@@tmkongen I haven't noticed it stuttering. Though I do know that there are some people having this issue. Especially when porting a save to it from update 7.
Well Update 8 is just around the corner so its no biggie (for us mortals, not Kibz if he just continues he will hit hte limit in a few weeks). Btw your world look absolutely crazy.
There's something very delightful about spending dozens and dozens of hours making sure you are producing the MAXIMUM amount of controllers possible instead of just building them slightly less efficiently and then running into the game saying "Please. Stop abusing me."
@@MattyP-wu5lk One time I did delete a wrong power line in my nuclear plant and I did that because the power line that I disconnected just went to some iron plate constructer I had put down for whatever reason but nope, it was the sole connection between my breakers and plutonium facility so It was fun once I noticed that 2 hours later with 20,000 nuclear waste to deal with :) Luckily I found it quickly to start processing more waste then found some "volunteers" to take care of the rest of the waste for me.
When I first heard about the max UObjects issue, I didn't know it was as simple as telling the engine to raise the limit and I was thinking of ways that Coffee Stain could optimize object usage. Now that I know you can just tell UE to raise the limit, I feel dumb. I thought it was a hard limit.
I just finished my additional 100/stators per minute line to automate my final space elevator part. My calculations say it will take 32 more game hours for the items to finish. When kibitz is done, he could fill the final tier space elevator from scratch in probably 2 hours.
Side note from a developer who uses Unreal Engine. The UObject limit is not necessarily affected by what UObject actors are doing, but by mere presence of them. So starting up machines wouldn’t do anything (from the UObject limit at least) as long as you can place everything in the first place.
What's incredible is that your game....doesn't appear to be lagging at all. That's the whole point of object limits! Either you got a beefcake computer, Satisfactory is psychotically optimized, or both.
Kibz! If possible, could you please do a quick mini tutorial on how to add those lines? (in case one of us has a few screws loose and built an array of machines like you do >:D
You have all the shards to avoid object bloat, but this biome specifically you are avoiding the shards to have as much factory as possible. Then you run out of space and are sad, but still avoid the shards when you could cut the space use for some systems in half
Ya, I think that's gonna end up biting him more than once. He is either going to have to start exporting and doing the later assembly elsewhere, which he doesn't want to do, build up which he doesn't want to do, or just keep engulfing more of the terrain and spreading outward which he doesn't want to do... OR I guess the one thing that doesn't as directly clash with his idea, would be to start tearing down machines and overclocking the remnants to reclaim space, but unmaking the factory? I Imagine he REALLY doesn't want to do that lol.
I think he (mostly) did this on his last playthrough in season 3, he had a huge mega base in the dune desert and pretty much everything was built there.
So, did you get an achievement for that? 😄 So many possibilities for the name. "We didn't say you needed to use 2 Million objects." or "That wasn't meant as a challenge."
Its crazy, that you just find random wire belts all over the place, I could never do that ^^ Everything has to be organized and labled, I would plan, where I need the wire beforehand^^
I litter the world with signs at every end point and junction along a bus, to document all belts and pipes, before and after merges and splits and valves (if any).
I think there needs to be some performance updates on Satisfactory so that it can run smoother even on modest PC builds. I had to stop playing my previous playthrough because my game lagged so badly, it became unplayable. I hope we can get some updates to smooth out the performance glitches by the time of the 1.0 release so that we can build the factories of our dreams and not have to worry about long save times or crashes anymore.
Hey ImKibitz, I am enjoying your chaotic building over the desert. I would love to see you try the Satisfactory plus mod at some point. I think the increased difficulty and new resources would challenge you to a new level. Enjoying the series
moving wire by conveyor is super non-optimal. 1 copper ingot = 2 wire, iron wire is even worse. it's almost always better to create the wire on sight that to convey it. same for screws, even more for screws!
You see Kibitz, that's why you keep a notebook or a folder with sheets of paper in it, that have your designs. This is the only way I am able to go back to older factories and go "what were the numbers again, let me pull out my design sheet" Also, I still can't believe you keep hitting that limit, especially as I build some extensive stuff, but, never get these limits (all I can think is it's consolidated in "one" area)
the efficiency checker mod would've been your friend counting up that wire. not for the belt/pipe mounted checkers (they always caused me performance issues & leave production-halting gaps in your pipes & belts if you have to load without the mod), but the handheld tool would tell you exactly how much you're injecting into a belt instantly. it has its limitations (gets confused by load balancers & complex splits & merges) but works perfect in most situations & is a huge time & sanity saver ✌😎
Satisfactory is always fun in the mid game, but as you pass it and get to phase 4, the scope creep and planning required makes my disorganised mind just give up. I want to finish a playthrough one day but it's just so much work making train lines and good logistics. Pain.
