Just to point out... as a help for the players who plan on recycling nuclear waste. There is ONLY 4 Uranium Nodes on the map. I utilize 32 Nuclear Power Plants at 200% on my map. because using any more uranium makes it almost impossible to recycle the waste fast enough. You need uranium to recycle waste as well. So bear this in mind if you use more than 33 power plants (I use 32 because its an even number) I built my Power plant above my recycling plant in a massive super structure. I ship all resources I need into the centralized location. It makes radiation less prominent.
You can use uranium but there are a alternative with only uranium waste, I use it from recyling my 100 nuclear reactor at 100% using almost the max amont of uranium in the map who made a terrifing amont of waste more than a T5 belt. But the sweet energy is amazing.
The fun thing about the alternate oil recipes is you can wring more product out of the same amount of oil. If you turn the crude oil straight into polymer resin and then into rubber a single piece of rubber will cost 0.92 oil instead of the 1.5 of the original recipe. Same with fuel, if you first directly turn crude oil into heavy oil residue then into diluted fuel, you'll get a lot more fuel/oil then with the regular recipe. It's true for plastic as well, but the difference there is miniscule.
@@fishtail2616 Yep, those are by far the best two recipes. And they're super easy to balance, You just have the output of the rubber/plastic smartsplit into the plastic/rubber with the rest overflowing to your storage.
@@eighttree9562 You can do that and it is simpler, but using diluted fuel and the normal turbofuel recipe produces more Turbo fuel per crude oil than simply turning heavy into turbo.
@@ErwinPPP awesome sinks are a cop-out answer honestly. The best answer is always to make use of all byproducts. In this video they seem to be a core strategy... but with good number crunching, a little mental math, and good planning, you can make use of all byproducts effectively.
These 2 alternates are exactly what I use in all my aluminum factories. In my opinion, its the only way to go. The default recipes for aluminum are crap.
@natmarelnam4871 in my experience it definitely has issues in the current game version (and yes, i've studied the community-made pipe manual front-to-back many times, and the only thing I haven't done in the game is the very last space elevator phase, am about halfway through that). It can just be really finicky when it comes to things like recycling water as a byproduct back into a factory's water system Also I feel like laying the pipe itself is particularly prone to issues, as it seems like pipes have a tendency to ghost-connect to different pipe nodes if your mouse cursor gets anywhere near them while placing a pipe (like say you're trying to connect a pipe between two junctions that are placed in front of refineries, if the cursor gets near the refinery's input it can sometimes actually connect to that, even though the pipe structure visually connects to the junction). I'm definitely in agreement that they're the bane of my existence. I'm at the point where I try to use as little liquid as I can in a build now
i had my factory built really far away from oil and built some 15 kilometers of pipe to get it to my factory (i had 4 different pipes, it wasn't one 15 kilometer pipe)
Actually there is a way to deal with nuclear waste 500 barrels at a time. It involves Paleberries, an Inventory slot, and a Jump Pad. Check out the "Let's Game it Out" video on the process.
The diluted fuel recipes are absolutely amazing, as they double the heavy oil residue into fuel. Combined with the polyester fabric to deal with the polymer resin, you have lots of coupons/fabric and fuel. One pure oil node goes from 600 oil to 800 HOR and 400 resin. With water, that gives 1600 fuel and 400 fabric. Two inputs, plenty of power and coupons.
If you are taking a liquid byproduct and attempt to re-use it in the same process, I highly recommend that you have a dedicated separate production loop that only uses the byproduct input. Don't mix a liquid byproduct output in with any other source of that liquid. The risk is that the OTHER source of that liquid might dominate in the mix, causing the byproduct source to backup and cause a stall. Liquid byproducts must have their own DEDICATED production loops to deal with the liquid byproduct. (Solid byproducts can be mixed-in thru the use of Smart Splitters to prioritize use of the byproduct source. And there are designs for creating liquid systems that prioritize inputs, and if you are skilled enough to understand and use them, then more power to you, you are probably well-prepared to deal with that complexity. Personally, I find it easier to just create dedicated production loops to deal with any liquid byproducts, no fuss, no muss.)
I generally agree. Most of my systems that use this work with no issue because I've clocked things properly, but none of us should trust liquids in this game.
@@anthonybasile6079 I have that pipe manual, it is outstanding. Anyone who is ready to level-up their fluids game, that is the first thing you should review.
