Lazy UV Mapping - In less than 1 Minute // Blender Quick Tip

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  • Опубликовано: 7 сен 2024

Комментарии • 57

  • @filmeric-films
    @filmeric-films 5 месяцев назад +29

    For those how cant find the vertex color node nowadays, its called color attribute now. Works exactly the same. I always did the painting part with a black/white texture with texture painting. But thats incredible better! Thanx so much man!

    • @OutlawRobot
      @OutlawRobot 3 месяца назад +1

      Thank goDDDDDDDDDD, I was going crazyyyyy

  • @subinrajendran3898
    @subinrajendran3898 4 года назад +44

    You just solved a big uv problem for my work flow. Thanks mate!

  • @bluearts6075
    @bluearts6075 27 дней назад +1

    You saved my day, Daniel! Thank you a lot. I know how to do it in other software, but I'm new to using Blender.

  • @levimagony
    @levimagony 3 года назад +6

    Thank you! I have been looking for something like this for a long time.

  • @meanimates1717
    @meanimates1717 4 года назад +8

    That was helpful please make more of these lazy tuts 😃

  • @IgorMaliskaFilms
    @IgorMaliskaFilms 4 года назад +9

    this is a great tip. Thanks for the help

  • @amannin1
    @amannin1 4 года назад +8

    Thought you were going to import images as planes, subdivide, then shrinkwrap, but image projections certainly seem the faster method (provided you have the proper image refs) -- thanks for the quick tip!

    • @DanielVesterbaek
      @DanielVesterbaek  3 года назад +2

      Yeah! That's also a good way to do something like this - You will however end up with much more geometry because you have to subD the shrinkwrap mesh a lot to do that. - But it's always good to have a ton of different approached and then pick the one that works the best for each situation :)

  • @mohamedharsha9344
    @mohamedharsha9344 4 года назад +4

    this is all i want. thanks man

  • @AntonTenitsky
    @AntonTenitsky 4 года назад +2

    some good advance stuff super quickly again :)

  • @_casg
    @_casg 2 года назад +1

    this tut is golden information

  • @hashanfernando
    @hashanfernando 3 года назад +2

    Damn.... Until I download this video and played it frame by frame … I couldn't figure it out ....
    Thanks a ton!!

    • @DanielVesterbaek
      @DanielVesterbaek  3 года назад +1

      Hahhahah xD
      It had to fit in 1 minute, sooooe.. That was why, sorry about that
      You are welcome.

    • @hashanfernando
      @hashanfernando 3 года назад

      @@DanielVesterbaek
      Thank You 😊

  • @mattverdine
    @mattverdine 9 месяцев назад +5

    How would you mix a third and fourth side? I successful did two perspectives but how would I further mix?

  • @hakaneroglu493
    @hakaneroglu493 Месяц назад +1

    thank you for video. It's worked for me somehow and i dont know how this happen. Thank you again 😆

    • @DanielVesterbaek
      @DanielVesterbaek  Месяц назад +1

      Hahah, that is great to hear!!
      This video is quite old, so it doesn't work exactly the same way anymore, hehe

    • @hakaneroglu493
      @hakaneroglu493 Месяц назад +1

      @@DanielVesterbaek Maybe that's why I don't understand how I managed to get it to work 😄 thank you anyway 💙🙏🏻

  • @fei20th
    @fei20th 4 года назад +2

    very handy, thx!

  • @azimli52_kurnaz_ironi_anti-ilk
    @azimli52_kurnaz_ironi_anti-ilk 3 года назад +2

    very good!

  • @eduardosoler3783
    @eduardosoler3783 3 года назад +1

    More quick tutorials pleaseeeee

  • @activemotionpictures
    @activemotionpictures 4 года назад +3

    Awesome tip. What happens when you export this to .fbx to Unity and it has 2 uv maps? Is this for Blender-only-workflow?

  • @Ameyzing
    @Ameyzing 4 года назад +2

    You're the best.

  • @pocongVsMe
    @pocongVsMe 5 месяцев назад

    awesome tutorial

  • @RASTstudio
    @RASTstudio 3 года назад

    Thanks very much, Bro! I wish you Good Luck!.

