Until during next recording, he realizes that there's still not enough battery production to keep up with the drones...Acid aside, wasn't empty drone battery ports the entire reason that nothing was getting done?
Maybe you should consider adding "Rewire the entire factory" to your to- do list? you've got a main breaker room with only 2 things hooked up in it, and as we just saw a lot of your wiring is a mess. Re-doing it might be a good idea.
The devs once explained in their 'What we never put into the game video' that there never will be some intentional maintenance, where machines break over time or something. And you know... you simply don't need this. You can generate so much juicy problems all by yourself if you just run a complex enough factory system :D
yeah, there's enough things like that, imo, there's already kinda that with nuclear waste, since you can't really get rid of it you can just stockpile it, so you'll always have to do something if you play long enough.
funny thing is during one of his streams I am not joking with you power was down by 20% from 360 to 320 kibitz said it was probably fine I knew this was coming.
Yes. Monitoring probes for belts and powerlines to detect different values such as boolean on/off, throughput, amount of power, etc, and then a monitor block to do stuff with those values. Alarms would be one thing and automating things another, for example automatically cutting the power from non-critical operations when certain conditions are met. We definitely need way more logic stuff than just the smart filter.
They already do. When things stop working and you have backups or tripped breakers or brown outs, you'll know. That's your alarm that something is wrong!
Kibitz was like that guy who was trying to rescue his food from the oven, shouting the F-Bomb repeatedly before banging his head on the chandelier during this playthrough. But GOOD JOB MAN! I don't know if I could've figured all of that out myself...
You know, one of the most convenient features from Factorio was the ability to set up alarms based on stockpiles/throughput that would go off whenever anything fell out of balance. Wish something like that was available in Satisfactory.
I know right? I started as a Satisfactory player, about a 1000 hours later I tried Factorio and was blown away by some of the little details. Satisfactory will never have the big stuff like Factorio style construction bots, but logic based alarms and a smart merger would be amazing.
That alarm system literally saved me from my whole power grid blowing. I had it set up to read inventory count on solid fuel and suddenly as I was playing, I hear an alarm. Gave me enough time to get nuclear setup before running out!
Nah its with the control rods and kbitz did it good with boa and not with graphite, so technically it’s not with the button it were with the control rods 🤓
It makes sense that the system started charging as you managed the drones by hand. Once you loaded those first two drone ports, the uranium started to go, and that was the main issue - your system had thousands of sulfur backed up in it, since most of it is transported by train and only a little bit by drone, and only a few uranium per minute overall coming through it. Once the first two drones were online, the production started again on the plutonium rods, which let a couple nuclear plants kick back online. So, when the machines in the factory are mostly at a lull, it charges for a moment. The main thing is that I think you need some more reliable and completely disconnected power for the plutonium rod production. If you don't do that, then you're going to have some serious issues. Something like setting up a few fuel plants or even coal plants in the back of the place and having them able to set the whole thing running - with a switch there, they can simply detach from the rest of the grid and work unimpeded by fuse failures. Once the plants come back online, then it can reconnect and likely send the on-site power back into a standby mode (unfortunately that's only manageable by hand but just turn them all on first thing and it would be fine). Dunno if you want a self-sufficient fuel processing plant or just some coal slapped into place for it, though.
That's why we need logic in this game. We need throughput counters and triggers and a way to trigger alarms, when a threshold has fallen below. Yes - there's mods. But I want it in vanilla.
working in a factory in real life (albeit a butter factory, where the consequences are a little less severe), I can say this was a pretty accurate representation of when things go wrong on an industrial scale.
yeah, though I wouldn't want literal tons of cream everywhere, imagine the smell after a week. and the "oh this was this wire that was unplugged, I spent 10 hours to find it, it'll be 10000 bucks" is pretty accurate.
@@satibel Pretty much. We once had a cream tsunami, when the boiler broke while both operators where out of the room (long story about how one equals the other). The room was covered in about 6000litres of cream. It took a fair while to clean, cost a fortune, and was all caused by a single bolt in the boiler failing.
@@satibel 10k is a low value for 10 hours depending on your manufacturing. I work in automotive manufacturing as a technician--I've worked sites that had a $34,000 per minute product loss if we brought the whole facility down with a hard stop.
@@johnp1806 I mean the billed price for the fix. though yeah, for some places it can be a very high cost if they have to close shop even for an hour, so someone who can fix it fast is very valuable. also in this hypothetical scenario it might only be a preventive measure or working on redundant systems.
@@satibel Yep, the place I work at has a machine that, if completely stopped for long enough, takes about 1 hour to even get up to temperature again so it can start up, and the first 10 minutes of line speed production are going to the trash immediately because until everything has settled in the quality will fluctuate to the point where some of it will cause stoppages downstream in the processing. What do we make? Corrugated board packaging xD Our plant manager is always rather grumpy when that happens...
Kibs, you need to build a gargantuan structure that is ONLY dedicated to power storage, you know, to buy you more time to make your grid bounce back. Also, you need locations to store emergency batteries at every port that you have to manually feed during these crises.
