Hey everyone! This Blender 3d VFX tutorial we show how you can use basic camera projection of matte paintings or photos in Blender to create easy distant backgrounds for your visual effects shots. Enjoy! Our Blender Add-ons: Horde: www.blendermarket.com/products/horde-add-on-crowd-creation-tools Nature/Creature add-on bundle: www.blendermarket.com/products/naturecreature-add-ons---spyderfy--nisarga-lite-ultimate-bundle Ultimate Blender add-on value pack: www.blendermarket.com/products/add-on-value-pack-citybuilder3dkhaoslightarchitectcablecam-bundle CityBuilder3D: www.blendermarket.com/products/citybuilder-3d KHAOS (Ultimate Explosion/Destruction Add-on): www.blendermarket.com/products/khaos-ultimate-explosion-simulator Spyderfy: www.blendermarket.com/products/spyderfy-bug-system-add-on\ Texture Stamps: blendermarket.com/products/texture-stamps-decal-add-on WeatherFX: www.blendermarket.com/products/weather-fx-add-on Cablecam (Cinematic movement rig): www.blendermarket.com/products/cablecam-cinematic-camera-movement-rig LightArchitect (Film setup previsualization): www.blendermarket.com/products/lightarchitect---filmmaking-add-on KHAOS Fire Shader: blendermarket.com/products/khaos-fire-shader-fire-shading-simplified
I find it fun watching the younger gen recycle techniques which have been around for years! (in a good way) I Used to do this in after effects 15 years back, and I still use that method today.
Ha, was just thinking the same thing! I'm now learning how to do in Blender what I knew how to do in After Effects 20 years ago (albeit much more crudely).
I'm with you on this. I remember doing this with Electric Image Animation System (software that cost about $10k running on a Mac IIfx, which also cost around $10k) which pioneered "camera projection" in 3D software as we know it today. EIAS was used in feature films for the longest time (it was used by John Knoll and his team at Industrial Light and Magic in the Mac Rebel Unit and was use extensively for the projection mapping (camera mapping) capabilities. The renders coming of EIAS were outstanding and looked filmic straight out of the box, nobody could touch the real "motion blur" it produced (not this stair-stepping effect you see with most software today), and it was the fastest software-based renderer (phong) in the world (and likely still is). Oh... also, there didn't seem to be an end to the amount of geometry you could toss at it -- it wouldn't even bat an eye if your scene had a couple million polygons. A true workhorse. But although it's still around (it's gone through several company buyouts/new owners) and it's still amazing --- the development of it is now down to two developers, so updates can so long that they're outdated by the time they're eventually released. Kind of sad. BUT... we now have Blender, which, in my opinion, offers a lot more and can "do it all", and is most current with the demands of today -- and Blender, also, does great projection mapping. :) Oh... the walk down memory lane with EIAS.
Thank you for this! I got a tip for you in return, I believe alt + r resets all rotations on an object, so for example when you add in a new camera or drag an object into the wrong place just hit that and you save some effort :)
@@LightArchitect If you already use alt + r, then you'll probably also want to use alt + g and alt + s, which makes the set complete. Deductive logic should tell you exactly what these are for.
You're a lifesaver! I've been trying to improve the quality of 3d mesh generated in ZoeDepth (which basically creates a camera projection like this with AI, but the texture quality is very low) and it's been a pain to figure out how to do it. But after watching this video I just had to align the camera and the mesh, and then project the image on it like you showed! Thank you so much!
Yes they can be really useful. At a bare minimum they help you see what a real shot will look like so you can match your CG elements to the scene better.
very useful technique. I already knew this one but actually have never applied it yet. Thanks for sharing this quick tutorial. I personally would thank any other tutorial focused on "low spec PC's" since not everyone who is into VFX owns and RTX 4090 lol. So just like this technique I know there must be more smart and simple techniques to achieve cool results without making your PC explode lololo. Thanks man.
Hi Walter. You're welcome. Yes this one is a fairly common technique but I use variations on it all the time so I thought it was time for a simple tutorial. And that's a good idea. Could be fun to do a series on getting the best bang for your buck with less computing power. I too am not working on the most powerful machine.
or those who are not seeing shadows after using camera projection, here’s a solution to ensure shadows appear correctly: Before connecting the image texture, add a Principled BSDF shader. Connect the output of the image texture to the Base Color input of the Principled BSDF. This ensures the material can receive shadows and interact properly with lighting in the scene.
