How to use fluids in Satisfactory U8 at 100% efficiency

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  • Опубликовано: 21 ноя 2024

Комментарии • 71

  • @SF-bn5jt
    @SF-bn5jt 9 месяцев назад +87

    Talking about satisfactory production issues using a whiteboard - have my upvote, good Sir.

  • @scottwright7177
    @scottwright7177 5 месяцев назад +87

    1. Use almost all of the oil on the map to create 200GW of power.
    2. Have plenty of power to build any factory you want.
    3. No oil left to build anything.

    • @mausplunder5313
      @mausplunder5313 Месяц назад +5

      rocketfuel is actually insane with the new update.. i build my ~140 mw plant in a day with just 900 crude oil 2 sulfur nodes and 1 coal node aswell as 900 nitrogen gas and some leftover heavy oil residue from my plastic production and i mananged to make it run smoothly with all 520 generators on all the time. i currently just run 4 oil nodes in my whole world.

    • @JanB1605
      @JanB1605 Месяц назад

      @@mausplunder5313 You get 250 MW per fuel generator, so I'm pretty sure it's a lot more than 140 MW. ;)

    • @mausplunder5313
      @mausplunder5313 Месяц назад

      @@JanB1605 I was limited by 1380 sulfur. So I could just feed 432 generators. The rest of the fuel I burned in another 90 generators. And sry my mistake I meant GW

  • @twosteps3018
    @twosteps3018 5 месяцев назад +13

    I just want to say that as someone who has a) played over 1500 hours of Satisfactory, and b) worked remotely with many Germans who have technical experience/expertise over the years, this video was a barrel full of laughs. It intersected two aspects of my life I would not have otherwise expected to cross. Great video lol

  • @love2rogue
    @love2rogue 9 месяцев назад +21

    yesterday i found that using a pump up into a floor hole can also cause problems, i removed the floor hole and clipped it through the floor and it instantly solved the problem

    • @DistracticusPrime
      @DistracticusPrime 9 месяцев назад +4

      Weirdly, I saw the floor hole problem on half the pipes in a manifold, but not the others. Since then I've been using the floor holes only temporarily to help establish the route of a pipe.

    • @XyrillPlays
      @XyrillPlays  9 месяцев назад +7

      That's a known problem: questions.satisfactorygame.com/post/617eeccd831c852052357df7 - I have wasted way too much time on this already, so you won't be seeing floor holes on my builds.

    • @love2rogue
      @love2rogue 9 месяцев назад +3

      @@XyrillPlays yeah i just use them to get my placement right then remove them and rebuild the pipe to get it how i want it :D

    • @akiraic
      @akiraic Месяц назад

      put the pipe roles, but clip the pipes over it. It will at least look good haha

  • @MrBwian
    @MrBwian 9 месяцев назад +18

    There is a known bug regarding mkII pipelines, they can't fully hold 600 cubic metres, it's to do with floating point calculations in the game engine. CSS know about it, but they are struggling with a solution at the moment.
    The solution I came up with is to not calculate machines to use the full mkII pipe capacity and drop a couple of fuel generators off my build. I tried pumps, but decided on dropping the number of generators and doing without those few extra 150mw's
    Great video btw and thanks for the link to the fluid mechanics, I lost my downloaded copy when I reinstalled my OS 👍

    • @XyrillPlays
      @XyrillPlays  9 месяцев назад +4

      So I did remember correctly that I heard about this a while ago! Thanks for the confirmation. And yeah, regarding the link, I was very glad to see that it's just stored in the wiki. That feels like a much more authoritative source than some random Google Docs link.

    • @halbouma6720
      @halbouma6720 9 месяцев назад

      They're not really struggling with a solution. They're going to drop the max rate down and adjust the recipes accordingly - like 250/m for mk1 and 500/m for mk2 pipes.

    • @MrBwian
      @MrBwian 9 месяцев назад +3

      @@halbouma6720 Has that been confirmed, I've watched every dev stream and don't recall hearing that

    • @Rhanith
      @Rhanith 6 месяцев назад

      @@MrBwian it has not, because its not a bug, people simply still assume it is, whilst they simply dont understand basic fluid mechanics in the game and treat pipelines just the same way they use conveyors, whilst wondering why it isnt workin.

    • @Rhanith
      @Rhanith 6 месяцев назад

      They can, and do fully fine. It's kinda funny how people still treat this as a bug, whilst its actualy simply an intendet mechanik of the game.
      Stop treating Pipelines like Conveyors, and you will be surprised how the MK2 can hold the full 600qm easy without hitches.

  • @superfly1842
    @superfly1842 27 дней назад +1

    Once you realize that fluid moves like conveyor belts with the exception that lower parts reach capacity first as the fluid fills "up" the system... fluid become much easier. The junctions act as both a merger and a splitter when necessary.

