exactly! the proper way should always be proper UVs and Textures but for concept or quick ideas this is a far better way to present things quickly. thanks for kind words!
im trying this but i have more than one object in zbrush to take into maya, the colour sets are conflicting and one object always shows as black in maya do you know any solutions to this? Would be a huge help
Yes Thank you! this color atribute and magick number for gamma really does the trick. As you can see the model is totally different than in zbrush so for me superimportant, lately i made this women anatomy sculpt, iz ZB it looked great - nice model , but in Arnold like all the issues ex. to big fingers to flat forms on arms, were immidietly noticable.
Hi, great video ! Sadly, I did everything that you did but every time it just shows the base color and not what I painted on it, it's very frustrating because I don't know why it doesn't work for me. Maybe I just need to update to MAYA 2023 idk :/
Hi, thanks for sending us your knowledge. Could you realize a Renderman tutorial ? What is the best way to exchange files between Maya and Blender? Fbx or Obj?
Yes fbx is the best way. As for renderman i used to use it back on 2016 but nowadays due to its denoiser and features but nowadays I don't see that much of a difference from Arnold for basic stuff
hi there! This was happening to me as well. When I selected the aistandardsurface material in the hypershader, after adding the userdatacolor, I wasn't seeing any nodes. If you go to 13:09 in the video, do you see the little button that looks like a rectangle with two triangles on the left and right sides? It is toward the middle-left part of his screen, above where it says "Untitled_1." Pressing that little button shows the input and output connections of the material, so that made the nodes show up for me. hope this helps! 😀
itd s whole light setup not only an HDRI, i believe we have like 4 different lights. But it is based on this setup i did some years ago: ruclips.net/video/NKR2uN3O4NE/видео.html&ab_channel=Nexttut
@@Nexttut I tried and its really easy. 1)export zbrush model as fbx 2)import fbx in blender 3)select object and go into object data properties> vertex colors(their you can see "Col") 4)now open shader editor 5) add a attribute node and connect it with base color and also write "Col" in name field of the attribute. Done!!
Dude you have one of the best learning channels. Very well done I thank you for all this effort.
I appreciate that!
Love polypainting! Nice vid.
Thank you! Cheers!
This is gold! Thank you for the tutorial.
You're welcome! Hope it helps 🫶
THis is cool skill~ i wanted it!! thank you~~
You're welcome 😊
@@Nexttut I will be your big Fan~!
i am sculptor too
haha~
I'm not a big fan of polypaint but being able to render in arnold with polypaint is not bad at all. Thanks for the video.
exactly! the proper way should always be proper UVs and Textures but for concept or quick ideas this is a far better way to present things quickly. thanks for kind words!
Finally it's here,, Thanks Abraham
you are welcome!
im trying this but i have more than one object in zbrush to take into maya, the colour sets are conflicting and one object always shows as black in maya do you know any solutions to this? Would be a huge help
Yes Thank you! this color atribute and magick number for gamma really does the trick. As you can see the model is totally different than in zbrush so for me superimportant, lately i made this women anatomy sculpt, iz ZB it looked great - nice model , but in Arnold like all the issues ex. to big fingers to flat forms on arms, were immidietly noticable.
Yes it does! glad you liked it!
Thank you.This video solved a big doubt of mine😄
Happy to help 💯
Great contribution. Great tutorial. You have my like. Thank you so much. Greetings
Wow, nice to hear that! Thank you! 🙏
Thank you, Abraham! A very useful and necessary thing!)
Glad it was helpful!
Is there a way to have more than one color set transfer to maya? So I can also paint value map for other attributes
thanks buddy. Definitly bookmarking your video!
Awesome, thank you!
Nice tutorial. Polypaint looks interesting
It is! 🙏
Thank you so much, super helpful video :)
You're very welcome! ☺️
Thanks bro, very well explained.
You're welcome! ☺️
Great stuff. I really needed this. Can you do same with Marmoset Toolbag?
Sure! We will probably continue with the environment first but I will add this to the list
@@AbeLeal3D Thank you.
High five bro. Wonderful video
Thank you!
Hi, great video ! Sadly, I did everything that you did but every time it just shows the base color and not what I painted on it, it's very frustrating because I don't know why it doesn't work for me. Maybe I just need to update to MAYA 2023 idk :/
same with me and also in MAYA2023
Is it necessary to learn MAYA? nice setup for lights right there
Sos el mejor 🤘
Gracias! 🥰
thanks you, super helpfull video
You're welcome! 😊
Thank you!
You're welcome!
Can you share your Maya Scene for rendering? pleeeaaase???
is it the same workflow for 3dsmax ?
THANK YOU
You're welcome!
Hello, sorry for this, but maya doesn't import fbx I guess, any tips ? thanks for your job
Magic)
nice one!!!!!
Thanks!
Hi, thanks for sending us your knowledge. Could you realize a Renderman tutorial ? What is the best way to exchange files between Maya and Blender? Fbx or Obj?
FBX ofc
Yes fbx is the best way. As for renderman i used to use it back on 2016 but nowadays due to its denoiser and features but nowadays I don't see that much of a difference from Arnold for basic stuff
only work as fbx and not usd ?
hi i dont have any nodes in the material section what can i do?
hi there! This was happening to me as well. When I selected the aistandardsurface material in the hypershader, after adding the userdatacolor, I wasn't seeing any nodes. If you go to 13:09 in the video, do you see the little button that looks like a rectangle with two triangles on the left and right sides? It is toward the middle-left part of his screen, above where it says "Untitled_1." Pressing that little button shows the input and output connections of the material, so that made the nodes show up for me. hope this helps! 😀
Thank you! Please, tell me, what kind of HDR's did you used in this rendering?
itd s whole light setup not only an HDRI, i believe we have like 4 different lights. But it is based on this setup i did some years ago: ruclips.net/video/NKR2uN3O4NE/видео.html&ab_channel=Nexttut
@@Nexttut Thank you
does blender can also do this?
thats a great question, it should, let me look into!
@@Nexttut actually yes but i think overall result maybe need more tweeking or IT just look worse than Arnold s in my opinion
@@Nexttut I tried and its really easy.
1)export zbrush model as fbx
2)import fbx in blender
3)select object and go into object data properties> vertex colors(their you can see "Col")
4)now open shader editor
5) add a attribute node and connect it with base color and also write "Col" in name field of the attribute. Done!!
Zbrush pbr rendering sucks anyway so yeah Arnold is the way to go.. get to the chopa!!
This is a fantastic tutorial .... thanks for sharing this info. Bookmarked!!
You are so welcome!