ZBrush to Maya to ZBrush - Retopology and UVing with Quad Draw

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  • Опубликовано: 14 янв 2025

Комментарии • 334

  • @ak3pm378
    @ak3pm378 Год назад +26

    Bro, i love you...i have a high mesh project to submit in 15 days and was worried that remeshing in zbrush would make me lose all my details. But now i can remesh and get a good uv even tho my mesh has a lot of sculptris tris and dynamesh. So once again 7 years after you made this. I love you and can i marry you

    • @Maytchart
      @Maytchart 13 дней назад

      Lmao this is so sincere and I relate

  • @Pandan3D
    @Pandan3D 7 лет назад +65

    That GPU cache trick is amazing. Thank you

  • @silvaright
    @silvaright 8 лет назад +68

    This is by far the best tutorial on the Quad Draw tool i've ever seen, the sound was perfect, and the tutor very knowledgeable for sure :), I'm subscribing by the way, keep up the good content!

  • @BingleFlimp
    @BingleFlimp 7 лет назад +159

    Well he did it. He made retoping look relaxing.

  • @lilitbeglarian7942
    @lilitbeglarian7942 5 лет назад +3

    Thank you! So many people just fly over the retopo to zbrush workflow and leave me in the dark. Thank you so much!

  • @reydock
    @reydock 5 лет назад +2

    Thanks a LOT for this tutorial ! I found many retopology tutorials, but none of them could explain the next step ! thanks !

  • @MrBmxerFTW
    @MrBmxerFTW 7 лет назад +1

    This wasn't exactly what i was looking for, but ended up being more than what i needed, thanks

  • @hyperr1979
    @hyperr1979 2 года назад +1

    Thank you saved me a lot of time trying to browse videos for an actual working one

  • @floweyishere7122
    @floweyishere7122 3 года назад +1

    your voice is soothing and audible, really love your tutorial

    • @floweyishere7122
      @floweyishere7122 3 года назад

      oh and btw your agressive mouse click really startled me

  • @loboden
    @loboden 6 лет назад +1

    Thank you very much Alex. By far one of the best tutorials about the retopology workflow.

  • @ifu69lek
    @ifu69lek 3 года назад

    5 years have passed but this still works, helps me finish my uni project, tnx a lot!

  • @strotoven
    @strotoven 8 лет назад +108

    Background music is the best in any tutorial

    • @TheChannel1978
      @TheChannel1978 7 лет назад

      yes, too lound in some others

    • @sheldondrake8935
      @sheldondrake8935 5 лет назад +1

      background music is the first time in the history of youtube that it was perfect. It's rarely even bearable.
      the tutorial is also nice ; )

    • @Scrahdabley
      @Scrahdabley 4 года назад

      i think i might be the only one who hates it soo much booom buung booom bbuungg fuckin stahp!

    • @666Exodia666
      @666Exodia666 4 года назад

      @@Scrahdabley Im gonna steal the background music.. someones know the song? Amazing, thanks for help.

    • @Imickskrals
      @Imickskrals 4 года назад

      @@666Exodia666 Not saying it's the same, but it reminds me of the game "Mini Metro". It's like those sounds in loop, maybe you can use those.

  • @ankh428
    @ankh428 7 лет назад +1

    Great job, excellent video! Very detailed yet concise, teaches not only the "how" but also the "why". Thank you so much.

  • @alrightythen7156
    @alrightythen7156 6 месяцев назад

    The first tutorial video that felt good ! Thank you!

  • @andreasbariseel9492
    @andreasbariseel9492 7 лет назад +8

    Thanks for the tutorial!! By the way you don't have to close ZBrush to restart it.
    You can just go to preference, initialise. This will restart the program without closing it, much faster as well.

  • @MadMrAdam
    @MadMrAdam 8 лет назад +1

    I love the relaxing music, it's at such a nice volume too so i can still here you perfectly mmm.. And great tutorial!

  • @workrase1
    @workrase1 2 года назад +1

    Quite exactly the tutorial i was looking for. Cheers my man!

  • @PiyushYankee
    @PiyushYankee 4 года назад +2

    this Is the Best Tutorial on the Ungodly subject of Retopolizing and Unwrapping.. It wasn't Boring And I understood it better than ever :) thanks Dude :D

  • @businessclank1564
    @businessclank1564 8 месяцев назад

    The scale thing is exactly what I was trying to figure out, thanks

  • @MisterGibbycrumbles
    @MisterGibbycrumbles 2 года назад

    Can I just say Thank You for the nice ambient soundtrack? I wish more people would do that.

