TF2 Fans are so BRAIN ROT a LITERAL CIRCLE is Fun

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  • Опубликовано: 24 ноя 2024

Комментарии • 1,6 тыс.

  • @shounic
    @shounic  6 месяцев назад +3195

    the map is out as "pl_circle_st1" now -> 45.62.160.71:27015
    i think the map is kinda cool but i also did make it just because "haha circle". if people hate it i can remove it ¯\_(ツ)_/¯

    • @seronymus
      @seronymus 6 месяцев назад +38

      This is a new demonstration.

    • @tortilla-are-yummy
      @tortilla-are-yummy 6 месяцев назад +155

      cant wait for pl_hexagon_st1

    • @lacumbancha6273
      @lacumbancha6273 6 месяцев назад +112

      It actually looks really fun for a "haha circle" map, i thought huntsman spam was going to be more of a problem tho

    • @Linkman8912
      @Linkman8912 6 месяцев назад +4

      Oh I've gotta try this

    • @leglesslegolegolas
      @leglesslegolegolas 6 месяцев назад +4

      this is really good, how are you even making those?

  • @MetaBloxer
    @MetaBloxer 6 месяцев назад +6962

    You look inside of a particle accelerator and see this.

    • @jamesfunnymorrison8305
      @jamesfunnymorrison8305 6 месяцев назад +606

      large soldier collider

    • @magnusm4
      @magnusm4 6 месяцев назад +337

      Zoom in enough and it's just a particle running from a rocket jumping soldier trying to market garden it.

    • @justit1074
      @justit1074 6 месяцев назад +179

      honestly, making this map a particle accelerator (black mesa/half life theme heh) would be cool in my opinion

    • @hambor12
      @hambor12 6 месяцев назад +108

      @@justit1074there’d be a flipped over Xen Crystal cart with a HL1 Gordon Freeman underneath it, trying to hide from the chaos
      (he’s not fighting because this is still Fresh-Faced, Untraumatized MIT Graduate Gordon and not “5 days and however long he spent in temporal stasis of uninterrupted and unmatched suffering” Gordon)

    • @zeropoint7051
      @zeropoint7051 6 месяцев назад +3

      HAHAHA REALLL

  • @samlovebutter
    @samlovebutter 6 месяцев назад +2824

    Here's a quick summary of the video:
    - I wanted to make an experiment. So I introduced a problem.
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Ah, here we go. The Radial Labyrinth Of Pain! Still fun at least.

    • @blacklight683
      @blacklight683 6 месяцев назад +270

      Average coding/maping experience

    • @ponponpatapon9670
      @ponponpatapon9670 6 месяцев назад +79

      @@blacklight683 and drawing and music creation and writing experience

    • @itsPonkulz
      @itsPonkulz 6 месяцев назад +106

      this is how creative process happens

    • @SamOliver4
      @SamOliver4 6 месяцев назад +71

      you've summarized the entirety of game design and development

    • @lamerie6767
      @lamerie6767 5 месяцев назад +10

      spaghettification

  • @detectiveslime2891
    @detectiveslime2891 6 месяцев назад +9189

    The TF2 community are the type of people to add balancing to a circle

    • @TKsh1
      @TKsh1 6 месяцев назад +156

      And still failing hard on said balance.

    • @toxic_shr00m
      @toxic_shr00m 6 месяцев назад +637

      ​@@TKsh1Failing? This is a masterpiece in game design.

    • @blueknife7728
      @blueknife7728 6 месяцев назад +408

      corner peaking on a circle is crazy

    • @pzsn5075
      @pzsn5075 6 месяцев назад +95

      ​@@toxic_shr00myes i am impressed in the small tweaks he did that totally changed how the map "behaved"

    • @niydfass1060
      @niydfass1060 6 месяцев назад +65

      @@TKsh1 me when failing to balance a map = making a really fun map

  • @bulldowozer5858
    @bulldowozer5858 6 месяцев назад +1389

    Corner peeking? On a circle?!
    *They did it! They squared the circle!*

    • @eggsandghost
      @eggsandghost 5 месяцев назад +71

      thats right! it goes in the square hole! /ref

    • @cactusgamingyt9960
      @cactusgamingyt9960 4 месяца назад +32

      ​@@eggsandghost ref? How much ref?

    • @Quickstein
      @Quickstein 4 месяца назад +26

      All these squares make a circle...

    • @major_tm
      @major_tm 4 месяца назад +4

      isn't a circle just infinite corners?

    • @Drexus.The.Mantled
      @Drexus.The.Mantled 3 месяца назад +5

      Technically, the circle had about four, connecting chords. Making it a rare instance of a square fitting in a circular hole!

  • @Nixitur
    @Nixitur 6 месяцев назад +6396

    I love how this explains the creative process, going from _"round_ lmao" to "so, I added multiple routes, multiple layers, some buildings, platforms to stand on, and, oops, I've just made an actual map"

    • @misteral9045
      @misteral9045 6 месяцев назад +291

      Yes, a map that is a circle. The only pointy things are crockets and crickies to the face.

