I love that every game of Ghost fort eventually gets to the point where both teams come to an agreement to just ignore Merasmus. I can only imagine it goes something like: "FEAR ME MORTALS, FOR I HAVE COME!" And all the mercs are sitting around playing cards or something.
A community server I run with some friends of mine, Church of Gibus used to do two events called Merasmus and Monoculus Slaying. IIRC we set the world record at Level 51 Merasmus and Level 26 Monoculus. We only had probably like 12-15 people max nor used cheats.
While Hunstman Sniper is perhaps the meta generally, I decided to run Scottish Resistance Demo (I was the blue pirate Demo running around) as a strategy for the hiding phase. My thought is that if I can trap his hiding spots preemptively, then we could quickly skip over the hiding phase, which is what really got us later on. But hey I stuck around for 34 rounds so I am satisfied with my Skulltopper number.
Ah yes, 38. The number of times Merasmus spawns in your average game of Ghost Fort. Hope you weren't planning on completing the whole match. My personal cap was at level 9, and I remember basically that first year there were sprays for telling people to switch to Sniper because Merasmus takes more damage from his primaries.
Thanks for having me, it was fun, shame I had to leave near the end of it to marinate some food but it was cool focusing on a boss like some of those old custom maps that were popular when I used to play regularly.
I don't know why but that thumbnail makes me feel comfortable. It's so honest, it's baiting, but not clickbating. It embodies what makes the internet so honest perfectly
didn’t know the server went back up after the attempt with cheats lol. but hey, happy to have participated in the legitimate run! maybe we can get a larger gathering next time and come with a more refined plan.
a few years ago i managed to have a ghost fort match go so long that we were dealing with a level 16 merasmus. and i do mean this as a natural progression, we werent coordinating it like this video
both the huntsman and the crusader's crossbow do maximum damage to Merasmus as in the comic lore, he has an aversion to arrows. its a neat gameplay effecting lore tid bit.
One time, the owner of a server I was playing on got bored. So he summoned Merasmus lvl 16,000+ and gave us all Valve rocket launchers with infinite Uber. Merasmus died in like 30 seconds, so he summoned more and more, increasing the level each time.
Why not Kritz a Scottish Resistance Demoman to take out Merasmus as soon as he spawns? 1 minute is probably enough time to build Uber if your team has a Boston Basher Scout, and with two Demo/Medic pairs doing it, that's at least 16 crit stickies going off at once, plus the remaining 12 stickies. Then have some Wrangler Engineers and some Huntsman snipers for the rest of the fight if he survives.
I'm not sure how much health he scale but since you can stun him with bombinomikons, you just want to drain all his health when stunned, he shouldn't be able to hise when stunned i think
If you map out all of the possible prop locations and assign certain people certain sections of the map, you could maybe mitigate the healing problem. More people would also make this easier.
Ngl, I was hoping for a "most damage"-style analysis of the best class, weapons, and strat for fighting Merasmus and the highest humanly (and theoretically) possible level he could be beaten legitimately. At the very least I thought you'd spawn a level 13,767 Merasmus just to show what the maximum level looks like
I was part of a group that got him to level 39, which was fun, and I'd love to go for a higher number some day. The strategy would be to stop damaging him at a certain point before his next attack so that he wouldn't go into hiding, but someone would inevitably shoot him anyways and that's where we ended up losing. It was also critical to just be absolutely sure you didn't have line-of-sight every time he attacked.
2:37, it has nothing to do with skull island topper hat, it happens with any item after it updates. e.g applying color, name and description tags and etc.
Recall seeing an insanely leveled skull topper at some point whose level was the same as a 32-bit integer limit, (probably caused by a bug) So perhaps it's the same for merasmus himself.
@@bobbyferg9173 I was the sniper with the wizard hat and big head, I was also riding a bumper cart at one point. When everyone left I spawned 60 Horseless hatmen.
