Im just impressed by the insanity computer thing you made, most advanced thing I ever did with circuits was in space exploration with automated rockets which took me like, 4 and a half hours of suffering to get working
made an alarm clock once that warns me of departing trains 5 seconds before they start because I got run over several times on one of my train stations
@@FourKelvin Same, but I was too dumb to understand what was happening, so instead of doing all that programming math; I just put four boxes down and put something in it, I had some grabbers cycling that item and had it stop when a train got there. when it stopped it detected it, telling me a train arrived at the station. (of course that was just QOL) The important part was when it started again, that signal was my warning to GET OUT OF THE WAY. TLDR; Man uses boxes and a cycling item (Item clock?) to detect train arrival/departure
@@Septimus_ii Same! one of my first games, I had a massive train with everything in it and a Big sushi-belt which filtered the ores... IDK anymore why I built it that way, but it was beautiful! 🥰
Oi, I use them to reconnect my old steam powerplant after reaching nuclear for when I somehow manage to overdemand said nuclear plant. That way I don't have to tear it down and still have it be useful. It also tells me when I'm exceeding my reactor setup just by checking if and how long the back up powerplant turned on.
@@40watt53 i wired up pumps for cracking, mainly because by the time i realized oil management was painful i had no knowledge of circuits and using a one way pump seemed sensible
FYI, you could have done that miner circuitry with a lot less. I played this map before and came up with a similar concept using recursive blueprints, however I just needed one centralized computer to control miners across 5 chunks, it would be hooked up to all miners and use a falling edge detection to read the direct input "ore under miner". I felt that to be a good number to justify LTN train stations picking up the ores to bring to my base with just 1 output belt of each ore type. To avoid deadlocks I used a secondary LTN provider that took any excess ore and brought it to a alternative station which just had tons of buffers using the warehousing mod, and have stations there provide with a higher priority than the other stations. Truthfully, the only materials that ever backed up too much were Copper and Stone... oh and ofc uranium, but that was being somewhat utilized for kovarex and nuclear fuel for my trains. One tip for anyone trying this: increase the default amount of oil, you'll heavily rely on solid fuel for power and smelting in the middle stages.
Oh yeah, absolutely I mentioned there were other ways to solve the problem and that's just the one I chose. Though I did feel like a doofus forgetting that you could wire up mining drills to read the area under the miner, but I'd already built the mining portion by the time I remembered, so oh well. If I were to do it again (which I won't) I'd definitely go for a centralized computer design. Flashing the memory was a definite weak point in my design and made it difficult to adjust. All in all, I just like going through with designs even when I realize they're sub-optimal
@@splittedspark1675 its actually not that hard once you wrap your head around it, circuitry is like a math equation basically. and this is entirely unnecessary unless you are quite far, my goal was to get 1000 SPM on that map
Does Recursive have a feedback for "blueprint successfully placed"? If so, combining it with Auto-Deconstruct and having it trying to place a simple "miner + 1 belt" blueprint, advancing by 1 block every time it placed successfully, would work and probably be simpler.
Oh man I am 110% in for goofy factorio shenanigans, instant sub Edit: My brain is too smooth for the circuit action but I'm still having a good time watching it do its thing.
for those scrolling far enough to see this: The mod offers other patterns of ore generation, e.g. perlin noise so you can get pure ores. that takes a lot of the ore balancing off which is part of the pain. I also recommend not using Peppermint mining but mining drones. they have a set position from where to take the ore from and extend their mining field slowly. this way it becomes less of a "I need to move miners and delete stuff" to more the wanted space restricted base building experience it is supposed to be.
Ah, nice. Didnt see the settings. Default has too less coal. Stone is fine if you don't want to pave the base. Had to rush steel furnaces and solarpower. With also electric furnaces It's a bit more i need for grenades and plastic but i dont see me do coal liquefaction. The mod also lacks a tech for pipes on ores. Takes a while to get a more distant oil field.