Nah, just make sure your byproduct pipeline is prioritized by making the refill pipeline line have a height bump higher than the byproduct pipeline right before the byproduct pipeline connection, thus the byproduct line isn't backed up. Channel Moo has a good video on how to do this, which I've used successfully. Look for the 'Satisfactory - Tips & Tricks for Recycling Water with Aluminum and other Late Game Recipes' video.
I like going full Polymer Resin, with "Alternate: Polymer Resin" recipie. As then using "Residual Plastic" or "Residual Rubber" will give you the biggest yeld out of those. But you will need quite a bit of water and this setup uses a lot more refineries, therefore it has a bigger footprint, but it's the way to go if you want to maximize plastic or rubber output. And you'll stll have quite a bit of heavy oil residue left to turn into fuel or turbo fuel.
It's the only to automate Fabric production which needed for Gas Filters and subsequently Iodine infused filters which combined with the Hazmat suit, it prevents taking damage from radiation.
Not mentioning dilute fuel during the HOR section is criminal, it’s one of, if not the best alternate in the game. Heavy oil residue genuinely becomes more important then the things it’s a by product for because of that recipe.
@@theguythatasked6400 Sorry, got my timestamp mixed up as I was looking on mobile. It's ACTUALLY on-screen with a bunch of other great recipes at 4:33. But I did not specifically call it out. Talking about each one would have been way too much for this video.
If you do [Sloppy Alumina]&&[Pure Aluminum Ingot], you cut silica _completely_ out of the production chain, but you'll have to source a fair bit of outside water, as you'll be running at a deficit. If the smelters back up and clog up your aluminum scrap line though, it's the _intake water pipes_ that will clog and require a flush. Add in [Electrode Aluminum Scrap] to swap coal for coke, and you can make aluminum easily out on the western Oil Islands.
Heavy oil residue and petroleum coke are extremely useful. If you get caterium computers and rubber/petroleum coke circuit boards, then all you need for computers is oil and caterium.
The smart thing to do is use Advanced Turbo fuel power or Diluted fuel power all until you unlock Plutonium fuel then go Nuclear, that way you can avoid dealing with nuclear waste.
@@JoshDRivia4 Like Granddad used to say, "Good judgement comes from experience. Experience comes from bad judgement." He also said "We all have days where you wish you had three legs, so you could walk with two and kick yourself with the third one."
Granted, they could change their minds, but Snutt at Coffee Stain Studios has said that being able to sink Nuclear waste or use it to produce way more power was an intentional choice they put in the game, with no plans to remove it.
I'm not sure what you mean. You cannot sink nuclear waste, you can only turn it into Plutonium Fuel Rods, which you can then sink or burn for more power.
@@SatisfactoryNews yeah, that's what I meant. You can get rid of nuclear waste by making Plutonium fuel rods and sinking those. It is possible I misunderstood that part of the video.
If I could mod (or commission one) I would have it so that reprocessing nuclear "waste" would give depleted uranium, small amounts of fissile uranium, plutonium for fuel, some new ingredient for an alternative recipe for power shards, and leave behind a smaller amount of waste that has to be stored away. IRL burying waste from the "once through" process is like dumping the recyclying in the trash. You get so many cool isotopes back that are useful for industry, medicine, Radioisotope Thermoelectric Generators (Nuclear batteries, they are a real thing) and more. Only a small fraction is actually both waste and dangerous. Blend that into concrete and pump it underground. NFP. Also, having uranium deposits in the ground be radioactive is pretty silly IMHO. If that were the case, you could just mine the fissile uranium and manufacture fuel rods directly.
Excess fluids that can be recycled can be dealt with through proper use of pipe fluid mechanics. As I recall (Its been a bit since I played) fluid pipe junctions will prefer input from lower supply sources over higher ones so if you make your recycling pipe level and feed the added fluid in from the top of a junction aliened vertically it should never back up. You can also use pumps and head pressure to create the same priority effect.
For polymer resin, what i do is get some mycelia, and research 'Polymer Fabric' recipe, because leaves can't be harvested easily and continuously, and a byproduct and a little water? That's perfect!
I just love how you spend all your time talking about Silica with the aluminium ingot setup but never once tell people how to handle water which is the harder one in my opinion. I still have the emotional scars from that water byproduct.
@@SatisfactoryNewsOh hell nah. That's not simple at all. I had only problems with that. In the end I finally found two solutions. 1. Wet concrete and a sink. 2. A mod that adds a fluid sink. No tickets but the fluid is gone.
