TF2 Would've Been Terrible if Valve Left This In

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  • Опубликовано: 31 янв 2025

Комментарии • 1 тыс.

  • @BioedwinMX
    @BioedwinMX Месяц назад +5552

    Every fucking time anyone does one of these types of games they're like "Spy might be godlike" and then it always end ups being "He still sucks"

    • @IsacMH
      @IsacMH Месяц назад +844

      "We tried the game where spy can backstab while invisible and having 500 health, but he is D-tier due to..."

    • @drivanradosivic1357
      @drivanradosivic1357 Месяц назад +150

      what is needed for Spy to not suck? a Primary weapon slot of shotguns and iron sighted rifles, perhaps?
      I had the idea of a new Core Class Spy Passive called Spy Tech Ballistic weave. the Passive is simple: "When you kill someone with a melee or backstab, get 20% damage resistance for 3 seconds, does not stack with cloaking, cloaking removes the Ballistic weave buff" which could increase survivability during a fight.

    • @ME0WMERE
      @ME0WMERE Месяц назад +365

      @@IsacMH '...but he is D-tier due to a couple of factors. One, players still scream loudly when backstabbed, so trying to kill someone in a group will still result in everyone else turning around and shooting. All it takes is one person to accidentally hit to to expose you and result in your death. Two, people become super paranoid. There were even more pyros than usual and those pyros were spychecking at every opportunity, so hiding almost anywhere still results in you being found. Fire will always make you visible, and it only takes a single flame particle to set you on fire and result in certain death: even 500 health melts down to nothing under direct focus fire. The times when he did get kills were the same times where he gets kills anyway - on distracted players. The lack of a 2-second wait after decloaking did help with getting these stabs, but since the players were turning around much more frequently, it actually ended up evening it out.'

    • @lotion5238
      @lotion5238 Месяц назад +148

      @@ME0WMERE Spy is a super difficult class because you need to be a psychology major to use him perfectly.

    • @-.h.-
      @-.h.- Месяц назад

      he is D-Tier due to sucking ass

  • @mrstudent9125
    @mrstudent9125 Месяц назад +3487

    What if every weapon in TF2 was at its best state in history? Insta spinning Tomislav, invincible dead ringer, faster than bullet bfb

    • @defrance2728
      @defrance2728 Месяц назад +201

      That’s an awesome idea.

    • @bill-bath9621
      @bill-bath9621 Месяц назад +337

      Pre-jungle inferno Sandman?

    • @lanthan598
      @lanthan598 Месяц назад +227

      Well, then you'd have medic who would be... basically the same while everyone who counters him is mega buffed

    • @artemefimov8215
      @artemefimov8215 Месяц назад +85

      ​@@lanthan598 he has a portable medic beam gun that heals people

    • @epicgamerzfail4575
      @epicgamerzfail4575 Месяц назад +93

      Phlog with full health Regen, now we're talking

  • @rsodrealm
    @rsodrealm Месяц назад +2196

    watching in fear and awe as the entire enemy team full of heavies starts bunnyhopping to the control point

    • @cogs_and_gears
      @cogs_and_gears Месяц назад +142

      “Yatatatatatatatatatata”

    • @Rylaine
      @Rylaine Месяц назад +67

      You know what's true evil? Bunnyhopping Heavies with Natascha

    • @fantastikboom1094
      @fantastikboom1094 Месяц назад +54

      @@Rylaine That's insane.
      Actually why nobody tried Natascha? It'd have at least some advantage with everyone bhopping

    • @not_rob7200
      @not_rob7200 Месяц назад +1

      ​@@fantastikboom1094 6:37 2 natashas right there man
      Bet it was horrible to bhop against

    • @digojez
      @digojez Месяц назад +4

      it broke the bro code

  • @danielhan4537
    @danielhan4537 Месяц назад +1107

    The idea of a hopping heavy out speeding a spy sounds both cursed and hilarious 😂

    • @purpleapple4052
      @purpleapple4052 Месяц назад +45

      I'm fairly sure a GRU Heavy hit by the Soldier whip can run as fast as a Scout.

    • @DaQuestioningCrustacean
      @DaQuestioningCrustacean Месяц назад

      WHY is that fat man so fast?! Simple, He is Russian around

    • @vxpdx
      @vxpdx Месяц назад +27

      That spy was barely air strafing

    • @h4724-q6j
      @h4724-q6j Месяц назад +14

      @@vxpdx yeah, it's possible that what he described is accurate, but the video meant to illustrate it was just bad movement on shounic's part.

    • @allahvscovid19
      @allahvscovid19 Месяц назад +4

      ​@@vxpdx the spy had horrible movement if he strafed better and didn't jump on ramps he would have caught him

  • @MILDMONSTER1234
    @MILDMONSTER1234 Месяц назад +271

    B hopping is part of the reason why Scout in Team Fortress Classic is so notoriously awful outside of CTF. Mobility becomes less relevant when everyone can b hop

    • @xanious3759
      @xanious3759 Месяц назад +45

      that, and medic in TFC is just scout that can actually kill.