  • @nilexh3476
    @nilexh3476 3 года назад +1

    Watching in 2021, still the best Retopo tutorial

  • @Joo-ry1gt
    @Joo-ry1gt 8 лет назад

    It is gratest tutorial i've seen ever on RUclips. thanks a lot.

  • @legally_blind
    @legally_blind 4 года назад

    man Im at 4:30 and you already helped me so much! THANK you

  • @Bl1tzkriegx
    @Bl1tzkriegx 3 года назад +9

    If you find Maya chugging with such a large mesh at well over a million polygons, you can use the Decimation Master plugin to get a very similar resulting mesh at a fraction of the polycount.

    • @jaya_surya_a5118
      @jaya_surya_a5118 2 года назад

      I can't understand...is any fastest way to remeshing the zbrush model in maya ?!

    • @Mirakuruuu
      @Mirakuruuu 2 года назад +1

      @@jaya_surya_a5118 There is a "Remesh" and "Retopologize" tool in maya but it takes billions of years to complete the process if you have millions of polycounts

  • @CherylynnLima
    @CherylynnLima 6 лет назад +2

    That trick with the scaling saved a life

  • @ntrzaskowska
    @ntrzaskowska 2 года назад +1

    amazing tutorial, exactly what I've been looking for!

  • @l_t_m_f
    @l_t_m_f 2 года назад +1

    Very cool. is this type of manual workflow still valid for 2022 or should I look at something else in your opinion? because quality is top notch

  • @erickednaldodelima
    @erickednaldodelima 7 лет назад

    I've Logged here only to thank you! I really appreciate this quality video, I'm currently studying game development but some parts are a bit of mess, I think only few people are able to teach properly knowing the essential of everthing. Hugs from Brazil!

  • @alrightythen7156
    @alrightythen7156 6 месяцев назад +1

    Great music choise !

  • @kattywhite4765
    @kattywhite4765 Год назад +1

    as a student this helps me out a ton, thanks!

  • @markardisson2791
    @markardisson2791 4 года назад +2

    Fantastic, your tutorials are really helpful thank you!

  • @ic.xc.
    @ic.xc. 7 лет назад

    5:00 I totally dig that background music. Thanks sir.

  • @TheREALSisko
    @TheREALSisko 7 лет назад

    Excellent tutorial. Clear, and a nice atmosphere thanks to the subtle music. Well done. Subbed.

  • @probelynynchenevmode
    @probelynynchenevmode 4 года назад

    one of the best tutorial i've ever found ! thank you very much!!!

  • @xinjin9592
    @xinjin9592 5 лет назад

    BEST TUTORIAL EVER

  • @animeshanand441
    @animeshanand441 3 года назад

    Exactly what we wanted 🔥 kudos man.

  • @Xenthorx
    @Xenthorx 8 лет назад

    You're the man. Exactly what i was looking for!

  • @SheyenneART
    @SheyenneART 7 лет назад +2

    I loved this tutorial so much, it helped me a lot. Clear and understandable. Thank you. :)

  • @tomlecl17
    @tomlecl17 6 лет назад +2

    that GPU cache thing is actually reallyyyyy useful to now

  • @SydnificantMe
    @SydnificantMe 4 года назад

    This was such a clear and relaxing tutorial, thanks!

  • @MrEgor1989
    @MrEgor1989 7 лет назад

    Finaly I've found a great tutorial about retopology! Thanks a lot!

  • @THEBILLLIONAIREBRAIN
    @THEBILLLIONAIREBRAIN 2 года назад +1

    Awesome work.

  • @improvementTime10.3.17
    @improvementTime10.3.17 8 лет назад +5

    1:00 turn off export sub groups in zbrush so it doesnt split your model into a million pieces (based on your polygroups) when you export it

  • @GearsCarminesGirl
    @GearsCarminesGirl 8 лет назад +6

    Hey Alex,
    Thank you so much for the video it's really going to help me with my high poly Zbrush models. I was wondering when you retopo into a lower poly mesh why did you then bring the polycount up again by subdiving to use project all? Why wouldn't you Bake the Highpoly and Lowpoly normals into a texture map to give you the same detail on the low poly? Just curious because that's how I learned it at the college I graduated from for Game Art
    Thanks

    • @AayushAggarwal_IntoLife
      @AayushAggarwal_IntoLife 2 года назад +4

      Hi April.. That is the way to work in the Games Industry I believe. High and Low Poly models are used to Bake details on the low poly model to become game ready for use in game engines. For Games I believe, the details are highly dependent on the normal map and the other baked maps but not displacement/height map. Whereas for films, displacement map is also needed and this map is directly dependent on the number of subdivisions used while rendering but game assets do not use subdivisions to keep the performance high while real time rendering. Therefore, the process Alex used may be inclined towards creating assets for film rendering using a render engine like Arnold or Vray etc...
      Kindly correct me if I am misguided but this all came through some observation. Although I myself have many fundamentals that need explaining, I hope my answer clears your question.