Just one thing for newer player... find the packaged diluted fuel or the blender diluted fuel later in game You will be producing HOR using a alternative recipe because its the best
i got a bit stuck at aliminum production because me and my friend decided to build a trainline thoughout our entire base for it and carry silica from one place to where we decided to process aluminum, i realized during this process that water byproduct was going to be an issue so my solution was to extend the trainline to a new factory i was gonna make that produced 120 plastic per minute just so i could package the water and send it straight to hell with a sink. i'm glad to know i can manipulate the game into sinking nuclear waste because my solution is ALWAYS to throw away shit instead of recycling it idc what ficsit stands for.
Water is easy to get rid off: If you circle it back into your system all you need to add to ensure there is no backup is a pump: Water extractor --------- valve -------> refinary
I think aluminum is the most complex loop to set up in the game. The byproducts are a pain in the ass I eventually just switched to sinking all of the excess water to wet concrete instead of feeding it back to the same loop Nuclear byproducts are pretty easy to handle. Tedious, but easy
Best use for heavy oil residue is turbo heavy fuel production. One full pipe of oil turned into turbo heavy fuel will supply enough power to beat the rest of the game.
Rip I haven’t unlocked the plutonium rods yet and I started nuclear plants. I used drones to carry the barrels of waste to a off location and set up sinks thinking they’d go in. I come back and it’s overflowing and non of the waste is going anywhere 😬. Had to set up a bunch of storage boxes to started housing then there. Guh. Tomorrow I’m going to see what milestone Plutonium is at so I can start getting rid of my waste
@@JamesB84 I've had machines back up from the pumps adding too much water in. Or an even a 1:1 precharged pipe can have issues. There's some way (that I read, never tested) to force pipes to use one incoming line 1st. But it's so much easier to slap down a concrete and sink it. Limestone is everywhere and free tickets and zero risk of a backup.
Dedicate 1 in every 3 production lines to only use recycled water. As resources are infinite it doesn't matter if that line stops for a while due to low water.
Feed it to a Turbogenerator? You'll need to prioritize the Fuel to these Turbogenerators, so your 'real' Turbogenerators only get Fuel if these Turbogenerators back up from lack of Water.
The whole video could be summarized as use your filter splitters properly to send waste to the Awesome Sink. Minus Toxic Waste... that's always a pain to deal with.
That's one way to interpret it. While I mention that sinking solid materials is always an option, you can also have a more efficient game by repurposing these byproducts and building them into another material. This video is mainly to show players that they have more options than simply sinking items.
Something I am a bit shocked you didnt cover was using the wet concrete recipe to get rid of excess water as well. Yes you can recycle it but it causes more problems than it solves. I always put any byproduct water into a refinery and make concrete then sink it. limestone is abundant across the entire map
I deal with biproducts of oil by making them into products and I sent other biproducts into the resource sink I can't remember what it was but it looked like a dirty rock
Well, considering that even scientists cling to the throughly debunked Linear No Threshold model of radiation hazard like it was Holy Writ instead of a broken model. . . The most virulent, idealogical, radical anti-nuclear group on the planet bills itself as "The Union of Concerned Scientists." Oak Ridge National Laboratories invented, built and successfully tested an explosion proof, meltdown proof, ultra compact nuclear reactor in 1970. Literally walk-away safe. But, nobody cares.
The waste in game is straight out of the reactor core complete with other isotopes and elements. Like Plutonium. It is more akin to used fuel rods straight out of the core and before processing. Once these useful radioactive materials are extracted then it is the safer nuclear waste you are thinking of. The closest in game equivilent would be the non fissile Uranium. Which is still radioactive but can be stored or used easily.
"This process generates waste that you must store until very late game" Ok so this power method isn't in the game. Got it. Time to deforest the entire planet for my biofuel monstrosity i kept and expanded since early game.
Well with the new 1.0 update you can now get rid of nuclear waste, but it is VERY late game. Fuel power is definitely the way to go until you have a plan to process nuclear waste, but honestly a bunch of storage containers will get the job done for a long time.
all you have to do, is attaché it to doggos, and yeet them into the abyss, like let’s game it out did. Just don’t think too much about the moral implications. Unless they patched it.
To process it into Plutonium Fuel Rods? It takes a lot of different types of ingredients, including nitrogen, sulfur, aluminum, steel, concrete, and Milestone Tier 8 because you need the Particle Accelerator.