    • @Thornskade
      @Thornskade Месяц назад +28

      I know a lot of people are a fan of it, but b-hopping is the main reason I could never get into TFC and I realize the bias of me playing TF2 first, if only by a year. But b-hopping, despite requiring skill, throws class balance out the window making the gameplay less interesting to me. It reminds me of Beta Mannpower when Heavy was as mobile as every other class and virtually undefeatable with the right power-up

    • @alex_zetsu
      @alex_zetsu Месяц назад +5

      In TFC, CTF _was the main game mode_ believe it or not. I doubt that's true anymore, but this was true. The next most played mode was protecting a civilian.

    • @xanious3759
      @xanious3759 Месяц назад +8

      @@alex_zetsu No its still true, in fact, TFC pickup games usually have a ruleset to make it asymmetrical with one team being offense and the other being defense, essentially scouts medics and spies throwing themselves at the flag while red team traps the fuck out of the flag with explosives and sentries. Pretty fun looking honestly.

    • @lordtomlluckrahthegreat9014
      @lordtomlluckrahthegreat9014 12 дней назад +3

      I've seen gameplays of Scout on TFC CTF matches, and the entire video is the Scout bunny-hopping into sentry nests while under the effects of concussion grenades.
      It's absolutely terrible, but it's better than playing Demoman; ever since QWTF, it seems, Demo's job on CTF has been to lay down a sticky trap on top of the flag and wait for a random soldier to step on it. More like "Mineman." Seriously, I've seen Demos using their Super Shotguns more than their Grenade Launchers! How abominable is that?

  • @mattvin2503
    @mattvin2503 Месяц назад +404

    9:10 i love how even this little victory of this sniper, him taunting afterwards and everything, is immediately cut off by the second B-hopping soldier coming in at light speed. F tier indeed

  • @Artixes
    @Artixes Месяц назад +3872

    TF2 characters being allowed to do Bhopping is the most scariest thing in existence

    • @HOTD108_
      @HOTD108_ Месяц назад +148

      As someone who has exclusively played community servers for nearly 20 years, I genuinely didn't realise that bhopping isn't supposed to be in the game because literally almost every community server has it enabled.

    • @diydylana3151
      @diydylana3151 Месяц назад +29

      Welcome to Fortress Forever

    • @AmBush2048
      @AmBush2048 Месяц назад +120

      @@HOTD108_ lmao no they don't?

    • @asterlofts1565
      @asterlofts1565 Месяц назад +18

      Gordon Freeman left us those teachings and the characters of Counter-Strike, too.

    • @gabriel.b9036
      @gabriel.b9036 Месяц назад

      @@HOTD108_ The only servers I've seen have it are jailbreak servers and a couple of trade servers.

  • @idotwithmayonaise1157
    @idotwithmayonaise1157 Месяц назад +978

    Of course every change in tf2 would be a Spy nerf

    • @thealientree3821
      @thealientree3821 Месяц назад +26

      * Spy buff. The others are easier to stab without the hopping.

    • @guymanguy
      @guymanguy Месяц назад +7

      Its not, whoevers playing spy in this vid doesnt know how to play the class with such an insane advantage

    • @fantastikboom1094
      @fantastikboom1094 Месяц назад +70

      @@guymanguy me when i dont leave the basement for 10000 hours and only play Spy:

    • @ii0000
      @ii0000 Месяц назад

      @fantastikboom1094 more like me when i have more than one braincell so i know how to fucking air strafe so i can catch people unlike that guy couldn't even catch a heavy

    • @specificocean4176
      @specificocean4176 Месяц назад +43

      ​@@guymanguy m8 ur being outrun by heavies, the one good matchup spy has just got harder, and sniper isnt played so there is that

  • @Demonix_Heller
    @Demonix_Heller Месяц назад +196

    Off the thumbnail I thought this was going to the old version where backstabs has a delay, and you could start one and immediately begin cloaking to be invisible when the stab happens

    • @YeetZmeN
      @YeetZmeN Месяц назад +23

      No he’s already done a video on that

    • @stacksofslaps7442
      @stacksofslaps7442 Месяц назад

      ​@@YeetZmeNbro did not read what he said. Bro has ZERO braincells.

    • @Thornskade
      @Thornskade Месяц назад +1

      Same actually

  • @jstreo5094
    @jstreo5094 Месяц назад +44

    Every single of these experiments ending up being indirectly a Spy nerf is a really funny recurring gag.

  • @CallyLovesKirby
    @CallyLovesKirby Месяц назад +808

    Also like
    The fact that the TF2 comic #7 uploaded a few minutes after this video released is
    Nuts

  • @AgsmaJustAgsma
    @AgsmaJustAgsma Месяц назад +142

    S tier goes to the ragdolls that become somehow even more goofy with this mod.