What you need is a power switch to set you factory into a „self preservation“ mode. Flick one switch and everything not connected to power production turns off. But then I would imagine the wiring for that would be horrible
With signs you can lable everything and then it's not really difficult to build. You just build a vertical beam and then on each side you can stack several power lines above each other.
I loved the concept of this game and really enjoyed playing it a couple of years ago, put about 100hrs into it. Seeing factories like this just blow. my. mind. It literally makes my head hurt. I just know if ever I got to this point, it would stress me out rather than being fun!!
Ah, the wonderful picture of nuclear waste :) Don't tell me that 'the last nuclear waste problem I swear!' was just clickbait Kibbs, that'd just break my heart!
This is one reason that I have Power Storage units spread across the map. I've caught a few problems with my grid just from seeing one of those doing the spinny-sparky dance. Every machine room, extractor, miner, etc. should have Power Storage units nearby.
ADD OVERFLOW SMART SPLITTERS TO YOUR BELTS KIBS!!!! Even if they just go into a massibe building full of storage containers or an AWESOME sink it will help your belt overflow issues!
Add a casual skyscraper full of batteries and add a hyperspeed emergency shipping routes for resources. I mean like enclosed loops of trains (that are on their own power grid) or drones (that would also be on their own grid). Oh and emergency coal plants!
I'm not sure if it's been fixed in updated 6, but as of update 5 the battery consumption rate of drones was bugged. When you're far away from them they consume more batteries than indicated, some sort of stack buffering bug.
you could build a battery backup per building, so the first one you would have to build is the backup for the uranium waste processing. in my world it has saved me many times when i forget to plug something in or if i did the calculations wrong.
How about an automated alarm system like, having an overflow splitter on the waste line running to a drone port (including separte storage for batteries) which sends the waste to your main base, or another place you visiting quite often, if you see the waste there and/or its radiated, you know you have a problem.
Without an alarm mechanism to tell you when you're on emergency power, your best bet with a battery backup is to put in a breaker and make it an offline backup. Your grid will blow but you'll know about the problem immediately and have the full battery bank available to find and fix it. Plus you can shed the nonessential loads from the grid before restoring power, to maximize the time you have and spare yourself the panic.
I love the whole aspect of logistics and control centers/systems to help reroute entire assembly lines. I’m looking forward to reaching that point sometime in the future!
Funny timing for this video, because I just had a similar disaster nearly happen in my world. I was just minding my own business, working on turbo motor production when I noticed that many of my trains are showing the flashy exclamation mark of disaster. Including ones that deliver compacted coal to my turbofuel power plant. Oh no... If the refinery ran out of compacted coal, my whole power grid would shut down. So I quickly went and fixed the problem, and luckily one of the trains caught in the traffic jam had a full load of coal to unload, so nothing bad happened. It would have been very bad if I had been AFK when this happened. Oh, and by the way, I have a video idea: Back up your save, then intentionally cause the absolute worst-case scenario for your factory. Ran out of batteries, the nuclear plant completely full of waste and shut down, train traffic jams, etc. Then try to restart the whole thing. As this video and others demonstrate, you need good backup systems to get everything un-screwed up. This would be a good opportunity to test those backups and see where new ones are needed! Plus, I find disaster videos like this one entertaining!
I have actually planned for this scenario in the build I'm currently on. I don't know what it's officially called, but down at the south east corner of the map there's what I call the Blue Lake. There are 4 coal deposits and 6 crude oil deposits in that area, and in the early days of my build it's where I built my first major coal power plant which I've disconnected from the grid but it's still there. The coal is being sent somewhere else by train now but this old 64-burner coal powerplant sits directly on top of the mines that feed it, and the water extractors are just down in the lake. So for my power emergency reboot plan what I did was inside the coal plant I made a large bank of bio burners and a storage container full of solid biofuel and hooked it up to the same disconnected circuit that the coal generators are on. After that I made an entire facility next door to convert all the crude oil across the lake into fuel, which again, was switched off and disconnected from everything so it was just sitting there idle. So in the event of a total power meltdown, my plan is this. Go to the blue lake and switch on the bio burners and reconnect the coal mines to this new circuit. I have a strategic coal reserve there which is 10 industrial storage containers full to help it start. Then once the coal is burning I connect it to my idle fuel refineries, which should by my calculations start providing enough fuel for 128 fuel generators. I haven't built 128 generators anywhere but I probably have enough materials stored at my main factory to do it. Then once that whole system is set up I can somehow use it to jumpstart my nuke reactors hopefully. So that's my power failure contingency plan.
really easy way to reboot the grid when you're at this point. Have local grid battery backups at each site involved directly with power generation. Activate those sites batteries ONLY if theres COMPLETE grid failure to get power back online. Use a buffer of raw materials to account for the miners being offline
Hey Kibitz, I have an easy emergency system for you to build to stop this mad rush happening again. Step 1: build a huge power storage bank at the nuclear plant to provide power to everything in an emergency. You can never have enough power storage. Step 2: build a "Main Isolator" switch that separates your nuclear power plant from the rest of the world. All external train stations and power lines connect to this one switch. How it works is if the system goes meltdown the only thing you need to do is turn the "Main Isolator" switch off to cut off all external power requirements to the nuclear plant. That way all the plant needs to do is produce enough power to run itself, not the other factories in your world. The huge battery bank also gives the system power enough run it while you trouble shoot or if the fuse ever blows, enables you to jump start it again once trouble shooting is complete. You can also throw some more switches in the power bank to save some for jump starting and some for emergency power supply if you want. I build all my power plants with these 2 things in mind, and I even leave my power plants isolated like that when I first turn them on to build up energy in the power storage and do a systems check, before I re-connect it to the main grid. Hope that helps!