I built like 50 Containers at the end of the map behind my half a dozend reactors (most running at 200%)... The setup is running over 100 hours now and is maybe at 50% fill. Even at a small Spot of the map you could build storage for thousands of hours of massive nuclear power plants i guess. Absolutly no point to take care of the waste imho
You can sink everything except raw materials, aren't you? So basically if the math doesn't fit or you do not want to use products yet, you can sink. And since there is no sink limit you can't really fail, can't you? Please correct me if I'm wrong.
Yeah, that is correct. You can sink just about any solid item. However, doing that with every byproduct is not very efficient. Some players don't care. Some players care a lot. It all depends on your playstyle. This video is focused on how to use byproducts in efficient ways and to not waste anything.
I'm looking for a game release and stable mod support. Basic satisfactory is too simple imo, personally I would like to solve more complex production chains with big overhaul mods.
tbh i think your explenation of oil production byproducts is kinda confusing and not helping at all.. if someone watches a video like this they want to know what to do with it not what can be done with it as that is already explained in the game.. imo oil byproducts are very simple.. just produce plastik and rubber from oil and turn the heavy oil residue into fuel which later you can turn into turbofuel and so on.. so dont bother with even trying out petrolium coke.. its not worth it imo.. also you need 15 coal to run a generator and you need 25 petrolium coke.. it just makes everything more complicated.. just run generators with it until you dont need the power anymore then you can do something else with it still..
Just to point out... as a help for the players who plan on recycling nuclear waste.
There is ONLY 4 Uranium Nodes on the map. I utilize 32 Nuclear Power Plants at 200% on my map. because using any more uranium makes it almost impossible to recycle the waste fast enough.
You need uranium to recycle waste as well. So bear this in mind if you use more than 33 power plants (I use 32 because its an even number)
I built my Power plant above my recycling plant in a massive super structure. I ship all resources I need into the centralized location. It makes radiation less prominent.
You can use uranium but there are a alternative with only uranium waste, I use it from recyling my 100 nuclear reactor at 100% using almost the max amont of uranium in the map who made a terrifing amont of waste more than a T5 belt.
But the sweet energy is amazing.
It'd be cool if they added a "dump pipe" where we could just throw the water back into the lake/rivers.
You should be able to dump stuff into the bottomless pits
@@eighttree9562 Ficsit does not waste
@@eighttree9562 *laughs in let's game it out*
Ficsit doesn't waste i guess. Maybe reroute the excess water back in to your system with a switch to turn off the sea pumps
@@collinkaufman2316 Ficsit*
The fun thing about the alternate oil recipes is you can wring more product out of the same amount of oil. If you turn the crude oil straight into polymer resin and then into rubber a single piece of rubber will cost 0.92 oil instead of the 1.5 of the original recipe. Same with fuel, if you first directly turn crude oil into heavy oil residue then into diluted fuel, you'll get a lot more fuel/oil then with the regular recipe. It's true for plastic as well, but the difference there is miniscule.
Can’t you get 1 Oil -> 3 Plastic/Rubber using Diluted fuel and recycled Plastic/Rubber
@@fishtail2616 I don't know, but probably. But that method sounds more complicated and harder to balance, making Polymer is only 1 extra step.
@@fishtail2616 Yep, those are by far the best two recipes. And they're super easy to balance, You just have the output of the rubber/plastic smartsplit into the plastic/rubber with the rest overflowing to your storage.
I usually make heavy oil residue into turbofuel
@@eighttree9562 You can do that and it is simpler, but using diluted fuel and the normal turbofuel recipe produces more Turbo fuel per crude oil than simply turning heavy into turbo.
This is great for new players! I remember starting oil for the first time back in update 3 and having no idea how to handle polymer resin
Thanks! This video may be based on personal experience 😂
for me it was the damn excess liquids I'd end up with cuz u cant just awesome sink them in a pinch like u can w polymer resin
@@mystic5008network of buffers that u just flush away is something that works
Sink it if you don’t have a use for it💁
@@ErwinPPP awesome sinks are a cop-out answer honestly.
The best answer is always to make use of all byproducts.
In this video they seem to be a core strategy... but with good number crunching, a little mental math, and good planning, you can make use of all byproducts effectively.
Forgot to mention sloppy alumina. No silica generated and use pure aluminum ingot. No silica needed at all
These 2 alternates are exactly what I use in all my aluminum factories. In my opinion, its the only way to go. The default recipes for aluminum are crap.