I would like to have some varied patches like this, where some patches of ore are "clean" with only one ore, but a lot of them are mixed, some with two ores, some three, etc. Think it would be fun for a normal run.
The settings I played on repeatedly had portions of the map primarily focused on one ore. They were still dirty, but clean enough you could actually prioritize what you wanted with some clever, if VERY counterintuitive, circuit conditions in the early game until you can use bot sorting. ...and it also becomes way easier if you add a warehouse mod to help with the early and early-mid game sorting.
Год назад+1
@@1ben994 What Patrik obvs meant was: Here's an ore patch that's all copper. Here is one all iron. And over there is one where every tile is another ore. dangOreous doesn't have that (and I played it a number of times :D)
your suffering truly did bring joy to my life. The programming bit made me want to google every term you said and learn all i can. great video. looking forward to more Factorio!
I've binged many hours of your videos over the past couple days while I have been sick and it has really been a lot of fun when I am otherwise not really able to do much. Thanks for making such great videos!
Some run requests: A run where you have a bunch of extremely small patches of infinite resources scattered around the map? Perhaps God Modules might make it more tolerable. Or what about a run with an uber sushi belt where literally everything goes on a single belt loop, as the factory grows, so does the sushi belt. Or a no-belt run? Interesting high throughput setups there. What about a run where you have Solar + Nuclear power unlocked at the start and you do a zero pollution run? There's rarely any factorio content where you progress with Nuclear power instead of using it for a mega base. Of course if they all seem too dull, you could spice them up with mods like how you did with this video.
@@Buggaton this. I already commented that and I agree. I really enjoy the videos overall and I'm amazed by the sheer amount of skill, I still like the videos, but I hate the mood. An example of someone with a really nice attitude is Josh from Let's Game it Out. If you watched the channel you know he always ends his videos with "I hope you had fun, I know I did" and is super positive overall even if in most videos he does a ton of grinding that can't always be that fun
@@CoreStarter the youtuber I was talking about is genuine and was just as an example. I wasn't trying to say anyone should fake being positive, even if it might've come off that way. Anyway, with time I started to like Dosh's style. My first comment isn't really accurate anymore. At first it seemed like everything was awful to him, but now I actually like his mood and jokes the way they are.
Logged in after a couple years just to comment on this video. I've got to say that your Factorio content is pretty much the best I've ever seen, keep up the good work!
Bro that was great. But all that suffering for about 1k views... You are very underrated. Like your content, so don't stop making it as good (or even better).
2:18 from looking at it for a few minutes myself, it seems to quite clearly alternate from right to left, top to bottom of the coverage of the miner. testing it with placing 1 single iron tile in the top-right, then copper in the top-left, stone in the bottom-right, and coal in the bottom-left, it consistently mines some iron, then some copper, then some stone, then some coal, and then loops back to iron and repeats.
Wow this video hast Quality and content exceeding every major youtuber i actively watch. This may be bad on my part but i just wanted to say this is amazing
Good lord that auto miner was impressive, I can't wrap my head around the circuity stuff just yet (I only just started playing myself after watching a bunch of Factorio videos, yours included) so watching you not only be able to put it together but troubleshoot on the fly boggles my mind
Never played Factorio, never will but I have been watching your videos and find them very very enjoyable with your dialogue, Keep up the awesome work, mate!
This run would have been better with the AAI Programable Vehicles mod. The mining vehicles are cheap recipes you get at start, and act as mining area, storage chest, and once you get the controller facilities up, automatically move to offload into a depot.
The production average display could be simplified by using a exponential moving average instead. If you take the current rate C and the previous average P, then the new average A will be A = P - k*(C - P) where k is some factor inbetween 0 and 1. Its a bit smaller to build, even if there are some quirks you need to deal with when you use it.