When it comes to Ghost Fort/Merasmus contracts, it is more to accept that the round is going to take a long time. Come to like gaving Merasmus respawn more often. Better chance of getting to stun them more than possibly once per round. Got to get him 12 times after all. When merasmus isn't around, it is back to just chilling and waiting for his next respawn. Highest level that I have been part of defeating Merasmus, is level 11.
Most peak tf2 thumbnail ever but I love Merasmus, I honestly wish they did more boss Halloween stuff, it's makes me sad because Halloween has potential for that but honestly I'd love even a different map for Merasmus aswell.
This video made me aware that I can check the highest level Merasmus I defeated on the Skull Island Topper, and apparently, it was 19. In a normal, Valve server, contract match of Ghost Fort. I remember it well.
Fun fact, the visible level only goes until 32,767, but internally it still keeps track of levels past that. His maximum level is 2,147,483,647 (maximum signed integer value), which will also display on your Skull Island Topper.
Use hunstman Go get a guide for addconds Get batlion backup addcond Use crits Use addcond 72 and i think its addcond 109 (im probably off but it also increases fire rate) Remove cosmetic visibility (wont hit prop limit from arrows this way) Heres a fun one Use giant addcond (gives infinity ammo, still reload though) Use small addcond Then do the same small addcond execpt you want to use Removecond "insert"
My favorite way to damage him is with Engineer, especially with the Gunslinger: before he gets to low health pop a mini near the cap, then watch him take damage for the entire duration of the Bombinomicon animation
one of my first rounds of ghost fort was early/mid october when i was playing with my friends (i started playing tf2 in july) and i genuinely dont think ive been that angry at the game itself and not the enemy players for a long time. the guy got to level 6 before we finally decided to leave him alone, and than seconds after leaving he came back. it didnt help that one of my friends likes ghost fort so i had to play the whole round even once all our contracts were finished, i got bored after a while and started hopping around in the spawn room for the last 2 or 3 minutes. lakeside is one of my favorite maps so it makes me mad how bad ghost fort is, especially when mann manor and eyeaduct pulled off the same concept way better
I remember back in 2013 going onto a server that would help with achievements and merasmus was just dying constantly so I hit him as scout and I killed merasmus at level 64. SO that server doesnt exist anymore but my skull island topper shows the level
Saw a level 10 in casual, and on a server I moderate we held an event to take him to level 69. Got there too! We did edit some cvars to make it a lot easier, though.
Hunt Down Merasmus could be a fun gamemode, maybe find a way to use vscript or plugins to have permanent truce, and if a full 2 teams have enough players with all the prop spots memorized, perhaps you could push it to the limits, employing the vaccinator to survive his hellfire bit longer until his scaling catches up and he cross map 1 taps the full server
24 players: 1 Engi on each team, 2 Demo Scottish Resistance on the same team, 1 Amputator Medic per team on the balcony, and 18 Huntsman Snipers We took down a level 32 Merasmus legitimately that way, here was our strat: -Both Engi setup on the balcony, teleporters inside so people who do die come back faster and are relatively safe from the insane magic range, Sentry and Dispenser outside so Snipers can spam during the Bombinomicon attack -Scottish Resistance on the same team to avoid destroying each others sticky, they only have one role, read the map of potential hiding spots and have at least 2 stickies per location (we tried single sticky but it became a 50/50 shot whether we got the prop or not), spots relatively close to the balcony were ignored, Merasmus can and will destroy any sticky trap where he spawns (control point) but not his resting spots, being able to end his hiding phase quickly is almost necessary past level 20 (for safety reason, making sure the balcony keeps the aggro, and to have a good view of the whole map, Demos stay in spawn after laying their stickies) -Amputator Medics are taunt spamming on the balcony (quick-fix Engies while airborne if possible), the reason almost everyone must go there is because you hit your head on the sky limit and take far less fall damage, Medics being healed by dispensers plus passive from Amputator let them tank Merasmus for the most part (expect some death reaching level 25 and above) -Huntsman must absolutely headshot Merasmus, going from 200~300 per shot to a guaranteed 1040 per arrow is non-negligible, this also bypasses any need for Kritzkrieg if it were any other class (Scout is the second best at damage if given Kritz, he has some ridiculous modifiers on his Scatterguns) We could have gotten a better score but we were tired, this was our 4th attempts of the day, and it takes ages to get back to such high levels so we called it there PS: This was done before the Jungle Inferno update, not that many changes were made and I couldn't find anything that would stop this strat from working, but if some things no longer works, this is probably why Backup plan: If a Sniper died during the Bombinomicon phase, he could switch to the Machina, a fully charged Machina shot when Merasmus loses his glow can drop his health significantly, headshots work too but they're harder to hit due to his twisted model (it's like trying to headshot sentry busters, it's possible but it's dumb)
I've beaten Merasmus at level 23, as my hat indicates. This was on a Valve server, and I think nearly everyone was spamming Huntsmans at him. I think, once we were getting some levels on him, that the server decided to hard focus him to see how far we could go. This was done in one of the earliest years of him being around. I didn't even remember he could attack that far.
