Simple Camera Projection in Blender: For Better CGI Integration w/ Live Action

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  • Опубликовано: 18 сен 2024
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    Hey Everyone! In this video I show how you can use basic camera projection in Blender 3d to integrate CGI into live action more effectively. I use this technique a loot especially when I don't have a proper HDRI of the environment the shot is from. Enjoy and let us know what you would like to see next!
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Комментарии • 64

  • @LightArchitect
    @LightArchitect  3 года назад +12

    Hey Everyone! In this video I show how you can use basic camera projection in Blender 3d to integrate CGI into live action more effectively. I use this technique a loot especially when I don't have a proper HDRI of the environment the shot is from. Enjoy and let us know what you would like to see next!
    Our Blender Add-ons:
    CityBuilder3D: www.blendermarket.com/products/citybuilder-3d
    KHAOS (Ultimate Explosion Add-on): www.blendermarket.com/products/khaos-ultimate-explosion-simulator
    Spyderfy: www.blendermarket.com/products/spyderfy-bug-system-add-on
    Ultimate Blender add-on value pack: www.blendermarket.com/products/add-on-value-pack-citybuilder3dkhaoslightarchitectcablecam-bundle
    Nature/Creature add-on bundle: www.blendermarket.com/products/naturecreature-add-ons---spyderfy--nisarga-lite-ultimate-bundle
    Cablecam (Cinematic movement rig): www.blendermarket.com/products/cablecam-cinematic-camera-movement-rig
    LightArchitect (Film setup previsualization): www.blendermarket.com/products/lightarchitect---filmmaking-add-on
    KHAOS Fire Shader: blendermarket.com/products/khaos-fire-shader-fire-shading-simplified

  • @MustafaKhan-fs3np
    @MustafaKhan-fs3np 3 года назад +16

    THIS IS ONE OF THE MOST RARE TUTORIAL WHICH I HAVE EVER SEEN ON RUclips... THANK YOU MAN 🔥🔥

    • @LightArchitect
      @LightArchitect  3 года назад +4

      Thank you! Appreciate your enthusiasm!

  • @Giddy_FXM
    @Giddy_FXM 3 года назад +9

    I learnt the basis of camera projection within the first 3 minutes now I just need to see the rest for the tutorial. Could never ask for more. So dope and detailed

    • @LightArchitect
      @LightArchitect  3 года назад +2

      Glad to hear it! Understanding the concepts are key for certain techniques before practicing them.

    • @Giddy_FXM
      @Giddy_FXM 3 года назад +1

      @@LightArchitect yeeaaah

  • @jgrayphotography4208
    @jgrayphotography4208 6 месяцев назад +1

    This is so useful! Thanks for making these Blender and VFX videos on your channel! I'm surprised this isn't even more viral!

    • @LightArchitect
      @LightArchitect  4 месяца назад

      I know! I'm upset this doesn't have at least 1,000,000,000 views.

  • @napboy7978
    @napboy7978 3 года назад +2

    Honestly, you deserve more subs and support man ! Love your tutorials. Have been helping me to learn so many things. Subscribed !

    • @LightArchitect
      @LightArchitect  3 года назад +1

      Thank you! Glad to help! Hopefully as we get more subs we'll be able to make even more content for everyone!

  • @HubertKnoblauch3DContentOnline
    @HubertKnoblauch3DContentOnline 3 года назад +3

    very helpful!

  • @FilmSpook
    @FilmSpook Год назад +2

    Excellent Work, thanks for the Great Tutorial, Legend!! :)

  • @enntimorisien
    @enntimorisien 3 года назад +4

    Like first then watch :D

  • @kotakuk6533
    @kotakuk6533 2 года назад +2

    Thanks!

  • @violentpixelation5486
    @violentpixelation5486 2 года назад +1

    Dope explanation of your cam projection workflow in #Blender . Thanks alot, great work. Cam proj. is such a timesaver. #3d #liveaction

  • @blendervfx9575
    @blendervfx9575 3 года назад +4

    Love it. Simple yet effective. Would you recommend doing this for every shot that uses live action footage or just when you don't have an HDRI?

    • @LightArchitect
      @LightArchitect  3 года назад +2

      Thanks! I would say most cg that is added to footage generally needs some kind of digital environment built around it. For things that are flying up in the air I often just use an HDRI...but for objects on the ground I tend to build these projections a bit more for more realism. Sometimes you can get away with just colored groundplanes. Depends on the material of your CG element too.

    • @blendervfx9575
      @blendervfx9575 3 года назад +2

      @@LightArchitect Makes sense. cool.

  • @bhargavpatel_
    @bhargavpatel_ 3 года назад +1

    very cool!!

  • @PanewsONE
    @PanewsONE Год назад +1

    Tutorial starts here: 7:54

  • @oke4403
    @oke4403 3 года назад +1

    топовый туториал, огромное тебе спасибо, теперь мои работы станут легче и качевственее в производстве, multumesc inca o data

  • @BrianHuether
    @BrianHuether 6 месяцев назад

    Hi, why is the alley ground treated uniquely as background shader? Shouldn't all the recreated geometries be shadow catchers? thanks

  • @santhosh8395
    @santhosh8395 3 года назад +1

    Thanks bro

  • @stevekongliew8305
    @stevekongliew8305 Год назад +1

    Great tutorial! Quick question.. would this projection capabilities able to apply the same principal .. for instance i have a still image of a metal barn... with some grass in the foreground. The director wants to do a timelapse on the ground...

