It does limit some things like production buildings can't clip through each other but yeah it is nice to be able to clip most things also when holding a hologram to nudge you can move by halfstep by holding ctrl
Definitely a fan of your blueprint process. Would like more of these type mixed in with your other content. Nice to watch the ti elapse of you setting so many down so quickly. Really sells the time saving to see you finish so quick.
Loved this my guy! Taking something plain and boring and turning it into art, I for one would love to see more of these. Keep it up brother! Nearly 10000 🎉 🎉
Nice designs, some great inspiration and every time I watch through these videos I pick up new tricks to use and spot ones that I've already picked up (and how to use them in different ways sometimes). A little late for my 33 fuel generator setup but there's the other half of this plant to consider... (another 33 fuel generators)
Just when I think I've seen enough, people like you come out with videos like this that showcase just how limitless Satisfactory is. I haven't even begun to chip the surface of this game and the sheer amount of imagination and creativity it provides. Like, I can't even fathom how long it took you to polish out this design. Bravo, sir. Then there's LGIO Josh and his absolute *mess* of a factory and less than ethical method of getting rid of nuclear waste.
Nice work Fluxo. I really liked this video and the one with the encased refinery. Would be great to see more detailed videos about smaller specific builds and techniques like this.
The granular detail of your work is what sets you apart, my Friend. It is truly remarkable what you are able to create when you are in your zone. Time for some new tags: #Satisfactory #FluxoAF #GrindingFor10K
These are very helpful videos. Thank you taking the time to go through the techniques. I am new to the game and I have ideas but I don't know how to implement them at times. It is nice to see the different techniques used such as the road barrier technique. You have given me many ideas that I can implement in my own builds.
That power slug just chilling in the background at the end... lol! Very nice design, though I can't imagine myself setting up something that makes them take up a bunch of extra space.
my man, you earned my subscribe. this build is beautiful! i really want to start working on my own builds but i lack of imagination for it :D i will definitely use this for my starting factory in 1.0!
Here I am just dropping things where I can squeeze them in a horrific mess that's as chaotic as my life and you're out here creating works of art. This also reminded me that there are larger signs than what you can pick but you have to search for all the bits. Specifically talking about the large billboard here.
Boss as always, Fluxo. I think blueprints for cosmetics are an even bigger time saver than blueprinting machines and logistics and helps with consistency as well. But you've combined both form and function into these blueprints. Max value, looks great!
Hey it's my good man Tuna, thank you brother glad you are enjoying it and mixing saving build time in both areas of function and design is exactly what I was aiming for so thank you my good friend!
This looks amazing. Better than what I could probably come up with on my own. However, I do wish that there could’ve been enough room to place a descriptive sign or two that players can label each individual fuel generator by a number if they wanted to. When I start a new Satisfactory playthrough, I’ll remember to start using your design.
Do you know about the filter dismantle functionality? I notice when you're removing scaffolding, you seem to select each (e.g.) road barrier meticulously. In mass dismantle mode, holding the side mouse button will cause it to only select object that are the same as what's highlighted, allowing you to sweep quickly across the build and remove many objects of the same type simultaneously while leaving the rest of the build intact.
@@FluxoBuildsCool just wanted to check since it's one of those hidden QoL features that's easy to miss-- once I learned about it I couldn't live without!
@@Pangamma Not certain, but check the key bindings in-game. I think the technical default is "Mouse Button 4", but you should be able to remap it to something you can use.
Gorgeous! And what if we make a more compact version of the assembly? Because if you build a power plant unit with 126 fuel generators, for example, then the power units turn out to be gigantic in size.
hey Fluxo! Great design my man! One question though...got kind of confused when at 2:21 you add an extra layer of 1m foundations across the top and then when you go to add the "additional" 3 1m foundations in the center for the light billboard sign (at 2:27) the edit show that layer you just added gone to where the roof is flush again with the walls...is that extra 1m layer not needed?
such a beautiful build! One question though in 1.0 after the optimizations were done do you experience any loss of performance with builds like this if on a huge save?
nice set up but could use some adjusting to bring the u-object cost down a bit, Single runs of beams instead of doubles, 2m foundations instead of 2 singles. But other wise nice look to it.
I don’t know if it works but you can maybe upload the blueprint file into the video description. So that everyone can download it easily and doesn’t have to rebuild the whole stuff.
majestic fuel generator blueprint. but will be very expensive in cost material, to build an array of 200 generator probably the production can't keep up for the demand. I'll say great infrastructure require more cost! keep it up.