    • @GoldenOwl_Game
      @GoldenOwl_Game 6 месяцев назад +444

      That tends to be how level design works
      “I have an idea!” and then many many MANY iterations of testing, problem solving, and retesting

    • @ChesterManfred
      @ChesterManfred 6 месяцев назад +74

      ​@@GoldenOwl_GameThe Valve (right) way

    • @legojay14
      @legojay14 6 месяцев назад +87

      ​@ChesterManfred honestly valves skill is doing this while having the map remain on a coherent theme. But they have the benefit of smaller teams. You'd need much bigger maps to get that theme consistency with 100 players

    • @carbonatedmilk1
      @carbonatedmilk1 6 месяцев назад +5

      @@legojay14 By theme, do you mean gameplay or design? The maps are typically designed after the geometry is at least partially built if I remember correctly

  • @topthog
    @topthog 6 месяцев назад +1888

    2 minutes in I’m like “how can a circle be fun to play on?”, then 6 minutes in I’m like “I hope this additional geometry doesn’t sully the sanctity of the circle, it’s simplicity is what makes it so genius”

    • @hydraulicsystems332
      @hydraulicsystems332 6 месяцев назад +60

      Sort of does, tbh, by the end too much geometry

    • @AlphaNinjaFTW1
      @AlphaNinjaFTW1 6 месяцев назад +101

      @@hydraulicsystems332 the sanctity of the circle remains all of the complexity and gameplay is still retained within the circle.

    • @toxic_shr00m
      @toxic_shr00m 5 месяцев назад +4

      *its

    • @HappyBeezerStudios
      @HappyBeezerStudios 5 месяцев назад +16

      Some of my silliest fun was playing 32 player DM in UT2004 on a map that is just a room.
      Absolut chaos. You don't want to stay there all day. But for that one round you do, it's absolutely disgusting fun.
      And hey, 2fort is probably the most played TF2 map, which says a lot.

    • @Cobyba
      @Cobyba 3 месяца назад

      LMAO

  • @herkload
    @herkload 6 месяцев назад +5416

    This is what happens when TF2 doesn’t get a major update in 7 years.

    • @The_Pope_real
      @The_Pope_real 6 месяцев назад +12

      fr

    • @C.A._Old
      @C.A._Old 6 месяцев назад +47

      same. and also disband TF2 Team Developers after 2018. even comic 7 never came out after 7 years later.

    • @bongwater1856
      @bongwater1856 6 месяцев назад +55

      The community has taken it upon themselves to learn how to develop TF2, since nobody at valve is

    • @robotortoise
      @robotortoise 6 месяцев назад +42

      We did get the 64 bit update, even if it was subcontracted!! So that's something.

    • @derfakegangster
      @derfakegangster 6 месяцев назад +8

      It's been 7 years???

  • @AlexanderRM1000
    @AlexanderRM1000 6 месяцев назад +547

    1:43 I love that having your left shoulder to the wall gives Red an advantage because everyone is right-handed, just like medieval castle towers which were sometimes built that way on purpose

    • @iamerror6546
      @iamerror6546 6 месяцев назад +23

      to be fair if you flip your viewmodel it makes it more even

    • @NeostormXLMAX
      @NeostormXLMAX 6 месяцев назад +9

      That seems werid since some weapons like the original have it in the middle, or can switch fov

    • @RAFMnBgaming
      @RAFMnBgaming 6 месяцев назад +4

      I can think of exactly one classic spiral staircase that didn't have right handed defender advantage. Plenty of modern ones though.

    • @AlexanderRM1000
      @AlexanderRM1000 6 месяцев назад +14

      @@iamerror6546 Does flipping the viewmodel make the bullets come out off-center the other way?
      That'd be pretty cool actually

    • @iamerror6546
      @iamerror6546 6 месяцев назад +16

      @@AlexanderRM1000 Yeah, actually. At least from what I’ve heard, anyways. It’s pretty neat.

  • @notpot6886
    @notpot6886 6 месяцев назад +7082

    The circle represents the single braincell shared by the TF2 community

    • @Liphyrus
      @Liphyrus 6 месяцев назад +76

      Its complicated.

    • @nyancatec
      @nyancatec 6 месяцев назад +181

      Wait we have a braincell?

    • @TheAnnoyingF2P
      @TheAnnoyingF2P 6 месяцев назад +40

      Each totem on the pole is a symbolic representation of one family.

    • @AngelWithin1994
      @AngelWithin1994 6 месяцев назад +8

      it also applies for other communties not tf2 trust me

    • @Bupboy
      @Bupboy 6 месяцев назад +36

      Yeah and it's my turn with the brain cell, I need to remember how to breathe real quick

  • @CreepysOcean
    @CreepysOcean 6 месяцев назад +548

    the first iteration of the circle looks like: "what if everyone on the idle server was actually playing the game"

  • @invalid_user_handle
    @invalid_user_handle 6 месяцев назад +1738

    I like how basically every problem with this map was because it's geometry is ultimately constrained to being in a donut shape, so it just ended up being a thousand and one band-aid fixes for every possible scenario. This map's development cycle was literally "Explosive spam is too powerful, so we fix that but now short circuit spam is too powerful, so we fix that but now sniper's too powerful, so we fix that but now RED's vantage points are too powerful, so we fix that but now sentries are too powerful, so we fix that but now demoman's too powerful, so we fix that but now sentries are too powerful again".