  • @XexonVizer
    @XexonVizer 8 месяцев назад +3

    *Insert sound of me having an epiphany after watching your video!* This is the best explanation ever!!

  • @Flo-rj8tz
    @Flo-rj8tz 9 месяцев назад +6

    As a Flo, I approve of this flow.

  • @DanielCoffey67
    @DanielCoffey67 9 месяцев назад +2

    Thank you - a good explanation of the residual frustrations when pushing pipes to 600.

  • @HaiDefinitions
    @HaiDefinitions 7 месяцев назад +6

    damn, thats exactly how i want a satisfactory video to be!

  • @draftchimp3082
    @draftchimp3082 6 месяцев назад +8

    Great explanation of the fluid dynamics in the game! Something that is my number 2 struggle when I play. (The first is actual factory planning.) Hope to see more satisfactory videos come from you.

    • @XyrillPlays
      @XyrillPlays  6 месяцев назад +3

      My next two videos will address both of these struggles. :)

  • @Sinted
    @Sinted 9 месяцев назад +5

    Great video - AND you picked the best song in the game for the outro. I’m in.

  • @BobRaygen
    @BobRaygen 4 месяца назад +1

    When I was building my first fuel plant I ran into issues, and sometimes just adding a valve or pump would fix the pipe consistencies. Also yes, filling the pipes is critical before turning on production, at each step. Fluid is much more consistent with full pipes.
    I designed my plant such that 1 600 pipe of oil would be taken in at each floor. Each floor would process to fuel and have the generators that fuel can power. I also isolated each floor power wise, so I could turn each floor on one by one. That made designing and debugging the system much easier, also made expansion super easy, and the layout for the new floor was exactly what was below. If there was a problem with one floor but not another, I could just check what was different. Usually a pump or valve was different or missing. If I want to upgrade to turbo fuel or some other recipe, as long as the existing system works I can upgrade one floor at a time, and still let the other floors run without interruption.
    Edit: Something to note also is that this modular approach is really useful in a power down situation/Emergency. If I lose power on the whole map for some reason, I only need enough batteries to power a single floor from oil extractor to fuel generator. I isolate the factory power wise, and turn off all floors except 1. Then I can turn the battery power on and soon enough a floor is powered and generating energy again. That floor can then power another 1 or 2 on its own. Overall, I can reset my world power by just throwing some switches and wait, throw more switches, and wait. Very simple reset without needing to have a factor full of batteries, or needing to build 10k biomass burners just to get the fuel plant back up.

  • @charlesmoore456
    @charlesmoore456 9 месяцев назад +1

    I have 1000 Fuel Generators running in two 500 unit lines at sea level starting in the North-West corner of the map and running East. Each of the 20 Mk2 Fuel pipelines will run 50 Generators (do not overclock Generators). Each pipeline is PEGGED at 600 M³ of Fuel. The key to such efficiency is to have your supply liquids pumped to the top of your Blender Fuel factory (Water and Heavy Oil Residue) at least 200m above sea level. Buffers are not needed and may complicate things. Make sure your pumps are NOT at max distance from each other. Allow ALL factories to fill completely before engaging the next one. Hope this helps!
    One more thing...combine pipes at the source ONLY, to achieve max flow. After reaching max height you can THEN split the lines.

  • @SilverFolfy
    @SilverFolfy 8 месяцев назад +2

    You deserve way more views+subs, this was awesome! Helpful, well edited and a dose of german humor. Möge your Fabrik never stop zu wachsen!
    Also your taste in games seems to be close to mine, and you're even a fellow IT person, you've earned my sub!

  • @WickedLCF
    @WickedLCF 4 месяца назад +1

    I didn't have issues most of the time after implenenting a simple "water tower" that i connected to all pipes that need to push fluids up.
    I saved many pumps since the pressure of one tower with a small buffer on top was enough to get multiple pipes filled to the top.
    German too btw😅

    • @Ecliptor.
      @Ecliptor. 4 месяца назад

      The game just picks the most elevated thing that gives head lift and pretends everything flows from there, even if it's a buffer that isn't even letting any fluid out. It looks like a pressure system but it really isn't, since you don't even let fluid go through the buffer, as far as I remember anyways.