If you need more aluminum then sloopy with normal isnt bad. If you have crystal handly.
i enjoyed the game a lot, then i unlocked oil. fluid handling was the game is the bane of my existence.
@natmarelnam4871 in my experience it definitely has issues in the current game version (and yes, i've studied the community-made pipe manual front-to-back many times, and the only thing I haven't done in the game is the very last space elevator phase, am about halfway through that). It can just be really finicky when it comes to things like recycling water as a byproduct back into a factory's water system
Also I feel like laying the pipe itself is particularly prone to issues, as it seems like pipes have a tendency to ghost-connect to different pipe nodes if your mouse cursor gets anywhere near them while placing a pipe (like say you're trying to connect a pipe between two junctions that are placed in front of refineries, if the cursor gets near the refinery's input it can sometimes actually connect to that, even though the pipe structure visually connects to the junction).
I'm definitely in agreement that they're the bane of my existence. I'm at the point where I try to use as little liquid as I can in a build now
@@alan-danielyeah very finicky logic faild on it too. Can alternatively package it
i had my factory built really far away from oil and built some 15 kilometers of pipe to get it to my factory (i had 4 different pipes, it wasn't one 15 kilometer pipe)
The reason nuclear waste management is unrealistic in Satisfactory is because it would be way too OP if it was realistic.
today's CSS video might have something to say about that!
@@SatisfactoryNews 👀
Just like it is in real life, except Satisfactory doesn't have fossil fuel billionaires to stop you from using the objectively best power source.
Actually there is a way to deal with nuclear waste 500 barrels at a time. It involves Paleberries, an Inventory slot, and a Jump Pad. Check out the "Let's Game it Out" video on the process.
Please dont sacrifice the dogs @@toddkes5890
The diluted fuel recipes are absolutely amazing, as they double the heavy oil residue into fuel. Combined with the polyester fabric to deal with the polymer resin, you have lots of coupons/fabric and fuel. One pure oil node goes from 600 oil to 800 HOR and 400 resin. With water, that gives 1600 fuel and 400 fabric. Two inputs, plenty of power and coupons.
If you are taking a liquid byproduct and attempt to re-use it in the same process, I highly recommend that you have a dedicated separate production loop that only uses the byproduct input.
Don't mix a liquid byproduct output in with any other source of that liquid. The risk is that the OTHER source of that liquid might dominate in the mix, causing the byproduct source to backup and cause a stall.
Liquid byproducts must have their own DEDICATED production loops to deal with the liquid byproduct.
(Solid byproducts can be mixed-in thru the use of Smart Splitters to prioritize use of the byproduct source. And there are designs for creating liquid systems that prioritize inputs, and if you are skilled enough to understand and use them, then more power to you, you are probably well-prepared to deal with that complexity. Personally, I find it easier to just create
dedicated production loops to deal with any liquid byproducts, no fuss, no muss.)
I generally agree. Most of my systems that use this work with no issue because I've clocked things properly, but none of us should trust liquids in this game.
There's a fan created pipe manual. In it there's a diagram for a pumping station that has priority feeds. Works perfectly, highly recommend.
@@anthonybasile6079 I have that pipe manual, it is outstanding. Anyone who is ready to level-up their fluids game, that is the first thing you should review.
Nah, just make sure your byproduct pipeline is prioritized by making the refill pipeline line have a height bump higher than the byproduct pipeline right before the byproduct pipeline connection, thus the byproduct line isn't backed up. Channel Moo has a good video on how to do this, which I've used successfully. Look for the 'Satisfactory - Tips & Tricks for Recycling Water with Aluminum and other Late Game Recipes' video.
Valves?
No where near these items but good information to know. Thanks for the tips!!
I like going full Polymer Resin, with "Alternate: Polymer Resin" recipie. As then using "Residual Plastic" or "Residual Rubber" will give you the biggest yeld out of those. But you will need quite a bit of water and this setup uses a lot more refineries, therefore it has a bigger footprint, but it's the way to go if you want to maximize plastic or rubber output. And you'll stll have quite a bit of heavy oil residue left to turn into fuel or turbo fuel.
The plolymer fabric alternate recepie is also worth thinking about
It's the only to automate Fabric production which needed for Gas Filters and subsequently Iodine infused filters which combined with the Hazmat suit, it prevents taking damage from radiation.
@@rannorganaPlastic/Rubber recycling loop?