Hey mate, this is a great tutorial! Question: Then, when you place an object. Any idea of how to cast a shadow on the floor and walls? without affecting its colors? for that reason, I couldn't just use the texture in the Base Color from a Principled BSDF
@5.05 when you add a new material and set to an Emission shader (to get a fullbright result), you can alternatively just bypass the shader and go straight from the Image Texture node to the Surface input of the Material in the shader editor.
Nic work bro..... is this kind of stuff can be used in creating exterior of the train and thn animating it in X drection to give impression of a landscape from within the train?
So far so good. Followed everything to a T and it works. My only problem now is that when I add a light to my seen it doesn't light up any of the geometry that I have projected my image onto... Absolutely ZERO interaction between light and projection... Any suggestions?
you skipped one of the most important things, and that is matching the camera settings at the very start of the project in blender to the camera that the image was taken on.
@@LightArchitect yeah becaue here the landscape is relatively flat ,so it's easier to model ..but i was wondering if that thechnique is possible with a more irregular bumpy , landscape for example , like if the foreground is a bit harder to put together..no worries if you don't do it :)
After going through the tutorial my projection is all distorted and the sky is where the mountains should be and the mountains are on the ground and the image is stretched in some places. Is this an issue with how I set up the plane? Or did I do something else wrong?
This is most likely because you need more subdivisions on your geometry for the projection to be more accurate. Assuming you did everything else correctly.
@@LightArchitect thank you so much ...can you make a video on how to design a set for a 1 mint dialogue scene and shots like two shot and two close-ups of each actor and return back to two-shot (scene shot in green screen )
Heya. Do you know if HDRI's affect UV projected images like the one you used here? I made a scene using this technique but when I add an HDRI I don't see any lighting effects on the image texture even though it's set to emission - and I definitely don't see any on the ones set to principled BSDF
@@johan_rosenberg I did some research yesterday and found that it's impossible if the shading is set to emission. If you set the shading to diffused or principled bsdf then it will reflect shadows - however, the color will completely change. So it seems what you have to do is render out a pass with the emissions colors from the uv project and then render out a separate pass with just the shadows and then composite them together separately in a compositor like Nuke.
Great video, but I think FSpy is a plugin that makes this whole process a lot quicker and I like to duplicate the mesh, redo the UV for the duplicate, then bake the texture from the projection to the duplicate so I can use the clone stamp tool and paint in the distorted edges where the camera didn't cover so I can pan around. If the UVs are hand done, then you can even get away with using DALLE or stable diffusion to fill in those gaps.
Hi Furkan, Well you could try and repurpose the projections you've already created for other angles as well. When they don't work though just repeat with a different background and re-project. Hope that helps.
@@flonkplonk1649 should have told earlier I have been using blender on i3 7th gen ( 8gb ram, 512gb SSD ) Now I have to uninstall it and buy a mainframe supercomputer from my local grocery store
You know what? I run Blender 4.1 in i3 4th generation dual core (1.9ghz max clock speed), 4 gb DDR3 ram and 512 hard drive. Yeah, render time is very high here so I use google colab for rendering.
Which video was it that you made that shows the camera projection you're showing in the first 20 seconds of this video? I've seen a similar projection on Top Channel with a city destruction tutorial, but I couldn't find the video you said you recently made with a scene like that.
Hi Steel Studios, I I think rather than fixing it you have to work around it. The parallax is a side effect of this technique. If you want more accurate 3d models you have to create full PBR models and materials instead which can take a bit more time and computing power to render.
Nice video. Though this is not technically a camera projection, but instead a UV creation from view. Unless this projection tool exists as a modifier, it won't work for an animated camera, projected for each frame.
Hi Elordy, Happy to help but there could be a variety of issues that are causing this. Perhaps you need more subdivisions on the plane before projecting, or maybe the aspect ratio of your image is different than your camera ratio. Hope this helps.
@@LightArchitect I've already figured it out, I just didn't selected the plane when I was adding image to be projected. Thanks for the response though, really appreciate it.
Very basic 2017 Macbook pro with a 2.9 GHz Intel Core i7, 16GB Ram, and Radeon Pro 560 4GB graphics card. Would recommend way more than this for anything with simulations and such. Might upgrade myself very soon. Thanks for commenting!