Yes, but unfortunately only to members, anyone who's a RUclips member, twitch subscribe or patreon has access to additional channels in the discord with multiple blueprints and saves etc. It's the only real way I can give back to those so generous to support financially
I'm curious if there is an issue with using inverted ramps here to make the octagon? Wall placement perhaps? Or perhaps did you just want to show a more adaptable technique? Either way it's appreciated!
Wow this build is amazing! I never take the time to beautify a factory in this game but this build looks super easy and I would like to replicate this in my save game at some point. Is this blueprint available for download?
First of all, thank you so much for the support! You can get the blueprint by linking your discord to your patron account and then joining our discord. You will see the members channel on the left, underneath that is the "members blueprint channel" :)
14:40 If a pipe connector is just there for looks, you don't need to connect it at all. You could have just run your pipe directly between the 2 external pipe connectors and it would have done the job. You would have only one pipe instead of 3 smaller segments. Peoples like you who like to add a lot of details are likely to run up against the object limit, so removing 2 pipe segments from every blueprint copy does make a difference.
@@jonathanlanglois2742 "people like you" 😂 it's just a game my guy, you don't have to take it that serious. For the record I have 8,000 hours in the game and never once ran into the object limit in any of my saves ✌
I don't understand how you added two layers of 1m foundation, and then a 3rd row of 1m, and then only remove 2 center foundations, revealing a hole... Make this make sense...
This would have been the perfect guide video IF it had not been speed up to the point I had to slow it down so much that the sound had to be muted. Next time making a guide video, please do not speed it up with a "time lapse" and let it play in real time, it is much easier to follow when it's not a speed demon race and done in actual real time.
Sorry bro but this is just too much for one single fuel generator, when you need 60 of these set up next to each other, youre just gonna get to the object limit sooner than you can even automate the fuel needed to run them
I had no Idea you could make such detailed builds in this game. what's cool is that the game doesn't limit you from clipping walls and stuff
It does limit some things like production buildings can't clip through each other but yeah it is nice to be able to clip most things also when holding a hologram to nudge you can move by halfstep by holding ctrl
Yes!!! And the nudge feature was absolutely game changing. My only wish is that they include vertical nudge sometime in the future.
I really like how you explain every building technique, just in case someone (like me!) is watching Satisfactory design videos for the first time.
It's a pleasure, glad you liked it!
Came looking for a simple setup for an efficient power grid... found a work of art... *mind blown*
You should check out his REALLY cool stuff !!
Definitely a fan of your blueprint process. Would like more of these type mixed in with your other content. Nice to watch the ti elapse of you setting so many down so quickly. Really sells the time saving to see you finish so quick.
Loved this my guy!
Taking something plain and boring and turning it into art,
I for one would love to see more of these.
Keep it up brother! Nearly 10000 🎉 🎉
Hello Fluxo, great build i love it. i would like to see more builds like this! keep it up.
Awesome! thank you for the feedback my friend!
Nice designs, some great inspiration and every time I watch through these videos I pick up new tricks to use and spot ones that I've already picked up (and how to use them in different ways sometimes). A little late for my 33 fuel generator setup but there's the other half of this plant to consider... (another 33 fuel generators)
Glad you like them! Awesome feedback my friend thank you!
Just when I think I've seen enough, people like you come out with videos like this that showcase just how limitless Satisfactory is. I haven't even begun to chip the surface of this game and the sheer amount of imagination and creativity it provides. Like, I can't even fathom how long it took you to polish out this design.
Bravo, sir.
Then there's LGIO Josh and his absolute *mess* of a factory and less than ethical method of getting rid of nuclear waste.
Nice work Fluxo. I really liked this video and the one with the encased refinery. Would be great to see more detailed videos about smaller specific builds and techniques like this.
The granular detail of your work is what sets you apart, my Friend. It is truly remarkable what you are able to create when you are in your zone. Time for some new tags:
#Satisfactory #FluxoAF #GrindingFor10K
I love the aesthetics and the modular design of this build.
Incredible detail as always. Your cities are the bar I aspire to meet in this game someday.
This tutorial was brilliant. Thank you. Looking forward to more.
Thanks cakes! There will be more for sure, appreciate you!
These are very helpful videos. Thank you taking the time to go through the techniques. I am new to the game and I have ideas but I don't know how to implement them at times. It is nice to see the different techniques used such as the road barrier technique. You have given me many ideas that I can implement in my own builds.
You are so welcome! 😊
Flawless, another masterclass in design, thank you so much for sharing your process!
