This video was discussed on Reddit, including detailed responses from Sytharin and JinkyRain: www.reddit.com/r/SatisfactoryGame/comments/1dgs4gg/fluid_byproducts_i_tested_the_vip_junction/
@@johnyoung5392 Sinking Water in a Coal Generator requires Coal, which is a somewhat valuable resource - sure, you get Power, but once you've moved beyond Coal Generators for Power, that Coal might be more useful for something else. (Stealing this recommendation from the Reddit thread ...) Using Wet Concrete to sink Water will produce Concrete and is a highly-efficient use of Limestone (and overflow Concrete can be sent via Smart Splitter to an Awesome Sink, so there is no danger of a backup.)
@@tristen9736Many of the greatest minds(especially theorists and mathematicians) in history were German, and Factory games are science-y and mostly math-ey, so it kind of just fits
"FICSIT Does Not Waste", after all. Also my favorite production loop is the one that makes aluminiminiminium without involving silica, recycling its own water and only requiring half a pump of fresh input... but due to me not using priority pipelines, you must sink any excess ingots if storage fills, because if the smelters back up into the refineries, _everything will permanently and irreversibly clog._
I love your amazing advice here "Get to the fun stuff faster" you're not concerned how people play the game, you're showing us different ways to play the game and that's really cool
for a channel with just 325 subscriber, this is incredible production value. Well done! The point was brought across expertly, with some entertainment along the way.
Amazing content and presentation in a brief format explaining the dark art of fluid managment. I think the only joke he missed was saying, "..buffer equilibrium appears to occur at approximately 1803.70 cubic metres..." I'm going to have to subscribe.
Very cool video. I've been playing quite a while and my solution to output water is...limestone. Make it into concrete and either use it or sink it. I really like the Headlift Reset idea and I will be using it going forward. Thanks for this!
@@XyrillPlays I really liked your video dude, I watched the whole thing. I just wanted to mention, couldn't you use a smaller liquid buffer? Literally just by lifting it up 2-4 meters, making it as tall or taller than the industrial sized buffer. Or is there something I am missing, like the larger buffer making the pressure rise more/quicker?
Amazing post! Thank you. I think the most valuable thing here was the whiteboard. Ahem, I mean the test setup, where you identified what would cause stalls and then verified them. I had no idea that input starvation would behave differently than output clogging. Neat. FYI: I invariably use the boring method since the pipes behave so differently from reality and they're so unfriendly in terms of debugging what's happening.
The tests are shown in the same order in which I did them, and I was certainly very happy that the Missing Input test was decisive in some way. A conclusion of "they all work" would have been quite boring (and not in the good way).
@@XyrillPlays Yeah it would have been boring in the "How the heck am I supposed to make this into a video" way. There are 2 other methods you didn't test tho, Gravity Priority (have the refineries high up and let the byproduct water fall down into a junction that is also fed from below by the water extractors, using pumps to raise the water to the input of the refineries), and "Break the loop" (use the Wet Concrete recipe to dispose of the byproduct water instead of recycling it, which gives you the option of either sinking or recycling the... concrete, which is a lot easier than doing the same with the Water).
just as a note: the ficsit plumbing manual is a bit outdated. Update 7 fixcet alot of the pipe problems, but in update 8 the problems were back again. lets wait till 1.0 to see what the pipes will do then. Great video thow, i liked watching it and loved your solutions.
@@Pikawarps No really my experience. I now have a setup where I let output water flow in from two sides, with a large buffer on one side and an unpowered pump of the inflow pipe for the fresh water. That seems to have stabilized it due to the fact that at a certain point the pressure from the buffer an the inflow stabilize enough to not cause overfill.
I don't even play or watch Satisfactory videos. Somehow, this came on my RUclips recommended, and your video editing for a channel with almost 900 subs is incredibly impressive. Great work, sir. I wish you luck on your endeavors.
You should get the game if you enjoy this kind of thing, it may be slightly expensive at 30$ and having a price hike to 40$ soon but its worth it and a great game that has sucked up way too much of my life.
Small YT channel producing quality content? I love to see it. Ive never played or ever wanted to play Satisfactory ever. But quality video and made me interested.
For the fluid buffer height requirement, iirc it's one of the unintuitive things. You could have a vertical pipe the same height as the fluid buffer and it would serve the same purpose. The fluid buffer is more convenient to place instead of creating a vertical pipe and looks nicer. It's kind of like how water towers just need a vertical pipe. For the priority system, the priority pipe is counter intuitively supposed to be the upper pipe. Liquid flowing downward seems to have a small priority over sideways. It also allows the waste water to back flow into the fresh water pipe, which will eventually cause the water pumps to shut off. In this configuration, it helps to put a safety valve/pump on the downward pipe so that fresh water can't flow into the waste water line. Finally, if the waste water and machines are all full, the system is completely clogged and requires at least the waste water line to be flushed. Just a hunch, but flushing the waste water line after the missing inputs were restored might have gotten the system working again. Overall, I love the video. You made an amazing demonstration of multiple solutions and have great comedy throughout the video!
A better solution is to put a valve on the wastewater pipe preventing backflow. In the event of an input underflow that should result in the wastewater pipe emptying at least partially, which should prevent the jam.
I'm surprised the simplest and most reliable option wasn't a contender here: gravity. Just have one water extractor feed into a junction from below, feed to refineries from the sides via pumps that have enough headlift and let the recycled water fall in from the top. As long as the refineries are high enough above the junction, the virgin water source can't fill up the pipe coming down from top, but the inputs are kept full. The system never gets deadlocked and has instant recovery when the solids are moving again.
Great idea! I've not dealt with waste water yet but the theory seems sound and exactly how I would try to approach this problem. I hate finicky unstable 'solutions' and build for endurance, adaptability and self-managed recovery if possible.
Great video! As a long time Satisfactory player > 3000 hrs, pipe mechanics have been a bit of an enigma and I've always tried to keep it simple. The optimized fluid buffer approach that you demonstrated is urging me to be more creative with the pipe mechanics.
The VIP Junction basically works by blocking the upper pipes as long as the lower pipe kept flowing. The trouble starts once the byproduct water production was disrupted and water from upper pipe clogs the output, essentially turning the intended function on its head.
I don't think this is the case I have a vip junction for my baux setup and the input pipes are always 100 full while giving priority to draining the output pipes into the input ones. It always seems to give priority to the lower pipe which is the redirected output pipes.
The actual reason it jams is that the fresh water fills the byproduct pipe itself, which prevents the factory from putting new water into that pipe. You can prevent the jam with a valve controlling the flow direction on the byproduct pipe, which prevents the fresh water from filling it.
I love that this game can be played simply, or it can be played as damn complicated as you want, potentially giving yourself a seemingly endless array of complex but still solvable engineering problems depending on what specific limitations you put on yourself, whether on accident or on purpose. Yet solving those problems is where a huge amount of the enjoyment lies. Really genius game design
I do with the intent to add pillars later, and sometimes I'll put the pillars in before I start building on the factory, but yes, this does make it easier. For me it's mostly cantilevered overhangs off a cliff, sometimes with pillars added later.
Nope. I can’t wrap my head around floating objects that defy gravity. Even my rail must have 2m blocks as support and bridges contain girder and/or pillars
I used to put support on my platforms, but building takes so long even with blueprints that I just couldn't be bothered. No one is gonna look at my stuff anyways. I stopped using walls, even.
