Really explained in details is a treasure because there a bunch tutorials with 500x speed noisy music and I dont care if understand or not performance, thank a lot for this tutorial and keep it up🎉🎉🎉🎉
How did you sculpt onto the mesh so cleanly with such a low poly count and inflate those decorative lines? Did you still only had dynamic subdiv. turned on?
Well done, you did everything so that your knight could never open his visor, and one good spear strike, absolutely and absolutely certainly broke his face and neck. Damn it, "that's how I see it," each of you should be locked up in an armory museum for a week and only then allowed to create armor and weapons for games, movies or cartoons.
thanks...I have multiple plans for make tutorial about anatomy, hardsurface, stylized and more but bcoz of clients work I don`t get enough time for them.
so good explaint keep going, bdw could work if you mask borders automaticly with the tool instead of masking by hand? i don´t know if its important to mask just some areas
@@mementomori9391 I masked some part bcoz I want them as sharp corner or edges. so after smooth the unmasked area, it does`nt affect the corner,which already masked. hope I explained well..sorry my english is bad😅😅
thanks...I can`t remember, where I downloaded or bought them. i think you can try to find them by typing these brush name on google. but most of them are purchased from artstation and gumroad. hope it will help.
Hi, Glad you like this work. good question. Actually, I made this 3D model by following a great artist`s concept art. Let's say this warrior was blind from his birth then he struggles a lot and learns many things in hard and impossible ways so he can sense everything. That is why now he is a hero and savior of their own people.😅😅
How do you stop holes from forming when you do this? I see that the head is filled and not hollowed when extracting, how do you do that? When masking and extracting I get a hollowed mesh with a thickness that becomes Swiss cheese after just a little bit of sculpting.
i wish i could find the same exact tutorial for blender, as a beginner i'm wondering if polygroup are more like face sets, or vertex group, and how to manage them, and remesh them properly, i heard i should get quadremesher because blender quadriflow and classic remesh doesnt do a great job giving you good topology for this sort of work, if anyone can pin point me to the right direction it would be amazing
That User Interface is excellent. Would that it were the default one than Zbrush’s otherwise confusing one. Do you have a file of it anywhere you might share?
Amazing ! All that I was curious about in one single video! the technique about masking the vretex is golden, thanks for sharing. One quick question this is the video related to your short here ruclips.net/user/shortsRZILrPDs-PE? I as curious about how you cleaned up that helmet and I´ve ended up here
Thank a lot. Glad you like the video. I did this character while live streaming. full video here ruclips.net/video/kX2M_nxSzOk/видео.html&ab_channel=PankArts
@@PankArtsyeah trying not to but compared to literally any other software it’s ui is a complete joke, especially compared to how well it manages recourses. you made it look very easy
Zbrush is the only interface where you can 100% customize it to your liking in a dynamic way, so worry about learning the software instead of parroting what everyone says about a the ui
@@PankArts if you don’t show your artistic paw, If it's your base mesh an't that of someone else no mistake. Conversely, Base mesh are used by people who aren't able to make a head from a sphere... This concerns many people but by addressing professionals you are more legitimate by using your personal work than that of someone else. I know the theme is hard surface but It is only for information purposes that I answer you this. but that’s no reason. Then as if it’s your own creations, there’s nothing to worry about ^^
@@empGaming_Music_Movies I use mesh when I work for client or don`t feel to fully focused on anatomy. Its save some time. many artist do that.Its not a bad things.. I create base mesh from a sphere or scratch when I work on my personal project. so according to you if I use base mesh that means I am fake artist and other artist also??? I don`t mind what you said..just want to know your thought!!
@@PankArts "base mesh that means I am fake artist and other artist also" No, I just said, when you published tuto or something not only for you. it's more professionnal to do all with your own hand. I understand what you mean, you can create characters with spherical tool your tuto looks legitime and thanks to share them with us.
This channel has more educational knowledge than 99% of all 3d schools lol. Good stuff
wow.. thanks for your kind word..you made my day...Big Hugs❤❤
@@PankArts thank u for this channel, its so helpful for everyone. :)
i feel the same ,many of those just tedious long with limited information.
@@Monster01D thanks❤
@@Monster01D stateed learning 3d in an academt for 4 months now and i get more knowledge from artstation and youtube than the actual academy lmao
It's not easy to do hardsurface work using zbrush, but it helped me a lot by giving me detailed information. This video gave me a lot of knowledge.
