@KevBinge Is there a way to bake the normals from the particle modifier onto the gummy model? I'm trying to recreate this effect onto a sugar skull that will be used in AR.
Thank you for your amazimg tutorial. It's so helpful, and your explaining is nice and easy to understand. I just wanted to say thank you for your great works. Thank you so much.
@@KevBinge huge difference from Solid part modeling to mesh modeling. Lack of precision frustrates me when trying to model objects and organic modeling is like magic lol. I have struggled with art my whole life. So this is particularly difficult for me. The shift in CAD to a more artistic modeling workflow (due to a flooded market of art degrees the last 15 years) has been frustrating, because it causes a lot of duplication of work.
I hear that about art degrees. When I started learning this stuff, there were maybe 3 schools in the world teaching it, and no degrees in “computer animation.” Also, I totally understand where you are coming from with precision, etc. I’ve seen lots of Pro-E and Catia workstations in cubicles in my time haha!
AT 18:45 when I put the base color value to 1.25 it makes it %25 darker. My sugar crystals look dark like yours do at 18:55 I'm wondering what I'm doing wrong because this is a very important step to making the sugar look realistic. I tried using the light path "is shadow ray" trick That Lee suggested but not getting great results. Maybe it has something to do with my transmission or roughness? Transmission is set to 1 and roughness is 0.15.
It’s only emitting a small amount of light. It works for the shot but wouldn’t work as well in a dark environment. I think I talk about that in the video, unless I edited that part out. Thanks!
I think this sugar looks great, it's just what I was looking for! Real sugar isn't white, it's transparent if you look at it close enough. The grains transmit light, and the scattered beams make it look white from a distance. In a simulated environment, all those reflective and refractive surfaces eat up all your light, it looks dark because the rays use up the limited light bounces before ever completing the light path from camera to source. Reality doesn't have that problem, so to fake that you just make the sugar emit some extra light. How much extra is up to you as you tweak it for the occasion.
I tried a workaround, I rendered it in Eevee Changed the blend mode for the sugar to additive turned up the transmission to 1 and I used layer weight fresnel and color ramp for roughness and base color to get a nice effect.
Awesome! I was just going to reply to your previous comment then I saw this. It’s a bit tricky to troubleshoot but I’d used slight emission to get lighter sugar crystals because I have a white environment, but the “is shadow ray” things would work as wells. It’s tricky all around 😀
Most likely transmission “rays” in the principled shader and shadow rays. You can jack up the settings but have a long render time. The emission thing with the fresnel is a quick and dirty “trick” to get this look under this lighting condition. Does that help? Thanks!!
man, you're awesome. Here's an idea for a tut. How'd you find the the time to figure out all these settings. What's was your history of figuring out the materials part of CGI? How much time did you spend on just messing around vs watching other tuts.
Thanks!!! Great idea! I’ve used many 3D packages in production for almost 20 years now. They all kind of bleed into each other. In the beginning, all there was were books and a few online written tutorials. I’d go through those religiously and practice for hours. Production really makes you focus, so my first year on the job was more intense learning-wise than any books. RUclips is awesome though, and I still watch other’s videos. I’m always learning, but most of the time is production for me, and making videos, which takes me a while these days lol.
Hi! I did everything, and worked perfectly, but when I tried to hide the Icospheres (They are in the way for the render), the render did not show the particles. Is there a way to fix that? I want to get rid of the icospheres on my render view since a character is going to hold the object
Thanks for another great tutorial - I love your humorous casual throw-aways - 'I don’t care, they all work'! However, something went wrong with my render - whether in Cycles or Eevee (with Color set to default RGBA), the final render comes out in black and white and I can't see why. It's definitely something to do with the Gummy things (particle settings?), because the color of other objects render okj and the gummies appear to be transparent! Have you got an idea what might be wrong?
You’re welcome! Hmmm... that’s really strange. I’d scrap it, restart Blender, and see if the same thing happens again. I haven’t had that happen to my scenes, but check the connections between nodes, and you can also go into the color settings in the render settings area and see if anything might be stripping your scene of color. Is the final render screen set to display anything other than color rgb? Maybe ZDepth or alpha? Sometimes that happens. Try saving the image as a .png and opening it in an image editor to see if it looks the same in there. Very odd...
