Easy Camera Projection in Blender 3d: Full VFX Tutorial

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  • Опубликовано: 25 дек 2024

Комментарии • 232

  • @LightArchitect
    @LightArchitect  Год назад +22

    Hey everyone! This Blender 3d VFX tutorial we show how you can use basic camera projection of matte paintings or photos in Blender to create easy distant backgrounds for your visual effects shots. Enjoy!
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    • @scottlee38
      @scottlee38 Год назад +1

      More matte Paint like these would be great!

    • @Bheshlalgamer
      @Bheshlalgamer Год назад

      I want 3d photos motion make ,3d photomotion pro software type 😌😌

  • @ClaimerUncut
    @ClaimerUncut Год назад +16

    I find it fun watching the younger gen recycle techniques which have been around for years! (in a good way) I Used to do this in after effects 15 years back, and I still use that method today.

    • @LightArchitect
      @LightArchitect  Год назад +3

      Hi Claimer, Awesome! Yes it's crazy how long this method has been around. If it's not broken no need to fix it right.

    • @glencandle1772
      @glencandle1772 10 месяцев назад +2

      Ha, was just thinking the same thing! I'm now learning how to do in Blender what I knew how to do in After Effects 20 years ago (albeit much more crudely).

    • @DavidLGood
      @DavidLGood 9 месяцев назад +1

      I'm with you on this. I remember doing this with Electric Image Animation System (software that cost about $10k running on a Mac IIfx, which also cost around $10k) which pioneered "camera projection" in 3D software as we know it today. EIAS was used in feature films for the longest time (it was used by John Knoll and his team at Industrial Light and Magic in the Mac Rebel Unit and was use extensively for the projection mapping (camera mapping) capabilities. The renders coming of EIAS were outstanding and looked filmic straight out of the box, nobody could touch the real "motion blur" it produced (not this stair-stepping effect you see with most software today), and it was the fastest software-based renderer (phong) in the world (and likely still is). Oh... also, there didn't seem to be an end to the amount of geometry you could toss at it -- it wouldn't even bat an eye if your scene had a couple million polygons. A true workhorse. But although it's still around (it's gone through several company buyouts/new owners) and it's still amazing --- the development of it is now down to two developers, so updates can so long that they're outdated by the time they're eventually released. Kind of sad. BUT... we now have Blender, which, in my opinion, offers a lot more and can "do it all", and is most current with the demands of today -- and Blender, also, does great projection mapping. :) Oh... the walk down memory lane with EIAS.

    • @ClaudioMalagrino
      @ClaudioMalagrino 2 месяца назад

      These techniques are being used for decades in cinema.

  • @Chaos_God_of_Fate
    @Chaos_God_of_Fate Год назад +6

    Used this method in Game Dev for Decades. It works great if done properly!

    • @LightArchitect
      @LightArchitect  Год назад

      Awesome! What programs do you use for Game dev?

    • @anonym439
      @anonym439 7 месяцев назад

      @@LightArchitect ignored☹

  • @blendervfx9575
    @blendervfx9575 Год назад +10

    Sooooo good!

  • @Michael-NZ
    @Michael-NZ 3 месяца назад +1

    Fascinating as a beginner. I’m excited by the possibilities once you get a good handle on Blender

    • @LightArchitect
      @LightArchitect  3 месяца назад

      @@Michael-NZ The possibilities are endless. It's exciting!

  • @navidumardaraz7163
    @navidumardaraz7163 Год назад +1

    Brad, again I'm amazed.

  • @markokovacevic3225
    @markokovacevic3225 Год назад +2

    Thanks for all your videos, man! Always happy to see you post!

  • @boxmeta1834
    @boxmeta1834 Год назад +1

    Thankyou so much Sensei!!

    • @LightArchitect
      @LightArchitect  Год назад

      Haha thank you for watching Box Meta. Appreciate you taking the time to comment!

  • @archlyn1
    @archlyn1 Год назад +4

    Wow. Very, very useful. Many thanks!

  • @exorcist3d99
    @exorcist3d99 Год назад +11

    Thank you for this! I got a tip for you in return, I believe alt + r resets all rotations on an object, so for example when you add in a new camera or drag an object into the wrong place just hit that and you save some effort :)

    • @LightArchitect
      @LightArchitect  Год назад +1

      You're welcome! And good idea! Thanks for the shortcut! Definitely saves some time!