Thanks.. Glad to hear that this video is helpfull
Really explained in details is a treasure because there a bunch tutorials with 500x speed noisy music and I dont care if understand or not performance, thank a lot for this tutorial and keep it up🎉🎉🎉🎉
wow..thanks great....glad to hear that my video is helpfull
Skillful use of ZBrush functions. Well done!!!
thanks
you should definately keep up with these highlights of your streams, this content is just gold! Keep up the good work mate
Glad you like them.....I am trying my best..thanks
Sorry but now this will be my favorite channel.
Hahahaah.... glad to hear that.. Thanks❤❤❤❤
most helpful video I've watched on this topic.
Glad to hear that..thanks a lot❤❤
Exceptional &worth watching
thanks a lot
hardsurface in zbrush only like a chad, liked
thanks😀
Much obliged for technics and all step description provided.
thanks a lot❤
This was seriously epic poggers my dude
thanks a lot😁
This video was so informative and helpful, subscribed :D
Thank you so much for this. I had a blast watching the stream. I'm by no means a professional and strive to make models as high in quality as you 🙏
thanks a lot.. you will do better than me.. I believe
Amazing work! can u share the brushes u use for High Details?
thanks,
I can share brushes, those are purchased...sorry
Nice concept, good technic, gr8 work.
How did you sculpt onto the mesh so cleanly with such a low poly count and inflate those decorative lines? Did you still only had dynamic subdiv. turned on?
you can watch this playlist for real time video
This is great keep us in touch
thanks I will upload multiple video soon
Well done, you did everything so that your knight could never open his visor, and one good spear strike, absolutely and absolutely certainly broke his face and neck.
Damn it, "that's how I see it," each of you should be locked up in an armory museum for a week and only then allowed to create armor and weapons for games, movies or cartoons.
thanks a lot
What a loser comment
really helpfull, thanks for this
welcome ..glad to hear that its helpful
Great Content!
thanks✌
Hello, excellent timelapse, can you please tell me how to customize the floating menu that appears at min 11:05
Thanks..ruclips.net/video/skzyDSil904/видео.html this will help you
@@PankArts thanks :)
Awesome !
Thanks❤
impresionante, suscrito a tu canal por genio!
Thanks a lot❤❤
Amazing work!
thanks a lot
for me this is pure hard surface, i.e. a more organic and not so symmetrical design
Who knows, maybe a new course will emerge, right.....
thanks...I have multiple plans for make tutorial about anatomy, hardsurface, stylized and more but bcoz of clients work I don`t get enough time for them.
unbelievable work! did you make your own male base mesh or did you buy it?
Thanks a lot..for this project I bought the base mesh from Flippednormal.
@@PankArts cool but ive never heard of it, i´ll check it out, i love those base mesh that have very common proportions, appreciate your answer!
so good explaint keep going, bdw could work if you mask borders automaticly with the tool instead of masking by hand? i don´t know if its important to mask just some areas
thanks a lot...yes we can mask the border with a tool also...
you can send some screenshots on my discord so I could understand your doubt better.
@@PankArts i can´t find your discord but i mean when you mask some out areas to smooth the piece 6:45
@@mementomori9391 you can find my discord in description
@@mementomori9391 I masked some part bcoz I want them as sharp corner or edges.
so after smooth the unmasked area, it does`nt affect the corner,which already masked. hope I explained well..sorry my english is bad😅😅
Beautiful work, really curious how you sculpted the fur on his right shoulder?
many thanks..you can find all process on my channel Live category...I created this character while doing live stream.
Best tutorials ever... And i used yo pay Udemy for them, do you have basics functions to start modeling warriors like this. I can pay for lessons. 😊
thanks a lot. you can this tutorial's real-time video on my channel live section.
actually, I did this while doing live stream
how to get that amazing brushes
can`t remember....you have to search these brushes with name on google.
@@PankArts thx💋
@@PankArtsand thank u for amazing fur stream guide
@@kirillkot1662 welcome
Best lecture I have had in while, thank you. Please where can I get the detailing brushes you used?
thanks...I can`t remember, where I downloaded or bought them. i think you can try to find them by typing these brush name on google.
but most of them are purchased from artstation and gumroad. hope it will help.
Btw how can he see in this armor btw great work and keep it up 👍🏼
Hi,
Glad you like this work.
good question. Actually, I made this 3D model by following a great artist`s concept art.
Let's say this warrior was blind from his birth then he struggles a lot and learns many things in hard and impossible ways so he can sense everything. That is why now he is a hero and savior of their own people.😅😅
thank you so much
welcome.. and my pleasure❤❤
Amazing!!!
thanks
Great job. Thanks for this video. Subscribed to your channel :3
Thanks a lot
Amazing art of yours 😍, But why did you use Maya to make this cylinder, is it not possible in Zbrush?🤔
thanks a lot..yes it is possible in ZBrush but sometimes I like to work in Maya also.