@@KevBinge Thanks for your suggestions - eventually I found it was that the Particle emitter had been disabled in all the gummies. The clue was in the fact that other objects (e.g. the floor) rendered in full color.
Kev, an excellent tutorial. Thanks! I'm wondering if you'd take a request? I'm new to Blender and have been trying to create a shader that looks like gold leaf in Cycles. With Modo you can get a nice looking gold leaf shader by upping the roughness and playing with the specular amount. Can't do the same thing with Blender. There's got to be a simple way to do it but I can't figure it out. I like your method of teaching your and the subjects of your videos. You're awesome! Keep it up.
Thanks! I will tackle a gold leaf. The principled shader is awesome for that but takes tweaking. The Modo guys came from Lightwave and had that stuff dialed in really well. 😀
@@dancole3187 String Fairy, who does a number of procedural materials for Blender, has a tutorial on procedural copper where the end result reminds me of gold leaf. I hope you find this helpful/inspiring in some way. ruclips.net/video/nNQabgnpzJc/видео.html
WOW - those look fantastic! I've gone over your video several times and cannot find the spot that I must've missed. My rendering looks nothing like that :( The sugar crystals are what don't look right on mine.
Thanks! I found that it has to do with using slight emission on the shader. It’s NOT physically accurate but under this lighting setup, it works for the shot. Have you added emission to the crystals at all?
Ahhh....figured it out! I missed the NICE, BIG, BOLD MESSAGE at the end telling me to make sure my render settings and view settings match!!! *face palm*
Beautiful result..and good explanations! ... as usual ! youre the best , and your American is very nice to listen to :-) Can you inform me about the use and import of video and put and animate meshes in front?...
@@KevBinge can you please do healthy themed tutorial next im trying to lose weight and sitting on the computer learning eating gummies does not help :)
Idk how to access the "sugar" material-the common material for all my sugar particles :(...the icospheres that I used to make my sugar are acting like they are separated objects....and I know that I selected them into a collection because that's how I put them on the gummy. can somebody help?...thanks😿
Nice one, again.Thanks for reminding us not to be so 'pure' PBR. I wish they'd bring back the 27x-style node connections.. cobwebs of straight lines give me a headache.
Yes there is 😀. The sugar will stick to the objects. In hindsight, I’d make these much less dense for moving objects, but yes. Thanks, and welcome to Blender!!
@@KevBinge hello! Thank you so much for the quick response 😊 I was testing this yesterday and it work wonder but when I tried to render the animation it's like the sugar grains move around the geometry and doesn't stick to the geo :( Im using an allembic file from Houdini to blender and I don't know if that's giving me the problem. Ps: I'm loving blender btw xD
Ahhh, an alembic file from Houdini.... Yeah. That would be cached data from a Houdini sim... I’d just use a copy to points sop in Houdini and do the sim there with the sugar grains, then bring that into Blender to render instead of adding the sugar in Blender. You could also use packed prims in Houdini to work way faster, then use Blender as a render engine only. That’s “probably” what I’d end up doing anyway lol 😀
I was able to follow everything in the tutorial and can see the rendering just fine in preview render mode, but when I actually render the image, everything turns to white (similar to the Solid Display mode). I looked up similar issues to see if I could resolve it, but not having any luck. I am a newbie to Blender and would greatly appreciate any advice or suggestions! Even though I am having this issue, thank you for the tutorial and others that I plan on following and learning from!
Why the UV unwrap? Why not just give it a Bsdf shader with the color ramp attached to it? I admid that I am a blender dummy, So i Will ask the Allmighty ‘God of blender‘ For fergivenes if this is a dump questionnaires... 😇😘
I don't know what it is but your every gives has given me some bugs. Now hair is showing together with sugar particles. Other times texture coordinates don't work. Must be 2.82a problem...