If you're having issues with the *size and aspect ratio of the reference image,* or if you feel like your projection is always somewhat distorted, look at this tutorial. The explanations are terrible but it gives solutions : /watch?v=MDX9B7A3jA4
clear video, however, in the end, you added the grass, the tree, but you didn't show us the result with the movement of the camera .... if the camera stays still, we might as well compose the scene and put a plan like background...
Hey Marco. Fair point. Yes if the camera doesn't move the projection makes no sense. Probably should have shown a little cam move there after building up the environment in the foreground more.
Bro my PC can't run this version of blender because it just don't work but I can't find any people with a good knowledge to teach how to do VFX with 2.7 or less. And I know this is possible because 2.8 has born after the VFX
...I wish it didn't feel sometimes like you can't wait to get done with the video while you are presenting it. I personally find it to be a mistake to have the music last too long either at the beginning or end. It adds an anxiety vs pleasantly guiding one through the experience. Anyway it might be just me but there is a sense of imapatience in your tone by the end that indicates you can't wait to be done and with the music coming up that sense is magnified like: Here comes the end! I'll be done any second now.... In the case of this video I didn't quite get any sense of just exactly why I would use this techniques. Forget trying to get through it quick to avoid the pain of presenting it. Demonstrate the positive benefits of the moves you make not repeatedly mention that it can be better but you aren't doing it that way cuz "for the sake of THIS tutorial [which it seems you can't wait to be done making] it doesn't matter if you do [X] really well or not. You say there are limitations so, OK, demonstrate the utility vs announcing the shortcomings so the limitations are clearer. Otherwise I don't even get why you are making the video.
Hi Craig, I understand what you mean. Sometimes I try and cut down the ending portion of the video if it's not really a part of the tutorial itself so the video doesn't seem too long. In this case the addition of the grass and tree at the end was making the video go longer than 13 minutes if I explained everything rather than giving an overview. Your comment is noted for the future though thanks!
Oh and to answer your question regarding limitations of this technique. Most of the limitations occur when the camera moves too much and the parallax of the warped projection on the 3d geometry is seen.
Hmmm interesting. We'll try and show some more examples next time in addition to the one we showed. Hope this video helped you understand the concept of camera projection better though.
Hey everyone! This Blender 3d VFX tutorial we show how you can use basic camera projection of matte paintings or photos in Blender to create easy distant backgrounds for your visual effects shots. Enjoy!
Our Blender Add-ons:
Horde: www.blendermarket.com/products/horde-add-on-crowd-creation-tools
Nature/Creature add-on bundle: www.blendermarket.com/products/naturecreature-add-ons---spyderfy--nisarga-lite-ultimate-bundle
Ultimate Blender add-on value pack: www.blendermarket.com/products/add-on-value-pack-citybuilder3dkhaoslightarchitectcablecam-bundle
CityBuilder3D: www.blendermarket.com/products/citybuilder-3d
KHAOS (Ultimate Explosion/Destruction Add-on): www.blendermarket.com/products/khaos-ultimate-explosion-simulator
Spyderfy: www.blendermarket.com/products/spyderfy-bug-system-add-on\
Texture Stamps: blendermarket.com/products/texture-stamps-decal-add-on
WeatherFX: www.blendermarket.com/products/weather-fx-add-on
Cablecam (Cinematic movement rig): www.blendermarket.com/products/cablecam-cinematic-camera-movement-rig
LightArchitect (Film setup previsualization): www.blendermarket.com/products/lightarchitect---filmmaking-add-on
KHAOS Fire Shader: blendermarket.com/products/khaos-fire-shader-fire-shading-simplified
More matte Paint like these would be great!
I want 3d photos motion make ,3d photomotion pro software type 😌😌
I find it fun watching the younger gen recycle techniques which have been around for years! (in a good way) I Used to do this in after effects 15 years back, and I still use that method today.
Hi Claimer, Awesome! Yes it's crazy how long this method has been around. If it's not broken no need to fix it right.
Ha, was just thinking the same thing! I'm now learning how to do in Blender what I knew how to do in After Effects 20 years ago (albeit much more crudely).