    • @RyoMassaki
      @RyoMassaki Год назад +1

      @@LightArchitect If you already use alt + r, then you'll probably also want to use alt + g and alt + s, which makes the set complete. Deductive logic should tell you exactly what these are for.

  • @Revontuletband
    @Revontuletband 4 месяца назад +1

    You're a lifesaver! I've been trying to improve the quality of 3d mesh generated in ZoeDepth (which basically creates a camera projection like this with AI, but the texture quality is very low) and it's been a pain to figure out how to do it. But after watching this video I just had to align the camera and the mesh, and then project the image on it like you showed! Thank you so much!

  • @timelineeditzktmwork3807
    @timelineeditzktmwork3807 Год назад +2

    superb information 🤩

  • @S9universe
    @S9universe Год назад +1

    a good way to use photos for photorealism more i advance in blender more i realiser how much photos help clearly

    • @LightArchitect
      @LightArchitect  Год назад +1

      Yes they can be really useful. At a bare minimum they help you see what a real shot will look like so you can match your CG elements to the scene better.

  • @misterit8665
    @misterit8665 3 месяца назад +2

    Keep on teaching ,thanks.

    • @LightArchitect
      @LightArchitect  3 месяца назад

      @@misterit8665 Thank you for watching our channel!!!

  • @jbhvlogs3609
    @jbhvlogs3609 Год назад +2

    This is a pretty cool Visual Effects Technique for Blender! Awesome!

  • @captainofnumenor8221
    @captainofnumenor8221 Год назад +1

    This is incredible i will have to try this later

  • @JBHMEDIA
    @JBHMEDIA Год назад +3

    Another great video! Thanks for sharing!

  • @tanuj1852
    @tanuj1852 Год назад +1

    great tutorial buddy

  • @Banany_YT
    @Banany_YT Год назад +2

    Thanks😀 Now i can render cool images!

  • @n0b0dy_know
    @n0b0dy_know Год назад +1

    Amazing!!!

  • @viyugunmj359
    @viyugunmj359 Год назад +1

    Really superb bro. Thank u

  • @matts2080
    @matts2080 Год назад +1

    Thank you, very cool

  • @王伟明-b7q
    @王伟明-b7q Год назад +1

    This is a great video with detailed explanations. Thank you

  • @valtabohm
    @valtabohm Год назад +11

    very useful technique. I already knew this one but actually have never applied it yet. Thanks for sharing this quick tutorial. I personally would thank any other tutorial focused on "low spec PC's" since not everyone who is into VFX owns and RTX 4090 lol. So just like this technique I know there must be more smart and simple techniques to achieve cool results without making your PC explode lololo. Thanks man.

    • @LightArchitect
      @LightArchitect  Год назад +4

      Hi Walter. You're welcome. Yes this one is a fairly common technique but I use variations on it all the time so I thought it was time for a simple tutorial. And that's a good idea. Could be fun to do a series on getting the best bang for your buck with less computing power. I too am not working on the most powerful machine.

    • @FictionCautious
      @FictionCautious Год назад +2

      Learning topology and texture baking will help you make your assets and scenes energy-efficient.

    • @made.online2149
      @made.online2149 Год назад

      I *wish* that an RTX 4090 was enough to save you in large renders. Gotta choose between a render farm or a car!

  • @adventuresofracheled3945
    @adventuresofracheled3945 Год назад +1

    Really helpful! Thanks!

  • @rajatuppal4232
    @rajatuppal4232 Год назад +1

    Really very good tutorial

  • @tegolley
    @tegolley Месяц назад

    or those who are not seeing shadows after using camera projection, here’s a solution to ensure shadows appear correctly:
    Before connecting the image texture, add a Principled BSDF shader.
    Connect the output of the image texture to the Base Color input of the Principled BSDF.
    This ensures the material can receive shadows and interact properly with lighting in the scene.

  • @jgrayphotography4208
    @jgrayphotography4208 Год назад +10

    This is a really effective technique for visual effects!!!! WOW! Amazed as always!

    • @LightArchitect
      @LightArchitect  Год назад +2

      Thank you so much Celebrity subscriber! Glad we are helping you in your visual effects learning journey!

    • @JBHMEDIA
      @JBHMEDIA Год назад +2

      Wow famous person commenting here!

