Absolutely love this tutorial dude, I have handwritten your instructions and it is so clear and very educating, appreciate your hard work and love for animation.
I have problems with the basic "size" S. In the video at ca 5:13 you show how to scale. I know S and then scale along the axis. However, two things. 1: When I push "S" I got a circle with the 3-axes(red, blue, green) but you only got a line with two arrows. I would like to set it up to the line with the two arrows. 2: At ca 5:25 you show that the middle mouse scroll will change the size. If I use the scroll button I zoom in or out? Can you give me some advice on how I can set it up and what I am doing wrong with nr 2? I have a screen dump of what I mean if I can send them?
What version of blender are you using? Make sure it’s 2.8+. Scrolling in or out to adjust the amount of affected vertices only works when you’re creating a transformation. So if you selected a vertex and hit “G” you could scroll up or down to adjust the amount of moving vertices. Pressing “S” should activate scale on all axis, but hitting “x, y, or z” after should allow you to scale along those respective axis. Check your key map in preferences, along with your blender version.
Hi! Your simulation is so quick at 13:00! How can it be? When i hit Play at TimeLine i have a several mins to calculate just a one frame. And its not render, just simulation in solid mode and there are just 16 candies. ((( ... My config is: HP Omen, i7 (10th gen), RTX2070, 32Gb. Is this config enough for comfortable simulations in Blender? Thanks a lot for Video! P/S/ I think i found - case was in collision of candies. It was "Mesh" but not "Convex Hull".
When I apply the array modifier and hit play my animation in the viewport gets REALLY slow. I think it is related to the amount of vertex/faces to be calculated when the simulation is running... Is there any way to improve this?
I tried it and followed this tutorial step by step but stil every time I do same problem happens by the time m&m reach the bowl most of them disappear and lands a bit higher than the plan.I'm using blender 2.9.please help
That seems like a technical issue. Like a glitch of some sort. I’d look into some blender forums. I hope you can get it figured out! Try clearing Ram, re-baking, and restarting blender
Great Tutorial. After adding Subsurf, Ctrl 5, to your default cube you can also add a Cast Modifier. This will be non destructive instead of Shft + Alt + S + 1. Just a non destructive alternative :)
The render noise? That is the result of the cycles rendering method called path-tracing. It is accurate to the real-world, and the result will look far more realistic than if you used a real-time renderer like eevee. That being said, you CAN use Eevee (in render options) and get a MUCH faster, noise-free result; it will just not be as realistic. If you do decide to use Cycles, there are a few things you can do to limit, or even remove the noise completely from the final product (even though you will still have to deal with it while you’re working). The default sample count per frame is 128. Increasing this number also increases render time, but also decreases noise. You can also use the denoising node in the compositor (with the denoise pass checked in the render passes tab). You can even turn on the render denoiser in the regular render settings tab. When I render an image from my computer (not a video because it would take FOREVER), I render at 500 samples and use one of the 2 denoising methods. If I’m rendering a video and not using a render farm, I render anywhere from 65-180 samples because my computers not the best. Hope this helps!
How long did it take for you to render? I rendered this with 128 samples 16x16 tiles and 120 frames and it took me like 2 hours to render. Is that normal?
I think that’s MUCH faster than on my machine lol. I probably did about 70-ish samples in the span of 4 hours while I went to get ice cream. I want a new computer lol
Absolutely love this tutorial dude, I have handwritten your instructions and it is so clear and very educating, appreciate your hard work and love for animation.
great tutorial...my m&m are very excited
The tutorial was so clear and detailed!
You are possibly one of the best tutorial makers for blender out there!
You did an Outstanding job at this! 😎😀
4:56 select your object and press / instead of hiding everything
please turn on the screen keys key add-on!
Haha okay
Great one....thanks for teaching us...
Great tutorial man!! love the calculate mass, and I love the light path fix.. After the tutorial I had to go buy some M&M's lol
Thanks! And haha me too
This was a really good tutorial! Good job!
thnx for the tutorial is almost 1am , gonna try it
A lot of great, useful info here. Shortcuts in modeling I never knew and rigid body settings I've never seen...Loved that calculate mass bit!!!
Thanks! Yeah the calculate mass menu blew me away the first time I saw it
The m&m does not fall in the bottom of the bowl here, some modification to Blender 2.9?
Awesome tutorial!