No problem! I'm just glad they help!
That power slug just chilling in the background at the end... lol!
Very nice design, though I can't imagine myself setting up something that makes them take up a bunch of extra space.
this is gonna make the perfect addition to my factory, time to extend my platform to make space for this beauty, oh and subscribed
The creativity displayed in this video is amazing. thank you for sharing your build. It is beautiful.
my man, you earned my subscribe. this build is beautiful! i really want to start working on my own builds but i lack of imagination for it :D i will definitely use this for my starting factory in 1.0!
This, sir, is a very very very nice blueprint. Thanks for sharing your design ideas with us !
Here I am just dropping things where I can squeeze them in a horrific mess that's as chaotic as my life and you're out here creating works of art. This also reminded me that there are larger signs than what you can pick but you have to search for all the bits. Specifically talking about the large billboard here.
Fine work! Thumbs up! I love your creativity and ideas. 😉
Very kind man, thank you! Glad you enjoyed it!
Boss as always, Fluxo. I think blueprints for cosmetics are an even bigger time saver than blueprinting machines and logistics and helps with consistency as well. But you've combined both form and function into these blueprints. Max value, looks great!
Hey it's my good man Tuna, thank you brother glad you are enjoying it and mixing saving build time in both areas of function and design is exactly what I was aiming for so thank you my good friend!
This looks amazing. Better than what I could probably come up with on my own. However, I do wish that there could’ve been enough room to place a descriptive sign or two that players can label each individual fuel generator by a number if they wanted to. When I start a new Satisfactory playthrough, I’ll remember to start using your design.
Inspired. When I finish my achievement run I’m going to do a fresh run where everything I build has form and function, even the starter.
Do you know about the filter dismantle functionality? I notice when you're removing scaffolding, you seem to select each (e.g.) road barrier meticulously. In mass dismantle mode, holding the side mouse button will cause it to only select object that are the same as what's highlighted, allowing you to sweep quickly across the build and remove many objects of the same type simultaneously while leaving the rest of the build intact.
Oh wow, that's going to save me lots of time (and mistakes) too. Thanks.
Yeah I know about it man, more just a thing of habbit not to do it. I also don't use hotbars haha
@@FluxoBuildsCool just wanted to check since it's one of those hidden QoL features that's easy to miss-- once I learned about it I couldn't live without!
What if you only have a regular mouse with left right and middle buttons?
@@Pangamma Not certain, but check the key bindings in-game. I think the technical default is "Mouse Button 4", but you should be able to remap it to something you can use.
A simple building made awesome again! Great vid Fluxo
Gorgeous! And what if we make a more compact version of the assembly? Because if you build a power plant unit with 126 fuel generators, for example, then the power units turn out to be gigantic in size.
You are the best satisfactory player out there! I love your designs and videos!
Ahh that is incredibly kind! Appreciate you my dude!
I just finished building my diluted fuel power plant. Damn you.
Haha sorry!
Merci pour vos vidéos, vous m'inspirerez beaucoup dans mes créations !!
hey Fluxo! Great design my man! One question though...got kind of confused when at 2:21 you add an extra layer of 1m foundations across the top and then when you go to add the "additional" 3 1m foundations in the center for the light billboard sign (at 2:27) the edit show that layer you just added gone to where the roof is flush again with the walls...is that extra 1m layer not needed?
After placing a few... #objectlimitreached
Nice build for sure!!!!
把平平无奇的发电机变得赏心悦目👍
As always love your stuff brother keep up the good work
Fluxo: builds one generator blueprint, gets entity count warning... but it's beautiful.
Hahah, yeah don't lay more than 10 if you value your FPS
@@FluxoBuilds - 🤣
I'm sure.
@@FluxoBuilds - what CPU/GPU combo do you use?
@@driverjamescopeland i9 3900k and GTX 4090
@@FluxoBuilds - where's my Vin Diesel - Fast 'N' Furious "Not s bad way to spend $10,000" meme 🤦♂️🤣
such a beautiful build! One question though in 1.0 after the optimizations were done do you experience any loss of performance with builds like this if on a huge save?
nice set up but could use some adjusting to bring the u-object cost down a bit, Single runs of beams instead of doubles, 2m foundations instead of 2 singles. But other wise nice look to it.
i love this. comming this out as a Blueprint in your discord server?
Thank you my friend, it is available to fluxo members in the discord, you habe to be either petron, youtube member or twitch member :)
Love the video and the description. Have you tried this in 1.0 to see if it's easier to build this currently?