Bro, i followed this tut! but My sugar coating doesnt look good!but my render view looks fine! and you said match render settings to view settings? how????
It’s hard without seeing your scene, but I can say that to match render settings to scene is in the render properties, Settings -> render and viewport. Those should match or your render won’t look as good. The night that number, the better it will look, but the longer it will take to render. Does that help?
@@KevBinge at the end of your video theres a text you said "make sure to match your render settings to view setting" but your arrow was on display amount and render amount. im sorry im just a noob.. not familiar enough with the tabs..
I made one and imported it into unity and it made my game go from 200+ FPS down to like 2 FPS these have like a million polygons and are not good for games, but it’s a lot easier to make one for games, it just won’t look as realistic but that’s okay
It's good! The same will work with strawberries!! Show now how to set materials like gold, silver, platinum, glass, wood, medicine pills cover, tart creme, mushrooms in one lesson!! Preferably in python script to copy it!! Make that sugared gummy video in python script to copy and working with, please!!!
@@KevBinge XD I really like your videos though. You make things and show us your way of making them, but you also highlight that there are other ways to make things., even if you're feeling a little irritable/grumpy maybe. :)
This video is rally good, cuz there is Talking about blender modeling, and what is going on.
and i can see what button is used. thanks a lot
You’re welcome, and thank you!!
this is blender with creative artist, so possibilities are unlimited.
Thank you!!
That candy is beautiful! It almost looks real, if I did not know it was an actual render, I am not sure I could tell the difference!
Thanks!! I was going for that and not sure I wanted to put this out, but I decided to anyway lol
Man your tuts are killer. That icosphere particle tech is just awesome alone. Many thanks
I’m glad you like it! Thanks for the kind words! More to come 😀
You impressedd me, with the sugar's construction!!! Thanks for all!!!
Thank you! That part was tricky haha! You’re welcome 😀
Fun tutorial. Thanks!
You’re welcome!
Love the way you did the sugar material. It would work really well for foam bubbles on beer etc.
Thanks!! It would! Also, for condensation beads that don’t run into each other.
Didn't know you can get color values higher than 1... that was illuminating. Excellent video.
Thanks! You can, but I use it VERY sparingly lol
its so realistic!!!
Thanks!
Every time I do a shader tutorial I'm like, that was an amazing tutorial, I am slightly less clueless on how the shaders work now!
That’s how it should go 😀 Nodes are deep but at some point it all clicks.
really love your sense of humor
Thanks!! 😀
@@KevBinge thanks to u! your tutorials and ur lovely jokes! merry me, btw, m? :D
Lol, yup 😀
@KevBinge Is there a way to bake the normals from the particle modifier onto the gummy model? I'm trying to recreate this effect onto a sugar skull that will be used in AR.
Same. Literally same for the same reason. Did you figure it out by any chance?
Great tutorial mate! The results are amazing!
Thanks! This is an old one too 😁
I am making an animated short film, and this was exactly what I needed. Thank you very much.
Awesome!! I love doing renders like this. 😀. I’d love to see your film whenever you finish it.
blenderBinge
Thank you!
When I finish it, I will send a link.
Thanks!!
Thank you for your amazimg tutorial.
It's so helpful, and your explaining is nice and easy to understand.
I just wanted to say thank you for your great works.
Thank you so much.
You’re welcome! I love the name by the way!
thanks so much for this Kev! amazing videos! :D
You’re welcome, and thanks!!
Nice. Particles have the benefit of the sugar displacement working to world axis which geometry nodes don’t.
At the moment it seems that way lol. Thanks!!
Sounds like me explaining AutoCAD, "you go into this thing and adjust" lol.
Was pretty clear and concise.
Haha!! Thanks!! AutoCAD is a bit more to explain 😀
@@KevBinge for me CADs are way easier. I've been struggling with learning blender.
Wow. I’d usually thought CAD to be more difficult, but everyone has their own demons. It’s probably because I’d started on art software.
@@KevBinge huge difference from Solid part modeling to mesh modeling. Lack of precision frustrates me when trying to model objects and organic modeling is like magic lol. I have struggled with art my whole life. So this is particularly difficult for me.
