary it was to see a heavy dashing towards you while firing his minigun and not being able to do anything about it
Heavy using the charge n targe was funny was fuck. Normally, a rev'd heavy is slow and tanks, but then he just fucking blinks forward.
*teleports behind u
haven't seen word blink used for movement in years
@@GewelReal yeah, only makes me think about dishonored
SAME
Literally space marines
So it has been proven once again:
Direct hit is the best melee weapon
The scout b'gone
If scout has the Candy Cane equipped, the direct hit atomizes him.
@@longpham-sj5sv man of culture
I swear to god Heavies charging at you at Mach 10 with the turner is the most hilarious and utterly terrifying concept ive ever seen.
imagine how extraordinary these metas would be if you built a completely new game with the idea of 'any class can use any weapon' in mind, in no other game would you have a tank class practically teleport into the enemy's face and unload lead point blank or a very mobile glass cannon with a flamethrower outright flambé an entire team
Considering the meta is rocket launcher or flamethrower scouts I'm pretty sure they just re-invented Quake
It would be so extraordinarily difficult to balance that most attempts wouldn't be able to do it properly.
2042 designers figuring out how to most efficiently ruin the game, colorized
@@timelordsheep4413 fitting if you ask me
I would love to see a tournament with this plugin, but with a highlander clause to prevent scout rush and a teamwide "use it to lose it" rule (if one player uses a weapon, no players on that team can use it for the set) to prevent teams from picking the same OP loadouts every round.
insanity
@@kellymountain perfection
you gotta admit, revved up shield heavy jumpscare is hilarious
demoman is literally obsolete because pyro has the same health but runs faster
And is also immune to afterburn…
But you get less funny voice lines
@@theslamjamfrincisco2820 fair tradeoff
I think demo technically has an advantage in resistance to explosive self damage, but the movement speed disparity alone makes the choice obvious.
but demo should have two primaries due tk the fact he has at base 2 primaries
You have to run this experiment again. This looks so fun
I want this as a dedicated community gamemode
@@gibustheinfamous same
it's called a randomizer
@@GewelReal it uses some of the mechanics of rando, but why this is different is because you can actually customize loadouts, and thus, not "randomizer"
Yep
This needs to be a community server, the thing I would also add is weapon ban, randomly or voted by player
Basically removing a weapon from being used in the game can change the entire meta of it
An engineer with a Rocket Launcher for a primary would be fun. You could setup a sentry in some pretty checky spots.
The Heavyknight with a spun up minigun rapidly approaching is honestly terrifying
I now want an item for Heavy which thrusts him forwards like that
For real, it reminds me of those old speedhacks.
how can they use shield while shooting minigun though?
@@UmiZoomR There is probably a separate keybind to it
@@UmiZoomR Russian magic
I made a concept for a self-launching heavy melee on r/tf2weaponideas called the knucklethrusters, their stats were:
•swinging this melee weapon launches wearer forwards
-deals 30 damage to wearer with each swing
-45% less primary ammo on wearer.
If it was added, heavy could get the base jumper to create a "heavycopter" subclass.
Phlog Scunt sounds like the ultimate cancerous experience.
Never-Ending Phlog-Scunt AI Swarms
I have one even worse: scout with black box, powerjack and conch
I counter with scout-spy, double jumping around the map and face stabbing.
Pyro combo but scout
“Phlog scout” is the most terrifying thing I’ve ever heard of
Scout with the direct hit + gunsligner and backup for extra health is just Quake.
Like you are literally just playing quake at that point.
We've come full circle
man, a minigun with a charge ability seems like a good weapon design
Port over the MVM rage building bar code, so dealing damage builds a meter, but make it so when it's full the heavy completely drops his rev slowdown and gains 30% more movespeed on top of that.
I like to imagine it as the ripped front part of one of those world war one planes that shoot the bullets from the front where the spinny thing is, after a meter is filled with damage the gun allows you to charge full speed at the enemy
Doom Eternal
If you ever decide to make another video like this, you should make "what if any class could equip any cosmetic? what loadout would be the most cursed loadout?" for halloween
imagine Drip or Drown with this concept
This is the scariest thing I've ever seen, but I love that so many classes are just floating instead of walking because I guess they lack animations for their loadouts
I ended up having a lot of fun as Scout with the Flamethrower/Degreaser, Medigun, and Jag. I just really enjoy being a team player and I felt that load out really suited my playstyle and was very fun (even got a few kills on ya 😋)
Thanks for the opportunity to try this stuff out! It was a lot of fun
Soldier
Flamethrower
Medi-Gun
Disciplinary Action
"YOU ARE THE SUPPORT, SON!"