Here’s a suggestion make a small coal power plant that only activates when the grid fails or power the nuclear setup and everything it requires with the coal power making it independent of the main grid
he could also use a battery bank that is charged once then disconnected from the grid, and having a separate grid for everything nuclear related that can be connected to the main or to the battery backup.
This has to be one of the funnest videos of yours I've watched. You should have more catastrophic problems. It reeaallly shows the breadth of the late-game worlds and how intricate all the processes and systems are. I don't know. It's like a living organism! - "What are you doing? Sulfur? Good man." Haha, great videos, brother. Thanks a million!
For some reason, I love these kinds of episodes. Everything goes wrong. It would be neat to see the batteries run out and you have to bring everything back up slowly, in at all. (Smily Face)
Grid fails are my worst nightware, loading save material. I've started putting enough batteries in each power plant to cold start them and get them running under their own power.
This is in part why all my recycling, including the resource nodes for materials are all local. I am only processing the 300/m node in the north, and built my factory on or at the base of that mountain, so its nowhere near as impressive as yours, but If I have issues they are all within a few minutes walking distance.
That's the exact reason, why I'm building a multi tier power network with multi tier power plants. Worst case I have to manually restart the grid, but that's just a bunch of power switches.
Might be worth making a by pass in the waste system. Say a smart splitter with every else going to recycling and over flow going to mass storage so if the recycling backs up it instead goes to mass storage and not clog up the system
I built a massive tower that contains power switches and a ton of power storages. I built 2 of these at the 2 stone pillars at the waterfall at the crater lakes. I built it so if there was a power failure I could have charged batteries that I could activate with a flip of a switch. It also allowed me to cut off backup power if needed.
I have an idea for how prevent this from happening again: use smart splitters to ensure that uranium fuel rods run off of the overflow for plutonium production. This won't prevent the power plant from going offline, but it will ensure that you don't end up being flooded with nuclear waste.
I wonder if some adjustments were made to fluid lift heights in update 6, don't remember reading anything about it but I had a somewhat similar issue: As prep for U6 I had built a nuclear setup to replace my oil power (which was at the spire coast), I've had it running in U5 for several hours without any issues or buildup. However in U6 waste processing wasn't working and I found the issue to be the nitric acid production not getting any water due to not enough headlift, the fix was ofc. simple: just add a pump on the pipe, but something seemed to have changed with U6.
A useful thing for me was having a two isolation switches that only power factories that make power with batteries and have a second stock of fuel generators that can be turned on only able to power the nuclear plant, water and waste proscessing.
Honestly easy solution to allow for easy grid reboots is to separate everything by building and then separate each building by floor, then you can have a breeze doing cold starts
16:18 Actualy kibs one bore hole filled with waste is enough for the lifetime of a powerplant and it is safe from even earthquakes and doesn't even contaminate (if it is far away from ground water)
All problems in these games usually boil down to either: - a transport line is empty - a transport line is full You clearly need to have a alarm/indicator for either of those states. If you can not get a reliable status of a belt directly, consider adding a storage and setting the alarm based on the tanks fill status. 10% if the line should be empty.
Cool idea / recommendation Nuclear battery, store fuel rods and when u need extra power, release them into reactors, they have separate batteries to power the water and plutonium processing after the reactors are empty, and when the main grid has power to spare, divert like, a 60 belt of rods to the nuclear battery
AYE I love how you used the sound effect from Frost Punk in the intro, that is awesome, also god dam that long pause before you swore, god dam love it.
this is why im in the process of making nearly the largest possible turbofuel facctory in the game, using all but 1 sulfur nodes, if my math is correct ill get almost 100kMW just from turbofuel and still have more than half of the regular fuel overflowing. advice to anyone playing this game, dont start with 4 oil nodes and just decide that you're gonna max their production rates. it started with 4 oil nodes, then 60 refiners making heavy oil residue, then water, blenders, and exponentially more refiners, to produce enough to power over 400 fuel gens with turbofuel, idk how many more ill need just to get rid of excess regular fuel
That is why I only use trains with a separate branch of rails tied to reactors to deliver resources for nuclear cells. Once launched, they will never stop extracting resources, processing them and feeding nuclear reactors!
In one of my worlds I was working on building an absolutely massive turbo fuel backup system that would have enough fuel supply for a few hours to allow me to repair screw ups like this one. I had worked up the plans for building a plant that would provide something in the neighborhood of 100,000 mega watts of power, which isn’t as good as the nuclear setup but still would be good enough to get things back up and running. I couldn’t build enough continual fuel to keep it running constant but a field of large fluid buffers was able to make it happen. So much math to make so much stuff.
