5 Tips to IMPROVE your ZBRUSH workflow!

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  • Опубликовано: 31 дек 2024

Комментарии • 121

  • @daviddavidek6311
    @daviddavidek6311 2 года назад +47

    a´m deaf from Czech republic.Thank you ! I learn The Zbrush 🙂

  • @buffwarriors
    @buffwarriors Год назад +19

    I really like your videos. No wasted time, no long introductions, no word salad, just straight to the point.

  • @_._._raine_._._
    @_._._raine_._._ Год назад +9

    I work with zbrush for over 6 years, so I opened that video even if I thought I could have already know all your tips. I have to admit, tho, that I never thought about the polygrouping BEFORE the remeshing. This is a great tip! Thanks for sharing :)

  • @Orchieee
    @Orchieee 9 месяцев назад +1

    damn that one strap tip by the end of the video is very helpful i spend a lot of time making those straps, thank you

  • @joemartin7451
    @joemartin7451 10 месяцев назад +2

    this is becoming my favourite zbrush nerdy tips channel. keep it up.

  • @resetXform
    @resetXform 24 дня назад

    Thank You! I have been using zbrush a lot more of late and this channel has helped me greatly!

  • @ladyscarlet7563
    @ladyscarlet7563 Месяц назад +1

    All of those tips were super helpful!

  • @darrenpinard1658
    @darrenpinard1658 5 месяцев назад +2

    Been a pro artist for 15 years, working with zbrush for a long time and i didn’t know you could change the loops on the primitives.

  • @KittenisKitten
    @KittenisKitten Год назад +5

    Thank you a thousand times over for the back face tip. Been pulling my hair ourt for days over why it was happening. Huge thank you.

    • @hartgameart
      @hartgameart  Год назад +1

      No problem I know how annoying that is!

  • @rodrigolimatattoo
    @rodrigolimatattoo Год назад +2

    The mask trick with zremesher was amazing. Thanks!

  • @doodleup1765
    @doodleup1765 2 года назад +3

    that back face setting saved me a lot headache.thanks man

  • @elOmegart
    @elOmegart Год назад +2

    I just found my holy grail here, Zremesher Mask! That is so powerful ❤ that will save a lot of time for quick rigs this is pure gold, thank you, amazing video!

  • @nadirsafarov4148
    @nadirsafarov4148 Месяц назад +1

    The z-remesher + polygroups is really helpfull thank you so much!

  • @Korossen9
    @Korossen9 Год назад +1

    Bro the brush masking really saved my sanity...thanks you

  • @CraftingRacoon
    @CraftingRacoon 10 месяцев назад +1

    diving into Zbrush now and you got a lot of good move here. thank you :)

  • @olehdiakov4272
    @olehdiakov4272 10 месяцев назад

    You are god, seriously. Everyone has thousands of videos about hiring and money, but only here I find a really critical tips❤

  • @spaguetti290
    @spaguetti290 6 месяцев назад +1

    Oh man am I glad to have run into this channel! Thank you for all these tips, this is high quality stuff!!

  • @essenciamarcial9597
    @essenciamarcial9597 Год назад +1

    I didnt know about back masking. Help me a lot. The others tips are great too.Thank you very much.

  • @AnaOctopodiform
    @AnaOctopodiform 9 месяцев назад +1

    So simple things, but significant outcome. thanks )))

  • @Anonymouse007
    @Anonymouse007 11 месяцев назад +1

    THank you for the video especially the zremesh part

  • @AmyLogheart
    @AmyLogheart Год назад +1

    So good! The mask plus z-remesher!!!!!

  • @VertexMachina
    @VertexMachina Год назад +2

    Wow, thank you. I've been pretty frustrated with zbrush primitives for a while, it's really nice to know there's a quick way to create them and their topology!

  • @vjpicles-visual
    @vjpicles-visual Год назад

    Amazing video bro! Just 5 tips, but they kill lost time. Thank u so much to share knowledge.

  • @leonaraya2149
    @leonaraya2149 2 года назад +4

    I have a year using and learning Zbrush and this video it's a great help for me. Thank you.

  • @snickermarstwixamv9722
    @snickermarstwixamv9722 2 года назад +1

    I suggest your content to every students in my school. Simple, quick and efficient.

    • @hartgameart
      @hartgameart  2 года назад

      That is so cool! I appreciate the support!

