The use case for central storage is quickly accessing large amounts of building materials. In my completed 1.0 playthrough the only times when DD couldn't keep up with my resource use were 1) placing large concrete factory floors and walls, and 2) placing 360 fuel generators in a power plant. But even in those moments all I needed to do was transferring a few stacks of items from DD to the inventory in advance, and give it a few minutes to refill. So I'm not seeing the need for central storage at the moment.
I have only used centralized storage in 10% of my projects I preferred to produce the necessary resources on site, without any waste But I am embarking on a new challenge: mining all the resources on the planet and sending them to a centralized storage
I understand the use of a central storage in early game, but in late game, you can make them nearly obsolete with high upload speeds and multiple depots for each items/several for high demand items. If I can make 10 dimensional depots all uploading concrete at the same time at max speed. I would be uploading 2400/min. I think at that point all excess could go into a central storage, but I'd likely never need it. I have a central storage at my "main base" with space elevator, hub, sorting system, etc. but I built it mostly to just build something cool in my starting location, not even necessarily to use for actual storage. It feels like a home almost lol
@@Jean_Mi In my current playthrough I'm doing exactly that. Everything in a tall vertigo Giga-Factory sitting on giant pillars that host all the vertical conveyor belts.
This doesn't have anything to do with your current video, but with ficxmas, a very large nobelisk fell from the sky like the presents do, and well, you can click it. idk if it was completely random, but I just so happen to finish decorating the tree when I saw it sitting on a belt nearby
A point in favor of centralized storage: Paired with dimensional depots, they can act as accumulators (buffers) that have a readily available supply to restock the dimensional depot. It may be of minimal use for high production volume items, but is much more useful for low production volume items.
Bro I was literally racking my brain trying to design a Central Storage (I'm a new player, only 35 hours) and suddenly I see you video popping up 50 mins ago. Thanks!
Instead of central storage, I build factory terminals now. It's where factory or set of factories belts lead to, filling containers, cloud storage and having outputs for outside connections. I haven't yet approached limits of my storage system (with some things like concrete having more than one dimensional depot) while building. It allowed me to build in ways different than in the Early Access, making far outposts a breeze. Designing these terminals scratches the organising my resources itch while keeping factories less centralised.
Thank you for this video. I've been trying to figure out a central storage forever. Thanks to this video I've done that, learned to use blueprints (finally) and lights. Thank you for this and all your other videos. So helpful.
I've found that a central storage isn't necessary for me anymore after Dimensional Depots were introduced. Concrete is the only thing I've ever come close to consuming faster than my dimensional storage can handle, so I just added more Dimensional Depots specifically for Concrete to increase its upload rate.
I believe it still caps with multiple. I'm paving the entire northern ocean and using 6 depots for concrete, but it still can't keep up. I believe there is a "world max" for any one item.
@@sendmedoge8939 it is not a world max it is just a max per depot. Your just burning a lot of concrete, what may be happening is you have them hooked up to your production lines if you connect storage before the DD you have that buffer constantly feeding. It's just a guess on that front though.
I'm using as much as possible blueprints. For walls, machines and logistics. This way, resources consumption is very high in a short amount of time, something dimmentional storage isn't good for. However central storages are great for that. It is hard to burn through 3 or 4 large bins of concrete.
The only thing I would use a central storage for is when doing big builds or builds that use large numbers of items per building, battery arrays for example burn through wire much faster than the dimensional depot can upload so it's handy to be able to manually grab huge quantities.
I feel like a decently upgraded dimensional depot makes a central storage system pointless since you can access 5 stacks of items anywhere. Another benefit of the dimensional depot is i build factories wherever on the map as long as i can get power to it
Antiquated indeed, but dude, beautiful! I love your builds. I prefer an industrial look, but I get a lot of inspiration from you. I think a Central Hub and storage is necessary for seeing end game credits. I managed to build a mega mk3 factory to beat the game, just with resources in NW, but seeing credits almost felt like a prologue. Now I'm doing mk6 dedicated factories to support processing uranium through all stages. Hell of a logistics challenge. Endgame, central storage is obsolete, efficient railways and rail management able to handle massive traffic, is crucial. Starting location of resources doesnt matter with a good rail system.
The problem with a central storage solution is that it's an asthetic choice, not a logistical one. I say that because if you care about how your factories look enough to make this, you're going to have to run outgoing lines for manufacturing. Otherwise, it's just a fill station for dim depots, which doesnt make sense, since they could be placed anywhere on the map and still upload the same way. but it looks great!
I think it depends on how much manual construction you're doing. I know it's not efficient, but, I just find myself throwing a few stacks into manual, slooped manufacturers long... long... before I have those parts fully automated. A central storage is then necessary, and a fill station actually makes some sense
First time playing Satisfactory and I'd say I'm close to finishing Phase 3. Used to think that I needed a central storage, but after discovering Dimensional Depots and upgrading them fully, I've just been putting them at the end of production lines. I slap down an industrial storage container, put the depot on top, put a lift between the two, and an overflow to a sink. "Regenerating" resources at 240/min *usually* is sufficient for my needs, and the amortized cost of having to go to where that resource is stored to get a ton of it at once is almost nothing. I feel like if I were to build a Central Storage, the effort to build it wouldn't be justified simply because of how rarely I need resources faster than Depots can provide.
