Displacement map workflow from Zbrush to Arnold

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  • Опубликовано: 29 авг 2024

Комментарии • 13

  • @kiyansahandi6630
    @kiyansahandi6630 2 года назад

    straightforward tutorial awesome channel

  • @actionmaker8983
    @actionmaker8983 7 месяцев назад

    Thank you very much sir you saved my ass

  • @omarrrfahmy1
    @omarrrfahmy1 Год назад

    that's so smart

  • @karthickkarthick7485
    @karthickkarthick7485 2 года назад

    Super tutor

  • @zandi6359
    @zandi6359 2 года назад

    Great

  • @Solo_3d
    @Solo_3d Год назад

    Awesome video! Thanks a lot! I have questions about subdiv lvl. In multi map exporter, in displacement setting you put subd lvl 5, so highest one. But model you export is subd lvl 1 . Isn’t it should be the same subd lvl in the setting for generate map?

    • @cgside
      @cgside  Год назад

      Hey. You're probably right, honesty been doing like this for the whole project and had no issues. Try it and see if it makes any difference and let me know. Cheers

  • @uwill5995
    @uwill5995 2 года назад +2

    please consider open a discord channel. I would like to join

  • @vasupriye4782
    @vasupriye4782 2 года назад

    I always find difficultly in exporting zbrush displacement map specially when exporting for human skin pores. I never have high res displacement map or the level of detail I see in Zbrush. Please I really need help. This thing is bugging me a lot

    • @cgside
      @cgside  2 года назад

      Hey, do you set enough subdivisions in Maya/Arnold? To get fine detail you will need more geometry. Also a normal map and auto bump can help. Cheers

  • @dayzgame7364
    @dayzgame7364 2 года назад +1

    Displacement map work with unral ungine ??

    • @cgside
      @cgside  2 года назад +3

      Hi, haven't used unreal, yet. But I am sure you can find a tutorial in youtube :)

    • @ATUNAT.
      @ATUNAT. Год назад

      yes, its work !