I feel the exact same way. I get to a certain point, then give up. Last time I got to making aluminum, having each item being built near their resources (modular?). My train system was a mess of spaghetti. I started that save in the rocky desert. In the dune desert I stopped after making computers. In Update 8exp, I built a central hub with a circular main bus system. It's just too much @#!? work.....
Watching these videos is like watching a person with DID trying to figure out what the hell the other alters did (Speaking from experience with my friend with a DID) (DID is short for Dissociative Identity Disorder, commonly known as multiple personality disorder)
ImKibitz: "How could I have exceeded the object limit? I cheated in a bunch of power shards that literally havne't been using for the LARGEST project in my world! How could this happen to me?!"
I feel like your goal is to have all the machines at off and to have them all start at the same time and make it beat the game in just one minute. And then have a video titled : I prepared for xxxxz hours for the speedrun of my life.
As far as I'm aware, having moved to UE5 (which can handle a S***LOAD more Uobjects than UE4) in Satisfactory 0.8.x AND spent an exceptional amount of effort to simplify the standard buildings in terms of the required Uobjects per.... Think we're all going to be close to OK on Uobject limits once 0.8.x comes out on Early Access, not Experimental. But we'll all find a way to push it again soon... 🤦♂
You’re a mad man for building this. I’m just confused why you don’t build smaller modules and copy those whole modules. For example, make build for 15 stators per minute (3 assemblers, plus all the stuff for input from ingots) and then copy that 40 times or so…
Kib's did you notice the recent drama with Patreon and banking information where creators are having a hard time getting paid. due to the service moving to another country which is causing many banks to flag payments from backers as false and causing headaches for people on both sides. so it might be wise for creators to have a backup option and/or their own direct website in the future to allow donations and sell items.
Kibitz…. I have watched every satisfactory play though you’ve ever done… when you stopped overclocking machines because there was, and i quote “no upper limit on how many machine I can have” I laughed and told me wife that one day this save will have issues. Today, today is that day. Please, for the love of all things “super computer” in this world, start overclocking and do thing efficiently!!!!! Good talk, will comment again in like 3 years.
Maybe SML hadn't landed and mods not updated during recording. But some mods have been updated. Maybe you can do U8 in the next video, or by next month.
Kibitz: Crashes the game, has to find solution to fix. Also Kibitz: Hasn't even started on building the space elevator part he created this entire factory complex for in the first place. 🤣🤣🤣 =^x^=
Do items on belts count as objects? Because I'm wondering if a covered belt mod would reduce the object count (and allow T3 miner throughput without issues)
Are you using a mod? The backpack is extremely large and the arrows and such? I'm new to this game so trying to figure out how you have all the pathing and such going on
22:35 BE CAREFUL when you manually expand the item limit. As you add more items to the game, you're asking your system to do more math and display more textures and animations and such... so your system WILL slow down and you WILL experience lag. Depending on how "potato-like" your PC is, will determine if you get 30fps or 0.3fps after that. And let me tell you, sir, that 0.3fps situation is not how you want to spend your day.
This is very true and a good call out! It will push more and more rubbing things harder and harder. They have immensely optimized the game so it can handle a ton more than the UObject limit (hardware depending of course). :) even at 14 million UObjects, my pc doesn't get hot but the engine lags the game to 30fps. I've just bogged the engine down enough it can't send enough to my pc for it to even run hard. Except ram, that hovers around 55gb.
I think in update 8 they reduced the object count in foundations to just 1. That may help you.
Yep i remember Jace mentioning that
U8 is a stuttery mess but yes it helps when you get far enough lol :)
Now that mods are back online, he might swap over.
Nothing can help Kibs when it comes to his sanity!
@@tmkongen I haven't noticed it stuttering. Though I do know that there are some people having this issue. Especially when porting a save to it from update 7.
Every time Kibz needs a calculation, he looks straight into the sky as if to ask The Great Calculator In The Sky for mathematical answers
Bro your glasses changed in the next comment, bruuuuh, lmfao bruh
If/When you hit the 2gb save file size limitation, unfortunately the only fix for it is unreal 5! So happy to help my dude!
Hey it's the guy! I've never seen your work before, but those couple of snippets from your world were phenomenal!
Well Update 8 is just around the corner so its no biggie (for us mortals, not Kibz if he just continues he will hit hte limit in a few weeks). Btw your world look absolutely crazy.
OH BUD hopefully things don't get THAT crazy!