@@satibel easier yes. But the fuel generators are a dormant backup i separate from the grid. If I build it right it can give me enough power to hard start a cold reactor setup which is very much a possibility in a dedicated server which I am now on one.
The intro! The element of panic and potential end of the world vibes! Got me hooked to see how it gets solved! 🥰 love your work man! True inspiration to go big 💪🏻💪🏻
Hey there, nice video, and OMG awesome base you have, I'm not 1% as strict and organized as you are :D That's why I hate drone ports. I don't use them at all, not relliable. Trains, in my opinion, are the right way to get the job done... A bit slower, and a lot of extra work to get them where you need them, but after that, they will continue to transport HUGE ammounts of resources time and time again, no matter what..
Worst case scenario there are bottomless pits through the map you can always fill your massive inventory and jump into the abyss to dispose of it for good
You need a emergency generator system Sooo, a power plant/power plant cluster that will power essential systems Or maybe a power plant charging a massive amount of batteries that will jumpstart your power grid
Funny, I had exactly the same problem past weekend (so at exactly same time) - I've sent some quartz in conveyor system that supposed to be for Silica only - and that quartz clogged the system
Fun idea: you and some other satisfactory RUclipsr could all play together on one dedicated server and create awesome big complex factory or speedrun the game or something. Just trowing out this idea. Could be cool. (Something I would like to watch I I'm sure others too)
Hey Kibitz! Why dont you build like GIANT obelisk filled with batteries... You know... For emergensy, so you wont need to panic. Also love your videos!
Bunker-obelisk-some giant building, whatever. He needs like HUNDREDS power storage buildings. Or even better: tens of thousands of those. And i forgot how this building was called, so named it battery. Still... He needs this EXTRA power bank for his world.
"Everything's fine smile"
Btw checkout the Spotify - spoti.fi/3NFcOsh
Kibitz Rapid Panic Emergency Respond Unit
Until during next recording, he realizes that there's still not enough battery production to keep up with the drones...Acid aside, wasn't empty drone battery ports the entire reason that nothing was getting done?
"Everything is awesome! Everything is cool when you are part of a team!"
I have a respawn container that has a full set of gear and Equipment just for the situation where I die
Maybe you should consider adding "Rewire the entire factory" to your to- do list? you've got a main breaker room with only 2 things hooked up in it, and as we just saw a lot of your wiring is a mess. Re-doing it might be a good idea.
He was probably doing that then got distracted by the battery setup. Would explain how his basic battery setup got disconnected
Josh's factory is a mess. This is just a bit untidy.
That should be on/near the top of his todo list AT ALL TIMES
Yeaaaaaaaaaaaaaah probs 😅
@@ImKibitz and possibly a emergency power plant reboot reactor. That’s just hooked up to the main plant.
The devs once explained in their 'What we never put into the game video' that there never will be some intentional maintenance, where machines break over time or something.
And you know... you simply don't need this. You can generate so much juicy problems all by yourself if you just run a complex enough factory system :D
yeah, there's enough things like that, imo, there's already kinda that with nuclear waste, since you can't really get rid of it you can just stockpile it, so you'll always have to do something if you play long enough.
@@satibel im pretty sure a couple updates ago they made it so you can get rid of waste?
@@peko2299 ah yes after checking you can sink plutonium fuel rods, or use them and have unremovable (for now) plutonium waste
Well The Eden Project (from what the creator of that project says) is running fine on power and never sees problems like Kibitz do with Nuclear
The nuclear setup fails again? How unexpected! And by unexpected, I mean COMPLETELY EXPECTED!
It's always fun to see kibz suffer lol
I 100% called that one when he said he had a future proof setup 😂😂😂
It's become such a meme at this point. Also a perfect example of how no system is ever really failsafe.
funny thing is during one of his streams I am not joking with you power was down by 20% from 360 to 320 kibitz said it was probably fine I knew this was coming.
Saw the title of the video and went Nuclesr Meltdown? 10seconds in. Yep. nuclear meltdown
0:48 I love the solid 4 seconds of realization and visual absorption of what's happened, before a firm and calm "Fuck."
I hope they add alarms in the future that go off if power drops or a line fills up
Yes. Monitoring probes for belts and powerlines to detect different values such as boolean on/off, throughput, amount of power, etc, and then a monitor block to do stuff with those values. Alarms would be one thing and automating things another, for example automatically cutting the power from non-critical operations when certain conditions are met.
We definitely need way more logic stuff than just the smart filter.
TRUE!!!! Or like a light switchboard so an 'If X then Light turns Red' type thing
They already do. When things stop working and you have backups or tripped breakers or brown outs, you'll know. That's your alarm that something is wrong!
Ficsit Networks mod has that stuff. Here's to hoping Coffee Stain adds something to the base game though!
Just like a Nuclear Airhorn or something
Kibitz was like that guy who was trying to rescue his food from the oven, shouting the F-Bomb repeatedly before banging his head on the chandelier during this playthrough. But GOOD JOB MAN! I don't know if I could've figured all of that out myself...