  • @alexvalkyrie.6487
    @alexvalkyrie.6487 2 года назад

    Installed, everything works, thanks!

  • @eggmster
    @eggmster Год назад

    this helped me so much i could hug you. thank you!!!!!

  • @morganagalvan2206
    @morganagalvan2206 8 лет назад +1

    thank you, you make it look so simple

  • @geyan1415
    @geyan1415 Год назад

    Thank you so much! You really helped me understand the whole process!

  • @TacticalSquirrel
    @TacticalSquirrel 6 лет назад

    Awesome tutorial. Definitely saved this and subscribed.

  • @rizladigi
    @rizladigi 7 лет назад +1

    Would it not be better to use decimation master then export to Maya? less polygons same detail.

  • @GandalfWithAPipe
    @GandalfWithAPipe 7 лет назад +1

    damn this video was so deeply relaxing but still reeeeally helpful! Thank you kind sir!

  • @mb_vfx1790
    @mb_vfx1790 7 месяцев назад

    Amazing,Thanks a LOT for this tutorial

  • @lucaslabs4885
    @lucaslabs4885 6 лет назад

    This tutorial is very helpful! Thanks!

  • @Aditya_Sawant_Tattoos
    @Aditya_Sawant_Tattoos 4 года назад

    i loved the tutorial ...plz keep making more stuff

  • @osmanertasdiken
    @osmanertasdiken 7 лет назад

    Dude this is a damn life saver, i love you.

  • @neji1641
    @neji1641 5 лет назад

    This is so so amazing

  • @rodlingmetlic4266
    @rodlingmetlic4266 8 лет назад +1

    Helped me a lot Thanks 🙌🙌🙌

  • @ionthrusterboy7262
    @ionthrusterboy7262 8 лет назад +2

    Impressive experience

  • @Jmspark
    @Jmspark 8 лет назад +7

    ur sick
    ty alex

    • @colonellzaran2207
      @colonellzaran2207 7 лет назад

      guy 4 me waste of time i thought he will animate srry

  • @BemusedSoliloquy
    @BemusedSoliloquy 5 лет назад

    hell yeah for quad draw!

  • @bukchoiii
    @bukchoiii 8 лет назад +4

    love the video, and soft background music. thanks for teaching me something new!
    why did you turn off symmetry half way through?

    • @AlexCheparev
      @AlexCheparev  8 лет назад +3

      I was having trouble seeing my retopology mesh, deleting half helps with visualization. It's an optional step, you don't have to delete half.

  • @silvaazarian4296
    @silvaazarian4296 5 лет назад

    Awesome video . Thank you so much .

  • @khangbaanstudio
    @khangbaanstudio 2 года назад +1

    Ty bro. Really the fastest install what i see.

  • @devjitpaul1191
    @devjitpaul1191 6 лет назад

    you must have done this process like a thousand times, i noticed the poly count is exactly 2048,
    i guess this doesn't matter or make sense,
    btw, great tutorial,
    thanks for handing out this information for free,
    anyway, just wanted to comment

  • @ppawar20
    @ppawar20 7 лет назад

    Thank you for this awesome tutorial, very Helpful .. Thanks again

  • @brian15s2
    @brian15s2 4 года назад

    this is really helpful man, thanks!

  • @antonystalin7783
    @antonystalin7783 7 лет назад

    Thankyou sir... now i have a big bright on my head

  • @AndreMercado
    @AndreMercado 7 лет назад

    exactly what i needed! thank you

  • @mahmoudibraheem2645
    @mahmoudibraheem2645 2 года назад

    Amazing video ❤️❤️

  • @KawasakiOnTheRoad
    @KawasakiOnTheRoad 6 лет назад

    Your tutorial is awesome. Keep makeing awesome videos plz!!

  • @gabriellaene
    @gabriellaene 7 лет назад +1

    Thank you for the tutorial!!
    I followed the same process and wonder whats the next step to load it into Substance Painter for texturing ?