My 'Use Case' for having one - I have a large factory floor at my home base surrounded by the storage system - I also have a floor that I can paste blueprints onto (this is supplied by a main bus from the central storage)... If I need items that I do not have a dedicated factory for, then I either create/use a blueprint on the designated blueprint floor... OR... (Late Game Space Elevator parts for e.g.), in the space on the large factory floor, I can quickly place down machines and pull from the surrounding storage... Basically - quick and easy pop up factories I can add and remove as required - Logistics is done with the central storage - everything is within a few belt lengths reach!
The biggest problem for me that i had about the central storage as a new player was figuring out what items that should be stored in a central warehouse. Things like iron plates, cables, copper sheets, steel and other items that's meant for construction of buildings and such are needed while other items like rotors, screws and other such items aren't part of any building construction and should be kept out and finally items with huge stacks like cement, and yellow/copper wire probably should also stay out just cause they can easily clog up the system and best just have the dimensional storage and sink right there where they are being built.
I still love your creativity even after all those years. Thanks for sharing ^_^
17 дней назад
I really like how you do those. I`d like to see more of the logistics on the belt coming in. I`ve difficulty routing them cleanly because there are so many of them. Do you have them side by side, 20 of them on each side? That must add a lot to the storage footprint. I've been toying with a similar concept with only two main mechanical differences: I use two elevators per container with a splitter on top and a merger at the bottom. I also put the smart splitter after the elevators but before the containers/dimensional depot. This means I don't have to choose if the elevator goes to the right or the left and also, the elevator keeps moving even after the storage is full. It feels more interesting to look at to me. I'm very bad at decorating and making things look good so I would very much like to see how you would integrate these ideas. To answer your question, I tend not to do big central storage anymore. I do a small one per factory that produces parts for each part of that particular factory. The only thing that I made that look bigger was for the Ficsmas factory because I made all the Ficsmas parts at the same location so I ended up with 16 depots if I remember correctly. Anyway, great design and a nice video as usual.
So I have the majority entering from the side of the facility in a 15 wide or so conveyor bus, each feeding into their respective lines as well as another handful on the opposite side, I still have about 10 more lines to add which will probably be done from behind the facility. All these belts run along the logistics floor which is the same floor as the dimensional depots, just located behind them. You can see in the last shots the space behind the storage blueprint, it's a couple of foundations wide on either side of the facility, but not hugely different.
i think central storage makes sense outside of accumulating construction materials early game then integrating with depos... you can use signs to keep track of I/O totals in one place, in-game, when setting up a unified transportation grid for all your factories. it feels really nice to do that instead of writing it down outside of game. (but to be honest i always choose spaghetti over a transportation grid anyways lol)
17:18 nudging the ramp left, how is this done? Hard to tell from the 1 second when you get it, nudging the hologram only goes back/forth. I had it figured out for one of the ramp placements, can't seem to duplicate it again! Edit: now I see, nudge the foundation to the center of the pillar clipping the first foundation, place ramp on that edge, delete clipping foundation
I.M.O. Central Storage is no longer needed. If you're building multiple outposts bases, then you're still going to waste time travelling to the central storage and back. Also, the "oh cr*p, I forgot to bring " is no longer an issue. For my 1.0 playthrough I didn't use a central storage, and I'm never going back. 1) there's only a handfull of items that you'll need in large amounts over a short amount of time concrete is probably the most obvious. 2) Make sure you have a storage container before the dimensional depot, so it can refill up at max researched speed even if your production is "low". 3) getting the L1 upgrade is cheap enough (3 spheres) that you want both of them, giving 2 stacks at 30/min refill 4) you really want the remote access unlocked. 5) If you know you'll need a lot of a certain amount of item. Get some out of the depot and into your inventory before actual need. 6) if you find yourself running out of an item and waiting on it... Add another depot for that item doubling upload speed. Add a 3rd, 4th... as needed. 7) If you've not got enough spheres to straight up upgrade the speed, If you've made X additional depots according to rule 6, and the research cost to the next upload speed is X or less... dismantle half of the 2nd/3rd... units, and use it to research the upgrade to next speed level. 8) You don't really need more than 2 stacks in the depot , but access to 3 is still cheap (7spheres)... It can be handy if you're exploring and using this to store your collectibles. upload speed is more important. Don't bother with more stacks unless you have all your depots covered and the speed maxed. 9) if you're going hunting for spheres, somersloops and harddisks. Spire coast is quite annoying. Make sure you have the jetpack (and bio fuel), the rifle and plenty of ammo. You really want to avoid this area early on.
For the overhang support pieces (18:00), could you make a temporary blueprint of that and put that in place rather then replicating the work 7 additional times?