    • @jbhvlogs3609
      @jbhvlogs3609 Год назад

      @@JBHMEDIA Yes.

    • @LightArchitect
      @LightArchitect  Год назад +1

      @@JBHMEDIA Lol

    • @jgrayphotography4208
      @jgrayphotography4208 6 месяцев назад

      @@LightArchitect lol thank you!

  • @mistube
    @mistube 9 месяцев назад +1

    nice video very down to earth and understandable :) thanks

    • @LightArchitect
      @LightArchitect  7 месяцев назад

      Thank you for watching! Glad you found it useful!

  • @stevenchilders272
    @stevenchilders272 Год назад +1

    Thanks for sharing 👍

    • @LightArchitect
      @LightArchitect  Год назад +1

      My Pleasure! Thanks for watching again Steven!

  • @VisualistAyush07
    @VisualistAyush07 Год назад +1

    Great work

  • @IndependentVFX
    @IndependentVFX Год назад +1

    Nice job!

  • @aaaa_sss
    @aaaa_sss Год назад +1

    Very useful. thank you!

  • @naochanls
    @naochanls Год назад +1

    Awesome thank you for special insight.❤🎉

    • @LightArchitect
      @LightArchitect  Год назад

      You are welcome! Thanks for taking the time to comment!

  • @gowrikolli
    @gowrikolli Год назад +1

    Super ❤️❤️

  • @1Chitus
    @1Chitus Год назад +2

    Wow. Very, very useful.

  • @FilmSpook
    @FilmSpook Год назад +1

    Infinite Thanks!! You are Awesome 🙏🏾

    • @LightArchitect
      @LightArchitect  Год назад +1

      Thank you for the support!

    • @FilmSpook
      @FilmSpook Год назад +1

      @@LightArchitect Very welcome, my Friend!

  • @Machi_ADL
    @Machi_ADL Год назад +1

    pretty nice !

  • @ankitanimationstudio
    @ankitanimationstudio Год назад +1

    Hey Bro You are Real VFX Artist
    Thank You❤

    • @LightArchitect
      @LightArchitect  Год назад

      Hi Ankit! Thank you for the kind words and support! Much Appreciated!

  • @martinianogarcia9167
    @martinianogarcia9167 7 месяцев назад +1

    Hey mate, this is a great tutorial!
    Question: Then, when you place an object. Any idea of how to cast a shadow on the floor and walls? without affecting its colors? for that reason, I couldn't just use the texture in the Base Color from a Principled BSDF

  • @AveryLiburd
    @AveryLiburd Год назад +1

    great tutorial, thank you!

  • @joshuaedley5191
    @joshuaedley5191 Год назад +1

    that is a very interesting video.

  • @SimonOBrien
    @SimonOBrien Год назад +3

    @5.05 when you add a new material and set to an Emission shader (to get a fullbright result), you can alternatively just bypass the shader and go straight from the Image Texture node to the Surface input of the Material in the shader editor.

  • @mrezaaff2431
    @mrezaaff2431 8 месяцев назад

    Freaking helpful!

  • @televisionsurrealist
    @televisionsurrealist Год назад +2

    awsome tutorial. A tracking tutorial for Blender 3 would be cool. I already learned that but any more pointers on that would be really cool. thank you

    • @LightArchitect
      @LightArchitect  Год назад +1

      Hi Surrealist! Good idea. I'm not sure how much the tracking process has changed for Blender 3.0 but I'll do some research.

  • @stephanenicault4939
    @stephanenicault4939 Год назад +1

    convinced, subscriber

  • @xSupaire
    @xSupaire 3 месяца назад +1

    thanks i subbed

    • @LightArchitect
      @LightArchitect  3 месяца назад

      You are welcome! Thanks for watching!

  • @syedharis3235
    @syedharis3235 Год назад +1

    Nic work bro..... is this kind of stuff can be used in creating exterior of the train and thn animating it in X drection to give impression of a landscape from within the train?

    • @LightArchitect
      @LightArchitect  Год назад

      Thanks Syed! Definitely you could use this technique in the train situation you're describing.

  • @leenah113
    @leenah113 Год назад +1

    فديو مفيد جدا ، شكرا 🤍

  • @hadherramadhanmohammed3699
    @hadherramadhanmohammed3699 Год назад +1

    thank you 😮

  • @samueljosiah390
    @samueljosiah390 Год назад +2

    You could use fspy to get an accurate camera perspective from an image

    • @LightArchitect
      @LightArchitect  Год назад

      Fspy is amazing as well! Good idea!