    • @evilded2
      @evilded2 6 месяцев назад +143

      That's called game balance

    • @invalid_user_handle
      @invalid_user_handle 6 месяцев назад +195

      @@evilded2 The point I was trying to make is that every problem here was exasperated by the fact that the map was forced to be in a 'circle'. If that constraint wasn't so specific they could've just added flank routes off to the sides or in the middle ring, and half of the problems they ran into would've never even happened or would have been way less severe.

    • @superyerfdog
      @superyerfdog 6 месяцев назад +42

      I mean it worked out in the end

    • @galacticgamer6635
      @galacticgamer6635 6 месяцев назад +33

      @@invalid_user_handle Its funni tho.

    • @soccpuppet4638
      @soccpuppet4638 6 месяцев назад +88

      Me when I challenge myself to make a cirle work and it's hard to make a circle work:

  • @firestarwaca8336
    @firestarwaca8336 6 месяцев назад +257

    Basically all of these map videos are a giant reminder how important play testing is at every stage of game development lol

    • @MrGermandeutsch
      @MrGermandeutsch 6 месяцев назад +14

      If I am not mistaken, it's exactly what Valve did, at least when it came to the development of Portal, where there had been weekly playtests, or so I remember.

    • @miguelpereira9859
      @miguelpereira9859 17 дней назад +2

      ​@@MrGermandeutschValve play tested like crazy in the Portal games

    • @MrGermandeutsch
      @MrGermandeutsch 17 дней назад +2

      @@miguelpereira9859 Precisely!

  • @blueslime32
    @blueslime32 6 месяцев назад +1465

    if you ever decorate this map, you should do it in the style of a mcdonalds or carls jr kids area, it feels like playing in that map would feel like that

    • @themement3616
      @themement3616 6 месяцев назад +37

      Genius

    • @jimmybean420
      @jimmybean420 6 месяцев назад +122

      he shoud make it look like my gram gram's house because my gram gram' s house looks fucked up like this

    • @_comrad_4837
      @_comrad_4837 6 месяцев назад +59

      Jokes aside, I think this map can be stylized into hell theme, like you know...9th (ring) layer of hell

    • @doctorsam9200
      @doctorsam9200 6 месяцев назад +37

      The entire bottom floor has a small nocollide layer that looks like a ballpit.

    • @TwitterMutual
      @TwitterMutual 6 месяцев назад +14

      Expiration Date tumor bread bagel

  • @Pudding404
    @Pudding404 6 месяцев назад +347

    *"A perfect circle?! Do it again. Show your process."*
    Pushing a cart around like a dog chasing it's tail is universally the most tf2 thing imaginable.

    • @agentoranj5858
      @agentoranj5858 6 месяцев назад +32

      That would be a fun map actually. Cart doesn't just go from start to finish, it does laps and racks up points until the timer's up.

    • @gladoseon4117
      @gladoseon4117 5 месяцев назад +5

      @@agentoranj5858incredible idea for Payload Race

    • @samuels1123
      @samuels1123 4 месяца назад +4

      @@agentoranj5858 experimental idea: the cart is a turntable that spins a part of the map

    • @IceFlower22
      @IceFlower22 4 месяца назад +3

      @@agentoranj5858 That... actually sounds like a fun idea

    • @masterowl123
      @masterowl123 4 месяца назад +2

      @@gladoseon4117 that's a real map, called 'Snowthistle'. It was really fun from what I rememebr

  • @shadowmon801
    @shadowmon801 6 месяцев назад +2395

    shounic: "I think I forgot something."
    shocord: "If you forgot, then it wasn't important."
    scouts:

    • @feefre
      @feefre 6 месяцев назад +326

      Scout aint important, they were right

    • @herkload
      @herkload 6 месяцев назад +128

      And also Spies 😂

    • @No-ut1dn
      @No-ut1dn 6 месяцев назад +360

      The only viable playable strats for scouts is either spamming mad milk in hope it won't deleted by short circuit, so that fellow soldiers/demos could get huge heals, or using bonk to block rockets, or blew up someone unfortunate. That's it

    • @bomono3973
      @bomono3973 6 месяцев назад +160

      @@herkload nah spies have always been good on 100 player maps. You run YER + stock or deadringer depending on map chokiness. You can easily get topscore if you play your cards right, and can have a serious influence of pushes against engie nests if you distract them all with sappers. Its just way harder to get behind enemy lines than before, but likewise its way easier to get chainstabs than before.

    • @No-ut1dn
      @No-ut1dn 6 месяцев назад +171

      @@bomono3973 expect this map, its geometry so choky that even spy with dead ringer resistances going to be deleted by sheer amount of projectiles and splash damage when he tries to walk to enemie's backlines. And even if he managed to do that, he still might be randomly killed by splash or short circuit ball.

  • @definitelynotcris
    @definitelynotcris 6 месяцев назад +71

    1:20 funny thing is that wasn't even what I meant at all, I said that during the stream as a joke and meant literally disabling respawning as if it was arena mode. But then we tried instant respawn and it worked soo we take those ig

    • @usernametaken017
      @usernametaken017 6 месяцев назад +9

      that sounds so fucked up in a 100 player server
      it does sound cool on that one turbine maze map though

    • @MrGermandeutsch
      @MrGermandeutsch 6 месяцев назад +3

      Honestly I was confused when instead of no respawn, instant respawn was implemented instead. But it certainly worked out quite well!

