Creating A 3d Game Asset (Full Process) | Maya, ZBrush, Substance Painter

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  • Опубликовано: 1 янв 2025

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  • @StuLloyd
    @StuLloyd  5 месяцев назад +4

    At 8:03 for the first decimated version, I should have said 150 "thousand" poly's... sorry

  • @caitlinou
    @caitlinou 3 месяца назад +16

    As a beginner this is the best compact video I've seen for the pipeline, thank you!!

    • @StuLloyd
      @StuLloyd  3 месяца назад

      Thank you :)

    • @Sagegabs
      @Sagegabs 3 месяца назад

      Right? It's great to see the whole process from start to finish!

  • @NormIy
    @NormIy 2 месяца назад +5

    legit one of the best turtorials i've ever watched

    • @StuLloyd
      @StuLloyd  2 месяца назад +1

      Woop! Thank you so much :)

  • @Xilfhunter
    @Xilfhunter 17 дней назад +1

    Came for the content stayed for the humor. Very gold, thanks

  • @mariavegatorres9521
    @mariavegatorres9521 29 дней назад +1

    Better explanation provided than some professors. So feel proud. You answered many of my questions as well. So, thank you.

  • @aussieraver7182
    @aussieraver7182 3 месяца назад +8

    Now that's what I call "FULL PROCESS"!
    Legend, cheers!

    • @StuLloyd
      @StuLloyd  3 месяца назад +1

      Thank you, you're the legend :)

  • @thealmightycat69
    @thealmightycat69 3 месяца назад +7

    Best 21 minutes of my week.

    • @StuLloyd
      @StuLloyd  3 месяца назад +3

      Haha cheers! Clearly you have never tried eating a whole pack of tim tams with your pants off 😁

  • @kavishamutucumarana7037
    @kavishamutucumarana7037 5 месяцев назад +3

    Seen heaps of different tutorials on youtube but so far this is the best one! Everything is explained clearly. Please do more

    • @StuLloyd
      @StuLloyd  5 месяцев назад

      Cheers Kavmaster! I appreciate it :) ...oh there will be moooooooRRRREEEEEEEEE 💪

  • @cerencelik3929
    @cerencelik3929 5 месяцев назад +2

    Thank you so much for this video. It really helped me understand the whole pipeline and the mistakes that I can do in this process. The way you talk and explain everything is just perfect. Thanks :)

    • @StuLloyd
      @StuLloyd  5 месяцев назад +1

      Thank you! I'm glad it could help :)

  • @lpsc_zzz
    @lpsc_zzz 18 дней назад +1

    one of the best tutorials I’ve seen so far 👏🎉

    • @StuLloyd
      @StuLloyd  17 дней назад

      Thank you :) 👍

  • @Zerikix
    @Zerikix 3 месяца назад

    Wonderful job! You sound like such a wholesome person and I want to emphasize how helpful this video was to a beginner who is just exploring this new avenue. Thank you so much for your effort dude the axe looks absolutely phenomenal and you really seem to know what you're doing! Keep it up the amazing work and again I wanna appreciate the calm, straightforward, humble, genuine attitude! I wish you all the best please continue posting.

    • @StuLloyd
      @StuLloyd  3 месяца назад

      Thank you for the kind words, really appreciated :) and I'm so glad it was helpful! I will try to make more as soon as I can :)

  • @AmyWallaceVocalist
    @AmyWallaceVocalist 5 месяцев назад +1

    This is SO cool! 🤩✨️

    • @StuLloyd
      @StuLloyd  5 месяцев назад +1

      You're SO cool! Many thanks Amy :)

  • @natewagstaff7693
    @natewagstaff7693 5 месяцев назад +2

    Best workflow video I've seen Stu! Been modelling some weapons lately but get stuck around the Zbrush/Substance stage, huge help :)

    • @StuLloyd
      @StuLloyd  5 месяцев назад +1

      Cheers Natus! Good to hear from you! Ooooh would love to see your work when you're ready to share it :)

    • @natewagstaff7693
      @natewagstaff7693 5 месяцев назад

      ​@@StuLloyd Can't wait to share with everyone Stew! We're looking at a December/January release ;)

    • @StuLloyd
      @StuLloyd  5 месяцев назад

      @@natewagstaff7693 🍿

  • @lawebley
    @lawebley 5 месяцев назад +1

    Excellent overview Stu and great results.