I love how everything that fucked up in this episode was due to... electric poles not connected to each other.
That response to the grid was GOLD!
You know, one of the most convenient features from Factorio was the ability to set up alarms based on stockpiles/throughput that would go off whenever anything fell out of balance. Wish something like that was available in Satisfactory.
I know right? I started as a Satisfactory player, about a 1000 hours later I tried Factorio and was blown away by some of the little details. Satisfactory will never have the big stuff like Factorio style construction bots, but logic based alarms and a smart merger would be amazing.
It is, he did not use that function
That alarm system literally saved me from my whole power grid blowing. I had it set up to read inventory count on solid fuel and suddenly as I was playing, I hear an alarm. Gave me enough time to get nuclear setup before running out!
Kibs: "This will fix everything!" **presses AZ-5**
Everything: **Explodes**
*AZ-5
@@crazycatrox1103 lol oops, fixed.
OMG why is AZ-5 such an accurate description for how Kibs designed his whole system but especially the nuclear setup.
Nah its with the control rods and kbitz did it good with boa and not with graphite, so technically it’s not with the button it were with the control rods 🤓
kibz the hypertube railguns is super accurate now. you can land in a gel pad every time even if shot across map. makes fast travel way easier.
The entire factory: *failing* Also the entire factory: "What a beautiful day! Let's not ruin it by sounding an alarm!"
Utter panic mode Kibz is very entertaining to watch
What do we say to the god of Death?
Kibitz: Squeak
It doesn't feel like a satisfactory video without big calculations or nuclear failure in it.
It makes sense that the system started charging as you managed the drones by hand. Once you loaded those first two drone ports, the uranium started to go, and that was the main issue - your system had thousands of sulfur backed up in it, since most of it is transported by train and only a little bit by drone, and only a few uranium per minute overall coming through it. Once the first two drones were online, the production started again on the plutonium rods, which let a couple nuclear plants kick back online. So, when the machines in the factory are mostly at a lull, it charges for a moment.
The main thing is that I think you need some more reliable and completely disconnected power for the plutonium rod production. If you don't do that, then you're going to have some serious issues. Something like setting up a few fuel plants or even coal plants in the back of the place and having them able to set the whole thing running - with a switch there, they can simply detach from the rest of the grid and work unimpeded by fuse failures. Once the plants come back online, then it can reconnect and likely send the on-site power back into a standby mode (unfortunately that's only manageable by hand but just turn them all on first thing and it would be fine). Dunno if you want a self-sufficient fuel processing plant or just some coal slapped into place for it, though.
ImKibitz: THE NUCLEAR POWER PLANT IS IN MELTDOWN!
Me: Is there Frostpunk soundtrack in the Background?
I posit that this posting is peak Kibz. It’s always an adventure when even the smallest thing is out of place; exponential escalation 😅
It do be like that LOL
this is what i love about this game, it's very relaxing and anxiety centric at the same time SPETIALLY WHEN NULCEAR POWER IS ENVOLVED
So much anxiety in this game. I love it.
That's why we need logic in this game. We need throughput counters and triggers and a way to trigger alarms, when a threshold has fallen below. Yes - there's mods. But I want it in vanilla.
but did this ever happen to you..
working in a factory in real life (albeit a butter factory, where the consequences are a little less severe), I can say this was a pretty accurate representation of when things go wrong on an industrial scale.
yeah, though I wouldn't want literal tons of cream everywhere, imagine the smell after a week.
and the "oh this was this wire that was unplugged, I spent 10 hours to find it, it'll be 10000 bucks" is pretty accurate.
@@satibel Pretty much. We once had a cream tsunami, when the boiler broke while both operators where out of the room (long story about how one equals the other). The room was covered in about 6000litres of cream. It took a fair while to clean, cost a fortune, and was all caused by a single bolt in the boiler failing.
@@satibel 10k is a low value for 10 hours depending on your manufacturing. I work in automotive manufacturing as a technician--I've worked sites that had a $34,000 per minute product loss if we brought the whole facility down with a hard stop.
@@johnp1806 I mean the billed price for the fix. though yeah, for some places it can be a very high cost if they have to close shop even for an hour, so someone who can fix it fast is very valuable.
also in this hypothetical scenario it might only be a preventive measure or working on redundant systems.
@@satibel Yep, the place I work at has a machine that, if completely stopped for long enough, takes about 1 hour to even get up to temperature again so it can start up, and the first 10 minutes of line speed production are going to the trash immediately because until everything has settled in the quality will fluctuate to the point where some of it will cause stoppages downstream in the processing.
What do we make? Corrugated board packaging xD
Our plant manager is always rather grumpy when that happens...
Kibs, you need to build a gargantuan structure that is ONLY dedicated to power storage, you know, to buy you more time to make your grid bounce back. Also, you need locations to store emergency batteries at every port that you have to manually feed during these crises.
The Eiffel power
@@Elearen thats a good idea
What you need is a power switch to set you factory into a „self preservation“ mode. Flick one switch and everything not connected to power production turns off. But then I would imagine the wiring for that would be horrible
With signs you can lable everything and then it's not really difficult to build. You just build a vertical beam and then on each side you can stack several power lines above each other.