Thanks again though for your help, you're a world saver bud!
@@ImKibitz Badum tss
no way you hit the 2GB limit, my vram limited game isnt even 5 MB
There's something very delightful about spending dozens and dozens of hours making sure you are producing the MAXIMUM amount of controllers possible instead of just building them slightly less efficiently and then running into the game saying "Please. Stop abusing me."
0:35 Who could've predicted that sprawling development was bad land use?
That "biome" of machines looks like a circuitboard
There is logic too
@@tgregt and logistics
Wish I had the confidence that you have at 12:40 to just remove unknown power connections
Funny thing is it that has failed him before
I thought the same thing. Wouldn't suprise me if deleting that one power poll somehow caused another nuclear meltdown at the power plant 😂
@@MattyP-wu5lk I know right that’s why you made the big battery place in the first place
@@MattyP-wu5lk One time I did delete a wrong power line in my nuclear plant and I did that because the power line that I disconnected just went to some iron plate constructer I had put down for whatever reason but nope, it was the sole connection between my breakers and plutonium facility so It was fun once I noticed that 2 hours later with 20,000 nuclear waste to deal with :) Luckily I found it quickly to start processing more waste then found some "volunteers" to take care of the rest of the waste for me.
I think it only had one cable connected so it was just a dead end
When I first heard about the max UObjects issue, I didn't know it was as simple as telling the engine to raise the limit and I was thinking of ways that Coffee Stain could optimize object usage. Now that I know you can just tell UE to raise the limit, I feel dumb. I thought it was a hard limit.
Me: happy today about automating 630 cable / min for a 45 Computer / Min factory
Kibitz: but what about 630 stators / min
I just finished my additional 100/stators per minute line to automate my final space elevator part. My calculations say it will take 32 more game hours for the items to finish. When kibitz is done, he could fill the final tier space elevator from scratch in probably 2 hours.
0:29 Kibz saying: "we are running out of space!"
The whole red biome on right: "Im joke to you?"
Side note from a developer who uses Unreal Engine. The UObject limit is not necessarily affected by what UObject actors are doing, but by mere presence of them. So starting up machines wouldn’t do anything (from the UObject limit at least) as long as you can place everything in the first place.
Dude, BLAndrew’s 2300+ hour save tour is incredible. That guy has made some unbelievably large factories.
Watching Kibz slowly becoming insane throughout the series is hilarious
What's incredible is that your game....doesn't appear to be lagging at all. That's the whole point of object limits! Either you got a beefcake computer, Satisfactory is psychotically optimized, or both.
Both, definitely both
Kibz! If possible, could you please do a quick mini tutorial on how to add those lines? (in case one of us has a few screws loose and built an array of machines like you do >:D
I'd assume it's a config file somewhere in the game's folder. Could probably find it yourself if you poke around a bit.
Sometimes, spreading out powershards to many machines increases the output more than just powersharding a few machines!
I still remember when u said that u wont overclock the machines because u are more worried of power than of lags! Now what past-kibitz?
You have all the shards to avoid object bloat, but this biome specifically you are avoiding the shards to have as much factory as possible. Then you run out of space and are sad, but still avoid the shards when you could cut the space use for some systems in half
Ya, I think that's gonna end up biting him more than once. He is either going to have to start exporting and doing the later assembly elsewhere, which he doesn't want to do, build up which he doesn't want to do, or just keep engulfing more of the terrain and spreading outward which he doesn't want to do...
OR I guess the one thing that doesn't as directly clash with his idea, would be to start tearing down machines and overclocking the remnants to reclaim space, but unmaking the factory? I Imagine he REALLY doesn't want to do that lol.
Kibitz *is running out of space in the biome and objects *
Factorio players:
There is a way to increase the part limit. I believe on the satisfactory wiki there is instructions on how to do it.
Not released yet, you have to mod the game and with the epic games version you can get your account banned
@@MilesProwerTailsFox More reasons to never use epic games.
What do you know kibs already increased the object limit!
@@zacherykienle8628 L + clickbaited + ratio
@@badasson8825 you are right lol
you should do a play through where you can only bring ore to your base and then in the base is where all the stuff happens
I think he (mostly) did this on his last playthrough in season 3, he had a huge mega base in the dune desert and pretty much everything was built there.
Looks Like You Need A SUPAH Computa To Play
I love terms like "wire deposit". When you begin extracting from your own factory..
Bro I have no clue about Satisfactory, but you are still making it so easy to understand and interesting, I enjoy every episode :)
13:22 “more spam 😢 a lot of spam 👹”
So, did you get an achievement for that? 😄 So many possibilities for the name. "We didn't say you needed to use 2 Million objects." or "That wasn't meant as a challenge."