    • @MrMargaretScratcher
      @MrMargaretScratcher Год назад +1

      Would be difficult in this example though as there are not definite Straight edges to use as reference points

  • @agyab3d
    @agyab3d Год назад +1

    thanks for that.

    • @LightArchitect
      @LightArchitect  Год назад +1

      You are welcome Agyab! Thanks for watching!

  • @chumcool
    @chumcool 9 месяцев назад +1

    So far so good. Followed everything to a T and it works. My only problem now is that when I add a light to my seen it doesn't light up any of the geometry that I have projected my image onto... Absolutely ZERO interaction between light and projection... Any suggestions?

    • @SitinprettyProductions
      @SitinprettyProductions 4 месяца назад

      This is the problem that I am having. Have you figured out a solution to this by any chance?

  • @5ilver42
    @5ilver42 Год назад +9

    you skipped one of the most important things, and that is matching the camera settings at the very start of the project in blender to the camera that the image was taken on.

  • @noahjuarbe5409
    @noahjuarbe5409 5 месяцев назад

    Can you do this tutorial with a landscape looking down from a hill

  • @S9universe
    @S9universe Год назад +1

    can u cover multiple camera projection in one scene please ? i mean how can we use it and for which subjects.

    • @LightArchitect
      @LightArchitect  Год назад +2

      HI there. I probably can in a future video yes. Can you elaborate further?

  • @BlenderAddict
    @BlenderAddict Год назад +1

    Please make more tutorials liké this, or maybe recreate one shot from movie to learn us how there are done ? Good Idea ?

  • @supremebeme
    @supremebeme Год назад +1

    Are you using a trackpad or something? Nice tutorial

    • @LightArchitect
      @LightArchitect  Год назад

      Haha just using my touchpad on my laptop lol. Thanks!

  • @paulatreides1354
    @paulatreides1354 Год назад +2

    if you have more example or camera projection trickd , i'm for it !,like with a more complex terrain maybe

    • @LightArchitect
      @LightArchitect  Год назад +2

      Hey Paul. Sure I can make a tutorial with more overlapping layers of elements maybe. Appreciate the input!

    • @paulatreides1354
      @paulatreides1354 Год назад

      @@LightArchitect yeah becaue here the landscape is relatively flat ,so it's easier to model ..but i was wondering if that thechnique is possible with a more irregular bumpy , landscape for example , like if the foreground is a bit harder to put together..no worries if you don't do it :)

  • @israelfv
    @israelfv Год назад +1

    YES

  • @RwanLink
    @RwanLink Год назад

    Can you export it like that as well? Does it makes the UVs when you project from view?

    • @LightArchitect
      @LightArchitect  Год назад

      You can bake the UV's onto their own map. I don't think it creates a UV map that you can use externally automatically though.

  • @supremesculpting
    @supremesculpting Год назад +1

    After projecting the image onto the desired asset. Can the image/texture on the target mesh be baked out into a texture map based on it's own uv's?

    • @LightArchitect
      @LightArchitect  Год назад

      I haven't tried this but I'm fairly sure this is doable.

  • @edavidrowley
    @edavidrowley Год назад +1

    After going through the tutorial my projection is all distorted and the sky is where the mountains should be and the mountains are on the ground and the image is stretched in some places. Is this an issue with how I set up the plane? Or did I do something else wrong?

    • @LightArchitect
      @LightArchitect  Год назад

      This is most likely because you need more subdivisions on your geometry for the projection to be more accurate. Assuming you did everything else correctly.

    • @edavidrowley
      @edavidrowley Год назад +2

      @@LightArchitect thanks for the quick reply, I’ll try adding more subdivisions

    • @LightArchitect
      @LightArchitect  Год назад

      @@edavidrowley Of course! Glad to help out. Let us know if you have any more questions.