The shift in CAD to a more artistic modeling workflow (due to a flooded market of art degrees the last 15 years) has been frustrating, because it causes a lot of duplication of work.
I hear that about art degrees. When I started learning this stuff, there were maybe 3 schools in the world teaching it, and no degrees in “computer animation.”
Also, I totally understand where you are coming from with precision, etc. I’ve seen lots of Pro-E and Catia workstations in cubicles in my time haha!
AT 18:45 when I put the base color value to 1.25 it makes it %25 darker. My sugar crystals look dark like yours do at 18:55 I'm wondering what I'm doing wrong because this is a very important step to making the sugar look realistic. I tried using the light path "is shadow ray" trick That Lee suggested but not getting great results. Maybe it has something to do with my transmission or roughness? Transmission is set to 1 and roughness is 0.15.
Ahhh, I need to revisit this tutorial for that sugary coating. Thinking of making a Starburst Ad.
Starburst... that would totally work! Go for it and I’ll link to it when you finish it here!
Thanks for the tutorial. Not sure about the sugar though. Why does it have a transmission value or is emitting light? Isn't it just plain white?
It’s only emitting a small amount of light. It works for the shot but wouldn’t work as well in a dark environment. I think I talk about that in the video, unless I edited that part out. Thanks!
I think this sugar looks great, it's just what I was looking for!
Real sugar isn't white, it's transparent if you look at it close enough. The grains transmit light, and the scattered beams make it look white from a distance.
In a simulated environment, all those reflective and refractive surfaces eat up all your light, it looks dark because the rays use up the limited light bounces before ever completing the light path from camera to source.
Reality doesn't have that problem, so to fake that you just make the sugar emit some extra light. How much extra is up to you as you tweak it for the occasion.
Thanks!!! You are right in the breakdown of sugar and the refractive qualities. That’s a better explanation than my tired mind came up with lol!
Amazing..!!😱🤯👏🤟
Thanks!!
I tried a workaround, I rendered it in Eevee Changed the blend mode for the sugar to additive turned up the transmission to 1 and I used layer weight fresnel and color ramp for roughness and base color to get a nice effect.
Awesome! I was just going to reply to your previous comment then I saw this. It’s a bit tricky to troubleshoot but I’d used slight emission to get lighter sugar crystals because I have a white environment, but the “is shadow ray” things would work as wells. It’s tricky all around 😀
Some really great tricks! Why did the “sugar” turn black when you turned the transmission up though? I’ve never seen that behavior
Most likely transmission “rays” in the principled shader and shadow rays. You can jack up the settings but have a long render time. The emission thing with the fresnel is a quick and dirty “trick” to get this look under this lighting condition. Does that help? Thanks!!
PRETTY COOL! THANK YOU, MY RESULTS WERE CUTE AND TASTY!
Awesome! Tasty is good.
Thank you so much for this! Also in the final render it seems like the sugar is too much, like too dense sugar. How can I change this?
For this I’d use geometry nodes now. You get far more control over the amount.
man, you're awesome. Here's an idea for a tut. How'd you find the the time to figure out all these settings. What's was your history of figuring out the materials part of CGI? How much time did you spend on just messing around vs watching other tuts.
Thanks!!! Great idea! I’ve used many 3D packages in production for almost 20 years now. They all kind of bleed into each other. In the beginning, all there was were books and a few online written tutorials. I’d go through those religiously and practice for hours. Production really makes you focus, so my first year on the job was more intense learning-wise than any books. RUclips is awesome though, and I still watch other’s videos. I’m always learning, but most of the time is production for me, and making videos, which takes me a while these days lol.
Awesome!!!!!!
Thanks!!!
4:00 you could u --> project from view bounds
That would work. Thanks!
blenderBinge no problem
nice tut awesome
Thanks!!