I was today years old when I learned that Merasmus doesn't hide in a particular prop, but rather you just need to destroy a set number of props. Doesn't change much, but good to know.
I once joined a game of ghost fort where everyone was heavy. Merasmus died pretty fast pretty consistently. I think heavy might be a better pick than sniper.
Monoculous sounds more fun, his fight is pretty straightfoward and seeing just how stupid fast he can fire sounds more entertaining than Merasmus hide and seek
I found a really fun community server with cheats enabled with stuff like godmode, Buddha mode, valve weapons and that the like, so we were able to get merasmus all the way to lvl 394
Monoculus DOES have a max level of 60! I found it out on a community server that lets you buy and spawn monoculi, and after level 60, it went back down to 1!
While I might not be sure, I think spy's revolver could be the best dmg meta, the way revolver damage scales on bosses is quite insane something around 200 dmg while shooting much faster then huntsman, the only problem probably is ammo, but at least it's hitscan and you can have dead ringer and stuff quite strong
His health is probably computed when he is spawned based on the number of players, so you can further cheese him by leaving only 1/2 players on the server until he spawns and then have everyone rejoin. Obv need Discord or something to coordinate this though.
I did not know the Skull Topper tracked the max level you beat Merasmus at. I went and checked and its 23 😭 I knew I fought him a lot during contracts but I didn't expect it to be that much.
Shortest round of ghost fort
ghost fort is like a 9 to 5 for me
7 minute timer 😁😁😁
@@RebelTrooperHoth not even 7 minutes 😁😁
lol
@@RebelTrooperHoth Merasmus freezes the timer when the truce happens so it takes a LOT longer
"HOW MANY TIMES DO WE HAVE TO TEACH YOU THIS LESSON OLD MAN" summarises how it feels to fight this boss.
I love the young people
Oh my god YES! Someone understands the feeling.
It took me until now that this is what Soldier ment by Merasmus’s “die and come back stronger” pills
"Kill me come back stronger" pills.
It’s more like heart medication in my opinion
@@dogman15 “Don’t kill me, come back weaker” (level resets when he escapes)
Hehe nice reference.@@gabofihi007
I love that every game of Ghost fort eventually gets to the point where both teams come to an agreement to just ignore Merasmus. I can only imagine it goes something like:
"FEAR ME MORTALS, FOR I HAVE COME!"
And all the mercs are sitting around playing cards or something.
Fear the debt Merasmus, we're coming.
My favourite is when it get to the point where red willingly led blu cap for free just so it can actually end.
Amazing
merasmus' truce
A community server I run with some friends of mine, Church of Gibus used to do two events called Merasmus and Monoculus Slaying. IIRC we set the world record at Level 51 Merasmus and Level 26 Monoculus. We only had probably like 12-15 people max nor used cheats.
I got a level 79 hat
@@Mansinwhat server plug-ins?