  • @taste5728
    @taste5728 6 месяцев назад +741

    I kinda wished the map would be a payload race map to just make it worst in that hell spam

    • @9another632
      @9another632 6 месяцев назад +86

      The devil himself

    • @laf1993
      @laf1993 6 месяцев назад +103

      Make it CTF lmao

    • @Baba_babaA
      @Baba_babaA 6 месяцев назад +14

      Worst game mode in tf2
      @@laf1993

    • @taste5728
      @taste5728 6 месяцев назад +52

      ​@@RemoveThisTrashLetMeSeeNames time limit let you an end to the torture
      Payload race is perfect as you can see your work go to dust if the carts are allowed to roll back and no side has an advantage with unlimited time and same respawn time on both teams
      ACTUAL NIGHTMARE

    • @GewelReal
      @GewelReal 6 месяцев назад +13

      ​@@RemoveThisTrashLetMeSeeNamesI dont like that acronym

  • @Arzene22
    @Arzene22 6 месяцев назад +604

    Will never forget the spy infestation during map testing

    • @boi7316
      @boi7316 5 месяцев назад +17

      What happened during it?

    • @benrusnak.929
      @benrusnak.929 5 месяцев назад +14

      ​@@boi7316all hell broke lose

  • @parkeddoor
    @parkeddoor 6 месяцев назад +685

    That circle represents my brain chart, 100% stupidity 0% competence

  • @Kaiserboo1871
    @Kaiserboo1871 5 месяцев назад +29

    Shounic.
    You are unironically a fantastic map designer and game developer.
    Your experiments in TF2 are so fun to watch.

  • @Timmir00
    @Timmir00 6 месяцев назад +65

    For what is meant to be a meme map, you did a fantastic job showing off the iterative process, and gave a good demonstration on what the process is for good map design.

  • @Toro563
    @Toro563 6 месяцев назад +551

    What 7 years without an update does to a community

    • @ChesterManfred
      @ChesterManfred 6 месяцев назад +23

      I'm so brainrotten, that I'm laughing at the video quality plummeting from the projectiles

    • @Toro563
      @Toro563 6 месяцев назад +4

      @@ChesterManfred It's over

    • @Ensign_games
      @Ensign_games 6 месяцев назад +9

      yep. And don't even look at the starfox fanbase since they had constructed an entire canon from the scraps that Nintendo left

    • @demoman5864
      @demoman5864 6 месяцев назад +4

      @@Toro563no. TF2 cope 101 says: TF2 will never die.
      And as time goes on the Brainrot will only get worse.

    • @lautarogomez9711
      @lautarogomez9711 6 месяцев назад +1

      ​@@demoman5864So what could we do?

  • @Awesomeness-iz3dh
    @Awesomeness-iz3dh 6 месяцев назад +135

    0:57 No way, we finally got Counter-Strike in TF2!

  • @TheFoolishSamurai
    @TheFoolishSamurai 6 месяцев назад +523

    One major QOL problem I encountered playing this was how narrow some of the platforms are, especially those against the outer ring. You'd end up killing all of your momentum mid-jump brushing against a wall brush at the wrong angle

    • @SUNG0DRA
      @SUNG0DRA 6 месяцев назад +22

      skill issue

    • @ponponpatapon9670
      @ponponpatapon9670 6 месяцев назад +33

      @@SUNG0DRA shut up.

    • @SUNG0DRA
      @SUNG0DRA 6 месяцев назад +11

      @@ponponpatapon9670 you heard me.

    • @Digihart123
      @Digihart123 6 месяцев назад +19

      @@SUNG0DRA shut up.

    • @SmokePudding
      @SmokePudding 6 месяцев назад

      @@SUNG0DRA 🤓

  • @casualbread3305
    @casualbread3305 6 месяцев назад +208

    One idea I've always been interested in: Water in TF2 allows for 3D movement, what if an entire map was made with the swimming effects on (minus the drowning and anti-fire limits), how would the gameplay go when players need to look not just around; but down and up to check for enemies? How would gameplay change with a new way to flank? Would chokepoints remain the same gameplay wise? It's an interesting idea, but probably difficult to make, considering how scout's double jump would have to be changed, along with demo's charges and soldier's rocket jumping. I'd love to see you try this idea someday! If anything, It'd make for a great Halloween map for the server! (because a space theme would be boring)

    • @jas-c3610
      @jas-c3610 6 месяцев назад +16

      This + Rocket Jumper + Infinite Clip Size = Brownian Motion Simulator.

    •  6 месяцев назад +2

      :)

    • @NeostormXLMAX
      @NeostormXLMAX 6 месяцев назад +11

      I want a map in tf2 set on a space station

    • @lev7509
      @lev7509 6 месяцев назад +11

      Yeah, that's basically zero-grav TF2 i guess. Would make more sense though if it'd somehow allow for non-explosive classes to deliberately push off of walls in the direction they're looking for example, as otherwise any non-explosive mercs would have no real way of controlling their movement.