It should be a achievement 😂
i know i allways say this but a few towers would give the biome a little something that adds to the brutalist architecture
At least I know I will for sure NEVER hit the limit. This factory is absurd! In a good way.
Bro was "causally" playing Satisfactory. Till the game said: Nope.
The factory must grow
Yes, moore insanity, i love it.
Its crazy, that you just find random wire belts all over the place, I could never do that ^^
Everything has to be organized and labled, I would plan, where I need the wire beforehand^^
I litter the world with signs at every end point and junction along a bus, to document all belts and pipes, before and after merges and splits and valves (if any).
I think there needs to be some performance updates on Satisfactory so that it can run smoother even on modest PC builds. I had to stop playing my previous playthrough because my game lagged so badly, it became unplayable. I hope we can get some updates to smooth out the performance glitches by the time of the 1.0 release so that we can build the factories of our dreams and not have to worry about long save times or crashes anymore.
When was the last time you played? There's been a lot of improvements over the years
So glad the world was saved. I want to see end game for once!
Can't wait then ImKibitz play ---- FACTORIO ---- WITH MODS !!!
Past and Future Kibs seem cool. Unfortunately I'm only capable of perceiving Present Kibs
20:12 - Once i was really nice to myself too. They're still cleaning up the mess.^^
Use a sock next time.
Yes Emperor, construction of the Death Star is almost complete!
Not just the game, the ENGINE. A game, you can tweak and fix. But when you break the engine, gg ez.
Hey Kibitz, for your next series, do a Minecraft Create Series
It's looking like a cool industrial park
Kibitz maybe Factorio with Seablock (+Seablock pack)? It's a lot of fun
Hey ImKibitz, I am enjoying your chaotic building over the desert. I would love to see you try the Satisfactory plus mod at some point. I think the increased difficulty and new resources would challenge you to a new level. Enjoying the series
Its insane we are all addicted to a game that makes us do maths for fun.
Love the video keep up the good work!
moving wire by conveyor is super non-optimal. 1 copper ingot = 2 wire, iron wire is even worse. it's almost always better to create the wire on sight that to convey it. same for screws, even more for screws!
You see Kibitz, that's why you keep a notebook or a folder with sheets of paper in it, that have your designs. This is the only way I am able to go back to older factories and go "what were the numbers again, let me pull out my design sheet"
Also, I still can't believe you keep hitting that limit, especially as I build some extensive stuff, but, never get these limits (all I can think is it's consolidated in "one" area)
You are an absolute madman. 11/10, would watch again 👍
Kibitz spends most of his time watching his old videos to see what old kibitz was thinking XD
It is still impressive how the engine can handle this amount of objects, without breaking your PC. :O
the efficiency checker mod would've been your friend counting up that wire. not for the belt/pipe mounted checkers (they always caused me performance issues & leave production-halting gaps in your pipes & belts if you have to load without the mod), but the handheld tool would tell you exactly how much you're injecting into a belt instantly. it has its limitations (gets confused by load balancers & complex splits & merges) but works perfect in most situations & is a huge time & sanity saver ✌😎
Satisfactory is always fun in the mid game, but as you pass it and get to phase 4, the scope creep and planning required makes my disorganised mind just give up. I want to finish a playthrough one day but it's just so much work making train lines and good logistics. Pain.
I feel the exact same way. I get to a certain point, then give up. Last time I got to making aluminum, having each item being built near their resources (modular?). My train system was a mess of spaghetti. I started that save in the rocky desert. In the dune desert I stopped after making computers. In Update 8exp, I built a central hub with a circular main bus system. It's just too much @#!? work.....
your factories always make me feel like im in a sonic level esp the chemical plant and metropolis levels lol
Watching these videos is like watching a person with DID trying to figure out what the hell the other alters did
(Speaking from experience with my friend with a DID)
(DID is short for Dissociative Identity Disorder, commonly known as multiple personality disorder)
It was bound to happen. Kudos to Coffee Stain for not locking down the code
There is a good mod for you: Mk++. The machines are like sharted and even more so you can use less machines.
Tack a look and have a GG
these control unit thingies must be SO DENSE
I wonder how the power is with all these new machines
another Kibs vid!!
A huge optimization is coming in U8, they are decreasing the object count of foundations and other objects to 1
Hey man i love your content so much!❤ im watching your older content aswell😊
I'm sad to realize that we can say goodbye to this game
I guess the next challenge would logically be: use as little space as possible, and build as high as possible.
kibitz be like: I need 72 wires more
*Proceeds to make 1200 wires*
kibitz is going crazy : he talk to cart
*Laughs in Factorio* 🤣😛
thanks BLAndrew, helps a lot!!!!!!