This is Mega Delvin
@@packageolies510 NOOOOOOO
@@yesod1602 well well well look who i stumbled on 🤫
While Hunstman Sniper is perhaps the meta generally, I decided to run Scottish Resistance Demo (I was the blue pirate Demo running around) as a strategy for the hiding phase. My thought is that if I can trap his hiding spots preemptively, then we could quickly skip over the hiding phase, which is what really got us later on.
But hey I stuck around for 34 rounds so I am satisfied with my Skulltopper number.
Now Im curious what a lvl 32,767 merasmus looks likes
He would probably one shots every class through entire map (if not obstructed).
God.
He kills you IRL
He kill your pc
Ye he will probably be just a X1000000 Beggar's bazooka
This video was shorter than a round of ghost fort
I claim this reply for France
@@RN-pt2xk I claim this comment OF BOSTON
@@lunaplayer-k5fi claim this reply to GERMANY
I claim this reality in the name of garlic bread
Jeez, I just now looked at the time it is that short
Ah yes, 38. The number of times Merasmus spawns in your average game of Ghost Fort. Hope you weren't planning on completing the whole match. My personal cap was at level 9, and I remember basically that first year there were sprays for telling people to switch to Sniper because Merasmus takes more damage from his primaries.
Fun fact!!!1!1!! William Afton’s famous quote of “I always come back” was inspired by Merasmus never learning to leave us ALONE FOR FIVE MINUTES.
Wow really !!!1!!!!one!! Tharts so room temperature!!!!!2! You truly learn something new ev3ry dy!!!
@@Bupboy???
XD
@@Illager22 im adding to the sarcasm
Did I overdo it?
Loľ
Thanks for having me, it was fun, shame I had to leave near the end of it to marinate some food but it was cool focusing on a boss like some of those old custom maps that were popular when I used to play regularly.
5:43 If it’s the same for Merasmus, then you would have to spend at least 546 hours total just WAITING for him to spawn
I don't know why but that thumbnail makes me feel comfortable. It's so honest, it's baiting, but not clickbating. It embodies what makes the internet so honest perfectly
This the kinda quote tweet that goes viral on twitter
My Skull Island Topper says I beat Merasmus at level 108. Mostly from playing against him on an achievement factory server.
wasn't that server gone ages ago? because I used to play there
didn’t know the server went back up after the attempt with cheats lol.
but hey, happy to have participated in the legitimate run! maybe we can get a larger gathering next time and come with a more refined plan.
a few years ago i managed to have a ghost fort match go so long that we were dealing with a level 16 merasmus. and i do mean this as a natural progression, we werent coordinating it like this video
had that as well but until level 15 instead
I once joined a Ghost Fort pub with a level 22 Merasmus. We lost that one, of course.
Thanks for letting us play, it was very fun
man those "Kill Me, Come Back Stronger" pills are something
both the huntsman and the crusader's crossbow do maximum damage to Merasmus as in the comic lore, he has an aversion to arrows.
its a neat gameplay effecting lore tid bit.
One time, the owner of a server I was playing on got bored. So he summoned Merasmus lvl 16,000+ and gave us all Valve rocket launchers with infinite Uber. Merasmus died in like 30 seconds, so he summoned more and more, increasing the level each time.
playing ghost fort is legally banned under the Geneva Contention under "cruel and unusual punishments/torture"
Why not Kritz a Scottish Resistance Demoman to take out Merasmus as soon as he spawns? 1 minute is probably enough time to build Uber if your team has a Boston Basher Scout, and with two Demo/Medic pairs doing it, that's at least 16 crit stickies going off at once, plus the remaining 12 stickies. Then have some Wrangler Engineers and some Huntsman snipers for the rest of the fight if he survives.
He destroys stickies when he spawns.
@SquimJim Fuck, could have sworn Shounic tried that in the past.
Was worth a shot.
@@SquimJim Yeah, i tried that once and i lerarnd the hard way.
@@SquimJim Now i wonder. is there a way to have MvM upgrades while you fight merasmus. That will be very interesting if you can.