  • @tzgaming207
    @tzgaming207 4 месяца назад +1

    I try not to over-do it with pumps, myself, but sometimes it's less about the need to push fluids uphill, & more about establishing & maintaining a direction of flow. Sometimes, I need to induce some "draw" at one end, others, I need to give things an jump-starting push from the other. A lot of times it's both. ✌

  • @Denkkar
    @Denkkar 6 месяцев назад

    Absolutely fantastic video. This is the kind of community that makes me feel I'm definitely playing the right game.
    Some of my own thoughts on pipes, wrt my current 100 odd hour run (last played Update 6):
    Floor holes: floor hole failures have been very rare for me. I've only had one in my current run. Real pain to debug though, since of all the things that could fail, the floor hole appears to be the least likely suspect by far.
    Vertically aligned junctions: use blueprints! I've nudged (perhaps too much thanks to a mod) my way into vertical junctions that then refuse to actually connect pipes. Grrr. The most reliable way to create the blueprint it is to add a junction to a perfectly straight vertical pipe in my experience. The pipe can then be deleted.
    Valves and buffers? No! I feel these devices only mask issues until you look the other way. Worse, valves reset the height that the fluid can reach to 0, which means they can only be used safely on perfectly horizontal pipes or negative inclinations. And will likely need a pump afterwards. Which is silly since pumps act as 1-way valves anyway.
    Load balancing fluids? No! That path leads to sloshy liquid madness. I actually did fail horribly with my initial coal setup this run on this run by attempting to load balance 4 water extractors. Unlike real fluids, Satisfactory fluids actively destroy each other when they slosh. At least that how I interpret extractors producing at 100% at one end, and coal generators starving at the other. Same setup without multipath junctions and coal generators actually produce power.
    Junction splitting at the machines? Make sure they're all at the same height!

  • @ngraner421
    @ngraner421 9 месяцев назад +16

    Did I just watch a college lecture in mechanical engineering.

    • @XyrillPlays
      @XyrillPlays  9 месяцев назад +5

      Well, my background is in CS more than engineering, but it uses a lot of the same procress. One of my next video ideas is to demonstrate software design process by applying it to Satisfactory builds. :)

  • @erranonymus
    @erranonymus 7 месяцев назад +1

    Thank you, this might actually help. Saw a lot of tutorial videos and still the fluid mechanics don't make sense, still broken to a degree. It's not a fun game mechanic, that we don't know exactly why and what to do when parts of the pipe doesn't fill up, and we have to make alterations/extentions to parts of the pipenetwork just to make the basics work.
    Particularly I had a friend build a 2 story building with multiple fuel generators but for the second floor for the life of me couldn't figure out why many generators didn't get the fluids while there were plenty as overflow. Likely it's the "invisible" backflow problem but tried pumps, extra storage, valves, connecting multiple points and still but the distribution came from bottom-up not top-down.

  • @generaljohno7941
    @generaljohno7941 9 месяцев назад +2

    Nice presentation. Well done!

  • @bronanu201
    @bronanu201 4 дня назад

    Wow i wish i had found your guides earlier :D
    Fantastic and so helpfull
    Greetings from the tiny country between england and germany which i call holland ;)
    My german is kinda spooky as i actually never learned it besides from the period we had to stay on the american airbase which no longer exist near frankfurt.
    I wanted to get back to the base after 46 years to see it's surroundings until i read the base has closed down a long time ago as well

  • @warriorsabe1792
    @warriorsabe1792 2 месяца назад

    My first large-scale (read: anything bigger than a single normal node or using blueprints) was actually a powerplant built on those same oil nodes (using the packaged version of diluted fuel since I hadn't gotten far enough for blenders yet). I never got far enough to finish it before 1.0 came out and I reset, though (I decided to start off with just a section of it since that power was needed for the proper automation of its very parts, so that way I could get the first few gigawatts sooner to be able to set up the other stuff I needed)

  • @husselbeh1058
    @husselbeh1058 7 месяцев назад +1

    You deserve way more subs! You're fun, explain things in an easy to absorb way with visual aid and as you said, a bit derpy which adds to the charm. I've subbed, I hope many more do too! :)

  • @ToolShow
    @ToolShow 9 месяцев назад

    Great explainer! Thanks!

  • @arthurod44
    @arthurod44 9 месяцев назад

    Thanks it helps a lots. Im struggling with the merge of 150+150+300 oil nodes is the new spire coast

  • @danp6918
    @danp6918 9 месяцев назад +3

    I enjoyed this, great vid mate, I have also played with pipes on many large builds and always encountered many issues. You do all the math correct, but the pipes just want to F*** with you! hahaha, and yes, quite often just adding a pump can fix the issue, even though officially they are only meant for head lift. Cheers

  • @Dave6i9
    @Dave6i9 9 месяцев назад +1

    awesome vid :D

  • @apriliarider6072
    @apriliarider6072 5 месяцев назад

    love me sum Satisfactory fluid deep dives..

  • @cobaltofdoom
    @cobaltofdoom 4 месяца назад

    There's some extra issues with your example build
    Like you explained that valves only work with when the valves essentially need full pipes to restrict properly - the other thing about this is if you have full pipes in a system the machines consuming the fluids will automatically restrict flow to the parts needed
    The buffers - similar that you need the buffers to be constantly full at all times otherwise back flow can happen - similar thing is that they don't accomplish anything in a working system but can cause more issues if it's not perfect
    Merging your multiple extractors should be fine - what you want to do is loop your fluid manifold feeding machines and avoid the pipe feeding multiple branches of manifolds and do it on one elevation. You can do branches and changes in elevations but you'll often need a pump right after the junction to keep things flowing nicely.
    As for the reddit - take everything on there with a grain of salt - the only bug is from pipe holes and not the actual fluids.