I genuinely thought this was the end of the series right before the final space elevator part
ImKibitz: "How could I have exceeded the object limit? I cheated in a bunch of power shards that literally havne't been using for the LARGEST project in my world! How could this happen to me?!"
Just imagine that factory... Just without conveyor elevators (so you have to do like you did back then)
I feel like your goal is to have all the machines at off and to have them all start at the same time and make it beat the game in just one minute.
And then have a video titled : I prepared for xxxxz hours for the speedrun of my life.
You know Coffeestain was watching this, either scratching their heads or holding their heads in their hands at Kibs monstrosity
The madman finally did it.
You smelt it you dealt it.
is there tutorial/guide for the changing limited uobjects?
fun times! lol
true automation needs more room on the map than there is
As far as I'm aware, having moved to UE5 (which can handle a S***LOAD more Uobjects than UE4) in Satisfactory 0.8.x AND spent an exceptional amount of effort to simplify the standard buildings in terms of the required Uobjects per.... Think we're all going to be close to OK on Uobject limits once 0.8.x comes out on Early Access, not Experimental. But we'll all find a way to push it again soon...
🤦♂
The worst that can happen is that you are forced to take a well deserved break 😂 Update 8 solves that problem
I think they increase the max objects in update 8, because they are switching to a newer version of Unreal Engine
You’re a mad man for building this. I’m just confused why you don’t build smaller modules and copy those whole modules. For example, make build for 15 stators per minute (3 assemblers, plus all the stuff for input from ingots) and then copy that 40 times or so…
That is exactly what he does with blueprints
Kib's did you notice the recent drama with Patreon and banking information where creators are having a hard time getting paid. due to the service moving to another country which is causing many banks to flag payments from backers as false and causing headaches for people on both sides. so it might be wise for creators to have a backup option and/or their own direct website in the future to allow donations and sell items.
Kibitz…. I have watched every satisfactory play though you’ve ever done… when you stopped overclocking machines because there was, and i quote “no upper limit on how many machine I can have” I laughed and told me wife that one day this save will have issues.
Today, today is that day.
Please, for the love of all things “super computer” in this world, start overclocking and do thing efficiently!!!!!
Good talk, will comment again in like 3 years.
Me seeing the thumbbail: "AGAIN!?"
i wonder what devs reaction for this was like
Maybe SML hadn't landed and mods not updated during recording. But some mods have been updated. Maybe you can do U8 in the next video, or by next month.
Kibitz: Crashes the game, has to find solution to fix.
Also Kibitz: Hasn't even started on building the space elevator part he created this entire factory complex for in the first place.
🤣🤣🤣 =^x^=
I like your save , j'adore :)
DAMN YOU PAST KIBSSSSS!!!!!!!!!!!!
Do items on belts count as objects? Because I'm wondering if a covered belt mod would reduce the object count (and allow T3 miner throughput without issues)
Thank you, this video saved my day :)
I am trying to make my factory as neat as yours but I just don't have the Patience and almost all of my factory is a mess!!!!
Sombody please tell me how you align the splitters with belt elevators in his blueprint like @11:11
if you are running out of space for belts why dont you try build them inside the foundations? like some sort of conveyor tunnels
Has Kibitz ever said how many rocket parts per minute he is building for?
How long is your world saving? like this "saving state" when game stopps for a while?
Are you using a mod? The backpack is extremely large and the arrows and such? I'm new to this game so trying to figure out how you have all the pathing and such going on
22:35 BE CAREFUL when you manually expand the item limit. As you add more items to the game, you're asking your system to do more math and display more textures and animations and such... so your system WILL slow down and you WILL experience lag. Depending on how "potato-like" your PC is, will determine if you get 30fps or 0.3fps after that. And let me tell you, sir, that 0.3fps situation is not how you want to spend your day.
Good advice. I'll add: just because you saw a RUclipsr do it, for good reason, doesn't mean you should do it without that reason
This is very true and a good call out! It will push more and more rubbing things harder and harder. They have immensely optimized the game so it can handle a ton more than the UObject limit (hardware depending of course). :) even at 14 million UObjects, my pc doesn't get hot but the engine lags the game to 30fps. I've just bogged the engine down enough it can't send enough to my pc for it to even run hard. Except ram, that hovers around 55gb.
USE QUICKWIRE STATOR YOU LEAF LOVER