i got 100 Player TF2 Server running Perfectly Smooth. Here's How. (also proximity voice chat lol)

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  • Опубликовано: 28 дек 2024

Комментарии • 1,2 тыс.

  • @shounic
    @shounic  Год назад +1737

    SERVER INFO: search for the "shounic" tag in the server browser, or: add | 45.62.160.71:27015 | to your server browser favorites, but you really should join the discord specifically for the server: discord.com/invite/5RutXa3dGh (important updates, FAQs, voting & report a player)
    every time i stream people ask me about 100 players on < insert funny map>. maybe i should make a video on the "100 player meta"/what happens on hydro, junction, etc? vsh, arena?🤔
    also lmk if the video was hard to follow etc, appreciate the feedback :)

    • @rbarua3368
      @rbarua3368 Год назад +5

      Thank you. Everyone, please join the server because it is for your own good.

    • @arrogantbastard1438
      @arrogantbastard1438 Год назад

      people are on their way as of now lmao

    • @selbi182
      @selbi182 Год назад +7

      I would really love to see a video about the meta, specifically Hydro! :D

    • @hoffer_moment
      @hoffer_moment Год назад +4

      this is all extremely impressive work, and the details are all really interesting

    • @SkinnerTF2
      @SkinnerTF2 Год назад +22

      12:55 FYI there is porn on the screen

  • @elzabethtatcher9570
    @elzabethtatcher9570 Год назад +9064

    The fact that you can grab a modern physics engine and throw into a 15 years older game and it just works, explodes my head.

    • @simonnachreiner8380
      @simonnachreiner8380 Год назад

      “Suck it Tod!”

    • @Doc-randomplay
      @Doc-randomplay Год назад +679

      It just works.

    • @DamburaDioa
      @DamburaDioa Год назад +513

      It’s mostly just mathematical calculations probably. Not as hard to port as it seems I assume.

    • @bernardo-x5n
      @bernardo-x5n Год назад +970

      Well, they didn't just throw it. A significant amount of work had to be done, presumably. And the Source engine has two physics engines: the Quake-originated one, which deals with simple collisions of polygons on polygons (players on walls), and the actual physics engine which deals with wind, things bouncing and non-trivial collisions.

    • @JusticeExplorer
      @JusticeExplorer Год назад +49

      You said modern physics and I got flashbacks

  • @MyScorpion42
    @MyScorpion42 Год назад +5521

    Now we just need somebody to develop maps actually made for 100 people
    Edit: turned out it was somebodies lol

    • @justincruz8050
      @justincruz8050 Год назад +261

      Make it bigger

    • @segadoeswhatnintendont
      @segadoeswhatnintendont Год назад +377

      Just play on snakewater, that map is huge

    • @MarcusAlder
      @MarcusAlder Год назад +116

      mario kart maps

    • @LucarioredLR
      @LucarioredLR Год назад +163

      overwatch maps could work, unironically
      they're built to fit the large characters and movement from the mobile ones
      so there's plenty of space for both teams to see where they are shooting at

    • @MyScorpion42
      @MyScorpion42 Год назад

      @@dkskcjfjswwwwwws413 I look up cp_castle and immediately find a video about old competitive maps where the guy says exactly this xD

  • @StickMaster500
    @StickMaster500 Год назад +4476

    Now you can easily get that one Rainblower achievement that's pretty much impossible to get in normal matches

    • @sheikh_freddy
      @sheikh_freddy Год назад +79

      You again?

    • @portal7910
      @portal7910 Год назад

      you're new to this aren't you @@sheikh_freddy

    • @Xyna7590
      @Xyna7590 Год назад +653

      @@sheikh_freddymy guy is the Justin Y of tf2, any good or interesting tf2 content and he will be in the comment section
      he’s the boogeyman of tf2 video comments

    • @wireknight
      @wireknight Год назад +28

      Who is this legend

    • @xbox07
      @xbox07 Год назад +12

      Is that BFF^2, or something else

  • @dundandon
    @dundandon Год назад +1056

    I didn't think of it until now but the idea of a TF2 proximity voice chat is hilarious, especially with this many people

    • @rqertip
      @rqertip Год назад +8

      battlebit

    • @NicknineTheEagle
      @NicknineTheEagle Год назад +43

      I don't remember if this was mentioned in the video but Source Engine actually supports proximity chat out of the box. It just needs to be enabled in the server code. It should be possible to do it with a SourceMod plugin in any Source game, I think.

