Hypertube Networks Part 2: Junctions - Satisfactory Update 8
HTML-код
- Опубликовано: 28 сен 2023
- A tutorial on building hypertube junctions for an Awesome Hypertube Network in Satisfactory Update 8.
See chapter marks below to jump to a specific section.
The new Priority Power Switch in Satisfactory Update 8 (currently in Experimental Build) is a game-changer for making a fully controllable hypertube network, allowing a route to be pre-selected through remote switching. This video covers a number of different junction design, from the basic junction (usable in Update 8) through to an enclosed T-Junction with a remotely switchable priority switch, plus some extra design variants.
This video took longer to create than I had estimated (surprise surprise - I'm still quite new to video editing!) I originally intended to include Launcher/Accelerator designs, plus some options for using Stored Power. I plan to cover those in a "Part 3" video!
Please leave me your feedback and let me know if you'd be interested in more videos.
Satisfactory is an immersive first-person experience enabling you to explore a fantastic alien world and overrun it with factories you build. Satisfactory is a game by Coffee Stain Studios and all credit to the visuals and music in this video are due to their creative efforts.
Thanks to Calcipher for helping me as a stunt pioneer in the opening.
No beans or doggos were harmed (much) in the making of this video.
Satisfactory Website: satisfactorygame.com/
Satisfactory Wiki: satisfactory.wiki.gg/
Satisfactory on Reddit: reddit.com/r/SatisfactoryGame/
Satisfactory on Steam: steampowered.com/app/526870/
Coffee Stain Studios on RUclips: @CoffeeStainStudios
00:00 Introduction
00:55 Design: Basic Junction
02:24 Testing: Basic Junction
02:56 Design: Priority Junction
03:22 Testing: Priority Junction
02:56 Design: Priority Junction
03:22 Testing: Priority Junction
03:38 Design: Switched Priority Junction
06:00 Testing: Switched Priority Junction
06:47 Design: Junction Decoration
08:26 Testing: Enclosed Junction
10:26 Design: Right-Hand Modification
12:13 Design: Switched T-Junction
14:56 Testing: Switched T-Junction
16:53 Design: T-Junction Decoration
19:16 Testing: Enclosed T-Junction
21:31 Design: Angled Entrances - Priority Junction
24:04 Design: Angled Entrances - T-Junction
25:00 Design: 5 Way Junction Split
26:08 Route Control: Hub and Spoke
27:13 Route Control: Branching Routes
28:44 Launcher and Travel to the Battery Farm
29:41 More Designs and Outro Игры
I've always used hypertube launchers to just fly all over the place but having a connected network like this is actually really cool! Great inspiration
It's certainly safer than HT launchers. However if you make a full blown HT network i highly recommend the hyper boosters mod. The standard HT entrance just isn't powerful enough to send you across the map in any reasonable time. But 2 mk-1 hyper boosters or 1 mk-2 booster will send you across the map in like a minute.
I'm still pretty new to Satisfactory, just passed the 150 hour mark, and I'd completely disregarded hypertubes up until this video popping up in my recommendations 😅.
However this video changes everything! The possibilities, ideas, presentert to make a functional yet stylish system, and explained in such perfect detail you're not left wondering how to implement it yourself.
Truly a masterpiece of a tutorial 👑
Hypertubes are absolutely essential the moment you get past Space Elevator Stage 2, because trying to _run on foot_ between biomes is painful and you won't have enough production infra to set up platform roads for wheeled vehicles yet. But so far I've been only doing the "single hypertubes with manual stops where you have to jump into a new tube to continue" method, I had no idea _junctions_ were a thing you could set up with the right planning and power switches... (ah, just watched Part 1, this kind of thing only works in Update 8 due to a physics improvement and the addition of Priority Power Switches, no wonder i wasn't aware of the possibilities)
same here just got to 120 hours
It is impossible to understate how complex and elegant this is. Absolutely superb work. And that’s just praise for the build. This educational video is another achievement on top of that! Great content!
Thanks very much!
This is truly awesome, thank you for destroying my spare time 😂
Dude.
Duuuuuuuuuuuuuuuuude!
That was epic. Will steal some of this for 1.0 for sure.
Holy Production Value, Batman!
I haven’t played this game in ages, and I am inspired to pick it up again thanks to your video. Excellent work, and profound usage of the more recently added features. Thanks for this great video!
Just spent 15 mins to find this.... others really need to know about!
Thank you Dortamur! I have well over 1,000 hours into SF and I never thought to use HT's this way. Late game I always just used cannons, trains, and packs to get around as I didn't like adding hypertube spaghettis to my factories. However, the junctions/branching significantly reduces the number of independent point to point tubes! I've already connected up a few of my factories this way, thank you again.
500 hours in to my build and I had no idea you could put an entrance at both ends of the same tube. I have been running two tubes for back and forward. That makes new runs so much easier. Thx for that even if you didnt think that was important.