Why soldier?
Doktoberfest, maggot
This was a delight to watch. Solar steamrolling and terrorizing the server with heavyknight was the funniest shit ever
It's kinda amazing that 6 out of the 9 classes had some sense of utility. Scout for the mobility obviously, but Pyro for the fire immunity, Heavy for the health, Engie for the buildings, Medic for the regen and Spy for the cloak. I dunno what use would have the other classes tho, except maybe a mix health / mobility for demo and soldier
Soldier and demo have self blast damage resistances
The entire BLU team watching in terror as a Sniper main with the stock Sniper loadout easily kills their entire team from miles away (this includes their 3 phlog scouts and 2 charging heavies):
@@truebruhmoment4667Tfw said Sniper main can go Heavy and give it a Sniper Rifle, a Shotgun and the Escape Plan/Powerjack (You are incredibly oppressive at long-range, you're a 300 hp shotgun man and you can run away with the Escape Plan/Powerjack)
0:50 pyro holding the tomislav actually makes sense
From playing randomizer I actually guessed the most op loadout. Direct hit and banner on scout were insane there
Rewatching this a year later, did nobody think of Natascha Pyro? Pyro's natural immunity to afterburn plus the slowing effect of the Natascha seems like it would be a big help against the Phlog Scout. You could either combine it with the Battalion's Backup and Powerjack for extra speed and health OR a Shield and the Eyelander if you're feeling ballsy for stacking speed and health.
If slows worked as intended, this would be true. Sadly, strafing counters slowing.
@@KopperNeomannatascha knockback
Gunslinger scout is scary but I truly wouldn't want to meet an eyelander scout with 4 heads.
Only problem is getting them, but you can just run bazaar bargain and then switch loadouts to keep the heads
0:18 Quite a while ago there was a bug that people used to equip a minigun in the melee slot so they could use Buffalo Steak Sandwich to get a minicrit boost on miniguns. When spawning, you would simply have NO melee (not a second minigun either) - just a primary and secondary. This was fixed in the November 13, 2014 patch. I remember using it quite a bit on ctf_turbine. This was a different exploit than the 'stand inside dispenser' exploit.
That was like 7 years ago lol
@@NeostormXLMAX And?
@@NeostormXLMAX And?
@@NeostormXLMAX And?
@@NeostormXLMAX And?
Sitting here imagining more meme loadouts and what a shakeup this would be for MVM.
For one, the Huo Long might actually pose a threat to the Brass Beast's dominance if heavy could set things on fire himself. Or you could banner stack with heavies.
Added bonus: Also apply this to the robots with custom waves. You could do some evil shit, like extended backup Heavies with sniper rifles.
Give classes the option to chose any weapons.
Game basically just turns into a Scout V Scout Quake 2 DM with railguns only.
My personal favourite was running booties/targe with the YER on scout since getting a backstab still disguised you no matter which class you use it on
Omg. A scout with YER that backstabs another scout. Enemies should avoid to spycheck you since you're a scout running at normal speed... Oh god
6:31
heavy jumpscare
7:28 The way the pyro holds the knife actually looks so cool
Just from my experience on randomizer servers my first instinct was:
Scout with any kind of rocketlauncher, and knife for backstabs with maybe cozy camper or jarate
I wish there were active servers like this still :(
HeavyKnight may just be the scariest thing I’ve ever seen in the game
I'm so sad I missed out on this experiment because of my broken computer. This looks awesome.
There’s constantly servers up that do this same thing
@@DVDRAR I never find many people on randomiser servers, but yeah. None of theme run this specific plugin, as far as I know.
@@Supertimegamingify i played once, spy with rocket launcher is fun
I would vomit, shit, piss, all at the same time if a heavy came flying at me revving the brass beast
Wish I could have been there, that sounds fun. I would tried the medic knight: bootlegger, tide tuner, and bushwacka for changing its mini crits into crits. It would be like the old tide tuner before it got nerfed with better run speed and passive healing
I'd have tried scout with a demoknight build but a spy knife of some sort probably big earner
Scout an pyro holding butterfly knives like they're guns was hilarious. The janky viewmodels were great in general honestly
I actually remember thinking about this in class and now I have an answer. Thanks.