I'm not sure how much health he scale but since you can stun him with bombinomikons, you just want to drain all his health when stunned, he shouldn't be able to hise when stunned i think
i absolutely love that thumbnail
That thumbnail made me think
"Yeah so I was with Miss Pauling the other night-"
"MERASMUS THE WIZARD HAS COME FOR YOUR SOULS!"
Those "die and come back stronger" pills sure do live up to their name.
If you map out all of the possible prop locations and assign certain people certain sections of the map, you could maybe mitigate the healing problem. More people would also make this easier.
Demo with stickies works well for this.
Ngl, I was hoping for a "most damage"-style analysis of the best class, weapons, and strat for fighting Merasmus and the highest humanly (and theoretically) possible level he could be beaten legitimately. At the very least I thought you'd spawn a level 13,767 Merasmus just to show what the maximum level looks like
"RED/BLU Team (LEVEL 1) has been defeated by MERASMUS! (Level 23)"
...
"RED/BLU Team (LEVEL 2) has appeared!"
Now to go for the real high score of the map
Using the Cloak and Dagger to trick players into falling in the pit
I'm gonna watch this before breakfast 🗿
I was part of a group that got him to level 39, which was fun, and I'd love to go for a higher number some day. The strategy would be to stop damaging him at a certain point before his next attack so that he wouldn't go into hiding, but someone would inevitably shoot him anyways and that's where we ended up losing. It was also critical to just be absolutely sure you didn't have line-of-sight every time he attacked.
2:37, it has nothing to do with skull island topper hat, it happens with any item after it updates. e.g applying color, name and description tags and etc.
Had a fun time curbstomping Merasmus with my Pomson, even though I didn't have a skull island topper anymore. Thanks for having me on!
Recall seeing an insanely leveled skull topper at some point whose level was the same as a 32-bit integer limit, (probably caused by a bug)
So perhaps it's the same for merasmus himself.
You allowed me to do terrible things when you put cheats on the server.
Wait were you one of the guys flying around or the giant engineer?
@@bobbyferg9173 I was the sniper with the wizard hat and big head, I was also riding a bumper cart at one point. When everyone left I spawned 60 Horseless hatmen.
@@littlefirez BOO
hey squimjim, im a big fan! I played against you on freaky fair and i just wanted to say im so glad i got to meet such a swell guy!!
When it comes to Ghost Fort/Merasmus contracts, it is more to accept that the round is going to take a long time.
Come to like gaving Merasmus respawn more often. Better chance of getting to stun them more than possibly once per round. Got to get him 12 times after all.
When merasmus isn't around, it is back to just chilling and waiting for his next respawn. Highest level that I have been part of defeating Merasmus, is level 11.
We might need the soldier mantreeds stack to beat him.
Love the thumbnail
Last year someone played the entire audio of Shrek over VC while we were on Ghost Fort.
In the moment of silence before you made the 'sniper commentary' joke, I imagined the start of the 'meet the sniper' theme, lmao.
Played agaisnt you in lava pit, that was hella fun playing against you (I dominated) but you earned my respect that's why I'm subbing
Imagine setting a bot team to battle Merasmus.
TFbots or the bots that plagued TF2 for 5 years?
@railworksamerica Make the Reds the former and the Blues the latter!
Bots don’t attack Merasmus
@digitaltoaster4956 Imagine MAKING them.
@@youtubeuniversity3638I'd prefer that then usual bots
Most peak tf2 thumbnail ever but I love Merasmus, I honestly wish they did more boss Halloween stuff, it's makes me sad because Halloween has potential for that but honestly I'd love even a different map for Merasmus aswell.
"The longer i hide,THE STRONGER I GET" but it actully makes sense
This video made me aware that I can check the highest level Merasmus I defeated on the Skull Island Topper, and apparently, it was 19. In a normal, Valve server, contract match of Ghost Fort. I remember it well.
SHORTEST ROUND OF GHOST FORT
A manpower map with Halloween spells would be absolute chaos.
Fun fact, the visible level only goes until 32,767, but internally it still keeps track of levels past that. His maximum level is 2,147,483,647 (maximum signed integer value), which will also display on your Skull Island Topper.