I've found with the smart splitter sushi belts I still end up with a small amount of overflow of items I already have in smart splitters that end up not going into storage despite there still being space
this can be due to how the overflow check is done. one of the things is that the belts need to all be the same level, so that you dont fill the output belt, even then, it happens. in my fixmas factory, i have a sushi belt for my fixmas sotrage,and i noticed every once in a while an item would go to my sink, but nothing should bee reaching it, since my factory is set to store 2k stacks of each item, just for the hell of it, i had alot of storage. it was a big tree. back on topic. i checked nothing was actually filled, but every once in a while the high throuput items would leak one, im aasssuming due to timing, essentially thee smart splitere just checks to see if an item is at the output, and if yes, it overflows. its a cpu resource cheap way of doing it, and the 1% failure(made up amount) rate is compltely fine. so unleas your seeing way more leaking, then its probably fine.
Not entirely dead... Still 'can be' a need early game, depends on when you 'explore'. The dimensional depot is a good reason to buffer with a storage container(if the item is used in erratic bursts you can make up for a slow production rate.) Also bulk storage is handy if you're lazy and produce your elevator parts with hand filled hopper fed machines... In some filthy back corner with everything haphazardly off grid and you call it "The Yard" like a real yard, with the truck frame on blocks and random piles of scrap.....
I really hope the next patch/update is an aesthetic patch. More wall options, interior design elements, import photo support, texturing for concrete and paint/texture for metal, maybe more curve/round elements and support.
I should note that my dimensional storage isn't fully maxed yet, but I do think that a central storage can be useful, though I also think a lot of people take it rather too far, yours included. The storage is really only necessary for items used to construct things you'll place en mass and consumables (your chosen jetpack fuel, ammo, nobelisks, hazmat filters, inhalers.) There's no point in (accessibly) warehousing, say, crystal oscillators, let alone raw quartz. There's *definitely* no reason to have a couple full storages of Iron Ingots sitting around other than aesthetics.
I have always loved the idea of a central storage and I still think it's a neat concept; however I prefer to have it set up in a way that it can exist within a production line so the things I'm storing actually get used. Unfortunately, I get into all kinds of convoluted arguments with myself about this. "What's the point of the storage then if it's all just going to get used? It's just a buffer without justification." And "Well, wouldn't it be nice if every single item in the game was in a dimensional depot?" All valid arguments. As they say, we're striving for the perfect idea it just doesn't exist. Hopefully you find it and let us all know!
I built a central storage purely for an inventory dump for when I mass delete. It auto sorts with containers and depots. Besides, building it took my mind off building my mega factory which gets very monotonous.
How do you stock up the storage? Trains I presume? Or is there some other plan. Also I presume smart splitters to sort it all. Sorry if this is basic, but I’m struggling to understand the logistics of this for use, not necessarily for the design of the storage itself
You still need one but! stuff like rotor, silicate and fuel are no longer needed in de CS but you still need stuff like steel, CristallOs and so on btw. i finished mine yesterday haha xD
I didn't build one until now, because I relied on the DD; had too often short moments when I had to wait for the DD to refill again, so I started bringing more building material when I had a new project, so maybe the next run will cointain one just for convenience.
Damnit... Literally just built a huge storage facility using your previous blueprint a week ago. I don't really want to rebuild it to use this new blueprint but this one is nicer since it has the dimensional storage built in as well....
For me, central storage has a use, but its in the early game, i would love to see blueprints for early game central storage before you get the spheres required for high speed DD on enough points.
Oh i forgot to mention ,why nobody uses programmable splitter?its awesome for complex parts ,like you can select more than one to go one direction and im sure u will have enough speed for conveyors to carry all these hard parts.
transporting a large amount of items to a central storage seems like a lot of work for not a lot of gain. Even for concrete, once you set up a remote storage with multiple dimensional depots 4*240 concrete per minute is more than enough. Also the hassle of going back because you forgot to bring enough item X or Z is such a time sink. You could have used the time for much more usefull things. if you run out of something in the dimensional storage: 1 start working on something you still have lots of items for 2 start a bit of decorating 3 work on perfecting a blueprint then comeback to the thing you ran out of
Central storage is a bit antiquated now and just for looks. There are so many mercer spheres in the world that it's easy to max out the tech tree and have enough mercer spheres to add a depot for every item and for high use items you can have multiple. Like I have a small concrete factory that I made super early on with 10 constructors filling up 10 industrial storage bins with 10 depots attached to them so I effectively have 2400 concrete per minute that I can access anywhere in the world and after finishing project assembly I never ran out of concrete once. You can do that with any resource adding more depots for faster upload speed as you see fit. Adding this sort of system in a central storage area would look kind of weird and it's honestly just not needed at all. Do it for looks or do it for fun but it is not efficient at all.
Love how everyone is obsessed on yelling that central storage is obsolete. Yes, yes everyone agrees. But it is a design choice. It's just visually so great to see your items you build all the time for actually there. You can display them so nice and see your work come together. And see what you been working on for so long. "I doing know why anyone would spend the time building these" Because there are people who enjoy designing things and love to see everything come together, and love to s the result of their work from the past 700h.