  • @MrLego3160
    @MrLego3160 Месяц назад +314

    Speaking of tf2, tf2 comic 7 is out

    • @ata_raxis
      @ata_raxis Месяц назад +13

      epic

    • @Eragon954
      @Eragon954 Месяц назад +8

      Came to the comment section to make sure people knew

    • @jblazerndrowzy
      @jblazerndrowzy Месяц назад +13

      YOU WHAT

    • @Cactacae
      @Cactacae Месяц назад +3

      @@jblazerndrowzy mfw someone uses a common word in the english dictionary

    • @Eragon954
      @Eragon954 Месяц назад +2

      @@jblazerndrowzy What can I say, my boys can swim. My girls too, ofc

  • @Collisto2435
    @Collisto2435 Месяц назад +61

    Watching a Spy being unable to catch up to a Heavy was depressing

    • @Psytinker
      @Psytinker 16 дней назад

      Muffled "Thé à la Menthe" in the distance.

  • @morcinus6449
    @morcinus6449 Месяц назад +30

    Omg I can’t believe you used footage of me chasing and failing to stab that bhopping heavy 😭

  • @sgas
    @sgas Месяц назад +103

    1:05 the spy in question clearly didnt do the spacebar spam technique for a ramped surface

  • @darthvaderbutwayshittier7054
    @darthvaderbutwayshittier7054 Месяц назад +240

    "Spy is C-Tier"
    So nothing changes?

    • @Helloamjp
      @Helloamjp Месяц назад +17

      It went from c to c, awesome change 10 out of 10 becuase sniper is gone.

    • @pharoahman475
      @pharoahman475 Месяц назад +8

      Well, apparently he did get worse, but thats not to noticable since 3 classes got worse then him even in his weaker state.

    • @Zorro9129
      @Zorro9129 Месяц назад +3

      Nothing ever changes.

  • @Miiiasm
    @Miiiasm Месяц назад +129

    I just would like to see how many times Valve’s programmers had to patch bunnyhop in source engine

    • @vxpdx
      @vxpdx Месяц назад +19

      I think it's only happened two times, one with HL2, where they push you backwards which gave birth to ABH, AFH and ASH and the other being just a cap on the speed you gain

    • @shny_scott
      @shny_scott Месяц назад +4

      Portal 2 has what could be considered a “bhop patch” as well, when you get above a certain speed it becomes very hard to influence your momentum (intended for the scripted momentum flings). It just happens that bhopping can easily get you past the threshold, which I think is 200 units/sec?

    • @vxpdx
      @vxpdx Месяц назад

      @@shny_scott oh, you're right, the axis lockout! Yeah then there's 3, so far hah

    • @ShayyTV
      @ShayyTV Месяц назад

      @@vxpdx They also introduced a gamerule setting default to soft patch it out of CS:S. You can still do it, but like CSGO and CS2 you're speed limited past a certain point. Otherwise everyone would be flying around like phoon lol

  • @WangelHL2
    @WangelHL2 Месяц назад +464

    Scary things that would've happened if this stayed: battle engineer sneaking behind, demoknight with eyelander, revved up brass beast heavy, huntsman sniper charged up

    • @I_Produce_Nuclear_Bombs
      @I_Produce_Nuclear_Bombs Месяц назад

      Just the thought of a Brass Beast heavy coming at your face at Mach 3 is scary enough to keep anyone awake at night.

    • @InsightReasoning
      @InsightReasoning Месяц назад +59

      You couldn't do these things while revved/scoped. You need to be in a state where you are able to jump.

    • @superamogusbros5594
      @superamogusbros5594 Месяц назад +9

      ​@@InsightReasoninghuntsman sniper can jump while charging tho

    • @TheSquareEngineer
      @TheSquareEngineer Месяц назад +18

      @@superamogusbros5594 it can't. but it can shot meanwhile in the air

    • @Aaa-vp6ug
      @Aaa-vp6ug Месяц назад +9

      Battle engie: possible, dunno
      Demoknight: *(Demoman laughing)* No.
      (Melee is near useless here)
      Brass beast: potential meme build. I wanna see it
      Huntsman Sniper: I doubt it, but I wanna see it anyways

  • @celestialowl8865
    @celestialowl8865 Месяц назад +59

    I'd be interested both in whether specifically spy and trolldier are really worse, of if they're only represented as worse because they're high skill ceiling classes and players just havent had the time to truly end up the stabby of the format. I'd also be interested to know if heavy is really meta for objectives, or if its the case that the players who actually played objectives went heavy whereas the other players were more likely to be goofing off with their speed not neccisarily doing the objectives. Very interesting video all the same.

    • @silverdededestruction2197
      @silverdededestruction2197 Месяц назад +14

      It really might just be that there wasn't enough time to get used to it. A month of twsting at minimum or a whole year at maximum is needed to set a proper baseline for a tier list.
      Spy probably eventually will be higher tier since his threat is far more scarier when all the spies figure out bhops

    • @alex_zetsu
      @alex_zetsu Месяц назад +3

      Assuming a completely flat location with no obstacles (the best case for bhopping), then there is no way for a Spy to decloak and catch up to a solider even if he bhops himself. This isn't a "Spy players didn't learn the meta" this actually wouldn't work. You might get the stab when the guy finally stops to shoot, but even if this was the new meta, it is worse than vanilla tf2.