I wouldn't say simplified per se, since you need to find a good time factor and use fixed-point arithmetic or convert k*(C - P) into (C - P)/k because Factorio uses integer arithmetic and doesn't allow decimals, but I will admit that an exponential average would be superior to a simple moving average in this case. It's the same algorithm that runs pretty much every FPS counter after all. It's just that copying four generic shift-registers and feeding the line into an arithmetic combinator was the most straightforward solution. I'm glad these videos are attracting fellow big-brains.
This is really cool, watching you design an automatic system to mine the ore and watching the mixed belts get sorted out into production is really satisfying.
Ur ability to use the wiring in factorio amazes me, even as someone with some coding experience I find my self to scared of some how secretly messing up and not realising until my entire base crashes if I use them idk why lol
i love this mod. it takes the major testament of "all shall be consumed" to a new level. wave scatter is nice cause if makes blobs based on demand, spiral is just odd, and random is a true test of courage. last time i did it i ended up making a sushi belt that sorted ores out into the different smelters and used the second half as a scanner, if anything made it passed the splitters taking it off the belt than i had too much so non of that was allowed to join the feed.
@@mrosskne that's what I call the mode where they are made of blobs and rings. It visualizes the pattern they use to determine ore locations while gives it a full distribution.
I can feel like this channel will explode soon Hopin, your content is super fun and enjoyable to watch, Editing is perfect for what we are watching, the pacing is great and the commentary is informative about what were watching Short summary: Keep up the good work, heres a like
I love it, everything, the monotonous voice, the constant suffering, it's just amazing and my type of humor, keep it up man, the algorithm will pick you up
for the excess copper problem, just have grabbers take them off the belt and put them in chest, and another grabber to take it from that chest to the next one, you can put down a lot of chests f or storage and it wil be filled automticly that way.
God damn factorio is beautiful with all the really cool signal stuff. If my smooth brain understood even a fraction of what you explained with the signals, I'd be unstoppable.
First thing first (After being late to the party that is.) that splitter ore sorting setup you had for the miners outputs is, by all accounts, impractical for any other kind of run in this game...but it is so satisfying to see it working that I suddenly want to make a reason to use it. Secondly for as much of a slow, tedious, boring hell of a run this must have been, you did make it into a fun and interesting video, with the bonus of a satisfying base in the end. Id be interested to see some of the details of the base design myself at some point. Keep it up my friend.
thanks for the videos, been watching your channel for a while to gather some base building tips, am really excited to implement all of these amazing techniques into my bases :)
Man over here not only flexing his degree, but showing he knows what he's talking about by being able to dumb it down to a level even someone like me can understand. Well done. 🚀
Your content is totally underrated. Next Challange idea. No Trains, No Train Wagons etc. No Belts, no Turrets, no other Vehicles. Only Robots for Logistics from the beginning. And Defender Capsuls as defencd
Your suffering did indeed entertain. Especially since I just watched the rampant video. great stuff. I played this myself and it really does feel like there is no point to it, you mine ore only to compress it best you can and filter out what you need but then what, eventually this scenario just isn't a challenge of anything other then patience.
60 Hour Factorio player here. Dosh, in your video, you said you "hope no one watches this video for base building tips." Well, I am ashamed to say but I am one of those people. Watching you set everything up opens my third eye while I am tripping on the excess uranium waste I have in my pocket. Thank you.
I feel like this would be a good use case for the Warehousing mod. Large warehouses are like super-chests, each one can hold a huge amount of items, so you could have one for each type of ore to act as buffer chests in the early game. More automated than moving the plates into a bunch of steel chests. Great video, your base designs are nice and clean. Idea for dealing with the ratio problem: you could use prod modules selectively to reduce your consumption of certain raw materials until the ratios lined up with your consumption.
Im just impressed by the insanity computer thing you made, most advanced thing I ever did with circuits was in space exploration with automated rockets which took me like, 4 and a half hours of suffering to get working
made an alarm clock once that warns me of departing trains 5 seconds before they start because I got run over several times on one of my train stations
@@FourKelvin Same, but I was too dumb to understand what was happening, so instead of doing all that programming math;
I just put four boxes down and put something in it, I had some grabbers cycling that item and had it stop when a train got there. when it stopped it detected it, telling me a train arrived at the station. (of course that was just QOL) The important part was when it started again, that signal was my warning to GET OUT OF THE WAY.