Not mentioning dilute fuel during the HOR section is criminal, it’s one of, if not the best alternate in the game. Heavy oil residue genuinely becomes more important then the things it’s a by product for because of that recipe.
I did mention diluted fuel, lmao. It's literally on the screen at 4:00.
@@SatisfactoryNewsthat is residual fuel, a far worse recipe.
@@theguythatasked6400 Sorry, got my timestamp mixed up as I was looking on mobile. It's ACTUALLY on-screen with a bunch of other great recipes at 4:33. But I did not specifically call it out. Talking about each one would have been way too much for this video.
If you do [Sloppy Alumina]&&[Pure Aluminum Ingot], you cut silica _completely_ out of the production chain, but you'll have to source a fair bit of outside water, as you'll be running at a deficit. If the smelters back up and clog up your aluminum scrap line though, it's the _intake water pipes_ that will clog and require a flush. Add in [Electrode Aluminum Scrap] to swap coal for coke, and you can make aluminum easily out on the western Oil Islands.
Those two recipes are game changers, they remove so much of the complexity of dealing with aluminum
Welp, time to go on a lookout for crashed ships
Heavy oil residue and petroleum coke are extremely useful. If you get caterium computers and rubber/petroleum coke circuit boards, then all you need for computers is oil and caterium.
I love how the solution to nuclear waste it to just shove it in a box and forget about it
The smart thing to do is use Advanced Turbo fuel power or Diluted fuel power all until you unlock Plutonium fuel then go Nuclear, that way you can avoid dealing with nuclear waste.
Very true! It took me a long time to work through all the nuclear waste I built up before building a plutonium setup. It was pretty stressful.
Hind sight is a bitch, I'm waiting till 1.0 to do a 2nd playthrough, the 1st one has been a disaster. Lessons learned though!
@@JoshDRivia4 Like Granddad used to say, "Good judgement comes from experience. Experience comes from bad judgement." He also said "We all have days where you wish you had three legs, so you could walk with two and kick yourself with the third one."
@@ostlandr You're Grandad was a wise man.
Granted, they could change their minds, but Snutt at Coffee Stain Studios has said that being able to sink Nuclear waste or use it to produce way more power was an intentional choice they put in the game, with no plans to remove it.
I'm not sure what you mean. You cannot sink nuclear waste, you can only turn it into Plutonium Fuel Rods, which you can then sink or burn for more power.
@@SatisfactoryNews yeah, that's what I meant. You can get rid of nuclear waste by making Plutonium fuel rods and sinking those.
It is possible I misunderstood that part of the video.
If I could mod (or commission one) I would have it so that reprocessing nuclear "waste" would give depleted uranium, small amounts of fissile uranium, plutonium for fuel, some new ingredient for an alternative recipe for power shards, and leave behind a smaller amount of waste that has to be stored away.
IRL burying waste from the "once through" process is like dumping the recyclying in the trash. You get so many cool isotopes back that are useful for industry, medicine, Radioisotope Thermoelectric Generators (Nuclear batteries, they are a real thing) and more. Only a small fraction is actually both waste and dangerous. Blend that into concrete and pump it underground. NFP.
Also, having uranium deposits in the ground be radioactive is pretty silly IMHO. If that were the case, you could just mine the fissile uranium and manufacture fuel rods directly.
Excess fluids that can be recycled can be dealt with through proper use of pipe fluid mechanics. As I recall (Its been a bit since I played) fluid pipe junctions will prefer input from lower supply sources over higher ones so if you make your recycling pipe level and feed the added fluid in from the top of a junction aliened vertically it should never back up.
You can also use pumps and head pressure to create the same priority effect.
Never did trust that with my fuel plant. Not saying you're not correct, but that's something that can't back up. So I sink all waste fluids.
For polymer resin, what i do is get some mycelia, and research 'Polymer Fabric' recipe, because leaves can't be harvested easily and continuously, and a byproduct and a little water? That's perfect!
I’m mass produced fabric so I can automate filters. Definitely helpful for late game!
I just love how you spend all your time talking about Silica with the aluminium ingot setup but never once tell people how to handle water which is the harder one in my opinion. I still have the emotional scars from that water byproduct.
I'm pretty sure I mentioned the water, it's just pretty simple because you can easily loop it back into the system.
@@SatisfactoryNewsOh hell nah. That's not simple at all. I had only problems with that. In the end I finally found two solutions. 1. Wet concrete and a sink. 2. A mod that adds a fluid sink. No tickets but the fluid is gone.