Storage systems are only necessary before you get enough mercer spheres for all the necessary resources. Once you do get them, there really isn't any point to destroy your storage room, just maybe not connecting anything new
Constructive criticism(pun intended): on your blueprint platform, change one of the 1-5 axis, and rename them to A-E. Will make it easier to say: top left corner of B2, for example.
Im thinking to rip apart all of my modular to big factories(energy facilities excluded) after i hit the tier 9(currently tier 8)for centralized storage even tho its not need but aestetic is much perfect. Also btw i dont know if anyone did this ,i built a control room where every factory energy point connected to (every factpry have 1 each control switches, priority and normal, so i can manually shutdown one or if i need more energy it can turn off factories),i built it like 100-150 foundations up so its connections can straightly go to a factory,not i need it very much but i like to have control for energies
Wait i'm sorry but i'm not really following the actual utilization of the lines in the back. I see you have both dedicated and sushi lines but like. Im not following if that's for some set reason or if it's a recommendation or a preference. Is there like a "best practice" of bringing items into storage that you're following that's leading to this setup? Thanks
The sushi belt is sourced from a single box that serves as his "deposit" box. If he has things in his inventory he doesn't need, they go in that box then the belt takes them to whichever storage is correct for that item (via smart splitters) and, if there is overflow, it heads to the sink instead. The dedicated item belts are just normal dedicated items coming from his main factories. I personally think the "idea" of a deposit box is cool, but in practice I think most of us just trash items we don't need as they're typically being filled into their storage quicker anyway.
I love your designs, but why didn't you make a single section blueprint and just place 4 side-by-side for the final blueprint? I feel like you did so much extra work this way, but maybe I'm missing something?
Is a central storage system necessary? No. It never really was. It was insanely convenient, but never required. Did that change in 1.0? Not really. Dimensional Depots help a ton, but they're still limited in capacity, they can't help relocate certain things easily, and they've really bad at volume/speed. They are convenient when you're remote from your main base, but a hypertube to and from a central depot will always be a huge convenience.
I’m not sure if anyone has tested this yet but I’m having a problem with putting in x amount of items and them disappearing in the storage. I will put in 100 power shards and only have 20 in the allocated storage bin… anyone else experiencing this? (And no it is not going into the dimensional depot or other bins, I’ve checked there) my best guess is that lag is causing them to disappear from the belt
The design is great and I like the idea in theory, but i've seen people spend time making central storages in several multiplayer games and it just seems like a waste of time to me. It seems to be a "solution" for the "problem" of needing to run to several places to get resources or materials necessary to continue building. If the time spent setting up the storage itself and the logistics needed to keep it filled was less than the time spent traveling for resources, I could see its purpose. As it stands, the building itself is time consuming to make and the logistics necessary to move resources from distant locations to a central one are also time consuming to build. As a cool design or a personal challenge I totally support the idea. I do think it's cool. I think some people believe that it will save time however, when I think the exact opposite is true.
While you were building all that, I found it too difficult to follow the actual flow of the items. Particularly with the smart splitters. You showed it, but I couldn't see what was actually the left, middle or right turn at each junction. I guess I just have to find out on my own then.
I don't know about *perfect*, but this is a very nice design with lots of neat features. I particularly like the double feed system in the back for dedicated and ad-hoc deposition of parts. Central storage is NOT dead for me, primarily because of the five stack limit in the Dimensional Depot. Five stacks is just not enough for many items that are used in large quantities, and quickly, during major builds. I also just like the look of a central depot, with all of the parts laid out in one place, proudly showing what has been achieved.
Dimensional Depots solve these issues, no mass storage needed as soon as you have depots unlocked. Slap a depot on top of a storage box where you make items and leave the bottom belt out slot for hooking into other machines. I don't why anyone would want to spent time building these massive storage spots anymore.
I'm currently soft stuck because i can't figure out a nice way to build my Powerplant of 15, now i didnt play for 3 weeks lmao. Well i did, but didnt make ANY progress.
So you have my blueprint to the perfect Central Storage, but do you feel central storage is dead, if so, why?!
The use case for central storage is quickly accessing large amounts of building materials. In my completed 1.0 playthrough the only times when DD couldn't keep up with my resource use were 1) placing large concrete factory floors and walls, and 2) placing 360 fuel generators in a power plant. But even in those moments all I needed to do was transferring a few stacks of items from DD to the inventory in advance, and give it a few minutes to refill. So I'm not seeing the need for central storage at the moment.
I have only used centralized storage in 10% of my projects
I preferred to produce the necessary resources on site, without any waste
But I am embarking on a new challenge: mining all the resources on the planet and sending them to a centralized storage
I understand the use of a central storage in early game, but in late game, you can make them nearly obsolete with high upload speeds and multiple depots for each items/several for high demand items. If I can make 10 dimensional depots all uploading concrete at the same time at max speed. I would be uploading 2400/min. I think at that point all excess could go into a central storage, but I'd likely never need it.
I have a central storage at my "main base" with space elevator, hub, sorting system, etc. but I built it mostly to just build something cool in my starting location, not even necessarily to use for actual storage.