  • @dragonfire810
    @dragonfire810 Год назад +1

    Can you please design a Chimera in ZBrush, Photoshop, Autodesk Maya and After Effects to make a horned lion like mythical creature for a a fantasy movie, and a video game?

  • @milanvracar5523
    @milanvracar5523 6 лет назад

    22:57 How did he deselect scale on imported object?

  • @BloodyWolf12345
    @BloodyWolf12345 7 лет назад

    great tutorial, very helpful!

  • @THEBILLLIONAIREBRAIN
    @THEBILLLIONAIREBRAIN 2 года назад +1

    Are you freelancing?

  • @killian5510
    @killian5510 3 года назад

    incredible vid learned a lot thanks

  • @pepsidragon1
    @pepsidragon1 7 лет назад +3

    i'm an absolute beginner in MAYA, can you tell me how did you make the zbrush model transparent so you could see the polygons you were drawing?

  • @denizkre5796
    @denizkre5796 7 лет назад

    Well
    Done.
    I have learned alot! Thx mate!

  • @improvementTime10.3.17
    @improvementTime10.3.17 8 лет назад

    2:00 when importing high poly mesh export as a gpu cache from maya and then import it back in so it loads directly into gpu = faster to work with

  • @SuperBreadhead
    @SuperBreadhead 7 лет назад

    You're amazing dude!

  • @ApoKaUNT
    @ApoKaUNT 7 лет назад

    wow thats look mostly easy than retopology in zbrush. I`ll try right now this!

  • @shavin18
    @shavin18 5 месяцев назад

    Just one question the new retopo mesh with all the details..how dense is that now with all the subdivisions..is that ideal to show a wireframe pass.

  • @Caipiranha
    @Caipiranha 4 года назад

    Awesome tutorial, thanks for the help :)

  • @truver5732
    @truver5732 8 лет назад +4

    Thank you !!!

  • @maveej6249
    @maveej6249 5 лет назад

    You deserve a beer friend.

  • @perin00
    @perin00 7 лет назад

    OMG! Thank you so much! I was so lost about projection! I tried twice in Maya, but it was just coming all wrong.

  • @Tritoon710
    @Tritoon710 8 лет назад +1

    Thank you so much Alex

  • @MartinLittleArt
    @MartinLittleArt 8 лет назад

    can you make a video as a follow up to this process where you take the zbrush retopologized mesh and texture and color it and then UV those in maya?

  • @phreakii
    @phreakii 2 года назад +1

    Great!

  • @dddigity
    @dddigity 8 лет назад +1

    Thank u so much Alex, this video is very helpful =)

  • @neobatalla137
    @neobatalla137 4 года назад

    Thanks .. It helps a lot

  • @legally_blind
    @legally_blind 4 года назад

    Quick question my model spawned away from the scene grid and symetry seems to only work where I click and not on the object itself

  • @johnp1336
    @johnp1336 5 лет назад

    So now, you can take the reprojected model to animate directly?

  • @Muallein
    @Muallein 8 лет назад +1

    I'm wondering if it's a frequent(!) step in an asset workflow to retopology the mesh (in the industry)? Like if it's an attendant of sculpting. Maybe Zspheres can be of help? What's your experience? Awesome tutorial, thank you! :)

    • @AlexCheparev
      @AlexCheparev  8 лет назад +2

      Zspheres can't get you all the way. They are a good stating point, but if you need to make a production ready model you will always have to retopoligize.

    • @Muallein
      @Muallein 8 лет назад

      Good to know, I'm fairly new to the sculpting part of modeling, but I'll include this in my learning process.

  • @improvementTime10.3.17
    @improvementTime10.3.17 8 лет назад

    12:29 can turn symmetry on and off it isnt a script its built in right hand Modeling Toolset window

  • @fatehdogar9119
    @fatehdogar9119 7 лет назад

    thanks buddy good job

  • @AayushAggarwal_IntoLife
    @AayushAggarwal_IntoLife 2 года назад

    Can you please help me on this? Once all this is done, how to use this re-topo mesh with projected details to create displacement map to be used in Maya??

  • @md.arifahmed1831
    @md.arifahmed1831 5 лет назад

    I like this way ... Thank you so much

  • @samisemr
    @samisemr 7 лет назад

    Very good tuto. Ty.

  • @adriennelowe8250
    @adriennelowe8250 7 лет назад

    Thank you so much!! Subscribed.