TLDR; Man uses boxes and a cycling item (Item clock?) to detect train arrival/departure
Same lol
Best thing I ever did was create circuits that would make sure that nuclear fuel wasn't being over-used in nuclear reactors.
@@carson2148 He amazes us every upload
A moment of appreciation to the splitter filter functionality which did not exist up to factorio 0.17
I remember making a sushi belt base with just filter inserters to control what went into the sub-loops
@@Septimus_ii Same! one of my first games, I had a massive train with everything in it and a Big sushi-belt which filtered the ores... IDK anymore why I built it that way, but it was beautiful! 🥰
Yes, and you had to use underground belts to do priority inputs, back then.
I still sometimes use underground belts to take from just one side of a belt from my main bus
I think a filter splitter should be much later. To recognize what is on the belt you need very strong processor even now.
The most shocking part of this run is that someone managed to find a legitimate use for the power switch! I am amazed!
Oi, I use them to reconnect my old steam powerplant after reaching nuclear for when I somehow manage to overdemand said nuclear plant.
That way I don't have to tear it down and still have it be useful. It also tells me when I'm exceeding my reactor setup just by checking if and how long the back up powerplant turned on.
You can also use it to slow down machines if they’re too fast
I used to use it for cracking.
@@40watt53 i wired up pumps for cracking, mainly because by the time i realized oil management was painful i had no knowledge of circuits and using a one way pump seemed sensible
I use power switch to crack oil
FYI, you could have done that miner circuitry with a lot less. I played this map before and came up with a similar concept using recursive blueprints, however I just needed one centralized computer to control miners across 5 chunks, it would be hooked up to all miners and use a falling edge detection to read the direct input "ore under miner".
I felt that to be a good number to justify LTN train stations picking up the ores to bring to my base with just 1 output belt of each ore type.
To avoid deadlocks I used a secondary LTN provider that took any excess ore and brought it to a alternative station which just had tons of buffers using the warehousing mod, and have stations there provide with a higher priority than the other stations.
Truthfully, the only materials that ever backed up too much were Copper and Stone... oh and ofc uranium, but that was being somewhat utilized for kovarex and nuclear fuel for my trains.
One tip for anyone trying this: increase the default amount of oil, you'll heavily rely on solid fuel for power and smelting in the middle stages.
Oh yeah, absolutely
I mentioned there were other ways to solve the problem and that's just the one I chose. Though I did feel like a doofus forgetting that you could wire up mining drills to read the area under the miner, but I'd already built the mining portion by the time I remembered, so oh well. If I were to do it again (which I won't) I'd definitely go for a centralized computer design. Flashing the memory was a definite weak point in my design and made it difficult to adjust.
All in all, I just like going through with designs even when I realize they're sub-optimal
Bro, I didn't even read the whole comment I just saw recursive computer for ores and was like: huh?
@@splittedspark1675 its actually not that hard once you wrap your head around it, circuitry is like a math equation basically.
and this is entirely unnecessary unless you are quite far, my goal was to get 1000 SPM on that map
I really want to see your base
Does Recursive have a feedback for "blueprint successfully placed"? If so, combining it with Auto-Deconstruct and having it trying to place a simple "miner + 1 belt" blueprint, advancing by 1 block every time it placed successfully, would work and probably be simpler.
The power switched radar array was hilarious. Thanks for the video
Oh man I am 110% in for goofy factorio shenanigans, instant sub
Edit: My brain is too smooth for the circuit action but I'm still having a good time watching it do its thing.
i personally am gonna avoid till i can get soem BPs made :P
The computer creation is the single most impressive thing I’ve seen a RUclipsr do in Factorio
That one was about a tenth of the effort that went into the computer for my Factorio City video
@@DoshDoshington just watched. I stand corrected on my original point.