For the VIP I think the issue is that when you take away the bauxite,fresh water still being pumped in. There is no height buffer limiting how much the pumps can fill. There is no valve limiting fresh water intake either so the fresh water pump is pumping a full 600m^3 a minute as opposed to 240m^3 a minute. Had you waited longer before restarting, I think the merged valve setup might have locked up too. Also one of my best waste water setups was in a nuclear plant. The waste water was 240m^3 per minute and the sulfuric acid required 240m^3 per minute. So once I had filled the pipes and buffer I could disconnect the pump entirely. That was in Update 7 though. I'm not sure how much the recipes changed in update 8.
This is exactly the problem, and you can solve it by putting a valve on the byproduct pipe. This prevents fresh water from filling that pipe and avoids a jam when the input underflows.
Seriously the best guide ever, especially for calling the control for what it is: so easy it's boring... baffling why this isn't the go-to for everyone except for those who seek the extra challenge, but 🤷♀️
Deutsche Qualität !!! Thanks man, finally someone who dug deep into that infamous topic !! you will def help many people. Thanks again and really good job man
It's been a while since I did the Aluminium line in Satisfactory. I think the way I got around the water waste was based on the headlift limit. My plant was up-hill compared to the water source, so the headlift of the water pump could only fill a water storage half way. With the other open pipe connector of the water storage on the same level as the chemical plants, I just fed the output back to the input, with the storage also on the input. It just worked. I guess this is like your headlift reset example, but this was back in Update 3, before pumps existed, so the fluid buffer is doing the same job as your unpowered pump.
This is really well done! I love your humor style and excellent thorough explanations. Fluid byproduct management has been my biggest struggle in satisfactory and I think I can finally get my head wrapped around how to handle it. Thank you for all the hard work you put into this video!
After numerous failures I've adopted a sledgehammer approach. I package everything then unpackage it directly into the machine. This is the only way I've ever found to make machine runs that never fail or lose efficiency. It costs power and machines but it saves my sanity and for anything that MUST NEVER FAIL its really quite effective. My understanding is that under the right situation all of these except for the split method will eventually fail under the right circumstances.
Water is pretty much the only fluid that is used as both ingredient and byproduct (aside from sulfuric acid for batteries, but to solve that problem we have the "Classic Battery" recipe still, I think?). Anyways, there's a neat and handy way to solve this without all the packagers. Stop Recycling, make more concrete, use more limestone, sink the excess concrete. The "Wet Concrete" alt recipe is what you need to enable this. Byproduct water stays in it's own pipe, never interacting with input water. Instead of recycling the water by ANY method, we "use it for something else instead", namely to make Wet Concrete. A handy feature of the Wet Concrete recipe is that it is VERY water hungry, and does NOT produce a liquid byproduct. If you want to recycle the concrete, you can, but it's not mandatory. If you do, it's as simple as a priority splitter set to "Overflow" one way, with that way leading to an AWESOME sink. And just like that, the water's GONE! Isn't that nice?
@@collinkaufman2316 Maybe that's what it's designed for, but I find it to also be the best concrete recipe anyways, all you need is water and limestone, meaning that if you move the limestone TO the water source, you don't need to transport huge volumes of water. 600 m3/min of water (1 mk2 pipe) runs 6 refineries making wet concrete, which produces A LOT of concrete, either 600 or 780 a minute (I forget if it's 100 or 120 concrete/min output per refinery, but I know it's one of those), meaning that unlike the normal concrete recipe in a constructor, you get MORE concrete out than you put in limestone. There aren't many other recipes that come close to that, and the ones that do require a rarer resource than concrete or water to make work (like quartz in the form of silica, for one of them). Point is, for the way I play, Wet Concrete is the best way to get rid of water AND the best way to acquire concrete.
"My understanding is that under the right situation all of these except for the split method will eventually fail under the right circumstances." That's largely my thoughts as well, with the exception people mentioned that just making wet concrete and sinking it is another possibility. I haven't tried the industrial storage buffer method, but I used to use the valve method when I first started playing. I say "used to" because now I use only the split method or the wet-concrete-sink method - I don't know how or why, but the valve method will eventually break and lock up. Maybe it takes a lot longer to occur than normal, maybe it takes reloading games involved, but it definitely failed on me multiple times, on different playthroughs. The packager method sounds interesting for nuclear processing, simply because I try to actually limit the amount of radioactive garbage floating about which means load-balancing the buildings - Something which is not really possible with the split method (It will still 'work', but loads in way more radioactive material into buildings than it should). At least with packagers, I could use a priority merger (stack both lines on top of each other, put splitters all over the 'priority' line, and connect both sides to mergers on the 'input' line with lifts - gets close to 99.9% of just using the priority line at 6 splitters), and sinking the 0.1% rounding error coming out of the end of the priority line
One thing I will note about the VIP is that it needs to be built as close to the picture as possible. The failure scenario comes about when the volume of pipe between the pump and the junctions are different.
This was a great video, both the content and the editing. You are a good speaker with a sense of humor so I found it very entertaining. I also love the rail design idea, going up when empty and down when full. Smart, but I don't know if that makes a difference mechanically in the game. Given the 1.0 announcement I wonder if any of these will change, or if they would ever consider adding a fluid intake to the AWESOME Sink?
Really high quality material, for video to capture interst of a person wich was never interested in satisfatory or hydrodynamics (me) truly speaks about author skill. Thanks for your work.
So I went to apply mergless because I've been struggling with this for a while in my alumina factory and I just wanted to be done - but I discovered something because my factory's larger (twice as large in fact!) 9:44 - If you double the size of this factory you can use the output to feed 1/3rd of the input. You'll need 480 water in to 4, but the combined output is exactly what the other 2 need. So no need to build "an extra" building (assuming the double doesn't count as extra)
As a fellow min-maxing german: I have never been so proud. (Also this channel actually deserves more attention, let's hope the YT algorithm does its thing)
It absolutely does. Both with this and the previous video, the first 100 or so views were majorly from social media (Reddit, Discord, etc.), and then the algorithm got attuned to it and started recommending it on people's homepages.
@@XyrillPlays Data point checking in - I have been watching Satisfactory demonstrations and abominations for a long time now, but only just been recommended your channel. Keep up the (Satisfactory) work, pioneer!
I love your humor, and really interesting content too. Thanks for making this, it should help me a lot soon, now that I'm working my way through oil processing!
I watch these videos all the time over the years of playing satisfactory, but I would NEVER build something the size that these guys....but I do love the magnetite
VIP worked great for me in release 6-8, thought I would try the HLR after this video in 1.0 and it failed miserably. Back to VIP and it corrected itself and has been good ever since.
i cant wait to attempt the boring MERGELESS , I've tried troubleshooting this issue so so long and I'm excited to try this and walk away and never have to worry about efficiency
16:18 That is one of the better looking factories I've seen. I'll take epic-looking open sets of hundreds of machines on massive, neatly arranged platforms over realism any day.
Thanks, now i have a reason to use that huge fluid buffer and incorporate it for more interesting factory layouts. Previously i have considered it for decor but I haven't actually used it. The video editing is also excellent, totally worth a like and sub.
