How to Transfer Layers from Zbrush to Substance Painter

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  • Опубликовано: 29 авг 2024

Комментарии • 67

  • @satyanutella
    @satyanutella 3 месяца назад

    Thank you Laura. Your channel helps me a lot to get better in Zbrush

  • @BrianLife
    @BrianLife 3 года назад +9

    Amazing. Knowledge. Appreciate these results. So much information through trial and error. Gems 💎

    • @Outgang
      @Outgang  3 года назад +1

      Thanks a lot Brian! Happy to be here :)

  • @jayberan
    @jayberan 3 года назад

    I was struggling with this on my own, so glad to have found this channel! Thank you and look forward to helping support the channel!

  • @squary101
    @squary101 3 года назад +2

    Laura these videos are super good, keep it up! Been really enjoy them

  • @3dbznessdesignz855
    @3dbznessdesignz855 3 года назад

    so much so much info in here ....happy to be here always

  • @psylimusic
    @psylimusic Год назад

    Oh my... it's really so stupidly simple, wow! Amazing, thanks for sharing your knowledge

  • @iskato914six
    @iskato914six 3 года назад +2

    nicely presented Laura! will follow along during the summertime, of course F1 takes priority :)

    • @Outgang
      @Outgang  3 года назад +2

      I can't argue with that!

  • @michaelanderson8652
    @michaelanderson8652 2 года назад

    I'm charmed by your knowledge, look, and skill. Come work with us on New World.

  • @Gold-feather
    @Gold-feather Год назад

    oh! this is an awesome workflow. Thank you for this video!

  • @andrewswift7428
    @andrewswift7428 6 месяцев назад

    Excellent tutorial! Thank you

  • @sverrirk1
    @sverrirk1 4 месяца назад

    Really clever workflow, I am so curious about how you isolated the detail in photoshop, I am assuming you used the "difference" blend mode. I know the .sbmr file is free and easy to use, but I would like to understand the process behind it.

  • @mfrancisco_850
    @mfrancisco_850 7 месяцев назад

    i think im in love

  • @the_pointpusher
    @the_pointpusher 3 года назад

    Thanks so much Laura for sharing such insightful information with us.

  • @anonimousboys4847
    @anonimousboys4847 Год назад

    I'm so confused 🤔 but is really helpful thanks a lot 🔥💯✌🏻

  • @alvaromartin1351
    @alvaromartin1351 3 года назад

    Thanks Laura! This channel is awesome :)

  • @MayankKumar-nc1rq
    @MayankKumar-nc1rq 3 года назад

    Render Lady is back for more killings....that's pretty insightful thing there! I some times think but I never actually tried this...just did things in Mari and vice-versa....but this'll do too! Need to try this one! Many thanks...many many thanks! :)

    • @Outgang
      @Outgang  3 года назад +2

      My pleasure Mayank! Love your constant enthusiasm by the way, it's awesome to have you around here.

    • @MayankKumar-nc1rq
      @MayankKumar-nc1rq 3 года назад

      @@Outgang I'm collecting some money out here...you gonna see more of me soon! I'm going to learn everything you know!

  • @MrMephiz
    @MrMephiz 2 года назад +2

    Great workflow! for the micro details you could also use an anchor point on an empty layer in passtrought mode at the top hierarchy of your height folder, so that could collect all the results of your height comp

    • @Outgang
      @Outgang  2 года назад

      Good tip, thanks!

  • @zokitofaraon7807
    @zokitofaraon7807 2 года назад +1

    Thanks for this workflow I learned a lot from you, looking for more content like this. One question though, do you also export roughness map in zbrush to substance painter? New subscriber here!

  • @TheHamt
    @TheHamt Год назад

    You are Amaaazing!
    Thanks so much!

  • @piksalocik
    @piksalocik 3 года назад

    This one is gold !

  • @el-ghorab7630
    @el-ghorab7630 3 года назад +2

    keep going Laura nice video always, I want to membership of outgang, studio, but I have not money now. however, I will be getting and I join soon :)

    • @Outgang
      @Outgang  3 года назад +1

      I know finances are tight for people. Just letting you know, if ever you're unhappy with your membership for any reason talk to me and I'll reimburse you.

    • @el-ghorab7630
      @el-ghorab7630 3 года назад

      @@Outgang Actually, I am not yet a member of Outgang. Because of the financial ability. I hope to be an Outgang membership. I will raise some money to join. because I know it is very useful for me. My respect and appreciation are great.

  • @AlexanderVentserov
    @AlexanderVentserov 3 года назад +3

    My weak pc sends thanks for stopping this torture when I am trying to bake 5 million polygons in a marmoset. Now he will suffer processing 25 million in Zbrash

  • @Ba4rden
    @Ba4rden 2 года назад +1

    Great workflow! I had some uv seams popping in Painter but other than that it's been so nice to not have to deal with projection artifacts. Btw, where can one acquire such a nice chicken skin texture?

  • @dantertart5118
    @dantertart5118 3 года назад

    great video as always!

  • @emhiu
    @emhiu Месяц назад

    I don't understand why mine doesn't work like yours, every time I export the displace map to a tif image, when I open pts, the lever doesn't work, It seems not to be the .tif but the .tif when exported from zbrush

  • @milkbread5036
    @milkbread5036 11 месяцев назад

    THANK YOU SO MUCH!!