    • @Jamesthe1
      @Jamesthe1 6 месяцев назад +4

      so you're telling me tf2 is almost a 6dof game

  • @abuslayer17
    @abuslayer17 6 месяцев назад +257

    how it started: just a circle
    how it ended: an actual interesting map with a depth of strategy and game sense needed to play well

    • @casuallatecomer7597
      @casuallatecomer7597 6 месяцев назад +12

      Yeah, ngl, this looks really fun with the amount of thought that put into it despite being a "simple" map layout.

    • @lazthegreat10
      @lazthegreat10 4 месяца назад +3

      The strategy is spam

  • @GoldenOwl_Game
    @GoldenOwl_Game 6 месяцев назад +67

    I once had a class on level design where everyone got told to make a level which we’d playtest in Quake. Surprisingly, the most popular level was the one that just CTF but dumped everyone in a tiny room
    This is actually an awkward thing with level design: what makes for good design is not always what’s fun, and vice versa

  • @whynotanyting
    @whynotanyting 6 месяцев назад +205

    Could totally see this turned into an art gallery/museum for the art pass

    • @autonomousanonymous6310
      @autonomousanonymous6310 6 месяцев назад +54

      i was thinking more "inside of a giant fusion reactor"

    • @DJL3G3ND
      @DJL3G3ND 6 месяцев назад +16

      blast pit

    • @fleshwebber1757
      @fleshwebber1757 6 месяцев назад +4

      The first thing that came to my mind was a synchrotron.

    • @cloudynguyen6527
      @cloudynguyen6527 6 месяцев назад

      @@autonomousanonymous6310 Then we name it pl_blackmesa >:D

    • @cletusmandeletusman2328
      @cletusmandeletusman2328 6 месяцев назад +1

      BLAME! architecture having map

  • @qaaris4280
    @qaaris4280 5 месяцев назад +39

    1:27 props to that red Soldier right by the pillar that ate _three rockets_ from his teammate

  • @infernox1099
    @infernox1099 6 месяцев назад +36

    Honestly an interesting look into level design, given it's such a simple initial concept, which evolved to keep the original spirit (of it being a circle) but also trying to be fair, where every iteration helped one problem, while inadvertently causing another which needed additional help which kept going until it finally got to the 50/50 state it's in now

  • @ChesterManfred
    @ChesterManfred 6 месяцев назад +27

    I love how you can straight up predict the way the "orange pieces" can impact the gameplay, until you find three demomen solely spamming pipes down that spot

  • @ZapperVang
    @ZapperVang 6 месяцев назад +19

    I misread the title as a literal circus so now I want to see a circus themed art pass.
    seems fitting considering the silly and ridiculous concept of the map in the first place, also would explain a lot of the random geometry and objects around. Especially stuff up towards the ceiling for acrobats and safety assistance.

  • @de-ment
    @de-ment 6 месяцев назад +29

    The reason this map seems like it excelled was because it still fit the scale of TF2 despite being optimized for about 4x the player amount. Alot of maps nowadays, be it cp_propaganda, pl_emerge or pl_patagonia are oversized as hell, which ruins every character's synergy and births the currently re-revived complaint over snipers since the new maps are not designed by people who know how to balance TF2.
    The fact you can optimize a literal circle talks more of your skill in game design and ability to take feedback; and puts about 80% of modern TF2 mappers to shame, godspeed.

  • @WangelHL2
    @WangelHL2 6 месяцев назад +135

    "Welcome to team fortress 2, after 9 hours in development, hopefully it would've been worth the weight." - gaben whose favourite class is the spy.

  • @MRswipez1
    @MRswipez1 6 месяцев назад +11

    This was very interesting shounic, well done.
    Played in your server a few times and it's very fun.

  • @snipuhh__enthusiast2736
    @snipuhh__enthusiast2736 6 месяцев назад +269

    No world war game will ever simulate THIS team experience 💀🗣️🗣️🗣️🗣️🔥🔥🔥🔥🔥🔥🔥

    • @ericlizama8552
      @ericlizama8552 6 месяцев назад +12

      I'd say Foxhole comes close.

    • @davisdf3064
      @davisdf3064 6 месяцев назад +2

      @@ericlizama8552
      Man, i want to get into that game so badly

    • @DAVRIAS
      @DAVRIAS 4 месяца назад

      "No world war game will ever simulate THIS team experience"
      huh? oh no cr@p sherlock why would a game about WORLD WAR yes WORLD war an event that happened in real life why would there be funny circle battles in a game about WORLD WAR

    • @cewla3348
      @cewla3348 2 месяца назад +1

      @@DAVRIASwhy so angy

  • @blob7282
    @blob7282 6 месяцев назад +9

    This isn’t even corner peeking at this point it’s tangent peeking

  • @ThePongles
    @ThePongles 6 месяцев назад +61

    You know what might be interesting? A circular map like this but using the Source portals to make it have more segments than is physically possible.
    Have it be like 8 quarter segments long, with the first 4 there from the start, but for each segment Blu caps it adds another segment randomly picked from a bunch of options.
    Heck you could make it a community-created map by having people design their own segments that can be put in.

    • @Dusk_Shade
      @Dusk_Shade 6 месяцев назад +10

      That would be interesting if it were possible, but I think that Valve putting the linked_portal_door(s) into TF2 would've been talked about quite a bit. (We would know if they were there by now, is what I'm trying to say)

    • @drewrussell8531
      @drewrussell8531 6 месяцев назад +5

      Makes me think of some of the weird, experimental maps in Duke Nukem that did stuff like that.