I'm with you on this. I remember doing this with Electric Image Animation System (software that cost about $10k running on a Mac IIfx, which also cost around $10k) which pioneered "camera projection" in 3D software as we know it today. EIAS was used in feature films for the longest time (it was used by John Knoll and his team at Industrial Light and Magic in the Mac Rebel Unit and was use extensively for the projection mapping (camera mapping) capabilities. The renders coming of EIAS were outstanding and looked filmic straight out of the box, nobody could touch the real "motion blur" it produced (not this stair-stepping effect you see with most software today), and it was the fastest software-based renderer (phong) in the world (and likely still is). Oh... also, there didn't seem to be an end to the amount of geometry you could toss at it -- it wouldn't even bat an eye if your scene had a couple million polygons. A true workhorse. But although it's still around (it's gone through several company buyouts/new owners) and it's still amazing --- the development of it is now down to two developers, so updates can so long that they're outdated by the time they're eventually released. Kind of sad. BUT... we now have Blender, which, in my opinion, offers a lot more and can "do it all", and is most current with the demands of today -- and Blender, also, does great projection mapping. :) Oh... the walk down memory lane with EIAS.
These techniques are being used for decades in cinema.
Used this method in Game Dev for Decades. It works great if done properly!
Awesome! What programs do you use for Game dev?
@@LightArchitect ignored☹
Sooooo good!
Thank you!!!
@@LightArchitect Thank you!
Fascinating as a beginner. I’m excited by the possibilities once you get a good handle on Blender
@@Michael-NZ The possibilities are endless. It's exciting!
Brad, again I'm amazed.
Thank you Navid! Appreciate the support!
Thanks for all your videos, man! Always happy to see you post!
Thanks Marko! Glad to have you here!
Thankyou so much Sensei!!
Haha thank you for watching Box Meta. Appreciate you taking the time to comment!
Wow. Very, very useful. Many thanks!
Thanks Ed! Glad it was helpful!
Thank you for this! I got a tip for you in return, I believe alt + r resets all rotations on an object, so for example when you add in a new camera or drag an object into the wrong place just hit that and you save some effort :)
You're welcome! And good idea! Thanks for the shortcut! Definitely saves some time!
@@LightArchitect If you already use alt + r, then you'll probably also want to use alt + g and alt + s, which makes the set complete. Deductive logic should tell you exactly what these are for.
You're a lifesaver! I've been trying to improve the quality of 3d mesh generated in ZoeDepth (which basically creates a camera projection like this with AI, but the texture quality is very low) and it's been a pain to figure out how to do it. But after watching this video I just had to align the camera and the mesh, and then project the image on it like you showed! Thank you so much!
superb information 🤩
Thank you! Glad it was helpful!
a good way to use photos for photorealism more i advance in blender more i realiser how much photos help clearly
Yes they can be really useful. At a bare minimum they help you see what a real shot will look like so you can match your CG elements to the scene better.
Keep on teaching ,thanks.
@@misterit8665 Thank you for watching our channel!!!
This is a pretty cool Visual Effects Technique for Blender! Awesome!
Thanks!
@@LightArchitect Of course!
@@jbhvlogs3609 Yup!
This is incredible i will have to try this later
Try it out!
Another great video! Thanks for sharing!
Thanks!
great tutorial buddy
Thank you Tanuj!
Thanks😀 Now i can render cool images!
Awesome Banany!
Amazing!!!
Thanks Nobody!
Really superb bro. Thank u
You are welcome! Thanks for commenting!
Thank you, very cool
Thanks for watching!
This is a great video with detailed explanations. Thank you
You are welcome. Thanks for watching!
very useful technique. I already knew this one but actually have never applied it yet. Thanks for sharing this quick tutorial. I personally would thank any other tutorial focused on "low spec PC's" since not everyone who is into VFX owns and RTX 4090 lol. So just like this technique I know there must be more smart and simple techniques to achieve cool results without making your PC explode lololo. Thanks man.
Hi Walter. You're welcome. Yes this one is a fairly common technique but I use variations on it all the time so I thought it was time for a simple tutorial. And that's a good idea. Could be fun to do a series on getting the best bang for your buck with less computing power. I too am not working on the most powerful machine.
Learning topology and texture baking will help you make your assets and scenes energy-efficient.
I *wish* that an RTX 4090 was enough to save you in large renders. Gotta choose between a render farm or a car!
Really helpful! Thanks!
You are welcome. Thanks for watching!
Really very good tutorial
Thank you Rajat! Appreciate your comment!
or those who are not seeing shadows after using camera projection, here’s a solution to ensure shadows appear correctly:
Before connecting the image texture, add a Principled BSDF shader.
Connect the output of the image texture to the Base Color input of the Principled BSDF.
This ensures the material can receive shadows and interact properly with lighting in the scene.
This is a really effective technique for visual effects!!!! WOW! Amazed as always!