Use hunstman
Go get a guide for addconds
Get batlion backup addcond
Use crits
Use addcond 72 and i think its addcond 109 (im probably off but it also increases fire rate)
Remove cosmetic visibility (wont hit prop limit from arrows this way)
Heres a fun one
Use giant addcond (gives infinity ammo, still reload though)
Use small addcond
Then do the same small addcond execpt you want to use
Removecond "insert"
Squimjim me and my friend group got our Island toppers to level 1211 (I have never seen anyone else with numbers close to that)
It’s over 900!!
whenever he starts the animation for the ranged attack, use cover to break line of sight. he won't target you
Me: JUST DIE ALREADY
Merasmus: I always come back
dont know if its just mental but a stunned merasmus with a phlog pyro doing the same hitbox trick you do on mvm tanks seems to do a ton of damage
FOURTY FIVE MINUTES.... ONE ROUND...
You could watch this entire video right after queueing ghost fort and by the time it ends you wont even be through half of the first round
My favorite way to damage him is with Engineer, especially with the Gunslinger: before he gets to low health pop a mini near the cap, then watch him take damage for the entire duration of the Bombinomicon animation
I like Merasmus. He's funny. He owes money to the japanese mafia.
I saw Squim Jim yesterday on Ghost fort playing as Babyface blaster scout (red) while I was a blue soldier
one of my first rounds of ghost fort was early/mid october when i was playing with my friends (i started playing tf2 in july) and i genuinely dont think ive been that angry at the game itself and not the enemy players for a long time. the guy got to level 6 before we finally decided to leave him alone, and than seconds after leaving he came back. it didnt help that one of my friends likes ghost fort so i had to play the whole round even once all our contracts were finished, i got bored after a while and started hopping around in the spawn room for the last 2 or 3 minutes. lakeside is one of my favorite maps so it makes me mad how bad ghost fort is, especially when mann manor and eyeaduct pulled off the same concept way better
I got a interesting idea for TFC vs TF2 series, have a 2v2 on 2fort, like TFC demo, medic VS TF2 engineer, scout
I have had many MANY games that there had been a merasmus every 10-20 seconds in the last minute of the game
the samdan font is killin me cause its the total drama font😭😭
great question, and yeah those contracts are annoying. man we got alot of Halloween ones based on maps
I remember back in 2013 going onto a server that would help with achievements and merasmus was just dying constantly so I hit him as scout and I killed merasmus at level 64. SO that server doesnt exist anymore but my skull island topper shows the level
i really like the thumbnail it makes me smile
Saw a level 10 in casual, and on a server I moderate we held an event to take him to level 69. Got there too! We did edit some cvars to make it a lot easier, though.
I want to fight Merasmus with an organized group of wizard hunters! I would love to be a part of something like this
The sound is only in my left ear
That thumbnail is fantastic
I always use huntsman when I'm fighting merasmus because of the ster video about it. "Wizards! Arrers! They don't mix!"