A story in 3 parts
Came for the bOREdom stayed for the over-engineering of BS computers.
Did you mean: o'er-engineering? ;-)
@ And computOres
for those scrolling far enough to see this:
The mod offers other patterns of ore generation, e.g. perlin noise so you can get pure ores. that takes a lot of the ore balancing off which is part of the pain.
I also recommend not using Peppermint mining but mining drones. they have a set position from where to take the ore from and extend their mining field slowly.
this way it becomes less of a "I need to move miners and delete stuff" to more the wanted space restricted base building experience it is supposed to be.
Ah, nice. Didnt see the settings. Default has too less coal. Stone is fine if you don't want to pave the base. Had to rush steel furnaces and solarpower. With also electric furnaces It's a bit more i need for grenades and plastic but i dont see me do coal liquefaction. The mod also lacks a tech for pipes on ores. Takes a while to get a more distant oil field.
@@h4nzman118cars and burner miners are great for mining a path quickly
mining drones lag the game to shit, I just use standard drills with transport drones
You are like Bob Ross, but pasive aggressive.
Didn't even think once about clicking off, it was that satisfying to watch.
The fact this guy can play more efficiently on this than my 8 hour run that’s still ongoing is great
Ah yes... I always wanted to see Moistcr1tikal play Factorio..
Cant unhear, thank you
now you said it i cant unhear it and now you made me subbed to him
WOOOOOOOO BAAAAAABY
@@chen_plays4173 THATS WHAT IM WAITING FIR THATS WHAT ITS ALL ABOUT WOOOOOOOOO
funny, laughed
I would like to have some varied patches like this, where some patches of ore are "clean" with only one ore, but a lot of them are mixed, some with two ores, some three, etc. Think it would be fun for a normal run.
the mod has 4 generation settings including a quilt like patching like you're requesting
The settings I played on repeatedly had portions of the map primarily focused on one ore. They were still dirty, but clean enough you could actually prioritize what you wanted with some clever, if VERY counterintuitive, circuit conditions in the early game until you can use bot sorting.
...and it also becomes way easier if you add a warehouse mod to help with the early and early-mid game sorting.
@@1ben994 What Patrik obvs meant was: Here's an ore patch that's all copper. Here is one all iron. And over there is one where every tile is another ore. dangOreous doesn't have that (and I played it a number of times :D)
@I think he meant some would be mostly one thing with a little other stuff
that's perlin and voronoi
your suffering truly did bring joy to my life. The programming bit made me want to google every term you said and learn all i can. great video. looking forward to more Factorio!
I've binged many hours of your videos over the past couple days while I have been sick and it has really been a lot of fun when I am otherwise not really able to do much. Thanks for making such great videos!
This is like as if Garfield did a Let's Play. I kept waiting for Dosh to say how much he hated Mondays. But very enjoyable to watch! Very well done!
Some run requests:
A run where you have a bunch of extremely small patches of infinite resources scattered around the map? Perhaps God Modules might make it more tolerable.
Or what about a run with an uber sushi belt where literally everything goes on a single belt loop, as the factory grows, so does the sushi belt.
Or a no-belt run? Interesting high throughput setups there.
What about a run where you have Solar + Nuclear power unlocked at the start and you do a zero pollution run? There's rarely any factorio content where you progress with Nuclear power instead of using it for a mega base.
Of course if they all seem too dull, you could spice them up with mods like how you did with this video.
The no pollution run is gonna be hard, as almost all machines produce some amount of pollution.
@@impulsiveDecider Yeah probably too annoying, other runs however...
How would you boil water for nuclear without pollution?
you predicted the no-belt run
@@_invencible_ I loved it!
Definitely got a laugh out of me with the absurdity of a power switch to turn on radars.
I'm surprised you have so little subscribers for the effort you put into your content. You earned my subscription, keep up the good work!