  • @BoltTheSuperDog45
    @BoltTheSuperDog45 Месяц назад +87

    TF2’s New Update
    “Team Fortress 2 X Open Fortress Update”

  • @manysillyskeletons
    @manysillyskeletons Месяц назад +9

    9:55 that phlog pyro getting gardened on the cart is immensely satisfying to watch

  • @free_playstation_2
    @free_playstation_2 Месяц назад +11

    7:40 the leadup to the ragdoll is actual cinema

  • @ddankers5549
    @ddankers5549 Месяц назад +17

    Lesson of the day, no one can outsmart boolet

  • @dinglebingle4211
    @dinglebingle4211 Месяц назад +50

    Stuff like this makes me very appreciative of the game balancing decisions made by Valve back during the game's development. Things like the removal of bhopping, as well as grenades getting dummied out were decidedly very unpopular decisions among the TFC veterans at the time, but they were removed in consideration for the long term fun of the game. Yes, moving at supersonic speeds is extremely fun, and grenades were very powerful and fun to throw around, but overpowered options like these were incredibly overcentralized in TFC, and would've ultimately been detrimental to the gameplay of TF2 if they remained.

    • @duarteribeiro1520
      @duarteribeiro1520 Месяц назад +7

      All they need to do is remove sniper

    • @mariustan9275
      @mariustan9275 Месяц назад +2

      I could see grenades coming back, just toned down. We alreadyhave AOE throwable debuffs and with a long enough cooldown I think they'll be fine to have.

    • @dinglebingle4211
      @dinglebingle4211 Месяц назад +9

      @@mariustan9275 The big problems with grenades were their general ease of use disproportionate to their incredible destructive power, as well as their lack of readability due to it being a dinky little prop that's easy to miss in the middle of a fight. I could see grenades being added again only if these things were actively addressed in their design, as this compounded with the fact that every class had grenades were the reasons why the meta in TFC was so centric on them.

    • @MetalX34
      @MetalX34 Месяц назад +6

      they were removed because they didn’t really suit the devs’ vision of the game or the audience they targeted, not really because they were bound to ruin the game.
      they could have had tweaked bhop, revamped grenades, or iunno not make the map design -horse shit- a cramp fest if they found values in these gameplay elements.
      i think good, fast-paced tf isn’t impossible. it just wasn’t done. the devs always wanted a more tactical gameplay. only a niche has cared about the potential beauty of tf’s exploit borne flag speedrunning. best we have is fortress forever which made a bunch of changes, some interesting and some rather rubbish.

    • @alex_zetsu
      @alex_zetsu Месяц назад

      What I find strange is that bhopping they decided to remove in tf2 development before it's released. And yet... they still have to patch it out after release.

  • @763xx
    @763xx Месяц назад +53

    8:57-9:15 are some of the best frags ive ever had the fun of getting (also 5:24) really fun test shounic :D

    • @gassedd
      @gassedd Месяц назад +4

      763 cameo pagbounce

    • @stevehero3562
      @stevehero3562 Месяц назад

      Crying face emoji

    • @stevehero3562
      @stevehero3562 Месяц назад

      the sniper just Bitchslaps the soldier... I think you're the soldier right?

  • @nanomachines2954
    @nanomachines2954 Месяц назад +20

    10:05 in the CAAC.

  • @gregoirebasseville4797
    @gregoirebasseville4797 Месяц назад +4

    The rapidly approaching soldier a 9:15 is too funny to me

  • @rbarua3368
    @rbarua3368 Месяц назад +19

    The point about capture the flag is the most interesting to me. Like many “What if” scenarios it reveals a lot more about what does not change. The Sentry Gun is just a very powerful tool.
    Team Fortress Classic also has bunny hopping, but strafing is better in that game, and the game’s sentry also has a limited angle to shoot from. Bunny hopping only makes Engineer weaker in that game, as opposed to how it seemingly works here.

    • @alex_zetsu
      @alex_zetsu Месяц назад

      It's funny how neither the tf2 nor tfc engineer directly uses bunny hopping, but one indirectly benefits and the other loses. In one game, it's meta defining and keeps the sentry gun from being a invincible roadblock to the intel. In the other one, not only is it useless for flying away with the flag, it hurts gameplay.

  • @PegwinPlays
    @PegwinPlays Месяц назад +18

    as if a bhopping demoknight would have not been better, it would be terrifying.

  • @Palozon
    @Palozon Месяц назад +3

    You might be able to outhop me.
    Maybe. Maybe.
    I have yet to meet one who can outhop *bullet.*

  • @BasketChase98
    @BasketChase98 Месяц назад +2

    Watching a bhopping heavy gaily prancing away from a spy that can’t catch him healed something in my soul

  • @PhoxphorusKitKat
    @PhoxphorusKitKat Месяц назад +9

    I feel like there's something hilarious that the two classes with the most immobile play styles dominated a game with a high movement tech.
    You can go mach 10 if you're good enough but you'll have to stop for the dude with the level 3 sentry.

  • @PoKeKidMPK1
    @PoKeKidMPK1 Месяц назад +25

    ...1:33 ... what....