    • @thehoodedteddy1335
      @thehoodedteddy1335 Год назад +48

      I’m just imagining the doppler effect on a charging demo passing by

    • @cryingsurrogate
      @cryingsurrogate 10 месяцев назад +10

      ​@@thehoodedteddy1335I laughed so hard I farted and made my cat sneeze

    • @JohnJohn-r4l
      @JohnJohn-r4l Месяц назад +1

      “AAAAAAAAAGH ENGINEE-“
      “RUN!” *Demo charges past*
      “I’LL HOLD THEM O-“ *Heavy gets deleted*
      *Turns to deafening, layered screaming as a horde of enemies destroys your team*

  • @purplehaze2358
    @purplehaze2358 Год назад +1808

    "There's lots of people. There's lots of problems."
    People with social anxiety in public places be like:

    • @TheGreatHalberd
      @TheGreatHalberd Год назад +22

      For me, there's no difference between the two sentences. It's just "There's lots of problems." twice

    • @pep-qew
      @pep-qew Год назад +4

      True 😔

    • @molassesman4066
      @molassesman4066 Год назад +4

      Yeah but here they excpect you to scream and explode and dont impose so many ruelz

  • @splatana6660
    @splatana6660 Год назад +1696

    Shounic is like TF2's guardian angel. Bug? Sweeps in and instantly diagnoses/fixes the problem.
    100 player server not working? Gets it running like oiled butter
    I never fail to be impressed by what you can do. Now where can I donate to keep the place running and to also play Hydro and Goldrush?

    • @O5MO
      @O5MO Год назад +82

      He has a patreon

    • @unr34L-
      @unr34L- Год назад +9

      Ur weird bro

    • @_playa_
      @_playa_ Год назад

      @@unr34L-???

    • @MLGProMaster-tu9tz
      @MLGProMaster-tu9tz Год назад +70

      @@unr34L-what’s so wrong with he’s said? Chill out bro

    • @Maddo
      @Maddo Год назад

      ​@@unr34L- Underage comment.

  • @thewolfofthestars1847
    @thewolfofthestars1847 Год назад +593

    I'm honestly impressed that y'all managed to get this working so well that only one single map out of all of them is unplayable. Huge kudos to shounic and the rest of the team behind this server!

    • @QuintessentialWalrus
      @QuintessentialWalrus Год назад +31

      It's damn impressive indeed. I do wonder what makes Bloodwater so "special" though, since every other Halloween map is apparently fine. Too many ropes? :P

    • @curlybrace4984
      @curlybrace4984 Год назад +69

      @@QuintessentialWalrusA lot of Halloween maps released in the same year as bloodwater are super heavy on objects.
      Map devs got pretty wild with decor. Map devs also forgot optimization is kind of important.

    • @ScruffySFM
      @ScruffySFM Год назад

      @@curlybrace4984 perhaps somebody could make an optimized version to work on the server

  • @roiwelboren9302
    @roiwelboren9302 Год назад +2199

    HOW ARE WE MEANT TO PLAY TF2 WITHOUT PORTALS
    Edit this is the first time I got 1k likes thank you guys so much

    • @adrikrotten880
      @adrikrotten880 Год назад +4

      No compromises my ass smh

    • @therealevilmudbug
      @therealevilmudbug Год назад +10

      ​@@anon-y8w???

    • @charleslambert3368
      @charleslambert3368 Год назад +12

      tf2 with portal guns would eb fun

    • @rkeykey
      @rkeykey Год назад +121

      WE CAN'T PORTAL BREAD ANYMORE

    • @101Volts
      @101Volts Год назад +60

      @@rkeykey Uh, wha-hoah! Not exactly, Soldier. You Portal as much Bread as you like. That goes for all ya.

  • @wile123456
    @wile123456 Год назад +2508

    You need to advertise your patron more. I think many people would be willing to donate to cover the cost of server

    • @Flamme-Sanabi
      @Flamme-Sanabi Год назад +124

      I didn't know he had one.

    • @wile123456
      @wile123456 Год назад +345

      @@Flamme-Sanabi exactly he never mentions it and it's just buried in his description with the rest of his socials lol

    • @vilian9185
      @vilian9185 Год назад +66

      i commented right now about he creating someone to help donate money for the server lmao, he can also "advertise" it on the server too, so people playing can see it

    • @yellowice0
      @yellowice0 Год назад +7

      People always have something to disagree about, personally I’ve sat in on two of his streams and I don’t like a few of his private opinions that he shared with no logical explanation, that and he decided to turn the sprays on in the end, which we all can admit that at least one person is going to put a NSFW spray (I know you can disable them client side, but I don’t care, personal preference)

    • @AveryChow
      @AveryChow Год назад +85

      ​@@yellowice0what private opinions?!?!