It might be because he sounds like everything is fucking awful all of the time and people aren't into that
@@Buggaton this. I already commented that and I agree. I really enjoy the videos overall and I'm amazed by the sheer amount of skill, I still like the videos, but I hate the mood.
An example of someone with a really nice attitude is Josh from Let's Game it Out. If you watched the channel you know he always ends his videos with "I hope you had fun, I know I did" and is super positive overall even if in most videos he does a ton of grinding that can't always be that fun
@@BEN-ys6gu I hate the pho positivity, he just needs to sound more confident and joke a bit more, trying to act peppy would kill the vibe
@@CoreStarter the youtuber I was talking about is genuine and was just as an example. I wasn't trying to say anyone should fake being positive, even if it might've come off that way.
Anyway, with time I started to like Dosh's style. My first comment isn't really accurate anymore. At first it seemed like everything was awful to him, but now I actually like his mood and jokes the way they are.
Logged in after a couple years just to comment on this video. I've got to say that your Factorio content is pretty much the best I've ever seen, keep up the good work!
I feel like I have found a goldmine. Great video and humor
You have
no its a ironcoppercoalstonemine
@@dadutchboy2 its just a normal mine then
@@cewla3348 no its mine
Honestly one of the best and most entertaining factorio videos I’ve seen, absolutely incredible video, you deserve so much more recognition
super underated, i await your channel to explode
i still have no idea why he didn't set up a copper belt that just fed into like 20 steel chests and insisted on doing it by hand??
351 Subscribers.
You should have so much more that i can't even count that high
Bro that was great. But all that suffering for about 1k views... You are very underrated. Like your content, so don't stop making it as good (or even better).
after 4 months, it has 250k views now
he should probably try playing games that people give a shit about
Keep the vids up! It's only a matter of very miniscule time till the masses arrive
This is really cool and I love the music used in it!
This video is an excellent allegory for why it's so difficult to efficiently recycle everything. The sorting and demand problems are hard to overcome.
so just get a single microchip and work for like 4 hours to get the logic done? /s
I feel like two mods, Factorissimo and Warehousing, would make this a lot more enjoyable, in addition to the recursive blueprints mod.
good idea, completely eliminate the whole point of the mod
2:18 from looking at it for a few minutes myself, it seems to quite clearly alternate from right to left, top to bottom of the coverage of the miner. testing it with placing 1 single iron tile in the top-right, then copper in the top-left, stone in the bottom-right, and coal in the bottom-left, it consistently mines some iron, then some copper, then some stone, then some coal, and then loops back to iron and repeats.
my man be suffering through hours of his time to make decent content only for all his videos to be under 1k views, feels bad
It will change, trust the algorithm
~ _T R U S T_ ~ _T H E_ ~
~ _A L G O R I T H M_ ~
wooo its over 40k views now
well this mans editing is top tier so I'd say he could easily reach 1 mil subs just from that alone but everything adds onto it :)
@@IshCaudron 123k now, it has indeed changed.
Factorio youtubers are like Scandinavian metal bands: the more obscure the better.
You're not wrong...But it's Scandinavia are there any bad Scandinavian metal bands? I've yet to hear one, and I live in Scandinavia.
18:09 My man just saved you a year of college in a STEM degree. Boredom motivates.
Came in from my suggestions, the masses are amassing because that was amazing !!
Bro this took me 4days to figure out. I got mad respect for you.
Loved your mining solution!
Wow this video hast Quality and content exceeding every major youtuber i actively watch. This may be bad on my part but i just wanted to say this is amazing
"How's this hard?"
"Because *that* happens."
"... excuse me?"
Good lord that auto miner was impressive, I can't wrap my head around the circuity stuff just yet (I only just started playing myself after watching a bunch of Factorio videos, yours included) so watching you not only be able to put it together but troubleshoot on the fly boggles my mind
Same position as you, lad.