I loved the concept of this game and really enjoyed playing it a couple of years ago, put about 100hrs into it. Seeing factories like this just blow. my. mind. It literally makes my head hurt. I just know if ever I got to this point, it would stress me out rather than being fun!!
Ah, the wonderful picture of nuclear waste :)
Don't tell me that 'the last nuclear waste problem I swear!' was just clickbait Kibbs, that'd just break my heart!
those narrative episodes really nail it. Keep em coming Mr. Bitz!
I wonder if they will make lead walls eventually so you can kind of contain the radiation lvls a little bit
0:20 Waaaaaaait! THAT'S THE FROSTPUNK SOUNDTRACK IN THE BEGGINING! I would recognize the violins anywhere!
This is one reason that I have Power Storage units spread across the map. I've caught a few problems with my grid just from seeing one of those doing the spinny-sparky dance. Every machine room, extractor, miner, etc. should have Power Storage units nearby.
ADD OVERFLOW SMART SPLITTERS TO YOUR BELTS KIBS!!!! Even if they just go into a massibe building full of storage containers or an AWESOME sink it will help your belt overflow issues!
Add a casual skyscraper full of batteries and add a hyperspeed emergency shipping routes for resources. I mean like enclosed loops of trains (that are on their own power grid) or drones (that would also be on their own grid). Oh and emergency coal plants!
I'm not sure if it's been fixed in updated 6, but as of update 5 the battery consumption rate of drones was bugged. When you're far away from them they consume more batteries than indicated, some sort of stack buffering bug.
54 minutes to fix a nuclear power plant sounds like a disaster film
This was too scary even for Halloween Kibs
The panic right after finding this on on the live stream was great content. Definitely worth looking up the vod yall.
The batteries count time like action movie bombs.
1 min left
12 min left
5 sec
1 sec
World saved
For anyone wondering, the music in the lil intro quip is "The City Must Survive" from the game Frostpunk :)
you could build a battery backup per building, so the first one you would have to build is the backup for the uranium waste processing. in my world it has saved me many times when i forget to plug something in or if i did the calculations wrong.
7:52 I think that the "fuse broken" notifikation from a few episodes ago might have been the battery setup
Really like this video. It had a real sense of urgency.
How about an automated alarm system like, having an overflow splitter on the waste line running to a drone port (including separte storage for batteries) which sends the waste to your main base, or another place you visiting quite often, if you see the waste there and/or its radiated, you know you have a problem.
And this is why you need the X3 mod drones! No faffing with batteries, just recharge from the grid.
Without an alarm mechanism to tell you when you're on emergency power, your best bet with a battery backup is to put in a breaker and make it an offline backup. Your grid will blow but you'll know about the problem immediately and have the full battery bank available to find and fix it. Plus you can shed the nonessential loads from the grid before restoring power, to maximize the time you have and spare yourself the panic.
I love the whole aspect of logistics and control centers/systems to help reroute entire assembly lines. I’m looking forward to reaching that point sometime in the future!
I bet he really appreciates Josh’s hypertube cannon now.
Funny timing for this video, because I just had a similar disaster nearly happen in my world.
I was just minding my own business, working on turbo motor production when I noticed that many of my trains are showing the flashy exclamation mark of disaster. Including ones that deliver compacted coal to my turbofuel power plant. Oh no... If the refinery ran out of compacted coal, my whole power grid would shut down.
So I quickly went and fixed the problem, and luckily one of the trains caught in the traffic jam had a full load of coal to unload, so nothing bad happened. It would have been very bad if I had been AFK when this happened.
Oh, and by the way, I have a video idea: Back up your save, then intentionally cause the absolute worst-case scenario for your factory. Ran out of batteries, the nuclear plant completely full of waste and shut down, train traffic jams, etc. Then try to restart the whole thing. As this video and others demonstrate, you need good backup systems to get everything un-screwed up. This would be a good opportunity to test those backups and see where new ones are needed! Plus, I find disaster videos like this one entertaining!
I have actually planned for this scenario in the build I'm currently on. I don't know what it's officially called, but down at the south east corner of the map there's what I call the Blue Lake. There are 4 coal deposits and 6 crude oil deposits in that area, and in the early days of my build it's where I built my first major coal power plant which I've disconnected from the grid but it's still there. The coal is being sent somewhere else by train now but this old 64-burner coal powerplant sits directly on top of the mines that feed it, and the water extractors are just down in the lake.
So for my power emergency reboot plan what I did was inside the coal plant I made a large bank of bio burners and a storage container full of solid biofuel and hooked it up to the same disconnected circuit that the coal generators are on. After that I made an entire facility next door to convert all the crude oil across the lake into fuel, which again, was switched off and disconnected from everything so it was just sitting there idle.
So in the event of a total power meltdown, my plan is this. Go to the blue lake and switch on the bio burners and reconnect the coal mines to this new circuit. I have a strategic coal reserve there which is 10 industrial storage containers full to help it start. Then once the coal is burning I connect it to my idle fuel refineries, which should by my calculations start providing enough fuel for 128 fuel generators. I haven't built 128 generators anywhere but I probably have enough materials stored at my main factory to do it. Then once that whole system is set up I can somehow use it to jumpstart my nuke reactors hopefully.