  • @StealthyRBLX
    @StealthyRBLX Год назад +931

    Im having a panic attack about the missing dust now. BRING IT BACK! BRING IT BACK!

  • @juvenoiachild7675
    @juvenoiachild7675 Год назад +423

    the fact you can change the physics engine in tf2 is pretty impressive. didnt know it was even possible.

    • @CricetoFunni
      @CricetoFunni Год назад +33

      Same, I would've assumed it's some kind of hardcoded thing.

    • @luisapaza317
      @luisapaza317 Год назад +4

      I need to know the technical information about that

    • @MaxCE
      @MaxCE Год назад +20

      ​@@luisapaza317I assume the physics engine is its own dll. maybe the rewrote the physics engine to match the signatures of it. idk it's just a guess, Im not sure how strong sourcemod is

    • @wedmunds
      @wedmunds Год назад +4

      ​@@MaxCEthere's probably an interface mapping the game's demands to the corresponding engine calls

    • @RaskaTheFurry
      @RaskaTheFurry Год назад +6

      My assumption is, that items call events and events are pretty much global. So you have to hijack the physics engine events system or somehow remove it and map it to event system of your new physics engine. I think the physics engine is still there, it just doesnt recieve any requests.

  • @ihavenoideadanny
    @ihavenoideadanny Год назад +272

    10:21 i love how a singular grenade launcher survived

  • @MutantDestroyer
    @MutantDestroyer Год назад +128

    I never knew how much I wanted a phd in scanning bar codes until now

  • @minomokoroko
    @minomokoroko Год назад +560

    shounic deserves a community quality item dude

    • @fede7362
      @fede7362 Год назад +2

      metemela shifu

    • @fede7362
      @fede7362 Год назад

      🤣🤣🤣 ajjjjaj CHUCHETUMARE

    • @minomokoroko
      @minomokoroko Год назад

      @@fede7362 dislike 🖕

    • @JohnBaillie18
      @JohnBaillie18 Год назад +17

      Community sparkle cheater’s lament

  • @lazyxeno9404
    @lazyxeno9404 Год назад +425

    Ngl, seeing them without hats, skins, or any cosmetics makes me happy. It feels like back in the simpler days, another thing This is not probably for everyone, but you minimise the clutter and optimise the game, which makes me more proud of you and the 100 players, and all-talk communication is good enough to keep me entertained.

    • @PlatinumAltaria
      @PlatinumAltaria Год назад +42

      The anti-hat faction rises.

    • @M50A1
      @M50A1 Год назад +7

      ​@@PlatinumAltariakinda strange when just 3 years ago, the hat part of TF2 was proudly shown off as part of the game's identity

    • @_dibbs
      @_dibbs Год назад +33

      ​@@M50A1 most tf2 players probably still feel that way towards hats. but now I think there's a decent sized group of ppl me included who do think a lot of the hats added hurt readability and the game's art style. most people who agree with this were probably able to experience tf2 before big sweeping changes like meet your match or before some of the more egregious hats were added

    • @M50A1
      @M50A1 Год назад +1

      @@_dibbs Yeah, that makes sense.

    • @The_Boctor
      @The_Boctor Год назад +27

      Hats were wrong then and they're wrong now. Everyone should be wearing guns.

  • @ethanlittlejohn2536
    @ethanlittlejohn2536 Год назад +66

    i wonder how many RUclipsrs have done videos on this. this feels like a really cool topic to talk about.

  • @jackcabadas3976
    @jackcabadas3976 Год назад +263

    Remember kids, it isnt a TF2 spray wall without at least one piece of NSFW art 12:56

    • @blocknight1
      @blocknight1 Год назад +11

      Whoops

    • @ghoulbuster1
      @ghoulbuster1 Год назад +13

      ITS FURRY CP AUUGHGHHHER

    • @Deid
      @Deid Год назад +18

      @@ghoulbuster1 random cp mention, potential MAP beware

    • @IrksomeIvan
      @IrksomeIvan Год назад +27

      Good eye you are faster than YT jannies

    • @_dibbs
      @_dibbs Год назад +36

      i miss sprays in valve servers, tf2 just isnt tf2 to me without a spray wall

  • @superwarpig13
    @superwarpig13 Год назад +175

    I've never understood the need for multiple cores and you've just helped me understand perfectly in 15 seconds

    • @randomperson4198
      @randomperson4198 Год назад +2

      Same. All ik it does good shit just dont know what

    • @MINIMAN10000
      @MINIMAN10000 Год назад +6

      In his case he mentioned a 7800x3d which has 8 cores. 2 cores are important for source games. 1 core runs the bulk of all the calculations, the 2nd core handles the heavy lifting when a player joins, running on a single core will cause the server to have a huge lag spike when someone joins because of that.