6:21 that heavy literally teleported behind you!
the dream i've been having for years has finally come true, every class having access to other class kits
i don't mean that like i was hoping for it or something, i mean i literally keep having dreams where tf2 classes can use weapons from other classes. i get one every year or so, even though i haven't really played tf2 since around 2012
wtf, thats crazy
This gamemode has existed for years. There's a lot of servers up and running. I hope you will have fun on them!
@@bogdanrab1350 what are they?
@@BonkBro its called randomizer
@@bogdanrab1350 but that's not fun, and it's mostly broken
I just recently got a plugin working that allows any class to pick up any weapon from the ground. While making it, I had questions as to whether it would be too unbalanced since I had seen this video before - what if a scout picked up a direct hit? Or a spy could cloak with stickies? But it turns out that, since you can die pretty easily and often in tf2, you would always die before you got too big for your britches and lose the weapon. Even if you did go on a good killstreak, it wouldn't be too hard for lots of people to rush you and kill you, since they only needed to kill you once before you lose your advantage.
Not to mention you need to find a good weapon in the first place. You can equip a weapon on one class, killbind, and switch classes, but with respawn times it becomes not worth it and simply unfun to be waiting upwards of 30 or 40 seconds each death.
I know this doesn't have much to do with the video, but I figured it's tangential enough to write down. The difference between choosing what you want and finding what you want is a lot bigger than I first thought, and it really cast a light on how huge death is as a balancing tool.
3:23 convenient of you to show the clip where i missed my reflect and not one of the clips where i reflected a direct hit rocket at point blank... (jk, this was actually very fun. I set up binds for scout with flamethrower/shotgun/homewrecker and flamethrower/shotgun/jag to be a pybro scout.)
I got 14 heads as Heavyknight at some point on barnblitz. it was pretty neat.
Hahaha I thought the same thing cause I spent a while dominating as a tide turner heater heavy but aside one clip at 6:27 it was just me dying. But yeah, this was great fun, and those barnblitz rounds were great
It would be pretty funny if weapons that gave/removed health were percentages
so for instance, gunslinger (+25 max health) would become +20% max health. This would be really oppressive on characters like heavy, but it'd be fun to see just how broken it is
dude scout with a your eternal reward would be the scariest thing ever
I love that this poses an interesting question, then goes a step further and experimentally determines the answer. Nice work
I've played randomizers before and I have to say scout with fists of steel completly breaks the game
Yes
Years ago, there was a community server i used to frequent that would occasionally run a plugin allowing you to select any weapon on any class. My favorite was always minigun scout. similar to the charge n targe heavy you mentioned, but with double jump and no charge cooldown. I actually did mess with direct hit scout a bit, but i was never effective enough with the direct hit to make it as much fun.
I think a highlander-like format where each weapon can only be picked by one person per team would be pretty cool
no
5:53 I feel like the heavy with a shield and minigun it can become a new weapon, maybe just remove Shield damage and some low boost few downsides and you get your self a new minigun.
Eureka Effect Spy actually seems like a fun idea. Kind of like a reward for teamwork.
I remember playing a lot of randomizer back in the day. getting scout with a rocket launcher was amazing. I went on so many killstreaks being able to get to just about any position and blow enemies away with a couple of well placed rockets then run away to safety, and come back to do it again. its an unstoppable combination.
This was a fun time. I hope you have like 1 server or something later down the line that runs this plugin. It's always fun to try and figure out that one wacky loadout that suits you.
7:41 Oh crap... I'm gonna have to remember that next time I play Randomizer.
Giving scout almost any other classes weapons would make him annoyingly strong, but still manageable on account of his low health.
But now imagine a spy with a degreaser, or a heavy with a PDA.
Spy with degreaser? Spy with Direct Hit is way more terrifying.
@@TooFewSecrets nah, spy with backburner or spy with sticky launcher os worse.
Now imagine this, a spy than can place mini sentrys or teleporters
@@TooFewSecrets ground stol into krit flair
spy becomes trolldier real
@@ivan-he1ij spy becomes
spydier
🕷