Thank you so much Celebrity subscriber! Glad we are helping you in your visual effects learning journey!
Wow famous person commenting here!
@@JBHMEDIA Yes.
@@JBHMEDIA Lol
@@LightArchitect lol thank you!
nice video very down to earth and understandable :) thanks
Thank you for watching! Glad you found it useful!
Thanks for sharing 👍
My Pleasure! Thanks for watching again Steven!
Great work
Thanks Visualist Ayush!
Nice job!
Thank you so much!
Very useful. thank you!
You are welcome! Thanks for watching!
Awesome thank you for special insight.❤🎉
You are welcome! Thanks for taking the time to comment!
Super ❤️❤️
Thanks Gowri!
Wow. Very, very useful.
Thanks Chitus!
Infinite Thanks!! You are Awesome 🙏🏾
Thank you for the support!
@@LightArchitect Very welcome, my Friend!
pretty nice !
Thank you DL! Appreciate the input!
Hey Bro You are Real VFX Artist
Thank You❤
Hi Ankit! Thank you for the kind words and support! Much Appreciated!
Hey mate, this is a great tutorial!
Question: Then, when you place an object. Any idea of how to cast a shadow on the floor and walls? without affecting its colors? for that reason, I couldn't just use the texture in the Base Color from a Principled BSDF
great tutorial, thank you!
You are welcome! Thanks for watching!
that is a very interesting video.
Thanks Joshua!
@5.05 when you add a new material and set to an Emission shader (to get a fullbright result), you can alternatively just bypass the shader and go straight from the Image Texture node to the Surface input of the Material in the shader editor.
Great idea!
Freaking helpful!
awsome tutorial. A tracking tutorial for Blender 3 would be cool. I already learned that but any more pointers on that would be really cool. thank you
Hi Surrealist! Good idea. I'm not sure how much the tracking process has changed for Blender 3.0 but I'll do some research.
convinced, subscriber
Thanks for the support Stephane!
thanks i subbed
You are welcome! Thanks for watching!
Nic work bro..... is this kind of stuff can be used in creating exterior of the train and thn animating it in X drection to give impression of a landscape from within the train?
Thanks Syed! Definitely you could use this technique in the train situation you're describing.
فديو مفيد جدا ، شكرا 🤍
Thank you so much!!!!!
thank you 😮
Thanks for watching Hadher!
You could use fspy to get an accurate camera perspective from an image
Fspy is amazing as well! Good idea!
Would be difficult in this example though as there are not definite Straight edges to use as reference points
thanks for that.
You are welcome Agyab! Thanks for watching!
So far so good. Followed everything to a T and it works. My only problem now is that when I add a light to my seen it doesn't light up any of the geometry that I have projected my image onto... Absolutely ZERO interaction between light and projection... Any suggestions?
This is the problem that I am having. Have you figured out a solution to this by any chance?
you skipped one of the most important things, and that is matching the camera settings at the very start of the project in blender to the camera that the image was taken on.
Good idea!
Can you do this tutorial with a landscape looking down from a hill
can u cover multiple camera projection in one scene please ? i mean how can we use it and for which subjects.
HI there. I probably can in a future video yes. Can you elaborate further?
Please make more tutorials liké this, or maybe recreate one shot from movie to learn us how there are done ? Good Idea ?
Great idea! Thanks for the suggestion!
Are you using a trackpad or something? Nice tutorial
Haha just using my touchpad on my laptop lol. Thanks!
if you have more example or camera projection trickd , i'm for it !,like with a more complex terrain maybe
Hey Paul. Sure I can make a tutorial with more overlapping layers of elements maybe. Appreciate the input!
@@LightArchitect yeah becaue here the landscape is relatively flat ,so it's easier to model ..but i was wondering if that thechnique is possible with a more irregular bumpy , landscape for example , like if the foreground is a bit harder to put together..no worries if you don't do it :)
YES
Thanks for watching Surreal Comix!
Can you export it like that as well? Does it makes the UVs when you project from view?
You can bake the UV's onto their own map. I don't think it creates a UV map that you can use externally automatically though.
After projecting the image onto the desired asset. Can the image/texture on the target mesh be baked out into a texture map based on it's own uv's?
I haven't tried this but I'm fairly sure this is doable.
After going through the tutorial my projection is all distorted and the sky is where the mountains should be and the mountains are on the ground and the image is stretched in some places. Is this an issue with how I set up the plane? Or did I do something else wrong?