    • @kycklingskott4021
      @kycklingskott4021 Месяц назад +10

      "Melee marth grab range" ahh backstab

    • @thebucket-
      @thebucket- Месяц назад +6

      I'm pretty sure it's based on velocity, faster you're going the farther you can backstab , i think

    • @kalerug
      @kalerug Месяц назад +6

      That's just a combination of lag compensation and TF2's busted melee hitreg.

    • @MrCanKnotNot
      @MrCanKnotNot Месяц назад

      Velocity and calculated positions are offset because of the higher Velocity so the game positions you you further forward then you seem to be

  • @highway_roadkill
    @highway_roadkill Месяц назад +6

    holy moly, actually saw the video in the first minute of being uploaded

  • @StickMaster500
    @StickMaster500 Месяц назад +266

    Valve was scared of the eventual TF2 surfing if they didn't remove it

    • @bruhdude2
      @bruhdude2 Месяц назад +4

      There is actually a couple surf servers even with pvp one that went down was really good but sadly it hasn’t been turned on in months

    • @videofreak8188
      @videofreak8188 Месяц назад +26

      But TF2 has always had surfing?

    • @foto-nio2913
      @foto-nio2913 Месяц назад +3

      TF2 always suffered since birth

    • @Treeman3
      @Treeman3 Месяц назад +5

      I'm glad your still alive stickmaster

    • @Dan_K_Meme
      @Dan_K_Meme Месяц назад

      It’s good to see you

  • @EXMachina.
    @EXMachina. Месяц назад +9

    Makes sense why Engineer and heavy is on top, it's because everyone is so busy Bhopping that they end up being reckless and landing into a sentry or a fully rev up heavy at close range.

    • @isenokami7810
      @isenokami7810 12 дней назад

      When everyone has high movement tech, the top tiers aren’t the ones who benefit the most. They’re the ones who do the best job of shutting the tech down.

  • @xXFuzzeeXx
    @xXFuzzeeXx 10 дней назад +1

    I cannot BELIEVE nobody did lightspeed fatscout with this

  • @Spartan_Tanner
    @Spartan_Tanner Месяц назад +21

    1:00 POV of me trying to help the team

  • @JustAHat
    @JustAHat Месяц назад +115

    imagine if tf2 had accelerated back hopping

    • @xynnmne
      @xynnmne Месяц назад +3

      you know what else you can imagine..?

    • @demigodgamez
      @demigodgamez Месяц назад

      ​@@xynnmne
      Accelerated back shots?

    • @thegreatgoobert5847
      @thegreatgoobert5847 Месяц назад +11

      ​@@xynnmneno muscle man please

    • @jinxyjangle
      @jinxyjangle Месяц назад +4

      @@xynnmne imagine if ninja got a LOW TAPER FA-

    • @ihavenoideadanny
      @ihavenoideadanny Месяц назад +2

      insert DeSinc iconic quotes

  • @micboyyaboy2578
    @micboyyaboy2578 Месяц назад +24

    Can't you technically still bhop, just not gaining any speed? I'm pretty sure people do it to keep their market garden crits while on the ground.

    • @AliceLoverdrive
      @AliceLoverdrive Месяц назад +17

      You can bhop and retain up to 20% over normal walk speed.

    • @muntadar1655
      @muntadar1655 Месяц назад +10

      You can
      Volvo just put a speed limit on it

    • @guymanguy
      @guymanguy Месяц назад +4

      You can. The market gardener trick isnt exclusive to this, its something trollgers have been doing for years now.

  • @SaltinemyBeloved
    @SaltinemyBeloved Месяц назад +11

    If I were a bad Demoman, I wouldn’t be here talkin’ to ya now would I?!

  • @gangrene9897
    @gangrene9897 Месяц назад +4

    i imagine heavy also benefits from shortening his rollouts?
    Like it's not a defining feature of him that he's bad at rolling out of spawn with teleporters and all, but now he needs no teleporter to replant himself after a death

  • @Mario583a
    @Mario583a Месяц назад +1

    Game Mechanic: Bunny Hop without the Bunny.
    Gaben: And I took that personally ... I mean. uhh no.

  • @purplehaze2358
    @purplehaze2358 Месяц назад +3

    To be fair, spy mains already constantly B-hop as if it gives them some kind of advantage (it doesn't), so this is a buff to the average spy main's playstyle.
    Not that it makes said playstyle any less ineffective, but.

  • @ItsEvanHere
    @ItsEvanHere Месяц назад +33

    1:33 Is he using Grouch’s Kunai rework? 😭

    • @kingkrool94
      @kingkrool94 Месяц назад +7

      prop lag compensation and the usual melee hit reg buffoonery.

    • @screamsinrussian5773
      @screamsinrussian5773 Месяц назад

      why are you sad

    • @TheTheThe_
      @TheTheThe_ 28 дней назад

      ​@@screamsinrussian5773 It's tears of joy

  • @samloredescarregado1755
    @samloredescarregado1755 Месяц назад +5

    6:26 meta meta whatever, damned be that failed spy.