  • @Silver-xf7it
    @Silver-xf7it 2 года назад +2

    Thank you, brother. What a great start of the week.

  • @treeckowop
    @treeckowop 2 года назад +1

    It is crazy how underrated your channel is. Nice work so far man

  • @cebcm988
    @cebcm988 2 года назад +9

    Great video! For the ZRemesher part, you can also create polygroups for better ZRemesher topology by using Polypaint and the Polygroupit plugin (built into ZBrush) by painting the edgeloops onto the mesh. I personally think that it gives more control over where you want to set the edge loops and how dense you want them to be for the remeshed result.

    • @ishkyousuke7477
      @ishkyousuke7477 Год назад

      This saved me time, thank you! Now I'm only adjusting a few errors with retopoflow in blender.

  • @santoshlenka2076
    @santoshlenka2076 Год назад

    Very very much thank you sir. It's very hard for me because when I do retopology of posing character

  • @hazzek1347
    @hazzek1347 9 месяцев назад +1

    Thank you so much for all you tips and clarity ! I love your videos dude !

  • @thuynguyen3Dart
    @thuynguyen3Dart 8 месяцев назад

    nice tip bro. It's also the method I often use

  • @andrewalvarez7389
    @andrewalvarez7389 28 дней назад

    Thanks for the info. Subscribed.

  • @phreakii
    @phreakii Год назад

    Great! And wasted was a fun touch, I totally feel it.

  • @ahora3854
    @ahora3854 2 года назад

    God bless you man ,thank you so mush

  • @artbykalaayodha957
    @artbykalaayodha957 2 года назад +1

    hi sir pless make a faber mesh tutorial ..🙏

  • @tonialcala886
    @tonialcala886 11 месяцев назад

    directo y conciso, gracias, muy buenos consejos.😁

  • @jacketvan1156
    @jacketvan1156 Год назад

    Thank you, useful video. Most of this tips i already used and some was new for me. There is always something to learn)

  • @serdarozgur
    @serdarozgur 2 года назад

    great video. Thank you.

  • @DragosReloaded7
    @DragosReloaded7 Год назад

    These vids are awesome, good formula

  • @amjadali-qr5hk
    @amjadali-qr5hk 2 года назад

    very nice your tutorial is very usefull thank youso much

  • @raveenazad6512
    @raveenazad6512 Год назад

    This was so helpful! Thank you for the Zbrush tips!

  • @ironicjest1503
    @ironicjest1503 Год назад

    Very helpful tips. Thank you

  • @animarch3D
    @animarch3D 2 года назад

    Solid must-knows, nice one dude!

  • @KianKrashesky
    @KianKrashesky Год назад

    These were great! Thank you very much! 👏

  • @arjunbhosale9625
    @arjunbhosale9625 Год назад

    its really helpful for me. you give me sum tips I give you subscribed.

  • @lucasmoreira3237
    @lucasmoreira3237 2 года назад +1

    🏆Amazing! Thank you. 😊

  • @tessabreland1565
    @tessabreland1565 Год назад

    SO GOOD TO KNOW! Polygroups for zremesher. I spend so much time retopoing my faces, zremesher never gave me lovely radials like you got with your masks! got to try it.

  • @peonyapple
    @peonyapple Год назад

    Thanks!I subscribed!

  • @ARTEM_VRTX
    @ARTEM_VRTX 9 месяцев назад

    Good Tips !

  • @xavierjambon6390
    @xavierjambon6390 Год назад

    Thanks man really good content

  • @pitchblockgames9395
    @pitchblockgames9395 2 года назад

    Luv your videos!

  • @O_rik
    @O_rik 2 года назад

    Thank you, Eric!

    • @hartgameart
      @hartgameart  2 года назад +2

      Thank you Opxah and for being one of my earliest subscribers!

  • @Ddoco
    @Ddoco 2 года назад

    Thank you for these lovely tips, I've hit a like button twice with my 2 accounts

  • @kemalerkoca1506
    @kemalerkoca1506 2 года назад +1

    Very Good thanks hart

  • @anaandstazia1212
    @anaandstazia1212 Год назад

    Amazing video! :) Thank you!

  • @idragolyte
    @idragolyte 9 месяцев назад

    I needed this, thank you!

  • @leatherslipper3017
    @leatherslipper3017 Год назад

    nice one man!