This is most likely because you need more subdivisions on your geometry for the projection to be more accurate. Assuming you did everything else correctly.
@@LightArchitect thanks for the quick reply, I’ll try adding more subdivisions
@@edavidrowley Of course! Glad to help out. Let us know if you have any more questions.
u should give image link in description to practices
Good Idea. I got my image off of Unsplash here: unsplash.com/photos/73F4pKoUkM0
@@LightArchitect thank you so much ...can you make a video on how to design a set for a 1 mint dialogue scene and shots like two shot and two close-ups of each actor and return back to two-shot (scene shot in green screen )
Heya. Do you know if HDRI's affect UV projected images like the one you used here? I made a scene using this technique but when I add an HDRI I don't see any lighting effects on the image texture even though it's set to emission - and I definitely don't see any on the ones set to principled BSDF
Super
Thanks Abubakir!
Hey! How would you go about having shadows interact with the projected matte painting?
Having the same problem and can't figure it out.
@@ArtistGamedev Also having the same problem. Did you figure this out?
Hey @johan_rosenberg Did you ever figure this out?
@@SitinprettyProductions no 😞
@@johan_rosenberg I did some research yesterday and found that it's impossible if the shading is set to emission. If you set the shading to diffused or principled bsdf then it will reflect shadows - however, the color will completely change. So it seems what you have to do is render out a pass with the emissions colors from the uv project and then render out a separate pass with just the shadows and then composite them together separately in a compositor like Nuke.
Great video, but I think FSpy is a plugin that makes this whole process a lot quicker and I like to duplicate the mesh, redo the UV for the duplicate, then bake the texture from the projection to the duplicate so I can use the clone stamp tool and paint in the distorted edges where the camera didn't cover so I can pan around. If the UVs are hand done, then you can even get away with using DALLE or stable diffusion to fill in those gaps.
I would only find FSpy useful when there are X and Y lines to match, unless there is a technique to work with irregular backgrounds
Hi Steven, do you have a video on this technique by any chance? A tutorial on baking and filling in the gaps would be super helpful!
Did I miss a step in applying a texture to the plane. I saw you unwrap / project from view and then viola!
Hi Dan,
I think so. When we added a new material to the plane we selected the camera background image as the texture.
How do you make the sun not affect the lighting of the planes ?
Quotes About Hard Work
"Hard work beats talent when talent doesn't work hard." ...
Good one!
really cool video, but it would be really helpful to see what keys you're pressing as you go through it. awesome work nonetheless!
Thanks J1mmyCrazy. Appreciate the input.
cool
Thanks Micheal!
What if you neeed diffrent angles and not one shot but more shot?
Hi Furkan,
Well you could try and repurpose the projections you've already created for other angles as well. When they don't work though just repeat with a different background and re-project. Hope that helps.
hey! did you update the Horde Plugin for Blender 3.4 or 3.5?
Hi there! Yes we have tested HORDE up to Blender 3.4 currently.
Sir Can I run Blender on an Intel Core i3 7th Gen (4gb Ram, 480gb SSD)
Of course not! You need a mainframe supercomputer!
@@flonkplonk1649 should have told earlier I have been using blender on i3 7th gen ( 8gb ram, 512gb SSD )
Now I have to uninstall it and buy a mainframe supercomputer from my local grocery store
Yes but rendering times and general performance speeds won't be *amazing*
You know what? I run Blender 4.1 in i3 4th generation dual core (1.9ghz max clock speed), 4 gb DDR3 ram and 512 hard drive.
Yeah, render time is very high here so I use google colab for rendering.
Yes you can, but its time consuming and lagging😊
What happened to the building addons? is it paused?
Hi Martin,
Not paused just a bit delayed. We are about to release a new space mini kit for CityBuilder3d.
thank you! is there a way to export the projected texture in a file? i need a projected image to make “3d graffiti “ printing
Which video was it that you made that shows the camera projection you're showing in the first 20 seconds of this video? I've seen a similar projection on Top Channel with a city destruction tutorial, but I couldn't find the video you said you recently made with a scene like that.
Hi Stephen. I think you are referring to this one here: ruclips.net/video/a-ihpo5FoUg/видео.html
@@LightArchitect Ahh, there it is, thank you!
How would one fix the parallax?
Hi Steel Studios,
I I think rather than fixing it you have to work around it. The parallax is a side effect of this technique. If you want more accurate 3d models you have to create full PBR models and materials instead which can take a bit more time and computing power to render.