Hunt Down Merasmus could be a fun gamemode, maybe find a way to use vscript or plugins to have permanent truce, and if a full 2 teams have enough players with all the prop spots memorized, perhaps you could push it to the limits, employing the vaccinator to survive his hellfire bit longer until his scaling catches up and he cross map 1 taps the full server
Happy Halloween Squimjim
oh god, there was one time where i was in a casual match and both teams got him to level nineteen. was genuinely kinda insane
24 players: 1 Engi on each team, 2 Demo Scottish Resistance on the same team, 1 Amputator Medic per team on the balcony, and 18 Huntsman Snipers
We took down a level 32 Merasmus legitimately that way, here was our strat:
-Both Engi setup on the balcony, teleporters inside so people who do die come back faster and are relatively safe from the insane magic range, Sentry and Dispenser outside so Snipers can spam during the Bombinomicon attack
-Scottish Resistance on the same team to avoid destroying each others sticky, they only have one role, read the map of potential hiding spots and have at least 2 stickies per location (we tried single sticky but it became a 50/50 shot whether we got the prop or not), spots relatively close to the balcony were ignored, Merasmus can and will destroy any sticky trap where he spawns (control point) but not his resting spots, being able to end his hiding phase quickly is almost necessary past level 20 (for safety reason, making sure the balcony keeps the aggro, and to have a good view of the whole map, Demos stay in spawn after laying their stickies)
-Amputator Medics are taunt spamming on the balcony (quick-fix Engies while airborne if possible), the reason almost everyone must go there is because you hit your head on the sky limit and take far less fall damage, Medics being healed by dispensers plus passive from Amputator let them tank Merasmus for the most part (expect some death reaching level 25 and above)
-Huntsman must absolutely headshot Merasmus, going from 200~300 per shot to a guaranteed 1040 per arrow is non-negligible, this also bypasses any need for Kritzkrieg if it were any other class (Scout is the second best at damage if given Kritz, he has some ridiculous modifiers on his Scatterguns)
We could have gotten a better score but we were tired, this was our 4th attempts of the day, and it takes ages to get back to such high levels so we called it there
PS: This was done before the Jungle Inferno update, not that many changes were made and I couldn't find anything that would stop this strat from working, but if some things no longer works, this is probably why
Backup plan: If a Sniper died during the Bombinomicon phase, he could switch to the Machina, a fully charged Machina shot when Merasmus loses his glow can drop his health significantly, headshots work too but they're harder to hit due to his twisted model (it's like trying to headshot sentry busters, it's possible but it's dumb)
I've beaten Merasmus at level 23, as my hat indicates. This was on a Valve server, and I think nearly everyone was spamming Huntsmans at him. I think, once we were getting some levels on him, that the server decided to hard focus him to see how far we could go. This was done in one of the earliest years of him being around. I didn't even remember he could attack that far.
I was today years old when I learned that Merasmus doesn't hide in a particular prop, but rather you just need to destroy a set number of props. Doesn't change much, but good to know.
I once joined a game of ghost fort where everyone was heavy.
Merasmus died pretty fast pretty consistently.
I think heavy might be a better pick than sniper.
Ive just realized there are skulls inside the health bar.
man squimjim is back
Last year I met a player who had "killed merasmus at level 74" and I was fucking astonished.
That preview is fire!
It may be a reskin of lakeside, but it stalemates like 2fort, hence the name.
So basically MERASMUS is actually secretly OP
nice Sniper cosplay
u should also equip the eagle staff tho
closest melee weapon to a wizard staff imo
you should do more community focused challenge videos. it's a great idea.
Just put my souls in the gargoyle bro 💀
"man i wish merasmus is here to see this"
Monoculous sounds more fun, his fight is pretty straightfoward and seeing just how stupid fast he can fire sounds more entertaining than Merasmus hide and seek
I found a really fun community server with cheats enabled with stuff like godmode, Buddha mode, valve weapons and that the like, so we were able to get merasmus all the way to lvl 394
God i wish i had this idea earlier in october
You returned VERY NICE
Monoculus DOES have a max level of 60! I found it out on a community server that lets you buy and spawn monoculi, and after level 60, it went back down to 1!
While I might not be sure, I think spy's revolver could be the best dmg meta, the way revolver damage scales on bosses is quite insane something around 200 dmg while shooting much faster then huntsman, the only problem probably is ammo, but at least it's hitscan and you can have dead ringer and stuff
quite strong
His health is probably computed when he is spawned based on the number of players, so you can further cheese him by leaving only 1/2 players on the server until he spawns and then have everyone rejoin. Obv need Discord or something to coordinate this though.
Oh boy I can’t wait to fight the same boss for 2000 times
My skull island topper has me having killed Merasmus at level 126. I have no fucking clue.
Castlevania music is a goated choice
I did not know the Skull Topper tracked the max level you beat Merasmus at. I went and checked and its 23 😭
I knew I fought him a lot during contracts but I didn't expect it to be that much.
Highest merasmus I've ever seen via normal means was level 32. It was some shenanigans