    • @StuLloyd
      @StuLloyd  5 месяцев назад +2

      Cheers mate, much appreciated :)

  • @Ariel-z3f
    @Ariel-z3f 3 дня назад

    I find it interesting that you decided to first do the low poly in maya before processing it through zbrush, it's a good approach I've not seen adopted much. Personally I model everything in zbrush since you get more flexibility out of it and wont be so worried about drastic topology changes, though this results in a much more harder time doing the retopo once finished.

    • @StuLloyd
      @StuLloyd  3 дня назад

      Yeah I find modelling in Maya easier, but it's just a use case thing. Anything organic I will always sculpt first, but for these more hard edged surfaces I find it easier to model a base first. Good thing about modelling in Zbrush first though is that you can have your low poly done at the same time, and also export displacement maps without having to project it all back.

  • @shirotonbo6315
    @shirotonbo6315 Месяц назад

    Axedentally watched this, I have none of those software, but it was fun, thanks!

    • @StuLloyd
      @StuLloyd  Месяц назад +1

      Very punny ;) I guess you could get similar results in free apps like Blender and xNormal, although I don't use them myself.

  • @AnkuRRR-ve9cy
    @AnkuRRR-ve9cy 5 месяцев назад +1

    One of the best I see now only in whole RUclips brother you are doing a job in animation industry and give reply

    • @StuLloyd
      @StuLloyd  5 месяцев назад +1

      Cheeeeeers! I don't quite understand the last part of your message, but thanks for you kind words :)

    • @AnkuRRR-ve9cy
      @AnkuRRR-ve9cy 5 месяцев назад +1

      @@StuLloyd brother you have a job in animation industry that is I am asking 🥺 please reply because I am also wanted to go for animation industry that's why I am asking you are doing any job or not in animation industry

    • @AnkuRRR-ve9cy
      @AnkuRRR-ve9cy 5 месяцев назад

      @@StuLloyd brother reply 🥺🥺

    • @AnkuRRR-ve9cy
      @AnkuRRR-ve9cy 5 месяцев назад

      @@StuLloyd and brother according to your work I think you have a job in animation or not

    • @StuLloyd
      @StuLloyd  5 месяцев назад +2

      @@AnkuRRR-ve9cy Yes, I've been working in the industry as a 3d animator for 17 years, working on my own projects atm and teaching as a side gig

  • @TheNilliz85
    @TheNilliz85 2 месяца назад

    Love this. Great work.
    And also thanks for teaching me a a bunch of things.

    • @StuLloyd
      @StuLloyd  2 месяца назад

      No worries! Thank you :)

  • @MerdaLegal
    @MerdaLegal 5 месяцев назад

    Gotta say, you explain it very well.
    Blender is easier for me, but I will try it to follow with Maya.
    Thanks for the tutorial.

    • @StuLloyd
      @StuLloyd  5 месяцев назад +1

      Cheers mate! Yeah you can do this similar process in Blender, although it is a really great software, I just don't use it very often :(

  • @F10F11hm
    @F10F11hm 5 месяцев назад

    Excellent! Thank you, just in time as I wanted to get into this subject.

    • @StuLloyd
      @StuLloyd  5 месяцев назад +1

      No worries! I hope it helps :) 🤞

  • @blueside244
    @blueside244 3 месяца назад

    this is my favorite video ever

    • @StuLloyd
      @StuLloyd  3 месяца назад

      Thank you :)

  • @Newbiesxd1
    @Newbiesxd1 9 дней назад

    I'm glad that this vid found me

    • @StuLloyd
      @StuLloyd  7 дней назад

      Thank you! and Merry Xmas!

  • @RonAdamsky
    @RonAdamsky 2 месяца назад

    Great tutorial!
    Simply weapon with toons detailed explanation how to mixed 3D applications.

  • @anissar7301
    @anissar7301 Месяц назад

    nice work. thanks for sharing

    • @StuLloyd
      @StuLloyd  Месяц назад

      Thanks for your support 😍

  • @ungvaros
    @ungvaros 21 день назад

    So helpful!

  • @mahiraalikhan6648
    @mahiraalikhan6648 9 часов назад

    Can u also tell how did you finalised the low poly model (how did you add the belt type of the thing around the handel)

  • @caminanubemusiclist2326
    @caminanubemusiclist2326 22 дня назад

    thx hombre

  • @Leo-i2u2j
    @Leo-i2u2j 27 дней назад

    thanks man!