    • @dogman15
      @dogman15 6 месяцев назад +2

      @@Dusk_Shade I think pl_corruption makes use of linked_portal_doors in its "underworld" (the mental asylum), doesn't it?

    • @Dusk_Shade
      @Dusk_Shade 6 месяцев назад +4

      @@dogman15 After some googling, no, I don't think it does. If I remember, it just loads some rooms randomly - there's a video somewhere explaining it, give me a minute - Found it ruclips.net/video/iykEhK3uRSU/видео.html

    • @ThePongles
      @ThePongles 6 месяцев назад +3

      @@Dusk_Shade ah, my bad that's the map that I thought had the portals. I guess to do something like what I mentioned in TF2, you would be limited to having 3 segments normally with the 4th segment being a loading zone.
      You'd then need to wait until all the players left the the furthest blu-ward segement and then you could unload that to make space for a new segement. I haven't learnt enough through watching Shounic and LED to know if that is possible.

  • @purplehaze2358
    @purplehaze2358 6 месяцев назад +14

    It would honestly be super rad if you gave this map a visual makeover to make it look like a Dantean circle of hell.

  • @june9914
    @june9914 6 месяцев назад +36

    In this very short circuit short circuit was overpowered

  • @slimesauce3044
    @slimesauce3044 6 месяцев назад +5

    This is such a genuinely interesting look into the map design process and balancing process

  • @llmkursk8254
    @llmkursk8254 6 месяцев назад +183

    If I could suggest a name, it would be “Big Donut,” in reference to the Mario Kart battle corse that takes place in a giant ring, with a large pit of lava in the center.

  • @xthinkfast
    @xthinkfast 6 месяцев назад +13

    love how the spy at 4:16 just slowly slides towards the camera & dies

  • @JimBimBum
    @JimBimBum 6 месяцев назад +72

    this is actually a great exercise on creativity and simplicity.

  • @purplehaze2358
    @purplehaze2358 6 месяцев назад +27

    7:27 I'm sorry, what the fuck? Did that scout just pull out a caber?

    • @usernametaken017
      @usernametaken017 6 месяцев назад +4

      tf3 gameplay leaked footage

    • @MrGermandeutsch
      @MrGermandeutsch 6 месяцев назад +2

      Holy shit, I didn't even pick up on that!

  • @humanharddrive1
    @humanharddrive1 6 месяцев назад +14

    100 players is just so fun. i love the trenches. i think it's the base tf2 gameplay that makes anything so satisfying. it's crazy how many level design problems were encountered and solved here. I can't wait for the art pass

  • @Monody512
    @Monody512 6 месяцев назад +3

    Now I want to see the full art pass on this turn it into pl_tokamak, where the whole thing is inside a fusion reactor chamber with maintenance scaffolding, construction supplies, and removed parts making up the extra geometry. The bomb is the ignition fuel and when BLU wins the whole thing fills with an effect similar to koth_nucleus's reactor.

  • @mpixl9965
    @mpixl9965 6 месяцев назад +57

    This map is a perfect example of why playtesting every single tiny change is crucial to making a good map, this literal circle is more fun to play than some maps in the base game (*cough* wutville *cough*)

  • @Catdash5510
    @Catdash5510 Месяц назад +2

    amazing map and amazing map design mate! i like the evolution of the map and how more detailed and balanced it became.
    yknow im gonna play this map and think its fun whatsoever

  • @certifiedhousemoment
    @certifiedhousemoment 6 месяцев назад +29

    this was actually an extremely interesting in depth video on map design

  • @lillycanlord
    @lillycanlord 4 месяца назад +1

    This video is proof that with enough effort, care, and consideration about your actual player base can make even A LITERAL CIRCLE fun. It's not fun not because it's just a circle but how much time was poured in making sure people had fun with that circle. Good stuff

  • @1lomi901
    @1lomi901 6 месяцев назад +19

    I really love those experimentation. Level design is such a fun thing when it comes to multiplayer balancing.

  • @daring1434
    @daring1434 6 месяцев назад +11

    I love the pyro at 0:25 that dies the second the uber drops lmao

  • @itchylol742
    @itchylol742 6 месяцев назад +278

    overwatch would never allow you to stuff 100 players in a custom circle map

    • @LucreDenouncer
      @LucreDenouncer 6 месяцев назад +27

      Oh god, all those ult voicelines

    • @dogman15
      @dogman15 6 месяцев назад +13

      It won't even let you stuff more than 12 or 10 players in a map, much less 24 or 32.

    • @Basuko_Smoker
      @Basuko_Smoker 6 месяцев назад +10

      GL getting 100 people to Play overwatch (0.9) nowadays😂😂😂😂😂

    • @krilc
      @krilc 6 месяцев назад +5

      Overwatch doesn't even exist

    • @UmiZoomR
      @UmiZoomR 6 месяцев назад

      Looks like cope

  • @emissne
    @emissne 2 месяца назад +2

    you should upload a version that is just LITERALLY a circle, no like teams in the high ground or team spawn rooms on the floor, both are on floor and its just a small little circle like before, total chaos.