We did a dangeoreus run once, it was fun. Eventually got to where clearing ore was just part of the march of progress.
A man driven to insanity with overflow and... nixie tubes.
This video is just spectacular, I love watching people do absurd, obscene challenges and laughing. So I was very well satisfied by this.
I love your videos nice work!!
Bro you were on my recommended so i watched and i didn’t realize you were so small keep this shit up man
He did better with this playthrough then I do in a normal run
Wow, you done that nearly 4 times faster than my first ever rocket launch! Great video.
didn't even realize you were a small channel since the quality of the video was so good, keep up the interesting videos!
Never played Factorio, never will but I have been watching your videos and find them very very enjoyable with your dialogue, Keep up the awesome work, mate!
love your content man. love the narration. love your factorio challenges. looking forward rto the next video!
Nice video man
This run would have been better with the AAI Programable Vehicles mod. The mining vehicles are cheap recipes you get at start, and act as mining area, storage chest, and once you get the controller facilities up, automatically move to offload into a depot.
Man you mustve liked the latest video then lmao
The production average display could be simplified by using a exponential moving average instead. If you take the current rate C and the previous average P, then the new average A will be A = P - k*(C - P) where k is some factor inbetween 0 and 1. Its a bit smaller to build, even if there are some quirks you need to deal with when you use it.
I wouldn't say simplified per se, since you need to find a good time factor and use fixed-point arithmetic or convert k*(C - P) into (C - P)/k because Factorio uses integer arithmetic and doesn't allow decimals, but I will admit that an exponential average would be superior to a simple moving average in this case. It's the same algorithm that runs pretty much every FPS counter after all. It's just that copying four generic shift-registers and feeding the line into an arithmetic combinator was the most straightforward solution.
I'm glad these videos are attracting fellow big-brains.
@@DoshDoshington OW mah brain
This is really cool, watching you design an automatic system to mine the ore and watching the mixed belts get sorted out into production is really satisfying.
It's people like you, with a ridiculous amount of knowledge playing games like Factorio, that really, really entertain me and frighten me.
Ur ability to use the wiring in factorio amazes me, even as someone with some coding experience I find my self to scared of some how secretly messing up and not realising until my entire base crashes if I use them idk why lol
troubleshooting crashes is half the fun
i love this mod. it takes the major testament of "all shall be consumed" to a new level. wave scatter is nice cause if makes blobs based on demand, spiral is just odd, and random is a true test of courage. last time i did it i ended up making a sushi belt that sorted ores out into the different smelters and used the second half as a scanner, if anything made it passed the splitters taking it off the belt than i had too much so non of that was allowed to join the feed.
what are you talking about? wave scatter isn't a setting that exists in dangoreus
@@mrosskne that's what I call the mode where they are made of blobs and rings. It visualizes the pattern they use to determine ore locations while gives it a full distribution.
Good content!
Shocked at how much of the combinators and circuitry I understood, you're good at explaining this.
Immediately liked for the UT music in the intro
I love how this is the only Factorio video on the channel that is under 30 minutes
18:30
Thanks for explaining flip flops better than my digital fundamentals course did in 30 seconds
Please continue to make videos. I hope your channel explodes (in a good way)
I can feel like this channel will explode soon
Hopin, your content is super fun and enjoyable to watch, Editing is perfect for what we are watching, the pacing is great and the commentary is informative about what were watching
Short summary: Keep up the good work, heres a like
Thanks for the base bulding tips video, really helpful
Your worst enemy: waiting for things to happen
Me: So I guess that's why there won't be a Seablock video.
That guy is bored of being too smart.
As a fellow engineer, it is aggressively boring except when debugging problems and the 'science' moments, cheers man and happy suffering
love how my internet blasted while you were explaining the belt counter
I love it, everything, the monotonous voice, the constant suffering, it's just amazing and my type of humor, keep it up man, the algorithm will pick you up
I'll happily subscribe for content like this, so much better than overly flashy and annoying channels. Good work sir
for the excess copper problem, just have grabbers take them off the belt and put them in chest, and another grabber to take it from that chest to the next one, you can put down a lot of chests f or storage and it wil be filled automticly that way.
