Replacing BROKEN HYPERTUBE CYCLOTRONS in Satisfactory Update 8!

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  • Опубликовано: 21 окт 2024
  • The long-awaited Update 8 (or Upd8, for us former homestucks) has arrived! And it sure changed a lot, including the physics engine! So some things kinda no longer work, including Hypertube Cyclotrons, a compact version of the (still working) linear Hypertube Cannons for quickly accelerating to maximum plaid.
    In today's video, I show you how to build a working replacement that still only takes up the footprint of an old cyclotron, and also launches a lot faster too!
    Today's moral: "Assume nothing is as it seems, and always autosave."
    ---
    Game Link: store.steampow...
    Twitter: / bemusedhorseman
    Discord: / discord

Комментарии • 7

  • @bemusedHorseman
    @bemusedHorseman  11 месяцев назад +3

    *ERRATA:*
    - For practical purposes, a spiralizer of only four or five layers is recommended, especially if you're using it as a launcher rather than feeding into a closed tube line. I went to seven layers because that's what fit in the blueprintinator.
    - After further experimentation, I have determined the design can be compressed into a single foundation footprint! And a layer height separation of 3m (DO NOT use only 2m separation, or you get stuck in a cyclotron loop!), though it's a lot more tedious to build this way. A follow-up video might be in the future?
    - That's a lot of hypertube entrances on your grid. Advanced players like to transiently power their cannons using a power storage and a switch, but that is an exercise left up to the viewer this time.
    - (credit to No Boilerplate for the "pinned errata comment" idea)

  • @TheSwanKing
    @TheSwanKing 9 месяцев назад +1

    I’m a little late to the party here, but this accelerator works great, 10/10 on video and design👍

  • @3Slippers
    @3Slippers 10 месяцев назад

    Well said at the end! :-D

  • @ForsakenFenix
    @ForsakenFenix 11 месяцев назад

    This is too much
    I use TotalXlipse version, takes up a 2x3 area sure, but you only need 3 entrances and nothing from the awesome shop.

  • @jonashoffmann9344
    @jonashoffmann9344 11 месяцев назад

    The hitboxes of my blueprintes broke. The base's hitbox moved one up so that some stuff is outside the hitbox and the stackunit's hitbox moved one down. 😖

    • @jonashoffmann9344
      @jonashoffmann9344 11 месяцев назад

      I know why the one hitbox was to high. I placed the blueprint designer not on foundations. And the other one I built it to high.

    • @jonashoffmann9344
      @jonashoffmann9344 11 месяцев назад

      And now it it doesn't want to overwritte the blueprint 😑