Hey man, as a Gold Coffee cup owner I've come back to the game to do it again for 1.0. Been watching some videos to jog my memory. i really enjoyed your video.
Wow! your satisfactory world is astonishingly organized. You must have a very disciplined way of playing the game. I'd love to see more of it. Maybe a lets play?
Awesome analysis! I'll definitely be revisiting this when I replay the game. I found the VIP junctions fine enough and small when I played in U6 but looks like I should revisit. Valve is very tempting!
My solution was to use packagers to shift it to conveyors. Smart splitters keep constant supply of empty containers to the waste water and the overflow of empty containers is routed to water extractors to get fresh water. all the filled water containers are routed into an industrial storage before being dispensed to the factory. it does use a lot of packagers to i'm using a significantly more power but it's robust and handles aluminum backing up and Bauxite running out like a champ.
Yep packaging the water into bottles and then outputing everything inside a grinder is also a solution, personally I prefer to use a valve and reinserting into the circuit, it's easy to implement.
@@K3rhos Oh I do recycle the water so I don't need to keep making new canisters. The water extractors fill empty containers and the water containers are brought up to the refineries, where they're unpacked. The empty containers flow to a smart splitter that prioritizes empty containers to pick up the waste water and the overflow is sent back to the water extractors. The water containers from the waste water packagers are merged with the water containers from the extractors in an industrial storage container. Only needs 2 more stacks of containers more than than the number of waste water packagers up have to work properly.
Wish I had seen this when I was first figuring out Aluminum. I ended up with the simple valve, but that head lift reset method is definitely “nifty!” I think I’ll be using that in my future factories
I am not too bothered about learning the intracicies of how fluid or fluid machines work in Satisfactory (As long as they work without fail!) but this video was really refershing and wonderful. A great properly scientific test, with great results!
There's a simpler solution to the water output. *Use the water in another process* Since You are alreary making complex teir C,D, or higher items by the time You need to solve this output- chances are that another item in a chain would require water. In Your case, aluminum outputs water at some point. Which means You'll likely need copper within a recipe, or a copper substitute. You can make Copper ingots with water in a Refinery and get higher yeilds. This helps during the Aluminum Sheets chain. I think there is a water and coal in a refinery alt recipe, but I've never rolled it in RNG. Or use iron ingots and water in a Refinery, along with The Iron Wire Recipe. Which can become useful in the Turbo Motor Chain. In the Nuclear and Plutonium Chain, You'll have several ways to use the Output water along the way. Especially if Your build is vertical not horizontal. Sending the water down a few floors to the simpler items chain, then belting the ingredients up, eliminates the potential sloshy in the pipe
what I recommend is that you make yourself a hybrid design, having one or two refineries running backflow, and rest going though pump to fresh water. if you also priority input of ores for that machine, it behaves best in test where you have less input than ideal. 3/4 of those designs would fail if you would have partial input. expecially if you just run normal spliters. fluid buffer version & headlift reset can be made with just a vertical pipe, or smaller tank if you raise it 4/6m. MIGHT be easier to hide. Issue with just vertical pipe, is that you might have low throuput, slowing down recovery at times. but hey, multiple vertical pipes do same as just tank.
I got to Aluminum just last week. I'll write this before I watch the whiteboard part. The system I built outputed enough water to cover 1/3 of the total needed at the start of the production line. So I cycled it back and put a Valve on both the fresh water and the return water. I set the max flow rate on the fresh water valve to 2/3 of the total needed. Now Im gonna continue watching
Hello. I haven't play Satisfactory for 2 years now but I find this video fascinating :) Got a question: Could we use just a 12m high vertical pipe instead of Industrial Fluid Buffer in the Head Lift Reset solution 7:20 ? Or normal buffer on 4m high elevation. (I can't test it myself cause I'm waiting for v1.0)
That was my immediate thought, the regular Fluid Buffer should work just fine as long as you give it a base that lifts it up a few meters. I don't think just a vertical pipe would be enough, since pipe capacity is so limited, making it a very weak buffer. Best case scenario: it works but slowly.
Hah, when I showed this to some friends as a test audience, they had the same question immediately. Given that fluid buffers are just bulky pipes, I think the answer is "yes", with the caveat that @Denkkar also gave, but I have not explicitly tested it.
Vertical pipe works just fine, I tested it a while back when pondering about this idea. It makes sense - its only purpose is to raise "pressure" in the system which depends ONLY on the water column height. Pipe heght only needs to be higher than lower priority input headlift, plus some room for fluctuations (I think), but it can be as tall as you want just to be safe. Mine was pretty high, like 50m above the junction. And whats pretty cool about this design is its entirely realistic. You can build a scale model with some check valves and bottles of water at different heights, and if you build it right to accout for bernoulli's principle, it will work - one bottle will empty before the other will even begin to drain. Because of this, this junction design might work even with no extra vertical pipes/buffers at all, as long as theres a difference in input "pressure" - although I haven't tested it and am not sure if the game will model this correctly.
That's how our whole factory is currently build -- but I will now switch to the fluid buffer instead, that looks really nice and actually serves as a small input buffer.
Awesome video! Entertaining and very informative! you speak well and the information was displayed and organized in an easy to understand way. Hope to see more like this from you!
Interesting, I usually go with the valve, easy, clean and it works just fine. Just one nitpick pipes don't have pressure, not at all. What Darren Plays explained this pretty well, we need to start think those pipes as bottles and that is why the VIP is working that way. The bottom one is a bottle that will receive water from top when "there is space for it". If the bottom bottle is full => the top will not provide any water, if the bottom have space the top bottle will star adding water to the bottom one. Easy as that. On why this stops is kinda tricky, but I suspect this is a deadlock. You can't consume, so you can't add more water and the water itself is just clogged. If you remove the any water from either input or output it will probably restart and get back to 100%. Additionally I suspect the HLR will suffer the same problem, just wait until the buffer is full and you will have a deadlock as well. You can check that as well by looking at the buffer before the input removal and after, then wait a while... I suspect the buffer will be nearly the same amount and will never drop to zero again. Is just a delayed deadlock probably. Hope this helps!
@@bencoad8492 You know what uses more water than a coal gen (and therefore takes up less space), uses Limestone instead of coal (which is much more abundant) and produces Concrete (a lot easier to recycle into something useful than the pesky water)? Refineries. Not the aluminum refineries tho, those don't use Limestone. Refineries using the Wet Concrete alt recipe!. Each one uses a whole 100 m3/min Water, and 60 Limestone/min, to output a whopping 120 Concrete/min! That's a LOT of concrete! Sure concrete's not worth much, but you can recycle it a lot easier into the feeds supplying your Encased Industrial Beam and Heavy Modular Frame production, or just put it into an AWESOME Sink if that's too much trouble. Concrete is worth like 3 points per item I think? Sure, not a lot, but when you've got T5 belts running at 780/min, that's 2340 points per minute per full T5 belt of concrete you're sinking, and you only need half that much Limestone (and 600 m3/min water, or a full Mk2 pipe) to keep that rate up infinitely. Considering that 2 T5 belts of Aluminum Ingots output takes 3 T5 belts of Bauxite Input, and that you output less than 2 Mk2 pipes of Water (as a byproduct) for that rate of production, just shoving the byproduct water into the wet concrete recipe makes a lot of sense to me. Sure it takes power, but coal power plants don't really give you a whole lot of power for your water investment anyways, they're your "starter fully automated" power production after all, even when overclocked.