    • @Greengam-nk4vk
      @Greengam-nk4vk День назад

      His own teammate made him fail a stab :(
      The epic frag never came to be...

  • @PurpleBroadcast
    @PurpleBroadcast 19 дней назад +1

    When i saw the thumbnail i thought spy could stab while invisible

  • @cybeasts
    @cybeasts Месяц назад +5

    shounic uploading manifested comic 7

  • @mayomust
    @mayomust 10 дней назад +1

    im surprised the reserve shooter wasnt mentioned in this vid - if theyre considered rocket jumping for the market gardner/air strike , wouldnt they be taking a lot more damage from it as well ?

  • @Twoostressed
    @Twoostressed Месяц назад +57

    funny how sniper was an oppressive class to the most oppressed class

  • @lordkaos31
    @lordkaos31 Месяц назад +1

    It makes alot of sense that sentries would be really strong in this scenario given their entire purpose is specifically to stop people from overextending trying too hard to move forward without any team support.

  • @TwilightRO1
    @TwilightRO1 Месяц назад +3

    i am exceedingly disappointed that you didn't make a plugin to force everyone to wear a severed Max head in this video.

  • @caCOOLdemon
    @caCOOLdemon Месяц назад

    The spy situation in this video is like those moments when you are playing pretend and you say "I can move very fast" and your sibling goes "I can do that too"

  • @roger-sy6dl
    @roger-sy6dl Месяц назад +3

    SHOUNIC THEY RELEASED A COMIC!

  • @CascaDEER
    @CascaDEER Месяц назад +1

    In my perspective the problem with bhops is that its kind of a barrier to entry that not everyone is signed up for since it isnt advertised as such a game

  • @nick-playercharacter8583
    @nick-playercharacter8583 Месяц назад +5

    Jump around
    Jump around
    Jump up, jump up, and get down!

  • @Micha-Hil
    @Micha-Hil Месяц назад +2

    Even Fortress Forever had to balance bunny hopping out. You can't go too fast on foot - you have a soft speed cap like Quake.

  • @wraith4978
    @wraith4978 Месяц назад +5

    i once put up with a server where it was modded back in and it was hell
    i still have the server blacklisted to this day
    so i went to check up on it and its no longer up

  • @somethingguy912
    @somethingguy912 Месяц назад +4

    I'm pretty sure accelerated Bhopping still exists in some capacity in TF2. I did notice a small amount of increased speed if you time jumps on declines, but it would quickly falter.

    • @Kagawwy
      @Kagawwy Месяц назад

      There's a speed cap if you aren't blast jumping.

  • @alexrexaros9837
    @alexrexaros9837 Месяц назад +44

    If you guys like BHopping, don't forget to check out Open Fortress! We could always use more players!

    • @artemefimov8215
      @artemefimov8215 Месяц назад

      the dwarpen fortress

    • @SuperBonk64
      @SuperBonk64 Месяц назад +5

      yeah im good

    • @GEO_ACO
      @GEO_ACO Месяц назад

      ​@@SuperBonk64 pussy

    • @Grif_on96
      @Grif_on96 Месяц назад

      Yeah , Open Fortress made bhoping surprisingly fun .

  • @papuspouletitus5860
    @papuspouletitus5860 Месяц назад +1

    *Ad Bhopping in the game*
    "I've yet to meet one that can outsmart bullet."

  • @riamuyumemi869
    @riamuyumemi869 Месяц назад +5

    Now just imagine swipez with this feature on

    • @guymanguy
      @guymanguy Месяц назад +3

      Instant perfect bhops is such a huge buff to spy if you are at least semi competent. This vid has such a bad example of the class in a mode like this.

  • @GabrielAKAFinn
    @GabrielAKAFinn Месяц назад

    "You see all this crazy kooky shit and mods in the server? I'm going to build sentries"

  • @Perc1000
    @Perc1000 Месяц назад +8

    return to quake

  • @dabiga2315
    @dabiga2315 Месяц назад +2

    This coming out a day after Zweek's video on airstrafing is kinda funny

  • @Medick
    @Medick Месяц назад +15

    phoon too much for Fortress 2

  • @qaaris4280
    @qaaris4280 Месяц назад

    The thumbnail made me think it was going to be the weird decloak stab that Spy used to have.

  • @andrewchapman2039
    @andrewchapman2039 Месяц назад +3

    Even worse, if you do it backwards up a slope then players can skip the 70 star door.

  • @newden-dinimation7120
    @newden-dinimation7120 Месяц назад

    Engineer and Heavy are like crocodiles - they hunt while still with their jaws open

  • @redfoxgaming961
    @redfoxgaming961 Месяц назад +3

    the final tf2 comic dropped....

  • @NaNA-cb4vz
    @NaNA-cb4vz Месяц назад

    That moment at 9:02 where the snipers where just abandoned by like half of their team is hilarious.

  • @ChucktheSpicyChicken
    @ChucktheSpicyChicken Месяц назад +4

    TF2 with T|F2's level of movement is so cursed.

