I love it! This new era of Ducky on Cycles really is great. But I admit, I'm surprised Ducky didn't do his patented "randomly destroy the geometry of a cylinder" on the curves he swept to make the wireframe. I figured we'd never see an intact cylinder ever again on this channel. :)
Literally one of the best tutorials I've watched. So easy to follow while also not making me feel like I just started yesterday. And damn the result is so good!
Like it! As soon as Geo Nodes came out of beta, the tutorials became handy and came together in a way that eliminated the need to figure out how to adapt Legacy nodes.
Dude you keep making me wanna progress with Blender! It's because of your videos that i picked it up in the first place, and i really appreciate the fact that your videos made it easy for me to learn! Keep it up! :D
started watching because the sweet design but after 3 minutes learned how to do something i was having a problem with on a totally different file I've been working on, thanks!
You can, but Ducky is right that getting smooth stable motion out of the geometry nodes noise textures is hard. It's fixed to world space and you'd need to find a way to pin each instance to a logical location in world space and then rotate that around. It's perfectly reasonable to just use the displace modifier.
Sugeee! (スゲー!) Thank you. Thank you. Thank you. (important thing so I said it 3 times) This was what I was just tring to create. I just love your tutorial. So much fun and easy to understand.
Amazing tutorial! Is there a way to animate this so the network expands from one sphere? Kind of like what Trim Curve can do but not all the wires at the same time. Not sure if I'm explaining my question properly tbh lol
Hello, thank you very much for your tutorial, it is very good, it always motivates me to continue with blender. Question, can ico spheres be replaced by another type of object, such as an icon?
Great Tutorial! I really like your videos.. If i want a perfect loop, I need to set the movement of the empty object to 360 degree at 250 frames. But if I want to move it slower aka changes to the plane should be going slower. How can I achieve this? I could extend the overall frames, but than rendering will take longer. How can do the 360 degree spin of the empty object slower? Thanks for helping out!
Would be interesting to see how you'd loop this within 250 frames. When I try it the animation is much too fast. Is there a trick to have a loop within say 250 frames but the speed is still smooth and comprehensible?
thank you for this another verygood tutorial! I have a question tho about the rendering #help...- mine is still noise even tho i pupped up the samples...do you use denoiser? or am i missed something? thank you in advance!
It also works. You had to make some additional settings for the glass transparency : Render Properties > Screen Space Reflections [on] Render Properties > Screen Space Reflections > Refraction [on] Material Properties > Settings > Screen Space Reflections [on] Material Properties > Settings > Blend Mode [Alpha Clip] Material Properties > Settings > Shadow Mode [none] Material Properties > Settings > Reflections Depth [0.1m] Material Properties > Settings > Subsurface Translucency [on]
Funny, In my mind, at first glance, had hard time figuring out ball in other ball solution. Then, when you see it ..., you're like 'duh'. duplicate / scale. just so hard to see it. so many effects with the inner/outer object combo
Of Course you can. Drag and drop the tire mesh from the [Scene Collection] outliner in the [geometry node] workspace. Blender will create a new node [Object Info], connect the [geometry] output in the [instance] input. I would recommend to add a [transform] node between to scale the mesh.
i wanna know something did you memorize all these steps to that so quickly ? or you have tried alot to make such a thing .... cause everytime you start using node editor i feel like my IQ is so low to understand what is happening ;(
Ducky 3D Just Keeps On Giving Us Ideas For The ASUS Competition xD
I love it! This new era of Ducky on Cycles really is great.
But I admit, I'm surprised Ducky didn't do his patented "randomly destroy the geometry of a cylinder" on the curves he swept to make the wireframe. I figured we'd never see an intact cylinder ever again on this channel. :)
My favorite comment yet!
Man I'm loving these Geo Node tutorials. Can't wait to finish your last one and try this one. Thanks very much
Your tutorials are by-far the clearest and best paced on YT. Thanks for teaching me!
Literally one of the best tutorials I've watched. So easy to follow while also not making me feel like I just started yesterday. And damn the result is so good!
Like it! As soon as Geo Nodes came out of beta, the tutorials became handy and came together in a way that eliminated the need to figure out how to adapt Legacy nodes.
Dude you keep making me wanna progress with Blender! It's because of your videos that i picked it up in the first place, and i really appreciate the fact that your videos made it easy for me to learn! Keep it up! :D
Same here bro facts
Another superb tutorial...more great practise with nodes...just what I need!
started watching because the sweet design but after 3 minutes learned how to do something i was having a problem with on a totally different file I've been working on, thanks!
Another amazing TOP TIER Blender Tutorial, Thank you! :)
Love your videos. I've been trying to understand geometry nodes better and these videos have been really helpful. Thanks!
Loved your tutorial. Thank you.
Suggestion request: any way to interact with the particles using LeapMotion?