It feels like a home almost lol
@@Jean_Mi In my current playthrough I'm doing exactly that. Everything in a tall vertigo Giga-Factory sitting on giant pillars that host all the vertical conveyor belts.
This doesn't have anything to do with your current video, but with ficxmas, a very large nobelisk fell from the sky like the presents do, and well, you can click it.
idk if it was completely random, but I just so happen to finish decorating the tree when I saw it sitting on a belt nearby
A point in favor of centralized storage: Paired with dimensional depots, they can act as accumulators (buffers) that have a readily available supply to restock the dimensional depot. It may be of minimal use for high production volume items, but is much more useful for low production volume items.
Bro I was literally racking my brain trying to design a Central Storage (I'm a new player, only 35 hours) and suddenly I see you video popping up 50 mins ago. Thanks!
Instead of central storage, I build factory terminals now. It's where factory or set of factories belts lead to, filling containers, cloud storage and having outputs for outside connections. I haven't yet approached limits of my storage system (with some things like concrete having more than one dimensional depot) while building. It allowed me to build in ways different than in the Early Access, making far outposts a breeze.
Designing these terminals scratches the organising my resources itch while keeping factories less centralised.
Thank you for this video. I've been trying to figure out a central storage forever. Thanks to this video I've done that,
learned to use blueprints (finally) and lights. Thank you for this and all your other videos. So helpful.
I've found that a central storage isn't necessary for me anymore after Dimensional Depots were introduced. Concrete is the only thing I've ever come close to consuming faster than my dimensional storage can handle, so I just added more Dimensional Depots specifically for Concrete to increase its upload rate.
I believe it still caps with multiple. I'm paving the entire northern ocean and using 6 depots for concrete, but it still can't keep up. I believe there is a "world max" for any one item.
@@sendmedoge8939 it is not a world max it is just a max per depot. Your just burning a lot of concrete, what may be happening is you have them hooked up to your production lines if you connect storage before the DD you have that buffer constantly feeding. It's just a guess on that front though.
I'm using as much as possible blueprints. For walls, machines and logistics.
This way, resources consumption is very high in a short amount of time, something dimmentional storage isn't good for.
However central storages are great for that. It is hard to burn through 3 or 4 large bins of concrete.
The only thing I would use a central storage for is when doing big builds or builds that use large numbers of items per building, battery arrays for example burn through wire much faster than the dimensional depot can upload so it's handy to be able to manually grab huge quantities.
I feel like a decently upgraded dimensional depot makes a central storage system pointless since you can access 5 stacks of items anywhere. Another benefit of the dimensional depot is i build factories wherever on the map as long as i can get power to it
Antiquated indeed, but dude, beautiful! I love your builds. I prefer an industrial look, but I get a lot of inspiration from you.
I think a Central Hub and storage is necessary for seeing end game credits. I managed to build a mega mk3 factory to beat the game, just with resources in NW, but seeing credits almost felt like a prologue. Now I'm doing mk6 dedicated factories to support processing uranium through all stages. Hell of a logistics challenge. Endgame, central storage is obsolete, efficient railways and rail management able to handle massive traffic, is crucial. Starting location of resources doesnt matter with a good rail system.
The problem with a central storage solution is that it's an asthetic choice, not a logistical one. I say that because if you care about how your factories look enough to make this, you're going to have to run outgoing lines for manufacturing. Otherwise, it's just a fill station for dim depots, which doesnt make sense, since they could be placed anywhere on the map and still upload the same way.
but it looks great!
I think it depends on how much manual construction you're doing.
I know it's not efficient, but, I just find myself throwing a few stacks into manual, slooped manufacturers long... long... before I have those parts fully automated.
A central storage is then necessary, and a fill station actually makes some sense
This build is gorgeous and functional! Always love seeing what you come up with dude!
This solves all the problems I've been trying to solve for my storage systems. Thanks!
First time playing Satisfactory and I'd say I'm close to finishing Phase 3. Used to think that I needed a central storage, but after discovering Dimensional Depots and upgrading them fully, I've just been putting them at the end of production lines. I slap down an industrial storage container, put the depot on top, put a lift between the two, and an overflow to a sink. "Regenerating" resources at 240/min *usually* is sufficient for my needs, and the amortized cost of having to go to where that resource is stored to get a ton of it at once is almost nothing. I feel like if I were to build a Central Storage, the effort to build it wouldn't be justified simply because of how rarely I need resources faster than Depots can provide.
It’s when you get to the later phases that you really start need 6 or more components to build something- then it becomes handy
My 'Use Case' for having one - I have a large factory floor at my home base surrounded by the storage system - I also have a floor that I can paste blueprints onto (this is supplied by a main bus from the central storage)... If I need items that I do not have a dedicated factory for, then I either create/use a blueprint on the designated blueprint floor... OR... (Late Game Space Elevator parts for e.g.), in the space on the large factory floor, I can quickly place down machines and pull from the surrounding storage... Basically - quick and easy pop up factories I can add and remove as required - Logistics is done with the central storage - everything is within a few belt lengths reach!