I've played hundreds of hours in this game, and I've never used hypertubes in any significant capacity outside of making a hypertube cannon to launch myself across the map when trains are too slow.
This design is fantastic, and really changes them from a weird one-off to a functional transport system.
Brilliant, thank you so much for sharing that info.
i honestly don't care about the hypertube network but the content is so well produced and clean i immediatly subscribed anyway. looking forward to future content
Quality of both videos is insane. Good job!
The video quality is so nice, I love your work ! Thank you for this series, it's so inspiring
Thank you so much!
Great Tutorial! Thank you so much for the part 2 and I'm looking forward to part 3!
No way - i searched for this video sooo long! Thank You for this awesome video! Thanks
That is really awesome, I haven't even figured out the priority switches (let alone hypertubes) myself. Lot's of inspiration here. Thank you!
This has OUTSTANDING production value. I'm blowen away. Thank you for such a great video.
Your editing and explanations are very good! Keep up the good work!
This is a brilliant and much needed guide!
On my second playthru I finally tried hypercannons and jetpacks, and relied almost solely on them for transport; then 500 or so hours in, the factory apparently became too large and framerate stuttering resulted in them being unusable - so I went back to my previous save where I could still more or less get around the map using my oldschool prebuilt rubbish tube lines. I simply could not be bothered spending endless hours laying them all out in the new save, especially in their U7 buggy state and with their crappy route selecting abilities in a network... You've given me inspiration to revisit once U8 is released on EA.
Great stuff, the normal point to point nature of hypertubes has led me to underutilize it so far. I'll definitely try these techniques when I give update 8 a go. Thanks!
This is an extremely informative and well edited video! Well done Dortamur.
Looking forward to learning about using stored power in your next one.
Really enjoyed this, and great use of the new features. This makes me want to actually consider putting in the effort to do hypertube travel. Cheers
I like your video style so much. Thanks
Makes me want to play again! Thank you
This was a wounderful tutorial, thank you
Subscribed for Part 3 😉 Can't wait for it since update 8 is out on Early Access 😁
It's coming soon!! 😅
Great details, eliminated all my questions as I watched the video. Well done 👍
This is so well done. I look forward to more from you! Subscribed!
At fast enough speeds, your player body can collide with objects beyond the hyper tube entrances. You can try removing the walls on the hyper tube pieces in the intersections if you keep losing your speed.
I had something similar happen to me. It was because of a metal pillar I had about 10m past one of the Y intersections. Another way to fix this is to angle each of the entrances one tick upwards so that your player body gets shot into the air in the split second before it gets sucked back into the hypertube
wonderful video and a very cool use of the tubes ty for the inspiration i like it very much
This is quite genius - love this kind of creative use of game systems! :D
Wow, I love the idea and way you make These videos!
This is beautifully edited! I love it!
Brilliant! Thank you!
Great content and clear instructions!
Great video! looking forward to more!
Phenomenal video, thank you
Brilliant
protect this guy at all costs!
Awesome!
That's so awesome, problem is I made a factory compact so I don't need to travel... so next play through.
In multiplayer your friend can troll you by messing with the priority power switches while you're in transit 😂
Nice. I was still using Kibitz's old vertical junctions that launch you into the air and you have to maneuver yourself in mid air to land in the tube you want. It works but if you miss the tube you die.
This is super cool! I'd build this in my own world but there is code and assets in the Update 8 game files for actual junctions and boosters for hypertubes. Technically if someone wanted to they could mod it in to be placable in the world. So I'm going to wait for them to just release that instead (I'm too busy for this game right now sadly anyway).
I had tried to build something like this couple of updates ago but just to go around my main base but distances were too small to be easily usable and would miss turns but with this i think i can do it
This is great; thank you. How much of a difference is it to manually steer left or right instead of using switching networks? I'm wondering how much add-value there is early on and at what level of complexity and travel speed switching networks start to become worth it. Subbed and waiting for more.
You can absolutely start a network with basic junctions earlier in the game. Most of the two networks shown in the video were built using basic junctions, and I've been travelling them using the manual steering method for ages! The remote route switching just makes it easier and more reliable to get to your destination without having to steer.
The 5-way split shown at the start was manually switched by running wires all the way up to the top of the tower where you enter - you can see the original switches around the edge of the tower (although they've since been upgraded to priority/remote switches).
If you use a basic junction blueprint and start building a network earlier in the game, it should be pretty straightforward to replace them with switched junction blueprints once you later unlock the priority switches (and once Update 8 hits the EA branch).
Have a subscriber, this is good content
Huge fan of the designs and also the video quality! I really liked the cutaway shots of the blueprints and the top down camera angles you used were perfect! I'm super curious how you got the top down shots, I'm trying to get similar ones for some of my videos using the Ficsit Cam and can't quite figure it out, any tips would be super appreciated! Excited to see part 3 when it comes out!