Hooray!
😀😀
Great video a thank you for sharing. Just a question. Where I can get the brushes? Amazing work!
Where can i find those armor detail brushed or stencils? Thanks!!
I can`t tell remember,, actually some of them I got as free and some of them are purchased
How do you stop holes from forming when you do this? I see that the head is filled and not hollowed when extracting, how do you do that? When masking and extracting I get a hollowed mesh with a thickness that becomes Swiss cheese after just a little bit of sculpting.
Hi, Please share some screenshots on my Discord channel.
15:25 WoW¡ So advance
thanks.❤
very good video
where can i find dan-metal brushes?
I bought them on artstation
i wish i could find the same exact tutorial for blender, as a beginner i'm wondering if polygroup are more like face sets, or vertex group, and how to manage them, and remesh them properly, i heard i should get quadremesher because blender quadriflow and classic remesh doesnt do a great job giving you good topology for this sort of work, if anyone can pin point me to the right direction it would be amazing
That User Interface is excellent. Would that it were the default one than Zbrush’s otherwise confusing one. Do you have a file of it anywhere you might share?
Hi..Glad you like the user interface..its already on my Discord`s help community. link in my description
@@PankArts
Thank you, but the link to your discord says it’s expired.🤣 they’re goofy like that.
@@jlb32168 check this plz....
discord.gg/vEh3DM66EF
whats your computer spec? running 34M polygon count?
PC spec are in Live stream video description
I miss when zRemesh-KeepCreases made polygroups from closed creased areas....
Also on 11:30 it gives me strong Final Fantasy Dissidia vibes, thank you for the blast from the past!
you can watch real time video on my channel LIVE category
What is that tablet your using?
Huion Gt 221 pro
Amazing ! All that I was curious about in one single video! the technique about masking the vretex is golden, thanks for sharing. One quick question this is the video related to your short here ruclips.net/user/shortsRZILrPDs-PE? I as curious about how you cleaned up that helmet and I´ve ended up here
Thank a lot. Glad you like the video.
I did this character while live streaming.
full video here
ruclips.net/video/kX2M_nxSzOk/видео.html&ab_channel=PankArts
yes I did that mask clean also..on live stream. please check live category on yt channel
@@PankArts thanks ! You hero!
@@gabocavallaro 😄
👍
Only bad thing about zbrush is the crap ui it’s so illogical
don`t think too much about these things, just focus on how you can achieve good quality work from Zbrush...it is high level industry software
@@PankArtsyeah trying not to but compared to literally any other software it’s ui is a complete joke, especially compared to how well it manages recourses.
you made it look very easy
Zbrush is the only interface where you can 100% customize it to your liking in a dynamic way, so worry about learning the software instead of parroting what everyone says about a the ui
@@omnuutrue
You can change everything about it👽 Customize it even the colors
90 Mil points??😮
😅This much detailing need lot for polygons.
Poor knight can't see shit.
hahahaha...He sees with his demon power..lol
Awesome work man, this will help me so much, do you have a discord for questions ?
Thanks a lot man....you can find my discord link in recent livestream video description
link invalid to join :(@@PankArts
you call this a Tutorial ?
pas ouf
base mesh lol
HI, sorry I don`t understand ..something wrong with base mesh??
@@PankArts if you don’t show your artistic paw,
If it's your base mesh an't that of someone else no mistake.
Conversely, Base mesh are used by people who aren't able to make a head from a sphere...
This concerns many people but by addressing professionals you are more legitimate by using your personal work than that of someone else.
I know the theme is hard surface but
It is only for information purposes that I answer you this.
but that’s no reason.
Then as if it’s your own creations, there’s nothing to worry about ^^
@@empGaming_Music_Movies I use mesh when I work for client or don`t feel to fully focused on anatomy.
Its save some time. many artist do that.Its not a bad things..
I create base mesh from a sphere or scratch when I work on my personal project.
so according to you if I use base mesh that means I am fake artist and other artist also???
I don`t mind what you said..just want to know your thought!!
@@PankArts "base mesh that means I am fake artist and other artist also"
No,
I just said, when you published tuto or something not only for you. it's more professionnal to do all with your own hand.
I understand what you mean, you can create characters with spherical tool your tuto looks legitime and thanks to share them with us.
@@empGaming_Music_Movies thanks.....I will try my best to to do all by my hand...
sorry if I was rude. It was not my intention.
i love challenging myself
thats great. me too.
not a tutorial, thumbs down