The biggest problem for me that i had about the central storage as a new player was figuring out what items that should be stored in a central warehouse. Things like iron plates, cables, copper sheets, steel and other items that's meant for construction of buildings and such are needed while other items like rotors, screws and other such items aren't part of any building construction and should be kept out and finally items with huge stacks like cement, and yellow/copper wire probably should also stay out just cause they can easily clog up the system and best just have the dimensional storage and sink right there where they are being built.
Just a heads up your going to want to store rotors. You'll need them when you start building coal power plants.
I still love your creativity even after all those years. Thanks for sharing ^_^
I really like how you do those. I`d like to see more of the logistics on the belt coming in. I`ve difficulty routing them cleanly because there are so many of them. Do you have them side by side, 20 of them on each side? That must add a lot to the storage footprint.
I've been toying with a similar concept with only two main mechanical differences: I use two elevators per container with a splitter on top and a merger at the bottom. I also put the smart splitter after the elevators but before the containers/dimensional depot. This means I don't have to choose if the elevator goes to the right or the left and also, the elevator keeps moving even after the storage is full. It feels more interesting to look at to me. I'm very bad at decorating and making things look good so I would very much like to see how you would integrate these ideas.
To answer your question, I tend not to do big central storage anymore. I do a small one per factory that produces parts for each part of that particular factory. The only thing that I made that look bigger was for the Ficsmas factory because I made all the Ficsmas parts at the same location so I ended up with 16 depots if I remember correctly.
Anyway, great design and a nice video as usual.
So I have the majority entering from the side of the facility in a 15 wide or so conveyor bus, each feeding into their respective lines as well as another handful on the opposite side, I still have about 10 more lines to add which will probably be done from behind the facility. All these belts run along the logistics floor which is the same floor as the dimensional depots, just located behind them.
You can see in the last shots the space behind the storage blueprint, it's a couple of foundations wide on either side of the facility, but not hugely different.
i think central storage makes sense outside of accumulating construction materials early game then integrating with depos... you can use signs to keep track of I/O totals in one place, in-game, when setting up a unified transportation grid for all your factories. it feels really nice to do that instead of writing it down outside of game. (but to be honest i always choose spaghetti over a transportation grid anyways lol)
incredibly useful stuff! thanks xclipse!
17:18 nudging the ramp left, how is this done?
Hard to tell from the 1 second when you get it, nudging the hologram only goes back/forth. I had it figured out for one of the ramp placements, can't seem to duplicate it again!
Edit: now I see, nudge the foundation to the center of the pillar clipping the first foundation, place ramp on that edge, delete clipping foundation
Awesome storage design, i love it.
I.M.O. Central Storage is no longer needed.
If you're building multiple outposts bases, then you're still going to waste time travelling to the central storage and back.
Also, the "oh cr*p, I forgot to bring " is no longer an issue.
For my 1.0 playthrough I didn't use a central storage, and I'm never going back.
1) there's only a handfull of items that you'll need in large amounts over a short amount of time concrete is probably the most obvious.
2) Make sure you have a storage container before the dimensional depot, so it can refill up at max researched speed even if your production is "low".
3) getting the L1 upgrade is cheap enough (3 spheres) that you want both of them, giving 2 stacks at 30/min refill
4) you really want the remote access unlocked.
5) If you know you'll need a lot of a certain amount of item. Get some out of the depot and into your inventory before actual need.
6) if you find yourself running out of an item and waiting on it... Add another depot for that item doubling upload speed. Add a 3rd, 4th... as needed.
7) If you've not got enough spheres to straight up upgrade the speed, If you've made X additional depots according to rule 6, and the research cost to the next upload speed is X or less... dismantle half of the 2nd/3rd... units, and use it to research the upgrade to next speed level.
8) You don't really need more than 2 stacks in the depot , but access to 3 is still cheap (7spheres)... It can be handy if you're exploring and using this to store your collectibles. upload speed is more important. Don't bother with more stacks unless you have all your depots covered and the speed maxed.
9) if you're going hunting for spheres, somersloops and harddisks. Spire coast is quite annoying. Make sure you have the jetpack (and bio fuel), the rifle and plenty of ammo. You really want to avoid this area early on.
For the overhang support pieces (18:00), could you make a temporary blueprint of that and put that in place rather then replicating the work 7 additional times?
I've found with the smart splitter sushi belts I still end up with a small amount of overflow of items I already have in smart splitters that end up not going into storage despite there still being space
I set the exit to the next smart splitter at overflow, and making sure all belts can handle the speed you feed things in.
this can be due to how the overflow check is done. one of the things is that the belts need to all be the same level, so that you dont fill the output belt, even then, it happens. in my fixmas factory, i have a sushi belt for my fixmas sotrage,and i noticed every once in a while an item would go to my sink, but nothing should bee reaching it, since my factory is set to store 2k stacks of each item, just for the hell of it, i had alot of storage. it was a big tree.
back on topic. i checked nothing was actually filled, but every once in a while the high throuput items would leak one, im aasssuming due to timing, essentially thee smart splitere just checks to see if an item is at the output, and if yes, it overflows. its a cpu resource cheap way of doing it, and the 1% failure(made up amount) rate is compltely fine. so unleas your seeing way more leaking, then its probably fine.