So that's my power failure contingency plan.
really easy way to reboot the grid when you're at this point. Have local grid battery backups at each site involved directly with power generation. Activate those sites batteries ONLY if theres COMPLETE grid failure to get power back online. Use a buffer of raw materials to account for the miners being offline
Hey Kibitz, I have an easy emergency system for you to build to stop this mad rush happening again.
Step 1: build a huge power storage bank at the nuclear plant to provide power to everything in an emergency. You can never have enough power storage.
Step 2: build a "Main Isolator" switch that separates your nuclear power plant from the rest of the world. All external train stations and power lines connect to this one switch.
How it works is if the system goes meltdown the only thing you need to do is turn the "Main Isolator" switch off to cut off all external power requirements to the nuclear plant. That way all the plant needs to do is produce enough power to run itself, not the other factories in your world. The huge battery bank also gives the system power enough run it while you trouble shoot or if the fuse ever blows, enables you to jump start it again once trouble shooting is complete. You can also throw some more switches in the power bank to save some for jump starting and some for emergency power supply if you want.
I build all my power plants with these 2 things in mind, and I even leave my power plants isolated like that when I first turn them on to build up energy in the power storage and do a systems check, before I re-connect it to the main grid. Hope that helps!
Here’s a suggestion make a small coal power plant that only activates when the grid fails or power the nuclear setup and everything it requires with the coal power making it independent of the main grid
he could also use a battery bank that is charged once then disconnected from the grid, and having a separate grid for everything nuclear related that can be connected to the main or to the battery backup.
@@satibel right basically have the nuclear power plant and it systems on one grid and having some power spruce for them witch is what I and you said
LMAO at 10:00. 3 bars of life + Uranium without a hazmat suit = GREAT IDEA! Happened to me also.
It's like watching a mad scientist for 20 minutes, and I love it
This has to be one of the funnest videos of yours I've watched. You should have more catastrophic problems. It reeaallly shows the breadth of the late-game worlds and how intricate all the processes and systems are. I don't know. It's like a living organism! - "What are you doing? Sulfur? Good man." Haha, great videos, brother. Thanks a million!
For some reason, I love these kinds of episodes. Everything goes wrong. It would be neat to see the batteries run out and you have to bring everything back up slowly, in at all. (Smily Face)
Oh boy, look at the time! It's "panic o'clock"!
Grid fails are my worst nightware, loading save material. I've started putting enough batteries in each power plant to cold start them and get them running under their own power.
This is in part why all my recycling, including the resource nodes for materials are all local. I am only processing the 300/m node in the north, and built my factory on or at the base of that mountain, so its nowhere near as impressive as yours, but If I have issues they are all within a few minutes walking distance.
Maybe including a large amount of redundancy in power use would be a good idea.
He has it. He's got hours of battery backup. The problem is that he doesn't have a good way to shut down nonessential systems.
Amazing!! What cracks me up is how you berate yourself, then apologize. LOL. Excellent gameplay. Love the methods and use of the game. Thanks!
13:30 Pain
That's the exact reason, why I'm building a multi tier power network with multi tier power plants. Worst case I have to manually restart the grid, but that's just a bunch of power switches.
It wouldn't be a Kibitz video without a nuclear emergency crisis.
Might be worth making a by pass in the waste system. Say a smart splitter with every else going to recycling and over flow going to mass storage so if the recycling backs up it instead goes to mass storage and not clog up the system
Frostpunk has the best music. Kudos for using it!
i like how every few episodes, present kibz realized past kibz screwed him over and goes into panic mode.
I built a massive tower that contains power switches and a ton of power storages. I built 2 of these at the 2 stone pillars at the waterfall at the crater lakes. I built it so if there was a power failure I could have charged batteries that I could activate with a flip of a switch. It also allowed me to cut off backup power if needed.
I have an idea for how prevent this from happening again: use smart splitters to ensure that uranium fuel rods run off of the overflow for plutonium production. This won't prevent the power plant from going offline, but it will ensure that you don't end up being flooded with nuclear waste.
I wonder if some adjustments were made to fluid lift heights in update 6, don't remember reading anything about it but I had a somewhat similar issue: As prep for U6 I had built a nuclear setup to replace my oil power (which was at the spire coast), I've had it running in U5 for several hours without any issues or buildup. However in U6 waste processing wasn't working and I found the issue to be the nitric acid production not getting any water due to not enough headlift, the fix was ofc. simple: just add a pump on the pipe, but something seemed to have changed with U6.
Oh boy is it the nuke plant 🤦♂️
I like the frostpunk music at the start 0:20
A useful thing for me was having a two isolation switches that only power factories that make power with batteries and have a second stock of fuel generators that can be turned on only able to power the nuclear plant, water and waste proscessing.
finally another episode of the n̶u̶c̶l̶e̶a̶r̶ ̶m̶e̶l̶t̶d̶o̶w̶n̶ satisfactory let's play
Honestly easy solution to allow for easy grid reboots is to separate everything by building and then separate each building by floor, then you can have a breeze doing cold starts
You made me LOL several times. It's the most important aspect of video production. I'm in!