  • @creativethinks258
    @creativethinks258 Год назад +1

    u should give image link in description to practices

    • @LightArchitect
      @LightArchitect  Год назад +2

      Good Idea. I got my image off of Unsplash here: unsplash.com/photos/73F4pKoUkM0

    • @creativethinks258
      @creativethinks258 Год назад

      @@LightArchitect thank you so much ...can you make a video on how to design a set for a 1 mint dialogue scene and shots like two shot and two close-ups of each actor and return back to two-shot (scene shot in green screen )

  • @SitinprettyProductions
    @SitinprettyProductions 4 месяца назад

    Heya. Do you know if HDRI's affect UV projected images like the one you used here? I made a scene using this technique but when I add an HDRI I don't see any lighting effects on the image texture even though it's set to emission - and I definitely don't see any on the ones set to principled BSDF

  • @abubakirbalfaqih9641
    @abubakirbalfaqih9641 Год назад +1

    Super

  • @johan_rosenberg
    @johan_rosenberg Год назад +1

    Hey! How would you go about having shadows interact with the projected matte painting?

    • @ArtistGamedev
      @ArtistGamedev Год назад +1

      Having the same problem and can't figure it out.

    • @SitinprettyProductions
      @SitinprettyProductions 4 месяца назад

      @@ArtistGamedev Also having the same problem. Did you figure this out?

    • @SitinprettyProductions
      @SitinprettyProductions 4 месяца назад

      Hey @johan_rosenberg Did you ever figure this out?

    • @johan_rosenberg
      @johan_rosenberg 4 месяца назад

      @@SitinprettyProductions no 😞

    • @SitinprettyProductions
      @SitinprettyProductions 4 месяца назад +1

      @@johan_rosenberg I did some research yesterday and found that it's impossible if the shading is set to emission. If you set the shading to diffused or principled bsdf then it will reflect shadows - however, the color will completely change. So it seems what you have to do is render out a pass with the emissions colors from the uv project and then render out a separate pass with just the shadows and then composite them together separately in a compositor like Nuke.

  • @StevenHarmonGames
    @StevenHarmonGames Год назад +7

    Great video, but I think FSpy is a plugin that makes this whole process a lot quicker and I like to duplicate the mesh, redo the UV for the duplicate, then bake the texture from the projection to the duplicate so I can use the clone stamp tool and paint in the distorted edges where the camera didn't cover so I can pan around. If the UVs are hand done, then you can even get away with using DALLE or stable diffusion to fill in those gaps.

    • @nicolasleonnarino3159
      @nicolasleonnarino3159 Год назад +3

      I would only find FSpy useful when there are X and Y lines to match, unless there is a technique to work with irregular backgrounds

    • @SitinprettyProductions
      @SitinprettyProductions 4 месяца назад

      Hi Steven, do you have a video on this technique by any chance? A tutorial on baking and filling in the gaps would be super helpful!

  • @Dan1066
    @Dan1066 Год назад +1

    Did I miss a step in applying a texture to the plane. I saw you unwrap / project from view and then viola!

    • @LightArchitect
      @LightArchitect  Год назад +1

      Hi Dan,
      I think so. When we added a new material to the plane we selected the camera background image as the texture.

  • @HerraHazar
    @HerraHazar 10 месяцев назад

    How do you make the sun not affect the lighting of the planes ?

  • @something0007
    @something0007 Год назад +1

    Quotes About Hard Work
    "Hard work beats talent when talent doesn't work hard." ...

  • @j1mmycrazy648
    @j1mmycrazy648 Год назад +1

    really cool video, but it would be really helpful to see what keys you're pressing as you go through it. awesome work nonetheless!

  • @MichaelFlynn0
    @MichaelFlynn0 Год назад +1

    cool

  • @furkancankaya2233
    @furkancankaya2233 Год назад +1

    What if you neeed diffrent angles and not one shot but more shot?

    • @LightArchitect
      @LightArchitect  Год назад +1

      Hi Furkan,
      Well you could try and repurpose the projections you've already created for other angles as well. When they don't work though just repeat with a different background and re-project. Hope that helps.

  • @BladimirSalazar
    @BladimirSalazar Год назад +1

    hey! did you update the Horde Plugin for Blender 3.4 or 3.5?

    • @LightArchitect
      @LightArchitect  Год назад

      Hi there! Yes we have tested HORDE up to Blender 3.4 currently.

  • @stylishmen12
    @stylishmen12 Год назад +5

    Sir Can I run Blender on an Intel Core i3 7th Gen (4gb Ram, 480gb SSD)

    • @flonkplonk1649
      @flonkplonk1649 10 месяцев назад +3

      Of course not! You need a mainframe supercomputer!