  • @red5t653
    @red5t653 6 месяцев назад +39

    By the end of all this development time this is basically the barest essence of a long single-stage multi-point map, with no flanks and only a main choke the whole way through. It even follows the routing of many single-stage payload maps where the cart naturally spirals toward the end, though in this case instead of the center of the map it simply loops back to (nearly) where it started, which is kind of interesting.

  • @frezzingaces
    @frezzingaces 6 месяцев назад +6

    9:34 big brain heavy on right eats nade to jump up ledge what a play

  • @horse_plinko
    @horse_plinko 6 месяцев назад +18

    Can't believe this... They put the Promenade from Star Trek: Deep Space Nine in TF2...

    • @balala7567
      @balala7567 6 месяцев назад +5

      now it needs a wormhole that banishes you to 2fort where the shape shifting civilians live

  • @godofacorns
    @godofacorns 6 месяцев назад +2

    I hope you realize how unique of an experience it is to be such a prolific creator in such a long-lived, die-hard community. It is an honor to play on the shounic trenches. I recently reinstalled TF2 after an 8 year hiatus, and your server has been an absolute thrill. It's like I'm playing TF2 for the first time again. Thank you.

  • @justahooman2367
    @justahooman2367 6 месяцев назад +246

    Lobotomy fortress 2

    • @shadow12312gx
      @shadow12312gx 6 месяцев назад +25

      "Throughout 2Fort and Dustbowl, I Alone Am The Rounded One"

    • @drfidelis558
      @drfidelis558 6 месяцев назад +10

      Damn, it really took 50 days of constant resetting to push the cart to the end? That's some dedication right there. faith to your morals, willingness to stand up straight and all that.

    • @coffeegaming9863
      @coffeegaming9863 6 месяцев назад +4

      Project moon sleeper agent

    • @robloxarchiver
      @robloxarchiver 5 месяцев назад +1

      @@coffeegaming9863 uncle ben what happened
      FIRST TRUMPET!!!

    • @3Triang3l3
      @3Triang3l3 4 месяца назад

      This name is far more appropriate here than to that 1998 Team Fortress 2: Brotherhood of Arms map with reactors and pipes.

  • @protodot2051
    @protodot2051 6 месяцев назад +7

    Man, this level design shit is easy.
    In all seriousness, this is a pretty interesting experiment, can't wait to see the response.

  • @thefallenprince9929
    @thefallenprince9929 6 месяцев назад +12

    I feel like a good theme for this map if it gets an art pass would be as a Particle Accelerator

  • @Alias-et2ll
    @Alias-et2ll 6 месяцев назад +7

    shoutout to that heavy that tickled the uber medic at 9:00

  • @WilhelmScreamer
    @WilhelmScreamer 6 месяцев назад +14

    Ctf_hallway_of_death is this but even more cruel. As it offers the illusion of lanes

  • @philsharpe4315
    @philsharpe4315 6 месяцев назад +5

    I feel like someone is going to art pass this so hard

  • @isenokami7810
    @isenokami7810 6 месяцев назад +11

    This reminds me of when I used to play on the Xenogames server, which cycled maps based on other games, back when it actually had players. One of the maps was from Goldeneye-some kind of base, I never played real Goldeneye so I don’t know-and it was very much this spam city kind of deal. You could sort of call a winner, since the prime choke points the spam set up on were in spots just inside the bases and not on the neutral ground between, but still, it ultimately and quickly devolved into a spam war with no real way for either side to push through the firefight.

  • @0ak_
    @0ak_ 6 месяцев назад +4

    I really like the design process here to try and balance the circle. Definitely something I will probably come back to get ideas for my own levels

  • @boneman9751
    @boneman9751 6 месяцев назад +7

    Love the natural selection take on balance. Makes even the most ridiculous maps become balanced through constant development isnt of bulk changes that might not work

  • @Stardust_Spy
    @Stardust_Spy 6 месяцев назад +3

    Redmond and Blutarch when they have to explain to their mercenaries why taking this circle is incredibly important to the gravel wars.

  • @Martyste
    @Martyste 6 месяцев назад +263

    1:43 *Laughs in Left Handed viewmodels*

    • @wile123456
      @wile123456 6 месяцев назад +6

      Projectile and bullets still come out from the right side.

    • @zypireal
      @zypireal 6 месяцев назад +79

      bullets come out the middle, projectiles are viewmodel sided

    • @ThatNoobKing
      @ThatNoobKing 6 месяцев назад +138

      ​@@wile123456they don't, actually! Left handed view models actually make projectiles come from the left side

    • @ZeroWingless
      @ZeroWingless 6 месяцев назад +42

      @@wile123456 [extremely loud incorrect buzzer sound]

    • @GameFuMaster
      @GameFuMaster 6 месяцев назад +2

      @@ThatNoobKing how does it look from the enemy then?

  • @CrystalC9
    @CrystalC9 6 месяцев назад +2

    Shounic, you didn't need to make an entire video to tell us that Soldier mains have severe brain rot and are entertained by literally nothing. We've known that for 17 years now.

  • @thewoodpeckers655
    @thewoodpeckers655 6 месяцев назад +15

    The sheer number of people willing to do these stupid experiments has allowed us to make case studies on super weird ideas that could be very helpful information for mappers.