    • @reuven2010
      @reuven2010 Год назад

      @@MINIMAN10000 surprising to me that it's a 200$/m hosting cost? it's just a 350$ cpu ?

    • @salter1630
      @salter1630 Год назад +1

      ​@@MINIMAN10000realistically the gain for 7800X3D is that it has a massive cache and very fast single thread performance, plus additional cores for any secondary functions like VOIP proxy chat don't hurt

    • @salter1630
      @salter1630 Год назад

      ​@@reuven2010its less about how much the CPU costs and more about the cost of holding that share of the server stack from the provider. They charge that high because its an in demand service that is fairly intensive to maintain

  • @BigSlopPie
    @BigSlopPie Год назад +53

    12:51 You know, it’s quite amazing. I’ve seen so much content, talent, and garbage that the TF2 community will collaborate on for no discernible reason, yet no achievement comes close to the shared brain structure where everyone will come together to spray the most unhinged and horrific shit on a wall.

  • @elitely6748
    @elitely6748 Год назад +51

    Gotta say though its quite an outstanding achivement to accomplish goes to show how long TF2 will go on for with this awesome community!
    so props to you and the people who helped and the people that play on the servers, Also the editing in this was great!

  • @wolfcl0ck
    @wolfcl0ck Год назад +93

    Realest man this side of the mississippi. Love that you've found ways to make the server work without compromise

  • @HeisenbergFam
    @HeisenbergFam Год назад +538

    Imagine the chaos if Valve sees this video and updates entire game to 50 vs 50

    • @Oswaldo_Godoy
      @Oswaldo_Godoy Год назад +113

      if valve sees this then they should update the object limit to double current at 4096

    • @omegablaze135
      @omegablaze135 Год назад

      Nah @@Oswaldo_Godoy they should increase it to 16384 that way hats and stuff will (might) work

    • @Flynn217something
      @Flynn217something Год назад +70

      @@Oswaldo_Godoythey would need to update so many things to properly support 100 player servers. Like TF2 being able to comprehend more than 2GB of VRam 🤣

    • @Hamun002
      @Hamun002 Год назад +30

      this is like not knowing plumbing and telling your plumber constantly how to fix something.

    • @rekutor9410
      @rekutor9410 Год назад +9

      @@Oswaldo_Godoy yea no easier said than done

  • @m.i.g.2023
    @m.i.g.2023 Год назад +22

    I remember when the intire blue team gathered in their spawn and started spamming kazotsky kick as engineers, it sounded like demon summoning

  • @kinghotcoc0
    @kinghotcoc0 4 месяца назад +14

    0:52 i dont know why but this scene is really funny to me

    • @gavinblanchard8914
      @gavinblanchard8914 2 месяца назад +2

      Is it because of goke ?

    • @Rambo-f6m
      @Rambo-f6m 19 дней назад +1

      "I heard you're carrying a lot, let me see if you can pay for it."

    • @Jodus_MacGotuss
      @Jodus_MacGotuss 19 дней назад

      it killed me, too. the analogy slowly broke down but still made sense

  • @notloopers1110
    @notloopers1110 Год назад +9

    i too require my 500 different groceries to be scanned by Goku, who holds a PHD in cashiering