Hi! I did everything, and worked perfectly, but when I tried to hide the Icospheres (They are in the way for the render), the render did not show the particles. Is there a way to fix that? I want to get rid of the icospheres on my render view since a character is going to hold the object
I wonder if t here is any way to bake this into texture... Cause particles are not usable if you want to make that work in games/pbr
🤤🤤🤤 don’t know why, but now, I want to eat some candy 🤤🤤🤤 Cool tricky stuff, thanks 🙏
Me too haha! Thanks!!
Thanks for another great tutorial - I love your humorous casual throw-aways - 'I don’t care, they all work'!
However, something went wrong with my render - whether in Cycles or Eevee (with Color set to default RGBA), the final render comes out in black and white and I can't see why. It's definitely something to do with the Gummy things (particle settings?), because the color of other objects render okj and the gummies appear to be transparent! Have you got an idea what might be wrong?
You’re welcome! Hmmm... that’s really strange. I’d scrap it, restart Blender, and see if the same thing happens again. I haven’t had that happen to my scenes, but check the connections between nodes, and you can also go into the color settings in the render settings area and see if anything might be stripping your scene of color. Is the final render screen set to display anything other than color rgb? Maybe ZDepth or alpha? Sometimes that happens. Try saving the image as a .png and opening it in an image editor to see if it looks the same in there. Very odd...
@@KevBinge Thanks for your suggestions - eventually I found it was that the Particle emitter had been disabled in all the gummies. The clue was in the fact that other objects (e.g. the floor) rendered in full color.
I like the idea using particle to do sugarcoating but I already thought that I thought this video can do texture approach.
The texture approach can work but you’d need serious subdivision levels with micro-poly displacement to pull it off. Thanks!!
Thanks. Very helpful video.
You’re welcome and thank you!
Kev, an excellent tutorial. Thanks!
I'm wondering if you'd take a request? I'm new to Blender and have been trying to create a shader that looks like gold leaf in Cycles. With Modo you can get a nice looking gold leaf shader by upping the roughness and playing with the specular amount. Can't do the same thing with Blender. There's got to be a simple way to do it but I can't figure it out. I like your method of teaching your and the subjects of your videos. You're awesome! Keep it up.
Thanks! I will tackle a gold leaf. The principled shader is awesome for that but takes tweaking. The Modo guys came from Lightwave and had that stuff dialed in really well. 😀
@@KevBinge Awesome, thank you! So looking forward to it!😃
@@dancole3187 String Fairy, who does a number of procedural materials for Blender, has a tutorial on procedural copper where the end result reminds me of gold leaf. I hope you find this helpful/inspiring in some way. ruclips.net/video/nNQabgnpzJc/видео.html
Oh wow, thanks! I just saw this post as I did a tutorial for gold leaf haha!
@Dan Cole Does this help with the gold leaf? Blender - Procedural Gold Leaf or Foil Material [Blender 2.8] ruclips.net/video/u5pb6pjdgOE/видео.html
Excellent Tutorial!!...TY
Thanks!!
Chocolate oreo donut at 14:26
Lol!!
Using Multiscatter GGX should make the glass less dark
Good tip. Thanks!!
3:09 Stupid Light Gone.. hahaha
Yeah! Haha!!
This looks super can't wait to try one....... I mean, do the lesson lol 😆👌😎👊
Lol! I ate a few, now I regret it haha!
many thanks to you mate, really appreciate you sharing your knowledge, thank you!!
You’re welcome Jordan!
WOW - those look fantastic! I've gone over your video several times and cannot find the spot that I must've missed. My rendering looks nothing like that :( The sugar crystals are what don't look right on mine.
Thanks! I found that it has to do with using slight emission on the shader. It’s NOT physically accurate but under this lighting setup, it works for the shot. Have you added emission to the crystals at all?
Ahhh....figured it out! I missed the NICE, BIG, BOLD MESSAGE at the end telling me to make sure my render settings and view settings match!!! *face palm*
Ahhhh! That’s awesome! I’ve been there many times with many things!
Beautiful result..and good explanations! ... as usual ! youre the best , and your American is very nice to listen to :-) Can you inform me about the use and import of video and put and animate meshes in front?...
Thank you! I can do that, and it’s on my list. Thanks!!