Thanks! Yes, I use Ficsit Cam to set up a camera pan from above, starting with a begin and end camera position and angle facing in, then I add some extra keyframes to get the path, and tweak the ease in/out of the keyframe point curves. To get the cut-away, I record a camera pass with it normally, and then repeat with the cut-away, and combine them with effects when I edit the video. :-)
@@DortamursHobbies ah okay, I see that makes sense, thank you! Sounds time consuming but it’s well worth it with the final product!
I watched your video and it was terrific. You did a great job explaining everything and it all makes sense. I will have to go back again. Its causing me to redo my setup now lol. One thing I would have liked to see, and Im not even sure if it is possible, are two way tubes with speed cannons (not accelerators). Like it would be nice to have a bi-way tube that no matter which way you are going in, you will hit a speed booster. It seems that speed cannons are always a single way so that would prevent what I would be looking to do. So it forces us to make two separate tubes for coming and going. Maybe I am wrong? What other type of content are you looking to do next?
Thanks! I plan to cover launchers/accelerators in my next video, along with some optional uses for stored power.
You can make a bi-directional accelerator, although usually it's not what you want, as accelerators tend to be at the start as a launcher, and you don't want a burst of acceleration as you come out of the tube. I'll consider adding in some ideas in my next video.
@@DortamursHobbies heh heh yeah I have had some deaths from coming out the tube accelerated. I prefer a smaller version of the cannon connected to the Hypertube line for a speed boost. Keep up the good work man, looking forward to seeing more.
LETS GO SUPER SPEED!!!!
Got yourself a sub, i've never thought about making hyper tube highways but this video has got me interested. This might be a dumb question cause I haven't had the chance to mess around with these yet but, how do you make the paths default to your main hub if priority is looped? Do you just swap the priority paths to the hub making them the priority instead?
Yes, that's right! While the loop returns you to the hub, the junction at the hub is set up to just return you to the hub, rather than looping around infinitely. You're effectively returning into the original junction, which from that direction has a single exit out to the hub. This is why there's a space between the two branch entrances - if they are too close together you actually will get sucked in the other entrance and sent the wrong way.
@@DortamursHobbies Awesome, thanks for getting back to me.
Very good Video, keep going. Can you please publish your Blueprints of the Parts with the next Video?
Thanks! I'll see what I can do about uploading the blueprints for next time!
Can u please make an Part3 wäre u explaine the Launcher/Batteries😅
Yes, I am planning to! A new patch 8.1 just hit the Experimental branch, and things are a bit unstable (Hypertubes and launchers behaving inconsistently) at the moment, so I'm waiting to see if they release further changes.
So my question is usually when I set up my network I install about 20 entrances... Just like a cannon. So I travel my network at high speed. Will the junctions still work?
Yes, you sure can! I use "cannon" style launchers for a speed boost from my hubs and major factories, which is why travel is so fast - and the Junctions work fine! Especially the Remote Switched junctions in Update 8 mean you'll always go the right way without having to manually "steer".
As the Junctions add extra entrances, you actually pick up a bit of speed at each junction you go through. I'll be covering launchers in another video in the near future.
wonder why they dont just introduce split tubes....
Can you please try to use your system in the newest patch? I get killed often when I enter a Y junction to fast now ....
I have noticed inconsistencies since the 8.2.1 patch. I haven't had time to do full testing, but at high speed the Junctions sometimes kill your speed, and for my floor exits, sometimes they work, and sometimes they kill me! Once I get time I'll try and test more thoroughly and send it to CSS - hopefully they can make things at least more stable (and less deadly). 😒
can you link the blueprints please
Once Update 8 hits the Early Access branch, I'll upload some blueprints! They keep changing the physics so I might need to tweak some things. :-)
Can you please share the blueprints for your junctions?
Yes, I will soon! Things changed a little in the Update 8.3 release, so I want to thoroughly test them before uploading.
Have you see the crouch concept, stand to go left, crouch to go right through a junction? @@DortamursHobbies
When will you upload your next video?
It's nearly done, so hopefully soon! I'm still new to video editing, and get distracted with other projects, so it takes me a while... 😅
@DortamursHobbies can't wait your videos are amazing !
You're English. Why do you pronounce route in the American way? I bet that you pronounce Z as zee not zed.
As an American I pronounce route in both ways /shrug
Actually, I'm Australian! Most Aussies I know pronounce "route" the non-UK way, possibly because of my IT background (router and traceroute), possibly because "root" has a very different meaning here. 😁
I definitely use "zed", so bet lost there I'm afraid.
I to use "Aluminium" over "Aluminum", but if a source writes it as the latter, I might pronounce it as such.
@@DortamursHobbies Sorry pal my bad. You sound more English than Aussie to me.
@@garybugler9117 Not something an Aussie wants to hear!