  • @Tumbolisu
    @Tumbolisu Год назад +12

    Bloodwater very obviously has a very high object count.
    The cart itself uses about 40:
    - 16 ambient_generics (which could have easily been condensed into just 3 by using sound scripts),
    - 12 models (which could have been merged into just 1 by using any modeling program),
    - 6 particle systems (could have been merged into 1 because they all play at the same time anyways),
    - and essential entities, like the func_tracktrain itself, the invisible dispenser, and several trigger volumes.
    All wooden fences are made from brushes and are tied to func_illusionary entities, same for all the cobwebs (even though there's a cobweb model in the game) and all the windows (even though they could have just been playerclipped instead), totaling to another 64 objects. Almost every stair also has a func_lod, because the original Badwater used those to fight the t-junct limit. (That's another 31 objects right there.)
    Then, being a Halloween map, it is littered with various particle effects, such as fire on the torches or souls rising everywhere (224 particle systems, including the cart), and gameplay objects such as spell books (54), pumpkin bomb spawnpoints (98) and soul gargoyle spawnpoints (only 5 somehow).
    Being a payload map, it has 124 path_tracks for the cart path.
    So, counting everything I just said, we have 634 objects. And there is still more I ignored, such as the entities related to the bosses (the bosses themselves + func_nav_avoid volumes), ropes, lights and doors. There are also 4 separate env_beam entities in one spot, all named "test_beam1". And another 27 ambient_generics in hell, some of which are duplicates to make the sound louder.
    DISCLAIMER: I'm not sure if the pumpkin bomb spawnpoints actually count towards the limit. The resulting pumpkin bombs definitely do, though.

  • @nordgeit
    @nordgeit Год назад +17

    Now my next desire is having all of this stuff used to make the server run nice and crashless public, while this thing is expensive, I'd love to see more of these out there.

  • @PrincessFelicie
    @PrincessFelicie Год назад +165

    Hopefully the item limit will be raised so we can get hats back!!! There's no possible way raising the limit could ever go wrong, right? ...Right?

    • @trainershade1937
      @trainershade1937 Год назад +51

      I imagine it would require a lot of changes to get working. The game is rather archaic in a lot of regards (it's still a 32bit game after all).
      I imagine it, and many other issues, would be addressed if Valve updated TF2 to use the Source 2 engine.

    • @Frozander
      @Frozander Год назад +11

      I assume it is tied to packets sent between client and server and it might be a massive change to increase it.

    • @CityState_of_Valletta
      @CityState_of_Valletta Год назад +20

      I played on a 50v50 server with a friend and not having hats makes it really difficult to find your buddy but I do like the cleaner gameplay. Maybe JUST the hat slot- whichever item slot is in the top-right.

    • @percher4824
      @percher4824 Год назад +3

      you can ban specific items, not specific slots. you'd have to go through the entire blacklist and see which hats can't be worn at the same time and allow only those

    • @Patashu
      @Patashu Год назад +3

      @@Frozander oh yeah that's probably why it can't just be raised. it's probably bitpacked and so you'd have to mod the TF2 client as well.

  • @spoobspoob2270
    @spoobspoob2270 Год назад +7

    Your videos are so entertaining to me because they are technical, but also explain them in a way that anybody can understand, as well as having great humor to go along with it.

  • @strawberryshortpup3655
    @strawberryshortpup3655 Год назад +11

    12:41 Love this part. Everything about it. Just the Phlog Pyro going Weee :] and then he's immediately followed by 3 uber medics. So much whimsy in one clip. It's incredible. I have rewatched this part about 10 times already.

  • @huzzah2963
    @huzzah2963 Год назад +5

    Thanks for creating this amazing server! It’s been a blast the last few months and has helped me enjoy playing tf2 again via trying to gunspy in this chaos.

  • @randomguy9898
    @randomguy9898 Год назад +2

    The amount of testing to figure all this out is amazing, and great editing as well. I have spent most of my tf2 career just doing dumb things in game and avoiding the edict limit, so watching progress on optimizing 100 player servers has been fascinating. Proximity voice in particular, was something I thought would be essential

  • @yousorooo
    @yousorooo Год назад +8

    This really shows how much effort other servers like Skial put into optimizing their own 100 players servers

  • @YapbreakOne
    @YapbreakOne Год назад +4

    Ok dude, the explanation for the CPU core count vs Speed was actually insanely easy to understand

  • @sailtf
    @sailtf Год назад +14

    You definitely need to make VIP or donations available for the server, I'm sure multiple people would be down to donate, say, $5 each and that could pretty quickly cover the server cost.

  • @da_pwo
    @da_pwo Год назад +32

    I think it would be cool if the ragdolls were client only and only appeared on servers for one frame just to tell the client’s that one spawned and then the client simulated the rest

    • @Exkhaniber
      @Exkhaniber Год назад +6

      I'm fairly certain that's how it works already. I've had a bunch of experiences playing with friends where one of us will see a spectacularly funny ragdoll moment and mention it, only for everyone else in the group to have seen it play out completely differently. "Wow that medic got blasted by a rocket and his body flew up and landed on the top of that platform!", being met with, "uh no, his body is just here on the ground where he died". Stuff like that. We'd take F12 screenshots, compare and make sure we were talking about the same person in the same moment, and came to the conclusion that ragdoll bodies are all client-side.
      If ragdolls were 100% server-side, we wouldn't be able to routinely see the same player's body in completely different places and positions as we so often do.