  • @jamesdowell5268
    @jamesdowell5268 4 месяца назад

    An extremely well-earned like and subscribe :)

  • @powerpc6037
    @powerpc6037 9 месяцев назад +1

    Instead of hooking up 33.333 generators to a 400m3 fuel output from the blenders, I only connect 32 generators to that line. So my pipes stay full all the time as I'm producing slightly more fuel than I'm consuming. Pipes don't always seem to carry the full 600m3 so my power plant isn't hindered by a slight efficiency loss of the pipes.

    • @Anthony-ol8tg
      @Anthony-ol8tg 9 месяцев назад

      It make it so much easier if you don't try for 100% eff, No engr in real world would try for something so crazy

    • @XyrillPlays
      @XyrillPlays  8 месяцев назад

      Oh yes, absolutely. I plan lots of leeway into my designs when building stuff for work. But in a game, it's fun to go a bit nuts. :)

  • @Thundawich
    @Thundawich 4 месяца назад

    Just with regards to the merging junction on screen at 8:24, do you need the valves/pumps if you attach the feeder pipelines to the top of the 'main' pipe?

  • @pucebracelet2214
    @pucebracelet2214 6 месяцев назад

    148 GW there’s sulfur in between. Run a train and use petroleum coke to make turbo blend fuel. If you take coal from nodes nearby it can be up to 193GW

  • @vwvwvsuki
    @vwvwvsuki 4 месяца назад

    Also, do not use long straight pipes. For example, if you have 90 fuel generators, do not connect them to the one long pipe in series, it is better to divide the feeding pipe with junction into 3 pipes so 30 + 30 + 30 generators connected in parallel.

  • @carynurbanski1849
    @carynurbanski1849 5 месяцев назад

    Having lived in Germany, wow this is so German 😂😂😂 However, it was exactly the help I needed!

  • @owowhatsthis....3025
    @owowhatsthis....3025 5 месяцев назад

    😂 I love the ending. 9:28

  • @flynnthehuman2315
    @flynnthehuman2315 Месяц назад

    Hey, this randomly popped up on my feed and I wanted to ask:
    It looks like you're using the satisfactorytools flowchart, but how did you get the fuel generators / "Burn: Fuel" node?
    Thanks!

    • @XyrillPlays
      @XyrillPlays  Месяц назад

      Through the magic of editing.

  • @dukkcc2
    @dukkcc2 6 месяцев назад +3

    bro has a whiteboard for working with fluids in satisfactory
    im done 😭

  • @TylerStraub
    @TylerStraub 2 месяца назад

    I'm a new Satisfactory engineer beginning with 1.0 and I first encountered the daunting fluid dynamics challenge by attempting to feed residual water output from a refinery back into the input buffer of the Aluminum system with full efficiency. The solution wound up being similar to what you experienced here; having to place pumps at the output of merging junctions with a valve just before the merge. I still don't completely understand why this works has anyone found more explanation about this behavior now that the system has been out for some time?

  • @LordPratticus
    @LordPratticus 7 месяцев назад

  • @nicewhenearnedrudemostlyel489
    @nicewhenearnedrudemostlyel489 4 месяца назад

    Maybe I'm weird but i never mix the power plant running cost with the grid power. Something runs the power plant, and that runs everything else. Seems like a small bit of extra to have... completely braindead power plants that NEVER fail unless you are working in them.

  • @akiraic
    @akiraic Месяц назад

    Is this still relevant in 1.0?

  • @TheDragonshunter
    @TheDragonshunter 4 месяца назад

    This would be fine if pipes where transparent x_x

  • @HaiDefinitions
    @HaiDefinitions 7 месяцев назад +1

    now make it turbo fuel :D

  • @pontusvongeijer1240
    @pontusvongeijer1240 Месяц назад

    Did your factory need some lebensraum? :3

  • @F_the_G
    @F_the_G 7 месяцев назад +1

    God damn why is it everytime i pull up a video like this i feel like sitting in school and need to heavy pen and paper ready 😂

    • @user-fje4ztx46no86
      @user-fje4ztx46no86 Месяц назад

      I think satisfactory successfully tricked you into thinking it's a game game. It's math, it's all math with a curve ball of fluid physics.

  • @banker3417
    @banker3417 Месяц назад +1

    i think they smoked some weird stretched crack when they made the fluid system, why is the rest of the game eazy to understand and suddenly u need a masters degree for fluids? I dont even think they behave like it would be in real life, its just trash. I mean the load balancing, that is just stupid