Wow your output in this week is so crazyy man , thank you so much for your content !!
you can offset set possision with noise texture for it
You can, but Ducky is right that getting smooth stable motion out of the geometry nodes noise textures is hard. It's fixed to world space and you'd need to find a way to pin each instance to a logical location in world space and then rotate that around.
It's perfectly reasonable to just use the displace modifier.
Can’t wait to try out this one! ✊🏻✊🏻✊🏻
Thanks Ducky 3D! Nice tutorial! New sub!
Weird, but this is EXACTLY what I needed for a presentation next week 🤣 Thanks AGAIN, @Ducky3D
how many ideas you have great thanks for short and informative tutorials
Sugeee! (スゲー!) Thank you. Thank you. Thank you. (important thing so I said it 3 times) This was what I was just tring to create. I just love your tutorial. So much fun and easy to understand.
Mate you are so good 😊 I kept on thinking I needed C4D. But the truth is I need to watch your channel and learn Blender 👍
You are very skilled my friend. Really nice work!
respect for your hard work
Dam, this is a good one... I will use it often...TY
Ah! This is real GEM!!!
Amazing tutorial! Is there a way to animate this so the network expands from one sphere? Kind of like what Trim Curve can do but not all the wires at the same time. Not sure if I'm explaining my question properly tbh lol
I have been waiting for the fourth day when the rendering of this scene will end
Thanks 🤩❤️ best tutorials
Hello, thank you very much for your tutorial, it is very good, it always motivates me to continue with blender. Question, can ico spheres be replaced by another type of object, such as an icon?
the best bro, tks
Thank you man!, I learned a lot from you.
Thanks a lot!!!
Amazing tutorial!
Keep up the good work
Also in the comments can anyone tell me how does boolean work in a nutshell?
Nice Tutorial dude :)
Awesome .
Hi sir I'm a big fan of you. Can you make a tutorial on how to use scatter for landscape design
cool tutorial!
Awesome :)
I love it
yes!
Ducky can explain some details about the render image from the start of the video? How did you get it to look so nice? :)
super !
Awesome 🔥
Great Tutorial! I really like your videos..
If i want a perfect loop, I need to set the movement of the empty object to 360 degree at 250 frames. But if I want to move it slower aka changes to the plane should be going slower. How can I achieve this? I could extend the overall frames, but than rendering will take longer. How can do the 360 degree spin of the empty object slower? Thanks for helping out!
Great tuts! Thank you. You might want to improve your sounding. There's too much room reverb.
my first animation
3 hours of render
lets go
Awesome stuff!! I have a question, is it possible to remove material and assets from the asset library within a blender file?
Would be interesting to see how you'd loop this within 250 frames. When I try it the animation is much too fast. Is there a trick to have a loop within say 250 frames but the speed is still smooth and comprehensible?
thank you for this another verygood tutorial! I have a question tho about the rendering #help...- mine is still noise even tho i pupped up the samples...do you use denoiser? or am i missed something? thank you in advance!
Hi Sir, how would we do the same thing on an Icosphere instead of a plane? If you can help me on this... Thanks!
wtf...............ancy tut!!!! Thanks a lot!!!
what about using EEVEE for this scene?
It also works. You had to make some additional settings for the glass transparency :
Render Properties > Screen Space Reflections [on]
Render Properties > Screen Space Reflections > Refraction [on]
Material Properties > Settings > Screen Space Reflections [on]
Material Properties > Settings > Blend Mode [Alpha Clip]
Material Properties > Settings > Shadow Mode [none]
Material Properties > Settings > Reflections Depth [0.1m]
Material Properties > Settings > Subsurface Translucency [on]
QUICK TIP
Shift+A+S to directly search a node
i use glass in eevee all the time :0
Coool
Funny, In my mind, at first glance, had hard time figuring out ball in other ball solution. Then, when you see it ..., you're like 'duh'. duplicate / scale. just so hard to see it. so many effects with the inner/outer object combo
🔥🔥🔥
How do i make Pac-Man glow from movie Pixels?
Can you only work with ICO spheres? For example, I have modeled a tire. I cannot add that mesh in some way and not the ICO sphere?
Of Course you can. Drag and drop the tire mesh from the [Scene Collection] outliner in the [geometry node] workspace. Blender will create a new node [Object Info], connect the [geometry] output in the [instance] input. I would recommend to add a [transform] node between to scale the mesh.
Hi brother ,
I am your best fan
Please tell your system requirements please
3:00 is an empty the same as a null object?
Yes
it takes me approx 5 minute to render a exr
Please brother tell your system requirements please.....
#Motiongraphics #blender #3d
i wanna know something did you memorize all these steps to that so quickly ? or you have tried alot to make such a thing .... cause everytime you start using node editor i feel like my IQ is so low to understand what is happening ;(
3 min ago, nice
1