Nice video. Though this is not technically a camera projection, but instead a UV creation from view. Unless this projection tool exists as a modifier, it won't work for an animated camera, projected for each frame.
I always wanted to know how this was done
Awesome! Glad to be able to inform you Bakhtrian. Let us know what you would like to see next!
I Love you
:)
hey is it possible to use our own character meshes in horde?
please help, after I place the image inside the plane, it didn't allign with the image projected in camera as background.
Hi Elordy,
Happy to help but there could be a variety of issues that are causing this. Perhaps you need more subdivisions on the plane before projecting, or maybe the aspect ratio of your image is different than your camera ratio. Hope this helps.
@@LightArchitect I've already figured it out, I just didn't selected the plane when I was adding image to be projected. Thanks for the response though, really appreciate it.
if you click the camera and press alt+R you don't need to manually delete the rotation
Awesome! Thanks for the shortcut Conor!
@@LightArchitect no worries, alt+R, G, S etc resets those transforms. Very handy
@@conorsvfx Love it. Gotta add those shortcuts to my mental toolkit.
MAYBE SHOW HOW TO EXPORT THE PROJECTION AS A TEXTURE??????
Good idea. Thanks for the input. :)
Your pc configuration....?
Very basic 2017 Macbook pro with a 2.9 GHz Intel Core i7, 16GB Ram, and Radeon Pro 560 4GB graphics card. Would recommend way more than this for anything with simulations and such. Might upgrade myself very soon. Thanks for commenting!
If you're having issues with the *size and aspect ratio of the reference image,* or if you feel like your projection is always somewhat distorted, look at this tutorial. The explanations are terrible but it gives solutions : /watch?v=MDX9B7A3jA4
clear video, however, in the end, you added the grass, the tree, but you didn't show us the result with the movement of the camera .... if the camera stays still, we might as well compose the scene and put a plan like background...
Hey Marco. Fair point. Yes if the camera doesn't move the projection makes no sense. Probably should have shown a little cam move there after building up the environment in the foreground more.
So thats how they made superliminal
uv mapping doesnt pop up when i press U
Make sure you're in edit mode
Yes make sure you are in Edit mode. :)
Bro my PC can't run this version of blender because it just don't work but I can't find any people with a good knowledge to teach how to do VFX with 2.7 or less. And I know this is possible because 2.8 has born after the VFX
because? shows the result of other videos, but not the video you were making
Super intéressant mais parler aussi rapidement rend le processus de compréhension impossible, pareil pour la reproduction. Dommage
Cnat help but notice hes on macbook :)
:D :D
...I wish it didn't feel sometimes like you can't wait to get done with the video while you are presenting it.
I personally find it to be a mistake to have the music last too long either at the beginning or end.
It adds an anxiety vs pleasantly guiding one through the experience. Anyway it might be just me but there is a sense of imapatience in your tone by the end that indicates you can't wait to be done and with the music coming up that sense is magnified like: Here comes the end! I'll be done any second now....
In the case of this video I didn't quite get any sense of just exactly why I would use this techniques. Forget trying to get through it quick to avoid the pain of presenting it. Demonstrate the positive benefits of the moves you make not repeatedly mention that it can be better but you aren't doing it that way cuz "for the sake of THIS tutorial [which it seems you can't wait to be done making] it doesn't matter if you do [X] really well or not.
You say there are limitations so, OK, demonstrate the utility vs announcing the shortcomings so the limitations are clearer. Otherwise I don't even get why you are making the video.
Hi Craig,
I understand what you mean. Sometimes I try and cut down the ending portion of the video if it's not really a part of the tutorial itself so the video doesn't seem too long. In this case the addition of the grass and tree at the end was making the video go longer than 13 minutes if I explained everything rather than giving an overview. Your comment is noted for the future though thanks!
Oh and to answer your question regarding limitations of this technique. Most of the limitations occur when the camera moves too much and the parallax of the warped projection on the 3d geometry is seen.
it does not make sense that they do not show the render of what you were
Hmmm interesting. We'll try and show some more examples next time in addition to the one we showed. Hope this video helped you understand the concept of camera projection better though.
Put your keyboard on a hand towel or something. Nothing worse than the constant noise of the keyboard
Haha you are right. I should just get an external keyboard soon. Thanks for the input!
How make this model in blender???
ruclips.net/video/DPC9K5ZCoL8/видео.html