My current build for the Bauxite in the Gold Coast area uses the "tested Boring" method of recycled water. I never cared if a build was slow to recover because I am slow and methodical at my play anyways. Just as long as it comes back to full scale, then I'm not gonna sweat it coming back online slowly.
You know these kind of videos show that Satisfcatory is more of a sciene/job rather than a game. The amount of calculations you have to do is just fucking insanse.
A German explains efficiency in Satisfactory. Sometimes the jokes write themselves. Joking. Thanks. Nice to know my “just a valve” method is legitimate.
I've tried all four designs in various playthroughs and have fifth solution that I typically use as I like to process fluids from the top down (like your rubber/plastic setup), and see belts of items flowing. It would pass all those tests and is easy to expand horizontally: Top level: a priority merger (made of ordinary splitters x3 and mergers x3) feeds water unpackagers. This is configured to favour packaged recycled water (~97%) over packaged fresh water if both are available. Below that: alumina solution refineries Below that: aluminium scrap refineries Below that: recycled water packagers Below that: Aluminium scrap processing Bottom level: Water extractors and fresh water packagers This does use a little more power (offset by never needing pumps as moving solids up on conveyor lifts is free), and has a nice cascade of items going up and down. Notes: * U8 changed things about the way the simulation worked in game. There's some evidence it's using worker threads and parallel processing compared to U7 and earlier, which changes the observed behaviour. The "pipe build order" became less significant (or less reliable). * There used to be a fluid loss bug on save/load that caused closed-loop recycling systems to fail (fixed in U6 or U7?). * I've had "just a valve" fail in U6 and earlier as the valve settings weren't precise enough. * The "fluid buffer" can be a regular one if you raise it up on a 4m foundation (it's the height that's critical). Just a vertical pipe with one end unconnected should work also. * The "never merge" solution needs to be sized to handle *all* the recycled water (including it's own and any backlog), which makes the maths a little trickier and if you're manifold feeding the bauxite feed the "recycled" side in favour of the "fresh" side. Or use a smart splitter to prioritise "recycled" - that should fix the restart speed. * While it works (used to work?), I regard the VIP junction as an "exploit" that *may* stop working in the future.
one thing I do to improve build simplicity is to collect all the packaged water in one Industrial Storage and use a smart splitter to prioritize sending the empty containers to the waste water packagers with the "overflow" heading to the water extractors. Overall same design, just don't need to worry about making a Priority merger. Oh and never use enough containers to completely fill the storage. you need a little bit of play in the buffer.
You'd forgot something importent here: The Valve works for reducing the Fluid-Flow in the Pipeline, sure, but is also works as a non-return valve. So it allows fluids to flow just in one direction and you can use this for your advantage like i do. For Example: My little aluminum factory with 3 refinerys needed 540m³ water in total. 180m³ each. The last one wich craftet aluminum scrap has 180m³ water as byproduct. Perfekt. So i build 2 water pumps, 180m³ each, and let the byproduct water flow back into the freshwater. To prevent that the freshwater fills the pipes where the byproduct water should flow, i installed the valve to prevent the freshwater fills up my aluminum-scrap-refinery. Put 3 little Water-Puffer before the valve (one big should do the job too, but i like the little ones) and got not a single problem with stopping the factory. Works like a charm, or as we german call it: "Läuft wie geschnitten Brot!"
"Just a valve" will eventually fail if inputs are paused too long, because the freshwater pipes continue to fill to capacity while output is paused. As others have pointed out, the simplest solution is to have the byproduct merge from above at the end of the manifold with a valve to prevent backflow. This prioritizes the output into the empty space of the pipe. It literally never fails.
My experience with the VIP junction is that it needs a valve controlling the flow direction from the byproduct water. If the fresh water completely fills the byproduct pipe, the junction jams. A valve prevents this from happening and ensures the junction can recover from an input underflow.
What works for me is always making a ring. If you have a row of refineries/blenders putting out reusable byproduct, instead of collecting them in a straight pipe manifold that connects back unidirectionally to the input manifold pipe, connect them on both ends of the line. I can't think of a factory I built where this incredibly simple change didn't fix clogging.
This video was discussed on Reddit, including detailed responses from Sytharin and JinkyRain: www.reddit.com/r/SatisfactoryGame/comments/1dgs4gg/fluid_byproducts_i_tested_the_vip_junction/
Diluted Packaged Fuel is usefull recipe
There is a very reliable way to sink water. Toss it into coal generators. They are always on and will take whatever water you give them.
@@johnyoung5392 Sinking Water in a Coal Generator requires Coal, which is a somewhat valuable resource - sure, you get Power, but once you've moved beyond Coal Generators for Power, that Coal might be more useful for something else.
(Stealing this recommendation from the Reddit thread ...) Using Wet Concrete to sink Water will produce Concrete and is a highly-efficient use of Limestone (and overflow Concrete can be sent via Smart Splitter to an Awesome Sink, so there is no danger of a backup.)
@@dondumitru7093awesome
A German explaining Satisfactory, you know this is going to be good. Great vid man, I can't wait for 1.0 release!
I defnitely did not have to reshuffle any productions because of the 1.0 release date. *looks around nervously*
idk what it is with germans and factory games.
@@tristen9736 MAXIMALE EFFIZIENZ
@@tristen9736Many of the greatest minds(especially theorists and mathematicians) in history were German, and Factory games are science-y and mostly math-ey, so it kind of just fits
@@jcrafterz lol man that was really funny
"Let's just sink them." Spoken like a true German engineer. Efficency at its finest! Great video, happy to sub.
"FICSIT Does Not Waste", after all. Also my favorite production loop is the one that makes aluminiminiminium without involving silica, recycling its own water and only requiring half a pump of fresh input... but due to me not using priority pipelines, you must sink any excess ingots if storage fills, because if the smelters back up into the refineries, _everything will permanently and irreversibly clog._
What are you sinking about ?
The alternative use to German production at large scale - historically - is less preferred. At least according to our neighbors.
The satisfactory community is so good that we got a lecture irl for playing the game. Great vid man, keep it up!
I love your amazing advice here "Get to the fun stuff faster" you're not concerned how people play the game, you're showing us different ways to play the game and that's really cool
Peak German efficiency.
for a channel with just 325 subscriber, this is incredible production value. Well done! The point was brought across expertly, with some entertainment along the way.
Holy shit this channel grew
@@jonvanmaarenyeah no idea how he hasn't before, but glad that number is finally starting to move!
3500 now just 2 months later
Also compare the views this video over the others on the channel. Holy cow
Amazing content and presentation in a brief format explaining the dark art of fluid managment. I think the only joke he missed was saying, "..buffer equilibrium appears to occur at approximately 1803.70 cubic metres..."
I'm going to have to subscribe.
Very cool video. I've been playing quite a while and my solution to output water is...limestone. Make it into concrete and either use it or sink it. I really like the Headlift Reset idea and I will be using it going forward. Thanks for this!
Yes, I realized too late that I should have referenced that option in the script, and so ended up only putting it in the video description.