    • @LightArchitect
      @LightArchitect  Год назад +1

      Hi Steve. Thanks for the kind words! In answer to your question yes the example you mention is another huge use of camera projection. Its a really powerful and simple concept but also has some limitations.
      You will probably find our video here useful for the effect you are referring to: ruclips.net/video/ua8CrGf6wP8/видео.html
      This one Could Help you as well(Using AI lol): ruclips.net/video/lWQYqjtcyio/видео.html

  • @fabula87
    @fabula87 9 месяцев назад

    Why you put hold out for background? it would be batter if you set it as disabile from view layer. If you set it as hold out it became black/empty. Isnt true?

  • @VMP666
    @VMP666 Год назад

    Hey, great tutorial. I have just one problem - turning off shadows in Ray Visibility for the "reflection" assets doesn't seem to do anything. They're still casting shadows! Am I missing something here?

  • @Shape1999
    @Shape1999 Год назад +1

    Aren't the reflections of the sphere gonna be distorted if the texture is only unwrap for the camera view?

    • @LightArchitect
      @LightArchitect  Год назад +1

      True. If the camera moves side to side too much then this will occur. But its still an effective technique to use a lot of the time.

  • @vib3machine
    @vib3machine 2 года назад +1

    You rule

  • @peoplexxx4338
    @peoplexxx4338 3 года назад +4

    Where you take hdri maps
    ?

    • @LightArchitect
      @LightArchitect  3 года назад +1

      Usually you take the HDRI map from the same position that you want to put your cgi object in your scene. Here is a video explaining: ruclips.net/video/etOkgjrTfa8/видео.html You can also download some basic HDRI's online but they won't match your environment exactly. Hope this helps!

    • @peoplexxx4338
      @peoplexxx4338 3 года назад +2

      @@LightArchitect thanks!!!

    • @LightArchitect
      @LightArchitect  3 года назад

      @@peoplexxx4338 For sure!

  • @bird6840
    @bird6840 3 года назад +2

    idk why the layer system doesnt work for me,
    i select my sphere and for exemple, turn off the camera visibility on the shadow layer, when i go to the foreground layer, the sphere still camera visibility off
    its kind of not independent setups :/
    anyone can help?

    • @LightArchitect
      @LightArchitect  3 года назад +2

      Hi Bird, Camera ray visibility is global. So it will effect all view layers. The holdout and indirect only restriction toggles effect only the view layer selected. Hope this helps.

  • @boinao8046
    @boinao8046 3 года назад +1

    Thanks for the tutorial.. Buti have a doubt ... Whatis the need of camera projection .. .. We can directly add cg objects by keeping the video as background after the camera tracking is over ... Kindly explain me.

    • @LightArchitect
      @LightArchitect  3 года назад

      Hi Hawaijar. Thanks for the comment. The purpose is usually to have more realistic reflections and lighting on any CGI objects added to your shot. Hope that makes sense.

    • @boinao8046
      @boinao8046 3 года назад +1

      @@LightArchitect oh thanks buddy

    • @LightArchitect
      @LightArchitect  3 года назад

      @@boinao8046 You got it!

  • @melchiorwarntjes9388
    @melchiorwarntjes9388 2 года назад +1

    Great tutorial! Have wanted too learn this for a while. Feel like the video could have been like 1 minute though lol

    • @LightArchitect
      @LightArchitect  2 года назад +1

      Thanks! Yes this technique is super useful. Yeah maybe the video could be a bit shorter but hopefully it gets the idea across. Thanks for watching!

  • @sebastianodibusti
    @sebastianodibusti Год назад

    Does anyone know why when I use cycles, a texture environment and an image as a plane, it does not emit a shadow, it probes by removing the texture environment and illuminating with lights and it works, but when I activate the hdri it does not emit a shadow, any solution please?

  • @TheMrJackzilla
    @TheMrJackzilla 8 месяцев назад

    Man, how u got the shadows interactions on the walls if you use the walls as an emissive texture?

    • @LightArchitect
      @LightArchitect  4 месяца назад

      Good question. You have to use different view layers for different data passes. That way one of them you wont have the walls emitting light and effecting the shadow passes. Thats how I do it anyway. I'm not sure about others. Did you figure it out?

  • @fantasyzoneproduction771
    @fantasyzoneproduction771 2 года назад +1

    is there's any way to have a long tutorials i mean with details , paid ones

    • @LightArchitect
      @LightArchitect  Год назад

      Hi Fantasy Zone. Possibly in the future. We also have a Patreon option available if you would like one on one consultations with anything. www.patreon.com/lightarchitect

  • @jkartz92
    @jkartz92 3 года назад +2

    can't you project an video and bake them on the planes created?

    • @LightArchitect
      @LightArchitect  3 года назад +1

      Hmm good idea. I have never tried it but theoretically that sounds right.

  • @miraclemorning5629
    @miraclemorning5629 8 месяцев назад

    Please add footage for practice

  • @creativethinks258
    @creativethinks258 7 месяцев назад

    please add footage to practice