I don’t know if it works but you can maybe upload the blueprint file into the video description. So that everyone can download it easily and doesn’t have to rebuild the whole stuff.
Solid work. Cool!
majestic fuel generator blueprint. but will be very expensive in cost material, to build an array of 200 generator probably the production can't keep up for the demand. I'll say great infrastructure require more cost! keep it up.
Perfect, now just to place and connect 1100 of those for my 4800/min rocket fuel factory!
This is incredible!
This was great!
How do you NOT have road barriers and foundations on the quickbar? Or anything else for that matter?
Flawless victory!
Thank you!
Hello. Great build as always. I'm sorry if I missed it but is there a way to download the blueprint?
Yes, but unfortunately only to members, anyone who's a RUclips member, twitch subscribe or patreon has access to additional channels in the discord with multiple blueprints and saves etc. It's the only real way I can give back to those so generous to support financially
@@FluxoBuilds How do I get access to the extra room? I'm already subscribed to you on Twitch
@@LeandroPereira-jc9nu You should be able to link your twitch account to your discord and that should work!
I'm curious if there is an issue with using inverted ramps here to make the octagon? Wall placement perhaps? Or perhaps did you just want to show a more adaptable technique? Either way it's appreciated!
is there a functional purpose for the garage under the fuel generator?
Wow this build is amazing! I never take the time to beautify a factory in this game but this build looks super easy and I would like to replicate this in my save game at some point. Is this blueprint available for download?
Hello super building, whatis the color of the asphalt foundation and concret wall ?
this is mind blowinig
THIS IS IMPRESSIVE.
beautifully done, what's the song name at the end?
Hey! great work, and I'm a patron member but I'm not sure where I can find the blueprint :D
First of all, thank you so much for the support! You can get the blueprint by linking your discord to your patron account and then joining our discord. You will see the members channel on the left, underneath that is the "members blueprint channel" :)
How do you avoid clipping artifacts?
Every time I do this my foundations clip and look terrible
Are these blueprints available for download? for the Fuel Generator and the Pipe column.
alltimes awesome 👍
Thanks andy!
INCREDIBLE
how do i get this blueprint. This is awesome!
Do you have the blooprints to download for these??
Супер красиво получилось. Меня одно интересует, от такого количества геометрии игра не будет офигевать?
I don't suppose you have this as a shareable bp?
my base sign alos say shenanigans wild
Damn Son
Just Damn
❤❤❤❤
WOW!
Really nice! But, too complex for me. :)
Roses are red,
Violets are blue.
Your design is white,
My sub is for you.
14:40 If a pipe connector is just there for looks, you don't need to connect it at all. You could have just run your pipe directly between the 2 external pipe connectors and it would have done the job. You would have only one pipe instead of 3 smaller segments. Peoples like you who like to add a lot of details are likely to run up against the object limit, so removing 2 pipe segments from every blueprint copy does make a difference.
@@jonathanlanglois2742 "people like you" 😂 it's just a game my guy, you don't have to take it that serious. For the record I have 8,000 hours in the game and never once ran into the object limit in any of my saves ✌
S tier!
went to build the fuel generator, cant place as "partially overlapping blueprint designer"
Can you release the blueprint for download?
The blueprint is released is the discord and downloadable for anyone who is a "fluxo memeber"
jesus christ which year is it with 15 seconds of intro screen
2023, although arguably if you are talking earth years, approximately 4,543,000,000.
where is the link... wtf
No blueprint for this?
For fluxo members there is yes :) either patron member, youtube member or twitch subscriber clarifies as a fluxo member :)
BRA JOBBAT 👍👍🇸🇪🇸🇪🍺🍺
I don't understand how you added two layers of 1m foundation, and then a 3rd row of 1m, and then only remove 2 center foundations, revealing a hole... Make this make sense...
I think it was used to create the shape first?
What have I made so far
Why are my walls shaking?
Симпатично, но ничего общего с совершенством
i think i missed a step, mine just looked like a swastika
This would have been the perfect guide video IF it had not been speed up to the point I had to slow it down so much that the sound had to be muted. Next time making a guide video, please do not speed it up with a "time lapse" and let it play in real time, it is much easier to follow when it's not a speed demon race and done in actual real time.
Sorry bro but this is just too much for one single fuel generator, when you need 60 of these set up next to each other, youre just gonna get to the object limit sooner than you can even automate the fuel needed to run them
Are you even human ?
Some sort of really weird creature, I think!
me perdi en el segundo 120 xD