@@KevBinge oh thanks!
IM WANTING CANDY NOW DAMNMIT!!!!!!
Lol, I should have done spinach or broccoli lol!!
@@KevBinge can you please do healthy themed tutorial next im trying to lose weight and sitting on the computer learning eating gummies does not help :)
It’s helping me get to my goal weight of 897.2 lbs. J/K lol! I need to balance this one with something Keto haha! Thanks!!
yummy
Yeah, and spikes the blood sugar too! Lol!
nice!
Thanks!
freshnel is not included in the fundamental bsdf?
It is. It’s automatically calculated. I pushed it a bit in this, but yeah, it’s there, just not an option it seems.
Idk how to access the "sugar" material-the common material for all my sugar particles :(...the icospheres that I used to make my sugar are acting like they are separated objects....and I know that I selected them into a collection because that's how I put them on the gummy. can somebody help?...thanks😿
my transmission is not working and I have screenspace refraction enabled.
That’s strange... I just saw this comment. Hmmm.... do you have everything turned on in the material as well as the render settings? Thanks!
I have a question, if I did all this, could I export this object with its material to the Unity engine, or does this only work in Blender? Thanks.
You can export it. It might be HUGE though lol.
nice..
Thanks!!
I will have to experiment because real sugar has more mix of diffused and translucent; so maybe mix two principled shaders with noise 🤔
It does. Go for it. This is a fast and cheap way to make it look decent quickly.
Nice one, again.Thanks for reminding us not to be so 'pure' PBR. I wish they'd bring back the 27x-style node connections.. cobwebs of straight lines give me a headache.
Yeah! I think I saw noodle curving in the preferences menu for 2.8. I’ll have to check!!
@@KevBinge Found it. It's a Themes > Node Editor option in user prefs. Just me, underestimating the customization Blender offers.
Yeah, there’s a slider from 0 to 10 lol!
Sir, can you create a tutorial on car paint shader with scratches.
Yes, sure 😀. Thanks!
3.34 my squares are way smaller in the right screen. I dont know why
How fast does the candy go?
Fast, very, very fast 😀
Why does the ALT+LEFTMOUSE not work for me? It just doesn't select anything. I have to use vertices and select each one of them manually
Strange. Are you in 2.8?
@@KevBinge yes
@@emilysalander2207 for me double click worked when I tried to select loop edge in edit...if this is what you're asking :)
is there a way of applying this technique for moving objects? I'm new to blender
Yes there is 😀. The sugar will stick to the objects. In hindsight, I’d make these much less dense for moving objects, but yes. Thanks, and welcome to Blender!!
@@KevBinge hello! Thank you so much for the quick response 😊
I was testing this yesterday and it work wonder but when I tried to render the animation it's like the sugar grains move around the geometry and doesn't stick to the geo :(
Im using an allembic file from Houdini to blender and I don't know if that's giving me the problem.
Ps: I'm loving blender btw xD
Ahhh, an alembic file from Houdini.... Yeah. That would be cached data from a Houdini sim... I’d just use a copy to points sop in Houdini and do the sim there with the sugar grains, then bring that into Blender to render instead of adding the sugar in Blender. You could also use packed prims in Houdini to work way faster, then use Blender as a render engine only. That’s “probably” what I’d end up doing anyway lol 😀
I was able to follow everything in the tutorial and can see the rendering just fine in preview render mode, but when I actually render the image, everything turns to white (similar to the Solid Display mode). I looked up similar issues to see if I could resolve it, but not having any luck. I am a newbie to Blender and would greatly appreciate any advice or suggestions! Even though I am having this issue, thank you for the tutorial and others that I plan on following and learning from!
Scratch that, I'm an idiot! Checking the 'Show Emitter' under the particle render settings solved it. Dammit. haha!
I was just about to respond lol! I’m glad you solved it with some good ol’ intuition 😀. That’s one of thee most important skills 😀
MMMMhhhh Yummy.
They are 😀
God these look delicious, unlike donuts
Mmm... donuts... is there anything they can’t do? Lol! Thanks!!!