    • @da_pwo
      @da_pwo Год назад +1

      @@Exkhaniber so why would he have to remove ragdolls then

    • @Exkhaniber
      @Exkhaniber Год назад +4

      @@da_pwo For the same reason he had to remove cosmetics. That one frame of the object can add up quickly multiplied by 100 people. Like he said in the video, that one singular frame of cosmetics could cause an issue, so the one frame ragdolls are server-side can also be an issue.

    • @da_pwo
      @da_pwo Год назад

      @@Exkhaniber but I like my ragdolls ahhhh, but they could also be part of that emergency mode so whenever the server is about to crash they stop doing ragdolls until it stabilizes

    • @CoffeeRobin-cs1nf
      @CoffeeRobin-cs1nf 3 месяца назад +1

      @@Exkhaniber Same reason as to why clientside ragdoll mods exist that change the ragdoll physics

  • @zekion.
    @zekion. Год назад +3

    This is so cool, I stopped playing TF2 years ago but honestly the community has never been more alive! Had no idea you could modify the physics in TF2.

  • @StayCHilL24
    @StayCHilL24 Год назад +2

    I swear this server is bringing in half of the tf2 players every time it hits max players. Really cool experiments, glad to see the amount of work that goes on behind the scenes.

  • @techmouse.
    @techmouse. Год назад +4

    12:48 All of those sprays and all of that spam... That really takes me back...
    I miss 2008 TF2 so much.

  • @TheBestDoorSkeelz
    @TheBestDoorSkeelz Год назад +1

    Oh, wow, I had no idea that this server was so special and the result of so much dedication and hard work!
    I have shit ping, so the short time I spent on there was just to take a peek at it - and it runs just like TF2... so I had no idea that it wasn't just... somebody hosting a big server haha.
    Really cool stuff man.

  • @arthurconanthebarbarian1288
    @arthurconanthebarbarian1288 Год назад +16

    Just wondering if you tried merging all the models on the map into one/few combined megamodels so there's less entities but the same amount of stuff? Cheers

  • @anothrnoml
    @anothrnoml Год назад +2

    the fake error message at 7:31 is positioned perfectly on my monitor to make it centered and look real lol, good job

  • @mrstudent9125
    @mrstudent9125 Год назад +8

    Love your videos, dude!

  • @neuroticly
    @neuroticly Год назад +1

    Fantastic video!! I always look forward towards the visuals and graphics during these and they keep on improving. Love the information and happy to have been a part of this!

  • @CaptainBasculin
    @CaptainBasculin Год назад +10

    11:37
    We cannot teleport bread anymore!

    • @roiwelboren9302
      @roiwelboren9302 Год назад +2

      You can teleport as much bread as you want soldier

  • @performa9523
    @performa9523 Год назад +1

    You are a legend Shounic, thank you so much for this, and rock on!

  • @realdragon
    @realdragon Год назад +6

    Good old dust, it's great I love when there's dust on map. I hope nothing bad ever happens to it

  • @vincenttjia
    @vincenttjia Год назад +1

    Wow that's the best explanation of multi-threading, I've ever hear. I'm stealing it LOL

  • @blorg7174
    @blorg7174 Год назад +7

    0:26 insane analogy

  • @feli-the-sunfairy
    @feli-the-sunfairy Год назад

    This is the best explanation of Cores and Clock rate I have ever heard. I will steal this to explain that to people in the future, thanks.

  • @bytelaw1711
    @bytelaw1711 Год назад +6

    12:54 you probably would want to censor some of these sprays 💀there is literally a no no comic shown

  • @jking4854
    @jking4854 Год назад

    I like how the 100 people server series tied into previous videos like the one about the object limit and became a saga, it's been great having been there to see this happening.

  • @itchylol742
    @itchylol742 Год назад +18

    wtf how can you remove dust from 2fort? literally unplayable

  • @SunfallMelancholy
    @SunfallMelancholy Год назад

    This is uttermost insanity... Simply amazing. The research, the solutions, everything.
    (Also, um, there's "content for mature audiences" in a spray shown in this video that could possibly take the video down if flagged by the system. I guess that's the curse of sprays. Not mentioning where because that would probably make people go crazy - and I want to see the witch hunt happen :3c -. Anyway good luck fixing that, as well as keeping the server running)

    • @SunfallMelancholy
      @SunfallMelancholy Год назад

      nvm people already yelling about it on the pinned comment :aware:

  • @naverick22
    @naverick22 Год назад +6

    12:55 Uh... one of those sprays is not like the others.

