Zbrush Arnold Displacement Workflow
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- Опубликовано: 29 авг 2024
- Hey Guys! Here is a quick overview on the Zbrush + Arnold displacement worklflow to get amazing renders! Hope you like it and don't forget to check out our courses down here!
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Finally!!! someone who explains it right!
I've watched 4 other tutorials about proper DM workflow to Maya and you are the only one that does it correctly. Thank you
Wow. Glad it was helpful! 🫶
You're a life saver on the Scaler zero value part man
Every second and minutes are amazing and also detail. So that is why I always love to see everyday new videos :) Thank you Abraham as always!
Thank you! Our pleasure 🤟
Amazing video! I never completely understood displacement so I always stuck with Normals like you said. This sheds a light on the process, thank you.
Glad it helped! 😊
I solved this problem thanks to you))) tnx so much
Glad I could help!
Another super useful tutorial. Thank you!
You're very welcome!
Love you bro…. You helped alot
Thanks, you helped a lot❤, great tutorial, thank you so much❤❤
You're welcome 😊
Thank yo so much 🙏 i have been looking for this all along man you are a life saver
Glad I could help ❤
Perfect set up :) thanks very much!
Thank you so much man! this video was a life saver. love the content you make its very informative and helpful!
Thanks!
Really helpfull video, thank you
You're welcome!
Had the issue with scaling, though the general shape had been changed, subbtle details didn't appear while rendering. Your video helped me to understund that the issue occured becasue of I had frozen the scale. Thank you so much :)
Glad it helped!
Thank you so much!!! This is very helpful and brief information!! Helped a lot)
You're very welcome!
You could do that with a basic bump map...handy workflow though.
Fantastic video I need this only thank you very much Abraham thank you so much.
You are very welcome
Nice, thankyou, hope you bring out a detailed course on grooming too.👍🏼
Your a life saver thank you
Wow. you're welcome! ❤
incroyable! merci beaucoup !!!
You're welcome!
heyy man.. i have a problem.. when I'm exporting my displacement maps from zbrush.. those maps have no details.. idk what is happening.. i tried adjusting the levels in photoshop to see if there any detail on the map but there isn't 😭.. do anyone have any clue why this is happening.. do I need to turn on some other settings like the displacement tab on the right or anything
❤
Hello,
Are there any videos / courses regarding the complete setup and workflow of how you go about rendering something created in zbrush, with the arnold renderer?
Thanks.
No worries!
Thank you.. is displacement map or normal map better for skin pores detail?
hy man
ur vid are really good i have doubt when i bake the displacement map i am getting hard edge artifact all over the mesh in my map how can i slove it can u put an shorts on it plzz if u had the time
Hi Abraham, could you make a course on how you use Photoshop for cinematic compositing?Thanks
good tuto, but do you know how to avoid the seam line displacme map? i did follow your tuto and i got the seam uv xo
horrible line but that my model
Thank you very much
You are welcome 😀
Awesome video! So weird when i scale my model in maya , my displacement become a mess.
Hello, how did you transfer your UV map from Maya to Zbrash?
So..let's say I have a low poly mesh in maya and I want to add nice details on it. I import it to zbrush (with the uv's), make the high poly and then,because I want to animate my mesh a bit, i have to make a displacement map. Is this the correct process? And how do I import this into substance? Do I have to bake the high and low polys?
And the other way, if I have a mesh but I don't want to animate it,(let's say I want to post it on social media)I just have to make the low and high polys and then bake them?
But you can't animate and rig a mesh that has been baked,right?
What about when you import with the Substance Painter Plugin for Maya? It seems to automatically add a displacement for the height map I think. Do you know what you're supposed to set the Scalar Value to in that case? Because they start off bloated looking. Similar to this video
Whats the difference between normalmap and displacement map? Normalmap is just "fake" and you work with low poly and displacement are real polygones? So Normalmaps are for games and displacement for render videos / images?
Great content sir please how to production based over any chacrecter CG digital double LIDAR SCANNING modelling with photorealistic texture mapping in both mari or substance painter with Maya ...is there please may having any tutorials over these topic...thanks
HI SIR MYSELF RONY A VFX STUDENT FROM INDIA
how about making a model of your dog (thor) as thor pet as per his name .just keep up giving us a great tutorial.