17:30 I wouldve just put the cables on a pole to see what there is on the belt rn and then there is you
Just watched all of your Factorio videos. Really great stuff, thanks for the hours of entertainment!
For what it's worth, that mixed bowl of candy timed with the music makes me lose my shit every time, without fail.
Too much time waiting for another vid, time to start rewatching. You're a god a tthis game
God damn factorio is beautiful with all the really cool signal stuff. If my smooth brain understood even a fraction of what you explained with the signals, I'd be unstoppable.
Bro you need more videos. Keep doing watchu do. Good work !!
This is my 4th time watching this video because first 3 times I fell asleep within 5 to 10 minutes. What a mod.
Love the building skill and compactness. Awesome! It shows proficiency ingame from years of experience of playing :D
Duddeee you're so underrated! You deserve more viewers for much effort! Love your videos man
Filter Inserters: Finally, a worthy opponent. Ore battle will be legendary!
Been watching all of your factorio runs they’re great I need more of this your humor is perfect keep it up man
First thing first (After being late to the party that is.) that splitter ore sorting setup you had for the miners outputs is, by all accounts, impractical for any other kind of run in this game...but it is so satisfying to see it working that I suddenly want to make a reason to use it. Secondly for as much of a slow, tedious, boring hell of a run this must have been, you did make it into a fun and interesting video, with the bonus of a satisfying base in the end. Id be interested to see some of the details of the base design myself at some point. Keep it up my friend.
Dude, love the building montage sound track, got a link?
All the music is in the description, but it's Jet Lag by Nighthawk from PFS.
26:09 "I know what I need to do, I just don't want to do it" sums up my most common reason for dropping games.
thanks for the videos, been watching your channel for a while to gather some base building tips, am really excited to implement all of these amazing techniques into my bases :)
I love seeing a guy put up the exact same kind of factory I would put up and then say “sorry for the mess”
Man over here not only flexing his degree, but showing he knows what he's talking about by being able to dumb it down to a level even someone like me can understand. Well done. 🚀
Your content is totally underrated.
Next Challange idea. No Trains, No Train Wagons etc.
No Belts, no Turrets, no other Vehicles.
Only Robots for Logistics from the beginning.
And Defender Capsuls as defencd
Ore everywhere + sushi belt + burner only hehehehe let the chaos commence
Your suffering did indeed entertain. Especially since I just watched the rampant video. great stuff. I played this myself and it really does feel like there is no point to it, you mine ore only to compress it best you can and filter out what you need but then what, eventually this scenario just isn't a challenge of anything other then patience.
60 Hour Factorio player here.
Dosh, in your video, you said you "hope no one watches this video for base building tips." Well, I am ashamed to say but I am one of those people. Watching you set everything up opens my third eye while I am tripping on the excess uranium waste I have in my pocket. Thank you.
im amazed you took the time to explain all that stuff like bistabilizer multi vibrators or whatever, i wouldve just said "google it" and moved on
Your base is 10X better then anything I could hope to stick together
AHHH, the mythical music of Deus EX in the background!
18:08 to 18:30 straight up summarized a 1.5 hours lecture in my computer science major
I feel like this would be a good use case for the Warehousing mod. Large warehouses are like super-chests, each one can hold a huge amount of items, so you could have one for each type of ore to act as buffer chests in the early game. More automated than moving the plates into a bunch of steel chests.
Great video, your base designs are nice and clean.
Idea for dealing with the ratio problem: you could use prod modules selectively to reduce your consumption of certain raw materials until the ratios lined up with your consumption.
Dude , your voice is amazing .
So bassy and strong .
Fits perfectly in such time-lapse videos .
He sounds permanently sarcastic.
"Not much, but the end result is this!" I burst out laughing hahahahahaha