    • @StereoBucket
      @StereoBucket Год назад +1

      Yeah @shounic should probably blur some before youtube notices.

  • @c.ostillas
    @c.ostillas Год назад

    You are an incredible guy! in your editing and in the work you put into this project, it's amazing to someone who's a peasant like me who doesnt even understand anything and yet you simplify things in a stylish way that looks good and also is understandable.
    Congratulations on your work my dude!

  • @ExoticTurtle3
    @ExoticTurtle3 Год назад +1

    Thanks! A little something to keep the server up and running as long as possible! Gotta find some really really big Community maps to make this even more viable! pl_angkor comes to mind!

  • @altaccount648
    @altaccount648 4 месяца назад +6

    7800X3D "not that good" being the second-best CPU on the market

  • @TheMPERR
    @TheMPERR Год назад +2

    that wallmart apron goku is such an incredible analogy lol

  • @purplehaze2358
    @purplehaze2358 Год назад +3

    Lmao, TF2 really went "instructions unclear, what is a med kit?".

  • @joshuamcculloch5535
    @joshuamcculloch5535 Год назад

    I absolutely love playing this server. Havent had this much fun playing TF2 in a long time. Thank you.

  • @Feraligono
    @Feraligono Год назад +5

    TF2 patch note in 2028: "increased object limit to 32,768"

    • @oblivion_2852
      @oblivion_2852 11 месяцев назад

      It would be great but unlikely to see a 64bit version of the game.

    • @FarmerMan260
      @FarmerMan260 8 месяцев назад +5

      @@oblivion_2852this aged like milk

  • @knuxenglish
    @knuxenglish Год назад +1

    "Back in July, TF2 updated" is randomly funny to me for some reason...
    It wasn't before, but it is now

  • @LokiThePug
    @LokiThePug Год назад +3

    Bruh it’s hilarious that the best solution was to force it with a better server

  • @SQU1RRELLYTF2
    @SQU1RRELLYTF2 Год назад +1

    Doin the Lords work! Appreciate the breakdown video too! 👍

  • @grogcito
    @grogcito Год назад +6

    thank you so much for this thankless task, shounic. This is the most fun I've had in a videogame in years, I can't even play normal tf2 anymore.
    I'm completely rooted and chained to these trenches

  • @Hexagonaldonut
    @Hexagonaldonut Год назад

    Cool beans! I really need to hop on at some point, 100 players sounds like peak comedy.

  • @KamikazePlains
    @KamikazePlains Год назад +4

    Shounic please mention your Patreon in your video about the 100 player servers and your server too, some people would want to donate some money to help with the amount of money you have to give to keep the server up.

  • @dx-studio3
    @dx-studio3 Год назад

    Wow. From a computer science problem solving perspective bravo. You are my favorite channel, combining my 2 favorite things: Computer Science and TF2

  • @ojojoj9579
    @ojojoj9579 Год назад +7

    Can you make a video on all of TF2's network console commands and how they work? I think you have a pretty good eye for explaining complicated backend stuff to people who've never done programming before, and it'd make an interesting video.

  • @27mosquitoes
    @27mosquitoes Год назад

    Editing in this vid is great. Loved the effects during the hat-deletion part.

  • @altEFG
    @altEFG Год назад +8

    So, if you update less, game runs better? I think Valve took that logic to heart.

  • @Stephanie-mv9iy
    @Stephanie-mv9iy 10 месяцев назад

    0:03 always loved how they not only admitted it was unsupported, but also that they straight up DIDN'T recommend it

  • @orlandoment
    @orlandoment Год назад +3

    Playing on the server has been extremely fun, I really enjoy all the work you've done to get it the way it is now :D

  • @lincoln3124
    @lincoln3124 8 месяцев назад +2

    8:43 I bet after he said that a bunch of people started complaining about the missing dust

  • @witherwolf02
    @witherwolf02 Год назад +5

    I got jumpscared by my own name at 5:20

    • @elicenyne
      @elicenyne 4 месяца назад +2

      omg it's you!!!

  • @emred4653
    @emred4653 Год назад +2

    clever way of describing the problem at start

  • @banana1718
    @banana1718 Год назад +3

    12:55 bottom right spray 🥶

  • @DanielOzark
    @DanielOzark Год назад +1

    Happy to be part of Shounic History!