Not entirely dead... Still 'can be' a need early game, depends on when you 'explore'. The dimensional depot is a good reason to buffer with a storage container(if the item is used in erratic bursts you can make up for a slow production rate.) Also bulk storage is handy if you're lazy and produce your elevator parts with hand filled hopper fed machines... In some filthy back corner with everything haphazardly off grid and you call it "The Yard" like a real yard, with the truck frame on blocks and random piles of scrap.....
I really hope the next patch/update is an aesthetic patch. More wall options, interior design elements, import photo support, texturing for concrete and paint/texture for metal, maybe more curve/round elements and support.
Thanks Again
I should note that my dimensional storage isn't fully maxed yet, but I do think that a central storage can be useful, though I also think a lot of people take it rather too far, yours included. The storage is really only necessary for items used to construct things you'll place en mass and consumables (your chosen jetpack fuel, ammo, nobelisks, hazmat filters, inhalers.) There's no point in (accessibly) warehousing, say, crystal oscillators, let alone raw quartz. There's *definitely* no reason to have a couple full storages of Iron Ingots sitting around other than aesthetics.
I have always loved the idea of a central storage and I still think it's a neat concept; however I prefer to have it set up in a way that it can exist within a production line so the things I'm storing actually get used. Unfortunately, I get into all kinds of convoluted arguments with myself about this. "What's the point of the storage then if it's all just going to get used? It's just a buffer without justification." And "Well, wouldn't it be nice if every single item in the game was in a dimensional depot?"
All valid arguments. As they say, we're striving for the perfect idea it just doesn't exist. Hopefully you find it and let us all know!
I built a central storage purely for an inventory dump for when I mass delete. It auto sorts with containers and depots.
Besides, building it took my mind off building my mega factory which gets very monotonous.
How do you stock up the storage? Trains I presume? Or is there some other plan. Also I presume smart splitters to sort it all. Sorry if this is basic, but I’m struggling to understand the logistics of this for use, not necessarily for the design of the storage itself
You still need one but! stuff like rotor, silicate and fuel are no longer needed in de CS
but you still need stuff like steel, CristallOs and so on
btw. i finished mine yesterday haha xD
I didn't build one until now, because I relied on the DD; had too often short moments when I had to wait for the DD to refill again, so I started bringing more building material when I had a new project, so maybe the next run will cointain one just for convenience.
Damnit... Literally just built a huge storage facility using your previous blueprint a week ago. I don't really want to rebuild it to use this new blueprint but this one is nicer since it has the dimensional storage built in as well....
For me, central storage has a use, but its in the early game, i would love to see blueprints for early game central storage before you get the spheres required for high speed DD on enough points.
Oh i forgot to mention ,why nobody uses programmable splitter?its awesome for complex parts ,like you can select more than one to go one direction and im sure u will have enough speed for conveyors to carry all these hard parts.
how you can chane wall position in the middle foundation? @@ can you tell me, tks
I do this on my home base up to plastics. I haven't gotten far enough to build the REAL one yet, but the home base one is SUPER useful
i really like youre vidios but i think this one was a lil to fast whit the smart splitters
but still a very cool storage😁
I don't understand how the mergers at the top are working? Do they connect/snap to elevators inside of them?
transporting a large amount of items to a central storage seems like a lot of work for not a lot of gain. Even for concrete, once you set up a remote storage with multiple dimensional depots 4*240 concrete per minute is more than enough. Also the hassle of going back because you forgot to bring enough item X or Z is such a time sink. You could have used the time for much more usefull things.
if you run out of something in the dimensional storage:
1 start working on something you still have lots of items for
2 start a bit of decorating
3 work on perfecting a blueprint
then comeback to the thing you ran out of
Central storage is a bit antiquated now and just for looks. There are so many mercer spheres in the world that it's easy to max out the tech tree and have enough mercer spheres to add a depot for every item and for high use items you can have multiple. Like I have a small concrete factory that I made super early on with 10 constructors filling up 10 industrial storage bins with 10 depots attached to them so I effectively have 2400 concrete per minute that I can access anywhere in the world and after finishing project assembly I never ran out of concrete once. You can do that with any resource adding more depots for faster upload speed as you see fit. Adding this sort of system in a central storage area would look kind of weird and it's honestly just not needed at all. Do it for looks or do it for fun but it is not efficient at all.
Love how everyone is obsessed on yelling that central storage is obsolete. Yes, yes everyone agrees.
But it is a design choice. It's just visually so great to see your items you build all the time for actually there. You can display them so nice and see your work come together. And see what you been working on for so long.
"I doing know why anyone would spend the time building these"
Because there are people who enjoy designing things and love to see everything come together, and love to s the result of their work from the past 700h.
