Man, I was looking for this, you sure saved me! Thank you very much for the knowledge. Would it be possible sometime to make some more videos about the marmoset to show us more about its uses? And also about the flow from Zbrush to Marmoset in question when it has millions of polygons because it is sculpting. Is there any flow for this like opening uv in Zbrush or getting the low poly and high poly there to bake in marmoset? If you could, I would really appreciate a video about this!
5:30 Uh, you absolutely can use multiply. it's not great, and you don't have layers of color to control, but the option is there. It's under Brush>AlphaAndTexture, there's a slider labeled "Polypaint mode" you can select Standard, Colorize, Multiply, Lighten or Darken.
i would say one time payment is an excellent value it might be pricey but i paid for my license like 6 years ago and use it every week so, totally worth it
Question 📌 a lot of poly there..., a bunch of millions. Zbrush can handle millions of poly because of the PC spec that we have or does the software itself have sort of algorithms?
@@abiyyupanggalih854 it is due to the way it is programmed, it uses ram mainly. Even with just 4gb of ram on your PC you can get to around 2 million polygons.
My man! Amazing work, as always 🔥
Amazing work sir i hope your leg recovering well
I finally found you! Glad to see you again, father of 3d tutorials. Greetings from Ukraine !
welcome back! glad you found the new channel
Thank you for sharing your knowledge
thanks for the support!
Thanks for the video! I've just started Zbrush and polypaint seemed intimidating, but you explained it really well! Cant wait to try this!
Glad it was helpful!
Looks great! Thank you for your tutorials!
awesome!! always wanted to know the poly paint to marmoset process. thanks for the video. 😄
My pleasure 😊
Good stuff Abe!
This video came in such a needed moment!
Your work is amazing, thanks for all your effort and time you put into these so we'll explained videos!
Thank you so much! Glad it was helpful
Thank you Abe!!
Amazing work and a Great Tutorial !!! Thank you so much
thank you!
Great Video Abe ! Under the Brush / Alpha and textures setting there is a polypaint option for multiply etc.
well damn, that is definitely super hidden, thanks for the tip!
Man, I was looking for this, you sure saved me! Thank you very much for the knowledge. Would it be possible sometime to make some more videos about the marmoset to show us more about its uses? And also about the flow from Zbrush to Marmoset in question when it has millions of polygons because it is sculpting. Is there any flow for this like opening uv in Zbrush or getting the low poly and high poly there to bake in marmoset? If you could, I would really appreciate a video about this!
Your skills is awesome Guy! when you have a time you could show we how to use Redshift in Zbrush please!
Abe is Super Pro
5:30 Uh, you absolutely can use multiply. it's not great, and you don't have layers of color to control, but the option is there. It's under Brush>AlphaAndTexture, there's a slider labeled "Polypaint mode" you can select Standard, Colorize, Multiply, Lighten or Darken.
yeah! someone else pointed that out during one livestream, very hidden feature tho, thanks for the headsup!
hey abe, i hope you are doing well. How's your leg ? i hope it gets better soon. thanks for video
getting better! i am starting with some basic exercises to get my mobility back but still a couple of weeks until i can walk
Sir please make a video on haircard
we already have one, look up on the live section there is a full workflow
I'm curious as to why you used Basic mat instead of Skin Shader4.
@@ZephrusPrime personal preference really, I prefer to see colors as clean as possible without any glossiness I fluence
Hello abe, is it better to buy marmoset one time purchase or pay monthly? Thank you hope you get better
i would say one time payment is an excellent value
it might be pricey but i paid for my license like 6 years ago and use it every week so, totally worth it
Nice :)
Let's go❤
respect
Question 📌
a lot of poly there..., a bunch of millions.
Zbrush can handle millions of poly because of the PC spec that we have or does the software itself have sort of algorithms?
@@abiyyupanggalih854 it is due to the way it is programmed, it uses ram mainly. Even with just 4gb of ram on your PC you can get to around 2 million polygons.
@@AbeLeal3D Wow, that's useful..thankyou
❤❤❤