  • @roboscout64
    @roboscout64 Год назад +3

    Being angry is now banned on this server.

  • @splashlemon2966
    @splashlemon2966 Год назад

    The way you show and educate the most complicated of problems into simple to read and understand answers and explanations is nothing short of amazing. Great work!

  • @GoldTheAngel
    @GoldTheAngel Год назад +30

    Spending 200 a month to keep your own server running is some serious dedication.

  • @Gavlavyus_Rumi
    @Gavlavyus_Rumi Год назад +1

    This is insane, great job

  • @symbolenjoyer
    @symbolenjoyer Год назад +4

    Genuine question(s): is it not possible to change the entity limit of the server by disassembling through IDA or something and patching a new hardcoded value?
    Would patching the binary trigger VAC or something?
    Would the clients also need to patch their engines as well?

    • @itch433
      @itch433 Год назад

      the thing is, 2k entities sounds like a reasonable limit even for a 100 players, it's just a shame that valve implemented the netcode part of their tf2's systems so lazily. In Left 4 Dead they actually made all the common infected share a single server entity in order to optimize the synced data, imagine if they went the same smart way about tf2 updates instead of just spamming new entities to synchronize every little detail in the game.

  • @designatedarkhorse
    @designatedarkhorse 4 месяца назад +1

    “You need to get the guy with a PhD in scanning barcodes” shows the classic vegeta png as a cashier
    Classic shounic

  • @VOZmonsoon
    @VOZmonsoon Год назад +9

    Shounic you're legitimately a public hero

  • @wrinkly_senate7311
    @wrinkly_senate7311 2 дня назад

    Sir thank you for this server and Merry Christmas

  • @jadynandchara640
    @jadynandchara640 Месяц назад +3

    people are making 100 person servers with consistent wifi and minimal issues in gameplay and australians are still struggling to get normal servers online

  • @js-cm9si
    @js-cm9si 3 месяца назад +1

    1:33 Yeah, that's how I'd describe my bad internet sometimes.
    "Slightly amusing."

  • @oniongaming6815
    @oniongaming6815 Год назад +10

    You should censor the butt spray 😉 ‏‪12:55‬‏
    Btw Great video 👍

    • @trainershade1937
      @trainershade1937 Год назад +2

      That's... not the only concerning spray in the freeze frame...

    • @blitzn00dle50
      @blitzn00dle50 Год назад +2

      that's actually a drawing of a buff soldier from this one edit with tik tok by joji in the background

    • @IrksomeIvan
      @IrksomeIvan Год назад

      Look to the bottom right young one

  • @abnormal2270
    @abnormal2270 Год назад

    It’s so nice that even after all these years, the drama and Valve basically using TF as a cash cow, you can still see a community that brings fun and, sometimes, big projects like this one. Things like this it’s what keeps the game alive and the reason why I think this game will be immortal: its fans just love it too much. Thanks for all this crazy work !

  • @LordDaret
    @LordDaret Год назад +3

    Quick question: is there not a way to increase the object limit in general? Is there something preventing?

    • @QuintessentialWalrus
      @QuintessentialWalrus Год назад +1

      The object limit is coded into the game itself, to my knowledge there's no way to change it via a single custom server. Even if it was possible, object limits are generally programmed into games for a good reason. Increasing it in TF2 could cause lots of other things to break.

  • @adamdapatsfan
    @adamdapatsfan Год назад

    What an absolute chad, fixing the code and spending all his food money on a server!
    Seriously though this was an awesome rundown of the process

  • @someguy7110
    @someguy7110 Год назад +2

    Phd in scanning barcodes is crazy bru 😭

  • @onixforrealnow
    @onixforrealnow Год назад

    Man, the amount of work is freaking amazing!

  • @salter1630
    @salter1630 6 месяцев назад +3

    I get that TF2 still probably wants good core count, but calling the fastest consumer CPU "OK" is crazy

  • @thegibusguy4969
    @thegibusguy4969 8 месяцев назад +1

    9:47 Man I just noticed Spy's right shoulder going in and out kinda weirdly in this animation.

  • @zennymutt7767
    @zennymutt7767 Год назад +4

    12:55 Uhh.. Interesting spray on the right hand side!
    Surely it wasn't a mistake adding this feature! :D

  • @Puppycorn_18
    @Puppycorn_18 Год назад

    Thanks for the experience mate o7 lovin it