  • @Yushe_
    @Yushe_ 6 месяцев назад +1

    Probably one of the most interesting things about designing a map for 100 players is that any imbalance in the map is discovered super quickly.

  • @Maxencedek26
    @Maxencedek26 6 месяцев назад +5

    The map looks fun despite being just circle. You're giving me the motivation to make my own tf2 map

  • @bekda4963
    @bekda4963 6 месяцев назад +16

    0:14 "lab rats" lmao

  • @G.A.N.
    @G.A.N. 6 месяцев назад +21

    this cut down hydro looks fun

    • @Artician
      @Artician 5 месяцев назад

      Hydro mentioned

  • @DangerDurians
    @DangerDurians 5 месяцев назад +1

    I love these series and how it highlights playtesting is really one of the biggest factors in balancing

  • @robertflinch2447
    @robertflinch2447 6 месяцев назад +101

    It isn't really just a circle anymore

    • @No-ut1dn
      @No-ut1dn 6 месяцев назад +32

      Of course, that's a donut🤓

    • @BinaryBolias
      @BinaryBolias 6 месяцев назад +4

      @@No-ut1dn No, really more like a torus 🤓🥸🤓

  • @pulsarbeam3857
    @pulsarbeam3857 28 дней назад +1

    I'm very intrigued to see what maps you might design for 100 player 4 team games
    25 v25 v25 v25 sounds really fun especially considering you and your communities obvious talent and passion

  • @PrototypeMann
    @PrototypeMann 6 месяцев назад +66

    4:48 SINK SPOTTED!!!!!

    • @skipmanghondarg
      @skipmanghondarg 5 месяцев назад

      this would make a cool profile picture and i don't know why...

  • @dewydewback
    @dewydewback 6 месяцев назад +2

    Honestly I really like the look of the very basic textures at the end; it gives the map very strong portal vibes, and although I haven't played it, I would think it helps a lot with visibility, which amidst all the spam is difficult enough as it is.

  • @clownimpregnator
    @clownimpregnator 6 месяцев назад +8

    Now all you gotta do is artpass it.
    I'd say make it a burning submarine in space, just saying.
    Needs radium, tho.

  • @bumpersincapped
    @bumpersincapped 6 месяцев назад +1

    "i'm about to turn you into an ammo kit" should be an actual threat

  • @TheRedMC
    @TheRedMC 6 месяцев назад +19

    I can't believe shounic locked 100 people in Jevil's carousel

  • @N1DM
    @N1DM 4 месяца назад +1

    This a very fun map. Thank you for creating something so fun and fair for everyone. This is how good maps are made.

  • @buzzlightyearpfp7641
    @buzzlightyearpfp7641 6 месяцев назад +3

    i feel like the final thing i would do is add various tunnels that connect different parts of the map
    sure it might mess with the 'circle' theme a bit, but it'd give scout/spy some existence

  • @gubbothehuggo2771
    @gubbothehuggo2771 5 месяцев назад +1

    I mean it really says a lot about the core gameplay of the 9 classes that you can put them on just about any piece of geometry called a "map" and a meta will emerge and people will engage with it.

  • @CabbagePlaster
    @CabbagePlaster 6 месяцев назад +73

    BALLS

    • @beatoid1006
      @beatoid1006 6 месяцев назад +6

      Dont even need to watch the video you already proved the title 😭

    • @CabbagePlaster
      @CabbagePlaster 6 месяцев назад +1

      @@beatoid1006 I meant circle

  • @StuffyAnt
    @StuffyAnt 5 месяцев назад +1

    This is genuinely a great video about map and general game design. Great stuff!

  • @alexcrisman1954
    @alexcrisman1954 6 месяцев назад +4

    Making this map look like some sort of reactor room would look sick

  • @TheMastermind7259
    @TheMastermind7259 5 месяцев назад +2

    Let me get this straight - you just thought that it would be fun to make a payload map in TF2 that's just a circle, and then balanced it.
    Sounds like one of the most fun TF2 maps.

  • @ampersanddust
    @ampersanddust 6 месяцев назад +3

    Art competition for this one is gonna be amazing!!

  • @Denominov
    @Denominov 3 месяца назад +2

    This is a great microcosm of the level design process

  • @davpcot
    @davpcot 6 месяцев назад +22

    definitely needs a playground aesthetic

  • @guardian-angel615
    @guardian-angel615 4 месяца назад +1

    I was enjoying fighting on OG Achievement_Idle 12 years back. IMO the achievement maps are the most fun to play in. Change my mind.

  • @Turgineer
    @Turgineer 6 месяцев назад +6

    Wow, we can literally have fun even in a small circle.

  • @NotABean_
    @NotABean_ 6 месяцев назад +1

    i love this type of game design where you just have a petri dish of 100 people and make adjustments from viewing them in game, idk why but its so cool to me for some reason

  • @Lonqudor
    @Lonqudor 6 месяцев назад +11

    Let’s take a second to appreciate the Pyro who reflected a Mad Milk at 0:53

    • @MrGermandeutsch
      @MrGermandeutsch 6 месяцев назад

      I would have never noticed that if you had never mentioned that, holy shit.

  • @Tkmined
    @Tkmined 5 месяцев назад +1

    I think an art pass in the form of a fusion reactor being constructed/undergoing maintenance would be cool