    • @lastfirst3674
      @lastfirst3674 10 месяцев назад

      @@flonkplonk1649 should have told earlier I have been using blender on i3 7th gen ( 8gb ram, 512gb SSD )
      Now I have to uninstall it and buy a mainframe supercomputer from my local grocery store

    • @ComixProductions
      @ComixProductions 9 месяцев назад +1

      Yes but rendering times and general performance speeds won't be *amazing*

    • @AdarshMeher-xe9dl
      @AdarshMeher-xe9dl 6 месяцев назад

      You know what? I run Blender 4.1 in i3 4th generation dual core (1.9ghz max clock speed), 4 gb DDR3 ram and 512 hard drive.
      Yeah, render time is very high here so I use google colab for rendering.

    • @Danc879
      @Danc879 5 месяцев назад +2

      Yes you can, but its time consuming and lagging😊

  • @martinherrera7087
    @martinherrera7087 Год назад +1

    What happened to the building addons? is it paused?

    • @LightArchitect
      @LightArchitect  Год назад +1

      Hi Martin,
      Not paused just a bit delayed. We are about to release a new space mini kit for CityBuilder3d.

  • @ГеоргийБуторин-з3щ

    thank you! is there a way to export the projected texture in a file? i need a projected image to make “3d graffiti “ printing

  • @spearcy
    @spearcy Год назад +1

    Which video was it that you made that shows the camera projection you're showing in the first 20 seconds of this video? I've seen a similar projection on Top Channel with a city destruction tutorial, but I couldn't find the video you said you recently made with a scene like that.

    • @LightArchitect
      @LightArchitect  Год назад +2

      Hi Stephen. I think you are referring to this one here: ruclips.net/video/a-ihpo5FoUg/видео.html

    • @spearcy
      @spearcy Год назад

      @@LightArchitect Ahh, there it is, thank you!

  • @steelstudios-vfx
    @steelstudios-vfx Год назад +1

    How would one fix the parallax?

    • @LightArchitect
      @LightArchitect  Год назад

      Hi Steel Studios,
      I I think rather than fixing it you have to work around it. The parallax is a side effect of this technique. If you want more accurate 3d models you have to create full PBR models and materials instead which can take a bit more time and computing power to render.

  • @vazap8662
    @vazap8662 20 дней назад

    Nice video. Though this is not technically a camera projection, but instead a UV creation from view. Unless this projection tool exists as a modifier, it won't work for an animated camera, projected for each frame.

  • @bakhtrian2867
    @bakhtrian2867 Год назад +1

    I always wanted to know how this was done

    • @LightArchitect
      @LightArchitect  Год назад +1

      Awesome! Glad to be able to inform you Bakhtrian. Let us know what you would like to see next!

  • @WFSEntertainment
    @WFSEntertainment Год назад +1

    I Love you

  • @DejiDigital
    @DejiDigital Год назад

    hey is it possible to use our own character meshes in horde?

  • @VelocityBlaster
    @VelocityBlaster Год назад

    please help, after I place the image inside the plane, it didn't allign with the image projected in camera as background.

    • @LightArchitect
      @LightArchitect  Год назад

      Hi Elordy,
      Happy to help but there could be a variety of issues that are causing this. Perhaps you need more subdivisions on the plane before projecting, or maybe the aspect ratio of your image is different than your camera ratio. Hope this helps.

    • @VelocityBlaster
      @VelocityBlaster Год назад

      @@LightArchitect I've already figured it out, I just didn't selected the plane when I was adding image to be projected. Thanks for the response though, really appreciate it.

  • @conorsvfx
    @conorsvfx Год назад +1

    if you click the camera and press alt+R you don't need to manually delete the rotation

    • @LightArchitect
      @LightArchitect  Год назад

      Awesome! Thanks for the shortcut Conor!

    • @conorsvfx
      @conorsvfx Год назад +2

      @@LightArchitect no worries, alt+R, G, S etc resets those transforms. Very handy

    • @LightArchitect
      @LightArchitect  Год назад +2

      @@conorsvfx Love it. Gotta add those shortcuts to my mental toolkit.

  • @BM-lb3xs
    @BM-lb3xs Год назад +1

    MAYBE SHOW HOW TO EXPORT THE PROJECTION AS A TEXTURE??????

  • @Azhar73056
    @Azhar73056 Год назад +1

    Your pc configuration....?