I have problems with the basic "size" S. In the video at ca 5:13 you show how to scale. I know S and then scale along the axis. However, two things. 1: When I push "S" I got a circle with the 3-axes(red, blue, green) but you only got a line with two arrows. I would like to set it up to the line with the two arrows. 2: At ca 5:25 you show that the middle mouse scroll will change the size. If I use the scroll button I zoom in or out? Can you give me some advice on how I can set it up and what I am doing wrong with nr 2? I have a screen dump of what I mean if I can send them?
What version of blender are you using? Make sure it’s 2.8+. Scrolling in or out to adjust the amount of affected vertices only works when you’re creating a transformation. So if you selected a vertex and hit “G” you could scroll up or down to adjust the amount of moving vertices. Pressing “S” should activate scale on all axis, but hitting “x, y, or z” after should allow you to scale along those respective axis. Check your key map in preferences, along with your blender version.
Hi! Your simulation is so quick at 13:00! How can it be? When i hit Play at TimeLine i have a several mins to calculate just a one frame. And its not render, just simulation in solid mode and there are just 16 candies. ((( ... My config is: HP Omen, i7 (10th gen), RTX2070, 32Gb. Is this config enough for comfortable simulations in Blender? Thanks a lot for Video!
P/S/ I think i found - case was in collision of candies. It was "Mesh" but not "Convex Hull".
When I apply the array modifier and hit play my animation in the viewport gets REALLY slow. I think it is related to the amount of vertex/faces to be calculated when the simulation is running... Is there any way to improve this?
Thank u very much!
This is really great thank you!!!!
I tried it and followed this tutorial step by step but stil every time I do same problem happens by the time m&m reach the bowl most of them disappear and lands a bit higher than the plan.I'm using blender 2.9.please help
That seems like a technical issue. Like a glitch of some sort. I’d look into some blender forums. I hope you can get it figured out! Try clearing Ram, re-baking, and restarting blender
Awesome! Is there any way to stop the m&m’s from rolling/bouncing everywhere and make them react normally after they’ve landed in the bowl and plane?
You could increase each ones mass, increase the friction for all interactive objects, and decrease the bounciness of each. Hope this helps!
Great Tutorial. After adding Subsurf, Ctrl 5, to your default cube you can also add a Cast Modifier. This will be non destructive instead of Shft + Alt + S + 1. Just a non destructive alternative :)
Thanks for the info! I’ll be sure to check out that modifier
Sorry new to blender but what is that film grain lookin thing and how to get rid of it its ugly
The render noise? That is the result of the cycles rendering method called path-tracing. It is accurate to the real-world, and the result will look far more realistic than if you used a real-time renderer like eevee. That being said, you CAN use Eevee (in render options) and get a MUCH faster, noise-free result; it will just not be as realistic. If you do decide to use Cycles, there are a few things you can do to limit, or even remove the noise completely from the final product (even though you will still have to deal with it while you’re working). The default sample count per frame is 128. Increasing this number also increases render time, but also decreases noise. You can also use the denoising node in the compositor (with the denoise pass checked in the render passes tab). You can even turn on the render denoiser in the regular render settings tab. When I render an image from my computer (not a video because it would take FOREVER), I render at 500 samples and use one of the 2 denoising methods. If I’m rendering a video and not using a render farm, I render anywhere from 65-180 samples because my computers not the best. Hope this helps!
@@kextnext hey yeah i just set the render to 800 and its fine thanks
keep it bro
How long did it take for you to render? I rendered this with 128 samples 16x16 tiles and 120 frames and it took me like 2 hours to render. Is that normal?
I think that’s MUCH faster than on my machine lol. I probably did about 70-ish samples in the span of 4 hours while I went to get ice cream. I want a new computer lol
How about candy sandy looking beach tutorial?
When I recalculated my normals the inside of the bowl was still red, anyone know why?
Make sure that you extrude the faces of the bowl. Otherwise the outside has to face a different direction.
keep going keep supporting
I try it but with cat food and work fine
:) me and my cat happy about the result we got
Thank you a lot
Pc specs?
Great tutorial btw!
GTX 1060, i7, 16GB RAM, and thanks so much!
im just at the part where added rigid body to both the bowl and mm but my mm just falls straight through the bowl and down further lol
add active to mm & passive rigid body to bowl n plane
Tutorial without hotkeys? O_0
I wanted skittles I’m unscrabscribinge