Storage systems are only necessary before you get enough mercer spheres for all the necessary resources. Once you do get them, there really isn't any point to destroy your storage room, just maybe not connecting anything new
Constructive criticism(pun intended): on your blueprint platform, change one of the 1-5 axis, and rename them to A-E. Will make it easier to say: top left corner of B2, for example.
How will I do A-E if we don't have letters in game though? 😅 Guess I could use Beams
Im thinking to rip apart all of my modular to big factories(energy facilities excluded) after i hit the tier 9(currently tier 8)for centralized storage even tho its not need but aestetic is much perfect.
Also btw i dont know if anyone did this ,i built a control room where every factory energy point connected to (every factpry have 1 each control switches, priority and normal, so i can manually shutdown one or if i need more energy it can turn off factories),i built it like 100-150 foundations up so its connections can straightly go to a factory,not i need it very much but i like to have control for energies
Oh man, a day late. Spent yesterday making a central supply area with the dimensional storage. This looks WAY better.
at least yours is yours which imo is the way to go over copying someone elses work!
Very true. It does give some ideas though.
How do you mirror a blueprint instead of doing 180°?
Admire your beautiful builds
Wait i'm sorry but i'm not really following the actual utilization of the lines in the back. I see you have both dedicated and sushi lines but like. Im not following if that's for some set reason or if it's a recommendation or a preference. Is there like a "best practice" of bringing items into storage that you're following that's leading to this setup? Thanks
The sushi belt is sourced from a single box that serves as his "deposit" box. If he has things in his inventory he doesn't need, they go in that box then the belt takes them to whichever storage is correct for that item (via smart splitters) and, if there is overflow, it heads to the sink instead.
The dedicated item belts are just normal dedicated items coming from his main factories.
I personally think the "idea" of a deposit box is cool, but in practice I think most of us just trash items we don't need as they're typically being filled into their storage quicker anyway.
@ this answers my question exactly maybe i just missed that in the video thanks!
When building factories with blueprints in the mid to late game I use so much more resources than dimensional depots can provide
very cool, but I'm going to do the same thing I do in minecraft. chuck everything at hand into random boxes and call it a day
I don't think central storage is necessary anymore, but I'll still always want to build one. Is that a valid answer?
Making a storage is always easy. But the logistik to lrad all items into it, that's the challemge.
It would be nice to see a central storage design without Dimensional Storage, for early game
I love your designs, but why didn't you make a single section blueprint and just place 4 side-by-side for the final blueprint? I feel like you did so much extra work this way, but maybe I'm missing something?
I always struggle with how to get everything cleanly coming into the centralized storage…and no one ever shows that part either 😂
Is a central storage system necessary? No. It never really was. It was insanely convenient, but never required.
Did that change in 1.0? Not really. Dimensional Depots help a ton, but they're still limited in capacity, they can't help relocate certain things easily, and they've really bad at volume/speed. They are convenient when you're remote from your main base, but a hypertube to and from a central depot will always be a huge convenience.
I’m not sure if anyone has tested this yet but I’m having a problem with putting in x amount of items and them disappearing in the storage. I will put in 100 power shards and only have 20 in the allocated storage bin… anyone else experiencing this? (And no it is not going into the dimensional depot or other bins, I’ve checked there) my best guess is that lag is causing them to disappear from the belt
Almost wrote an essay, TMI
dimensional storage is like cheating to me , I don‘t use it.
The design is great and I like the idea in theory, but i've seen people spend time making central storages in several multiplayer games and it just seems like a waste of time to me. It seems to be a "solution" for the "problem" of needing to run to several places to get resources or materials necessary to continue building. If the time spent setting up the storage itself and the logistics needed to keep it filled was less than the time spent traveling for resources, I could see its purpose. As it stands, the building itself is time consuming to make and the logistics necessary to move resources from distant locations to a central one are also time consuming to build. As a cool design or a personal challenge I totally support the idea. I do think it's cool. I think some people believe that it will save time however, when I think the exact opposite is true.
While you were building all that, I found it too difficult to follow the actual flow of the items. Particularly with the smart splitters. You showed it, but I couldn't see what was actually the left, middle or right turn at each junction. I guess I just have to find out on my own then.
I don't know about *perfect*, but this is a very nice design with lots of neat features. I particularly like the double feed system in the back for dedicated and ad-hoc deposition of parts.
Central storage is NOT dead for me, primarily because of the five stack limit in the Dimensional Depot. Five stacks is just not enough for many items that are used in large quantities, and quickly, during major builds. I also just like the look of a central depot, with all of the parts laid out in one place, proudly showing what has been achieved.
coll vid, but why the hell no BPs. like just be more useful...
Why? Because I would never build something so crazy 😂
Dimensional Depots solve these issues, no mass storage needed as soon as you have depots unlocked. Slap a depot on top of a storage box where you make items and leave the bottom belt out slot for hooking into other machines. I don't why anyone would want to spent time building these massive storage spots anymore.
I'm currently soft stuck because i can't figure out a nice way to build my Powerplant of 15, now i didnt play for 3 weeks lmao. Well i did, but didnt make ANY progress.