    • @LightArchitect
      @LightArchitect  Год назад +1

      Very basic 2017 Macbook pro with a 2.9 GHz Intel Core i7, 16GB Ram, and Radeon Pro 560 4GB graphics card. Would recommend way more than this for anything with simulations and such. Might upgrade myself very soon. Thanks for commenting!

  • @mberg1215
    @mberg1215 9 месяцев назад

    If you're having issues with the *size and aspect ratio of the reference image,* or if you feel like your projection is always somewhat distorted, look at this tutorial. The explanations are terrible but it gives solutions : /watch?v=MDX9B7A3jA4

  • @chip_83
    @chip_83 Год назад +1

    clear video, however, in the end, you added the grass, the tree, but you didn't show us the result with the movement of the camera .... if the camera stays still, we might as well compose the scene and put a plan like background...

    • @LightArchitect
      @LightArchitect  Год назад

      Hey Marco. Fair point. Yes if the camera doesn't move the projection makes no sense. Probably should have shown a little cam move there after building up the environment in the foreground more.

  • @Idiotcalledren
    @Idiotcalledren Год назад +1

    So thats how they made superliminal

  • @jayalterEgoz
    @jayalterEgoz Год назад

    uv mapping doesnt pop up when i press U

  • @KaluTeteia
    @KaluTeteia 9 месяцев назад

    Bro my PC can't run this version of blender because it just don't work but I can't find any people with a good knowledge to teach how to do VFX with 2.7 or less. And I know this is possible because 2.8 has born after the VFX

  • @juanestebanvasquez6743
    @juanestebanvasquez6743 Год назад

    because? shows the result of other videos, but not the video you were making

  • @samlampaert
    @samlampaert 2 месяца назад

    Super intéressant mais parler aussi rapidement rend le processus de compréhension impossible, pareil pour la reproduction. Dommage

  • @MisterM18
    @MisterM18 Год назад +2

    Cnat help but notice hes on macbook :)

  • @craigbaker6382
    @craigbaker6382 Год назад +1

    ...I wish it didn't feel sometimes like you can't wait to get done with the video while you are presenting it.
    I personally find it to be a mistake to have the music last too long either at the beginning or end.
    It adds an anxiety vs pleasantly guiding one through the experience. Anyway it might be just me but there is a sense of imapatience in your tone by the end that indicates you can't wait to be done and with the music coming up that sense is magnified like: Here comes the end! I'll be done any second now....
    In the case of this video I didn't quite get any sense of just exactly why I would use this techniques. Forget trying to get through it quick to avoid the pain of presenting it. Demonstrate the positive benefits of the moves you make not repeatedly mention that it can be better but you aren't doing it that way cuz "for the sake of THIS tutorial [which it seems you can't wait to be done making] it doesn't matter if you do [X] really well or not.
    You say there are limitations so, OK, demonstrate the utility vs announcing the shortcomings so the limitations are clearer. Otherwise I don't even get why you are making the video.

    • @LightArchitect
      @LightArchitect  Год назад +1

      Hi Craig,
      I understand what you mean. Sometimes I try and cut down the ending portion of the video if it's not really a part of the tutorial itself so the video doesn't seem too long. In this case the addition of the grass and tree at the end was making the video go longer than 13 minutes if I explained everything rather than giving an overview. Your comment is noted for the future though thanks!

    • @LightArchitect
      @LightArchitect  Год назад +1

      Oh and to answer your question regarding limitations of this technique. Most of the limitations occur when the camera moves too much and the parallax of the warped projection on the 3d geometry is seen.

  • @juanestebanvasquez6743
    @juanestebanvasquez6743 Год назад

    it does not make sense that they do not show the render of what you were

    • @LightArchitect
      @LightArchitect  Год назад

      Hmmm interesting. We'll try and show some more examples next time in addition to the one we showed. Hope this video helped you understand the concept of camera projection better though.

  • @kielwhitt10
    @kielwhitt10 Год назад +1

    Put your keyboard on a hand towel or something. Nothing worse than the constant noise of the keyboard

    • @LightArchitect
      @LightArchitect  Год назад +1

      Haha you are right. I should just get an external keyboard soon. Thanks for the input!

  • @ВиталийЛаптев-ъ7в
    @ВиталийЛаптев-ъ7в Год назад +1

    How make this model in blender???
    ruclips.net/video/DPC9K5ZCoL8/видео.html