  • @saffetbuross2981
    @saffetbuross2981 Год назад

    Hey guys.. I use different software 3d programs. But I didn't used to zbrush anyway eventhoug I wacth many tutorial and make practice. Could you some advise about how to learn and adopt it fast

  • @marcelodeniz3932
    @marcelodeniz3932 Год назад

    thanks for share

  • @OA14231
    @OA14231 Год назад

    Great video

  • @AngelDripp
    @AngelDripp Год назад

    Just found your channel and im so glad because you are good at making this stuff way more comprehensive and chill! Maybe one day you could make a video about using curves in zbrush as a request? ive messed with them before and they are honestly scary and i end up appending most stuff which feels like purgatory. My professors don’t really have the gift of gab so getting a better understanding has been difficult. it would be super appreciated! ❤

  • @antoniolima1068
    @antoniolima1068 Год назад

    thank you

  • @hyukio68
    @hyukio68 2 года назад

    awesome bro

  • @critterlab
    @critterlab Год назад

    Thank you for the tips! Super helpful!

  • @flexcg675
    @flexcg675 Год назад

    thank you bro!

  • @escultormariopitanguy
    @escultormariopitanguy 3 месяца назад

    Gold tips!

  • @deadsetanime7102
    @deadsetanime7102 Год назад

    Great tips

  • @DEKKUGAMING22
    @DEKKUGAMING22 Год назад

    Thanks for this informative video.

  • @cristianmezavenegas5124
    @cristianmezavenegas5124 2 года назад

    really good tips! ✌

  • @00beast7
    @00beast7 Год назад

    Brother this have 90 percent what i need to improve..Love you brother.

  • @oguzcansahin9928
    @oguzcansahin9928 Год назад

    you just save my time and earn my respect and sub

  • @trystanswansonart
    @trystanswansonart 5 дней назад

    great video >3

  • @johngrey5806
    @johngrey5806 Год назад

    Liked and subscribed!

  • @wonderfullya
    @wonderfullya 2 года назад

    Thank you So much.

  • @cnu73
    @cnu73 2 года назад

    nice tips...thanks bro. 👍👍👍👍

  • @qrqrqrq214
    @qrqrqrq214 8 месяцев назад

    love it

  • @unblutiger2020
    @unblutiger2020 Год назад

    Thanks for the Tips 👍🤝

  • @Primalmesh
    @Primalmesh 2 года назад

    Great stuff! You've got a new sub :)

  • @milkbread5036
    @milkbread5036 Год назад

    thank you!

  • @TriGon_Art
    @TriGon_Art 2 года назад +3

    Great video I didn't know about the grow haha. I always make a layer and polish and invert the layer haha. Have you tried adding thickness with dynamic subdiv yet? It; been my to go way since they added it. Super usefull as you don't commit to anything

    • @erichart8213
      @erichart8213 2 года назад +1

      Thanks dude! It's one of those things i've played with but then always forget to use when i'm actually working. I agree though I think it's a way better way to work since it's non commital

  • @blacktion-blackplusactione2141
    @blacktion-blackplusactione2141 3 месяца назад

    Subscribed!

  • @takaramaka1024
    @takaramaka1024 Год назад

    thankyou!

  • @ammonn9930
    @ammonn9930 2 года назад +11

    For extruding stuff i also like to use dynamic then dynamic thickness. Some times it gives better results then extract or extrude but it always depends on the situation^^

    • @hartgameart
      @hartgameart  2 года назад +2

      Definitely! I need to make it a habit to use those in my workflow more

  • @cyberman2012
    @cyberman2012 2 года назад

    my question is that could you use the Zremesher guide brush to help and save more time the make all the PolyGroup ?

    • @hartgameart
      @hartgameart  2 года назад +1

      oh for sure, whatever one you like using. sometimes you'll get different results which each method so worth playing around and see which one gets what you need

  • @combojerman28
    @combojerman28 9 месяцев назад

    sorry mate! i know this is the most stupid question, but. Can you share with me your material colors?
    it is a mocap or a standard material the one you are using?
    i will appreciate if you can share the colors and the material you are using. thank you in advance!

  • @pdb_dmitrillus
    @pdb_dmitrillus 2 года назад

    Cool, thanks bro

  • @rob7ho
    @rob7ho 2 года назад

    Thanks some good tips. On the last one with strap, I'm wondering if you mask and extract, would that be just as effective or any difference?