@@XyrillPlays I really liked your video dude, I watched the whole thing. I just wanted to mention, couldn't you use a smaller liquid buffer? Literally just by lifting it up 2-4 meters, making it as tall or taller than the industrial sized buffer. Or is there something I am missing, like the larger buffer making the pressure rise more/quicker?
Wet concrete was my solution as well. Send it into dimensional storage and any overflow is redirected to a sink with a smart splitter.
Ah, but coal gen is the best, only 1 machine to use, and you need coal for aluminum
Amazing post! Thank you. I think the most valuable thing here was the whiteboard. Ahem, I mean the test setup, where you identified what would cause stalls and then verified them. I had no idea that input starvation would behave differently than output clogging. Neat.
FYI: I invariably use the boring method since the pipes behave so differently from reality and they're so unfriendly in terms of debugging what's happening.
The tests are shown in the same order in which I did them, and I was certainly very happy that the Missing Input test was decisive in some way. A conclusion of "they all work" would have been quite boring (and not in the good way).
@@XyrillPlays
Yeah it would have been boring in the "How the heck am I supposed to make this into a video" way.
There are 2 other methods you didn't test tho, Gravity Priority (have the refineries high up and let the byproduct water fall down into a junction that is also fed from below by the water extractors, using pumps to raise the water to the input of the refineries), and "Break the loop" (use the Wet Concrete recipe to dispose of the byproduct water instead of recycling it, which gives you the option of either sinking or recycling the... concrete, which is a lot easier than doing the same with the Water).
just as a note: the ficsit plumbing manual is a bit outdated. Update 7 fixcet alot of the pipe problems, but in update 8 the problems were back again. lets wait till 1.0 to see what the pipes will do then. Great video thow, i liked watching it and loved your solutions.
Well update, I had the VIP set up today..... and it clogged 🙈🙈
In 1.0 I’m pretty sure pipes prioritize output water over fresh water so they will never overfill and fail because of a full water output
@@Pikawarps No really my experience. I now have a setup where I let output water flow in from two sides, with a large buffer on one side and an unpowered pump of the inflow pipe for the fresh water. That seems to have stabilized it due to the fact that at a certain point the pressure from the buffer an the inflow stabilize enough to not cause overfill.
A funny german, a high quality channel, with clear explanation on complicated things in satisfactory? WOW subscribed, you are so much underrated!
I don't even play or watch Satisfactory videos. Somehow, this came on my RUclips recommended, and your video editing for a channel with almost 900 subs is incredibly impressive. Great work, sir. I wish you luck on your endeavors.
You should get the game if you enjoy this kind of thing, it may be slightly expensive at 30$ and having a price hike to 40$ soon but its worth it and a great game that has sucked up way too much of my life.
Underrated channel
Small YT channel producing quality content? I love to see it. Ive never played or ever wanted to play Satisfactory ever. But quality video and made me interested.
This is unintentionally the most German video on RUclips. Excellent video keep it up!
For the fluid buffer height requirement, iirc it's one of the unintuitive things. You could have a vertical pipe the same height as the fluid buffer and it would serve the same purpose. The fluid buffer is more convenient to place instead of creating a vertical pipe and looks nicer. It's kind of like how water towers just need a vertical pipe.
For the priority system, the priority pipe is counter intuitively supposed to be the upper pipe. Liquid flowing downward seems to have a small priority over sideways. It also allows the waste water to back flow into the fresh water pipe, which will eventually cause the water pumps to shut off. In this configuration, it helps to put a safety valve/pump on the downward pipe so that fresh water can't flow into the waste water line. Finally, if the waste water and machines are all full, the system is completely clogged and requires at least the waste water line to be flushed. Just a hunch, but flushing the waste water line after the missing inputs were restored might have gotten the system working again.
Overall, I love the video. You made an amazing demonstration of multiple solutions and have great comedy throughout the video!
A better solution is to put a valve on the wastewater pipe preventing backflow. In the event of an input underflow that should result in the wastewater pipe emptying at least partially, which should prevent the jam.
I'm surprised the simplest and most reliable option wasn't a contender here: gravity. Just have one water extractor feed into a junction from below, feed to refineries from the sides via pumps that have enough headlift and let the recycled water fall in from the top. As long as the refineries are high enough above the junction, the virgin water source can't fill up the pipe coming down from top, but the inputs are kept full. The system never gets deadlocked and has instant recovery when the solids are moving again.
+1 to the Gravity Priority Valve idea (that's what I call it).
Or a water tower. Make a upside down "U" pipe well over head lift, pump wastewater to top of pipe and let it fall over on the other side.
Great idea! I've not dealt with waste water yet but the theory seems sound and exactly how I would try to approach this problem. I hate finicky unstable 'solutions' and build for endurance, adaptability and self-managed recovery if possible.
7:00 it's funny to me, because unpowered pumps function precisely as I first intuitively thought valves worked
Great video! As a long time Satisfactory player > 3000 hrs, pipe mechanics have been a bit of an enigma and I've always tried to keep it simple. The optimized fluid buffer approach that you demonstrated is urging me to be more creative with the pipe mechanics.
This is one of the most high-quality Satisfactory (but also any game) videos I've ever seen. I love the format! Can't wait to see more of this.
this was too entertaining for a 3k sub youtuber. Excellent editting and acting. 10/10
The VIP Junction basically works by blocking the upper pipes as long as the lower pipe kept flowing.
The trouble starts once the byproduct water production was disrupted and water from upper pipe clogs the output, essentially turning the intended function on its head.
I don't think this is the case I have a vip junction for my baux setup and the input pipes are always 100 full while giving priority to draining the output pipes into the input ones. It always seems to give priority to the lower pipe which is the redirected output pipes.
The actual reason it jams is that the fresh water fills the byproduct pipe itself, which prevents the factory from putting new water into that pipe.
You can prevent the jam with a valve controlling the flow direction on the byproduct pipe, which prevents the fresh water from filling it.
I love that this game can be played simply, or it can be played as damn complicated as you want, potentially giving yourself a seemingly endless array of complex but still solvable engineering problems depending on what specific limitations you put on yourself, whether on accident or on purpose. Yet solving those problems is where a huge amount of the enjoyment lies. Really genius game design
Its wild that when unconcerned with necessity for support, practically everyone starts building sky islands for their industry
I do with the intent to add pillars later, and sometimes I'll put the pillars in before I start building on the factory, but yes, this does make it easier. For me it's mostly cantilevered overhangs off a cliff, sometimes with pillars added later.
@@Uriel238 keep the AC6 aesthetic
Nope. I can’t wrap my head around floating objects that defy gravity. Even my rail must have 2m blocks as support and bridges contain girder and/or pillars
I used to put support on my platforms, but building takes so long even with blueprints that I just couldn't be bothered. No one is gonna look at my stuff anyways. I stopped using walls, even.
Actually, I founded my first 'skybase' under the map: exactly 1/5 of a unit just above the killzone.😅
For the VIP I think the issue is that when you take away the bauxite,fresh water still being pumped in. There is no height buffer limiting how much the pumps can fill. There is no valve limiting fresh water intake either so the fresh water pump is pumping a full 600m^3 a minute as opposed to 240m^3 a minute. Had you waited longer before restarting, I think the merged valve setup might have locked up too.