  • @rohitsrivastava9471
    @rohitsrivastava9471 3 года назад

    Wonderful, thanks for sharing.

  • @CGLAB34
    @CGLAB34 3 года назад

    very helpful sharing, thank you

  • @sergeibargamotov8931
    @sergeibargamotov8931 Год назад

    Cool...!!! Love your stile!]

  • @NixCM
    @NixCM 3 года назад +1

    How does it compare from just extracting the normal map directly in zbrush? That’s what I usually do, works perfect and you can bake everything else in substance from that

    • @Outgang
      @Outgang  3 года назад

      For a simple normal map bake I assume they'd be quite similar, it would be something fun to investigate. Exporting displacement maps from Zbrush gives more flexibility down the line.

  • @Chgr1702
    @Chgr1702 Год назад

    33:14 how you added micro details without using an Anchor point ??

  • @BrianLife
    @BrianLife 3 года назад

    That pinching part. Key. “Stupid simple guys” cool. .

  • @none53
    @none53 2 года назад

    hey, i have few questions, that i never made subdivision levels, can i reconstruct them? i tried to reconstruct with the reconstruct subdivision tool but it didnt work bcz of the triangles, i want to use displacement map in substance, another querry is, do we need to unwrap high poly to export the displacement map? i am really confused with this! do you have any discord or something where i can post links where i am stucking, it's just baffling me !

    • @Outgang
      @Outgang  2 года назад

      Hi No ne, reconstruct only works for meshes that have been subdivided previously. Reconstruct will stop working the moment it encounters triangles. If you want to have a better topology for your head, I explain an easy workflow to do that here: ruclips.net/video/yqpBUZsVgIo/видео.html Mind you, you need a properly topologized head and a separate plugin to follow along though. Once you have a head with subdivisions, you can unwrap the lowest level and the UV get propagated through the subdivision levels, hence both the "high-res" and the "low-res" have matching UVs, allowing the displacement map to be generated.

  • @skadbone
    @skadbone 2 года назад

    great video, perhaps I missed something; it seems as if you increase the model to the highest subdivision to activate a particular layer
    (otherwise, you couldn't activate that layer correct)?, after activating, you reduce the subdivision to the lowest sub, why is that? thank you

    • @Outgang
      @Outgang  2 года назад

      Hi Craig! You are correct about having to be at the highest sub level to activate or deactivate the layers. Going back down to a lower subdiv level is necessary for the displacement map to be created (it's dependent on the subdiv level).

    • @skadbone
      @skadbone 2 года назад

      @@Outgang Thank you for your quick response!!-I have a few more questions, if I may; I am used to using the multimap exporter, but this method is the only way to export particular layers of displacement maps?, so, if I export my model at whatever sub-level, 1 or 2, increase the model to the highest level, turn on layer, lower model to export level, then create the map? why do I need to go back down to the exported model level? What about the normal maps, layers only pertain to the displacements; can I just import the displacement layers in SP, and use various layer modes to achieve the same/similar blending effects as opposed to using your actions command as discussed at 23:44? thank you again for these revelations, using ZB for only a couple of years, just got SP a few days ago, can't wait to implement your technique! Ciao, Craig

  • @danteramsey771
    @danteramsey771 3 года назад

    So when you're talking about different are you saying that substance player is an alternative better than using Photoshop? Because I dont have photoshop.

    • @Outgang
      @Outgang  3 года назад +1

      Substance Player is a small program that reads .sbsar files. Photoshop was the main texturing tool for a lot of character artists for a long time but there's much better tools nowadays to texture, such as the Substance tools (of which Player is part of).

  • @jochen3068
    @jochen3068 Год назад

  • @forgamers9087
    @forgamers9087 3 года назад

    please tell me when I display the displacement maps and after all the manipulations as in the video when I add it to the subpainter artifacts appear on my model how to solve this?

    • @Outgang
      @Outgang  3 года назад

      A wild guess is that your data may have been converted to 8-bit along the way.

    • @forgamers9087
      @forgamers9087 3 года назад

      @@Outgang and by the way, when added to the subpainter, the detail of the pores disappears, only the holes remain

    • @Outgang
      @Outgang  3 года назад

      @@forgamers9087 Honestly it's a bit hard to troubleshoot something effectively on RUclips just like that.

    • @forgamers9087
      @forgamers9087 3 года назад

      @@Outgang
      can i write to you on discord?

  • @heatherella8390
    @heatherella8390 2 года назад

    laura I know I came here to learn but I want to be friends now

  • @duarfeht2806
    @duarfeht2806 Год назад

    hi laura how are you?

  • @gribgrib5533
    @gribgrib5533 Месяц назад

    Это ж мужик

  • @BrianLife
    @BrianLife 3 года назад

    No and always no. Lol. (That prompt)

  • @niyatipatel2955
    @niyatipatel2955 2 года назад +1

    you are very beautiful i must say.

  • @sirius_black_usa
    @sirius_black_usa 2 года назад +1

    Beautiful and smart transgender girl!

  • @danebrennand
    @danebrennand 2 года назад

    Honestly really pointless. You're better to do fine details in painter itself instead of ever doing pores and fine wrinkles in Zbrush.
    Zbrush I think should no longer be for sculpting fine details and having them "locked in" to the model. But this requires someone who can actually texture good.