@@ArlosPAyes it is, use valves
I actually used some of the plastic to package the water and dump it in the awesome sink. 😊
Just one thing for newer player... find the packaged diluted fuel or the blender diluted fuel later in game
You will be producing HOR using a alternative recipe because its the best
i got a bit stuck at aliminum production because me and my friend decided to build a trainline thoughout our entire base for it and carry silica from one place to where we decided to process aluminum, i realized during this process that water byproduct was going to be an issue so my solution was to extend the trainline to a new factory i was gonna make that produced 120 plastic per minute just so i could package the water and send it straight to hell with a sink. i'm glad to know i can manipulate the game into sinking nuclear waste because my solution is ALWAYS to throw away shit instead of recycling it idc what ficsit stands for.
Water is easy to get rid off: If you circle it back into your system all you need to add to ensure there is no backup is a pump:
Water extractor --------- valve -------> refinary
I think aluminum is the most complex loop to set up in the game. The byproducts are a pain in the ass
I eventually just switched to sinking all of the excess water to wet concrete instead of feeding it back to the same loop
Nuclear byproducts are pretty easy to handle. Tedious, but easy
i always make sure to have a bit of fuel being made in my plastic or rubber production so i can use all the resin to get an extra little bit of
Heavy oil residue + water = shitload of fuel
i delt with the aluminum by letting the water mostly cycle through the system but adding a extractor to top off the lost water
Best use for heavy oil residue is turbo heavy fuel production. One full pipe of oil turned into turbo heavy fuel will supply enough power to beat the rest of the game.
Rip I haven’t unlocked the plutonium rods yet and I started nuclear plants. I used drones to carry the barrels of waste to a off location and set up sinks thinking they’d go in. I come back and it’s overflowing and non of the waste is going anywhere 😬. Had to set up a bunch of storage boxes to started housing then there. Guh. Tomorrow I’m going to see what milestone Plutonium is at so I can start getting rid of my waste
Any good way to get rid of water? Been just sinking with the wet concrete alt.
Yeah, if you can't recycle it into another system, wet concrete is probably the easiest way to get rid of water.
I dump the used water back into the main supply...
@@JamesB84 I've had machines back up from the pumps adding too much water in. Or an even a 1:1 precharged pipe can have issues. There's some way (that I read, never tested) to force pipes to use one incoming line 1st.
But it's so much easier to slap down a concrete and sink it. Limestone is everywhere and free tickets and zero risk of a backup.
Dedicate 1 in every 3 production lines to only use recycled water. As resources are infinite it doesn't matter if that line stops for a while due to low water.
Feed it to a Turbogenerator? You'll need to prioritize the Fuel to these Turbogenerators, so your 'real' Turbogenerators only get Fuel if these Turbogenerators back up from lack of Water.
I think it is time for an update here. One can now process the nuclear waste to zero waste. But it is a long process...
Deal with by products; muhahaha this seems so trivial after my playthrough of Factorio with the full Bob&Angels modpack...
The whole video could be summarized as use your filter splitters properly to send waste to the Awesome Sink. Minus Toxic Waste... that's always a pain to deal with.
That's one way to interpret it. While I mention that sinking solid materials is always an option, you can also have a more efficient game by repurposing these byproducts and building them into another material. This video is mainly to show players that they have more options than simply sinking items.
I personally use the Oil residue for fuel
Seeing stuff like this makes me wanna quit. I can't deal with this maaan!
Something I am a bit shocked you didnt cover was using the wet concrete recipe to get rid of excess water as well. Yes you can recycle it but it causes more problems than it solves. I always put any byproduct water into a refinery and make concrete then sink it. limestone is abundant across the entire map
There are so many awesome alternate recipes to get rid of byproducts, and that is another great one!
How Do you Make Your Factory Look So Neat and Organized While Mine Looks Like a Childrens Drawing
i wish you would have shown how to actually build it because i have no idea what’s being said cause i’m too dumb to understand the math
I deal with biproducts of oil by making them into products and I sent other biproducts into the resource sink I can't remember what it was but it looked like a dirty rock
I wish they did nuclear waste realistically instead of basing it off the cultural meme that it's dangerous :/
Well, considering that even scientists cling to the throughly debunked Linear No Threshold model of radiation hazard like it was Holy Writ instead of a broken model. . .
The most virulent, idealogical, radical anti-nuclear group on the planet bills itself as "The Union of Concerned Scientists."