Also one of my best waste water setups was in a nuclear plant. The waste water was 240m^3 per minute and the sulfuric acid required 240m^3 per minute. So once I had filled the pipes and buffer I could disconnect the pump entirely. That was in Update 7 though. I'm not sure how much the recipes changed in update 8.
This is exactly the problem, and you can solve it by putting a valve on the byproduct pipe. This prevents fresh water from filling that pipe and avoids a jam when the input underflows.
"Do what works for you and get to the fun stuff faster."
Genius advice. Looking forward to digging into your other videos!
Seriously the best guide ever, especially for calling the control for what it is: so easy it's boring... baffling why this isn't the go-to for everyone except for those who seek the extra challenge, but 🤷♀️
Great video! I've wrestled with byproduct water in the past and what I came up with was nowhere as clean as these solutions.
Deutsche Qualität !!! Thanks man, finally someone who dug deep into that infamous topic !! you will def help many people. Thanks again and really good job man
It's been a while since I did the Aluminium line in Satisfactory.
I think the way I got around the water waste was based on the headlift limit. My plant was up-hill compared to the water source, so the headlift of the water pump could only fill a water storage half way. With the other open pipe connector of the water storage on the same level as the chemical plants, I just fed the output back to the input, with the storage also on the input. It just worked.
I guess this is like your headlift reset example, but this was back in Update 3, before pumps existed, so the fluid buffer is doing the same job as your unpowered pump.
This is really well done! I love your humor style and excellent thorough explanations. Fluid byproduct management has been my biggest struggle in satisfactory and I think I can finally get my head wrapped around how to handle it. Thank you for all the hard work you put into this video!
After numerous failures I've adopted a sledgehammer approach. I package everything then unpackage it directly into the machine. This is the only way I've ever found to make machine runs that never fail or lose efficiency. It costs power and machines but it saves my sanity and for anything that MUST NEVER FAIL its really quite effective. My understanding is that under the right situation all of these except for the split method will eventually fail under the right circumstances.
Plus the bonus feature of no pumps needed as you can put the unpackager as high up as you'd need it so that gravity would feed everything below.
Water is pretty much the only fluid that is used as both ingredient and byproduct (aside from sulfuric acid for batteries, but to solve that problem we have the "Classic Battery" recipe still, I think?).
Anyways, there's a neat and handy way to solve this without all the packagers.
Stop Recycling, make more concrete, use more limestone, sink the excess concrete.
The "Wet Concrete" alt recipe is what you need to enable this.
Byproduct water stays in it's own pipe, never interacting with input water. Instead of recycling the water by ANY method, we "use it for something else instead", namely to make Wet Concrete. A handy feature of the Wet Concrete recipe is that it is VERY water hungry, and does NOT produce a liquid byproduct.
If you want to recycle the concrete, you can, but it's not mandatory. If you do, it's as simple as a priority splitter set to "Overflow" one way, with that way leading to an AWESOME sink.
And just like that, the water's GONE!
Isn't that nice?
@@44R0Ndini believe water concrete is for water sinking and concrete being i a byproduct
@@collinkaufman2316
Maybe that's what it's designed for, but I find it to also be the best concrete recipe anyways, all you need is water and limestone, meaning that if you move the limestone TO the water source, you don't need to transport huge volumes of water. 600 m3/min of water (1 mk2 pipe) runs 6 refineries making wet concrete, which produces A LOT of concrete, either 600 or 780 a minute (I forget if it's 100 or 120 concrete/min output per refinery, but I know it's one of those), meaning that unlike the normal concrete recipe in a constructor, you get MORE concrete out than you put in limestone. There aren't many other recipes that come close to that, and the ones that do require a rarer resource than concrete or water to make work (like quartz in the form of silica, for one of them).
Point is, for the way I play, Wet Concrete is the best way to get rid of water AND the best way to acquire concrete.
"My understanding is that under the right situation all of these except for the split method will eventually fail under the right circumstances."
That's largely my thoughts as well, with the exception people mentioned that just making wet concrete and sinking it is another possibility.
I haven't tried the industrial storage buffer method, but I used to use the valve method when I first started playing. I say "used to" because now I use only the split method or the wet-concrete-sink method - I don't know how or why, but the valve method will eventually break and lock up. Maybe it takes a lot longer to occur than normal, maybe it takes reloading games involved, but it definitely failed on me multiple times, on different playthroughs.
The packager method sounds interesting for nuclear processing, simply because I try to actually limit the amount of radioactive garbage floating about which means load-balancing the buildings - Something which is not really possible with the split method (It will still 'work', but loads in way more radioactive material into buildings than it should).
At least with packagers, I could use a priority merger (stack both lines on top of each other, put splitters all over the 'priority' line, and connect both sides to mergers on the 'input' line with lifts - gets close to 99.9% of just using the priority line at 6 splitters), and sinking the 0.1% rounding error coming out of the end of the priority line
dude just two mins in, im hooked, great production. I am already in love with this, talk about taking a game seriously! Please keep at it.
This honestly reminds me of old youtube videos, I definitely missed the raw feeling this video evokes.
One thing I will note about the VIP is that it needs to be built as close to the picture as possible. The failure scenario comes about when the volume of pipe between the pump and the junctions are different.
Thank you so much for putting this together. I just ran into this problem today setting up aluminum with the hope of recycling the byproduct water
The "there is no intercom, you are adding this in post" got your my sub :)
The level of production from a person with 1.6k subs is amazing. Looking forward to more content!!
The amount of effort you put into this really shows lol. For what is just a... game video describing some functions. I'm quite pleasantly surprised!
This was a great video, both the content and the editing. You are a good speaker with a sense of humor so I found it very entertaining. I also love the rail design idea, going up when empty and down when full. Smart, but I don't know if that makes a difference mechanically in the game. Given the 1.0 announcement I wonder if any of these will change, or if they would ever consider adding a fluid intake to the AWESOME Sink?
i cannot believe you only have 4000 subs. please dont stop these types of videos i loved everything about it
Love how you included the pump storage plant Niederwartha in the intro! Love from Radebeul :D
Really high quality material, for video to capture interst of a person wich was never interested in satisfatory or hydrodynamics (me) truly speaks about author skill. Thanks for your work.
your video is by far the best I have seen to get my head aroud fluid dynamics in this game
My godness, what a great guide! How am I finding this Chanel only now?
So I went to apply mergless because I've been struggling with this for a while in my alumina factory and I just wanted to be done - but I discovered something because my factory's larger (twice as large in fact!)
9:44 - If you double the size of this factory you can use the output to feed 1/3rd of the input. You'll need 480 water in to 4, but the combined output is exactly what the other 2 need. So no need to build "an extra" building (assuming the double doesn't count as extra)
this is exactly the type of satisfactory content im looking for
As a fellow min-maxing german: I have never been so proud. (Also this channel actually deserves more attention, let's hope the YT algorithm does its thing)
It absolutely does. Both with this and the previous video, the first 100 or so views were majorly from social media (Reddit, Discord, etc.), and then the algorithm got attuned to it and started recommending it on people's homepages.
@@XyrillPlays Data point checking in - I have been watching Satisfactory demonstrations and abominations for a long time now, but only just been recommended your channel. Keep up the (Satisfactory) work, pioneer!
Congrats on a well produced video. Content is good too.
Love your editing style dude and all the little jokes and stuff hope more people find this!