    • @hartgameart
      @hartgameart  2 года назад +1

      No problem! That should get you pretty much identical results

  • @NickEnchev
    @NickEnchev 11 месяцев назад

    Bonus ZBrush tip, subscribe to this channel ;)

  • @Ali.B_1995
    @Ali.B_1995 2 года назад

    Hi,
    In the end did you divide (ctrl+n) to smooth the straps?

    • @hartgameart
      @hartgameart  2 года назад

      Hey Ali! That was just dynamic mode by hitting “d” it lets you preview a smoother version of the mesh without actually subdividing it

  • @NikitaGal31
    @NikitaGal31 2 года назад +1

    Hi! These tips are great. Thanks a lot! I have a question: for example I've created a character model following a concept. And it's like almost done, 95% ready before making final renders. But it's feels like something's missing or something's a bit off, but you don't know what it is even after a few hours of trying to figure out. So what to do at that point? Ask for a feedback?

    • @hartgameart
      @hartgameart  2 года назад +2

      Hey Nikita! I know exactly what you mean. Sometimes you get to the end and to a point where it's very difficult to change anything but you know in the back of your head some things need to be reworked.
      Asking for feedback is always great if you have someone you can get feedback from. Often we are staring at a piece for so long it becomes difficult to notice the flaws. It can also be good to take a screenshot and bring it in photoshop and just doodle on top of it since this is a faster way to iterate than in 3d. It also just doesn't hurt to step away from it for a bit and come back later with a fresh set of eyes.
      If it's something like you just needed an extra strap or maybe some extra accessories here or there. I'll just swallow my pride and do those on a seperate set of texture maps and remember for next time to do more rough renders throughout my process in the hope of catching anything thats lacking sooner rather than later.
      If it feels likes like something fundemental like the face just isn't right or core pieces of the character just feel off you have to make a choice. You can go back and rework some stuff, rebake and adjust your textures as needed or just call it a live and learn moment and take what you've learned into your next project

    • @NikitaGal31
      @NikitaGal31 2 года назад

      @@hartgameart Wow, thank you so much for this comprehensive reply!

    • @thivolan3d
      @thivolan3d Год назад

      @@NikitaGal31 Hey Nikita, its always great to try and figure stuff out on your own but if have a group with other artists to turn to for advice i'd advise doing that as they can usually pick stuff up in a few seconds of seeing the model; its not their model so seeing the faults is a lot easier... Id also recommend keeping everything simple from the beginning and getting feedback from that point on, this way it prevents you from needing to go back at the 90% mark because you figured everything out before the 40% mark with help from your peers etc.

    • @schonkigplavuis8850
      @schonkigplavuis8850 Год назад

      Take a walk. Come back, fresh mind. try again.

  • @dinuraj4975
    @dinuraj4975 Год назад

    Subscribed.....

  • @draskang
    @draskang Год назад

    I wanna save time!

  • @operationsusfoods1354
    @operationsusfoods1354 Год назад

    so fast that I forgot it was 8 minutes

  • @rosumparat
    @rosumparat Год назад +1

    Cool tips for the struggling ones.
    Artstation is on round six with the AI bullshit and still doesn't listen?! Welp I guess I'll leave that platform and make my own website and move my work there.

  • @artbykalaayodha957
    @artbykalaayodha957 2 года назад

    👌👌👌👌👌👌👌👌

  • @marcelowiek
    @marcelowiek 2 года назад

    Outstading video, bro! Keep the good tips and the good work!
    I have a question: lets say we started to model a piece of accessorie from a cube/cilinder/sphere by whatever reason and find the "almost perfect" shape for it. But the reality is that we just needed to have a plaint sheet, with the same shape and extrude it to have a more accurated thing.
    Is there an easier way to divide this mesh by polygroups instead of doing it by hand or by that "groups" menu?
    I'm a newbie on zbrush and once I was trying to find an easier way to create a liss hair, but I've always face that roundness shape when divide the mesh, so it was a pain to make that hair to look less weird, haha
    Cheers!

  • @ИларионХлыстов
    @ИларионХлыстов Год назад

    лайк поставлен, комментарий оставлен.

  • @renderfilme555
    @renderfilme555 7 месяцев назад

    MASTER !!!!!

  • @katelynmurphy7333
    @katelynmurphy7333 3 месяца назад

    Thank you thank you thank youuu Eric!! You da best!

  • @Marcin_Kulpa
    @Marcin_Kulpa 2 года назад

    Shave hairs > take some sun