Oak Ridge National Laboratories invented, built and successfully tested an explosion proof, meltdown proof, ultra compact nuclear reactor in 1970. Literally walk-away safe. But, nobody cares.
If you watched any Kyle Hill videos then you will know nuclear power is one of the cleanest power sources
@@mattplays3824 read again
The waste in game is straight out of the reactor core complete with other isotopes and elements. Like Plutonium. It is more akin to used fuel rods straight out of the core and before processing.
Once these useful radioactive materials are extracted then it is the safer nuclear waste you are thinking of.
The closest in game equivilent would be the non fissile Uranium. Which is still radioactive but can be stored or used easily.
They should add thorium lol
"This process generates waste that you must store until very late game"
Ok so this power method isn't in the game. Got it. Time to deforest the entire planet for my biofuel monstrosity i kept and expanded since early game.
Well with the new 1.0 update you can now get rid of nuclear waste, but it is VERY late game. Fuel power is definitely the way to go until you have a plan to process nuclear waste, but honestly a bunch of storage containers will get the job done for a long time.
all you have to do, is attaché it to doggos, and yeet them into the abyss, like let’s game it out did. Just don’t think too much about the moral implications. Unless they patched it.
Well now you can flush it down the toilet, so we can avoid doggo abuse!
The waste for nuclear power how complicated is such a facility
To process it into Plutonium Fuel Rods? It takes a lot of different types of ingredients, including nitrogen, sulfur, aluminum, steel, concrete, and Milestone Tier 8 because you need the Particle Accelerator.
Basically its so complex that you need to unlock everything in the game to be able to do it. And use materials from every type of plant there is
@@SatisfactoryNews i will 100% do this and not send it to 500+ storage containers
I built like 50 Containers at the end of the map behind my half a dozend reactors (most running at 200%)...
The setup is running over 100 hours now and is maybe at 50% fill.
Even at a small Spot of the map you could build storage for thousands of hours of massive nuclear power plants i guess. Absolutly no point to take care of the waste imho
The other way to get rid of the Nuclear Waste (500 barrels at a time), is to use Paleberries, an Inventory slot, and a Jump Pad.
Noooooooo I will spend hundreds of hours again to try to reach Step 3 again x)
Or just do it the Let's Game it Out way 😂
You can sink everything except raw materials, aren't you? So basically if the math doesn't fit or you do not want to use products yet, you can sink. And since there is no sink limit you can't really fail, can't you? Please correct me if I'm wrong.
Yeah, that is correct. You can sink just about any solid item. However, doing that with every byproduct is not very efficient. Some players don't care. Some players care a lot. It all depends on your playstyle. This video is focused on how to use byproducts in efficient ways and to not waste anything.
I'm looking for a game release and stable mod support. Basic satisfactory is too simple imo, personally I would like to solve more complex production chains with big overhaul mods.
tbh i think your explenation of oil production byproducts is kinda confusing and not helping at all.. if someone watches a video like this they want to know what to do with it not what can be done with it as that is already explained in the game.. imo oil byproducts are very simple.. just produce plastik and rubber from oil and turn the heavy oil residue into fuel which later you can turn into turbofuel and so on.. so dont bother with even trying out petrolium coke.. its not worth it imo.. also you need 15 coal to run a generator and you need 25 petrolium coke.. it just makes everything more complicated.. just run generators with it until you dont need the power anymore then you can do something else with it still..
I Awesome Sink my Plutonium Fuel Rods.
Definitely the best way to have a waste-free world!
How do I deal with iron ore? All of my miners look really nice, but jeep on spitting out these nasty lumps of rock. I can't find any use for them!
If you accidentally make some depleted plutonium, couldn't you just put it in a vehicle and yeet the vehicle into an abyss pit?
Yeah if you just needed to get one. You can also now flush it down the toilet in the HUB :)
Just put it into sink and for liquids just put em to boxes and sinkit
That is one option, yes, but often there is a way to make use of your byproducts :)
Encased Uranium Cell is an absolute PAIN.
Whoo!!
Late game...about 700 hours later
I did it but my dumbass still cant make it look nice
In satisfactory all the math works out… right?
0:25 damn we got stainturn in satisfactory? (Its a play on words with coffee stain studios and saturn)
Heh im sad i can't flush it down the toilet.
You can now! There is a slot in the toilet that lets you flush anything!
game is like Settlers, just without enemy. it really lacks a challenge or two.