I love your humor, and really interesting content too. Thanks for making this, it should help me a lot soon, now that I'm working my way through oil processing!
0:20 Easy, give it to me, I drink a lot of water
You earned my sub when I saw the big pipes at the start of the video
The second I heard the german accent I knew this was going to be very informative with fun humor
Editing style and presentation are so friggin' charming, great job!
I watch these videos all the time over the years of playing satisfactory, but I would NEVER build something the size that these guys....but I do love the magnetite
As a fan of the mergeless design, I was pleased to see my build has been rated Boring. Thank you for the great video!
I can really feel the germyness in here. Love it.
Love the detail you've gone into here, bravo!
You don't even know how much stuff I cut out to keep this below 20 minutes. :) It's so easy to just get lost in this game.
i love the idea of different heights to easily identify train tracks at first glance. totally going to steal that one once 1.0 drops
VIP worked great for me in release 6-8, thought I would try the HLR after this video in 1.0 and it failed miserably. Back to VIP and it corrected itself and has been good ever since.
i cant wait to attempt the boring MERGELESS , I've tried troubleshooting this issue so so long and I'm excited to try this and walk away and never have to worry about efficiency
Thanks for all the effort and time! Gonna save this to reference for my next build!
Holy, dude literally edited satisfactory video like its some TV show on National Geographic
Just found your channel and I must say I love your content and your humor!
terrible jokes aside, it is criminal that this guy only has 5k subscribers. Thanks for the video homie!
16:18 That is one of the better looking factories I've seen. I'll take epic-looking open sets of hundreds of machines on massive, neatly arranged platforms over realism any day.
Thanks, now i have a reason to use that huge fluid buffer and incorporate it for more interesting factory layouts. Previously i have considered it for decor but I haven't actually used it. The video editing is also excellent, totally worth a like and sub.
You deserve a sub, tis is amazingly well and easily digestable information
We need more of this!
Ich bedanke mich bei dir :)
I really like watching your vids, it feels like im working toward a diploma in Satisfactory engineering
Hey man, as a Gold Coffee cup owner I've come back to the game to do it again for 1.0. Been watching some videos to jog my memory. i really enjoyed your video.
this is a very good video and channel deserves lots of subscribers excellent quality
Sick video bro. Diggin your style.
Wow! your satisfactory world is astonishingly organized. You must have a very disciplined way of playing the game. I'd love to see more of it. Maybe a lets play?
I never knew of this pipeline manual and have 1000 hours in the game. Thank you friend!
17:35 "So this is what's its like to play Factorio."
More true words have never been spoken!
Awesome analysis! I'll definitely be revisiting this when I replay the game. I found the VIP junctions fine enough and small when I played in U6 but looks like I should revisit. Valve is very tempting!
My solution was to use packagers to shift it to conveyors. Smart splitters keep constant supply of empty containers to the waste water and the overflow of empty containers is routed to water extractors to get fresh water. all the filled water containers are routed into an industrial storage before being dispensed to the factory. it does use a lot of packagers to i'm using a significantly more power but it's robust and handles aluminum backing up and Bauxite running out like a champ.
Yep packaging the water into bottles and then outputing everything inside a grinder is also a solution, personally I prefer to use a valve and reinserting into the circuit, it's easy to implement.
@@K3rhos Oh I do recycle the water so I don't need to keep making new canisters. The water extractors fill empty containers and the water containers are brought up to the refineries, where they're unpacked. The empty containers flow to a smart splitter that prioritizes empty containers to pick up the waste water and the overflow is sent back to the water extractors. The water containers from the waste water packagers are merged with the water containers from the extractors in an industrial storage container. Only needs 2 more stacks of containers more than than the number of waste water packagers up have to work properly.
This is a really high quality video for such a small channel, damn
Wish I had seen this when I was first figuring out Aluminum. I ended up with the simple valve, but that head lift reset method is definitely “nifty!” I think I’ll be using that in my future factories
I am not too bothered about learning the intracicies of how fluid or fluid machines work in Satisfactory (As long as they work without fail!) but this video was really refershing and wonderful. A great properly scientific test, with great results!
There's a simpler solution to the water output.
*Use the water in another process*
Since You are alreary making complex teir C,D, or higher items by the time You need to solve this output- chances are that another item in a chain would require water.
In Your case, aluminum outputs water at some point.
Which means You'll likely need copper within a recipe, or a copper substitute.
You can make Copper ingots with water in a Refinery and get higher yeilds. This helps during the Aluminum Sheets chain.
I think there is a water and coal in a refinery alt recipe, but I've never rolled it in RNG.
Or use iron ingots and water in a Refinery, along with The Iron Wire Recipe.
Which can become useful in the Turbo Motor Chain.
In the Nuclear and Plutonium Chain, You'll have several ways to use the Output water along the way.
Especially if Your build is vertical not horizontal.
Sending the water down a few floors to the simpler items chain, then belting the ingredients up, eliminates the potential sloshy in the pipe
what I recommend is that you make yourself a hybrid design, having one or two refineries running backflow, and rest going though pump to fresh water.
if you also priority input of ores for that machine, it behaves best in test where you have less input than ideal.
3/4 of those designs would fail if you would have partial input. expecially if you just run normal spliters.
fluid buffer version & headlift reset can be made with just a vertical pipe, or smaller tank if you raise it 4/6m. MIGHT be easier to hide. Issue with just vertical pipe, is that you might have low throuput, slowing down recovery at times. but hey, multiple vertical pipes do same as just tank.
I got to Aluminum just last week. I'll write this before I watch the whiteboard part. The system I built outputed enough water to cover 1/3 of the total needed at the start of the production line. So I cycled it back and put a Valve on both the fresh water and the return water. I set the max flow rate on the fresh water valve to 2/3 of the total needed. Now Im gonna continue watching
Hello. I haven't play Satisfactory for 2 years now but I find this video fascinating :) Got a question:
Could we use just a 12m high vertical pipe instead of Industrial Fluid Buffer in the Head Lift Reset solution 7:20 ? Or normal buffer on 4m high elevation.
(I can't test it myself cause I'm waiting for v1.0)
That was my immediate thought, the regular Fluid Buffer should work just fine as long as you give it a base that lifts it up a few meters.
I don't think just a vertical pipe would be enough, since pipe capacity is so limited, making it a very weak buffer. Best case scenario: it works but slowly.
Hah, when I showed this to some friends as a test audience, they had the same question immediately. Given that fluid buffers are just bulky pipes, I think the answer is "yes", with the caveat that @Denkkar also gave, but I have not explicitly tested it.
Vertical pipe works just fine, I tested it a while back when pondering about this idea. It makes sense - its only purpose is to raise "pressure" in the system which depends ONLY on the water column height. Pipe heght only needs to be higher than lower priority input headlift, plus some room for fluctuations (I think), but it can be as tall as you want just to be safe. Mine was pretty high, like 50m above the junction.
And whats pretty cool about this design is its entirely realistic. You can build a scale model with some check valves and bottles of water at different heights, and if you build it right to accout for bernoulli's principle, it will work - one bottle will empty before the other will even begin to drain. Because of this, this junction design might work even with no extra vertical pipes/buffers at all, as long as theres a difference in input "pressure" - although I haven't tested it and am not sure if the game will model this correctly.