    • @davisdf3064
      @davisdf3064 Месяц назад +1

      Imagine a 50vs50 Titanfall 2 server, like Team Fortress 2's Shounic Trenches, that would be awesome.

    • @ChucktheSpicyChicken
      @ChucktheSpicyChicken Месяц назад +1

      @davisdf3064 or a 50v50 Titan Brawl… dear good, imagine if one team stacks Legion or Scroch.

    • @davisdf3064
      @davisdf3064 Месяц назад +1

      @@ChucktheSpicyChicken
      That's where Tone, Ronin and Northstar comes in
      They would still lose to Legion Scorch though, that's a menace that is on pair with 7 Heavies on the cart.

    • @christiansmemefactory1513
      @christiansmemefactory1513 Месяц назад

      TFC movement. Titantfall is cringe

    • @davisdf3064
      @davisdf3064 Месяц назад +1

      @@christiansmemefactory1513
      Bait used to be believable (TFC's movement is awesome, but Titanfall is on another level)

  • @Radi0he4d1
    @Radi0he4d1 25 дней назад

    7:40 the buildup and the face plant made me lol

  • @Icantpickaname12
    @Icantpickaname12 Месяц назад +3

    1:23 every starykrow spy video

  • @Stage_3_Yawning_Cat
    @Stage_3_Yawning_Cat Месяц назад

    For anyone curios as to the specific music played in the background, "Monumental" is played twice, ending at 7:12, then "High Place", both by "Banana Slug"

  • @UltraPhill
    @UltraPhill Месяц назад +25

    2:26 why is your phlog grey scale

    • @blu3m0nkey
      @blu3m0nkey Месяц назад +7

      I think it's a war paint

    • @meggubravo8373
      @meggubravo8373 Месяц назад +9

      They work for Gray Mann

    • @bugorgans
      @bugorgans Месяц назад +1

      @blu3m0nkey phlogistonators can't have war paints applied, im pretty sure its just the lighting

    • @Nickasmf
      @Nickasmf Месяц назад

      He's on BLU team

    • @blu3m0nkey
      @blu3m0nkey Месяц назад

      @bugorgans Nickasmf replied: he's on Blu team, I think that sounds correct, do you?

  • @TheEWGman
    @TheEWGman Месяц назад +2

    I feel like if Valve didn't change it and instead took it as a game mechanic, weapons and class mechanics would be a lot more different. I can already see spy having a dash ability on knife weapons or just as character mechanic, bigger hitboxes for snipers to hit others more easily (possibly with a back item to launch snipers backwards so people aren't in their face) and demomen not being hurt by their own grenades and stickies. It could've been way more different, but I'm glad it got fixed.

  • @Majimba_Enjoyer
    @Majimba_Enjoyer Месяц назад +5

    sooo its just "what if tf2 was quake with objectives"

  • @strazakk
    @strazakk Месяц назад

    blud went from analyzing game mechanics to making game related social/mechanic experiments on a server scale. wow.

  • @karpai5427
    @karpai5427 Месяц назад +11

    Finally they balanced Sniper.
    I mean you balanced Sniper.

  • @THE.STARI1
    @THE.STARI1 Месяц назад

    Well if the spy started bhopping good he would've caught that heavy.

  • @oj4696
    @oj4696 Месяц назад +4

    This is just team fortress classic

  • @n0kla
    @n0kla Месяц назад

    Heavy mains keep winning every speed related experiment is like Turtle and the Hare race but turtle has an AA gun

  • @ST3PF0RD
    @ST3PF0RD Месяц назад +5

    At 6:40, it's funny but also ironic that TF2's meta can be explained in a way that the ecosystem of a jungle works. If there isn't equal predators to prey ratio for each animal, they are either elevated to the very top of the food chain immediately or go completely extinct.

  • @Razorkiller
    @Razorkiller Месяц назад +1

    I remember when not long ago players started abusing the cl_interp command on most classes. But specifically the Spy.
    With Spy being able to do with the command and execute delayed stabs whilst constantly jumping. It would be also difficult to do so
    but knowing some players were able to grasp this it would be too easy to catch up even though granted Spy being bad at this.

  • @Chord_
    @Chord_ Месяц назад +4

    I always wondered why TF2, being a Source game, didn't have b-hopping. Now I know.

  • @Abomdosnow
    @Abomdosnow Месяц назад +1

    "the three classes that didn't need buffs"
    (heavy)

  • @justhere4637
    @justhere4637 Месяц назад +4

    0:04 Bhopping.

  • @C.A._Old
    @C.A._Old Месяц назад +2

    *I Told to Community and Players: Back then When Game Released: Game does have Bunny Hopping before valve removed from game in few weeks later.*

  • @ihavenoideadanny
    @ihavenoideadanny Месяц назад +3

    i just finished my break at work why do you have to post this now?!?