  • @Sagegabs
    @Sagegabs 3 месяца назад +1

    I don't know why but my substance doesn't let me preview the baking process, I've been having to bake plenty of times to see which config applies the best

    • @StuLloyd
      @StuLloyd  3 месяца назад

      As far as I know you can't preview, you need to bake to see the results, then rebake if they're not to your liking, so sounds like you're doing it correct

    • @Sagegabs
      @Sagegabs 3 месяца назад

      @@StuLloyd Ok I missexpressed, what I really mean't is that when you adjust the cases to match as much as possile you can see the changes while adjusting. My substance doesn't do that, It wasn't as complicated since it's a relatively simple model but still...
      It's also my very first time using substance so that doesn't help either 😂.
      Also another issue I have is that when I blur my colour mask the line where the UVs join get's visible.

    • @StuLloyd
      @StuLloyd  3 месяца назад

      @@Sagegabs Hmm that's a strange one, you're definitely using 2 meshes yeah? Loading the low poly and projecting with the high?
      For the blur issue, you might need to manually paint your mask going a bit further past the UV seam so when it blurs it doesn't cross the seam

    • @Sagegabs
      @Sagegabs 3 месяца назад

      ​@@StuLloyd Yes, lol it's funny cuz I was able to just add one fire icon alpha in the blade.
      But yeah, I am doing the exact same steps.

    • @Sagegabs
      @Sagegabs 3 месяца назад +1

      @@StuLloyd The only thing I'm not liking this far is that your model looks way better, more natural. The way you sculpted the wood looks way better than mine but it's ok, I'll just practice much more my scultping 👍

  • @ryukMG
    @ryukMG 3 месяца назад

    Hi, great video! I have a question and would really appreciate your response. I've been using Cinema 4D to create 3D models and have a solid grasp of modeling tools, maintaining proper topology, and edge flow. However, I’m looking to transition away from C4D and move to either Maya or Blender. While I have some experience with Blender, I’d prefer to learn Maya since it's the industry standard and is used at my company. The only issue is that due to my work schedule, I don't have much time to dedicate to learning Maya, although I can take a week off to focus on it. Given my strong modeling background, do you think Maya would be quicker and easier for me to pick up? How long do you think it would take to get comfortable with the UI and tools? My goal is to start creating game assets and low-poly characters for rigging and animation. Thanks

    • @StuLloyd
      @StuLloyd  2 месяца назад +2

      Hey! Thank you :) Seeing as you already know the important concepts of modeling, you would pick it up very fast, one week would be enough time for sure. Maya would be easier for you to transition because Blender's shortcuts 's are very far away from most 3d software. It does have a way to switch to industry standard mode, which behaves more like Maya, however it actually makes it harder to learn because most tutorials etc always teach the standard Blender shortcuts. Maya has some easy accessible modeling tools in the "modeling toolkit" menu, and a "shift + right click" menu. It also has one of my fave features, which is "D + Ctrl" to quickly align your pivot to any face or edge, really handy while modeling! It's UV'ing is also very nice. I come from a 3ds Max background and I wish it has a lot of Maya's functions. Maya doesn't really have a "modifier stack" though, it has more of a "history" workflow, which might take some getting used to.

    • @ryukMG
      @ryukMG 2 месяца назад

      @@StuLloyd Thanks, your channel is going to be really helpful to me in this journey of learning maya 🙏

  • @Sagegabs
    @Sagegabs 3 месяца назад

    New sub

    • @StuLloyd
      @StuLloyd  3 месяца назад +1

      Thank you :)

    • @Sagegabs
      @Sagegabs 3 месяца назад

      ​@@StuLloyd I will copy your whole process to then apply it to some of my models, but for example the Venom symbiote pfp is a Dynamesh mess (devided in head, body, teeth, tough, upper and lower gums and eyes) that I have zero idea of what to do next...

    • @StuLloyd
      @StuLloyd  3 месяца назад +1

      @@Sagegabs Nice! It's good to keep the meshes separate if they are supposed to be, in your case, teeth, tongue, gums and eyes should remain separate, however I would merge the head to the body as one mesh. You should then retopologise all the meshes, then you can combine all the retopoed meshes as 1. If you want to make it easier to texture in Substance painter, you can apply multi materials to each separate mesh, so in Painter they will have their own material set.

    • @Sagegabs
      @Sagegabs 3 месяца назад

      ​@@StuLloyd Thanks a lot bro! I'll try it 🍻

  • @mariavegatorres9521
    @mariavegatorres9521 29 дней назад

    Better explanation provided than some professors. So feel proud. You answered many of my questions as well. So, thank you.

    • @StuLloyd
      @StuLloyd  28 дней назад

      Woop! Thank you so much :)