Why the UV unwrap? Why not just give it a Bsdf shader with the color ramp attached to it? I admid that I am a blender dummy, So i Will ask the Allmighty ‘God of blender‘ For fergivenes if this is a dump questionnaires... 😇😘
It’s all good. I gave it UVs so I could have solid control over where I wanted things. It’s not necessary though 😀
Hi before i do this i want to know does this tutorial works for eevee?
It should.
@@KevBinge thank u very much
You’re welcome.
nice
Thanks!
👌🏻neat.
Thanks!
I don't know what it is but your every gives has given me some bugs. Now hair is showing together with sugar particles. Other times texture coordinates don't work. Must be 2.82a problem...
It very well could be. This video was done in 2.80 I believe. They are going crazy updating things...
3:42 blasphemy, madness, etc.
It’s wrong wrong wrong wrong wrong... because in 2 other videos the guys did it another way and that’s better even though I haven’t tried it yet 🤣🤣🤣🤣
Bro, i followed this tut! but My sugar coating doesnt look good!but my render view looks fine! and you said match render settings to view settings? how????
It’s hard without seeing your scene, but I can say that to match render settings to scene is in the render properties, Settings -> render and viewport. Those should match or your render won’t look as good. The night that number, the better it will look, but the longer it will take to render. Does that help?
@@KevBinge at the end of your video theres a text you said "make sure to match your render settings to view setting" but your arrow was on display amount and render amount. im sorry im just a noob.. not familiar enough with the tabs..
Would it be sour or sweet
Good question. I say sweet for these.
blenderBinge xP yum
The purists, lol :D
😁😁
watched this tutorial like 8 times in the last year or so but am I crazy or did you slip into mandarin for a second? 😂
I may have, but I don’t know too much Mandarin, though I’d love to learn it. 😀
I made one and imported it into unity and it made my game go from 200+ FPS down to like 2 FPS these have like a million polygons and are not good for games, but it’s a lot easier to make one for games, it just won’t look as realistic but that’s okay
Yeah, these would drag nanite lol!
It's good! The same will work with strawberries!! Show now how to set materials like gold, silver, platinum, glass, wood, medicine pills cover, tart creme, mushrooms in one lesson!! Preferably in python script to copy it!! Make that sugared gummy video in python script to copy and working with, please!!!
Geonodes is now far superior to this technique, but thanks!
ah yes, 4 million tris in a candy.
Yup! Lol
Mine stayed grey and looked like silver or chrome or something creepy 🫤
Creepy can be cool 😀
@@KevBinge hahahaa! Yes for myself! But I’m doing it for work 🥲 but in the end I figured it out !!! Thanks for this tutorial cuz I used this method !!
Roblox Studio triangle limit is 10,000. Oof.
Lol!
How many millions of verts :(
No pain, no gain 😀
keeps crashing ;/
Yeah, it’s heavy. I’d do it with shaders now.
@@KevBinge how would you do it with shaders?
I’d make the sugar with displacement instead of physical object instancing.
@@KevBinge please make a tutorial!
おいしそう
And another version ibb.co/t2DBRhx and ibb.co/M5DJH1S
Very, very nice! This comment was held up in a spam trap, I didn’t see it. Just approved it 😀. Thanks!!
Yum lol
Thanks 😀
just 10'000'000 vertices
Yeah lol. Sometimes it takes that, unfortunately.
Blender - Fast Diabetes
Pretty much hahahahaha!! Thanks!
😀👍👍😀👍👍😀👍👍😀👍👍😀👍👍
You sound a little stressed. Maybe have a bit of a nap before hand?
I wish I could nap! I’d nap and nap and nap and nap... I’ve been pretty busy lately and I guess it’s showing in my cadence and tone 🙃. Thanks though 😀
@@KevBinge XD
I really like your videos though. You make things and show us your way of making them, but you also highlight that there are other ways to make things., even if you're feeling a little irritable/grumpy maybe. :)
Mine doesn't look exactly like yours. 😳😤😅
That’s ok. I bet if you do it a few times it will, or it will look better.