  • @RomboutVersluijs
    @RomboutVersluijs Год назад +2

    Yeah this workflow is nice, though you need the proper image sets for this to work

  • @shabbirmerchant7678
    @shabbirmerchant7678 3 года назад

    So awesome

  • @parsival9603
    @parsival9603 5 месяцев назад +1

    Dude, what is that setup you dude made fast after you duplicated at 0:43

  • @ixataca9596
    @ixataca9596 Год назад

    Gold

  • @fadhil4008
    @fadhil4008 3 года назад +1

    Btw with this method can we bake the texture into 1 single texture and 1 single map?

  • @trevortjes
    @trevortjes 2 года назад

    My model is quite low poly and the brush is not really responsive, like it easily paints one UV map over the other when I want them to blend. But I guess that´s what you get when using not a lot of vertexes?

  • @podraskyholistics
    @podraskyholistics 3 месяца назад

    I can probably figure this all out by working through it and pausing through this video, but I also know that Blender isn't exactly intuitive and I often run into problems that have no explanation and there's not precise way to phrase it to find the answers online when I get some of these random issues. It would be good if you could break this down in a slower, more detailed, step-by-step video for people who just started working with blender, who are only really knowledgeable of the basic concepts. If you could make a video for stupid people, I would appreciate it. LOL.

  • @neilb143
    @neilb143 3 года назад +1

    DUDE WTF THIS VIDEO WAS MADE FOR MEE....i am making verstappens 2020 helmet as I am a big fan and shrink wrapped everything one by one but I just couldn't get all those line and designs right at all.....u saved my fucking life.....
    But still I ask is there a better way or this is it?

  • @otlumonroblox
    @otlumonroblox Год назад +1

    How to turn the UV Mapping to outline so i can edit the texture of my model to others software like Ibispaint or medibang

    • @DanielVesterbaek
      @DanielVesterbaek  Год назад

      Hmm, I am not sure I fully understand the question :/
      Do you want to "bake" the textures onto a UV map?

  • @abdullaharshak.n7870
    @abdullaharshak.n7870 2 месяца назад

    Can we do this in maya

  • @BigBankzSon
    @BigBankzSon Год назад

    😱 ty

  • @net5978
    @net5978 3 года назад +1

    How do you mirror Max's helmet design to the other side? this mirroring problem has bugging me out. but this time its not helmets but Sponsors for my F1 car models. help?

    • @DanielVesterbaek
      @DanielVesterbaek  3 года назад

      Actually, I didn't mirror it. I just only needed to show this side of the helmet for the project, so I didn't care about the other side, heheh.. :D

    • @RomboutVersluijs
      @RomboutVersluijs Год назад

      Depends on how its modelled. If you use a mirror mod, than you can edit the UV settings in that. Otherwise the otherside will get the UV automatically if its modelled as 1 complete mesh

  • @Vertexvoyager
    @Vertexvoyager 7 месяцев назад +1

    when i project from view and i move my uv map i still dont see my image appearing

    • @lucasbentley8263
      @lucasbentley8263 4 месяца назад +1

      You have to make sure you’re in UV edit not Image edit

    • @Vertexvoyager
      @Vertexvoyager 3 месяца назад

      OK I'll try thanks again

  • @jackmordh9130
    @jackmordh9130 3 года назад

    how does one export this texture? blender doesn't seem capable of exporting a texture if a "mix" node is plugged into the principled BSDF, only direct textures. are you meant to somehow bake the mix?

  • @killrblue
    @killrblue 8 месяцев назад

    Didnt work with me blender 4.0

  • @arjunjassal929
    @arjunjassal929 7 месяцев назад

    didnt worked with blender 4.0 theres no vertex color in it now

    • @DannyshRosli
      @DannyshRosli 5 месяцев назад +1

      its called Color Attribute now.

  • @shahmeerae
    @shahmeerae 8 месяцев назад

    can i have that helmet

  • @SinaAfshariJewellsMuseum
    @SinaAfshariJewellsMuseum 4 года назад

    Background music forgotten

  • @manuel.camelo
    @manuel.camelo 6 месяцев назад

    Yeah I'm Lazy 👁️👃👁️🙏

  • @f4sf4
    @f4sf4 4 месяца назад

    how do you project from view it doesnt make sense i click right click but theres no project from vview