That's how our whole factory is currently build -- but I will now switch to the fluid buffer instead, that looks really nice and actually serves as a small input buffer.
in the headlift reset design you can use a small fluid buffer lifted on a 4m foundation to increase the head height, this will save on space.
Awesome video! Entertaining and very informative! you speak well and the information was displayed and organized in an easy to understand way.
Hope to see more like this from you!
Very informative and ... 16:20 "I may not be good in artistic part"???
You have yet to see me cooking my spaghetti.
Cool video. Hope channel grows.
Interesting, I usually go with the valve, easy, clean and it works just fine.
Just one nitpick pipes don't have pressure, not at all. What Darren Plays explained this pretty well, we need to start think those pipes as bottles and that is why the VIP is working that way.
The bottom one is a bottle that will receive water from top when "there is space for it". If the bottom bottle is full => the top will not provide any water, if the bottom have space the top bottle will star adding water to the bottom one. Easy as that. On why this stops is kinda tricky, but I suspect this is a deadlock. You can't consume, so you can't add more water and the water itself is just clogged. If you remove the any water from either input or output it will probably restart and get back to 100%. Additionally I suspect the HLR will suffer the same problem, just wait until the buffer is full and you will have a deadlock as well. You can check that as well by looking at the buffer before the input removal and after, then wait a while... I suspect the buffer will be nearly the same amount and will never drop to zero again. Is just a delayed deadlock probably.
Hope this helps!
I go with, sink the water into a coal gen lol, easier if u have spare coal..
@@bencoad8492 You know what uses more water than a coal gen (and therefore takes up less space), uses Limestone instead of coal (which is much more abundant) and produces Concrete (a lot easier to recycle into something useful than the pesky water)?
Refineries. Not the aluminum refineries tho, those don't use Limestone.
Refineries using the Wet Concrete alt recipe!.
Each one uses a whole 100 m3/min Water, and 60 Limestone/min, to output a whopping 120 Concrete/min!
That's a LOT of concrete! Sure concrete's not worth much, but you can recycle it a lot easier into the feeds supplying your Encased Industrial Beam and Heavy Modular Frame production, or just put it into an AWESOME Sink if that's too much trouble.
Concrete is worth like 3 points per item I think? Sure, not a lot, but when you've got T5 belts running at 780/min, that's 2340 points per minute per full T5 belt of concrete you're sinking, and you only need half that much Limestone (and 600 m3/min water, or a full Mk2 pipe) to keep that rate up infinitely.
Considering that 2 T5 belts of Aluminum Ingots output takes 3 T5 belts of Bauxite Input, and that you output less than 2 Mk2 pipes of Water (as a byproduct) for that rate of production, just shoving the byproduct water into the wet concrete recipe makes a lot of sense to me. Sure it takes power, but coal power plants don't really give you a whole lot of power for your water investment anyways, they're your "starter fully automated" power production after all, even when overclocked.
My current build for the Bauxite in the Gold Coast area uses the "tested Boring" method of recycled water. I never cared if a build was slow to recover because I am slow and methodical at my play anyways. Just as long as it comes back to full scale, then I'm not gonna sweat it coming back online slowly.
You know these kind of videos show that Satisfcatory is more of a sciene/job rather than a game. The amount of calculations you have to do is just fucking insanse.
Your factory looks incredible! I've been trying to make a monstrous factory of my own, but my design skills are sub-par.
A German explains efficiency in Satisfactory. Sometimes the jokes write themselves. Joking. Thanks. Nice to know my “just a valve” method is legitimate.
I've tried all four designs in various playthroughs and have fifth solution that I typically use as I like to process fluids from the top down (like your rubber/plastic setup), and see belts of items flowing. It would pass all those tests and is easy to expand horizontally:
Top level: a priority merger (made of ordinary splitters x3 and mergers x3) feeds water unpackagers. This is configured to favour packaged recycled water (~97%) over packaged fresh water if both are available.
Below that: alumina solution refineries
Below that: aluminium scrap refineries
Below that: recycled water packagers
Below that: Aluminium scrap processing
Bottom level: Water extractors and fresh water packagers
This does use a little more power (offset by never needing pumps as moving solids up on conveyor lifts is free), and has a nice cascade of items going up and down.
Notes:
* U8 changed things about the way the simulation worked in game. There's some evidence it's using worker threads and parallel processing compared to U7 and earlier, which changes the observed behaviour. The "pipe build order" became less significant (or less reliable).
* There used to be a fluid loss bug on save/load that caused closed-loop recycling systems to fail (fixed in U6 or U7?).
* I've had "just a valve" fail in U6 and earlier as the valve settings weren't precise enough.
* The "fluid buffer" can be a regular one if you raise it up on a 4m foundation (it's the height that's critical). Just a vertical pipe with one end unconnected should work also.
* The "never merge" solution needs to be sized to handle *all* the recycled water (including it's own and any backlog), which makes the maths a little trickier and if you're manifold feeding the bauxite feed the "recycled" side in favour of the "fresh" side. Or use a smart splitter to prioritise "recycled" - that should fix the restart speed.
* While it works (used to work?), I regard the VIP junction as an "exploit" that *may* stop working in the future.
I go with, sink the water into a coal gen lol, easier if u have spare coal..
one thing I do to improve build simplicity is to collect all the packaged water in one Industrial Storage and use a smart splitter to prioritize sending the empty containers to the waste water packagers with the "overflow" heading to the water extractors. Overall same design, just don't need to worry about making a Priority merger. Oh and never use enough containers to completely fill the storage. you need a little bit of play in the buffer.
Love your content style and i am a big satisfactory fan. Thought about making videos like this back in the day.
You'd forgot something importent here: The Valve works for reducing the Fluid-Flow in the Pipeline, sure, but is also works as a non-return valve. So it allows fluids to flow just in one direction and you can use this for your advantage like i do. For Example:
My little aluminum factory with 3 refinerys needed 540m³ water in total. 180m³ each. The last one wich craftet aluminum scrap has 180m³ water as byproduct. Perfekt. So i build 2 water pumps, 180m³ each, and let the byproduct water flow back into the freshwater. To prevent that the freshwater fills the pipes where the byproduct water should flow, i installed the valve to prevent the freshwater fills up my aluminum-scrap-refinery. Put 3 little Water-Puffer before the valve (one big should do the job too, but i like the little ones) and got not a single problem with stopping the factory.
Works like a charm, or as we german call it: "Läuft wie geschnitten Brot!"
"Just a valve" will eventually fail if inputs are paused too long, because the freshwater pipes continue to fill to capacity while output is paused. As others have pointed out, the simplest solution is to have the byproduct merge from above at the end of the manifold with a valve to prevent backflow. This prioritizes the output into the empty space of the pipe. It literally never fails.
My experience with the VIP junction is that it needs a valve controlling the flow direction from the byproduct water.
If the fresh water completely fills the byproduct pipe, the junction jams. A valve prevents this from happening and ensures the junction can recover from an input underflow.
What works for me is always making a ring. If you have a row of refineries/blenders putting out reusable byproduct, instead of collecting them in a straight pipe manifold that connects back unidirectionally to the input manifold pipe, connect them on both ends of the line. I can't think of a factory I built where this incredibly simple change didn't fix clogging.
A fascinating look at dealing with fluid byproducts!
That was some proper german engineering sir, finally I find this channel