  • @pitzo5555
    @pitzo5555 Месяц назад +1

    funny that even in a movement focused game, the stationary enemy is the bigger target
    the more things change the more they stay the same

  • @Yahiamice
    @Yahiamice Месяц назад +6

    huh, fair enough

  • @irgendwer3610
    @irgendwer3610 Месяц назад

    "and at the bottom, Sniper"
    sold me

  • @ZoofyZoof
    @ZoofyZoof Месяц назад +18

    what is the map at 1:54

  • @mtgmmelbourne
    @mtgmmelbourne Месяц назад +1

    Alright now we have the the knife the rounds pretty much over.

  • @ryanfriscia1132
    @ryanfriscia1132 Месяц назад +8

    Engi Top Tier? Sniper bottom tier? I see no downsides. Legitimately, TF2 feels so sluggish nowadays since I've gotten into Quake. Bhopping is one of my favorite gameplay mechanics ever.

    • @duarteribeiro1520
      @duarteribeiro1520 Месяц назад +1

      Yes remove sniper from TF2

    • @Kaliskot
      @Kaliskot Месяц назад

      No downsides other than Scout and Demoman being nerfed into the ground, drastically lowering the skill ceiling of the game. Soldier getting a huge buff that he really doesn’t need. Heavy becoming meta after Sniper and Spy are completely wiped off the face of the earth and his movement speed no longer being an issue. Pyro being buffed is okay since he’s a bit weak outside of the Dragons Fury in base Tf2 but given that it would now be significantly harder to stay out of his range, he would be incredibly annoying.
      Essentially removing Demoman, Scout, Spy and Sniper would make the game incredibly boring after like two days.
      I agree sniper needs a neff/rework but breaking the entire game in the process is just stupid.
      If I were in control of balancing I’d remove all of Snipers hitscan weapons excluding the Sydney sleeper and replace them with projectile based weapons like Crossbows, Blowdart Rifles, whatever. I’d also remove the bodyshot damage increase for charging up the Sydney Sleeper but in replacement give it an AOE Jarate effect when fully charged. Probably have to reduce the size of the AOE by about 50% though. I think dealing 50 damage regardless if charge but being able to support your team would be a lot better than the current weapon and class in general.
      That’s my take

    • @duarteribeiro1520
      @duarteribeiro1520 Месяц назад +1

      @Kaliskot removing sniper from the game would fix the game

    • @Kaliskot
      @Kaliskot Месяц назад

      @@duarteribeiro1520 no it wouldn’t lmao.
      Straight up deleting a class is a terrible idea.
      Imagine if they had just deleted Spy instead of nerfing the Dead Ringer + Ambassador.
      Sniper as a fundamental class is fine, it’s just hit rifles that need to be toned down. I’d settle for having bodyshot damage chargeup simple being removed as a substantial nerf.
      Maybe also having headshots being changed to a base of 120 with a max damage windup of 360 as an extra but I’m not too sure about that.
      If the former of those changes were to happen though, the hitmans heatmaker would need to be changed significantly because its bodyshot damage is one of its main downsides.

    • @duarteribeiro1520
      @duarteribeiro1520 Месяц назад +1

      @Kaliskot adding sniper to the game in the first place was a terrible idea. There is no counterplay to the class. Stop coping.

  • @TheTrueEvilSpud
    @TheTrueEvilSpud 14 дней назад

    I played on a server that was 24/7 bhop about six years ago. People who played with it a lot adapted to it and I didn’t think it was as bad as this video portrays it.
    Spy and pyro become more ambush/hit and run classes than usual. It took good planning to be able to dash in and out of combat without dying. Pyro had a hard time finishing kills but he was like a mosquito, very annoying to fight and also he could deal damage without needing to slow down and aim.
    Demo wasn’t as bad as here, but the server also unnerfed demo; airbursted stickies dealt huge damage and had the old splash radius. Once someone gets hit by a sticky the blast usually sends them off course from their bunny hop, often into a wall/object, killing their momentum and allowing the demo to easily finish them off. Demos also got wise to the fact that you don’t need to hide traps from players bhopping. Just carpeting an area of high traffic easily raked in kills.
    Shounic didn’t touch on the monster that is an aggressive heavy, which I saw a lot. A heavy ramming into a player usually resulted in that player dying. Of course he’s strong defensively, but offensively his usage goes way up with bhopping.
    Sniper is weaker with bhops, but honestly still good. The skill floor just goes way, way up and counter play is much more feasible. A good sniper is still good but a bad sniper is useless with bhopping.
    The worst effects of bhopping were felt on teleporters and medics. Teleporters for obvious reasons, medics because it made survival much harder and ubers less useful. The server had several quake-esque DM maps that felt great with bhopping, but regular gamemodes lost the usual pacing of TF2 and the gameplay loop became bhopping to the objective, dealing damage, and then dying.

  • @TheRoboKitty
    @TheRoboKitty Месяц назад +3

    Last night: the math and code behind b-hopping and air-strafing
    This morning: shounic patches b-hop air-strafing into TF2
    Get out of my head!

  • @Czesnek
    @Czesnek Месяц назад +1

    a game mode without spies and snipers sounds like a dream world

    • @duarteribeiro1520
      @duarteribeiro1520 Месяц назад

      specially snipers, spy is annoying but hes still a bad class