Kibitz to Train:
“Good man”
16:18
Actualy kibs one bore hole filled with waste is enough for the lifetime of a powerplant and it is safe from even earthquakes and doesn't even contaminate (if it is far away from ground water)
All problems in these games usually boil down to either:
- a transport line is empty
- a transport line is full
You clearly need to have a alarm/indicator for either of those states.
If you can not get a reliable status of a belt directly, consider adding a storage and setting the alarm based on the tanks fill status.
10% if the line should be empty.
"Tour of megabase during crisis" is a really interesting (and funny) concept to me, I really liked this
Cool idea / recommendation
Nuclear battery, store fuel rods and when u need extra power, release them into reactors, they have separate batteries to power the water and plutonium processing after the reactors are empty, and when the main grid has power to spare, divert like, a 60 belt of rods to the nuclear battery
Won't work. The nuclear plants stopped because they ran out of space to put their waste.
More fuel doesn't change that.
@@martindinner3621 its a cool idea, not a solution to kibitzs power plant
AYE I love how you used the sound effect from Frost Punk in the intro, that is awesome, also god dam that long pause before you swore, god dam love it.
Kibitz: I'm glad the nuclear power situation is solved FOREVER
Two spicy ropes: I'm about to do what we call a pro gamer move
this is why im in the process of making nearly the largest possible turbofuel facctory in the game, using all but 1 sulfur nodes, if my math is correct ill get almost 100kMW just from turbofuel and still have more than half of the regular fuel overflowing.
advice to anyone playing this game, dont start with 4 oil nodes and just decide that you're gonna max their production rates.
it started with 4 oil nodes, then 60 refiners making heavy oil residue, then water, blenders, and exponentially more refiners, to produce enough to power over 400 fuel gens with turbofuel, idk how many more ill need just to get rid of excess regular fuel
13:30 OMG PURPLE SLUG!
That is why I only use trains with a separate branch of rails tied to reactors to deliver resources for nuclear cells. Once launched, they will never stop extracting resources, processing them and feeding nuclear reactors!
"I'm just going to set this over here with the rest of the fire"
I've watched this a few times now. Great stuff smile.
Maybe in addition to having a whole grid battery backup you could have isolated batteries for important things like your waste processing
i usually just make emergency supply caches for fun i never really thought i would have any issues
In one of my worlds I was working on building an absolutely massive turbo fuel backup system that would have enough fuel supply for a few hours to allow me to repair screw ups like this one. I had worked up the plans for building a plant that would provide something in the neighborhood of 100,000 mega watts of power, which isn’t as good as the nuclear setup but still would be good enough to get things back up and running. I couldn’t build enough continual fuel to keep it running constant but a field of large fluid buffers was able to make it happen. So much math to make so much stuff.
I wonder if it wouldn't be easier to just build a bunch of batteries?
@@satibel easier yes. But the fuel generators are a dormant backup i separate from the grid. If I build it right it can give me enough power to hard start a cold reactor setup which is very much a possibility in a dedicated server which I am now on one.
When Kibs laughed at the power grid near the end… that was my heart in A-Fib
I think a way to get the grid back up and running if it ended up completely failing would be a temp power plant to charge your battery backup.
The intro! The element of panic and potential end of the world vibes! Got me hooked to see how it gets solved! 🥰 love your work man! True inspiration to go big 💪🏻💪🏻
Hey there, nice video, and OMG awesome base you have, I'm not 1% as strict and organized as you are :D
That's why I hate drone ports. I don't use them at all, not relliable.
Trains, in my opinion, are the right way to get the job done... A bit slower, and a lot of extra work to get them where you need them, but after that, they will continue to transport HUGE ammounts of resources time and time again, no matter what..
nice touch at the begging with the music (The City must Survive)
Worst case scenario there are bottomless pits through the map you can always fill your massive inventory and jump into the abyss to dispose of it for good
I love the emergencies while playing this game. Keeps it interesting.
You need a emergency generator system
Sooo, a power plant/power plant cluster that will power essential systems
Or maybe a power plant charging a massive amount of batteries that will jumpstart your power grid
Funny, I had exactly the same problem past weekend (so at exactly same time) - I've sent some quartz in conveyor system that supposed to be for Silica only - and that quartz clogged the system
Fun idea: you and some other satisfactory RUclipsr could all play together on one dedicated server and create awesome big complex factory or speedrun the game or something. Just trowing out this idea. Could be cool. (Something I would like to watch I I'm sure others too)
Hey Kibitz! Why dont you build like GIANT obelisk filled with batteries... You know... For emergensy, so you wont need to panic.
Also love your videos!
yes, or a massive bunker full of batteries
Bunker-obelisk-some giant building, whatever. He needs like HUNDREDS power storage buildings. Or even better: tens of thousands of those.
And i forgot how this building was called, so named it battery.
Still... He needs this EXTRA power bank for his world.